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hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs-

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pishifat
if the map will be better, do it

you could fix it up as it is now, but if you're not satisfied with it... there's no point really
Shohei Ohtani
>Remap
>26 minute map

ok
Topic Starter
AruOtta

pishifat wrote:

if the map will be better, do it

you could fix it up as it is now, but if you're not satisfied with it... there's no point really
Actually there's some parts which needs to be remapped, but not the whole map, at the moment it' very fun to play, so I'll keep most of the map as it is now.

CDFA wrote:

>Remap
>26 minute map

ok
Yeah I'm crazy, I love to map marathons <3
DaxMasterix

Kenterz wrote:

I love to map marathons <3
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Topic Starter
AruOtta

KyleDinny wrote:

Good luck on the map, I would love to mod it but I know you'll deny everything i suck with Insane/Extra mods owo


lol jk I will mod, but some of my suggestions may be the same as mentioned above if the map hasn't been updated already, I don't remember updating it xD

[Marathon]

00:14:825 (5,1) - Bad blanket, curve it less for nice flow around the previous slider
00:33:141 (2,3) - The blanket is off by 1 tiny pixel, for 00:33:615 (3) make the last white snapping point is 1 pixel to the left 00:45:457 (1,5) - Slider 5 is slightly lower than slider 1 which looks ugly imo, why not make them go directly over eachother?
01:00:457 (5) - Clap? I think it will bring better buildup :3 There's no reason to add one here imo
01:05:352 (5) - How about 1/6 for this, I found it sounded more consistent with the music at both 50% and 100% speed
01:08:510 (2,3) - Why no blanket it doesnt flow nice here. Pattern already changed

Editor Crashed x.x I will pick this up soon, just PM me.
Thank you for the mod :3
(if the editor crashed, I think it's gonna be impossible for you to continue the mod)

Okoratu wrote:

2014-12-18 00:04 pishifat: can you mod the 240bpm section then

hi you just won yourself some opinions:
1. according to the artist's blog, the Artist should be はぴ

it reads hapi Burogu (which is just how jap. write "Blog")
2. according to this blog entry the title of this song is ポケモン交響曲「THE MEDLEY OF POKéMON RGBY+GSC -3PBs-」
it also links to the nico nico video which romanises it as Pokémon Symphony "THE MEDLEY OF POKéMON RGBY+GSC -3PBs-" (note that you will not be able to use é in song title)
on this note why not mute the normal-sliderslide.wav? i think you muted the soft one, so why not the normal...?
if you want to you can add english names for pokemon in bg to tags
18:30:439 - i would seriously get another normal-hitnormal because the current hitsound for that is UNTZUNTZUNTZ my EaRSsS ;_;
00:35:352 - i would so search for a clap that matches 00:35:668 - better and put it on the bassline for this song if i were you I think the actual clap is fine, it'd look strange since this part looks like the others ones
I will sort that in a way that makes sense now:


Hitsounds

00:01:562 (2) - soft-sliderwhistle being here for no reason
00:20:510 (3,6) - finish on head
00:22:404 (6) - ^

00:22:720 - you lose the claps here by changing hitsound things, would change back to previous sampleset to put finishes on
00:23:036 -
00:23:352 -
00:23:668 -
00:23:825 -
00:24:457 -
00:24:931 -
? I think the actual hitsounding is good in this part, since there's a very huge difference between this part and the previous part about the song, so I wanted to change the hitsounds too, and the finish are really needed, since the song "says" to put finishes here.

00:39:457 (2,3,4) - look how you hitsounded 00:37:247 (3,4,5) - , same applies for all other instances here, you can do it, you're just lasy
00:42:299 (3,4) - ^
00:44:510 (2,3) - ^
00:47:352 (3) - ^
00:49:562 (3,4) - ^
00:52:404 (3) - ^
00:54:931 (3,7,9,1) - ^
00:59:352 (1) - ^
00:57:457 (3,4,5) - oooooo you do the thing again here, which is nice hitsound wise, but all of the above are inconsistent to that, overall i'd suggest using the same pattern for same rhythms
01:05:036 - you missed a clap finish i think
01:05:668 - clap
01:13:720 (4,5) - destroys hitsound pattern of 01:12:773 (5,6,7) - i think due to not going for a triplet ?
01:17:668 (3,4,5) - hitsounds inconsistent with 01:20:036 (3,4,5) -
01:24:615 (1,2,3,4) - ^ the other clap things would sound nicer for that imo I'd look strange and not fitting with the rest of the pattern.
01:27:457 (2,3,4,5) - same thing
01:29:983 (2,3) - ^
if you don't go for the other hitsounds in 01:24:615 (1,2,3,4,5,6) - then at least add a clap in 01:34:720 (1) - I added finish2 for the previous pattern, so I did as well here.
i think sounds like 01:50:510 - and 01:50:668 - should be hitsounded
01:53:983 (2) - inconsistent with clap pattern for this part
01:57:141 - :|, please just decide on which things to use and whatnot I used the finish2 because they are really emphasized here
02:01:720 - yess i like that, and would like to see it for all other cases where this appears in this part here
02:07:404 - the clap you use in ^ would be nice
02:09:457 (3,4,5) - |:
02:11:668 (2,3,4) - ^

02:14:510 - , 02:14:668 (4,5) - ??? you never did this before, this idea is kinda new
02:16:404 (1,2) - the other clap things or finishes or whatever i'm suggesting you to use all over this would be nice here
02:21:773 (2,3,4) - see 02:19:562 (3,4) - for hitsounds
02:29:668 (3) - ^
02:32:194 (5) - ^

02:39:773 (6,7,8) - ok now this is inconsistent with 02:27:141 (3,4,5) - and everything else where you put the green lines to do that, please consistency in hitsounds is not that hard but important
02:41:983 (3,4,5) -
02:52:089 (3,4,5) -
03:05:036 (6,7,8) -
-- i decided to stop mentioning those, by now you should know which ones i'll complain about -- Fixed

03:30:299 (5,6) - inconsistent to 03:06:931 (1,2,3,4,5) -
03:48:141 (7) - finish
03:50:983 (9) - finish
04:01:247 (1,2,3,4) - should all use the things you use as finishes in 04:00:615 (4) - imo I think the soft ones are better, the other finish sound isn't emphasized on the song
04:02:510 (1,2,3,4,5) - ^
04:04:799 (5,6,7) - oh look this already does what i'm suggesting
04:18:299 (4,5) - i don't understand the way you randomly put one of the finishes in there when the sounds are the same as the 3 things i kept mentioning over and over
04:20:194 (1) - whistle on whole sliderpath is intentional ?
04:26:194 (4,5,6,7) - see 04:01:247 (1,2,3,4) -
04:40:720 (2,3,4) - ?? It follows the song
04:45:931 (3,4) - finishes
04:49:878 (3,4,5) - ???
05:20:510 (6) - i don't like skipping clapsound with this
05:40:404 (4,5) - instead of having the finishes here, you should probably have them in 05:40:720 - , 05:40:878 -
05:43:089 (4) - finish
06:07:247 - :(( ?
06:08:194 (4,5) - green line should be in 4 and a finish
06:20:668 (4,5) - finishes?
06:24:773 (4) - move green line to next object?
06:26:825 (3,4) - uhhhh I'll keep them, it's too weird without the clap
06:29:668 (4,5,6) - uhhhm
06:31:878 (3,4,5) - uhhhh
06:36:931 (2,3,4) - ehmmm
06:55:248 - whistle ?
07:28:784 (8) - clap cuz 07:27:069 (6) - , the following claps are the same:
07:32:212 - clap
07:33:926 (4) - clap
07:35:641 - clap
07:39:069 (3,4) - swap clap
07:30:498 (4) - clap
07:52:891 (4,5,6) - kinda sudden and unnecessary to do that here, could stick to simple clap pattern you did for the rest of this part
07:54:498 (4) - clap?
07:57:926 (4) - clap
07:59:319 (2) - on tail
08:01:355 (7) - clep
11:14:114 - whistle?
11:23:214 (1,2) - sometimes you do this and sometimes you do 11:25:214 (2,3) - and other times you do 11:31:814 (3) - nothing on these, idk exactly what you're doing and which of the se are missed and which of these are intentional, it would be better you recheck these on your own
for example: 11:32:114 (5) - has a whistle on that blue tick and 11:34:014 (5) - has a really really similar sound on its head but gets nothing Because the emphasized sound is on his tail
11:42:014 (5) - shouldn't the normal addition clap be here because of 11:38:414 (3,4) - ?
12:01:214 (5) - clap cuz 11:58:014 (5) - ?
11:50:414 (1,2) - the way you did this hereafter is not consistent with 11:44:014 (1,2,3) - ..?
12:10:014 (2,3) - you have claps on red ticks here and on 12:13:214 (2,3) - white and red tick here No they're same O.o
12:18:614 (5) - should have the whistle and not the sliderend
12:20:814 (1) - should have a whistle too
12:25:014 (5) - same thing as 12:18:614 (5) -, if you did do that
12:28:814 - i can't comprehend whistle usage in this kiai part, if you can't comprehend it either i'd advise you doing something that makes sense to everyone
14:09:648 (2,3) - would add claps to heads It'll not follow the song, here the volume becomes low, so it's not the best place to add claps =
14:12:648 (3) - why does this have a normal addition, the rest up to here doesn't do that either (see 14:16:648 (3) - )
15:09:577 (1) - whistle on sliderbody why also why this slider at all, an 1/2 slider makes sense too, and it makes more sense It follow the song, there's a strange sound so I added a strange slider
15:10:177 (3) - ^ the sliderbody whistle
15:10:477 (4) - clap on tail ? I doesn't follow anything
15:15:277 (4) - ^?
15:23:677 (5) - clap
15:37:177 - from here until 15:39:577 - i think you use a few too many finishes you even tone that down immediately after
16:36:577 (4) - would sound better to me if you removed clap from head here
16:47:377 (3) - finish on head?
16:52:177 (3) - ^?
16:53:377 (6) - ^?
16:54:577 (3) - ^?
17:25:177 (1,2,3,4,5) - i don't understand why exactly you change your claps on red ticks pattern you had before here
18:26:377 (1) - has claps while 18:25:752 - does not, while being the same thing in rhythm
18:29:377 (2,3) - would use same hitsounds as for 18:25:877 (4,5) - ?
18:37:127 (4) - clap on head
19:07:877 - whistle I changed the pattern instead
21:02:880 (2) - shouldn't whistle be on red tick of 21:02:380 (1) -
21:29:547 (2) - last time you did that you hitsounded it differently: 20:57:547 (2) - What ? Apparently it's already fixed when I added the finish on this part
21:45:786 - hear no reason for clap also it should be in 21:46:203 (6) - then~ I completly changed the hitsound pattern
just confirming that the following soft-sliderwhistle are intentional: They was, but apparently they don't make any sound, so changed
21:56:703 (6) - , 21:58:036 (6) - , 21:59:369 (6) - , 22:00:703 (6) - , 22:03:369 (5) - , 22:02:036 (5) -
if that's ^ the case you might want to add one to 22:04:703 (4) - ?
22:32:870 (12) - clap
22:36:870 (9) - clap
22:38:203 - at least a clap here
22:43:536 (8) - clap on head
22:47:536 (12) - palc
22:48:870 - calp
22:52:70 - and 22:52:870 - claps? It'll break the kind of feeling I wanted to make (since the volume is decreased here)
22:55:370 (11) - clap on tail
22:59:536 - cAlP
23:00:870 - neither a whistle, nor a finish nor no hitsound (hint it starts with c) Hum... I really don't know... Please another hint ;_;
24:17:800 - , 24:18:133 - would include these things into your hitsounding I don't really get what you mean (also I changed this part since it's VEEEERRRYYYY UGLY, now it's better)
24:24:967 - + 24:35:633 - this is so random lol
24:59:800 (1,2,3,4,5) - the way these partly ignore the claps on white ticks by ignoring the white tick in 25:00:800 - might go bad with 25:01:133 (1,2,3,4,5,6,7,8,9,10) - where you map all of them and have finishes on them
25:20:800 (4) - just saying that this is close to hp bar and you barely every do that so
25:23:800 - just saying that starting here you could do 2 bar ncing because this part is slow?

Rhythm & Placement & Snapping

00:10:404 (2) - would prefer a 1/2 slider with a doublet in end
00:33:615 (3) - the rhythm from 00:31:089 (3,4) - would provide more appropriate feedback for players
00:42:299 (3) - rhythm thing about this one skipping a thing you put finishes on in prev section
00:44:510 (2) - circles for reasons concerning sliderend being passive for strong sound
00:52:404 (3) - uhhh at least a rhythm like 00:43:562 (3,4) - would be more appropriate imo
00:57:457 (3,4,5) - replacing these with 2 1/2 sliders would be fitting the held down sounds, on the contrary you could make 00:56:825 (1,2) - circles
01:09:931 - |: also not mapping it destroys your hitsound pattern with 01:07:562 (3,4) - I really want to keep this pattern ;_;
01:25:878 - rhythm for this part is a bit dodgy but i think pishi talks about rhythm so i ignore that
02:04:404 (4,5) - lol for snap
02:55:247 (5,6,7) - lol for snap
04:20:194 (1) - also this makes you skip things with finishes everywhere else so i don't like it for that reason
04:39:457 (3,5) - ewww overlap
04:59:668 (3,6) - idk if hitburst or either 04:59:510 (2,3) - overlap the repeat arrow too much?
05:05:036 - 2 green lines, what does one of them do
05:52:404 (1,3) - unnecessary overlap imo
06:12:615 (1) - ?? why not end it in 06:12:931 - or put a circle there idk since you have claps on 1 and 3 you should put one on that
06:43:134 - the bpm changes around here and 06:45:908 - here sound off (halp pishi)
07:12:176 (7,8) - lol
08:43:034 - noo for clap on sliderend ): i want to click
09:28:034 (1) - ehm you followed other sounds for the whole thing and that makes this look a bit unfitting
10:16:369 - pretty sure the bpm also changes here, but irrelevant cuz spinner but all other breaks are timed so idk
11:20:914 (6,1) - not my taste to overlap these so much
10:09:391 (1) - lol
14:47:648 (4,5,6,1) - this played really unintuitively due to 1/3 spacing being so high
16:13:777 (2,3,1) - might be just me but you could arrange them in a less "messy" manner like everywhere else
17:40:252 (9,1,1) - 911 confirmed, but why
18:13:377 (3,4,5) - even your hitsounding suggests some other kind of pattern to be more straightforward here (aka having claps clickable pleasdhfjkl;) I really like the pattern at the moment, no changes
18:29:877 (4,5,6,7,8,9,10,11) - this made me laugh Added a 1/8 slider for the 1/2 of the stream
18:51:377 (1) - .... nooo you miss the thing on the white tick D: The rythm with 3/4 is more emphasized imo
19:40:752 (3) - uhh yea this one is not any different than any place in the music here so why skipping the white tick
19:56:252 (3) - u failed the ds
20:08:877 (4,1) - overlap is so easy to avoid here D:
20:57:547 (2,3) - guitar is strong here, i don't really get why you'd do that rhythm
21:27:047 (3) - so closely overlapping :/
21:29:547 (2) - guitar is on big white, big white is on sliderend..,
21:32:880 (4) - you even did rhythm differently in 21:32:213 (2,3) -
21:33:547 - , 21:33:713 - should be objects with more impact
21:35:713 (6) - for whatever reason i think guitar plays on 1/3 tick in 21:35:935 - so sliderend should go there What ? I don't find this :o
22:03:703 (1,2,3,4) - strongest part in combo but weakest impact objects with lower spacing, is a bit of an anticlimax imo
22:18:703 - would move sv change to over here so that it's not so easy to misread 22:18:369 (6) - as being slower
22:33:703 (4,5) - compared to other instances of this pattern the left movement is quite big in this one , while i think zig zag would do as well
22:34:286 (7,4) - just been wondering why these don't match the streamspacing for this part (i like 22:42:286 (9) - more)
22:34:870 (3) - the hold sound even ends on the white tick though, and you miss a clap thing by skiipping it so please don't
22:45:703 - why do you skip that thing, i think this thing is important
22:51:703 (1) - do you know why this feels weird, I don't think it feels weird =/
-> there's a sound in 22:52:286 - which you skipped
and 22:52:453 (3) - is not nearly as strong as 22:52:370 - so i would delete it and crtl+g 22:52:536 (3,4) - the rhythm of this so that the finish is on the sliderhead and not the tail
or go all circles instead of slider
22:57:536 (2) - would not skip white tick either
23:53:141 - the 180 bpm red line should be moved to somewhere around here because that's where the next part actually starts ...? Nope, I think it's fine at the moment
24:02:133 - you should like really map this sound because unlike 23:56:467 (3,1) - the strong sound is on the white tick D:
24:29:800 (3) - you mapped that with circles or 1/2 sliders and now you put a 3/4 slider over it... It follow the kind of drums
24:31:133 (4) - idk this feels overdone because you skip this sound in most other cases
24:38:467 (1,2,3,4) - why aren't you mapping the 1/4 sounds here as you do in 24:39:800 (1,2,3,4,5,6,7,8,9,10) - , would make more sense to me Because I wanted the end to be a stream, and not this part
this is also possible
24:46:911 (2,3) - + 24:48:244 (2,3) - would use a slider instead because based on how you did streams in like 23 min of this map these could easily be also read as 1/4 which might not be what you want also these are the only 2 instances where you use that in this song so sliders are safer
24:54:300 - judging by what you mapped before it would be wise to add an object
24:54:967 - similar to 24:53:633 (2) - in sound so
24:55:633 - same
24:56:911 (4,5) - why is this 1/3, you just did it differently in 24:56:300 (2) - so doing the same here fits better imo
25:03:050 (3) - shouldn't this sound end in 25:03:133 - ?? would make sense to add a circle in 25:03:300 - then
or just ignore it and do the same as 25:08:133 (2,3,4) - ...?
25:09:800 - why no triplet on sliderhead D: Cause it's kind of overmapped =/
25:11:383 (6,7) - the way 6 overlaps nearly the whole slider is a bit uhhh
25:17:883 (4) - sound unnecessary imo (not by hitsounding, but i also think a circle is too muchi mpact for the faint sound here)
25:28:550 (2,3) - lol. falsely put on 1/4
25:29:717 - object? (hint: don't take a slider / spinner) Hum... A chair ? /me runs
25:33:133 (1) - why not same rhythm as 25:32:467 (3,4) - would be more intuitive
25:33:133 (1) - rhythm should be similar to 25:32:467 (3) - imo because it is like really the same, also a circle on sliderend would fit it music better
25:39:133 (3,4) - ok now i don't understand why you don't do 3/4 slider like 25:38:467 (1,2) - which would have more impact...?
25:43:717 - could avoid skipping this beat by using a 1/4 slider for 25:43:633 (9) - maybe
25:48:383 (4) - doing this and then 25:50:716 (2,3) - is a bit inconsistent in itself imo
26:01:716 (4) - why is this longer than ^
because of that 26:03:133 (3) - feels super weird
26:04:633 (3,4,5) - what the heck happened to streamspacing

I'LL CONTINUE LATER X.x


Things I spammed pishi IRC

2014-12-18 00:07 Okoratu: 19:14:127 (5) - should rotate for transition reasons I think it's fine atm
2014-12-18 00:07 Okoratu: 19:16:877 (3) - somehow circles because did that everywhere else yes
2014-12-18 00:08 Okoratu: 19:18:877 (3,4,5) - crtl+g rhythm so that 19:19:377 (1,2,3) - is less surprising
2014-12-18 00:08 Okoratu: 19:21:627 (2,3,4,5) - personally disagree with rhythm here once more because hitsound wise focus is on 19:21:877 (4) -
2014-12-18 00:09 Okoratu: 19:23:377 (1,2,3) - this looks somewhat not that neat
2014-12-18 00:09 Okoratu: 19:27:127 (4) - circles for considerably loud bg instrument
2014-12-18 00:10 Okoratu: 19:28:127 (5) - crtl+g maybe, having 2 sliders into the same direction plays weirdly after having circular flows all over the place
2014-12-18 00:10 Okoratu: 19:30:127 (3) - this would be perfect for tirangle, did it in 19:26:002 (4,5,6) - already so
2014-12-18 00:11 Okoratu: 19:31:627 (2,3) - slider
2014-12-18 00:11 Okoratu: 19:31:877 (4,5) - more circles because focus is on these
2014-12-18 00:12 Okoratu: 19:33:564 (2,3,4,5,6,7,8) - simplify please, the whole rest of this part is simplified but not this, which is really offputting and causes random spam because unexpected jumps and triplets for no reason because they are more simple in other cases
2014-12-18 00:12 Okoratu: 19:37:127 (5) - didn't flow too well
2014-12-18 00:13 Okoratu: due to sharp edges
2014-12-18 00:13 Okoratu: 19:40:752 (3) - skipping white tick not only destroys hitsounding but also feels very weird while playing
2014-12-18 00:14 Okoratu: 19:46:252 - whistle on here cuz it's same as 19:44:127 (4,5) - , would recommend mapping with circles as well
2014-12-18 00:15 Okoratu: 19:50:127 (4) - circles because that would fit everything else
2014-12-18 00:16 Okoratu: 19:50:627 (2,3) - slider, 19:51:127 (5) - circles
2014-12-18 00:16 Okoratu: 19:56:377 (4,1) - not a fan of overlapping with the repeat of that slider
2014-12-18 00:18 Okoratu: 20:03:377 (1) - pls have it end on red tick in 20:03:752 - would be more straight forward when overmapping because 240 bpm 1/2 is easier to comprehend than 240 1/4 for no reason
2014-12-18 00:18 Okoratu: 20:04:377 - should maybe gradually increase SV for for 20:04:377 (4,5) - to have the transition between these parts be not like a punch in the face
2014-12-18 00:19 Okoratu: 20:10:627 (2) - why extending
2014-12-18 00:20 Okoratu: btw offset for this part sounds early...?
2014-12-18 00:21 Okoratu: +10ish sounds a lot better...
2014-12-18 00:22 Okoratu: 20:08:752 (3) - space could be less cruel
2014-12-18 00:23 Okoratu: 20:24:377 (1,2,3,4,5,6,7,8) - come all of a sudden and don't play that neat, would replace at least one of stacks with a slider and would do a pattern with more movement with rest



Opinions:
Get some mods aimed at the sb only Idk if xgor's post alone is sufficient, there are some things in there which look a bit weird (aka the text flying through screen could actually be flying through whole screen in the very end, and not just get halfway out of it starting in 26:11:466 - etc...),
you also don't seem to disable the Background in the storyboard in places where you have a custom background in front of it which makes some instant free sb load and all that stuff
one additional mod only focusing on hitsounds would also be good
i mentioned rhythms mostly but i saw a lot other things which could be more polished, honestly, aka general blanket stuff

whatever because I went through this thing again today I wrote down some blankets which could be more neat because you seem to like blankets overall
00:44:825 (3,5) -
01:04:404 (1,3) -
01:20:510 (6,1) -
01:43:247 (4,1) -
01:44:036 (2,3) -
02:03:141 (3,4) -
02:15:457 (3,4) -
02:38:825 (7,3) -
03:46:089 (1,2) -
03:54:615 (6,7) -
04:33:457 (3,4) -
04:55:404 (9,1) -
05:00:615 (1,2) -
05:10:089 (5,6) -
06:05:825 (5,6) -
06:17:036 (5,6) - ye i know the blanket to 7 is ok but 5, 6 are the objects which are visible
06:20:668 (4,6) -
07:03:605 (4,1) -
07:05:748 (1,2) -
07:59:319 (2,5) -
08:19:319 (6,1) -
08:28:891 (3,1) - since you want to have them stack you need to change both slidershapes in order to do that, if you want to
08:39:176 (3,4) -
11:12:614 (3,4,1) -
11:51:214 (3,4) -
12:13:614 (3,4) -
12:25:014 (5,6) -
12:58:814 (6,1) -
14:23:203 (2,3) -
14:40:648 (3,4) -
14:43:315 (3,4) -
14:50:648 (1,2) -
14:53:314 (1,2) -
15:15:277 (4,1) -
16:17:677 (5,1) -
18:42:252 (5,1) -
21:03:047 (3,4) -
21:27:047 (3,4) -
21:18:380 (1,3) -
21:30:047 (3,4) - lol
21:31:547 (6,1) -
23:59:800 (1,2) -
24:05:800 (2,3) -
24:11:133 (4,5,6) - uhhh
25:34:467 (1,2) -
25:53:466 (2,3) -


Please note that none of this mod is intended to be rude, I'm seriously just trying to help avoiding a stupid disqualification |:

Edit: yes
Thank you soooooo much for the mod <3

@CDFA I finnaly found the problem with the clap (which wasn't really snapped to the song) \:D/

EDIT : Everything applyed. Thank you pishifat, Okoratu and KyleDinny <3333333
Winek
kenterz se fait aggresser de mod
Birdy
Here we go.

[Rhythm mod]
(might do a pattern/design + playability/flow mod tomorrow, though it's mainly fine by me - I'll consider)
00:01:562 (2) - Could be shortened by 1/4 to have the horn sound at the current end clickable.
01:02:194 (2,3) - Would fit the synth better if the circle was before the slider.
01:04:720 (2,3) - ^
02:59:668 (4,5) - A slider would fit here instead of two circles.
03:04:720 (4,5) - ^
03:54:615 (6,7) - Should be just a normal stream instead.
04:17:668 (1,2) - These could be 1/4 sliders to match better the hectic synth arpeggio thing going on.
04:23:036 (2,3) - ^
04:30:299 (1,2,3,4,5,6) - It's weird that you're jumping between the arpeggio thing and the main melody here. This part feels so oddly empty compared to everything before and after.
04:41:036 (4,5) - Could be three circles. Leaving the 1/2 hit after the snare without a clicked object is quite odd IMO.
04:50:510 (1,2,3,4) - I like slider patterns, but this ignores lots of stuff going on in the background. Extending (2) by 1/4 and dividing (3) and (4) into two circles each would fit.
06:16:404 (1,2,3,4,5) - I'm sure you could leave out this stream and map something to the music. I hear no 1/4s.
07:47:319 (2) - Should be a single circle.
07:49:034 (2) - ^
08:12:605 (1,2,3) - Snap the ends to 1/3 (like how (4) already is snapped).
08:35:748 (3) - Remove the repeat and add a circle to the current end. Would fit the synth better, again.
08:39:176 (3,4) - Nah. Either shorten (3) and put (4) where it currently ends, or replace (4) with a single circle at its current ending point.
09:12:605 (1) - Shorten by 1/4 and add a circle to the end. The clap should be its own hit object.
09:19:891 (2) - ^ Similar stuff, except with piano instead of clap.
09:29:748 (1) - ^
10:56:014 (5) - Would be better if it was divided into a 3/4 and 1/2 slider.
10:56:714 - Also this small synth sound maybe could use an extra circle.
11:02:414 (1) - Shorten by 1/2 and add a circle to the end to match both the synth and the beat better.
11:09:414 (4) - Divide into two circles. The current end is on an important kick that should be clicked.
11:12:614 (3) the section starting from here - Sure, it follows that odd synth, but I find this tricky. I'll assume it's fine, though, because I can't see anyone else complain about this.
12:41:614 (1) - Remove the repeat and add a circle to the current end. Important section start and should really not have the first new object 1/4 later.
12:55:014 (3) - Make it like 12:55:814 (6)
15:09:577 (1) - Should shorten by 1/2 or 1/4 and add a circle to the current end.
15:40:777 (1,2,3,4) - IMO this place sounds like a suitable place for 1/2 slider jumps. This is not bad either, though.
15:46:777 (1) - Most likely an unrankable slider shape due to the unpredictable slider track.
16:39:577 (1,2,3,4,5,6,7,8,1,2) - Shorten the sliders by 1/4 and start the streams 1/4 earlier.
17:16:777 (1,2) - https://puu.sh/enaE7/c1a4f04434.png
17:18:877 (3) - Most likely an unrankable slider shape due to the unpredictable slider track.
17:38:377 (1,2,3,4,5,6,7) - All the slider starts and ends should have their own circles instead. Important notes are being "sliderended".
17:44:377 (1) - Could be shortened by 1/4 and add a circle to the current end.
17:52:377 (1) - ^
17:56:377 (1) - Again, separate to two circles.
17:57:377 (5) - Shorten by 1/2 and add a circle to the current end.
19:43:012 (4) - Replace with 2 or 3 circles (leave the middle one out if you want to).
19:56:387 (4) - Remove the repeat and add a circle to the current end. Also the next object would work better as 2 circles.
19:58:387 (4) - ^
21:17:380 (4) - Shorten by 1/4 and add a circle to the current end.
22:07:713 (1) - Should be two circles instead.
24:15:800 (1,2,3,4,1) - All the sliders should be shortened by 1/2 and add new circles to the current ends.
24:46:467 (1) - Shorten by 1/3, start the next slider here, and add a repeat to that slider.
24:48:133 (1) - ^
25:17:967 (4,5) - The slider should be after the circle because the finish should be on the slider start instead of the slider end.
25:30:467 (1) - Shorten by 1/2 and add a circle to the current end.
Topic Starter
AruOtta

Static Noise Bird wrote:

Here we go.

[Rhythm mod]
(might do a pattern/design + playability/flow mod tomorrow, though it's mainly fine by me - I'll consider)
00:01:562 (2) - Could be shortened by 1/4 to have the horn sound at the current end clickable.
01:02:194 (2,3) - Would fit the synth better if the circle was before the slider. I want to click the finish too, so I made it with 3 cirlces
01:04:720 (2,3) - ^
02:59:668 (4,5) - A slider would fit here instead of two circles.
03:04:720 (4,5) - ^
03:54:615 (6,7) - Should be just a normal stream instead.
04:17:668 (1,2) - These could be 1/4 sliders to match better the hectic synth arpeggio thing going on.
04:23:036 (2,3) - ^
04:30:299 (1,2,3,4,5,6) - It's weird that you're jumping between the arpeggio thing and the main melody here. This part feels so oddly empty compared to everything before and after.
04:41:036 (4,5) - Could be three circles. Leaving the 1/2 hit after the snare without a clicked object is quite odd IMO.
04:50:510 (1,2,3,4) - I like slider patterns, but this ignores lots of stuff going on in the background. Extending (2) by 1/4 and dividing (3) and (4) into two circles each would fit.
06:16:404 (1,2,3,4,5) - I'm sure you could leave out this stream and map something to the music. I hear no 1/4s.
07:47:319 (2) - Should be a single circle.
07:49:034 (2) - ^
08:12:605 (1,2,3) - Snap the ends to 1/3 (like how (4) already is snapped). I remember someone said me it was wrong, but I don't know who... Btw fixed
08:35:748 (3) - Remove the repeat and add a circle to the current end. Would fit the synth better, again.
08:39:176 (3,4) - Nah. Either shorten (3) and put (4) where it currently ends, or replace (4) with a single circle at its current ending point.
09:12:605 (1) - Shorten by 1/4 and add a circle to the end. The clap should be its own hit object.
09:19:891 (2) - ^ Similar stuff, except with piano instead of clap.
09:29:748 (1) - ^
10:56:014 (5) - Would be better if it was divided into a 3/4 and 1/2 slider.
10:56:714 - Also this small synth sound maybe could use an extra circle.
11:02:414 (1) - Shorten by 1/2 and add a circle to the end to match both the synth and the beat better.
11:09:414 (4) - Divide into two circles. The current end is on an important kick that should be clicked.
11:12:614 (3) the section starting from here - Sure, it follows that odd synth, but I find this tricky. I'll assume it's fine, though, because I can't see anyone else complain about this. This song is very special about this (especially when you listen to the original version). So yeah no changes
12:41:614 (1) - Remove the repeat and add a circle to the current end. Important section start and should really not have the first new object 1/4 later.
12:55:014 (3) - Make it like 12:55:814 (6)
15:09:577 (1) - Should shorten by 1/2 or 1/4 and add a circle to the current end.
15:40:777 (1,2,3,4) - IMO this place sounds like a suitable place for 1/2 slider jumps. This is not bad either, though. No changes
15:46:777 (1) - Most likely an unrankable slider shape due to the unpredictable slider track.
16:39:577 (1,2,3,4,5,6,7,8,1,2) - Shorten the sliders by 1/4 and start the streams 1/4 earlier.
17:16:777 (1,2) - https://puu.sh/enaE7/c1a4f04434.png
17:18:877 (3) - Most likely an unrankable slider shape due to the unpredictable slider track.
17:38:377 (1,2,3,4,5,6,7) - All the slider starts and ends should have their own circles instead. Important notes are being "sliderended".
17:44:377 (1) - Could be shortened by 1/4 and add a circle to the current end.
17:52:377 (1) - ^
17:56:377 (1) - Again, separate to two circles.
17:57:377 (5) - Shorten by 1/2 and add a circle to the current end.
19:43:012 (4) - Replace with 2 or 3 circles (leave the middle one out if you want to).
19:56:387 (4) - Remove the repeat and add a circle to the current end. Also the next object would work better as 2 circles.
19:58:387 (4) - ^
21:17:380 (4) - Shorten by 1/4 and add a circle to the current end.
22:07:713 (1) - Should be two circles instead.
24:15:800 (1,2,3,4,1) - All the sliders should be shortened by 1/2 and add new circles to the current ends.
24:46:467 (1) - Shorten by 1/3, start the next slider here, and add a repeat to that slider.
24:48:133 (1) - ^
25:17:967 (4,5) - The slider should be after the circle because the finish should be on the slider start instead of the slider end.
25:30:467 (1) - Shorten by 1/2 and add a circle to the current end.
Thank youuuuu <33333
Kin
Peut être qu'un jour dans un élan à la Kurai, je la modderais D:
Razorflamekun
Wow, very nice job! I was thinking about doing my own map for this song, and now I don't have to :)
Okoratu
that's like ultra lazy but
ReallyFastCat
~(^w^ )~ ~( ^w^)~

[Storyboard]
- There are two .osb files in the folder, delete the one that's not used
- "Black.png" is unused, delete it
06:56:962 - uhhhhhhhhhhhhhhhhhhhhhhh
08:29:748 - This flash doesn't really fit. I'd just remove it, but making it less strong would also work
10:09:417 - The flashes from here to 10:17:627 seem too strong to me, I'd only fade them to ~0.6 opacity instead of 1.
11:05:614 - The first flash here is missing the background, but the others have it
11:48:814 - It would be better if the two times the background appears would be different. Here's a suggestion:
Sprite,Foreground,Centre,"SB/Unown.jpg",320,240
F,0,708814,,1
S,0,708814,,0.5602051
R,0,708814,,0.1575391
F,0,710414,,0
F,0,715214,,1
S,0,715214,,0.62
R,0,715214,,-0.1575391
F,0,716814,,0
13:13:614 - Another suggestion: It would be cool if the background would slowly zoom in during this part, like this:
Sprite,Foreground,Centre,"SB/Ghost.png",320,240
S,0,793614,820814,0.9277949,1
F,0,793614,794814,0,1
F,0,794814,819214,1,0.9991667
F,0,819214,820814,0.9991667,0
15:34:777 - Add a flash here
19:42:387 - Don't dim this that much, it's too sudden. ~0.6 opacity should work better
26:08:133 - This would look better with a bit of movement:
Sprite,Foreground,Centre,"SB/Thanks for playing 3.png",320,240
M,0,1568133,1571466,210,108,216,104
S,0,1568133,,0.8030769
F,0,1568133,1568800,0,1
F,0,1570800,1571466,1,0
(I also left it onscreen a little bit longer, which feels better to me, and removed an unnecessary command here)


That was the first "real" storyboard mod I ever did, hope it was helpful :3
Just some minor things about the map itself now:

[Marathon]
06:08:352 (5,6,7) - Make these a straight line
08:08:105 (2,3,4) - Move (4) one grid down
08:15:891 (6,2) - Blanket can be improved
12:40:314 (6,1) - ^
14:11:315 (3,4,5,6,1) - Flow is kind of weird here. Swap (4) and (6) maybe?
14:40:648 (3,4) - Make it more like this: http://puu.sh/fJyk3/30b83473d4.jpg (looks a bit better)
15:42:877 (5,1) - blanket
17:38:627 (2,3,4) - um, what happened to the spacing here? o.O
19:58:262 (3,4) - blankeeeet
21:01:713 (4,5,1) - (4) and (1) are pretty close together here, moving (4) to x240 y221 would work better
22:18:703 - Unsnapped green line
23:20:801 - Are the two green lines here intentional? Why does the volume change to 30% and then to 40% 9ms after?
25:21:133 - This is the last section of the map, so killing players with a long stream like this would be pretty frustrating (I usually lose close to all my health there, which doesn't really happen anywhere else in the map). I'd just add a reverse slider at 25:22:467 (and then either another one or a short stream after it)


Phew, that took me a while, and I didn't even find that much x.x

I really wanna see this map ranked, I've already been lurking the process for a while. I wonder when it will happen...
Anyways, good luck with the map and have some stars! ^o^
meii18
Happy Birthday map and Happy Valentine's Day :3
Topic Starter
AruOtta

ReallyFastCat wrote:

~(^w^ )~ ~( ^w^)~

[Storyboard]
- There are two .osb files in the folder, delete the one that's not used
- "Black.png" is unused, delete it All fixed
06:56:962 - uhhhhhhhhhhhhhhhhhhhhhhh That fail
08:29:748 - This flash doesn't really fit. I'd just remove it, but making it less strong would also work
10:09:417 - The flashes from here to 10:17:627 seem too strong to me, I'd only fade them to ~0.6 opacity instead of 1. I can't change because it sucks, so no changes ;w;
11:05:614 - The first flash here is missing the background, but the others have it
11:48:814 - It would be better if the two times the background appears would be different. Here's a suggestion:
Sprite,Foreground,Centre,"SB/Unown.jpg",320,240
F,0,708814,,1
S,0,708814,,0.5602051
R,0,708814,,0.1575391
F,0,710414,,0
F,0,715214,,1
S,0,715214,,0.62
R,0,715214,,-0.1575391
F,0,716814,,0
13:13:614 - Another suggestion: It would be cool if the background would slowly zoom in during this part, like this:
Sprite,Foreground,Centre,"SB/Ghost.png",320,240
S,0,793614,820814,0.9277949,1
F,0,793614,794814,0,1
F,0,794814,819214,1,0.9991667
F,0,819214,820814,0.9991667,0
15:34:777 - Add a flash here
19:42:387 - Don't dim this that much, it's too sudden. ~0.6 opacity should work better
26:08:133 - This would look better with a bit of movement:
Sprite,Foreground,Centre,"SB/Thanks for playing 3.png",320,240
M,0,1568133,1571466,210,108,216,104
S,0,1568133,,0.8030769
F,0,1568133,1568800,0,1
F,0,1570800,1571466,1,0
(I also left it onscreen a little bit longer, which feels better to me, and removed an unnecessary command here)


That was the first "real" storyboard mod I ever did, hope it was helpful :3
Just some minor things about the map itself now:

[Marathon]
06:08:352 (5,6,7) - Make these a straight line
08:08:105 (2,3,4) - Move (4) one grid down
08:15:891 (6,2) - Blanket can be improved
12:40:314 (6,1) - ^
14:11:315 (3,4,5,6,1) - Flow is kind of weird here. Swap (4) and (6) maybe?
14:40:648 (3,4) - Make it more like this: http://puu.sh/fJyk3/30b83473d4.jpg (looks a bit better)
15:42:877 (5,1) - blanket
17:38:627 (2,3,4) - um, what happened to the spacing here? o.O
19:58:262 (3,4) - blankeeeet
21:01:713 (4,5,1) - (4) and (1) are pretty close together here, moving (4) to x240 y221 would work better
22:18:703 - Unsnapped green line
23:20:801 - Are the two green lines here intentional? Why does the volume change to 30% and then to 40% 9ms after?
25:21:133 - This is the last section of the map, so killing players with a long stream like this would be pretty frustrating (I usually lose close to all my health there, which doesn't really happen anywhere else in the map). I'd just add a reverse slider at 25:22:467 (and then either another one or a short stream after it)


Phew, that took me a while, and I didn't even find that much x.x

I really wanna see this map ranked, I've already been lurking the process for a while. I wonder when it will happen...
Anyways, good luck with the map and have some stars! ^o^
Everything fixed (except when I said no)

Thank you for this mod, that was kind of helpful (especially for the stream, I didn't notice it ;w;)
I'm going to finish the little 240BPM part remap, then I'll try to bubble it :3

Edit : WTF 10 stars o.o
Topic Starter
AruOtta
plz... ;_;
HeatKai
Requesting for this to revive.
Spectator

HeatKai wrote:

Requesting for this to revive.
Topic Starter
AruOtta
How to find mods ?
pkhg
u dont need mods 8)
Topic Starter
AruOtta
How to find BNs ?
John Cena
After careful consideration I have come to a conclusion.
This right here is not a map nor is it a marathon.

Playing this was a journey.

I really want to say thank you for giving me this adventure to experience. It is unlike any other maps I've played so far and the duration of 26 minutes was hardly felt. I truly enjoyed this and can easily say it was the best map I've ever played in my life. :)
Topic Starter
AruOtta

Stroxx wrote:

After careful consideration I have come to a conclusion.
This right here is not a map nor is it a marathon.

Playing this was a journey.

I really want to say thank you for giving me this adventure to experience. It is unlike any other maps I've played so far and the duration of 26 minutes was hardly felt. I truly enjoyed this and can easily say it was the best map I've ever played in my life. :)

Wow... Thank you so much :3
I'd really like to rank it, but I know I won't find any BN... Sorry
RoofToilet1107
Looks pretty cool, I hope it gets ranked! I'd love to see a pro like Zak or a world champ like Spectator torture themself with a full half hour long playthrough of this. ;)
Aleycks
Like seriously, how is this still not approved ?
Topic Starter
AruOtta
Let's try...
jonathanlfj
played through the map, didn't see any playability issues so it should be good to go after you fix these minor things:

09:21:176 - hitsounding in this section is too quiet, i advise you to keep it at 20% and raise the existing 20% sections to 25%
22:18:703 - green line snap to 22:18:712
23:20:810 - green line snap to 23:20:801

(almost failed at the 240bpm section lol totally didnt see that one coming)
no kd
Topic Starter
AruOtta

jonathanlfj wrote:

played through the map, didn't see any playability issues so it should be good to go after you fix these minor things:

09:21:176 - hitsounding in this section is too quiet, i advise you to keep it at 20% and raise the existing 20% sections to 25%
22:18:703 - green line snap to 22:18:712
23:20:810 - green line snap to 23:20:801

(almost failed at the 240bpm section lol totally didnt see that one coming)
no kd
Everything fixed
Thanks for the check :3
jonathanlfj
alright lets get rolling again
#1
Topic Starter
AruOtta

jonathanlfj wrote:

alright lets get rolling again
#1
<33333333
-Zeraora
It's happening :D

Good luck!
D e s
hypeeeee
Secretpipe
Be kind with me next time.

#2~
Topic Starter
AruOtta

Secretpipe wrote:

Be kind with me next time.

#2~
Thank you so much for what you did Secretpipe <3
HeatKai
All the best ;)
Yuii-
I just want to confirm a couple of things:

[Storyboarding]

white_1 18:07:887 -
white_2 18:07:887 -
white_3 18:07:887 -
white_4 18:07:762 -
white_5 18:07:418 -
white_6 18:07:418 -
white_7 18:07:418 -

Some elements seem to be unused... or I am drunk.

Aaaand confirming metadata: http://kumikyoku.rintaun.net/wiki/Medley_of_Pokemon

(btw, what do you think about adding all those songs into tags? I think you will need them)


Good luck o/
Topic Starter
AruOtta

Yuii- wrote:

I just want to confirm a couple of things:

[Storyboarding]

white_1 18:07:887 -
white_2 18:07:887 -
white_3 18:07:887 -
white_4 18:07:762 -
white_5 18:07:418 -
white_6 18:07:418 -
white_7 18:07:418 -

Some elements seem to be unused... or I am drunk.

Aaaand confirming metadata: http://kumikyoku.rintaun.net/wiki/Medley_of_Pokemon

(btw, what do you think about adding all those songs into tags? I think you will need them)


Good luck o/
The "white_x" are used to make an animation for "white_", and I didn't use any "white_x" in the storyboard =/ (there's only the "wuite_" at the moment you noticed)

And I think it's a bit useless to have all the titles in the tags, and people who find something like "city" will find it and not what they want to search for

Thanks for the check <3
Yuii-
What's then? haha
Okoratu
that's 2 different files,
one is an animation used as white_
and the other one is a white screen used as White

at least assuming it's done properly lol
Topic Starter
AruOtta

Yuii- wrote:

What's then? haha
"White" is used for the flashes, "white_" is an animation. And I need the files "white_1/2/3/4/5/6/7" in the folder to make this animation :3
Yuii-
Alright, this seems perfect, I've checked everything and seems fine, soooo good luck o/
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