Sorry but I'm not removing the win8.1 check. You can try adjusting your windows sensitivity and sticking it on 1.0x in osu! if you'd like to use the windows setting.
It can make a huge difference depending on your setup.Yamadash wrote:
"use unlimited and pay the extra power bill."
I don't really think it makes that much of a difference.
peppy wrote:
Sorry but I'm not removing the win8.1 check. You can try adjusting your windows sensitivity and sticking it on 1.0x in osu! if you'd like to use the windows setting.
Could you at least let us change the sensitivity through the config file without it automatically turning on raw input? I realize the check will stop a lot of people on 8.1 from whining about mouse issues, but this really hurts how I (and other people) play in a very big way.peppy wrote:
Sorry but I'm not removing the win8.1 check. You can try adjusting your windows sensitivity and sticking it on 1.0x in osu! if you'd like to use the windows setting.
Known Windows 8.1 had an issues with a Mouse, Still a fortunate I was unable to raise up from 8 Pro
If you adjust it in control panel, you HAVE TO USE 1.0x. else it will not be applied to osu! anymore.RemiFlan wrote:
peppy wrote:
Sorry but I'm not removing the win8.1 check. You can try adjusting your windows sensitivity and sticking it on 1.0x in osu! if you'd like to use the windows setting.
Kind of sucks, because I've had a harder time playing 1.2x with raw input than 1.2x without it for some reason. Just feels slower to me.
I have win8.1 so I'm forced raw input with 1.2x. Adjusting my sensitivity through control panel doesn't help much either =/
Looking at CPU alone:Yamadash wrote:
"use unlimited and pay the extra power bill."
I don't really think it makes that much of a difference.
peppy wrote:
Raw input allows osu! to read mouse/tablet values directly from the hardware, without any post-processing. As a result, it can bypas windows bugs and acceleration algorithms. It can also allow for tablet sensitivity adjustment without setting a custom tablet area mapping at driver-level.
Why did you even bother adding this? Input was fine already.
It fixes an issue with Windows 8.1 where mouse sensitivities other than 1.0x not working correctly.
Should I use raw input?
Try it and see if you like it. Some users will still prefer leaving it off if they enjoy windows mouse acceleration (known as "Enhance Precision" in newer windows versions).
Why doesn't it work with Wacom tablets?
Wacom tablets use proprietary drivers, which don't conform to hardware standards. I may look at adding support for them later.
My latency is more than 1ms. Add a new fps limiter option to make it 1ms without being unlimited.
No. Latencies for 3-8ms are not perceivable by humans. If you believe you need 1ms then use unlimited and pay the extra power bill.
Do you experience acceleration outside of osu?peppy wrote:
I just tested on my mouse pad using raw input around 20 times with different velocity movements and could not produce any kind of acceleration effects.
I take that back...opnmind wrote:
Well I don't know about w8.1 (still using XP in my toaster) but it felt really strange, more inaccurate, I used to use a mouse sensitivity of 4.0, I tried adjusting it but it still felt kinda off, so I deactivate the 'enhance pointer precision' on the windows control panel, and activate the Raw Input in the game, and voila, just as it was... It gave me quite a headache though...
nvm, bug is still there,marshallracer wrote:
I don't know, I'm somewhat happy about Raw Input.
Despite fixing a bug with my tablet where I could only access an area on my screen the size of the osu! window (1024x768 from top left with 1280x1024 as desktop resolution, so if the window was in the middle about 1/4 or so of it weren't accessible), movement now feels more direct and the cursor isn't drifting away anymore.
Tablet is a Slimline Design Tablet (TB-5300) used under Windows 7.
SanicHegehog wrote:
Do you experience acceleration outside of osu?peppy wrote:
I just tested on my mouse pad using raw input around 20 times with different velocity movements and could not produce any kind of acceleration effects.
If possible, could you explain how acceleration is removed with raw input enabled? I know it's supposed to allow reading mouse values directly from the hardware, but as the sensor itself is a piece of hardware, I'm rather confused as to how acceleration is ignored, as small as it may be on certain mice.
there is no way for software to know if the hardware is causing the acceleration (obviously)SanicHegehog wrote:
Does this fix mouse acceleration from all sources? Sensors such as the Avago 9800 are known to have around (plus or minus)5% acceleration - a mouse with this sensor without acceleration has yet to be seen. As far as I know, this raw input thing shouldn't be able to fix this, but some people that I am in contact with feel as if acceleration has been completely fixed for them. They use the g500, which is known to have some acceleration.
If you think this is a bug, then please report it to the Help/Tech Support forum, and make sure to use the search form on the top first to avoid creating duplicates!makemecool123 wrote:
?!?!?! um peppy my cursor just got crazy when spining in the spinner is a bug