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DragonForce - Inside The Winter Storm

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Topic Starter
UndeadBananaz
This beatmap was submitted using in-game submission on 02 June 2015 at 05:55:08

Artist: DragonForce
Title: Inside The Winter Storm
Tags: dragon force power speed metal deathstream ultra beatdown marathon
BPM: 200
Filesize: 12019kb
Play Time: 08:08
Difficulties Available:
  1. Legend (6.12 stars, 2344 notes)
Download: DragonForce - Inside The Winter Storm
Information: Scores/Beatmap Listing
---------------
Enjoy.

Notes:
- 02.06.2015 New hitsound file. (minor)
- 02.07.2014 Changed the background image.
- As of 20.04.2014 this has been completely remapped. Be sure to re-download for new hitsounds. If you wish to see the old difficulty, you can find it here.


Sometimes I like to use Relax and pretend I'm good at Dragonforce.
DexFrild
Очень неплохо :3 только поработай над обводками. Они немного неровные.
00:37:820 (5) - допустим этот слайдер обводит этот: 00:38:120 (6) - но не очень ровно. Сделай ровно по контру круга. Будет смотреться красивее и приятнее играть :)
00:51:020 (1,2) - Вот эти два неплохо получились.
00:57:020 (1,2) - На этих проще показать. http://osu.ppy.sh/ss/1348369 так гораздо лучше :)
И на некоторых моментах слайдеры пересекаются. Это не есть хорошо. Старайся избегать этого.
Так же следи за флоу и спейсингом. Там есть что исправить по этим пунктам.
Удачи~
Topic Starter
UndeadBananaz

DexFrild wrote:

Очень неплохо :3 только поработай над обводками. Они немного неровные.
00:37:820 (5) - допустим этот слайдер обводит этот: 00:38:120 (6) - но не очень ровно. Сделай ровно по контру круга. Будет смотреться красивее и приятнее играть :)
00:51:020 (1,2) - Вот эти два неплохо получились.
00:57:020 (1,2) - На этих проще показать. http://osu.ppy.sh/ss/1348369 так гораздо лучше :)
И на некоторых моментах слайдеры пересекаются. Это не есть хорошо. Старайся избегать этого.
Так же следи за флоу и спейсингом. Там есть что исправить по этим пунктам.
Удачи~
Спасибо за советы, буду исправлять.
CodeS
Awesome Map really, I have not much to say because I'm a noobie but a few things that bugged me

Legend

-The Combo Colors, People who are capable of doing this map will most likely end playing without background and with their own skin color, but for those who like to play it relax or no fail, or etc, the Dark Color notes and the AR gets lost really easy on both background and No Background, and the Cyan on Background, maybe make the Darker colors a bit brighter? (just so the aproach circles gets a bit more visible, but not much, these colors are awesome), and there isn't much difference between combo 2 and 4

- 00:26:420 (6) - this note felt... weird, maybe move it to make a Blanket with 00:26:720 (8) - (moving this slider a bit to the right) , it doesn't play bad and it looks better.
- 00:47:870 (2,4) - Maybe stack these two?
- 01:06:620 (1,2) - The First slider felt awkward, the entire streams feels fine but this part, the others kicksliders follow the flow of the stream, but the first slider there calls for an innecesary Possible combobreak.
- 03:40:070 (4) - Maybe move this note to be like this?

And that's it, sorry for noob modding and good luck!, I love this song and your map is awesome!

Edit: I Called stack on the wrong notes in one suggestion
Topic Starter
UndeadBananaz
Response

CodeS wrote:

Awesome Map really, I have not much to say because I'm a noobie (aren't we all... lol) but a few things that bugged me

Legend

-The Combo Colors, People who are capable of doing this map will most likely end playing without background and with their own skin color, but for those who like to play it relax or no fail, or etc, the Dark Color notes and the AR gets lost really easy on both background and No Background, and the Cyan on Background, maybe make the Darker colors a bit brighter? (just so the aproach circles gets a bit more visible, but not much, these colors are awesome), and there isn't much difference between combo 2 and 4 Yeah when I thought about it, the colors might have been too dark. I made them slightly lighter, because if I changed it any further the colors would change too much from what I had planned.

- 00:26:420 (6) - this note felt... weird, maybe move it to make a Blanket with 00:26:720 (8) - (moving this slider a bit to the right) , it doesn't play bad and it looks better. I did this on purpose, so that when you move from one note to another it makes more of a straight and abrupt movement, which I think fits the way the guitar goes here. If I applied your suggestion the cursor movement would be kind of curvy and uncomfortable for this specific part.
- 00:47:870 (2,4) - Maybe stack these two? I wanted the next note to be clearly visible so I didn't stack those, but I did change the note, as well as the next combo to go with it.
- 01:06:620 (1,2) - The First slider felt awkward, the entire streams feels fine but this part, the others kicksliders follow the flow of the stream, but the first slider there calls for an innecesary Possible combobreak. I slightly repositioned those, I think it should be better now. Can't do much more without changing the entire stream follow-up.
- 03:40:070 (4) - Maybe move this note to be like this? Done.

And that's it, sorry for noob modding and good luck!, I love this song and your map is awesome! the mod was plenty useful, thank you

Edit: I Called stack on the wrong notes in one suggestion
Thanks for the mod! I'm really glad you liked it! I tried to map the song to the best of my ability but it can definitely be better. (and I'm looking forward to improving it with your guys' help)

Updated.
[ Lionheart ]
IRC mod
2014-02-22 10:09 UndeadBananaz: so anyway, about that map :D
2014-02-22 10:09 [ Lionheart ]: yeah i'm already on it :D
2014-02-22 10:09 UndeadBananaz: if you have any suggestion or stuff feel free to post on forums
2014-02-22 10:09 [ Lionheart ]: in general
2014-02-22 10:09 UndeadBananaz: for dem kudosu
2014-02-22 10:10 [ Lionheart ]: oh
2014-02-22 10:10 [ Lionheart ]: can i also give you a little mod here? its not that much
2014-02-22 10:10 [ Lionheart ]: so acutally not worth any kd
2014-02-22 10:10 UndeadBananaz: you can say it here but post on forums as well
2014-02-22 10:10 UndeadBananaz: :D
2014-02-22 10:10 [ Lionheart ]: alright :D
2014-02-22 10:10 [ Lionheart ]: at first
2014-02-22 10:12 [ Lionheart ]: in general, the combo lengths seemed odd, because outside of streams your combos barely got over 4-5 and in the streams they went up to at least 16 or something :D it was irritating, but i don't actually know whether you would change it because it kinda reliefs the player... maybe just the 2combos, they seemed strange to me :D
2014-02-22 10:12 [ Lionheart ]: i'm really not good at streaming and i don't know if it's just me but 00:30:245 (9,10,11,12,1,2,3,4,5) - these were extreeemely hard to play :D
2014-02-22 10:13 [ Lionheart ]: like when theres a slider in the middle of a stream or when there's a jump inside, but i might just also be too weak to play these :D
2014-02-22 10:13 [ Lionheart ]: nice slider design btw :D
2014-02-22 10:13 [ Lionheart ]: lkike them
2014-02-22 10:13 [ Lionheart ]: like*
2014-02-22 10:14 [ Lionheart ]: 01:05:645 (4,5,6,7) - same with these, they confused me :D
2014-02-22 10:14 [ Lionheart ]: but i guess they're fine
2014-02-22 10:15 UndeadBananaz: hmm yeah well actually the thing with those sliders is you can basically just click it once and it will fully count, you don't really have to hold for the slider
2014-02-22 10:15 UndeadBananaz: since it's so short
2014-02-22 10:15 UndeadBananaz: so when i see them i actually just treat them as one circle
2014-02-22 10:15 [ Lionheart ]: yeah usually i'm familiar with them, they're no big deal but when streaming it kinda destroys my brain :D
2014-02-22 10:16 [ Lionheart ]: 01:47:870 (7) - NC here? :D
2014-02-22 10:16 UndeadBananaz: i agree, but it's actually why i like them
2014-02-22 10:16 [ Lionheart ]: then leave them :D
2014-02-22 10:16 [ Lionheart ]: i usually shouldn't be modding your streaming, because i can't play any of it properly xD
2014-02-22 10:16 [ Lionheart ]: just my thoughts :D
2014-02-22 10:17 UndeadBananaz: i can't stream for shit as well even though i played dragonforce maps a lot
2014-02-22 10:17 UndeadBananaz: so yeah
2014-02-22 10:17 [ Lionheart ]: :'D
2014-02-22 10:17 UndeadBananaz: added the NC
2014-02-22 10:17 [ Lionheart ]: k
2014-02-22 10:18 [ Lionheart ]: lol i didnt notice that there were that many kiai sections while playing :D
2014-02-22 10:18 UndeadBananaz: yeah i guess there's many of them and they're kinda short but i think they fit
2014-02-22 10:18 UndeadBananaz: so i kinda left them
2014-02-22 10:18 UndeadBananaz: some of the other dragonforce maps have this as well
2014-02-22 10:18 [ Lionheart ]: 03:15:320 (1) - i'd make this spinner longer, up to 17:120
2014-02-22 10:18 UndeadBananaz: short kiai spams
2014-02-22 10:18 [ Lionheart ]: k
2014-02-22 10:19 [ Lionheart ]: 03:13:970 (1,2) - both Q
2014-02-22 10:19 UndeadBananaz: yeah i thought of making the spinners longer as well, but i wanted there to be enough time to hit the circle after that
2014-02-22 10:19 [ Lionheart ]: hm i thought it would fit better, because the sound goes on longer
2014-02-22 10:19 [ Lionheart ]: already noticed while playing
2014-02-22 10:20 UndeadBananaz: oh you meant to make that spinner way longer, okay i'll think about that
2014-02-22 10:20 UndeadBananaz: uhg
2014-02-22 10:20 UndeadBananaz: what do you mean
2014-02-22 10:21 UndeadBananaz: about th on 3:13
2014-02-22 10:21 [ Lionheart ]: i mean that the 1 loses its NC and the 2 becomes NC :D
2014-02-22 10:21 [ Lionheart ]: so taht the four sliders are in one combo
2014-02-22 10:21 [ Lionheart ]: looks better imo
2014-02-22 10:21 UndeadBananaz: oh
2014-02-22 10:21 UndeadBananaz: yeah
2014-02-22 10:21 UndeadBananaz: done
2014-02-22 10:21 [ Lionheart ]: 04:20:420 (2) - k
2014-02-22 10:21 UndeadBananaz: by the way
2014-02-22 10:21 [ Lionheart ]: hm?
2014-02-22 10:22 UndeadBananaz: how do you copy this chat, like when people post the mod from chat
2014-02-22 10:22 UndeadBananaz: instead of posting it directly on forums
2014-02-22 10:22 [ Lionheart ]: that's easy
2014-02-22 10:22 [ Lionheart ]: you can either type /savelog
2014-02-22 10:23 [ Lionheart ]: or there's also an option that automatically saves the logs from private chats
2014-02-22 10:23 UndeadBananaz: oh i see, thanks lol
2014-02-22 10:23 [ Lionheart ]: and then you head to your osu directory and check "Chats"
2014-02-22 10:23 [ Lionheart ]: np :D
2014-02-22 10:23 [ Lionheart ]: btw
2014-02-22 10:24 [ Lionheart ]: from 04:13:134 (1) - to 05:23:805 (4) - i liked :D
2014-02-22 10:24 [ Lionheart ]: felt comfortable to play xD
2014-02-22 10:25 maybe continue to NC these 05:40:305 (8) - when there's a jump? *if* you want to make it a little easier :D would also be fine if not
2014-02-22 10:26 UndeadBananaz: yeah you're right i should NC on every jump
2014-02-22 10:26 UndeadBananaz: on some parts i did it on others i didn't, dunno why
2014-02-22 10:27 UndeadBananaz: oh i think i just tried to usually have the NC on the start of a new measure
2014-02-22 10:27 UndeadBananaz: but i guess some of the combos are too long
2014-02-22 10:27 [ Lionheart ]: probably, but i don't think that's a big problem for the most players
2014-02-22 10:27 [ Lionheart ]: :D
2014-02-22 10:28 UndeadBananaz: what about streams like the one starting here
2014-02-22 10:28 UndeadBananaz: 05:58:905 (1) -
2014-02-22 10:28 UndeadBananaz: think it's too long?
2014-02-22 10:28 [ Lionheart ]: oh yeah
2014-02-22 10:28 [ Lionheart ]: well
2014-02-22 10:28 [ Lionheart ]: it's a 20 stream, which imop would be the upper limit
2014-02-22 10:28 UndeadBananaz: cause from some of the df maps i've played there were way longer so i didn't think this was a problem
2014-02-22 10:28 [ Lionheart ]: yeah but i think they had lower health drain or something
2014-02-22 10:28 [ Lionheart ]: not sure
2014-02-22 10:29 [ Lionheart ]: as i said, i barely passed 2 of them
2014-02-22 10:29 [ Lionheart ]: :D
2014-02-22 10:29 UndeadBananaz: i only passed one and i had like 65% accuracy lol
2014-02-22 10:29 [ Lionheart ]: or fill them with sliders maybe?
2014-02-22 10:29 [ Lionheart ]: would easen it up, wouldnt it?
2014-02-22 10:30 [ Lionheart ]: have you coincidentally used this one 06:16:905 (1) - at another part and it wasn't completely the same? :D just got this feeling but i just stood up and it was about 8 in the morning
2014-02-22 10:30 UndeadBananaz: i'm going to keep them for now but i'll consider breaking down those streams into smaller parts with sliders or something
2014-02-22 10:30 [ Lionheart ]: kk
2014-02-22 10:31 UndeadBananaz: no each slider i made from scratch but yeah i guess they're similar
2014-02-22 10:31 UndeadBananaz: since they have the same "snake" shape
2014-02-22 10:32 [ Lionheart ]: hm k, but if they have the same length in time, i recommend to copy them and rotate them like you wish, because it looks cleaner and it's something the BATs look after :D
2014-02-22 10:32 [ Lionheart ]: (said a friend o.o)
2014-02-22 10:33 UndeadBananaz: ah okay, yeah i agree
2014-02-22 10:33 [ Lionheart ]: hm i guess i'm through with it, pretty nice map :D
2014-02-22 10:33 UndeadBananaz: thanks for taking your time, i'm going to meditate on your suggestions
2014-02-22 10:33 UndeadBananaz: for now i think i only did the NC thingies
2014-02-22 10:33 [ Lionheart ]: alright xD
2014-02-22 10:34 UndeadBananaz: i'll see about those spinners and streams too
2014-02-22 10:34 [ Lionheart ]: k :D got a good feeling about this map of yours :D
GladiOol
a dragonforce map without ar8 is not a true dragonforce map.
Topic Starter
UndeadBananaz

GladiOol wrote:

a dragonforce map without ar8 is not a true dragonforce map.
indeed.
-Teina-
From Teller Anchor wwl's Insane modding M4M/NM( ・´ω・`)

Sorry for mod late.

Legend

  • General
    The map is too many stream. I feel it boring when I was playing.
    Your can try to use other pattern.


    Compose
  1. 00:12:020 (5,6,7,8) - flow problem↓↓↓
  2. 07:08:205 (3,4,1) - - distance not balance. (you can make a jump / balance the distance)


    Timing
  3. 06:06:105 - not slow SV here. because the rhythm is not speed down here.
  4. 07:01:305 - ^
Sorry ur map is a lot of stream.
So I cannot mod many tistake.>_<
Topic Starter
UndeadBananaz

tellertheworld wrote:

From Teller Anchor wwl's Insane modding M4M/NM( ・´ω・`)

Sorry for mod late. no problem at all

Response
  • General
    The map is too many stream. I feel it boring when I was playing. sorry to hear you found it boring, but i'm not removing the streams
    Your can try to use other pattern.


    Compose
  1. 00:12:020 (5,6,7,8) - flow problem↓↓↓ moved slightly
  2. 07:08:205 (3,4,1) - - distance not balance. (you can make a jump / balance the distance) I changed that combo a little, made it a jump


    Timing
  3. 06:06:105 - not slow SV here. because the rhythm is not speed down here. yes I know the rhythm doesn't slow down but for some reason I like the lower SV for this part, I think it fits; I'm going to consider changing this if anybody else complains about it
  4. 07:01:305 - ^ same as above
Sorry ur map is a lot of stream.
So I cannot mod many tistake.>_<
Thanks for taking your time to mod the map. Really appreciated!
monomosc
Hi, nice map!

Not an experienced modder heh :)


I found no issues with your map though, just a few minimal stylish "slightly questionable" things.

1. Very often you have a slight flow break (so it feels for me when playing this) at the end of streams. For example:
02:27:020 Just the first one that I really noticed - after moving the slider just a few nudges to the bottom left it felt and played much better for me.
I don't know if that is there for some reason or just slightly lazy (we're all guilty of that) - it feels a little more polished this way.

03:35:945 this slider is the worst transgression I've found. Having it this way makes the map feel somewhat rugged - this may sound preposterous but the song is very polished - shouldn't the map be as well?

2. This has the same notion in mind as 1. Some streams are very straight or follow a nice curve (the entire complex at 00:15:00 feels smooth, or 01:03:545 -- follows a nice S form), some are extremely wobbly (05:42:480 or 02:06:845, there are many more examples). Switching it up is usually a good idea - I feel like mapping style changes should have a musical reason though. However not everybody thinks that way and I respect that.

Those are obviously no real "issues", more like some style concerns. I would have.

05:34:905 I found this note extremely difficult to read. No clue what to do there though, it fits the music so well.

Closing words: Man I love playing this map.

Good Luck!
Topic Starter
UndeadBananaz

monomosc wrote:

Hi, nice map!

Not an experienced modder heh :)


Reply
I found no issues with your map though, just a few minimal stylish "slightly questionable" things.

1. Very often you have a slight flow break (so it feels for me when playing this) at the end of streams. For example:
02:27:020 Just the first one that I really noticed - after moving the slider just a few nudges to the bottom left it felt and played much better for me.

I don't know if that is there for some reason or just slightly lazy (we're all guilty of that) - it feels a little more polished this way. I actually did that on purpose. I thought of it as a way to represent the new combo / new measure, and I didn't think it ruined the flow (I like the look as well, I don't think everything has to have that "perfect shape"). I will think about this, but I'm probably going to leave it the way it is.

03:35:945 this slider is the worst transgression I've found. Having it this way makes the map feel somewhat rugged - this may sound preposterous but the song is very polished - shouldn't the map be as well? Fair enough, fixed.

2. This has the same notion in mind as 1. Some streams are very straight or follow a nice curve (the entire complex at 00:15:00 feels smooth, or 01:03:545 -- follows a nice S form), some are extremely wobbly (05:42:480 or 02:06:845, there are many more examples). Switching it up is usually a good idea - I feel like mapping style changes should have a musical reason though. However not everybody thinks that way and I respect that. Yup I get what you're saying, I kinda disliked those "wobbly" streams that you mentioned as well. The problem is that I can't change them properly without having to change everything afterwards to make the flow work. Well I went and changed the 2 streams you mentioned, because I think those were actually the most problematic ones.

Those are obviously no real "issues", more like some style concerns. I would have.

05:34:905 I found this note extremely difficult to read. No clue what to do there though, it fits the music so well. I'm not really sure about it being hard to read... I could remove the space up until the note so that it's a part of the stream, but I want to keep it this way because it's a new measure.

Closing words: Man I love playing this map. me too lol

Good Luck!
Thanks a bunch for your mod and opinions on the map! Updated.
Topic Starter
UndeadBananaz
Made several updates over the last few days which include remapping small parts of the map to make it look "cleaner" and feel better to play overall.
wetdog123
From #modreqs
Legend


00:05:120 (4,5,1,2) - Make these more straight or more regular, like this: http://puu.sh/7FzvE.JPG

02:29:120 (3,4,1) - Move the 4 so they make a triangle.

03:00:620 (1,2) - This would be better if it was like this:http://puu.sh/7FA3C.JPG

03:27:020 (1) - Move that slider so it flows more with the stream, And move the slider after it so they're not so close together

03:42:320 (5,6,1) - Move 6 so it forms a triangle. Like this: http://puu.sh/7FAt4.JPG

03:43:520 (3) - Change the shape of this slider so it flows more with the stream.

04:28:348 (3,4,1) - Move the circle so its more centered between the sliders.

05:32:505 (1,2,3,4) - Maybe scale down those jumps a bit, 06:55:905 (2,3) - This jump too

06:59:805 (3) - Nudge this slider to the right by one on grid level 3.

07:30:105 (1) - Move this slider so it flows more with the stream.

08:08:055 (2,3) - Switch the position of these two circles so the triangle goes to the left instead of up
Topic Starter
UndeadBananaz

Endemic wrote:

From #modreqs
Reply
Legend


00:05:120 (4,5,1,2) - Make these more straight or more regular, like this: http://puu.sh/7FzvE.JPG moved them a little

02:29:120 (3,4,1) - Move the 4 so they make a triangle. done

03:00:620 (1,2) - This would be better if it was like this:http://puu.sh/7FA3C.JPG done, not exactly like in your image but similar

03:27:020 (1) - Move that slider so it flows more with the stream, And move the slider after it so they're not so close together I have many sliders like this that come directly after streams and this one follows the same example as others. I only moved it a little bit but it's still the same.

03:42:320 (5,6,1) - Move 6 so it forms a triangle. Like this: http://puu.sh/7FAt4.JPG done

03:43:520 (3) - Change the shape of this slider so it flows more with the stream. done

04:28:348 (3,4,1) - Move the circle so its more centered between the sliders. the space is uneven after the circle because it's a new combo; i did this in many places for this part so i'll leave it like this

05:32:505 (1,2,3,4) - Maybe scale down those jumps a bit, 06:55:905 (2,3) - This jump too those jumps are very easy and I think they're fitting so I'm gonna leave them as they are

06:59:805 (3) - Nudge this slider to the right by one on grid level 3. done

07:30:105 (1) - Move this slider so it flows more with the stream. well I did the sliders like this on purpose but it seems people dislike it since it's been mentioned before. moved it a little

08:08:055 (2,3) - Switch the position of these two circles so the triangle goes to the left instead of up done
Thanks for the mod, really appreciated! Updated.
encryptik
Fun map! Star!

Keep up the work :)
Topic Starter
UndeadBananaz

encryptik wrote:

Fun map! Star!

Keep up the work :)
Thanks a lot! Definitely planning on getting this approved.
Ajo Joestar
Legend
00:45:920 - vol 5% maybe ? on the ed of spinner
00:47:420 (1,2) - don't overlap :3
03:13:070 (2,3,4,5) - maybe more symmetric
07:01:230 (15,1) - this might be on on purpose but try to use same ds
07:07:305 (1,2) - overlap

Pretty good map, it's fun. Gj.
Topic Starter
UndeadBananaz

AJeyB wrote:

Legend
00:45:920 - vol 5% maybe ? on the ed of spinner You can barely hear the end either way, but sure, changed to 5%.
00:47:420 (1,2) - don't overlap :3 This overlap is fine, it flows well and is not visually uncomfortable.
03:13:070 (2,3,4,5) - maybe more symmetric Done.
07:01:230 (15,1) - this might be on on purpose but try to use same ds I wanted to keep that distance, so instead I replaced the last 2 notes of the stream with a slider, so they're easier to hit.
07:07:305 (1,2) - overlap I think it's fine this way.
Pretty good map, it's fun. Gj.
Thanks for the mod, glad you liked the map.
Jenny
Someone sent me the map so I thought I'd point out what bugs me.
Beware, I'm picky and whatnot so I'll explain my point behind everything since it's general issues that repeat throughout the map (and honestly, probably all of your maps, since it's things you have to be aware of so that you do not step into those traps).


  1. You start a lot of sliders on weaker beats than you end them on, which is bad as it ruins the entire playing rhythm (imagine you have a weak guitar backbeat and a super strong drum, the slider's starting on the guitar and ending on the drum - sure, you have hitsounds on both in the end, but you only play the guitar which ruins the entire momentum); adding a box about this at the bottom of the post.
  2. Generally you seem to have trouble following beat patterning/grouping in the music: For example, you have a stream of 9 notes, featuring a very strong drum or guitar beat on 1,5 and 9 - this splits the stream into pairs of four, meaning it has a lot more pressure on those which is not emphasized by just putting the stream entirely straight into one direction; you can emphasize this by either changing the spacing (-> minijump, very slight gap between 4-5 and 8-9) or by guiding the stream in a different direction (-> pressure through angle). Consistency is not always better, specifically when the song is consistent either. Only a little share of songs is actually really consistent, and those are monotoneous and not suited for mapping.
  3. Your spacings seem to vary a lot even when featuring similar- or equally strong beats; for example, if you have the same drumbeat four times in a row, it'd make the most sense to map it in a consistent manner by keeping the same spacing and angle between those beats (such as a square or a consistent zig-zag, depending on whether the notes feel more like "four parts of a whole", "two pairs of the same sound repeating" or "four times the same beat in a row").

Honestly, those things are big issues that need to be taken care of and which you should always be aware of and care for as they are essential for following, going along with and featuring the music - and that should be your goal in a rhythm game; that doesn't mean you can't be creative and try to add something to the song, but it means you should always base it off of what the song gives you and what you can do well with it and what works with how it's naturally designed.

Remember: Mapping is not a "from scratch" form of art, it's always dependant on the original song. If you end up not respecting the music you've chosen to map, you'll just mess it up and get to a point where your map goes against the music, and that's really bad. Just as players should be respectful towards mappers (*cough* dimming & skindeleting *cough*), mappers should be towards musicians (going with the song's momentum and feeling, featuring it's rhythms etc) - if you'd ever want to do something that is 'entirely your own style', you will need to become a musician yourself first (or map on a blank.mp3).

^that's more of a general lecture; I don't feel like you're trying anything against the music, you just need to practice and learn how to really go with it.
Topic Starter
UndeadBananaz

Jenny wrote:

Someone sent me the map so I thought I'd point out what bugs me.
Beware, I'm picky and whatnot so I'll explain my point behind everything since it's general issues that repeat throughout the map (and honestly, probably all of your maps, since it's things you have to be aware of so that you do not step into those traps).


SPOILER
  1. You start a lot of sliders on weaker beats than you end them on, which is bad as it ruins the entire playing rhythm (imagine you have a weak guitar backbeat and a super strong drum, the slider's starting on the guitar and ending on the drum - sure, you have hitsounds on both in the end, but you only play the guitar which ruins the entire momentum); adding a box about this at the bottom of the post.
  2. Generally you seem to have trouble following beat patterning/grouping in the music: For example, you have a stream of 9 notes, featuring a very strong drum or guitar beat on 1,5 and 9 - this splits the stream into pairs of four, meaning it has a lot more pressure on those which is not emphasized by just putting the stream entirely straight into one direction; you can emphasize this by either changing the spacing (-> minijump, very slight gap between 4-5 and 8-9) or by guiding the stream in a different direction (-> pressure through angle). Consistency is not always better, specifically when the song is consistent either. Only a little share of songs is actually really consistent, and those are monotoneous and not suited for mapping.
  3. Your spacings seem to vary a lot even when featuring similar- or equally strong beats; for example, if you have the same drumbeat four times in a row, it'd make the most sense to map it in a consistent manner by keeping the same spacing and angle between those beats (such as a square or a consistent zig-zag, depending on whether the notes feel more like "four parts of a whole", "two pairs of the same sound repeating" or "four times the same beat in a row").

Honestly, those things are big issues that need to be taken care of and which you should always be aware of and care for as they are essential for following, going along with and featuring the music - and that should be your goal in a rhythm game; that doesn't mean you can't be creative and try to add something to the song, but it means you should always base it off of what the song gives you and what you can do well with it and what works with how it's naturally designed.

Remember: Mapping is not a "from scratch" form of art, it's always dependant on the original song. If you end up not respecting the music you've chosen to map, you'll just mess it up and get to a point where your map goes against the music, and that's really bad. Just as players should be respectful towards mappers (*cough* dimming & skindeleting *cough*), mappers should be towards musicians (going with the song's momentum and feeling, featuring it's rhythms etc) - if you'd ever want to do something that is 'entirely your own style', you will need to become a musician yourself first (or map on a blank.mp3).

^that's more of a general lecture; I don't feel like you're trying anything against the music, you just need to practice and learn how to really go with it.
Some of the things you've mentioned I kind of already figured out by myself... but that was after I finished this map and started working on the next one. Now I keep going back to this and trying to re-map it bit by bit to make it feel and look better. I think I was just too focused on trying to make it flow well when mapping and kind of ignored everything else.

Thanks for taking a look at the map and laying out all the basic problems in a comprehensive text, it's what I needed. I'm going to take all of this into account and keep working on it. Look forward to future updates. (hopefully I won't screw it up lol)

And about that whole "respect the music" thing, I don't really think that someone who chose to map something would be disrespectful towards the music or artist, I guess it's just a matter of mapping experience and how someone individually perceives a song.
Topic Starter
UndeadBananaz
After going through Jenny-senpai's post and taking another look at the current map, I've decided to re-map this (already in progress). I was actually working on a new DragonForce map but I guess I can postpone that one for now and work on this instead. Or maybe I'll be doing them both simultaneously. Hopefully I'll be able to present you guys with something good soon.

EDIT: Finished reworking the map. Updated.
Ajitama
Hello UndeadBananaz :) I want to start off by saying great work on this map. I see you've put a lot of time into it.

Here are some things that might help you ^.^
04:19:991 (1) - starting with this slider maybe change the hit sounds on every downbeat to emphasize the bass drum in the background.
04:26:848 (1) - Great flow here I really like it :D
06:10:905 (1) - This kiai time doesn't seem as BIG as the others but its up to you if you want to remove it

Good luck Bananaz 8-)
Topic Starter
UndeadBananaz

Ajitama wrote:

Hello UndeadBananaz :) I want to start off by saying great work on this map. I see you've put a lot of time into it. thanks

Mod Response
Here are some things that might help you ^.^
04:19:991 (1) - starting with this slider maybe change the hit sounds on every downbeat to emphasize the bass drum in the background. I didn't add hitsounds starting directly at 04:19:991 because that whole part feels kind of "in the background", so i only used volume increases to make the transition "into the foreground". But I did add some finisher hitsounds on certain downbeats that were stronger starting at 04:26:848 (1)
04:26:848 (1) - Great flow here I really like it :D Thanks, I don't think that's anything special though lol
06:10:905 (1) - This kiai time doesn't seem as BIG as the others but its up to you if you want to remove it You're right this kiai is really short but I think it fits so much. I'm going to keep it.

Good luck Bananaz 8-)
Thanks for the mod, applied some of the suggestions and updated.
neonat
Legend

You can't have silent parts in terms of hitsound audio, you have to increase it to at least an audible level, even if it's soft

00:22:220 (1) - add a finish to it
00:51:470 (2,3) - slightly imperfect, the slider end of 00:51:470 (2) is closer to 00:51:920 (3) than the start
00:51:920 (3,1) - same thing, shift slightly the end of 00:52:220 (1)
00:53:420 (1,5) - I actually think making them sliders in unnecessary. Hearing the song, having circles at 00:53:420 and 00:53:870 fit exactly, as well give the playing a certain bounce
01:22:520 (4) - remove the whistle at the start of the slider but place a whistle on the 2 repeat arrow
01:22:820 (5) - remove whistle
01:40:220 (1,2) - the slider body of doesn't blanket 01:40:670 (2) well
01:46:520 (2) - add a whistle at the end of the slider
01:46:820 (3) - remove the whistle at the start of the slider
01:48:920 (1,1) - are they really necessary? You even reduce the audio to it to almost unrankable (if not unrankable) levels so they can't be heard anyway. They are too hasty and not needed for any effect honestly
02:47:870 (4,5) - having the slider body blanket the other object is crucial as well
02:49:520 (3) - use the same shape as 02:48:620 (1) - 02:49:520 (3) is currently too curved
02:51:920 (5,1) - the jump shouldn't be here, listening to the music, the jump should be at 02:52:070 (1,2)
02:52:220 (2) - this should be the NC instead of 02:52:070 (1)
02:52:820 (6) - make the slider ends be on the same y axis level
02:58:220 (1) - ^
01:48:920 (1,1,1) - spinner start at 03:15:170 already, the held music was already starting from 03:15:020
03:29:420 (1) - blanket 03:30:020 (3) better and remove the whistle at the end of the slider
03:29:870 (2) - whistle
03:30:020 (3) - remove whistle
03:38:720 (3,1) - slider body blanket better
03:41:720 (2) - whistle at end of slider
03:42:020 (3) - remove whistle at start of slider
03:51:020 (1) - remove the whistle at the start of the slider
04:46:991 (8) - finish on both slider ends
05:01:991 (3) - remove whistle at start
05:02:848 (1) - remove whistle ^ these changes give the whistles more effect, going alongside the guitar
05:27:705 (1,3) - same as 00:53:420 (1,5)
05:34:905 (1) - finish
05:44:505 (1) - finish on start of slider
06:09:555 (4,1) - the angle is bad, shifting 06:09:705 (1) to somewhere like x:184 y:296 is better
06:11:205 (2,4) - same as 00:53:420 (1,5)
06:30:405 (1,1) - same as 01:48:920 (1,1) - having no objects is better for this part of the music, more impact is given to 06:31:305 (1) and the spinners ruin the moment and make players busy when they should anticipate that circle instead
06:37:305 (1,2) - why not 1/2 sliders (4 of them) to go with the guitar
06:51:405 (5,1) - blanket better
06:56:955 (2,3) - blanket the slider body as well
07:04:005 (2,4) - same as 00:53:420 (1,5)
07:06:105 (1) - finish on start of slider
07:07:305 (1,2) - blanket the slider body to the slider end of the other slider as well
07:10:005 (5,10) - remove the whistle at the start of the slider
07:11:205 (1) - end it with the 'oh' at 07:12:105 - leave the empty part for anticipation of 07:13:305 (1) and start the spinner 07:13:605 (1) right after the circle already at 07:13:455
07:32:805 (2) - remove the whistle at the start of the slider, add a whistle to the end instead
07:33:105 (3) - remove the whistle at the start of the slider
07:35:355 (2) - remove the whistle at the end of the slider
07:40:905 (1) - ^
07:41:355 (2) - add a whistle at the start of the slider and remove the whistle at the repeating end of the slider
07:42:105 (1) - remove the whistle at the end of the slider
07:44:805 (2) - remove the whistle at the end of the slider and add whistle at the repeating (middle) end of the slider
08:01:755 (1) - remove this spinner, it's unnecessary and is surplus to the song here. Add a circle at 08:02:205 instead to highlight and show the importance of the vocals at that beat



Whew. Man. Good Luck on this
Topic Starter
UndeadBananaz
Response

neonat wrote:

Legend

You can't have silent parts in terms of hitsound audio, you have to increase it to at least an audible level, even if it's soft Oh, I know but they were audible to me, though yeah I guess it was too silent; upped the volume on those by 10% I think it shoud be fine now.

00:22:220 (1) - add a finish to it done
00:51:470 (2,3) - slightly imperfect, the slider end of 00:51:470 (2) is closer to 00:51:920 (3) than the start I think I fixed it... it's kind of hard for me to see this stuff for some reason lol
00:51:920 (3,1) - same thing, shift slightly the end of 00:52:220 (1) done
00:53:420 (1,5) - I actually think making them sliders in unnecessary. Hearing the song, having circles at 00:53:420 and 00:53:870 fit exactly, as well give the playing a certain bounce done
01:22:520 (4) - remove the whistle at the start of the slider but place a whistle on the 2 repeat arrow done
01:22:820 (5) - remove whistle done
01:40:220 (1,2) - the slider body of doesn't blanket 01:40:670 (2) well fixed
01:46:520 (2) - add a whistle at the end of the slider For this particular part I wanted the main focus of the whistles to be the drums (white ticks which are also the ones that are actively tapped here) instead of the vocals, so I'll leave them as they are. I did try out your suggestion and tried re-mapping it but for now I prefer it the way it is.
01:46:820 (3) - remove the whistle at the start of the slider same as above
01:48:920 (1,1) - are they really necessary? You even reduce the audio to it to almost unrankable (if not unrankable) levels so they can't be heard anyway. They are too hasty and not needed for any effect honestly Makes sense, removed them.
02:47:870 (4,5) - having the slider body blanket the other object is crucial as well I'm pretty sure it was already blanketing it perfectly just not as close. Moved it but very slightly
02:49:520 (3) - use the same shape as 02:48:620 (1) - 02:49:520 (3) is currently too curved done
02:51:920 (5,1) - the jump shouldn't be here, listening to the music, the jump should be at 02:52:070 (1,2) I kind of removed the jump altogether
02:52:220 (2) - this should be the NC instead of 02:52:070 (1) done
02:52:820 (6) - make the slider ends be on the same y axis level I slightly moved the whole part before that and changed the slider as well, should be fine now.
02:58:220 (1) - ^ done
01:48:920 (1,1,1) - spinner start at 03:15:170 already, the held music was already starting from 03:15:020 done
03:29:420 (1) - blanket 03:30:020 (3) better and remove the whistle at the end of the slider Done. I also changed these hitsounds for all choruses.
03:29:870 (2) - whistle ^
03:30:020 (3) - remove whistle ^
03:38:720 (3,1) - slider body blanket better done
03:41:720 (2) - whistle at end of slider Same as with your previous similar suggestion, I want the whistles to follow the white tick drums, I don't really like how it sounds any other way for this part. I might think of an alternative, but I will leave it like this for now.
03:42:020 (3) - remove whistle at start of slider ^
03:51:020 (1) - remove the whistle at the start of the slider done
04:46:991 (8) - finish on both slider ends I don't like overusing finisher hitsounds, and I prefer to use it on single stronger beats like the start of a measure.
05:01:991 (3) - remove whistle at start done, also switched places slider with circle to have the whistle on the start of the slider
05:02:848 (1) - remove whistle ^ these changes give the whistles more effect, going alongside the guitar done
05:27:705 (1,3) - same as 00:53:420 (1,5) I believe this part is slightly different if you listen to the drums; going to keep it.
05:34:905 (1) - finish done
05:44:505 (1) - finish on start of slider done
06:09:555 (4,1) - the angle is bad, shifting 06:09:705 (1) to somewhere like x:184 y:296 is better Slightly repositioned these
06:11:205 (2,4) - same as 00:53:420 (1,5) done
06:30:405 (1,1) - same as 01:48:920 (1,1) - having no objects is better for this part of the music, more impact is given to 06:31:305 (1) and the spinners ruin the moment and make players busy when they should anticipate that circle instead done, although i'm not really sure about this one, since there are still background guitar notes, feels kinda empty without anything there
06:37:305 (1,2) - why not 1/2 sliders (4 of them) to go with the guitar wouldn't make much sense because 06:37:755 (2) - starts on the stronger note, if i were to use 1/2 sliders it would focus on the wrong notes
06:51:405 (5,1) - blanket better done... i think
06:56:955 (2,3) - blanket the slider body as well changed this part a little
07:04:005 (2,4) - same as 00:53:420 (1,5) done
07:06:105 (1) - finish on start of slider done
07:07:305 (1,2) - blanket the slider body to the slider end of the other slider as well done
07:10:005 (5,10) - remove the whistle at the start of the slider done
07:11:205 (1) - end it with the 'oh' at 07:12:105 - leave the empty part for anticipation of 07:13:305 (1) and start the spinner 07:13:605 (1) right after the circle already at 07:13:455 done; really liked the suggestion with the first spinner, not sure why I didn't think of that; also applied this to an earlier part in the song that's the same
07:32:805 (2) - remove the whistle at the start of the slider, add a whistle to the end instead
07:33:105 (3) - remove the whistle at the start of the slider remapped this measure and used the suggested hitsounds
07:35:355 (2) - remove the whistle at the end of the slider done
07:40:905 (1) - ^ done
07:41:355 (2) - add a whistle at the start of the slider and remove the whistle at the repeating end of the slider done
07:42:105 (1) - remove the whistle at the end of the slider done
07:44:805 (2) - remove the whistle at the end of the slider and add whistle at the repeating (middle) end of the slider I prefer it the way it was for this part
08:01:755 (1) - remove this spinner, it's unnecessary and is surplus to the song here. Add a circle at 08:02:205 instead to highlight and show the importance of the vocals at that beat I like the spinner here because of the guitar in the background, and I don't like having objects only for vocal parts (when there aren't any other strong beats along with it); so I'm going to keep it like this



Whew. Man. Good Luck on thisWow. Took me quite a while to go through the entire mod. All of the suggestions were great, the ones I declined were personal preference (and I will still keep them in mind). Thanks a lot for the huge mod, was extremely helpful. Updated.
fergas
Просто идеи, идеи которые проскочили при просмотре карты. Все это связанно с моим личным мнением, так что смело игнорируй, если тебе в корне что-то не нарвиться:

  • Legend
  1. 00:00:620 (1,2,3) - , 00:03:020 (1,2) - , 00:05:120 (1,2,3) - Может быть подчеркнуть характерный звук из песни каким либо соответствующим паттерном? Стак или джамп как на 00:09:920 (1,2,3) - Просто будет чуток опрятнее выглядить
  2. 00:04:220 (1,2,3,4,5,6) - если будешь стакать 00:05:120 (1,2) - попробуй 00:04:820 (5,6) - переместить таким образом, что все комбо выглядело чутка более сбалансированным в плане передвижения
  3. 00:07:070 (4,6) - ctrl+g -> 00:07:220 (5,6) - ctrl+g. Новое перемещение между 00:07:220 (5,6,1) - чуток более приятнее выглядит, так как напоминает движения 00:06:620 (1,2,3,4,5,6) -. Старый вариант чутка ломает движение 5,6,1.
  4. 00:10:370 (1) - хз, но я бы продлил его до 00:12:470 - или выпили бы. На данный момент спиннер выглядит как-то не полноценно - звук гиатры вообще никак не изменяется, и вдруг бац! конец спинера - странно смотрится. В любом случае сместить начало на синий тик.
  5. 00:13:670 (7,1) - можно чутка раздвинуть. На всех подобных местах у тебя дистанция колеблетесь в районе 1,7~1,9 старайся сохранять ее для чистота паттерна(это касается всех впереди идущих аналогичных моментах)
  6. 00:26:120 (1,2,3) - может оказаться сложным местом. 00:26:120 (1) - на конце слайдера сильный бит лежит, тогда как начало 00:26:420 (2) - почти пустой - такие моменты бывают сбивают с ритма. Здесь это не столь критично, но все же... Попробуй такой вариант, ну или что-нибудь свое.
  7. 00:40:820 (9,10,11,12) - мб попробовать чутка подкорректировать его : -7 градусов и сместить чуть влево примерно x:184 y:248. придирка, но переход 00:40:670 (8,9,10) - будет чуть более соответствовать переходу 00:40:070 (4,5,6) -
  8. 00:42:320 (5,1) - могут быть большие проблемы с этим переходом с 4,0 снапом. Можно все два комбо 00:41:420 (1,2,3,4,5,1,2,3,4,5) - сдивнуть чуть ближе к 00:41:270 (12) - и изменить немножко кривые
  9. 00:44:270 (1) - аналогично с предыдущим моментом
  10. 00:53:420 (1,2,3,4,1,2,3,4,1,2,3) - либо 01:03:020 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - надо выбрать что-то одно и мапать водном стиле, я бы второй стрим замапал в стиле первого, так как это подходит карте в целом
  11. 01:38:420 (1,2,3,4,5) - разворот на 3 градуса и чутка влево, что бы у комбо были такие цифры
  12. 01:48:920 (1,1) - я думаю процентов 80% игроков это будет фейлить, авто едва выкручивает 1000. Наадо двигать начала на синий тик сразу за нотами
  13. 02:08:120 (1,1) - мб выпилить полностью звук хита + поработать с громкостью как и в 02:12:920 (1) -
  14. 03:15:320 (1) - ну как всегда начлао можно на синий тик перенсти
  15. 04:57:705 (1,2) - на мой взгляд, здесь слишком сильно вредит ритму то, что ты слегка перенес акцент на соло гитару. 04:57:705 (1,2) - 05:01:134 (1,2) - 05:03:062 (2,3) - вроде бы и кажется что все они подходят, но может вызвать проблемы у игрока с ритмом, когда карта внезапно начинает подыгрывать другому инструменту
  16. 06:21:930 (4,5) - 06:22:230 (8,1) - 06:22:530 (4,5) - 06:22:830 (8,1) - почему бы просто по стандарту не поставить туда слайдер?
  17. 06:30:405 (1,1) - нереально тяжелые спиннер, почему бы не оставить это место просто пустым? Ну или хотя бы перенести начало на синие тики
  18. 07:11:205 (1,1) - уже было
  19. 07:46:905 (1,2,3,4,5,1,2,3,4,5,6) - 07:55:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - аналогичные моменты до этого ты мапал одним большим стримом 03:43:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 03:52:220 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -. Либо сделай это фичей: 2 последних стрима во время припева в стиле одного большого, либо стилизуй два стрима из первого припева под общий вид.

По сути это не мод, так что кудосу можешь не ставить. Удачки там ;)
Topic Starter
UndeadBananaz

fergas wrote:

Просто идеи, идеи которые проскочили при просмотре карты. Все это связанно с моим личным мнением, так что смело игнорируй, если тебе в корне что-то не нарвиться:
Я написал ответ на английском, надеюсь не против. На русском не привык писать. :D

  • Legend
  1. 00:00:620 (1,2,3) - , 00:03:020 (1,2) - , 00:05:120 (1,2,3) - Может быть подчеркнуть характерный звук из песни каким либо соответствующим паттерном? Стак или джамп как на 00:09:920 (1,2,3) - Просто будет чуток опрятнее выглядить I mostly stack notes only when they feel like part of the "same sound", so in this case if there are 3 separate powerful sounds I don't stack them, so the only suggestion left would be to make jumps; not a bad idea but I don't want to make jumps right at the start of the map because I want to give the player a little time to get a "feel" of the song and map
  2. 00:04:220 (1,2,3,4,5,6) - если будешь стакать 00:05:120 (1,2) - попробуй 00:04:820 (5,6) - переместить таким образом, что все комбо выглядело чутка более сбалансированным в плане передвижения Left as it was
  3. 00:07:070 (4,6) - ctrl+g -> 00:07:220 (5,6) - ctrl+g. Новое перемещение между 00:07:220 (5,6,1) - чуток более приятнее выглядит, так как напоминает движения 00:06:620 (1,2,3,4,5,6) -. Старый вариант чутка ломает движение 5,6,1. Done. I really liked this idea, feels much better now
  4. 00:10:370 (1) - хз, но я бы продлил его до 00:12:470 - или выпили бы. На данный момент спиннер выглядит как-то не полноценно - звук гиатры вообще никак не изменяется, и вдруг бац! конец спинера - странно смотрится. В любом случае сместить начало на синий тик. Now that you mention it, I agree this spinner isn't perfect. But I can't do much about it because making it longer and ignoring the drums doesn't feel better, and removing the spinner completely makes it feel too empty. I moved the start on the blue tick and extended the spinner by 1/2.
  5. 00:13:670 (7,1) - можно чутка раздвинуть. На всех подобных местах у тебя дистанция колеблетесь в районе 1,7~1,9 старайся сохранять ее для чистота паттерна(это касается всех впереди идущих аналогичных моментах) Done
  6. 00:26:120 (1,2,3) - может оказаться сложным местом. 00:26:120 (1) - на конце слайдера сильный бит лежит, тогда как начало 00:26:420 (2) - почти пустой - такие моменты бывают сбивают с ритма. Здесь это не столь критично, но все же... Попробуй такой вариант, ну или что-нибудь свое.
    The start of (1) is stronger than the ending, that's why a slider is good there. Also the start of (3) is strong, so those 2 sliders must stay. The (2) slider is a filler, it's not on empty notes because it follows the drums, which is the most basic rhythm here; there is no way this part can break the player's rhythm. I did remove the whistle on the start of (2) because there is no guitar note there.
  7. 00:40:820 (9,10,11,12) - мб попробовать чутка подкорректировать его : -7 градусов и сместить чуть влево примерно x:184 y:248. придирка, но переход 00:40:670 (8,9,10) - будет чуть более соответствовать переходу 00:40:070 (4,5,6) - Done but I might change this a little, have to think more about it.
  8. 00:42:320 (5,1) - могут быть большие проблемы с этим переходом с 4,0 снапом. Можно все два комбо 00:41:420 (1,2,3,4,5,1,2,3,4,5) - сдивнуть чуть ближе к 00:41:270 (12) - и изменить немножко кривые Not exactly the way you suggested, but I fixed the spacing issue here.
  9. 00:44:270 (1) - аналогично с предыдущим моментом You meant to move it to the blue tick right? Done
  10. 00:53:420 (1,2,3,4,1,2,3,4,1,2,3) - либо 01:03:020 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - надо выбрать что-то одно и мапать водном стиле, я бы второй стрим замапал в стиле первого, так как это подходит карте в целом Re-mapped second stream
  11. 01:38:420 (1,2,3,4,5) - разворот на 3 градуса и чутка влево, что бы у комбо были такие цифры
    not exactly sure how you meant, i just slightly rotated and moved the first half of the combo
  12. 01:48:920 (1,1) - я думаю процентов 80% игроков это будет фейлить, авто едва выкручивает 1000. Наадо двигать начала на синий тик сразу за нотами uhh... I think you didn't update the map maybe? i removed those spinners a few days ago lol/color]
  13. 02:08:120 (1,1) - мб выпилить полностью звук хита + поработать с громкостью как и в 02:12:920 (1) -
  14. 03:15:320 (1) - ну как всегда начлао можно на синий тик перенсти done
  15. 04:57:705 (1,2) - на мой взгляд, здесь слишком сильно вредит ритму то, что ты слегка перенес акцент на соло гитару. 04:57:705 (1,2) - 05:01:134 (1,2) - 05:03:062 (2,3) - вроде бы и кажется что все они подходят, но может вызвать проблемы у игрока с ритмом, когда карта внезапно начинает подыгрывать другому инструменту Yeah I was thinking of changing all of that too, fixed.
  16. 06:21:930 (4,5) - 06:22:230 (8,1) - 06:22:530 (4,5) - 06:22:830 (8,1) - почему бы просто по стандарту не поставить туда слайдер? I will leave this place without sliders because it makes it more tense, just like the music.
  17. 06:30:405 (1,1) - нереально тяжелые спиннер, почему бы не оставить это место просто пустым? Ну или хотя бы перенести начало на синие тики Yeah you didn't update the map, there were no more spinners there.
  18. 07:11:205 (1,1) - уже было done
  19. 07:46:905 (1,2,3,4,5,1,2,3,4,5,6) - 07:55:305 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - аналогичные моменты до этого ты мапал одним большим стримом 03:43:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 03:52:220 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -. Либо сделай это фичей: 2 последних стрима во время припева в стиле одного большого, либо стилизуй два стрима из первого припева под общий вид.
This stream is different. I'm not sure which one you have right now because I think you didn't update the map lol. Right now it's like this

which fits just fine and I changed it to be the same for the previous chorus. But I left some streams the way they were (like 03:43:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - for example, because the drums are different there. I only break the streams into smaller parts when there are stronger, distinctive drum sounds during that stream.

По сути это не мод, так что кудосу можешь не ставить. Удачки там ;)
Надеюсь я понятно объяснил почему не принял некоторые советы.
Спасибо большое за мод, cделал несколько изменений и обновил.
AlexaBM

UndeadBananaz wrote:

Sometimes I like to use Relax and pretend I'm good at Dragonforce.
You're not good. You're AWESOME.

Есть кое-что, что я бы хотела улучшить, но для начала глянь вот это:
03:13:070 (2,3,4,5) - лучше всего их начать на даун и бэкбитах, так ритм будет более читаемым и удобным. Даже перестаивать особо ничего не надо. Удаляешь (5), сдвигаешь (2,3,4) вправо, добавляешь серкл впереди этих слайдеров и сзади. На словах не очень, так что вот скрин:


В общем-то все. Ранкни это!
Topic Starter
UndeadBananaz

AlexaBM wrote:

UndeadBananaz wrote:

Sometimes I like to use Relax and pretend I'm good at Dragonforce.
You're not good. You're AWESOME.

Есть кое-что, что я бы хотела улучшить, но для начала глянь вот это:
03:13:070 (2,3,4,5) - лучше всего их начать на даун и бэкбитах, так ритм будет более читаемым и удобным. Даже перестаивать особо ничего не надо. Удаляешь (5), сдвигаешь (2,3,4) вправо, добавляешь серкл впереди этих слайдеров и сзади. На словах не очень, так что вот скрин:


В общем-то все. Ранкни это!
Исправил, спасибо!
Mazzerin
SOMEONE APPROVE IT ALREADY
Negri_sk

Mazzerin wrote:

SOMEONE APPROVE IT ALREADY
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