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Mikakuning! - Tomadoi Recipe [Taiko|Osu]

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kintyan
hi~~
I can't see Taiko diff xc sorry,,

[General]
yoshida yu-ri , bad yoshida yuri

[Easy]
00:02:361 (2,3) - switch?

00:34:126 (1) - how about this?

00:34:126 - circle
00:34:479 - 1/2slider
00:37:302 (3) - nc
00:43:302 (4) - ^
00:57:067 (4) - ^
01:05:185 (3,1) - suggestion

[Natsu's Normal]
00:02:714 (6) - nc
00:05:361 (4) - ^
00:08:185 (5) - ^
00:11:185 (6) - ^
00:14:008 (4) - ^
00:16:126 (4) - ^
00:19:655 (6) - ^
00:20:538 - 00:21:244 - 00:21:949 - slider tick is soft sound better, now sound is miss match, IMO
00:33:067 (3) - nc
00:53:714 (6,1) - switch nc
00:59:008 (4) - gently
01:01:655 - 2/1slider?
01:27:244 (6,7) - suggestion

01:27:420 - 01:26:008 (3) - ctrl+V

[Hard]
00:01:832 (1) - remove nc
00:02:714 (3) - nc
00:04:655 (1) - remove nc
00:05:538 (3) - nc
00:06:949 (1) - remove nc
00:09:067 (3) - ^
00:09:773 (1) - ^
00:14:008 (5) - nc
00:15:420 (1) - remove nc
00:16:126 (3) - nc
00:18:596 (1) - remove nc
00:44:185 (6,1) - over jump. probably I cannot predict it

[Insane]
00:14:008 (6) - nc
00:34:391 - remove drum sound
00:48:949 (2) - ctrlG
00:55:479 (4) - remove drum sound
00:56:361 (1) - ctrlG

good luck!!
Topic Starter
GugUCorn

Sheryl wrote:

hi~~
I can't see Taiko diff xc sorry,, don't worry.. :?

[General]
yoshida yu-ri , bad yoshida yuri
fixed!
[Easy]
00:02:361 (2,3) - switch? fixed!

00:34:126 (1) - how about this? fixed,another rhythm!

00:34:126 - circle
00:34:479 - 1/2slider
00:37:302 (3) - nc fixed!
00:43:302 (4) - ^ fixed!
00:57:067 (4) - ^ fixed!
01:05:185 (3,1) - suggestion what's difference? :?

[Hard]
00:01:832 (1) - remove nc fixed!
00:02:714 (3) - nc fixed!
00:04:655 (1) - remove nc fixed!
00:05:538 (3) - nc fixed!
00:06:949 (1) - remove nc fixed!
00:09:067 (3) - ^ you mean NC? :D
00:09:773 (1) - ^ no!
00:14:008 (5) - nc fixed!
00:15:420 (1) - remove nc fixed!
00:16:126 (3) - nc fixed!
00:18:596 (1) - remove nc fixed!
00:44:185 (6,1) - over jump. probably I cannot predict it yes,but..no!

[Insane]
00:14:008 (6) - nc fixed!
00:34:391 - remove drum sound no! :P
00:48:949 (2) - ctrlG no! :P
00:55:479 (4) - remove drum sound no! :P
00:56:361 (1) - ctrlG not bad,fixed!

good luck!!
Evening
Mod from Queueuhuehu

Not much to mod, all taiko charts are pretty good - Don't kudosu if nothing is fixed!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[TK's Muzu]

00:11:891 (3) - d > K | This note feels underemphasized, the music emphasizes with a cymbal here, I would suggest a big kat since it is most similar to the cymbal
00:33:244 (91,92,93,94,95,96) - kkkkkd > dddddk | The pitch is going up so I suggest to use dons then kats

No Other Problems, very good usage of finishes and good kat rhythms

[0gre's Oni]

00:34:479 (153) - k > K | This is a start of a new section of the music and the music emphasizes on this note, I suggest to change to a big kat
From Note 363 TO 392 | The kat density is inconsistent in this section even though the pitches in this section is quite similar

No other Problems, the kat spread was generally smooth

[TK's Oni]

00:20:273 (57,58) - Swap | The vocal "Yay" falls on 58, putting a kat on 57 feels like the kat is too early, I suggest to map the kat to the vocal here

Same comment as Muzu

Good luck for ranku
10crystalmask01
Ello, mod from queue 8-)
[Insane]
00:43:655 (3,4) - Really weird flow here. Consider moving 00:43:655 (3) - more higher, or re-positioning 00:43:920 (4) - .
00:46:126 (2,5) - Move more apart, so their tails aren't overlapping each other.
00:59:891 (2) - Add finish.

[Hard]
01:09:773 (1,2) - Not going to create a blanket here?

[Natsu's Normal]
01:02:361 - Consider adding a note here with a clap.
01:23:891 (5) - Add finish.

[Easy]
00:34:479 (1) - Add finish on the head.
00:42:420 (2) - Add finish on the tail.
00:57:067 (1) - Add finish on the head.

Not much to point out here. Good luck!
Topic Starter
GugUCorn

10crystalmask01 wrote:

Ello, mod from queue 8-)
[Insane]
00:43:655 (3,4) - Really weird flow here. Consider moving 00:43:655 (3) - more higher, or re-positioning 00:43:920 (4) - .
00:46:126 (2,5) - Move more apart, so their tails aren't overlapping each other.
00:59:891 (2) - Add finish. ok

[Hard]
01:09:773 (1,2) - Not going to create a blanket here? what's mean? it's not perfect?

[Easy]
00:34:479 (1) - Add finish on the head. it's already added finish.
00:42:420 (2) - Add finish on the tail. no
00:57:067 (1) - Add finish on the head. it's already added finish.

Not much to point out here. Good luck!
TKS

lZenxl wrote:

Mod from Queueuhuehu

Not much to mod, all taiko charts are pretty good - Don't kudosu if nothing is fixed!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[TK's Muzu]

00:11:891 (3) - d > K | This note feels underemphasized, the music emphasizes with a cymbal here, I would suggest a big kat since it is most similar to the cymbal - its unnecessary for the flow.
00:33:244 (91,92,93,94,95,96) - kkkkkd > dddddk | The pitch is going up so I suggest to use dons then kats - i want to emphasize the bassdrum.

No Other Problems, very good usage of finishes and good kat rhythms

[TK's Oni]

00:20:273 (57,58) - Swap | The vocal "Yay" falls on 58, putting a kat on 57 feels like the kat is too early, I suggest to map the kat to the vocal here - no. you should hear the drum sound again and you should understand my mapping style.

Same comment as Muzu

Good luck for ranku
thanks for mod.
sorry but no changed.
Natsu
D: too much mods nice, I'll check in some hours, sorry I was busy doing IRL stuff :(

Sheryl wrote:

hi~~
I can't see Taiko diff xc sorry,,

[Natsu's Normal]
00:02:714 (6) - nc about the NC I'm keeping a 2 stanzas pattern, that's why
00:05:361 (4) - ^
00:08:185 (5) - ^
00:11:185 (6) - ^
00:14:008 (4) - ^
00:16:126 (4) - ^
00:19:655 (6) - ^
00:20:538 - 00:21:244 - 00:21:949 - slider tick is soft sound better, now sound is miss match, IMO It's fine now
00:33:067 (3) - nc
00:53:714 (6,1) - switch nc
00:59:008 (4) - gently did some here
01:01:655 - 2/1slider? ah no, since there are just vocals, leaving a gap between the spinner and kiai make a cool effect
01:27:244 (6,7) - suggestion did some

01:27:420 - 01:26:008 (3) - ctrl+V

good luck!!

10crystalmask01 wrote:

Ello, mod from queue 8-)


[Natsu's Normal]
01:02:361 - Consider adding a note here with a clap. nah it broke what I'm trying to do here
01:23:891 (5) - Add finish. nice


Not much to point out here. Good luck!
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
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Video,0,"mikakunin.flv"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 128,64,0
Combo4 : 32,143,255
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376,36,64126,2,0,P|312:16|248:44,1,120,2|8,0:0|0:0,0:0:0:0:
212,60,64655,1,0,0:0:0:0:
108,120,65008,2,0,B|56:156|56:156|64:216,1,120,2|0,0:0|0:0,0:0:0:0:
104,260,65538,6,0,B|160:267|160:267|196:215,1,120,6|8,0:0|0:0,0:0:0:0:
244,104,66244,2,0,P|300:96|332:148,1,120,2|8,0:0|0:0,0:0:0:0:
320,204,66773,1,4,0:0:0:0:
312,264,66949,2,0,P|343:311|400:303,1,120,2|8,0:0|0:0,0:0:0:0:
444,264,67479,1,2,0:0:0:0:
436,144,67832,2,0,P|464:144|496:156,2,60,0|12|0,0:0|0:0|0:0,0:0:0:0:
376,156,68361,5,6,0:0:0:0:
260,192,68714,1,8,0:0:0:0:
196,292,69067,2,0,P|136:312|80:288,1,120,2|8,0:0|0:0,0:0:0:0:
149,191,69773,2,0,P|204:171|260:192,1,120,2|8,0:0|0:0,0:0:0:0:
276,252,70302,2,0,P|296:308|352:344,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,192,71185,5,2,0:0:0:0:
196,88,71538,1,8,0:0:0:0:
316,88,71891,1,2,0:0:0:0:
260,192,72244,2,0,P|196:210|131:189,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
316,88,73302,2,0,P|360:128|380:192,1,120,2|8,0:0|0:0,0:0:0:0:
348,300,74008,6,0,B|312:316|268:288|220:300,1,120,6|8,0:0|0:0,0:0:0:0:
112,320,74714,2,0,P|64:276|56:220,1,120,2|8,0:0|0:0,0:0:0:0:
80,108,75420,1,2,0:0:0:0:
196,140,75773,1,8,0:0:0:0:
196,140,75949,2,0,P|184:197|139:235,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,80,76832,6,0,P|228:32|284:20,1,120,6|8,0:0|0:0,0:0:0:0:
396,68,77538,2,0,P|412:124|388:177,1,120,2|8,0:0|0:0,0:0:0:0:
268,196,78244,1,4,0:0:0:0:
152,228,78596,1,8,0:0:0:0:
152,228,78773,2,0,B|104:240|104:240|84:256|84:256|32:264,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,212,79655,5,4,0:0:0:0:
320,172,80008,1,8,0:0:0:0:
408,88,80361,1,2,0:0:0:0:
408,88,80538,2,0,P|436:144|432:224,1,120
424,260,81067,1,2,0:0:0:0:
316,308,81420,1,8,0:0:0:0:
316,308,81597,2,0,P|256:288|202:228,1,120,2|0,0:0|0:0,0:0:0:0:
183,197,82126,1,8,0:0:0:0:
244,96,82479,5,2,0:0:0:0:
360,122,82832,1,8,0:0:0:0:
371,242,83185,1,2,0:0:0:0:
260,289,83538,1,8,0:0:0:0:
183,197,83891,1,4,0:0:0:0:
244,96,84244,2,0,P|184:80|116:100,1,120,8|2,0:0|0:0,0:0:0:0:
64,196,84949,1,8,0:0:0:0:
124,300,85302,5,4,0:0:0:0:
232,348,85655,1,8,0:0:0:0:
352,360,86008,2,0,P|408:340|440:284,1,120,2|8,0:0|0:0,0:0:0:0:
440,228,86538,1,10,0:0:0:0:
372,128,86891,1,10,0:0:0:0:
252,144,87244,1,10,0:0:0:0:
252,144,87420,2,0,P|256:80|300:32,1,120,2|8,0:0|0:0,0:0:0:0:
372,128,88126,5,4,0:0:0:0:
Topic Starter
GugUCorn
updated! ;) thanks!
pkk
From my modding queue~

Source, tags and letterbox in break is not consistent throughout all difficulties. Make sure all your tags are the same.
The source should be "Mikakunin de Shinkoukei", case sensitive. You also forgot to add the 'h' in 'Shinkoukei'.

Also, combo 2's colour doesn't look that good to me, try a lighter brown/beige to match the theme of the background.
Just my suggestion~
You can copy paste the combo colours throughout the .osu files.

[Easy]
00:45:244 (1) - I think you should remove new combo here, it looks a bit out of place to me, even if you added it to match the vocal since the previous combo is already really short (only two notes). Also consider removing combo at 00:43:302 (1) - to make the combo longer, also there doesn't really have to be a combo here since nothing new occurs in the music/vocal. If you do this then I think it's fine to keep 00:45:244 (1) - as NC.

01:17:538 - consider adding a note here, I find that the silence/pause feels a bit awkward. Same here 01:23:538 -
Add a note and test it out a couple of times to see if it sounds any better, if not you can just keep it as it is.

01:28:126 (2) - consider having a new combo here to emphasize the ending of the song. If you're worried about the short combo on 01:27:420 (1) - , you can remove the combo there. It would then become (1)(2)(3)(4)(1).

[Natsu's Normal]
00:24:420 (4) - perhaps have a different slider shape here. The shape that 00:23:891 (3,4) - makes looks a bit weird to me, maybe because the inside corners are too sharp. To me the vocal here suggests an upward slider movement, so maybe you could curve this slider up. This isn't that significant though, just something that bothers me.

00:26:538 (2) - try curving this upwards. The reason I say this is because the vocal here dips down then back up, and by curving the slider upwards, you can match the vocal. Also more fun when you have curvy sliders:

01:05:008 (5) - this part doesn't feel right, try moving the start back to the white tick at 01:04:832 - . I find that this sounds better, you should test it to confirm. If you insist on keeping it the way it was before, I'd check the hitsounds out on the slider, maybe something doesn't sound right.

[Hard]
00:43:920 (5,6,1) - this part may be unexpected to some people as on the timeline there is more time between (5) and (6), but you physically have more distance between (1) and (6). Have it so the distance between the end of (6) and the start of (1) is smaller than the distance between (5) and (6). Here is one way to fix it

[Insane]
I don't see anything visibly wrong here, seems to be fine~

Overall the map appears to be well-mapped. Have fun mapping! Good luck getting this ranked~
_todestrieb
Sorry for being late again D:
TK'S Muzu
00:11:891 (3) - D
01:22:479 (300) - K
0gre's Oni
00:51:067 (232) - d
00:51:244 (233) - k
01:01:038 (285) - ^
01:22:126 (418) - d
TK'S Oni
01:15:243 (362) - d
Woah This diff is perfect woahwoah
Topic Starter
GugUCorn

pkmnyab wrote:

From my modding queue~

Source, tags and letterbox in break is not consistent throughout all difficulties. Make sure all your tags are the same. ok, fixed!
The source should be "Mikakunin de Shinkoukei", case sensitive. You also forgot to add the 'h' in 'Shinkoukei'. No, According to this, it's not correct.

Also, combo 2's colour doesn't look that good to me, try a lighter brown/beige to match the theme of the background.
Just my suggestion~
You can copy paste the combo colours throughout the .osu files. sorry, i like my combo colours.

[Easy]
00:45:244 (1) - I think you should remove new combo here, it looks a bit out of place to me, even if you added it to match the vocal since the previous combo is already really short (only two notes). Also consider removing combo at 00:43:302 (1) - to make the combo longer, also there doesn't really have to be a combo here since nothing new occurs in the music/vocal. If you do this then I think it's fine to keep 00:45:244 (1) - as NC. i deleted 00:45:244 (1). but i don't want to remove NC on 00:43:302 (1) :roll:

01:17:538 - consider adding a note here, I find that the silence/pause feels a bit awkward. Same here 01:23:538 -
Add a note and test it out a couple of times to see if it sounds any better, if not you can just keep it as it is. no, sorry :P

01:28:126 (2) - consider having a new combo here to emphasize the ending of the song. If you're worried about the short combo on 01:27:420 (1) - , you can remove the combo there. It would then become (1)(2)(3)(4)(1). not bad sound. but no! :P

[Hard]
00:43:920 (5,6,1) - this part may be unexpected to some people as on the timeline there is more time between (5) and (6), but you physically have more distance between (1) and (6). Have it so the distance between the end of (6) and the start of (1) is smaller than the distance between (5) and (6). Here is one way to fix it
not bad! similarly fixed!

Overall the map appears to be well-mapped. Have fun mapping! Good luck getting this ranked~
Thanks mod! ;)
TKS
@bbj0920
thanks for mod!!
sorry but no changed for my diffs ;_;
Natsu

pkmnyab wrote:

[Natsu's Normal]
00:24:420 (4) - perhaps have a different slider shape here. The shape that 00:23:891 (3,4) - makes looks a bit weird to me, maybe because the inside corners are too sharp. To me the vocal here suggests an upward slider movement, so maybe you could curve this slider up. This isn't that significant though, just something that bothers me. slider shape is on purpose it look nice to me, also it make the gameplay interesting for players

00:26:538 (2) - try curving this upwards. The reason I say this is because the vocal here dips down then back up, and by curving the slider upwards, you can match the vocal. Also more fun when you have curvy sliders idk why people think straight sliders doesn't flow nice, I preffer to keep this :l

01:05:008 (5) - this part doesn't feel right, try moving the start back to the white tick at 01:04:832 - . I find that this sounds better, you should test it to confirm. If you insist on keeping it the way it was before, I'd check the hitsounds out on the slider, maybe something doesn't sound right. It clearly is following the vocals, is really intuitive right now and I guess is what a new player will follow in hes first time
thanks for mod
0gre

bbj0920 wrote:

Sorry for being late again D:
TK'S Muzu
00:11:891 (3) - D
01:22:479 (300) - K
0gre's Oni
00:51:067 (232) - d
00:51:244 (233) - k
01:01:038 (285) - ^
01:22:126 (418) - d
TK'S Oni
01:15:243 (362) - d
Woah This diff is perfect woahwoah
yep checked ! + renewed
thankyou ~


http://puu.sh/7zofC.zip
Topic Starter
GugUCorn
updated! thanks!
Len
Tamul onii chan go rank this

Sorry I can't mod cuz I'm troll q.q
Topic Starter
GugUCorn

Fast wrote:

Tamul onii chan go rank this

Sorry I can't mod cuz I'm troll q.q
:x
Yumeno Himiko
Hi coming for M4M~
I'm a newbie mapper. Some suggestions may seem useless,just ignore them ;w;

Natsu's Normal
00:22:302 (4) - May seem a bit strange in a normal diff.Consider to replace it with a slider on 00:22:479.It may feel better.

Hard
00:13:302 (1,2,3,4) - hmm this pattern seems strange.Maybe put them with the same distance feels better.
00:21:773 (1,2,3,4,5) - same ^
00:32:891 (4,5,1) - same ^
00:57:067 (1,2,3,4) - These patterns may not expected in a Hard map.

Overall the Hard map seems a bit hard,you can consider to make it easier. Maybe those patterns feel good,but I suggest you change them (Of course these are words from a newbie mapper.Change or not is up to you)


I think the Easy map and Insane map are good~
If you have problems or I say something wrong just feel free to tell me~
Cheers~~
Natsu

examination wrote:

Hi coming for M4M~
I'm a newbie mapper. Some suggestions may seem useless,just ignore them ;w;

Natsu's Normal
00:22:302 (4) - May seem a bit strange in a normal diff.Consider to replace it with a slider on 00:22:479.It may feel better. It's ok, since is easy to play and fit the music nicely
Topic Starter
GugUCorn

examination wrote:

Hi coming for M4M~
I'm a newbie mapper. Some suggestions may seem useless,just ignore them ;w;

Natsu's Normal
00:22:302 (4) - May seem a bit strange in a normal diff.Consider to replace it with a slider on 00:22:479.It may feel better.

Hard
00:13:302 (1,2,3,4) - hmm this pattern seems strange.Maybe put them with the same distance feels better.
00:21:773 (1,2,3,4,5) - same ^
00:32:891 (4,5,1) - same ^
00:57:067 (1,2,3,4) - These patterns may not expected in a Hard map.

Overall the Hard map seems a bit hard,you can consider to make it easier. Maybe those patterns feel good,but I suggest you change them (Of course these are words from a newbie mapper.Change or not is up to you)


I think the Easy map and Insane map are good~
If you have problems or I say something wrong just feel free to tell me~
Cheers~~
some jump is not bad in hard diff. so no fix.
Thanks and sorry :(
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