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DecisionS - INFINITY OVERDRIVE [OsuMania]

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imariL
Sorry for late, quite busy these days
Column 0 1 2 3 4 5 6

[BASIC]

00:28:539 ~ 00:29:188 - I think this note 00:28:539 (28539|1) - should be LN. Just suggestion. http://osu.ppy.sh/ss/1389997
00:30:485 - add note at 6 maybe
01:03:404 (63404|1,63729|3) - change this note 01:03:404 (63404|1) - to circle note and change this LN's stating point 01:03:729 (63729|3) - to 01:03:566 http://osu.ppy.sh/ss/1390006
01:12:647 (72647|4) - How about this because of knob's sound. http://osu.ppy.sh/ss/1390009

[NOVICE]

00:39:242 (39242|0) - move to 2

[ADVANCED]

00:27:783 (27783|3) - move to 1, more fit with song no, not jackhammer, How about make stair same as EXH diff. http://osu.ppy.sh/ss/1390043
00:33:729 (33729|2,33837|3,33945|3,34053|6,34161|5,34269|5) -I prefer to make jackhammer at here. example: http://osu.ppy.sh/ss/1390033 No jackhammer will be too hard at this diff, how about make jackhammer at EXH diff or INF diff. Also at 00:27:566 So I just recommend make stairs same as EXH diff at this diff.
01:12:647 (72647|1) - separate this LN because of knob's sound. example: http://osu.ppy.sh/ss/1390053
01:17:837 - beat missing
01:17:945 - ^

[EXHAUST]
01:17:945 - beat missing

[INFINITE]

00:51:891 (51891|6,52053|4,52134|6,52296|4) - Here should be like this. Wrong rhythm. http://osu.ppy.sh/ss/1390096

God, It's MASTERPIECE.
Teach me how to map :(

Good Luck!
Topic Starter
Remillion Cross

Chocoliti wrote:

Sorry for late, quite busy these days like i'm said in pm, i'm never mind for late mod xD
Column 0 1 2 3 4 5 6

[BASIC]

00:28:539 ~ 00:29:188 - I think this note 00:28:539 (28539|1) - should be LN. Just suggestion. http://osu.ppy.sh/ss/1389997 fixed
00:30:485 - add note at 6 maybe added
01:03:404 (63404|1,63729|3) - change this note 01:03:404 (63404|1) - to circle note and change this LN's stating point 01:03:729 (729|363) - to 01:03:566 http://osu.ppy.sh/ss/1390006 fixed
01:12:647 (72647|4) - How about this because of knob's sound. http://osu.ppy.sh/ss/1390009 fixed

[NOVICE]

00:39:242 (39242|0) - move to 2 seems interesting

[ADVANCED]

00:27:783 (27783|3) - move to 1, more fit with song no, not jackhammer, How about make stair same as EXH diff. http://osu.ppy.sh/ss/1390043 fixed
00:33:729 (33729|2,33837|3,33945|3,34053|6,34161|5,34269|5) -I prefer to make jackhammer at here. example: http://osu.ppy.sh /ss/1390033 No jackhammer will be too hard at this diff, how about make jackhammer at EXH diff or INF diff. Also at 00:27:566 So I just recommend make stairs same as EXH diff at this diff. ok
01:12:647 (72647|1) - separate this LN because of knob's sound. example: http://osu.ppy.sh/ss/1390053 ok
01:17:837 - beat missing fixed
01:17:945 - ^ i will think about it later. rumia has told me to delete it, so maybe i will ask other modder for this

[EXHAUST]
01:17:945 - beat missing same as in advanced diff

[INFINITE]

00:51:891 (51891|6,52053|4,52134|6,52296|4) - Here should be like this. Wrong rhythm. http://osu.ppy.sh/ss/1390096 ok

God, It's MASTERPIECE.
Teach me how to map :( you're maps is the masterpiece too >_<

Good Luck!
Thanks about the mod and too many stars, Chocoliti :3
- Yuuto -
Sorry for late modd.
gara2 try out main osu cm main sbntr ga sempet modd :v

Alrighty then.

Coloumn 1/2/3/4/5/6/7

[BASIC]
00:13:945 (13945|6) - I thought you should delete this, instead add note at 00:14:269 .. sounds quite loud that part so it should be 2 notes. dont forgett to reaarrenge them.. how about like this > http://osu.ppy.sh/ss/1391418
00:15:242 (15242|0,15242|2) - delete one of these
00:24:972 (24972|3) - I think extends to hold end at 00:25:296 more better, but if that your style. just ignore it.
00:27:566 (27566|5) - some reason as ^
00:36:647 - add holds here end at 00:36:972

[NOVICE]
00:12:323 - sounds quite loud that part so it should be 2 notes.
00:14:269 - ^

[ADVANCE]
00:14:269 - add one more note. the sounds quite loud
00:51:242 - add note at 4

[INFINITE]
00:15:566 (15566|2) - delete, doesnt needed i suppose
00:20:593 (20593|4) - move to 3
00:32:756 (32756|4) - move to 4
00:33:080 (33080|4) - move to 6

[EXH]

idk shortage for this diff. i think its awesome already, really! :D
but i have some suggest for you
01:19:783 - i dont know you didn't add 2 notes here, but you add 2 notes at 01:20:756.. so i suggest you should addone more note to 7 at 01:19:783 :D

[Komentarku]
Sya rasa mapnya dah luar biasa , hanya perlu di improve saja, sya jamin ini bkalan ranked kok :D
Sayangnya kudosu available saya tgl 0 klau ada sya lempar
Baiklah, semoga beruntung RC :D maaf klo modd ku ga terlalu membantu , soalnya newbie dalam modding , tp sya bkalan lakukan yang terbaik .. :3 smoga cpet ranked pak :v
indyinyou
Hi RC xD

try add more hitsounds ;) http://puu.sh/7ksAG

(it up to you use it or not cuz i think hitsound are ok for ranked)

add snare on this part

00:11:026 - 00:20:107

add clap on kiai part

use on 2 and 4 beat keep bassdrum (soft-whistle) like this http://puu.sh/7ksOD.jpg

no kd and here star :P
Topic Starter
Remillion Cross

Yuutosan wrote:

Sorry for late modd.
gara2 try out main osu cm main sbntr ga sempet modd :v

Alrighty then.

Coloumn 1/2/3/4/5/6/7

[BASIC]
00:13:945 (13945|6) - I thought you should delete this, instead add note at 00:14:269 .. sounds quite loud that part so it should be 2 notes. dont forgett to reaarrenge them.. how about like this > http://osu.ppy.sh/ss/1391418
00:15:242 (15242|0,15242|2) - delete one of these
00:24:972 (24972|3) - I think extends to hold end at 00:25:296 more better, but if that your style. just ignore it.
00:27:566 (27566|5) - some reason as ^
00:36:647 - add holds here end at 00:36:972
ALL FIXED, thanks :3

[NOVICE]
00:12:323 - sounds quite loud that part so it should be 2 notes. ok
00:14:269 - ^ i think keep the pattern before is better ;_;

[ADVANCE]
00:14:269 - add one more note. the sounds quite loud ;_;
00:51:242 - add note at 4 ok

[INFINITE]
00:15:566 (15566|2) - delete, doesnt needed i suppose ok
00:20:593 (20593|4) - move to 3 ok
00:32:756 (32756|4) - move to 4 ok
00:33:080 (33080|4) - move to 6 ok

[EXH]

idk shortage for this diff. i think its awesome already, really! :D
but i have some suggest for you
01:19:783 - i dont know you didn't add 2 notes here, but you add 2 notes at 01:20:756.. so i suggest you should addone more note to 7 at 01:19:783 :D see the timing, 01:19:783 (79783|3,79783|4,79783|6,79864|2,79945|0,80026|1,80107|2,80107|3) - pattern actually is same like 01:20:431 (80431|3,80431|0,80431|2,80512|4,80593|6,80675|5,80756|4,80756|3) - pattern (reverse) :p

[Komentarku]
Sya rasa mapnya dah luar biasa , hanya perlu di improve saja, sya jamin ini bkalan ranked kok :D
Sayangnya kudosu available saya tgl 0 klau ada sya lempar bintang nih :v
Baiklah, semoga beruntung RC :D maaf klo modd ku ga terlalu membantu , soalnya newbie dalam modding , tp sya bkalan lakukan yang terbaik .. :3 smoga cpet ranked pak :v
thanks for mod, dude \:D/
Topic Starter
Remillion Cross

indyinyou wrote:

Hi RC xD

try add more hitsounds ;) http://puu.sh/7ksAG

(it up to you use it or not cuz i think hitsound are ok for ranked)

add snare on this part

00:11:026 - 00:20:107

add clap on kiai part

use on 2 and 4 beat keep bassdrum (soft-whistle) like this http://puu.sh/7ksOD.jpg

no kd and here star :P
ok, thanks for a great hitsound ^^ i will add this if i can
i don't know why the hitsound you gave isn't working properly ( the sound is gone ) ;_;
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Time requested: An hour ago.

Heya Remi o/ I'm here as requested~! Wow SDVX *Q*

• Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself.

[General]
Audio: 128kbps. It is recommended to convert mp3 into 192kbps. Fix this.
BG: OK! but I recommend to resize BG at 800x600 or 1024x768
BPM: OK!
Offset: OK!
AiMod: No problem!

7K - 1/2/3/4/5/6/7


[BASIC]
SPOILER
00:07:783 (7783|0,7783|2) - why is this 2-noted? no strong sound here. remove one note.
00:47:026 - add LN note to 6 until 00:47:350 for the low pitch version of this sound 00:46:702 (46702|1)
00:49:620 (49620|4) - change to LN and make the LN end at 00:49:945
00:51:242 (51242|2) - ^ ends at 00:51:891
00:59:999 - add note to 6. Strong sound/explosion.
01:02:107 - add note to 2 or 3 for sound similar to these notes 01:02:269 (62269|5,62512|3,62756|1)
01:08:107 - add note to 1. Strong sound/cymbals
01:18:485 - ^ add note to 2
01:23:675 (83675|0) - I suggest this LN to move and should start on 01:23:999 until 01:24:810 and If applied, add note to 1 on 01:23:675 for the strong sound.
01:26:269 (86269|6) - ^ for the LN
01:31:458 - add note to 6 for the strong sound like 01:31:783 (91783|4,91783|1)
01:44:431 - ^ add note to 3

[NOVICE]
SPOILER
00:01:783 (1783|4) - move to 1 for pitch just like 00:11:675 (11675|0,11837|2,11999|4,12161|6) and..
00:02:107 (2107|0) - move to 5
00:05:026 (5026|4,5837|2) - Suggesting to remove. No strong sound to make these 2-noted.
00:07:783 (7783|0) - ^
00:12:323 (12323|4) - Remove. Not strong as 00:13:620 (13620|6,13620|0)
00:14:918 (14918|5,14918|1,15242|0,15242|6,15566|5,15566|1) - suggesting to renote this part and follow the main synth instead for consistency.
00:29:512 (29512|0,29593|1,29675|2,29756|3) - Suggesting to make these notes to be a single LN. It just feels weird not like 00:30:161 (30161|1,30242|2,30323|3,30404|4) which is really consistent in stairs. Just for this difficulty though.
00:52:539 - add note to 1 for the strong sound/cymbals
01:08:107 - ^ add note to 7
01:18:485 - ^ add note to 5
01:44:431 - ^ add note to 4
01:51:242 - ^ add note to 3
01:52:215 (112215|5) - remove. no need to make this part 3-noted.


[ADVANCED]
SPOILER
00:02:837 (2837|5) - move to 00:02:784 just like 00:02:999 (2999|1,3080|3)
00:07:783 (7783|1) - move to 6 or 7 then..
00:08:026 (8026|1) - move to 00:07:945 just like 00:08:188 (8188|5,8269|3)
00:10:053 (10053|0,10215|2) - move to 2 and 4. Mirror version of this 00:09:729 (9729|5,9891|3) with same pitch.
00:10:702 (10702|4) - move to 4.
00:14:918 (14918|2,14918|5,15242|4,15242|1,15566|3,15566|0) - it feels empty in this part because the flow of notes break here. Follow the previous flow of notes to have more consistency.
00:37:945 - add note to 4 explosive sound.
00:40:215 (40215|0) - I suggest to reduce this LN to half and move to 00:40:539 to be more consistent.
00:44:756 (44756|0) - move this to 7 for hand balance.
00:52:539 - add note to 5 for the strong sound/cymbals.
00:59:999 - ^ add note to 7
01:44:431 - ^


[EXHAUST and INFINITE]
As stated in my modding queue, I cannot mod these difficulties. Too complicated for me sorry x.x


[Overall]
A really great map! Hoping this to get ranked soon~ Goodluck! :)
Topic Starter
Remillion Cross

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Time requested: An hour ago.

Heya Remi o/ I'm here as requested~! Wow SDVX *Q*

• Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself.

[General]
Audio: 128kbps. It is recommended to convert mp3 into 192kbps. Fix this.
BG: OK! but I recommend to resize BG at 800x600 or 1024x768
BPM: OK!
Offset: OK!
AiMod: No problem!

7K - 1/2/3/4/5/6/7


[BASIC]
SPOILER
00:07:783 (7783|0,7783|2) - why is this 2-noted? no strong sound here. remove one note. fixed
00:47:026 - add LN note to 6 until 00:47:350 for the low pitch version of this sound 00:46:702 (46702|1) add
00:49:620 (49620|4) - change to LN and make the LN end at 00:49:945 fixed
00:51:242 (51242|2) - ^ ends at 00:51:891 change
00:59:999 - add note to 6. Strong sound/explosion. add, but in 4th column
01:02:107 - add note to 2 or 3 for sound similar to these notes 01:02:269 (62269|5,62512|3,62756|1) added
01:08:107 - add note to 1. Strong sound/cymbals ok
01:18:485 - ^ add note to 2 ok
01:23:675 (83675|0) - I suggest this LN to move and should start on 01:23:999 until 01:24:810 and If applied, add note to 1 on 01:23:675 for the strong sound. fixed
01:26:269 (86269|6) - ^ for the LN ok
01:31:458 - add note to 6 for the strong sound like 01:31:783 (91783|4,91783|1) ok
01:44:431 - ^ add note to 3 ok


[NOVICE]
SPOILER
00:01:783 (1783|4) - move to 1 for pitch just like 00:11:675 (11675|0,11837|2,11999|4,12161|6) little confusing, i think i should keep the pattern before and..
00:02:107 (2107|0) - move to 5 fixed
00:05:026 (5026|4,5837|2) - Suggesting to remove. No strong sound to make these 2-noted. ok
00:07:783 (7783|0) - ^ ok
00:12:323 (12323|4) - Remove. Not strong as 00:13:620 (13620|6,13620|0)
00:14:918 (14918|5,14918|1,15242|0,15242|6,15566|5,15566|1) - suggesting to renote this part and follow the main synth instead for consistency. ok
00:29:512 (29512|0,29593|1,29675|2,29756|3) - Suggesting to make these notes to be a single LN. It just feels weird not like 00:30:161 (30161|1,30242|2,30323|3,30404|4) which is really consistent in stairs. Just for this difficulty though. fixed
00:52:539 - add note to 1 for the strong sound/cymbals ok
01:08:107 - ^ add note to 7 ok
01:18:485 - ^ add note to 5 ok
01:44:431 - ^ add note to 4 ok
01:51:242 - ^ add note to 3 ok
01:52:215 (112215|5) - remove. no need to make this part 3-noted. ok


[ADVANCED]
SPOILER
00:02:837 (2837|5) - move to 00:02:784 just like 00:02:999 (2999|1,3080|3)
00:07:783 (7783|1) - move to 6 or 7 then..
00:08:026 (8026|1) - move to 00:07:945 just like 00:08:188 (8188|5,8269|3)
00:10:053 (10053|0,10215|2) - move to 2 and 4. Mirror version of this 00:09:729 (9729|5,9891|3) with same pitch.
00:10:702 (10702|4) - move to 4.
00:14:918 (14918|2,14918|5,15242|4,15242|1,15566|3,15566|0) - it feels empty in this part because the flow of notes break here. Follow the previous flow of notes to have more consistency.
00:37:945 - add note to 4 explosive sound.
00:40:215 (40215|0) - I suggest to reduce this LN to half and move to 00:40:539 to be more consistent.
00:44:756 (44756|0) - move this to 7 for hand balance.
00:52:539 - add note to 5 for the strong sound/cymbals.
00:59:999 - ^ add note to 7
01:44:431 - ^
all fixed nice mod ^^


[EXHAUST and INFINITE]
As stated in my modding queue, I cannot mod these difficulties. Too complicated for me sorry x.x it's okay xD


[Overall]
A really great map! Hoping this to get ranked soon~ Goodluck! :)
Thanks for a great mod, mr arcwinolivirus :3 /
good luck on your maps too :3
deadbill
Permisi kk... mapnya keren, sy suka bgt yg EXHAUST,
cuma sedikit usul :D

EXHAUST

01:32:756 - bagian "are you ready" masukin inheriting section, speed 0,1 sampai 0,5 (sy prefer 0,1 :D )
01:33:729 - menjelang mulai jalan lagi, masukin inheriting section, speed 1

soalnya klo kosong kurang enak mainnya :D
Topic Starter
Remillion Cross

deadbill wrote:

Permisi kk... mapnya keren, sy suka bgt yg EXHAUST,
cuma sedikit usul :D

EXHAUST

01:32:756 - bagian "are you ready" masukin inheriting section, speed 0,1 sampai 0,5 (sy prefer 0,1 :D )
01:33:729 - menjelang mulai jalan lagi, masukin inheriting section, speed 1

soalnya klo kosong kurang enak mainnya :D
ADDED in EXH and INF, makasih sarannya ^^

add as favorite dong kalau suka *plak
Sorarei
promosi aja pat di grup cari volunteer lol
Roxas
Hi RC

[General]
I found you a better image here http://puu.sh/8ziBC.jpg (just replace image)
Remove " II sound voltex" from tags (you have them in source)
Source must be "SOUND VOLTEX II -infinite infection-" without spaces between "-" and the word near that

[ADVANCE]
00:42:323 - I would add a note here
00:43:458 - You need a double here for consistency
00:47:512 - I would add a note here
00:53:837 - You need a double here for consistency
00:59:026 - ^same as above
01:34:215 - I would add a note here
01:35:350 - You need a double here for consistency
01:39:404 - I would add a note here
01:40:539 - You need a double here for consistency
01:41:999 - I would add a note here
01:44:593 - ^same as above
01:45:729 - You need a double here for consistency
01:49:783 - I would add a note here
01:50:918 - You need a double here for consistency

[EXHAUST]
00:56:431 - I would add a note in 1 for consistency
01:28:870 - Resnap correctly this green line

[INFINITE]
00:28:539 - 00:28:864 - Resnap correctly those green lines

Call me back when you have done :D
Topic Starter
Remillion Cross

Roxas wrote:

Hi RC finally.. hi :D

[General]
I found you a better image here http://puu.sh/8ziBC.jpg (just replace image) thanks a lot about this BG ^^
Remove " II sound voltex" from tags (you have them in source) fixed
Source must be "SOUND VOLTEX II -infinite infection-" without spaces between "-" and the word near that lol ok

[ADVANCE]
00:42:323 - I would add a note here
00:43:458 - You need a double here for consistency
00:47:512 - I would add a note here
00:53:837 - You need a double here for consistency
00:59:026 - ^same as above
01:34:215 - I would add a note here
01:35:350 - You need a double here for consistency
01:39:404 - I would add a note here
01:40:539 - You need a double here for consistency
01:41:999 - I would add a note here
01:44:593 - ^same as above
01:45:729 - You need a double here for consistency
01:49:783 - I would add a note here
01:50:918 - You need a double here for consistency
i think consistency is important for this genre song, so all is fixed, thanks

[EXHAUST]
00:56:431 - I would add a note in 1 for consistency added, with hitsound because i forgot about hitsounding in this timing orz
01:28:870 - Resnap correctly this green line

[INFINITE]
00:28:539 - 00:28:864 - Resnap correctly those green lines ah i didn't realize this. thanks for correcting about this green lines =w=b

Call me back when you have done :D
Thank you for coming, and also modding, Roxas. That was helpful for me :D
Roxas
This is good for me now, bubbled~
Topic Starter
Remillion Cross

Roxas wrote:

This is good for me now, bubbled~
thank you again, Roxas xD
Arzenvald
GO GO GO! go for rank!! :D
- Yuuto -
gratz on bubbled. xD
ArcherLove
ok RANK!
loljk ~ go go rank !
Topic Starter
Remillion Cross
...
[Shi-Ra]
After solving genre problem all checked and ready. Nice chart and now Ranked /o/
Topic Starter
Remillion Cross
uh thanks a lot Shi-Ra, i almost lost my hope since you already state if you want to say goodbye for us ;_;
- Yuuto -
#400th posts
1st congrats :)
ArcherLove
Gratz ~ patrikuto :3
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