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Hinata Ichigo - Nyanhou no Outa

posted
Total Posts
75
Topic Starter
kamisamaaa
This beatmap was submitted using in-game submission on 2014年3月29日 at 23:51:13

Artist: Hinata Ichigo
Title: Nyanhou no Outa
Source: Cure Girl
Tags: visual novel eroge Yamada galgame curegirl Noesis sammy711 yf_bmp
BPM: 143
Filesize: 3243kb
Play Time: 01:06
Difficulties Available:
  1. Cucumber (5 stars, 221 notes)
  2. Normal (4.11 stars, 89 notes)
  3. sammy's Easy (1.98 stars, 61 notes)
  4. yf's Hard (4.82 stars, 159 notes)
Download: Hinata Ichigo - Nyanhou no Outa
Information: Scores/Beatmap Listing
---------------
an intesting BGM in cure girl(galgame)~hope you like this
special thanks for alacat help me to the title:D
update
change tittle at 2014-02-26
change the artist at 2014-03-01
please redownload the map
insane done by me
yf's hard done by yf_bmp
normal done by me
easy done by sammy711
thanks all people who help me :D
yf_bmp
Mark
arviejhay
hi from my modding queue
sorry if am a noob modder but i hope the mod helps

yf's Hard
00:02:159(2) - don't overlap it. i think stack the two circles
00:02:998(4) - move this circle to x:100 y:264
00:06:565(4) - move this circle to x:352 y:180
00:15:586(1) - move this circle to x:416 y:212

sorry if i didn't mod insane diff because this diff don't have any errors right now and its perfect
i was laughing so hard when i first listen to this song xD

sorry if i gave you a short mod
i will shoot a star because i love this song :)
Good luck mapping
Topic Starter
kamisamaaa

arviejhay wrote:

hi from my modding queue
sorry if am a noob modder but i hope the mod helps dont worry~nobody knows how to mod at the begining~ :)

sorry if i didn't mod insane diff because this diff don't have any errors right now and its perfect this insane is not good imo =L=
i was laughing so hard when i first listen to this song xD same here~ thats the reason why I mapped this~ :)

sorry if i gave you a short mod
i will shoot a star because i love this song :)
Good luck mapping

thanks for mod~
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[Easy]
00:02:159 (2) - Can blanket 00:01:740 (1) - better.
00:08:453 (1,2,3) - ^ Same suggestion as above.
00:25:236 (1,4) - Not a big issue, but you could still stack these objects you know?
00:29:851 (3) - move more right (if you can) so it isn't touching 00:28:593 (1) -
00:31:949 (1,2) - Needs better blanket.
01:05:516 (1) - Move to 168:304, so it isn't crowded with 01:05:096 (4) -

Work on the blankets in this diff.

[Normal]
*You really should increase the DS in this diff, you objects are way too crowded together o.o eg. 00:04:047 (5,6,7,1) -
1.4 or 1.5 would do


[yf's Hard]
HP Drain Rate -1?
00:02:998 (4,5) - Not an appropriate spot for a jump, it's really random.

[Insane]
00:03:733 - You could add a note here :P
00:17:998 - ^

Not my style of music :| Ah well. Good luck!
Neta
Hi From my Modding Queue :)

All of my mod is suggestion

[Before Modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6Z31c.jpg ---> http://puu.sh/6Z32d.jpg
    This will help you making your map's quality higher

[sammy's Easy]
  1. Your slider is not cleaned now make the tick http://puu.sh/6Z32d.jpg like this please
  2. 00:35:306 (1,2,3,4) - pattern is little weird better change this
  3. 00:45:376 (1,2,3,4,1,2,3,4,1) - This notes are little overlapped, overlapped patterns are not good for Easy
  4. 00:58:802 (1,2,3) - ^

[Normal]
  1. 00:58:802 (1,2,3,1) - it feels like forced pattern to put spinner better change this

[yf's Hard]
  1. 00:11:390 (1) - I don't think this needs new combo
  2. 00:38:663 (1,1,1,1) - 4spinners with out note, better put some notes here

[Insane]
  1. 00:16:635 (1,2) - change new combo to 2nd one http://puu.sh/6Z4Yz.jpg
  2. 00:22:719 (1,2,3,4) - Too straight, you'd better bend it. it'll be nicer

NICE MAP Good Luck~
sammy711
[Neta]
Your slider is not cleaned now make the tick http://puu.sh/6Z32d.jpg like this please Fixed All
00:35:306 (1,2,3,4) - pattern is little weird better change this Changed
00:45:376 (1,2,3,4,1,2,3,4,1) - This notes are little overlapped, overlapped patterns are not good for EasyTruely so much overlappings it may be hard to read for beginners so I reduce two circle to make overlapping much less than before as well as to give beginners more concentration on reading those overlappings
00:58:802 (1,2,3) - ^ Overlapping only two is OK i think >.>

[10crystalmask01]
00:02:159 (2) - Can blanket 00:01:740 (1) - better. fixed
00:08:453 (1,2,3) - ^ Same suggestion as above. ^
00:25:236 (1,4) - Not a big issue, but you could still stack these objects you know? stacked
00:29:851 (3) - move more right (if you can) so it isn't touching 00:28:593 (1) - move a little but not much
00:31:949 (1,2) - Needs better blanket. fixed
01:05:516 (1) - Move to 168:304, so it isn't crowded with 01:05:096 (4) - OK

code
osu file format v12

[General]
AudioFilename: 13..mp3
AudioLeadIn: 0
PreviewTime: 5013
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1740,2159,2369,2579,2998,3208,3628,3837,4047,4257,4467,4677,4886,5096,5516,5726,5935,6355,6565,6984,7194,7404,7614,8033,8453,8872,9082,9292,9712,9921,10341,10551,10760,10970,11390,11809
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Niang Bao no Outa
TitleUnicode:娘包のおうた
Artist:Hinata itigo
ArtistUnicode:日向苺
Creator:kamisamaaa
Version:sammy's Easy
Source:Cure Girl
Tags:galgame curegirl
BeatmapID:372079
BeatmapSetID:150565

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"01.png",0,0
//Break Periods
2,18523,20439
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1740,419.58041958042,4,1,1,30,1,0
4467,-100,4,1,2,50,0,0
5096,-100,4,1,1,40,0,0
18523,-100,4,1,2,30,0,0
25236,-100,4,1,1,40,0,0
38663,-133.333333333333,4,1,2,30,0,0
62159,-100,4,1,2,30,0,0


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Topic Starter
kamisamaaa

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿
[Normal]
*You really should increase the DS in this diff, you objects are way too crowded together o.o eg. 00:04:047 (5,6,7,1) -
1.4 or 1.5 would do actually a little overlap is okay in the normal diff~I dound many other map have overlap in normal diff

okay fix
[Insane]
00:03:733 - You could add a note here :P no~not suit for song
00:17:998 - ^ I'll consider about this

Not my style of music :| Ah well. Good luck!

Neta wrote:

Hi From my Modding Queue :)

All of my mod is suggestion

[Before Modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6Z31c.jpg ---> http://puu.sh/6Z32d.jpg
    This will help you making your map's quality higher
haha~yes you are right

[Normal]
  1. 00:58:802 (1,2,3,1) - it feels like forced pattern to put spinner better change this
good catch~I change them and add a spinner same as easy diff

[Insane]
  1. 00:16:635 (1,2) - change new combo to 2nd one http://puu.sh/6Z4Yz.jpg sorry~I add NC because the Chinese lyrics~
  2. 00:22:719 (1,2,3,4) - Too straight, you'd better bend it. it'll be nicer okay~I will consider about this~

NICE MAP Good Luck~
thanks for mod~ :)
Atrue
娘包的歌
Topic Starter
kamisamaaa

Atrue wrote:

娘包的歌
嗯哼~
hoshisorakiseki
来看了
全局:
还真短,连kiai都没有

难度:Esay
没有发现

难度:Normal
虚汗椒崩溃亦载经济基础民
没有发现

难度:Hard
00:20:201 (1,2,3,4,5,6) + 00:23:558 (1,2,3,4,5,6) - 建议换一个方向来转,因为前面的已经是逆时针转了

难度:Insane
00:21:040 (1,2) + 00:24:397 (1,2) - 这里用单点?好像有空拍出现,换一个拉条比较好
00:26:914 + 00:28:383 + 00:30:271 + 00:33:628 + 00:35:096 + 00:35:016 + 00:40:551 + 00:43:907 + 00:47:264 + 00:50:621 - 以上貌似都空拍了

写的真短...加油
Topic Starter
kamisamaaa

hoshisorakiseki wrote:

来看了
全局:
还真短,连kiai都没有 是吧,,我也觉得断的一塌糊涂0.0

难度:Esay
没有发现

难度:Normal
虚汗椒崩溃亦载经济基础民
没有发现

难度:Hard
00:20:201 (1,2,3,4,5,6) + 00:23:558 (1,2,3,4,5,6) - 建议换一个方向来转,因为前面的已经是逆时针转了

难度:Insane
00:21:040 (1,2) + 00:24:397 (1,2) - 这里用单点?好像有空拍出现,换一个拉条比较好
00:26:914 + 00:28:383 + 00:30:271 + 00:33:628 + 00:35:096 + 00:35:016 + 00:40:551 + 00:43:907 + 00:47:264 + 00:50:621 - 以上貌似都空拍了
追的音轨不一样的问题吧。。。。。。
写的真短...加油
感谢~ :)
Rizia
[Easy]
sammy竟然做GD
這finish有點吵
00:43:698 (1) - remove nc
00:47:893 (3,1) - 有點overlap大丈夫?

[Normal]
00:02:998 (3,4,5,6,7) - 當心這裡可能有點難讀

[Hard]
00:38:663 (1,1,1,1) - 這段有點懶啊

[Insane]
HP-1 AR-1
00:48:733 (1,2) - 這slider有問題?看似是紅點做出來的slider但內裡卻不是 後面還有一個
00:54:607 (5) - 疊在7下

Edit: 在tag加回GDer的username
sammy711
[萌柚子]
00:43:698 (1) - remove nc removed
00:47:893 (3,1) - 有點overlap大丈夫? 又微调了下 大概没问题吧

code
osu file format v12

[General]
AudioFilename: 13..mp3
AudioLeadIn: 0
PreviewTime: 5013
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1740,2159,2369,2579,2998,3208,3628,3837,4047,4257,4467,4677,4886,5096,5516,5726,5935,6355,6565,6984,7194,7404,7614,8033,8453,8872,9082,9292,9712,9921,10341,10551,10760,10970,11390,11809
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Niang Bao no Outa
TitleUnicode:娘包のおうた
Artist:Hinata itigo
ArtistUnicode:日向苺
Creator:kamisamaaa
Version:sammy's Easy
Source:Cure Girl
Tags:galgame curegirl
BeatmapID:372079
BeatmapSetID:150565

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"01.png",0,0
//Break Periods
2,18523,20439
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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4467,-100,4,1,2,50,0,0
5096,-100,4,1,1,40,0,0
18523,-100,4,1,2,30,0,0
25236,-100,4,1,1,40,0,0
38663,-133.333333333333,4,1,2,30,0,0
62159,-100,4,1,2,30,0,0


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108,381,35306,5,2,0:0:0:0:
285,289,36145,1,2,0:0:0:0:
107,185,36984,1,2,0:0:0:0:
284,84,37823,1,2,0:0:0:0:
323,230,38663,6,0,B|355:277|419:278|419:278|440:309,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
400,164,40341,2,0,B|369:118|305:117|305:117|284:84,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
316,231,42019,6,0,P|263:243|169:233,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
101,362,43698,2,0,P|154:350|248:360,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
309,222,45376,6,0,B|304:185|321:156|321:156|302:130|313:77,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
174,19,47054,2,0,P|145:42|111:59,1,75.0000028610231,2|2,0:0|0:0,0:0:0:0:
98,132,47893,2,0,P|62:119|31:98,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
4,168,48733,6,0,P|20:221|-2:313,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
146,338,50411,2,0,L|220:331,1,75.0000028610231,2|2,0:0|0:0,0:0:0:0:
221,255,51250,2,0,L|145:261,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
140,186,52089,6,0,L|289:175,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
438,165,53767,1,2,0:0:0:0:
382,304,54607,1,8,0:0:0:0:
284,189,55446,6,0,P|297:119|341:51,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
190,66,57124,1,2,0:0:0:0:
41,88,57963,1,8,0:0:0:0:
26,237,58802,6,0,L|16:310,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
90,294,59642,2,0,L|80:367,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
153,350,60481,1,2,0:0:0:0:
302,340,61320,1,8,0:0:0:0:
408,170,62159,6,0,P|320:199|221:167,1,200,2|8,0:0|0:0,0:0:0:0:
158,90,63418,1,0,0:0:0:0:
67,132,63837,2,0,P|63:75|52:32,2,100,2|2|8,0:0|0:0|0:0,0:0:0:0:
54,231,65096,1,0,0:0:0:0:
128,298,65516,6,0,P|197:285|275:299,1,150,2|0,0:0|0:0,0:0:0:0:
Topic Starter
kamisamaaa

Kawaiwkyik wrote:

[Normal]
00:02:998 (3,4,5,6,7) - 當心這裡可能有點難讀 是有点 我想想看怎么把它改了

[Insane]
HP-1 AR-1 ar-1了 HP没必要
00:48:733 (1,2) - 這slider有問題?看似是紅點做出來的slider但內裡卻不是 後面還有一個 嗯 不知道为啥 我重新拉了一下
00:54:607 (5) - 疊在7下 okay

Edit: 在tag加回GDer的username 额 我又把这事忘了 全部加了
thanks for mod
updata~ ;)
Xinely
Hi ~
lol i want to laugh with the song xD



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = recommended but lower than red one, up to you to fix it or not


  • General
  1. disable Widescreen Support (since no SB here), letterbox and countdown here
  2. default combo colour doesn't fit with BG, try use custom combo colour? example : http://puu.sh/71O7k.png
    if you want to use this, here is the code
    [Colours]
    Combo1 : 255,255,149
    Combo2 : 181,181,181
    Combo3 : 255,128,128
    Combo4 : 70,70,70

  • Easy
  1. change Tick rate become 1. tick rate 2 too much of ticks and noisy here
  2. 00:04:677 - keep N:C1 here since hitnormal of N:C2 doesn't fit with the clap sound (background music here)
  3. 00:05:096 (1) - broken flow here. i strongly suggest to flip it as https://osu.ppy.sh/ss/1347975 to make a blanket too here.
  4. 00:06:774 (3) - inconsistency spacing (0,91x) here. should be around 1,0x
  5. 00:06:774 (3,4) - blanket pls. drag 2nd node of (3) slider to 323,237
  6. 00:11:809 (1) - flip this slider for natural flow, currently seems broken because do it opposite from natural flow. imo try to use https://osu.ppy.sh/ss/1347986 instead
  7. 00:26:495 (3) - blanket could be better here, drag the first node to 176,136 for better blanket
  8. 00:27:753 (4) - blanket too for neater pattern? flow seems better for me too http://puu.sh/71P81.jpg
  9. 00:28:593 (1) - a little bit overlap with 00:26:495 (3) - :< , move this circle a little bit to right for avoid it
  10. 00:31:110 (4) - maybe just for me but i feel flow more natural if you do ctrl+G for this slider
  11. 00:34:467 (4) - move this slider to 252,296. flow broken here. unnatural flow. feel it with mouse and you will understand it
  12. 00:47:054 (2,3,1) - bad overlap here, since you lowering the SV here. imo you able to increase the spacing to keep a neat pattern here but need remap so yeah just sayin
  13. 00:55:446 (1,2) - unnatural flow again. because flow touched on (1)'s body here. imo no need to explain it so try change this pattern become https://osu.ppy.sh/ss/1347999 instead
  14. 01:03:837 (3) - flip it wth ctrl+H. obviously reason for natural flow
  15. 01:03:837 (3) - clap on tail? the sound is clap o.o
  16. 01:05:096 (4) - same as above


  • Normal
  1. 00:02:998 (3,4,5) - overlapping and a little bad flow here. might be confused for newbie. i would to arrange like https://osu.ppy.sh/ss/1348005 altho need some of replacement for consistency spacing
  2. 00:07:614 (5) - i would to flip this slider with ctrl+J here. so the flow from (5)'s tail to (1)'s head become natural http://puu.sh/71PXq.jpg
  3. 00:18:523 - imo since the music is important here. map this time or give a delay break http://puu.sh/71RuL.jpg here
  4. 00:27:754 (5) - yap same as 00:07:614 (5) - , try http://puu.sh/71RAd.jpg
  5. 00:45:376 (1) - i would to tweak this slider become for smoother flow and natural flow https://osu.ppy.sh/ss/1348055
  6. 01:00:062 (4) - i would to move this circle to 180,144 to avoid sharp of curving flow between 01:00:062 (4,5) -
  7. 01:04:257 (2) - clap should be on head instead whistle if hitsounded based from music
  8. 01:04:677 (1) - same reason as above, change clap to whistle
  9. 01:05:097 (2) - and clap for head and tail if you hitsounded it based music (at least clap on head for consistency)


  • Hard
  1. 00:01:740 (1,2,4) - anti jump in here makes confuse for player. i'm sure with it. normal ds instead
  2. 00:05:096 (1) - empty here if you didn't give any hitsound on head. at least use whistle
  3. 00:06:565 (4) - hmm try a better overlap here? i'm not fans of overlap but i would suggest about http://puu.sh/71ScL.jpg
  4. 00:10:970 (6,7) - how about make a little jump here instead stacking its for more fun to play 00:10:970 (6) - on 100,96 , 00:11:180 (7) - 156,200
  5. 00:12:649 (4) - move to 88,96 for better overlap. seems neater for my eyes
  6. 00:19:781 (1,1) - no need NC here since no SV change or hard pattern to read
  7. 00:23:138 (1,1) - same as above
  8. 00:25:236 (1) - try move the tail to 204,336. it reduced unnatural flow here. altho i still feel a little bit opposite of natural flow here
  9. 00:28:593 (1) - same reason as above. i thought you can fix it with yourself w/o my suggestion
  10. 00:31:110 (5,6) - unnatural flow between them. try to tweak 00:31:110 (5) - become like http://osu.ppy.sh/ss/1348080
  11. 00:38:663 (1,1,1,1) - i'm not fans of these spinner, imo they don't emphasize the music with clearly. i would to make rhythm as Easy and Normal did
  12. 01:05:726 (2,3,4) - separate them become a little jump. it would be emphasize music better than stacking like this


  • Insane
  1. 00:02:579 (4,5,6) - imo this pattern too boring for Insane diff. i would to make a huge jump of pattern so it will be more fun to play for expert player https://osu.ppy.sh/ss/1348090
  2. 00:06:565 (1) - if i were you i would to stack this circle (with slider maybe) to stacked with 00:05:096 (1) - since the vocal is a little bit strong so it would be nice for a little jump
  3. 00:07:614 (4) - a little bit forced to catch this one imo, try https://osu.ppy.sh/ss/1348142 instead
  4. 00:15:166 (1) - the sound is only drum sound here. remove finish or use sampleset drum finish only instead
  5. 00:19:572 (2) - altho this is not overmapped because have a low drum sound here. i strongly suggest to remove this since the sound is very low and need 25% to hear it
  6. 00:22:928 (2) - same as above
  7. 00:21:670 - the sound is quite loud here. try to add note?
  8. 00:25:236 (1) - if i were you i would to make a various rhythm than you used in previous to make it interesting http://puu.sh/71VD7.jpg (p.s: start from 00:25:026 - )
  9. 00:31:425 (5,6) - bad flow from previous go to this pattern imo, unnatural. i would to arrange it become http://puu.sh/71VOQ.jpg
  10. 01:03:418 (5) - ctrl+G it for more fun to play with more jump. also flow a little bit increase
  11. 01:05:726 (2,3,4) - same reason as Hard but need huge jump for this https://osu.ppy.sh/ss/1348167

Gl
Topic Starter
kamisamaaa

Xinely wrote:

Hi ~
lol i want to laugh with the song xD haha :)



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = recommended but lower than red one, up to you to fix it or not


  • General
  1. disable Widescreen Support (since no SB here), letterbox and countdown here okay~fix
  2. default combo colour doesn't fit with BG, try use custom combo colour? example : http://puu.sh/71O7k.png
    if you want to use this, here is the code
    [Colours]
    Combo1 : 255,255,149
    Combo2 : 181,181,181
    Combo3 : 255,128,128
    Combo4 : 70,70,70
    okay~I use this code~ ;)



  • Normal
  1. 00:02:998 (3,4,5) - overlapping and a little bad flow here. might be confused for newbie. i would to arrange like https://osu.ppy.sh/ss/1348005 altho need some of replacement for consistency spacing fix
  2. 00:07:614 (5) - i would to flip this slider with ctrl+J here. so the flow from (5)'s tail to (1)'s head become natural http://puu.sh/71PXq.jpgfix
  3. 00:18:523 - imo since the music is important here. map this time or give a delay break http://puu.sh/71RuL.jpg here keep this
  4. 00:27:754 (5) - yap same as 00:07:614 (5) - , try http://puu.sh/71RAd.jpg fix
  5. 00:45:376 (1) - i would to tweak this slider become for smoother flow and natural flow https://osu.ppy.sh/ss/1348055 fix
  6. 01:00:062 (4) - i would to move this circle to 180,144 to avoid sharp of curving flow between 01:00:062 (4,5) - fix
  7. 01:04:257 (2) - clap should be on head instead whistle if hitsounded based from music
  8. 01:04:677 (1) - same reason as above, change clap to whistle
  9. 01:05:097 (2) - and clap for head and tail if you hitsounded it based music (at least clap on head for consistency) yes you are right. I make some mistake when I copy hitsound from insane diff. fix all these hitsound


  • Insane
  1. 00:02:579 (4,5,6) - imo this pattern too boring for Insane diff. i would to make a huge jump of pattern so it will be more fun to play for expert player https://osu.ppy.sh/ss/1348090 I think here use a huge jump is not so good. but change to your placement and ctrl+G 6
  2. 00:06:565 (1) - if i were you i would to stack this circle (with slider maybe) to stacked with 00:05:096 (1) - since the vocal is a little bit strong so it would be nice for a little jump change all placement here
  3. 00:07:614 (4) - a little bit forced to catch this one imo, try https://osu.ppy.sh/ss/1348142 instead same
  4. 00:15:166 (1) - the sound is only drum sound here. remove finish or use sampleset drum finish only instead remove the finish here
  5. 00:19:572 (2) - altho this is not overmapped because have a low drum sound here. i strongly suggest to remove this since the sound is very low and need 25% to hear it
  6. 00:22:928 (2) - same as above
  7. 00:21:670 - the sound is quite loud here. try to add note? I think current rythm is better here
  8. 00:25:236 (1) - if i were you i would to make a various rhythm than you used in previous to make it interesting http://puu.sh/71VD7.jpg (p.s: start from 00:25:026 - ) okay~and change the placement
  9. 00:31:425 (5,6) - bad flow from previous go to this pattern imo, unnatural. i would to arrange it become http://puu.sh/71VOQ.jpg I think flow is okay here
  10. 01:03:418 (5) - ctrl+G it for more fun to play with more jump. also flow a little bit increase I made this just because the feel of music
  11. 01:05:726 (2,3,4) - same reason as Hard but need huge jump for this https://osu.ppy.sh/ss/1348167 sorry I want to keep this0.0

Gl
thanks for mod xinely~感谢~
sammy711
[Xinely]
change Tick rate become 1. tick rate 2 too much of ticks and noisy here
My fault,fixed

00:04:677 - keep N:C1 here since hitnormal of N:C2 doesn't fit with the clap sound (background music here)
OK, removed C2

00:05:096 (1) - broken flow here. i strongly suggest to flip it as https://osu.ppy.sh/ss/1347975 to make a blanket too here.
Good idea, I love that blanket

00:06:774 (3) - inconsistency spacing (0,91x) here. should be around 1,0x
fixed

00:06:774 (3,4) - blanket pls. drag 2nd node of (3) slider to 323,237
changed but in another way

00:11:809 (1) - flip this slider for natural flow, currently seems broken because do it opposite from natural flow. imo try to use https://osu.ppy.sh/ss/1347986 instead
sorry but i prefer this kind of flow at this point...Normal flow at all time can be boring

00:26:495 (3) - blanket could be better here, drag the first node to 176,136 for better blanket
yes you are right

00:27:753 (4) - blanket too for neater pattern? flow seems better for me too http://puu.sh/71P81.jpg
exactly

00:28:593 (1) - a little bit overlap with 00:26:495 (3) - :< , move this circle a little bit to right for avoid it
I tried hard and managed to avoid it

00:31:110 (4) - maybe just for me but i feel flow more natural if you do ctrl+G for this slider
00:31:110 (4,1) - flow here will be ruined so...sorry

00:34:467 (4) - move this slider to 252,296. flow broken here. unnatural flow. feel it with mouse and you will understand it
broken flow fits here imo for a strong drum appears here

00:47:054 (2,3,1) - bad overlap here, since you lowering the SV here. imo you able to increase the spacing to keep a neat pattern here but need remap so yeah just sayin
Many people had said this problem so I will consider it

00:55:446 (1,2) - unnatural flow again. because flow touched on (1)'s body here. imo no need to explain it so try change this pattern become https://osu.ppy.sh/ss/1347999 instead
I thought for a while and moved 00:54:607 (3)

01:03:837 (3) - flip it wth ctrl+H. obviously reason for natural flow
If I flip it, the flow to the next note will be not so good

01:03:837 (3) - clap on tail? the sound is clap o.o
01:05:096 (4) - same as above
fixed

thanks for mod!

code
osu file format v12

[General]
AudioFilename: 13..mp3
AudioLeadIn: 0
PreviewTime: 5013
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1740,2159,2369,2579,2998,3208,3628,3837,4047,4257,4467,4677,4886,5096,5516,5726,5935,6355,6565,6984,7194,7404,7614,8033,8453,8872,9082,9292,9712,9921,10341,10551,10760,10970,11390,11809
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Niang Bao no Outa
TitleUnicode:娘包のおうた
Artist:Hinata itigo
ArtistUnicode:日向苺
Creator:kamisamaaa
Version:sammy's Easy
Source:Cure Girl
Tags:galgame curegirl sammy711 yf_bmp
BeatmapID:372079
BeatmapSetID:150565

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"01.png",0,0
//Break Periods
2,18523,20439
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1740,419.58041958042,4,1,1,30,1,0
5096,-100,4,1,1,40,0,0
18523,-100,4,1,2,30,0,0
25236,-100,4,1,1,40,0,0
38663,-133.333333333333,4,1,2,30,0,0
62159,-100,4,1,2,30,0,0


[Colours]
Combo1 : 255,255,149
Combo2 : 181,181,181
Combo3 : 255,128,128
Combo4 : 70,70,70

[HitObjects]
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smallboat
嗨,小黃瓜,QQ group mod req.

Hope you reply to this mod saying what you didn't fix (and what you did) and why.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

確定要Enable countdown? 還是取消吧。

[sammy's Easy]

00:18:523 (1) - 應該能再加一個note在這裡做結尾,加了難度也不會影響到最低難度。(或00:17:684 (1) - 換成長條拉到00:18:523。)
00:38:663 (1) - 為何不包 (2)? (又強迫症

[Normal]

00:16:425 (3) - 試著照弧度擺?
00:18:103 (6) - 我覺得換成長條拉到00:18:523也蠻適合做結束然後break。(其實這邊也可以不用break,這邊後面也可擺個簡單的滑條或note,別跟easy一樣空的?)
00:32:789 (3) - 弧度
00:51:250 (3) - 用00:48:733 (1,2,3) 的這幾個的頭呈三角形?
01:05:726 (2) - 取消一折返移後面一格,前面加一note然後與01:05:516 (1) 重疊,蠻有感覺。

[yf's Hard]

00:02:998 (4) - 感覺部分疊在00:03:208 (5) 上比較帶感,這邊疊在尾端沒什麼感覺。
00:09:292 (3) - 用Ctrl+J不就對稱Pattern了嗎? 建議改了(改了記得Ctrl+g)。
00:15:586 (1) - 故意部分疊?
00:16:635 (4) - (69|43),用裡面的角包住(3)結尾。
00:28:173 (6) - 挑個沒疊好
00:32:369 (2) - 或許前端可以疊起來。
00:38:663 (1) - 連續四個spin感覺好敷衍,把第2跟4的spin換掉擺節奏吧?(或13)
00:57:964 (1) - 或許可來個Ctrl+g。
01:05:516 (1,2,3,4) - 或許可以來個大跳,後面三個疊著似乎沒什麼效果。

[Insane]

00:16:635 (1,2) - 疊00:18:103 (5) 比較美觀。
00:19:781 (3) - 2都有疊好這怎不疊好。
00:21:040 (1,2) - 或許可以複製(1)的來使用CTRL+H做個對稱。
00:23:138 (3) - 疊 00:21:879 (1) 比較有效果。
00:23:348 (4) - 疊 00:22:089 (2) 比較有效果。
00:24:816 (2) - 或許可以疊 00:25:656 (3) 頭。
00:29:852 (6) - (360|293)試試?
00:32:788 (4) - 尾端沒疊好。
00:34:257 (3) - 三角形?
00:35:306 (1) - 是不是忘了finish啊?
00:37:614 (3) - (497|88)?
00:39:502 (4,1) - 這邊仔細聽有一個跳點可以跳,這邊同距放沒感覺。
00:41:180 (3) - ^
00:42:858 (1) - ^
00:44:537 (3) - ^
00:45:376 (1) - 或許能+finish
00:46:005 (4) - 怎麼這個節奏會在結尾了? 還是換成note或slider做個跳吧。(像你這個 00:47:893 (3) 的節奏就在頭我覺得比較好。)
00:51:879 (6) - 同距擺看看?
00:53:767 (1) - 我覺得疊 00:52:928 (5) 比較flow?
00:55:446 (1) - 不跟前面疊嗎?
01:01:949 (8) - 我會想擺(236|61)左右的位置,現在放這裡有點擠。
01:03:418 (5) - 這也能拉開點距離。
01:04:677 (1,2,3,4) - 全選移到(144|75)上試試(如果改了,上面那個(5)可以用開頭疊(1))
01:05:516 (1,2,3,4) - 234拉開點距離,與1來個跳? 這節奏明顯的是大跳。

後面clap部分那個我覺得也可以跳,看你要不要拉開點距離了。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
kamisamaaa

smallboat wrote:

嗨,小黃瓜,QQ group mod req.

Hope you reply to this mod saying what you didn't fix (and what you did) and why.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

確定要Enable countdown? 還是取消吧。  嗯 取消了~之前没注意过这东西0.0

[Normal]

00:16:425 (3) - 試著照弧度擺?fix
00:18:103 (6) - 我覺得換成長條拉到00:18:523也蠻適合做結束然後break。(其實這邊也可以不用break,這邊後面也可擺個簡單的滑條或note,別跟easy一樣空的?)改成滑条了 这里map或者空着再想想额
00:32:789 (3) - 弧度fix
00:51:250 (3) - 用00:48:733 (1,2,3) 的這幾個的頭呈三角形? 这个不改 是为了能有一个流畅的flow额
01:05:726 (2) - 取消一折返移後面一格,前面加一note然後與01:05:516 (1) 重疊,蠻有感覺。fix

[Insane]

00:16:635 (1,2) - 疊00:18:103 (5) 比較美觀。  fix
00:19:781 (3) - 2都有疊好這怎不疊好。fix
00:21:040 (1,2) - 或許可以複製(1)的來使用CTRL+H做個對稱。  这啥意思?这两个是note?
00:23:138 (3) - 疊 00:21:879 (1) 比較有效果。fix
00:23:348 (4) - 疊 00:22:089 (2) 比較有效果。fix
00:24:816 (2) - 或許可以疊 00:25:656 (3) 頭。fix
00:29:852 (6) - (360|293)試試?fix
00:32:788 (4) - 尾端沒疊好。fix
00:34:257 (3) - 三角形? 这个保留
00:35:306 (1) - 是不是忘了finish啊? 没忘 本来加了 但是后来觉得有点吵 不太适合finish又去掉了
00:37:614 (3) - (497|88)?  类似的改了
00:39:502 (4,1) - 這邊仔細聽有一個跳點可以跳,這邊同距放沒感覺。  
00:41:180 (3) - ^
00:42:858 (1) - ^
00:44:537 (3) - ^  这些有些改了有些没变额
00:45:376 (1) - 或許能+finish  感觉不合适0.0这歌都不太适合finish 太吵了
00:46:005 (4) - 怎麼這個節奏會在結尾了? 還是換成note或slider做個跳吧。(像你這個 00:47:893 (3) 的節奏就在頭我覺得比較好。) 嗯 这个改了 一直觉得不太舒服
00:51:879 (6) - 同距擺看看?fix
00:53:767 (1) - 我覺得疊 00:52:928 (5) 比較flow?fix
00:55:446 (1) - 不跟前面疊嗎?fix
01:01:949 (8) - 我會想擺(236|61)左右的位置,現在放這裡有點擠。 改了别的
01:03:418 (5) - 這也能拉開點距離。fix
01:04:677 (1,2,3,4) - 全選移到(144|75)上試試(如果改了,上面那個(5)可以用開頭疊(1))  这里感觉没啥必要额
01:05:516 (1,2,3,4) - 234拉開點距離,與1來個跳? 這節奏明顯的是大跳。 okay 我纠结了好久没放跳 既然都觉得适合跳那就跳~

後面clap部分那個我覺得也可以跳,看你要不要拉開點距離了。  这首歌感觉不是很想做太跳0.0 所以一般都是小的距离变化什么的0.0

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
感谢小船的mod=L= :)
我图比较蠢0.0
Koiyuki


M4M

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——(Maybe) Unrankable, you must fix it.

[General]
  1. 这combo color选的不太好,对比太强烈,而且那俩灰的暗BG后根本看不清

[萨米球]
  1. 00:06:774 (3,4) - blanket
  2. 00:08:453 (1,2) - ^
  3. 00:25:656 (2,3) - ^
  4. 00:26:495 (3,4) - 间距
  5. 00:31:110 (4) - 有点出去了
  6. 00:31:110 (4,1) - 建议easy不要这么放

[小黄瓜]
  1. 没啥问题

[爱抚姥爷]
  1. 00:05:096 (1) - 头上加个whi?
    神hard

[娘包黄瓜]
  1. 整幅图的单点摆放还有很大的提升空间,可以摆的再有创意一点
  2. 00:32:159 (2) - 稍微往右下移动一点
  3. 01:06:145 (4) - 叠在2尾巴好了

挺好的
最后祝您身体健康
yf_bmp
too many mods so that i won't reply for everyone
thank you for your modding. changed much

update:
SPOILER
osu file format v12

[General]
AudioFilename: 13..mp3
AudioLeadIn: 0
PreviewTime: 5013
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5013,18440,25153,38580
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Niang Bao no Outa
TitleUnicode:娘包のおうた
Artist:Hinata itigo
ArtistUnicode:日向苺
Creator:kamisamaaa
Version:yf's Hard
Source:Cure Girl
Tags:galgame curegirl sammy711 yf_bmp
BeatmapID:371491
BeatmapSetID:150565

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"01.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1740,419.58041958042,4,1,1,30,1,0
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11390,-133.333333333333,4,1,1,40,0,0
11809,-100,4,1,1,40,0,0
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57963,-133.333333333333,4,1,2,40,0,0
58802,-100,4,1,2,40,0,0
62159,-133.333333333333,4,1,2,40,0,0


[Colours]
Combo1 : 255,255,149
Combo2 : 181,181,181
Combo3 : 255,128,128
Combo4 : 70,70,70

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Topic Starter
kamisamaaa
change the offset and all update
toybot
no dap queue ~

O.o song is so weird !!!

probably won't have many suggestions, sorry ;;

[sammy's Easy]
00:08:447 (1) - finish does not sound good here, remove?
00:29:845 (3,4,1) - these seem a bit too close to each other, maybe space it out a bit? i mean space it horizontally

[Normal]
00:08:447 (1) - remove finish from this too
00:18:097 (6) - nc, it seems like its own separate piece
00:48:727 (1,2,3) - this combo makes the corner a bit.. cluttered? maybe rearrange something like this: so that players might not get kind of confused of how close (1) and (3) are
01:04:671 (1) - does this really need nc..?

[yf's Hard]
00:06:559 (4) - maybe just move this down 4 grids? tiny grid
00:11:384 (1) - remove nc
00:35:510 (6) - nc
01:01:314 (1,2) - you could do the same with these sliders as you've done before, lower the sv of them, but just a suggestion of consistency :p

[Insane]
00:11:279 (5,6) - maybe move (5) like this?:00:12:013 (2) - you should curve this like (4) after it
00:46:209 (5) - nc
01:05:929 (3) - you should move this down until it doesn't touch outside of grid, but just me kind of nazi

gl!
Topic Starter
kamisamaaa

toybot wrote:

no dap queue ~

O.o song is so weird !!! sad to hear this :(

probably won't have many suggestions, sorry ;;

[Normal]
00:08:447 (1) - remove finish from this too sorry I think finish is suit here
00:18:097 (6) - nc, it seems like its own separate piece keep this. the begin of slider is a group with prev
00:48:727 (1,2,3) - this combo makes the corner a bit.. cluttered? maybe rearrange something like this: so that players might not get kind of confused of how close (1) and (3) are actually current flow is better
01:04:671 (1) - does this really need nc..? just make a little beautiful :)

[Insane]
00:11:279 (5,6) - maybe move (5) like this?: stack feel better to me
00:12:013 (2) - you should curve this like (4) after it I think current is okay
00:46:209 (5) - nc okay~fix
01:05:929 (3) - you should move this down until it doesn't touch outside of grid, but just me kind of nazi it doesn't touch the health line

gl!
thank you for modding :)
sammy711
[smallboat]

00:18:523 (1) - 應該能再加一個note在這裡做結尾,加了難度也不會影響到最低難度。(或00:17:684 (1) - 換成長條拉到00:18:523。)
我喜欢这种拖延感w

00:38:663 (1) - 為何不包 (2)? (又強迫症 包了

[M酱]
00:06:774 (3,4) - blanket fix
00:08:453 (1,2) - ^fix
00:25:656 (2,3) - ^fix
00:26:495 (3,4) - 间距 fix
00:31:110 (4) - 有点出去了 fix
00:31:110 (4,1) - 建议easy不要这么放 低难度也不能太无聊...啊

[toybot]
00:08:447 (1) - finish does not sound good here, remove? 00:05:090 (1) - keep consistent with this one
00:29:845 (3,4,1) - these seem a bit too close to each other, maybe space it out a bit? i mean space it horizontally Using patterns like these makes the map not be so boring :(

code
osu file format v12

[General]
AudioFilename: 13..mp3
AudioLeadIn: 0
PreviewTime: 5013
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1740,2159,2369,2579,2998,3208,3628,3837,4047,4257,4467,4677,4886,5096,5516,5726,5935,6355,6565,6984,7194,7404,7614,8033,8453,8872,9082,9292,9712,9921,10341,10551,10760,10970,11390,11809
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Nyan Hou no Outa
TitleUnicode:娘包のおうた
Artist:Hinata itigo
ArtistUnicode:日向苺
Creator:kamisamaaa
Version:sammy's Easy
Source:Cure Girl
Tags:galgame curegirl sammy711 yf_bmp
BeatmapID:372079
BeatmapSetID:150565

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"01.png",0,0
//Break Periods
2,18523,20433
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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5090,-100,4,1,1,40,0,0
18517,-100,4,1,2,30,0,0
25230,-100,4,1,1,40,0,0
38657,-133.333333333333,4,1,2,30,0,0
62153,-100,4,1,2,30,0,0


[Colours]
Combo1 : 255,255,149
Combo2 : 181,181,181
Combo3 : 255,128,128
Combo4 : 70,70,70

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[Luxord]
M4M

[Easy]
00:25:650 (2,3) - Make a blanket?
00:25:650 (2,3) - You could do that here too.
00:31:104 (4,1) - Also fix the blanket here.
00:55:440 (1,2) - Maybe reverse the slider so the flow helps the new players to go to the next circle easier, I find it difficult as it is now.

[Normal]
00:38:657 (1) - Make this slider more symmetric, looks like it looses from the end of the slider. It's a bit upper.
Just that

[Hard]
00:42:013 (1) - As much as I love this beautiful slider, that much I hate to tell you that it MIGHT me unrankable cause it's blocking the path of the slider which must be clear from the beginning to the end.
This one's is fun to play, nothing else to see, great job :3.

[Insane]
00:25:020 (3,4,1,2,3) - That spacing is kinda too much.
00:31:104 (4,5,6) - ^
00:58:796 (1,2,3) - ^
01:02:153 (1,2,3) - ^
But it's not that fatal, they are playable at least.


Great map :3 the issues are very poor so have a star :3 good luck!
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