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guna with team kyukkyu - subconsciousness

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Cherry Blossom
Diff gap between Normal and Hyper is quite large and that can make this set unrankable. You can arrange Normal and Hyper to reduce the diff gap, or you can make another diff which is between Normal and Hyper, like Hard. If you don't have time, i can make one for you ;w;.
Topic Starter
Snow Note
In fact:
Diff gap between Normal and Hyper is not large.

Star difficulty Gap between diff:
Beginner-Normal:0.92
Normal-Hyper:1.37
Hyper-Another:1.25

The gap between all diff are below 1.5 and over 0.9 ;)

*And I think 4 STD diff is enough since the song not very hard
Mei
hihi,this is mod from Erina's Mod for Voice ~~~

所有难度都勾上了widescreen support,在没有sb的时候是不用勾这个的,建议取消掉
还有,标题不用大写么
这个难度完全和星对不上啊= =hyper真的有another的感觉了,建议another改ex,hyper改another,normal改hyper,beginner该normal

[Another]
  1. 00:06:209 (3) - 建议给这里加个NC,因为前面看起来差不多类似的排列3,4间隔了2拍,这里3,4间隔一拍,NC一下表示区分会好些,后面的地方也是同理
  2. 00:27:679 (1,2,3,4,5,6) - 这个排列节奏上有点难判断,试试这样?
  3. 00:30:915 (3) - 这个note打击感比较弱,去掉他并且把前面的滑条变成折返怎么样
  4. 00:32:974 (4,5) - 5的打击感也是比较弱,把这两个note合并成一个slider怎么样
  5. 00:40:327 (6) - 这个滑条碰到hp条了,应该算是个unrankable issue
  6. 00:42:091 (6) - 建议NC
  7. 00:49:150 (6) - 建议NC
  8. 00:50:915 (5) - 建议NC
  9. 00:54:444 (4) - 建议NC
  10. 00:57:974 (5) - 建议NC
  11. 01:06:797 (3) - 建议NC
  12. 01:16:650 (2,3,4) - 试试删掉2然后3,4ctrl+g
  13. 01:17:679 (1) - 垫在滑条尾巴下面会好些?
  14. 01:20:621 (5) - NC下感觉好些
  15. 01:40:915 (1) - = =简单粗暴
  16. 01:47:385 (5,1) - 有点overlap
  17. 01:57:974 (5) - 加个nc?


[hyper]
  1. 00:34:885 (4) - 感觉可以不要这个note
  2. 01:01:209 (1,2,3) - 改成折返滑条?这样简单一点
  3. 01:50:768 (5,6,7) - 如果这个读成了个三角形可能7会被早打,试试这样
  4. 01:51:944 (2,3,4) - 搞成相等的间距?
  5. 02:17:679 (3) - 加个nc?




[normal]
  1. 01:17:974 (1,2) - 这个间距感觉太近了,试试这样?
  2. 02:05:621 (1) - 这里开始貌似有点似曾相识。。


[beginner]
  1. 00:14:150 (3) - 最低难度做简单点点啦,这个note可以去掉
  2. 00:16:209 (1,2) - 这里可以试试吧2去掉然后1拉长一点拉到白线上,后面类似的地方也一样
  3. 00:21:503 (1,2) - 这里做成这样节奏跟好些
  4. 00:28:562 (1,2) - 间距有点过小
  5. 00:50:621 (4) - 按照你前面的下发,这里应该NC,或者试着重新整理一下这一段的nc做成每一个长白线一个NC的形式,现在这一段看上去有点乱
没了,good luck~~
pwhk
| 0 - 6 |

[General]
AiMod: Object isn't snapped! 檢查一下吧 :D
AiMod 還說Uninherited timing points及Tag有問題,也看一看吧 :D

[EZ]
AiMod: Easy/Normal diff contains too many speed changes. 不是嘛?整首曲只有一個轉SV= =原來你的Timing裏有一堆沒效果的SV...

00:06:797 (6797|3) - 改去2?
00:16:209 (16209|2) - 這個改去1?與前面不同音
00:22:679 (22679|3) - 改去4?跟前面一樣了...
00:55:032 - 漏了1個音
00:58:562 - 這個建議加多一個音在0
01:00:327 (60327|6) - 這個LN拉去01:01:797 - ?好像這個叫聲還要長一些
01:20:179 (80179|5,80327|3,80474|5,80621|2) - 這個用4,2,6,3好像準確一些?
01:40:327 (100327|4) - 改去3。與前面不同音
01:44:444 - 這裡有敲鑊,加一個音?
01:51:209 (111209|3) - 這裡我好像聽到音高與前面低,改去2?
01:58:562 - 02:05:621 - 這段全空。雖然我認同這裡可以不放音(印象中好像BMS版也沒放音),不過那個guideline...不過如果BAT說沒問題就好了 :oops:

[NM]
00:13:562 (13562|1,13856|2,14150|0,14444|1) - 這裡我想沒必要一隻手?跟EZ就好,我覺得...
00:19:150 (19150|2) - 改去1。
00:21:356 (21356|4,21503|2) - 改為5,3
00:58:562 - 跟EZ一樣,可以考慮加音
01:39:150 (99150|4) - 改去5?
01:49:444 (109444|4) - 移除
01:58:562 - 02:05:621 - 跟EZ一樣了。

[HD]
00:07:386 (7386|3) - 加長去00:07:974 - ?
00:19:298 (19298|3) - 移除
00:27:092 (27092|2,27239|4,27386|2) - 這個用2,3,4好像好一些
00:32:680 (32680|6) - 這個應該在00:32:826 - 開始?
01:17:974 (77974|1) - 改去2?
01:19:445 (79445|2,79739|3) - 這兩個對調一下?
01:23:268 (83268|2,83268|4) - ^
01:28:562 (88562|4) - 這個改為LN?
01:29:444 (89444|0) - ^
01:44:003 (104003|3) - 不要跟前面一樣啦...放4可好?
02:17:974 (137974|0,138268|2,138562|4,138856|0,139150|2,139444|4) - 其實事情是這樣的,這段音樂是減速,但是你的圖BPM沒跟著減,結果這堆音完全對不上節奏... :o

[MX]
00:32:680 (32680|6) - 跟HD一樣的問題
01:40:621 (100621|4) - 改去5&LN?
02:17:974 (137974|0,138268|2,138562|4,138856|0,139150|2,139444|4) - 跟HD一樣,不重覆啦

(p.s. 香港好像沒多少個mania mapper :( )
Topic Starter
Snow Note

Mei wrote:

hihi,this is mod from Erina's Mod for Voice ~~~

所有难度都勾上了widescreen support,在没有sb的时候是不用勾这个的,建议取消掉
还有,标题不用大写么 :arrow: 不用,小寫才是正確
这个难度完全和星对不上啊= =hyper真的有another的感觉了,建议another改ex,hyper改another,normal改hyper,beginner该normal :arrow: 我並不覺得5.3星的Another會太難,所以不改了...

[Another]
  1. 00:06:209 (3) - 建议给这里加个NC,因为前面看起来差不多类似的排列3,4间隔了2拍,这里3,4间隔一拍,NC一下表示区分会好些,后面的地方也是同理 :arrow: 這裡按照每1小節1NC,所以不改
  2. 00:27:679 (1,2,3,4,5,6) - 这个排列节奏上有点难判断,试试这样? :arrow: 我還是喜歡目前的...較有美感
  3. 00:30:915 (3) - 这个note打击感比较弱,去掉他并且把前面的滑条变成折返怎么样 :arrow: 不改(這裡整段都用相同的節奏,而且太少Obj不像another
  4. 00:32:974 (4,5) - 5的打击感也是比较弱,把这两个note合并成一个slider怎么样 :arrow: 同上
  5. 00:40:327 (6) - 这个滑条碰到hp条了,应该算是个unrankable issue :arrow: 玩家的skin問題與我無關(為何ppy設定可以放置物件在這個位置?
  6. 00:42:091 (6) - 建议NC:arrow: 這裡按照每1小節1NC,所以不改
  7. 00:49:150 (6) - 建议NC:arrow: 這裡按照每1小節1NC,所以不改
  8. 00:50:915 (5) - 建议NC:arrow: 這裡按照每1小節1NC,所以不改
  9. 00:54:444 (4) - 建议NC:arrow: 這裡按照每1小節1NC,所以不改
  10. 00:57:974 (5) - 建议NC:arrow: 這裡按照每1小節1NC,所以不改
  11. 01:06:797 (3) - 建议NC :arrow: 放了NC就變得太多NC了,這裡原本已經1小節2個NC
  12. 01:16:650 (2,3,4) - 试试删掉2然后3,4ctrl+g :arrow: 路線變得奇怪了
  13. 01:17:679 (1) - 垫在滑条尾巴下面会好些? :arrow: 為了01:17:679 (1,2,3) 成一直線,不改
  14. 01:20:621 (5) - NC下感觉好些 :arrow: OK
  15. 01:40:915 (1) - = =简单粗暴 :arrow: 我覺得不錯啊xD
  16. 01:47:385 (5,1) - 有点overlap :arrow: 故意的
  17. 01:57:974 (5) - 加个nc? :arrow: 我考慮一下...


[hyper]
  1. 00:34:885 (4) - 感觉可以不要这个note :arrow: Hmm,其他地方都有這個note..
  2. 01:01:209 (1,2,3) - 改成折返滑条?这样简单一点 :arrow: RE-MAPPED THIS PART
  3. 01:50:768 (5,6,7) - 如果这个读成了个三角形可能7会被早打,试试这样
  4. 01:51:944 (2,3,4) - 搞成相等的间距?FIXED
  5. 02:17:679 (3) - 加个nc? :arrow: 這裡保持回2小節1NC




[normal]
  1. 01:17:974 (1,2) - 这个间距感觉太近了,试试这样?
    :arrow: OK
  2. 02:05:621 (1) - 这里开始貌似有点似曾相识。。 :arrow: 當然,保持一貫性


[beginner]
  1. 00:14:150 (3) - 最低难度做简单点点啦,这个note可以去掉
  2. 00:16:209 (1,2) - 这里可以试试吧2去掉然后1拉长一点拉到白线上,后面类似的地方也一样
  3. 00:21:503 (1,2) - 这里做成这样节奏跟好些
  4. 00:28:562 (1,2) - 间距有点过小
  5. 00:50:621 (4) - 按照你前面的下发,这里应该NC,或者试着重新整理一下这一段的nc做成每一个长白线一个NC的形式,现在这一段看上去有点乱 :arrow: FIXED
没了,good luck~~
[Mahua]
夢日記最高!!!!
Karen

General

  1. 这个soft-sliderslide我没听到声音,是用来静音的吧,那这个不行,要用 44b的那个
  2. 最好N:C1组也加一个sliderslide,统一一下
  3. 看下aimod,有两个要改的地方

Beginner

  1. ar5.3太高了,建议最高ar5,毕竟是最低难度
  2. 01:08:562 (3,1) - 这应该是不行的,对新手来说太难了,建议把折返换成简单的滑条
  3. 01:15:621 (3,1) - ^

Normal

  1. 这个diff作为Normal实在是太难了,不如干脆再难一点当做Hard来做,因为这个倒Hyper的gap也是十分大,我觉得是unrankable的,所以这个diff就不具体看了。

Hyper

  1. 01:11:797 (1,2) - 建议这两个滑条换个位置,跟前面那三个01:10:915 (1,2,3) - 是逐渐往上的,这三个逐渐往下比较有感觉
  2. 00:55:474 (2,3,4) - 这节奏有点奇怪,00:55:621 - 这地方感觉用圈或者滑条头比较好,放在尾巴上不合适
  3. 01:15:327 (4) - 前面那些滑条都离的很远,这个感觉太近了
  4. 01:57:974 (1,2) - 这看起来像1/2的间距,建议2放远点

Another

  1. 200多bpm,ar不到9有点过分了吧=。=
  2. 01:06:797 (3,4,5,6) - 这条跟前后比都太小了,再鬼畜一点,比如
  3. 01:33:562 (3,4) - 建议统一一下DS,跟后面一样用0.7
  4. 01:50:621 (5,6,7) - 这也是,我觉得没必要突然减小间距,一直跳下去好了
Topic Starter
Snow Note

Kagamine Ren wrote:

General

  1. 这个soft-sliderslide我没听到声音,是用来静音的吧,那这个不行,要用 44b的那个 :arrow: ok
  2. 最好N:C1组也加一个sliderslide,统一一下 :arrow: ok
  3. 看下aimod,有两个要改的地方 :arrow: 都是Mania譜的問題,現在先不理會了~

Beginner

  1. ar5.3太高了,建议最高ar5,毕竟是最低难度 :arrow: 我已經感覺不到1200和1154ms之間的分別了,AR5可是非必要的慢
  2. 01:08:562 (3,1) - 这应该是不行的,对新手来说太难了,建议把折返换成简单的滑条
  3. 01:15:621 (3,1) - ^

Normal

  1. 这个diff作为Normal实在是太难了,不如干脆再难一点当做Hard来做,因为这个倒Hyper的gap也是十分大,我觉得是unrankable的,所以这个diff就不具体看了。 :arrow: Normal不做難一點的話就和Beginner沒有分別了,加上如果做易一點話就會令Normal-Hyper的難度差更大,而且這個難度剛好在Beginner和Hyper的中間

Hyper

  1. 01:11:797 (1,2) - 建议这两个滑条换个位置,跟前面那三个01:10:915 (1,2,3) - 是逐渐往上的,这三个逐渐往下比较有感觉 :arrow: 這個排列的目的為使01:11:209 (2,3,1,2) - 做出迴旋效果
  2. 00:55:474 (2,3,4) - 这节奏有点奇怪,00:55:621 - 这地方感觉用圈或者滑条头比较好,放在尾巴上不合适 :arrow: 由於先前數個相似點都是用這種放法,所以我不打算大改了
  3. 01:15:327 (4) - 前面那些滑条都离的很远,这个感觉太近了 :arrow: 雖然這個位置的距離變近了,但Slider和Slider間的距離一樣,所以應該沒有問題
  4. 01:57:974 (1,2) - 这看起来像1/2的间距,建议2放远点

Another

  1. 200多bpm,ar不到9有点过分了吧=。= :arrow: 我覺得AR9太快,所以不改(所以我說AR應該由Player決定就是這個原因
  2. 01:06:797 (3,4,5,6) - 这条跟前后比都太小了,再鬼畜一点,比如 :arrow: 我都是想保持01:06:797 (3,4,5,6) 的外觀
  3. 01:33:562 (3,4) - 建议统一一下DS,跟后面一样用0.7 :arrow: 其實後面都是用0.8...
  4. 01:50:621 (5,6,7) - 这也是,我觉得没必要突然减小间距,一直跳下去好了 :arrow: Remap了這部分
感謝Mod!~
Yoges
Ar 6... on an insane... don't... don't do that. Ar 8 at least & the extra needs to be Ar 9 or over as well. Otherwise it will be extremely awkward for people of that skill level to read.
Topic Starter
Snow Note
Because I(And some people) can't read AR9,and AR7.4 work better for me
Also I want to make some Low AR Mapset Ranked, Singe there are not many insane AR7 Mapset these day (except 2010 Mapset

That's why we should Make Approach Rate function for user definable option
Make CS/HP/AR/OD toggle-able in Mods
ExGon
Yes, This map is better with slow AR! :)
stryver12
戦 [sen-goku] 國 ~夏の陣~
[Mahua]
http://puu.sh/iWsJL/bf26961ecb.rar
也许最后一段能用到
Kert
Some suggestions to Another diff
01:43:856 (1,2) - Place these here? http://puu.sh/j9NI5/9c2a560748.jpg It will follow the spacing and empasize the beats. Also notice how I made them symmetrical to the 01:44:297 (3,1) -
01:56:209 (1,2,3,4,1,2,3,4,5,6) - Can you horizontally flip this maybe? Because these are really too close 01:55:915 (5,1) -
01:00:327 (1) - Make this slider end on 01:00:915 - instead? It's really awkward to hit short sliders after a halfbeat time distance
01:07:091 (5,6) - 3,4,5,6 seems to dance on the same place. Move them around here instead? http://puu.sh/j9O7h/b135977d58.jpg You'll probably have to move down or to the right 01:07:385 (1,2) - I don't think it's a problem for you to rearrange the patterns a little
01:17:091 (5,1) - This is a little inconsistent with other "pause" moments later and this was pretty unexpected for me personally. You can either add a circle inbetween or flip horizontally parts of the map later to make a bigger spacing here
01:26:650 - I really thought there is something to press here, but you're suddenly stopping the flow of the chorus :( Please add a circle!

I really like how this map is played. The hitsound and the music too
And the best thing about the map is how steady and lively it becomes at the chorus part
Keep on going, 7odoa!
Musty
to be honest, KILL looks awesome and i would love seeing it ranked even if you think it couldn't
Topic Starter
Snow Note
in fact,I want to rank it too
I'm just worried about BN and player's opinion
In before,they will think "Why did you Why did you rank 7.1☆ Map" "It's even over FDFD's Star difficulty" :D

Let BN Decide it's rankable or not
Cherry Blossom
There are patterns in KILL diff that could be considered as questionable, unrankable or just unplayable.

For example :
- 01:01:209 (1,2,3,4,5,6,1,2,3,4,5,6) - i really like the idea here, but it will not be accepted, i mean, people won't let this map ranked with this pattern which is difficult to play (the player just have to press 2 keys at the same time, it looks easy to say it, but really difficult to do it)
- And the large jumps are also questionable, because they may be too large for what the song can provide, and when jumps are really large, they are questionable, as you can see what happened to Toumei Elegy

I really doubt that the current KILL diff could be rankable, and also, people will cry because of the AR you set. To be honest, I don't really have problems with reading AR8.8 lol.

Last thing, teach me how to map senpai please ;w;

Good Luck ~
Topic Starter
Snow Note
I really think [Kill] is unrankable,since it's super-crazy difficulty with many overmaping...
I'm happy to hear that there a possibility to be ranked

-may be people will accept it after a year (I had FC'd these thing on HT

-If I reduce the SC on this difficutly,It'll become to [Another]

Thank You :D
...It's hard to teach you since your mapping skill is batter than me!
Vulkin
I dont think that AR7.4 would be OK for Another i think
would be better with AR9 (in my opinion at least)
also why not the mania and taiko diffs? they seem rankable i think
Topic Starter
Snow Note

guitarlol wrote:

I dont think that AR7.4 would be OK for Another i think
would be better with AR9 (in my opinion at least)
:arrow: When I test it,I found no problem,so it's fine :D

guitarlol wrote:

also why not the mania and taiko diffs? they seem rankable i think
:arrow: Because if any one of osu/taiko/mania Qualified with problem,then it'll make the whose mapset DQ which is annoying...
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