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hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs-

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Topic Starter
AruOtta
This beatmap was submitted using in-game submission on vendredi 17 février 2017 at 22:50:21

Artist: hapi
Title: THE MEDLEY OF POKEMON RGBY+GSC -3PBs-
Source: Pokémon
Tags: remix red green blue gold silver crystal vocaloid master ntd03 golden sun pikachu raichu pichu nintendo gamefreak gb gba hapinano
BPM: 190
Filesize: 28726kb
Play Time: 21:39
Difficulties Available:
  1. Marathon (5,33 stars, 4929 notes)
Download: hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs-
Information: Scores/Beatmap Listing
---------------
FOR APPROVAL

#1 by Bonsai
#2 by jonathanlfj

by Battle


Track List
01 - Overture
02 - And the Legend started
03 - The lab watches POK?MON's healthy life from morning till night
04 - home, white home
05 - Monster Surprised you
06 - Big Money, Big Prizes!!
07 - Nice to meat you
08 - Energetic today, "COFFEE MILK" is tasty
09 - Almost Religious Blue Blue
10 - 838861G
11 - Bike, Biker's EAST
12 - Bike, Biker's WEST
13 - Beak tea
14 - Don't recommend passing that to the amateur
15 - Answer to life, the universe and everything
16 - Cause it's special, I'll choose this red town!!
17 - What's a Yadon tail's? delicious?
18 - Shingen-mochi by Kikyo-ya
19 - It's my G-BALL
20 - Can't capture corbicula
21 - Recovery if only stays !!!
22 - SLEPPY feat. VOCALOID2 sisters
23 - O.T.K.M. (not O.S.S.M.)
24 - Variety crags
25 - Only the part of the start is difficult
26 - Rice gruel, horse
27 - UNKNOWN Ver.1
28 - UNKNOWN Ver.2
29 - Connection reset by peer
30 - Cardboard box from Rocket Compagny in Miyagi
31 - 28 of depression words
32 - Attack of the killer "CLASS-8"
33 - I'll take Wild POK?MON, even if I have to dying for it!
34 - BATTLE OF FUGITIVE
35 - Your POK?MON is mine, my POK?MON is mine too.
36 - The ugliest person is you!
37 - R.C members stolen something precious POK?MON
38 - Rocky Horror Win
39 - ALL YOU GYM ARE BLONG TO US
40 - FINNALY DIE, AND GOOD BYE
41 - I'm getting "POK?MON MASTER" once the battle is over
42 - A match is the end there if I give it up
43 - the CHANCE was waiting for a long long time....MUST K.O.!
44 - SHIRASE-LV-1000
45 - Who say, "Yellow rat is strong"?

46 - Don't cry till it's over

Thank you for listening !!
TO BE CONTINUED ?

Foreverends
!?
need collab!
Topic Starter
AruOtta

Foreverends wrote:

need collab!
I already made 50 % xD... Or maybe I'll make another diff. "Collab" =3

Thanks for star (/*-*)/
DenoisoGoiso
yay
Topic Starter
AruOtta

DenoisoGoiso wrote:

yay
٩( ᐛ )و
Topic Starter
AruOtta
Finnaly Finished =D

Now we need mods... ヽ(゚Д゚)ノ
Spectator
good luck to you <.<
Stefan
You mapped the whole song by yourself? (゚Д゚).............
Mismagius
This.

Is.

Amazing.


Good job. Call me for this map whenever you need.
DakeDekaane
Whoa, I can't promise a mod because my toaster dies with long maps, but take some support in star shape for now, the only thing I have to complain is about the usage of 3/4 sliders when they don't correspond, but overall a nice work /o/
Topic Starter
AruOtta

Spectator wrote:

good luck to you <.<
Thanks =3

Stefan wrote:

You mapped the whole song by yourself? (゚Д゚).............
Yes, I'm crazy っ(≖‿≖ っ) (btw you stole my smiley xD)

Blue Dragon wrote:

This.

Is.

Amazing.


Good job. Call me for this map whenever you need.
Wow thanks <3 I'll call you after some mods (If I find them)

DakeDekaane wrote:

Whoa, I can't promise a mod because my toaster dies with long maps, but take some support in star shape for now, the only thing I have to complain is about the usage of 3/4 sliders when they don't correspond, but overall a nice work /o/
Yay thanks you =3 (I know you don't like my 3/4 sliders, so I'll try to delete some of them =D)
Groumiezi
holy shit

good mapper

wow

mapping in 25+ minutes

even 2014 mapper more shitty gg

kenterz9 is not lazy

woooowww

good luck >.>
Topic Starter
AruOtta

Groumiezi wrote:

holy shit

good mapper

wow

mapping in 25+ minutes

even 2014 mapper more shitty gg

kenterz9 is not lazy

woooowww

good luck >.>
Wow

Such Thanks <3
Winek
Time for mod~
Sorry i got delayed by Crual Dap ;; Also, i prefered modding this approval map. The other map is like so ready for ranking, but you ain't got a mod here, so i'll mod this one.
(Yes, I'm modding the entire thingy.)

J'ai oublié de moddé en français, désolé xD
[General]
Add in source "Pokemon" at least other modder won't suck you for this.
Add some tags, like idk, pikachu, remix or whatever you want.

[Marathon]
Le HP Drain rate devrais être entre 4-5 due à la grande longeur de la map.
Quelque suggestion inutile pour toi ;>
00:14:814 - Pourquoi ne pas ajouter une note ici? Je crois bien que l'on entend quelque chose ici ~ Pourquoi ne pas la placer dessous la queue de 00:14:577 (3) ?
00:16:787 (2,3) - Here, it's around the same suggestion as upward. We clearly here 3 sound right? The sounds are at 00:16:945 , 00:17:024 and 00:17:103 . Actually the first beat isn't covered by any notes, so what about reducing the first slider and adding a note in the middle?
00:20:419 (2,4,2) - Actually sounds kind of weird. Place something else instead, like circles then 1/2 sliders? it's actaully because they start on red ticks.
00:30:366 (1,2) - Hehe, nazi. They kind of overlap, nu? :3
00:57:998 - You let a pause here, so why don't you let a blank space at 01:00:208 as well? constant thingy is important you know.
02:01:629 (4,5) - I have an idea since the actual sounds a bit weird. http://puu.sh/7hXV3/3325e7af9e.jpg Just add a reverse arrow to the first slider, remove the 2nd one, and add a circle wherever you'd like, maybe stacked?
02:33:366 (3) - Yes, again, this note sounds weird. Refer to my other mod about the slider sounding weird because starting on red tick.
02:48:524 (4) - Would sounds much better as a simple 1/2 slider.
02:49:471 (2) - Refer to slider starting on a red tick.
03:25:314 (3) - Would be more preferable as a 1/2 sliders, you know.
03:39:682 (6) - Try a better placement for this note? Kinda break the flow, you know. ( I hope i didn't move it accidentaly. )
06:06:840 (3,4,5) - This part again feels weird and kinda overmapped, reveiw it.
06:11:261 (6) - If it was me i'd remove the finish.
07:06:690 (3,4) - Try blanket those two notes to make prettier and avoid overlap? Same stuff for 07:06:690 (3,4,1,3) .
07:22:547 (4) - What about mmoving it around 1 or 2 grid up? It would avoid the overlap and makes it prettier.
07:31:976 (5) - The shape is weird. What about changing it?
08:00:476 (1,2,3,4,5,6) - I don,t really see the use of 1/4 here, it doesn't suit well.
08:07:547 (1,2) - Let me suggest you this: http://puu.sh/7hZQq/a81ee14df9.jpg I think it suits better. May i have the same suggestion to similar parts like 08:10:976 ?
08:13:547 (3,4) - Overlap isn't very pretty. What about reviewing it to make it more appealing?
08:13:654 (4,5) - It's kinda blanket fail, no?
08:12:690 (1) - From this note: Check all the following notes. They seems to be note snapped correctly, i think.
08:32:404 (3) - What about reducing this note of 1/4 tick to make it sound better?
08:36:690 (1,2,3) - I'll swear this part just feels weird
09:05:833 (1) - It's kinda bezier.
11:42:490 (1) - Try this shape http://puu.sh/7iqr4/7f10125a55.jpg
11:51:290 (3,4) - Shouldn't this part be a slider a bit like 11:44:890 (4)? Match more the little "cry" we hear.
11:58:490 (1) - `The 1/4 doesn't match very well, what about 1/2?
12:03:690 (2) - Maybe change shape, and even maybe convert to a 1/2. 'bout the same suggestion as upper. I think you should review the entire beatmap to see if there are anymore shape like these, you should change, yes.
13:06:490 (5) - In this little stream, this slider fits kinda bad, suggest you convert into stream or short 1/4 sliders.
14:10:063 (3) - That's kinda bezier, don't you think? Try a simple curve?
14:13:396 (1) - I really think you should change that shape ><
14:39:396 (3) - Same comment about bezier. I think you should review your beatmap cause i don't want to list them, (It can be quite insulting.) Try spotting bizarre shape and changing them to something else, simple curves, or even straight.
16:14:453 (1) - What about doing a 1/1 slider? Think it'll fit more the current rythm.
17:11:303 (3) - Think it would fits better as a 1/1.
17:11:303 (3,4,5) - Try blanketing these two notes?
21:00:431 (2,3) - Better blanket, maybe, that avoid overlap? :3
21:33:431 (5) - What about maybe.. Add a finish at the reverse arrow? The note feels too silencious.
21:35:098 (3) - The clap here feels weird, it's not constant, and it was a mistake right? ><
22:49:264 (2,3,4,5,6) - Think here you should have a constant 1/4 rythm to fits more the (drum) (?)
24:15:194 (3) - I'm not sure about this slider! Is it acceptable? ><
24:42:527 (6) - You should NC this note, like you did NC these two: 24:43:861 (1) and 24:45:194 (1) .

I'm done! I took around 4 hours to mod that. I'm sorry if my mod looks short or unuseful.
Hopes i helped you anyway ;)
Totally approve of this beatmap. Bat, Approve this please!
Aldwych
Nice job Kenterz! :D
Gl for approval
Topic Starter
AruOtta

Winek wrote:

Time for mod~
Sorry i got delayed by Crual Dap ;; Also, i prefered modding this approval map. The other map is like so ready for ranking, but you ain't got a mod here, so i'll mod this one.
(Yes, I'm modding the entire thingy.) OMG Thanks \:D/

J'ai oublié de moddé en français, désolé xD
[General]
Add in source "Pokemon" at least other modder won't suck you for this. Done
Add some tags, like idk, pikachu, remix or whatever you want. Also done

[Marathon]
Le HP Drain rate devrais être entre 4-5 due à la grande longeur de la map. 5 is good =3
Quelque suggestion inutile pour toi ;>
00:14:814 - Pourquoi ne pas ajouter une note ici? Je crois bien que l'on entend quelque chose ici ~ Pourquoi ne pas la placer dessous la queue de 00:14:577 (3) ? Je l'ai mise sur la tête de (4)
00:16:787 (2,3) - Here, it's around the same suggestion as upward. We clearly here 3 sound right? The sounds are at 00:16:945 , 00:17:024 and 00:17:103 . Actually the first beat isn't covered by any notes, so what about reducing the first slider and adding a note in the middle? Done =D
00:20:419 (2,4,2) - Actually sounds kind of weird. Place something else instead, like circles then 1/2 sliders? it's actaully because they start on red ticks. Done
00:30:366 (1,2) - Hehe, nazi. They kind of overlap, nu? :3 Yay xD Done
00:57:998 - You let a pause here, so why don't you let a blank space at 01:00:208 as well? constant thingy is important you know.Wynaut =D
02:01:629 (4,5) - I have an idea since the actual sounds a bit weird. http://puu.sh/7hXV3/3325e7af9e.jpg Just add a reverse arrow to the first slider, remove the 2nd one, and add a circle wherever you'd like, maybe stacked? Excellent idea =D
02:33:366 (3) - Yes, again, this note sounds weird. Refer to my other mod about the slider sounding weird because starting on red tick. Done
02:48:524 (4) - Would sounds much better as a simple 1/2 slider. Done
02:49:471 (2) - Refer to slider starting on a red tick. Done
03:25:314 (3) - Would be more preferable as a 1/2 sliders, you know. I made the 1/2 slider and added a circle in the blue tick after this slider =p
03:39:682 (6) - Try a better placement for this note? Kinda break the flow, you know. ( I hope i didn't move it accidentaly. ) Done x3
06:06:840 (3,4,5) - This part again feels weird and kinda overmapped, reveiw it. That's what I was thinking =3
06:11:261 (6) - If it was me i'd remove the finish. Done
07:06:690 (3,4) - Try blanket those two notes to make prettier and avoid overlap? Same stuff for 07:06:690 (3,4,1,3) .Done (I think xD)
07:22:547 (4) - What about mmoving it around 1 or 2 grid up? It would avoid the overlap and makes it prettier.Good Idea =D
07:31:976 (5) - The shape is weird. What about changing it? Done
08:00:476 (1,2,3,4,5,6) - I don,t really see the use of 1/4 here, it doesn't suit well. It follows the music
08:07:547 (1,2) - Let me suggest you this: http://puu.sh/7hZQq/a81ee14df9.jpg I think it suits better. May i have the same suggestion to similar parts like 08:10:976 ?Done
08:13:547 (3,4) - Overlap isn't very pretty. What about reviewing it to make it more appealing? But there's no overlap ? O_o
08:13:654 (4,5) - It's kinda blanket fail, no? Btw yes xD
08:12:690 (1) - From this note: Check all the following notes. They seems to be note snapped correctly, i think. Oh I didn't see that =3
08:32:404 (3) - What about reducing this note of 1/4 tick to make it sound better? I don't see what you mean... Done I think ? xD
08:36:690 (1,2,3) - I'll swear this part just feels weird Done
09:05:833 (1) - It's kinda bezier. Done
11:42:490 (1) - Try this shape http://puu.sh/7iqr4/7f10125a55.jpg I like your skin... Anyway, Done xD
11:51:290 (3,4) - Shouldn't this part be a slider a bit like 11:44:890 (4)? Match more the little "cry" we hear. Done but the curve of the slider is different
11:58:490 (1) - `The 1/4 doesn't match very well, what about 1/2? Wynaut =D
12:03:690 (2) - Maybe change shape, and even maybe convert to a 1/2. 'bout the same suggestion as upper. I think you should review the entire beatmap to see if there are anymore shape like these, you should change, yes. Done
13:06:490 (5) - In this little stream, this slider fits kinda bad, suggest you convert into stream or short 1/4 sliders. Done
14:10:063 (3) - That's kinda bezier, don't you think? Try a simple curve? Okay =p
14:13:396 (1) - I really think you should change that shape >< I changed it a little but, but I think it's not necessary, and also I love these kind of shape xD
14:39:396 (3) - Same comment about bezier. I think you should review your beatmap cause i don't want to list them, (It can be quite insulting.) Try spotting bizarre shape and changing them to something else, simple curves, or even straight.
16:14:453 (1) - What about doing a 1/1 slider? Think it'll fit more the current rythm. Same as above, I'm sorry but I don't want to remove them ='(
17:11:303 (3) - Think it would fits better as a 1/1. There's something in the music, that's why it's a 1/2 slider =3
17:11:303 (3,4,5) - Try blanketing these two notes? Done
21:00:431 (2,3) - Better blanket, maybe, that avoid overlap? :3 But... okay, Done xD
21:33:431 (5) - What about maybe.. Add a finish at the reverse arrow? The note feels too silencious. Great Idea =D
21:35:098 (3) - The clap here feels weird, it's not constant, and it was a mistake right? >< No, it's not a mistake xD I seems like this part : 21:13:098
22:49:264 (2,3,4,5,6) - Think here you should have a constant 1/4 rythm to fits more the (drum) (?) Done =D
24:15:194 (3) - I'm not sure about this slider! Is it acceptable? >< I think yes... If not, I'll see with a BAT, but for the moment, I leave it =3
24:42:527 (6) - You should NC this note, like you did NC these two: 24:43:861 (1) and 24:45:194 (1) .

I'm done! I took around 4 hours to mod that. I'm sorry if my mod looks short or unuseful.
Hopes i helped you anyway ;) Yes =D
Totally approve of this beatmap. Bat, Approve this please! YAAAAAY (btw I need more mods xD)
Thanks for the mod Winek =DDDDD

Aldwych wrote:

Nice job Kenterz! :D
Gl for approval
Thanks =3
Groumiezi
I sure on the 240 BPM Part is composed by t+pazolite, i don't know why

add it? =D

Edit : DAT TRAP AT 240 BPM shit
Topic Starter
AruOtta

Groumiezi wrote:

I sure on the 240 BPM Part is composed by t+pazolite, i don't know why

add it? =D

Edit : DAT TRAP AT 240 BPM shit
I searched but it's not write that the 240 BPM part is composed by t+...

So I can add it xD

And I know 240 BPM part is very hard... It's logical with the song =D
neonat
01:56:498 (2) - I think this note is not really necessary here, I think you should remove it
03:13:156 (6) - bring it closer to 03:13:314 (1)
04:11:340 - stream continues here
05:13:945 - you left out the note here
06:10:945end the slider here and add a note at 06:11:024
06:52:119 (1,2) - merge them to be one longer slider from 06:52:119 to 06:52:440 - I think this fits better as a starting for this part of the song, to allow people to get the feel of the new rhythm, so they can do the rest easily
07:04:654 (2,3) - swap positions, slider before circle
07:14:940 (2,3) - ^ because I feel the circle in front feels like an extra beat, but by switching, it sounds more natural
07:18:369 (2,3) - ^
07:46:011 (4) - start only at 07:46:119 instead, it is starting too early now, compared to the music
08:44:833 (4) - have this slider repeat once
12:43:390 (1,2) - replace this with 2 circles at 12:43:490 and 12:43:590 and move 12:43:790 (3) - to start at 12:43:690 so that there is a gap at 12:43:990
12:44:490 (8) - remove and move 12:44:590 (9) - to start at 12:44:490
12:45:090 (2) - remove one repeat and start 12:45:390 (3) - at 12:45:290
12:46:190 (9) - ^ start the slider on the white line, remove the circle
12:46:990 (5) - ^
12:47:790 (9) - ^
12:48:590 (5) - ^
12:49:390 (10) - ^
12:50:190 (2) - ^ This is starting the focus point 1/4 beat too late. It doesn't fit into it
12:50:990 (4) - ^ either swap their places if you want to keep the continuous stream or remove one circle. But for all, ensure slider starts on the white line
12:51:790 (6) - ^
12:53:390 (5) - slider starts on white line
12:54:190 (9) - ^
19:07:203 (3) - remove and add a note at 19:07:203 and move 19:07:453 (1) - to start at 19:07:328 and end at 19:07:578 and add a note at 19:07:703
25:44:861 (10) - object end is not snapped

The starting has many jumps/big spacing between 1//4 beat objects, which make it very easy to break combo, you might want to reduce that amount, or shorten the spacing for some.
Topic Starter
AruOtta

neonat wrote:

01:56:498 (2) - I think this note is not really necessary here, I think you should remove it
03:13:156 (6) - bring it closer to 03:13:314 (1)
04:11:340 - stream continues here
05:13:945 - you left out the note here
06:10:945end the slider here and add a note at 06:11:024
06:52:119 (1,2) - merge them to be one longer slider from 06:52:119 to 06:52:440 - I think this fits better as a starting for this part of the song, to allow people to get the feel of the new rhythm, so they can do the rest easily
07:04:654 (2,3) - swap positions, slider before circle
07:14:940 (2,3) - ^ because I feel the circle in front feels like an extra beat, but by switching, it sounds more natural
07:18:369 (2,3) - ^
07:46:011 (4) - start only at 07:46:119 instead, it is starting too early now, compared to the music
08:44:833 (4) - have this slider repeat once I added a circle
12:43:390 (1,2) - replace this with 2 circles at 12:43:490 and 12:43:590 and move 12:43:790 (3) - to start at 12:43:690 so that there is a gap at 12:43:990 I don't think it's fine with the timing. Maybe you should look at the original music (here =3) because it's stream from 12:43:990 to 12:44:590 (same for all propositions below)
12:44:490 (8) - remove and move 12:44:590 (9) - to start at 12:44:490
12:45:090 (2) - remove one repeat and start 12:45:390 (3) - at 12:45:290
12:46:190 (9) - ^ start the slider on the white line, remove the circle
12:46:990 (5) - ^
12:47:790 (9) - ^
12:48:590 (5) - ^
12:49:390 (10) - ^
12:50:190 (2) - ^ This is starting the focus point 1/4 beat too late. It doesn't fit into it
12:50:990 (4) - ^ either swap their places if you want to keep the continuous stream or remove one circle. But for all, ensure slider starts on the white line
12:51:790 (6) - ^
12:53:390 (5) - slider starts on white line
12:54:190 (9) - ^
19:07:203 (3) - remove and add a note at 19:07:203 and move 19:07:453 (1) - to start at 19:07:328 and end at 19:07:578 and add a note at 19:07:703 I made a 1/2 slider with a reverse because I want to have the clap hitsound ^w^
25:44:861 (10) - object end is not snapped

The starting has many jumps/big spacing between 1//4 beat objects, which make it very easy to break combo, you might want to reduce that amount, or shorten the spacing for some. I don't know... It's "easy" to make 2000 combo from 06:52:119... I think it's not a huge problem if I let them (It's not because I'm lazy x3)
Thank you very very much for your mod <3 Everything is done where I didn't wrote anything.
Kinomi
because map is too long, i can't point out all problems
so i just point out some examples and you need to find similar problems yourself

00:36:050 (3,4) - this is 1/4,but 00:36:366 (5,1) - is 1/2, it's really confusing because they have similar spacing, which you should avoid in the whole map
plz increase the spacing of 00:36:366 (5,1) -, till people can easily know which is 1/4 jump

00:57:682 (5) - it is kinda umcomfortable, i think 2 notes here is better, empty after a slider in such a tight-rhythm song is not very good, because people need not to hit the end of the slider, so peoople will feel an empty of 1/1 after a slider will be a bit longer than note when playing

01:00:682 (1) - move it far away is better because of the empty.but i think put stream 01:00:366 here fits the song better?

01:36:050 (1,2,3) - 6 notes here fit the music better,i prefer patter like this

03:20:261 (9,10) - increase spacing a bit ? make it easier to read

04:25:629 (4,5) - increase spacing is better,finish here is loud,and try this flow,i think it is nice

05:13:945 why not map here?

05:20:577 (6) - no hit no fun

06:21:050 (5) - idk why you use this rhythm here,it is strange,a note at06:21:050 and a repeat at 06:21:208 is better

06:48:568 (1) - put it far away is more exciting

07:37:761 (6,8) - ctrl g fit the music better

07:39:476 add a note here?

10:41:690 (1,2,3,4,5) - use notes to replace them is better

10:44:190 (6,7) - it is weak,use stream here

11:12:090 (1) - 11:37:690 rhythm is a mess imo,you should consider more about this part,music here is different from other parts obiviously

11:37:690 - 11:44:090 long stream patterns here is better imo

12:09:690 - 12:16:090 same here music here is especial,you should not use general patterns you used before,which is very boring and not fit.

15:01:703 (1,2,1,2) - slider pattern is weak,use note pattern is better imo
http://puu.sh/7G3k5.zip

17:09:803 (2) - use 3/4 slider here and move 17:10:103 (3) - to 17:10:103

18:29:953 (6) - you should NC here,it is too hard to read
and i think you'd better move 18:30:015 (2) - a bit away from 18:29:828 (5) - ,don't stack them perfectly

18:39:453 finish here is loud,if you put slider's head here it will be awesome,but slider's end here is awful

some parts lack of representability,and some rhythm problems consist in some parts
it can beimproved
good luck
Topic Starter
AruOtta

Tsukuyomi wrote:

because map is too long, i can't point out all problems
so i just point out some examples and you need to find similar problems yourself

00:36:050 (3,4) - this is 1/4,but 00:36:366 (5,1) - is 1/2, it's really confusing because they have similar spacing, which you should avoid in the whole map
plz increase the spacing of 00:36:366 (5,1) -, till people can easily know which is 1/4 jump

00:57:682 (5) - it is kinda umcomfortable, i think 2 notes here is better, empty after a slider in such a tight-rhythm song is not very good, because people need not to hit the end of the slider, so peoople will feel an empty of 1/1 after a slider will be a bit longer than note when playing

01:00:682 (1) - move it far away is better because of the empty.but i think put stream 01:00:366 here fits the song better?

01:36:050 (1,2,3) - 6 notes here fit the music better,i prefer patter like this I changed the entire pattern

03:20:261 (9,10) - increase spacing a bit ? make it easier to read I made it a little bit

04:25:629 (4,5) - increase spacing is better,finish here is loud,and try this flow,i think it is nice ^

05:13:945 why not map here? Because it follows the music

05:20:577 (6) - no hit no fun I made a hit but not like your picture

06:21:050 (5) - idk why you use this rhythm here,it is strange,a note at06:21:050 and a repeat at 06:21:208 is better

06:48:568 (1) - put it far away is more exciting

07:37:761 (6,8) - ctrl g fit the music better Yes, but it's too weird to play imo =/

07:39:476 add a note here? It doesn't fit the music =3

10:41:690 (1,2,3,4,5) - use notes to replace them is better I see no interest to make circle to replace slider here '-'

10:44:190 (6,7) - it is weak,use stream here

11:12:090 (1) - 11:37:690 rhythm is a mess imo,you should consider more about this part,music here is different from other parts obiviously I don't see why you think it's messy, it just fit the music xD

11:37:690 - 11:44:090 long stream patterns here is better imo But it doesn't fit the music =/

12:09:690 - 12:16:090 same here music here is especial,you should not use general patterns you used before,which is very boring and not fit. I consider this part as a pause, that's why it's boring x3

15:01:703 (1,2,1,2) - slider pattern is weak,use note pattern is better imo Why ? I think this patern isn't weak xD
http://puu.sh/7G3k5.zip

17:09:803 (2) - use 3/4 slider here and move 17:10:103 (3) - to 17:10:103 3/4 slider for this part is bad

18:29:953 (6) - you should NC here,it is too hard to read
and i think you'd better move 18:30:015 (2) - a bit away from 18:29:828 (5) - ,don't stack them perfectly I changed the patern

18:39:453 finish here is loud,if you put slider's head here it will be awesome,but slider's end here is awful I changed the volume for the slider's end (60%)

some parts lack of representability,and some rhythm problems consist in some parts
it can beimproved
good luck
Thanks for mod (°ω °)
-Teina-
IRCMOD
20:25 tellertheworld: hi~
20:25 tellertheworld: sorry for late...
20:25 Kenterz9: Hello =D
20:25 tellertheworld: Do u ready for IRCMOD?
20:26 Kenterz9: Yes (It's my first IRC mod ^w^)
20:26 tellertheworld: welcome~
20:26 Kenterz9: <3
20:27 tellertheworld: TIMING
20:27 tellertheworld: 02:27:050 - this green line is REPEAT
20:28 Kenterz9: Okay fixed
20:28 tellertheworld: 03:28:471 -
20:30 Kenterz9: I agree!
20:30 tellertheworld: checking....
20:34 tellertheworld: the osu! is getting some wrong. I restart it
=== Restart osu! ===
20:35 tellertheworld: timing qiuck check had done
20:36 tellertheworld: http://puu.sh/7Gfka.png
20:36 tellertheworld: widescreen support should be ON?
20:37 Kenterz9: No because it would make something like that https://osu.ppy.sh/ss/1310972
20:37 tellertheworld: Okay~
20:38 tellertheworld: no problem~
20:38 tellertheworld: let start my mod~
20:39 tellertheworld: 00:25:235 (6) -
20:40 tellertheworld: the 00:25:314 (1) - is intentional
20:40 tellertheworld: ?
20:40 Kenterz9: Yes
20:40 tellertheworld: 00:19:156 (1) -
20:41 tellertheworld: u try to use two circle here
20:42 Kenterz9: Okay
20:42 tellertheworld: I feel that only... nothing any reasons
20:42 Kenterz9: xD
20:42 tellertheworld: 00:31:708 - here a big voice
20:43 tellertheworld: and this part rhythm is some time fast and some time slow
20:44 tellertheworld: ups and downs? (google Translation)
20:44 Kenterz9: wat ? x3
20:45 tellertheworld: http://puu.sh/7GfNK.jpg
20:46 tellertheworld: hum...
20:46 tellertheworld: how to explant it..
20:46 tellertheworld: explanation
20:47 tellertheworld: some location is fast like 00:31:156 (3,4,1) -
20:47 tellertheworld: ... like this only
20:47 tellertheworld: 00:31:708 (1) -
20:48 tellertheworld: the voice is 1/4 in the beat
20:49 Kenterz9: So you wanted me to do something like in the picture ?
20:49 tellertheworld: http://puu.sh/7GfZ5.jpg
20:49 tellertheworld: like this?
20:50 tellertheworld: some space ?
20:51 tellertheworld: but it is not important problem...
20:52 Kenterz9: Okay xD
20:52 tellertheworld: I feel that the voice is the match
20:53 tellertheworld: 00:35:735 (2) -
20:53 tellertheworld: blanket
20:53 Kenterz9: Done
20:54 tellertheworld: 01:03:840 (3) - ^
20:55 Kenterz9: Done
20:55 tellertheworld: y so nice map~ I can mod it fast...
20:57 tellertheworld: 01:55:945 (7) -
20:57 tellertheworld: move to X:288 Y:200.
20:57 tellertheworld: This flow as well?
20:58 Kenterz9: Okay done =3
20:58 tellertheworld: 01:57:208 (6) -
20:59 tellertheworld: http://puu.sh/7Ggq3.jpg
20:59 tellertheworld: I think this enough
21:00 Kenterz9: Okay done
21:01 tellertheworld: 02:03:208 (3) -
21:01 tellertheworld: http://puu.sh/7Ggw9.jpg
21:01 tellertheworld: I feel it
21:02 Kenterz9: Yeah it's better =3
21:03 tellertheworld: 02:08:892 (1) -
21:03 tellertheworld: http://puu.sh/7GgDq.jpg
21:04 tellertheworld: ^
21:04 Kenterz9: I think the circle at 02:09:366 (2) is needed
21:07 tellertheworld: http://puu.sh/7GgMv.jpg
21:07 tellertheworld: 02:09:524 (3,4,5,6) - is different with 02:08:892 - to 02:09:366 - (I think)
21:09 tellertheworld: but u can change the pattern
21:09 Kenterz9: Hum... I think it's good at the moment, so no change I think °-°
21:09 tellertheworld: okay~
21:12 tellertheworld: http://zh-tw.twitch.tv/starforyouxp
21:12 tellertheworld: my friend playing ur map~
21:12 Kenterz9: =D
21:14 tellertheworld: 03:21:524 (3) -
21:15 tellertheworld: I think this note like 03:21:682 (4) -
21:15 tellertheworld: http://puu.sh/7Ghau.jpg
21:15 Kenterz9: OKay done
21:16 tellertheworld: 03:46:471 (2,3) -
21:16 tellertheworld: CTRL+G
21:20 tellertheworld: ^ MY feel only
21:20 Kenterz9: I made another patern with the sliders, I think it's okay now =3
21:21 Kenterz9: I know, but it's better =D
21:21 tellertheworld: Okay~
21:22 tellertheworld: 06:03:129 (3) -
21:23 tellertheworld: U can try two circle here
21:23 tellertheworld: 06:03:208 -
21:24 Kenterz9: Okay
21:27 tellertheworld: 07:01:654 (4,5) -
21:27 tellertheworld: I think this part quite tender
21:28 Kenterz9: Is that better ? http://puu.sh/7GhRT.jpg
21:28 tellertheworld: I am talking the rhythm...
21:29 tellertheworld: http://puu.sh/7GhTs.jpg
21:29 tellertheworld: >_<
21:29 Kenterz9: OKay done =3
21:30 tellertheworld: all part may be want to change it...
21:31 tellertheworld: this part~
21:32 tellertheworld: delete some item is okay
21:34 Kenterz9: Done
21:34 tellertheworld: so fast...
21:35 tellertheworld: 08:17:833 (1) -
21:35 tellertheworld: blanket
21:37 Kenterz9: OKay
21:38 tellertheworld: I want a break>_<
21:38 Kenterz9: OKay if you want
21:39 tellertheworld: 2MIN>_<
21:41 tellertheworld: continue
21:43 tellertheworld: 10:44:090 (5) - difficulty to see it
21:44 Kenterz9: Done
21:45 tellertheworld: 12:50:090 -
21:46 tellertheworld: slider should start here?
21:46 Kenterz9: No because it doesn't follow the music =/
21:46 tellertheworld: okay
21:50 tellertheworld: 16:38:003 -
21:51 tellertheworld: the rhythm is not slow here but space here
21:51 tellertheworld: but my feel only..
21:52 Kenterz9: I think it's better without huge space =3
21:53 tellertheworld: 17:17:828 - add circle as well?
21:55 Kenterz9: Done
22:00 tellertheworld: 22:11:764 (1) -
22:01 tellertheworld: http://puu.sh/7GjCR.jpg
22:01 Kenterz9: Done
22:03 tellertheworld: http://puu.sh/7GjM3.png
22:03 tellertheworld: SB
22:04 tellertheworld: only Left size have white light
22:06 Kenterz9: i don't know how to fix that ;_;
22:07 tellertheworld: I dont know what to do SB...
22:07 Kenterz9: It seems normal when I play it
22:08 tellertheworld: normal?
22:08 Kenterz9: http://puu.sh/7Gk2u.png
22:08 tellertheworld: @@
22:09 tellertheworld: http://osu.ppy.sh/ss/1445556
22:10 Kenterz9: o_o
22:12 tellertheworld: 23:32:771 - red line here?
22:14 Kenterz9: The BPM change here '-'
22:14 tellertheworld: but nothing to use- -"
22:16 tellertheworld: http://puu.sh/7Gkvj.png
22:16 tellertheworld: MY AIMOD
22:16 tellertheworld: 25:44:861 (10) -
22:17 tellertheworld: http://puu.sh/7GkyC.png
22:17 tellertheworld: 22:51:431 -
22:19 Kenterz9: Done
22:19 tellertheworld: that all..
Topic Starter
AruOtta
Updated (for neonat, Tsukuyomi and teller's mods)
Also thanks teller for the star ☆
Mao


M4M, sorry for the little delay :c


IRC
2014-04-25 17:41 Mao: just going to point out basic things I guess
2014-04-25 17:41 Mao: lemme check general stuff
2014-04-25 17:41 Mao: THIS MAPSET NEEDS AT LEAST ONE NORMAL OR EASY DIFF
2014-04-25 17:41 Mao: NOT
2014-04-25 17:42 Mao: BECAUSE IT'S FOR APPROVAL
2014-04-25 17:42 Mao: STOP FOOLING ME AIMOD ;W;
2014-04-25 17:42 Kenterz9: FUCK YOU AIMOD xD
2014-04-25 17:42 Mao: lol dat timeline
2014-04-25 17:42 Mao: lemme search for unsnapped inherited points! :D
2014-04-25 17:43 Kenterz9: Also It's fucking impossible to upload it xDDDD
2014-04-25 17:44 Mao: well not going to find a lot
2014-04-25 17:44 Mao: since it's basically a pretty awesome map
2014-04-25 17:44 Kenterz9: Thanks =3333
2014-04-25 17:46 Mao: and if I'd point out every nitpick we will be still here tomorrow xDD
2014-04-25 17:46 Kenterz9: True xD
2014-04-25 17:47 Mao: 00:31:787 (5,6,1) - This sounds a bit weird to me, I guess you wanted to emphasize the slider a bit more with 00:31:866 (6) - but since there's basically nothing it sounds a bit strange to me
2014-04-25 17:47 Mao: removing 00:31:866 (6) - could help
2014-04-25 17:48 Kenterz9: Same for 00:32:182 (2) ?
2014-04-25 17:49 Mao: nope
2014-04-25 17:49 Mao: fits there
2014-04-25 17:49 Mao: there's something on the blue one
2014-04-25 17:49 Mao: 01:03:208 (1,2,3) - This is the same as 01:00:682 (1,2,3) -
2014-04-25 17:50 Mao: why isn't it mapped the same way? :c
2014-04-25 17:50 Mao: i personally think 01:00:682 (1,2,3) - sounds a lot better
2014-04-25 17:51 Kenterz9: Okay done
2014-04-25 17:51 Mao: btw make your sliders symmetrical, if you CTRL+H you see they aren't
2014-04-25 17:51 Mao: ACTION runs
2014-04-25 17:52 Mao: 01:09:524 (1) - Just want to note this is pretty awsesome <3
2014-04-25 17:52 Kenterz9: <3
2014-04-25 17:56 Mao: 02:57:761 (12,13) -
2014-04-25 17:56 Mao: are these supposed to be stacked?
2014-04-25 17:56 Mao: this is pretty weird to me and confused me
2014-04-25 17:57 Mao: I was like OMG STACK IN THE STREAM WTF
2014-04-25 17:57 Mao: xD
2014-04-25 17:57 Kenterz9: Done x3
2014-04-25 17:58 Mao: was this on purpose?
2014-04-25 17:58 Kenterz9: Nope
2014-04-25 17:59 Mao: 03:08:892 (5,6) - Making these a bit curved fitting with 03:08:261 (1) - could be cool
2014-04-25 17:59 Mao: just a little suggestion here
2014-04-25 18:00 Kenterz9: Seems better =3
2014-04-25 18:01 Mao: 03:16:471 (5,6,7) - This seems a bit overmapped, I mean all the beats you've mapped are there but the music makes a little kind of stop here, I'd suggest you to do this ->http://puu.sh/8mXSz.jpg
2014-04-25 18:02 Kenterz9: Okay done
2014-04-25 18:03 Mao: 03:35:103 (2) - 1/4 at the end of sliders flows better if it follows the slider path of the previous object, I'd suggest you to put it to 259|180. Well, I don't know, it's my preference since I altap this and feel more comfortable if it follows the cursor
2014-04-25 18:04 Kenterz9: Okay
2014-04-25 18:04 Mao: 03:38:498 (6) - pssssht, 1/4 not stacked properly looks terrifying
2014-04-25 18:06 Kenterz9: Done =3
2014-04-25 18:06 Mao: 04:13:945 (1) - This is so barely noticeable, I think a normal curved slider could do it as well
2014-04-25 18:07 Kenterz9: Done
2014-04-25 18:08 Mao: fuuuck I hit the stop button xD
2014-04-25 18:09 Kenterz9: xDDDD
2014-04-25 18:09 Mao: 04:51:998 (2) - This didn't really fit to me, you can keep it if you want to sicne it's kinda nitpicky I guess but I'd shorten it to 1/2
2014-04-25 18:09 Mao: :c
2014-04-25 18:11 Kenterz9: Okay
2014-04-25 18:11 Mao: 05:13:235 (10) - The whole stream is 0,50 DS, why is the next note 0,45 away? looks a bit sloppy if you ask me
2014-04-25 18:11 Mao: no wai
2014-04-25 18:11 Mao: t
2014-04-25 18:11 Mao: it isn't
2014-04-25 18:12 Mao: but the low distance there looks weird
2014-04-25 18:12 Mao: for some reason
2014-04-25 18:12 Mao: xD
2014-04-25 18:12 Mao: is the purpose of the stream to decrease spacing?
2014-04-25 18:12 Kenterz9: No xD
2014-04-25 18:13 Mao: *cough*use convert slider to stream*cough*
2014-04-25 18:14 Kenterz9: wut
2014-04-25 18:15 Mao: there's a tool that converts slider to perfect spaced streams :c
2014-04-25 18:15 Mao: decreases the amount of work
2014-04-25 18:15 Mao: increases my lazyness
2014-04-25 18:16 Mao: if you don't know it compose -> convert slider to stream
2014-04-25 18:16 Mao: if a slider is marked :C
2014-04-25 18:16 Kenterz9: OH OKAYYY
2014-04-25 18:17 Mao: there's also create polygon circles
2014-04-25 18:17 Mao: :c
2014-04-25 18:17 Kenterz9: I didn't know this xDD
2014-04-25 18:17 Kenterz9: It's gonna be better with these tools xD
2014-04-25 18:19 Mao: 07:38:404 (9) - Maybe a NC here since the comobo is longer than your others + the emphasis is higher here
2014-04-25 18:19 Mao: :b
2014-04-25 18:19 Mao: 07:52:119 (2) -
2014-04-25 18:20 Mao: Lemme give you my scheme for perfect S-Sliders
2014-04-25 18:20 Mao: xD
2014-04-25 18:20 Mao: this one is weird
2014-04-25 18:20 Mao: lol
2014-04-25 18:20 Kenterz9: Okay done xD
2014-04-25 18:20 Kenterz9: And the NC was already here I think xD
2014-04-25 18:20 Mao: http://puu.sh/8kr9c.jpg
2014-04-25 18:21 Mao: http://puu.sh/8mZ0Q.png
2014-04-25 18:21 Kenterz9: WHAT IS THIS WEIRD SKIN ? xD
2014-04-25 18:21 Mao: what's wrong with my skin
2014-04-25 18:21 Mao: pretty normal skin
2014-04-25 18:21 Mao: one of the skins most players use
2014-04-25 18:21 Mao: xDD
2014-04-25 18:21 Mao: just my weird markings
2014-04-25 18:21 Kenterz9: xD
2014-04-25 18:22 Kenterz9: Oh okay x3
2014-04-25 18:22 Mao: the colored lines aren't part of the skin
2014-04-25 18:22 Mao: I hope you know xD
2014-04-25 18:22 Mao: I shouldn't let the map play when we write
2014-04-25 18:22 Mao: xDD
2014-04-25 18:22 Kenterz9: So you don't do it with a "red point" at the middle ?
2014-04-25 18:23 Mao: nope
2014-04-25 18:23 Mao: but you can do
2014-04-25 18:23 Mao: but please make the lines parallel
2014-04-25 18:23 Mao: and the last anchor point on the tail's centre
2014-04-25 18:23 Mao: x-x
2014-04-25 18:24 Kenterz9: Yes it was a big mistake here xD
2014-04-25 18:24 Mao: 08:05:404 (9,10) - didn't expect these, expected the triangular moevement to be continued
2014-04-25 18:25 Kenterz9: I didn't know why I made it like this, done xD
2014-04-25 18:25 Mao: 08:21:047 (5) - There's actually nothing on the 1/3 tick this ends on. It should be a 1/6 slider
2014-04-25 18:25 Mao: http://puu.sh/8mZh2.jpg
2014-04-25 18:28 Kenterz9: It's okay if I make a 1/2 slider ?
2014-04-25 18:29 Mao: 1/2?
2014-04-25 18:29 Mao: o:
2014-04-25 18:29 Mao: 1/2 wouldn't fit in the gap lol
2014-04-25 18:30 Kenterz9: http://puu.sh/8mZxT.jpg
2014-04-25 18:30 Mao: well I'm confused
2014-04-25 18:30 Mao: do what you think is roght
2014-04-25 18:30 Mao: xDDDDD
2014-04-25 18:30 Mao: *i
2014-04-25 18:30 Kenterz9: Okay xD
2014-04-25 18:31 Mao: 09:29:619 (4) - Why aren't your distances constant here? didn't you use distance snap? :C
2014-04-25 18:32 Mao: same goes for all the others here without constant spacing
2014-04-25 18:32 Mao: since this should be spaced constantly
2014-04-25 18:32 Mao: the DS is so low, so it'd look way better with consistency
2014-04-25 18:32 Kenterz9: OKay
2014-04-25 18:33 jiggly puff break *^*
2014-04-25 18:33 Kenterz9: xDD
2014-04-25 18:34 Mao: 10:29:890 - add a note here, this gap feels empty
2014-04-25 18:34 Mao: you can add one at the following blue tick as well
2014-04-25 18:36 Kenterz9: Done
2014-04-25 18:37 Mao: 11:08:490 (4) - I don't know, this feels like it wants to be a 3/4 slider
2014-04-25 18:37 Mao: basically due to the others being 3/4
2014-04-25 18:37 Mao: end this part with a 3/4 please before going to the 1/2 one
2014-04-25 18:37 Mao: in the new tact
2014-04-25 18:38 Kenterz9: Okay
2014-04-25 18:39 Mao: 11:23:290 (1) - Place at 128|148 for consitent spacing + equal triangle
2014-04-25 18:39 Kenterz9: Dooone
2014-04-25 18:42 Mao: my osu just crashed
2014-04-25 18:42 Mao: :D
2014-04-25 18:43 Kenterz9: xD
2014-04-25 18:43 Mao: 12:40:090 (1) - http://puu.sh/8n0k4.jpg
2014-04-25 18:43 Mao: if I try to overlay a circular slider here
2014-04-25 18:43 Mao: it doesn't really fit your shape
2014-04-25 18:44 Mao: I'd suggest you to make some adjustments to make it as circluar as possible
2014-04-25 18:45 Kenterz9: Done =P
2014-04-25 18:45 Mao: lavender town comes <3
2014-04-25 18:45 Mao: it's over
2014-04-25 18:45 Mao: :c
2014-04-25 18:45 Mao: 14:11:841 (4,5,1) - I'd suggest you to place them in a curve
2014-04-25 18:46 Mao: the stack behind the tail played a bit weird to me
2014-04-25 18:46 Mao: since I singletap and didn't remember it was 1/3
2014-04-25 18:46 Mao: xD
2014-04-25 18:46 Kenterz9: I know, what about this ? http://puu.sh/8n0to.jpg
2014-04-25 18:46 Mao: seems okay to me
2014-04-25 18:47 Kenterz9: Okay =3
2014-04-25 18:47 Mao: 14:41:396 (1) - 20%? =.=
2014-04-25 18:47 Mao: soooooo quiet
2014-04-25 18:48 Kenterz9: Okay then 40 %
2014-04-25 18:48 Mao: 15:03:578 (4) - 1/4 not stacked properly :c
2014-04-25 18:48 Mao: 15:05:978 (5) - ^
2014-04-25 18:48 Mao: 15:08:378 (5) - ^
2014-04-25 18:49 Kenterz9: Done
2014-04-25 18:49 Mao: 15:25:253 (1) - The distance from the previous is object is way smaller than the spacing of the stream, maybe adjusting it to the streams spacing could work here
2014-04-25 18:50 Kenterz9: Done
2014-04-25 18:52 Mao: 16:54:653 (3,4) - This was really bad readable due to being behind the previous sliders. Another point is that this is the same as 16:54:053 (1,2) - for me
2014-04-25 18:52 Mao: in terms of that insturment fade out at least
2014-04-25 18:52 Mao: so a 1/2 slider would fit better imo
2014-04-25 18:53 Kenterz9: Done
2014-04-25 18:54 Mao: btw why is the thx for playing in at 3/4 of the map? xDD
2014-04-25 18:54 Kenterz9: Because it's like if you think it's the end, but it's not the end, and then the 240 BPM part comes xDDD
2014-04-25 18:55 Mao: 18:30:453 (1) - bad transition due to too low distance. man it's a 240 bpm stream, keep your spacing consistent here xD
2014-04-25 18:56 Mao: 18:50:578 (1) - the histounding here felt a bit empty to me, maybe adding a whistle at the end could give it more resonance
2014-04-25 18:58 Kenterz9: Done
2014-04-25 18:59 Mao: 19:04:703 (1,2,1) - Maaaaybe it's just me but I expected them a bit faster. It was like OMG 240 fast part and then omg this is so slow x-x
2014-04-25 18:59 Mao: I know the part is slower
2014-04-25 18:59 Mao: but I expected them to be faster
2014-04-25 18:59 Mao: no need to fix
2014-04-25 18:59 Mao: xD
2014-04-25 19:00 Mao: 19:18:703 (2) - Spacing is pretty high here, makes the transition feel a bit bad to me ;w;
2014-04-25 19:00 Mao: you've used 0,8 or 0,9 for others
2014-04-25 19:00 Mao: maybe here as well
2014-04-25 19:00 Mao: ?
2014-04-25 19:01 Kenterz9: Okay
2014-04-25 19:02 Mao: 19:54:453 (1,2,3,4) - A square could be cool here! You can use "Create Polygon Circles"
2014-04-25 19:03 Kenterz9: Done
2014-04-25 19:04 Mao: 20:54:431 (1) - the song starting here has weird rhythm lol
2014-04-25 19:06 Mao: 20:55:598 (4) - Make this longer by one tick to fit the instrument -> http://puu.sh/8n1F6.jpg
2014-04-25 19:06 Mao: was weird to me, since the instrument was later than the slider's end
2014-04-25 19:06 Mao: OR
2014-04-25 19:06 Mao: you place a circle at the blue tick
2014-04-25 19:07 Mao: 20:56:431 (5) - http://puu.sh/8n1JW.jpg
2014-04-25 19:08 Mao: 20:57:098 (1) - http://puu.sh/8n1OG.jpg
2014-04-25 19:08 Mao: the rhythm here is complicated and weird to map
2014-04-25 19:08 Mao: x.x
2014-04-25 19:08 Mao: so much land on the blue tick
2014-04-25 19:08 Mao: I think the finishes are a bit to much as well
2014-04-25 19:09 Mao: whistles could be better
2014-04-25 19:09 Mao: I'd consider you to remap this part since it's so weird in terms of rhythm
2014-04-25 19:10 Kenterz9: I don't feel like it's a weird rythm o.o
2014-04-25 19:10 Mao: but if you listen to the instrument everything lands on the blue tick and the instrument is the strongest here
2014-04-25 19:10 Mao: so it felt weird in test play to have something else mapped :/
2014-04-25 19:11 Mao: well, it's your decision
2014-04-25 19:11 Mao: if you like it, keep it ^-^
2014-04-25 19:11 Mao: 22:18:764 (7,8,9,10) - I'd tend to make the spacing a bit higher here since the doubles were so fast
2014-04-25 19:11 Mao: and surprised me a bit
2014-04-25 19:12 Kenterz9: May I use sliders ?
2014-04-25 19:13 Mao: yeah, that could work as well :DD
2014-04-25 19:13 Mao: osu hates your map btw, always trys to crash xDD
2014-04-25 19:13 Kenterz9: I know xD
2014-04-25 19:14 Mao: 22:54:347 (1,2) - is this stack on purpose? a bit confusing especially since it starts on a blue tick and then stacked
2014-04-25 19:14 Mao: was abit weird
2014-04-25 19:15 Kenterz9: No it's also a mistake xD
2014-04-25 19:15 Mao: don't you notice while playtesting? =.=
2014-04-25 19:15 Mao: xD
2014-04-25 19:15 Kenterz9: No xDDDDD
2014-04-25 19:15 Mao: why didn't any modder told you this before
2014-04-25 19:15 Mao: xDDD
2014-04-25 19:16 Kenterz9: I dunno ._.
2014-04-25 19:16 Mao: 24:41:194 (1) - Keep the distance from the stream? :c
2014-04-25 19:18 Kenterz9: Okay
2014-04-25 19:18 Mao: rest of the map is pretty amazing
2014-04-25 19:18 Mao: there just one thing that bothers me
2014-04-25 19:19 Kenterz9: wat ?
2014-04-25 19:19 Mao: why are your 1/16 and 1/8 sliders so quiet? the basically give no feedback. I had no idea when to click the next one and slider-broke
2014-04-25 19:19 Mao: this is a thing you really need to fix in my eyes
2014-04-25 19:19 Mao: since it decreases the playabilty of these parts by a lot
2014-04-25 19:20 Mao: maybe increase the volume for them by 20% :c
2014-04-25 19:20 Mao: but especially where there are more than 1 followng each other you really need the feedback of it :/
2014-04-25 19:21 Kenterz9: Maybe but it's going to take forever because it's lagging so much when I try to change inherited points xDD
2014-04-25 19:21 Mao: well I guess that's it
2014-04-25 19:21 Mao: I hope I was able to help you \:D/
2014-04-25 19:21 Mao: gonna post now
2014-04-25 19:22 Mao: oh and one thing, the first half of your maps could take some more whistles as well
2014-04-25 19:22 Kenterz9: Okay so much thanks OwO
2014-04-25 19:22 Mao: some real whistles
2014-04-25 19:22 Mao: not custom ones
2014-04-25 19:22 Mao: you actually used them in the second half b:
2014-04-25 19:22 Mao: but really enjoyed your hitsounding and the whole flow
2014-04-25 19:22 Mao: was really nice to play
2014-04-25 19:22 Kenterz9: Okay I'll see =D
2014-04-25 19:22 Kenterz9: Thanks >w<

Topic Starter
AruOtta

Mao wrote:



M4M, sorry for the little delay :c


IRC
2014-04-25 17:41 Mao: just going to point out basic things I guess
2014-04-25 17:41 Mao: lemme check general stuff
2014-04-25 17:41 Mao: THIS MAPSET NEEDS AT LEAST ONE NORMAL OR EASY DIFF
2014-04-25 17:41 Mao: NOT
2014-04-25 17:42 Mao: BECAUSE IT'S FOR APPROVAL
2014-04-25 17:42 Mao: STOP FOOLING ME AIMOD ;W;
2014-04-25 17:42 Kenterz9: FUCK YOU AIMOD xD
2014-04-25 17:42 Mao: lol dat timeline
2014-04-25 17:42 Mao: lemme search for unsnapped inherited points! :D
2014-04-25 17:43 Kenterz9: Also It's fucking impossible to upload it xDDDD
2014-04-25 17:44 Mao: well not going to find a lot
2014-04-25 17:44 Mao: since it's basically a pretty awesome map
2014-04-25 17:44 Kenterz9: Thanks =3333
2014-04-25 17:46 Mao: and if I'd point out every nitpick we will be still here tomorrow xDD
2014-04-25 17:46 Kenterz9: True xD
2014-04-25 17:47 Mao: 00:31:787 (5,6,1) - This sounds a bit weird to me, I guess you wanted to emphasize the slider a bit more with 00:31:866 (6) - but since there's basically nothing it sounds a bit strange to me
2014-04-25 17:47 Mao: removing 00:31:866 (6) - could help
2014-04-25 17:48 Kenterz9: Same for 00:32:182 (2) ?
2014-04-25 17:49 Mao: nope
2014-04-25 17:49 Mao: fits there
2014-04-25 17:49 Mao: there's something on the blue one
2014-04-25 17:49 Mao: 01:03:208 (1,2,3) - This is the same as 01:00:682 (1,2,3) -
2014-04-25 17:50 Mao: why isn't it mapped the same way? :c
2014-04-25 17:50 Mao: i personally think 01:00:682 (1,2,3) - sounds a lot better
2014-04-25 17:51 Kenterz9: Okay done
2014-04-25 17:51 Mao: btw make your sliders symmetrical, if you CTRL+H you see they aren't
2014-04-25 17:51 Mao: ACTION runs
2014-04-25 17:52 Mao: 01:09:524 (1) - Just want to note this is pretty awsesome <3
2014-04-25 17:52 Kenterz9: <3
2014-04-25 17:56 Mao: 02:57:761 (12,13) -
2014-04-25 17:56 Mao: are these supposed to be stacked?
2014-04-25 17:56 Mao: this is pretty weird to me and confused me
2014-04-25 17:57 Mao: I was like OMG STACK IN THE STREAM WTF
2014-04-25 17:57 Mao: xD
2014-04-25 17:57 Kenterz9: Done x3
2014-04-25 17:58 Mao: was this on purpose?
2014-04-25 17:58 Kenterz9: Nope
2014-04-25 17:59 Mao: 03:08:892 (5,6) - Making these a bit curved fitting with 03:08:261 (1) - could be cool
2014-04-25 17:59 Mao: just a little suggestion here
2014-04-25 18:00 Kenterz9: Seems better =3
2014-04-25 18:01 Mao: 03:16:471 (5,6,7) - This seems a bit overmapped, I mean all the beats you've mapped are there but the music makes a little kind of stop here, I'd suggest you to do this ->http://puu.sh/8mXSz.jpg
2014-04-25 18:02 Kenterz9: Okay done
2014-04-25 18:03 Mao: 03:35:103 (2) - 1/4 at the end of sliders flows better if it follows the slider path of the previous object, I'd suggest you to put it to 259|180. Well, I don't know, it's my preference since I altap this and feel more comfortable if it follows the cursor
2014-04-25 18:04 Kenterz9: Okay
2014-04-25 18:04 Mao: 03:38:498 (6) - pssssht, 1/4 not stacked properly looks terrifying
2014-04-25 18:06 Kenterz9: Done =3
2014-04-25 18:06 Mao: 04:13:945 (1) - This is so barely noticeable, I think a normal curved slider could do it as well
2014-04-25 18:07 Kenterz9: Done
2014-04-25 18:08 Mao: fuuuck I hit the stop button xD
2014-04-25 18:09 Kenterz9: xDDDD
2014-04-25 18:09 Mao: 04:51:998 (2) - This didn't really fit to me, you can keep it if you want to sicne it's kinda nitpicky I guess but I'd shorten it to 1/2
2014-04-25 18:09 Mao: :c
2014-04-25 18:11 Kenterz9: Okay
2014-04-25 18:11 Mao: 05:13:235 (10) - The whole stream is 0,50 DS, why is the next note 0,45 away? looks a bit sloppy if you ask me
2014-04-25 18:11 Mao: no wai
2014-04-25 18:11 Mao: t
2014-04-25 18:11 Mao: it isn't
2014-04-25 18:12 Mao: but the low distance there looks weird
2014-04-25 18:12 Mao: for some reason
2014-04-25 18:12 Mao: xD
2014-04-25 18:12 Mao: is the purpose of the stream to decrease spacing?
2014-04-25 18:12 Kenterz9: No xD
2014-04-25 18:13 Mao: *cough*use convert slider to stream*cough*
2014-04-25 18:14 Kenterz9: wut
2014-04-25 18:15 Mao: there's a tool that converts slider to perfect spaced streams :c
2014-04-25 18:15 Mao: decreases the amount of work
2014-04-25 18:15 Mao: increases my lazyness
2014-04-25 18:16 Mao: if you don't know it compose -> convert slider to stream
2014-04-25 18:16 Mao: if a slider is marked :C
2014-04-25 18:16 Kenterz9: OH OKAYYY
2014-04-25 18:17 Mao: there's also create polygon circles
2014-04-25 18:17 Mao: :c
2014-04-25 18:17 Kenterz9: I didn't know this xDD
2014-04-25 18:17 Kenterz9: It's gonna be better with these tools xD
2014-04-25 18:19 Mao: 07:38:404 (9) - Maybe a NC here since the comobo is longer than your others + the emphasis is higher here
2014-04-25 18:19 Mao: :b
2014-04-25 18:19 Mao: 07:52:119 (2) -
2014-04-25 18:20 Mao: Lemme give you my scheme for perfect S-Sliders
2014-04-25 18:20 Mao: xD
2014-04-25 18:20 Mao: this one is weird
2014-04-25 18:20 Mao: lol
2014-04-25 18:20 Kenterz9: Okay done xD
2014-04-25 18:20 Kenterz9: And the NC was already here I think xD
2014-04-25 18:20 Mao: http://puu.sh/8kr9c.jpg
2014-04-25 18:21 Mao: http://puu.sh/8mZ0Q.png
2014-04-25 18:21 Kenterz9: WHAT IS THIS WEIRD SKIN ? xD
2014-04-25 18:21 Mao: what's wrong with my skin
2014-04-25 18:21 Mao: pretty normal skin
2014-04-25 18:21 Mao: one of the skins most players use
2014-04-25 18:21 Mao: xDD
2014-04-25 18:21 Mao: just my weird markings
2014-04-25 18:21 Kenterz9: xD
2014-04-25 18:22 Kenterz9: Oh okay x3
2014-04-25 18:22 Mao: the colored lines aren't part of the skin
2014-04-25 18:22 Mao: I hope you know xD
2014-04-25 18:22 Mao: I shouldn't let the map play when we write
2014-04-25 18:22 Mao: xDD
2014-04-25 18:22 Kenterz9: So you don't do it with a "red point" at the middle ?
2014-04-25 18:23 Mao: nope
2014-04-25 18:23 Mao: but you can do
2014-04-25 18:23 Mao: but please make the lines parallel
2014-04-25 18:23 Mao: and the last anchor point on the tail's centre
2014-04-25 18:23 Mao: x-x
2014-04-25 18:24 Kenterz9: Yes it was a big mistake here xD
2014-04-25 18:24 Mao: 08:05:404 (9,10) - didn't expect these, expected the triangular moevement to be continued
2014-04-25 18:25 Kenterz9: I didn't know why I made it like this, done xD
2014-04-25 18:25 Mao: 08:21:047 (5) - There's actually nothing on the 1/3 tick this ends on. It should be a 1/6 slider
2014-04-25 18:25 Mao: http://puu.sh/8mZh2.jpg
2014-04-25 18:28 Kenterz9: It's okay if I make a 1/2 slider ?
2014-04-25 18:29 Mao: 1/2?
2014-04-25 18:29 Mao: o:
2014-04-25 18:29 Mao: 1/2 wouldn't fit in the gap lol
2014-04-25 18:30 Kenterz9: http://puu.sh/8mZxT.jpg
2014-04-25 18:30 Mao: well I'm confused
2014-04-25 18:30 Mao: do what you think is roght
2014-04-25 18:30 Mao: xDDDDD
2014-04-25 18:30 Mao: *i
2014-04-25 18:30 Kenterz9: Okay xD
2014-04-25 18:31 Mao: 09:29:619 (4) - Why aren't your distances constant here? didn't you use distance snap? :C
2014-04-25 18:32 Mao: same goes for all the others here without constant spacing
2014-04-25 18:32 Mao: since this should be spaced constantly
2014-04-25 18:32 Mao: the DS is so low, so it'd look way better with consistency
2014-04-25 18:32 Kenterz9: OKay
2014-04-25 18:33 jiggly puff break *^*
2014-04-25 18:33 Kenterz9: xDD
2014-04-25 18:34 Mao: 10:29:890 - add a note here, this gap feels empty
2014-04-25 18:34 Mao: you can add one at the following blue tick as well
2014-04-25 18:36 Kenterz9: Done
2014-04-25 18:37 Mao: 11:08:490 (4) - I don't know, this feels like it wants to be a 3/4 slider
2014-04-25 18:37 Mao: basically due to the others being 3/4
2014-04-25 18:37 Mao: end this part with a 3/4 please before going to the 1/2 one
2014-04-25 18:37 Mao: in the new tact
2014-04-25 18:38 Kenterz9: Okay
2014-04-25 18:39 Mao: 11:23:290 (1) - Place at 128|148 for consitent spacing + equal triangle
2014-04-25 18:39 Kenterz9: Dooone
2014-04-25 18:42 Mao: my osu just crashed
2014-04-25 18:42 Mao: :D
2014-04-25 18:43 Kenterz9: xD
2014-04-25 18:43 Mao: 12:40:090 (1) - http://puu.sh/8n0k4.jpg
2014-04-25 18:43 Mao: if I try to overlay a circular slider here
2014-04-25 18:43 Mao: it doesn't really fit your shape
2014-04-25 18:44 Mao: I'd suggest you to make some adjustments to make it as circluar as possible
2014-04-25 18:45 Kenterz9: Done =P
2014-04-25 18:45 Mao: lavender town comes <3
2014-04-25 18:45 Mao: it's over
2014-04-25 18:45 Mao: :c
2014-04-25 18:45 Mao: 14:11:841 (4,5,1) - I'd suggest you to place them in a curve
2014-04-25 18:46 Mao: the stack behind the tail played a bit weird to me
2014-04-25 18:46 Mao: since I singletap and didn't remember it was 1/3
2014-04-25 18:46 Mao: xD
2014-04-25 18:46 Kenterz9: I know, what about this ? http://puu.sh/8n0to.jpg
2014-04-25 18:46 Mao: seems okay to me
2014-04-25 18:47 Kenterz9: Okay =3
2014-04-25 18:47 Mao: 14:41:396 (1) - 20%? =.=
2014-04-25 18:47 Mao: soooooo quiet
2014-04-25 18:48 Kenterz9: Okay then 40 %
2014-04-25 18:48 Mao: 15:03:578 (4) - 1/4 not stacked properly :c
2014-04-25 18:48 Mao: 15:05:978 (5) - ^
2014-04-25 18:48 Mao: 15:08:378 (5) - ^
2014-04-25 18:49 Kenterz9: Done
2014-04-25 18:49 Mao: 15:25:253 (1) - The distance from the previous is object is way smaller than the spacing of the stream, maybe adjusting it to the streams spacing could work here
2014-04-25 18:50 Kenterz9: Done
2014-04-25 18:52 Mao: 16:54:653 (3,4) - This was really bad readable due to being behind the previous sliders. Another point is that this is the same as 16:54:053 (1,2) - for me
2014-04-25 18:52 Mao: in terms of that insturment fade out at least
2014-04-25 18:52 Mao: so a 1/2 slider would fit better imo
2014-04-25 18:53 Kenterz9: Done
2014-04-25 18:54 Mao: btw why is the thx for playing in at 3/4 of the map? xDD
2014-04-25 18:54 Kenterz9: Because it's like if you think it's the end, but it's not the end, and then the 240 BPM part comes xDDD
2014-04-25 18:55 Mao: 18:30:453 (1) - bad transition due to too low distance. man it's a 240 bpm stream, keep your spacing consistent here xD
2014-04-25 18:56 Mao: 18:50:578 (1) - the histounding here felt a bit empty to me, maybe adding a whistle at the end could give it more resonance
2014-04-25 18:58 Kenterz9: Done
2014-04-25 18:59 Mao: 19:04:703 (1,2,1) - Maaaaybe it's just me but I expected them a bit faster. It was like OMG 240 fast part and then omg this is so slow x-x
2014-04-25 18:59 Mao: I know the part is slower
2014-04-25 18:59 Mao: but I expected them to be faster
2014-04-25 18:59 Mao: no need to fix
2014-04-25 18:59 Mao: xD
2014-04-25 19:00 Mao: 19:18:703 (2) - Spacing is pretty high here, makes the transition feel a bit bad to me ;w;
2014-04-25 19:00 Mao: you've used 0,8 or 0,9 for others
2014-04-25 19:00 Mao: maybe here as well
2014-04-25 19:00 Mao: ?
2014-04-25 19:01 Kenterz9: Okay
2014-04-25 19:02 Mao: 19:54:453 (1,2,3,4) - A square could be cool here! You can use "Create Polygon Circles"
2014-04-25 19:03 Kenterz9: Done
2014-04-25 19:04 Mao: 20:54:431 (1) - the song starting here has weird rhythm lol
2014-04-25 19:06 Mao: 20:55:598 (4) - Make this longer by one tick to fit the instrument -> http://puu.sh/8n1F6.jpg
2014-04-25 19:06 Mao: was weird to me, since the instrument was later than the slider's end
2014-04-25 19:06 Mao: OR
2014-04-25 19:06 Mao: you place a circle at the blue tick
2014-04-25 19:07 Mao: 20:56:431 (5) - http://puu.sh/8n1JW.jpg
2014-04-25 19:08 Mao: 20:57:098 (1) - http://puu.sh/8n1OG.jpg
2014-04-25 19:08 Mao: the rhythm here is complicated and weird to map
2014-04-25 19:08 Mao: x.x
2014-04-25 19:08 Mao: so much land on the blue tick
2014-04-25 19:08 Mao: I think the finishes are a bit to much as well
2014-04-25 19:09 Mao: whistles could be better
2014-04-25 19:09 Mao: I'd consider you to remap this part since it's so weird in terms of rhythm
2014-04-25 19:10 Kenterz9: I don't feel like it's a weird rythm o.o
2014-04-25 19:10 Mao: but if you listen to the instrument everything lands on the blue tick and the instrument is the strongest here
2014-04-25 19:10 Mao: so it felt weird in test play to have something else mapped :/
2014-04-25 19:11 Mao: well, it's your decision
2014-04-25 19:11 Mao: if you like it, keep it ^-^
2014-04-25 19:11 Mao: 22:18:764 (7,8,9,10) - I'd tend to make the spacing a bit higher here since the doubles were so fast
2014-04-25 19:11 Mao: and surprised me a bit
2014-04-25 19:12 Kenterz9: May I use sliders ?
2014-04-25 19:13 Mao: yeah, that could work as well :DD
2014-04-25 19:13 Mao: osu hates your map btw, always trys to crash xDD
2014-04-25 19:13 Kenterz9: I know xD
2014-04-25 19:14 Mao: 22:54:347 (1,2) - is this stack on purpose? a bit confusing especially since it starts on a blue tick and then stacked
2014-04-25 19:14 Mao: was abit weird
2014-04-25 19:15 Kenterz9: No it's also a mistake xD
2014-04-25 19:15 Mao: don't you notice while playtesting? =.=
2014-04-25 19:15 Mao: xD
2014-04-25 19:15 Kenterz9: No xDDDDD
2014-04-25 19:15 Mao: why didn't any modder told you this before
2014-04-25 19:15 Mao: xDDD
2014-04-25 19:16 Kenterz9: I dunno ._.
2014-04-25 19:16 Mao: 24:41:194 (1) - Keep the distance from the stream? :c
2014-04-25 19:18 Kenterz9: Okay
2014-04-25 19:18 Mao: rest of the map is pretty amazing
2014-04-25 19:18 Mao: there just one thing that bothers me
2014-04-25 19:19 Kenterz9: wat ?
2014-04-25 19:19 Mao: why are your 1/16 and 1/8 sliders so quiet? the basically give no feedback. I had no idea when to click the next one and slider-broke
2014-04-25 19:19 Mao: this is a thing you really need to fix in my eyes
2014-04-25 19:19 Mao: since it decreases the playabilty of these parts by a lot
2014-04-25 19:20 Mao: maybe increase the volume for them by 20% :c
2014-04-25 19:20 Mao: but especially where there are more than 1 followng each other you really need the feedback of it :/
2014-04-25 19:21 Kenterz9: Maybe but it's going to take forever because it's lagging so much when I try to change inherited points xDD
2014-04-25 19:21 Mao: well I guess that's it
2014-04-25 19:21 Mao: I hope I was able to help you \:D/
2014-04-25 19:21 Mao: gonna post now
2014-04-25 19:22 Mao: oh and one thing, the first half of your maps could take some more whistles as well
2014-04-25 19:22 Kenterz9: Okay so much thanks OwO
2014-04-25 19:22 Mao: some real whistles
2014-04-25 19:22 Mao: not custom ones
2014-04-25 19:22 Mao: you actually used them in the second half b:
2014-04-25 19:22 Mao: but really enjoyed your hitsounding and the whole flow
2014-04-25 19:22 Mao: was really nice to play
2014-04-25 19:22 Kenterz9: Okay I'll see =D
2014-04-25 19:22 Kenterz9: Thanks >w<

Thank you so much for the mod and for the star <3
Myxo
Damn this is not your scheme for s-sliders stupid twin thing go away







btw star
Topic Starter
AruOtta

Desperate-kun wrote:

Damn this is not your scheme for s-sliders stupid twin thing go away







btw star
OMG Thank you so much <3
rezoons
Bon, j'ai besoin de kudo! Du coup j'ai décider d'utiliser la façon la plus compliquée que je conaisse pour en chopper un: modder un marathon de 24 minutes! Fuck Yeah! Mais bon, entre temps drafura m'a shoot une star donc j'ai plus besoin du kudo maintenant mais bon je t'avais dit que je modderais alors ben j'ai quand même tenu ma promesse. Par contre entre temps je suis tombé malade. La je suis sous medoc et ça va mieux. Alors commençons le mod.

(P.S. attention je me comporte bizarrement sur la fin du mod. C'est juste les medocs qui perdent leurs effets, le fait que j'ai pas dormit depuis 27h et le fait que j'ai pris du vin ce matin, le tout combiné.)

Mais avant a mon impression de ta map: On dirait un mélange du kenterz que j'ai moddé la dernière fois et de chinese mapping. Le résultat est plutôt original et c'est plutôt une bonne chose. L’intérêt des marathons c'est l'originalité avant tout et je pense que ta map mérite clairement d'être approved. Sachant que je considère que les 3/4 des marathons qui ont été approved récemment ne le méritent pas ca veux dire quelque chose!
Enusite ta map a quand même encore besoin de quelques mods mais lorsqu'elle aura été bien polished ca sera de la bombe!

[General]
Tout d'abord, si ça t’intéresse j'ai le replay de ma partie ou j'ai testée ta map. Vu que je suppose que t'as pas du avoir une tonne de testplay complet ça peux peut-être t’intéresser.
Voila le replay: http://puu.sh/8ts0P.osr fait sur la dernière version de ta map qui était celle-là: http://puu.sh/8ts1Y.txt (c'est pour au cas où tu es fait des changements entre temps)

Tu sais que pour les approval tu n'es pas obligé d'apeller ta diff marathon? Je dis pas que "marathon" c'est pourri mais je te de dit d'y réfléchir au cas où tu aurais idée d'un nom cool!

Pourquoi HP5 avec OD8? Ca va pas ensemble! Je comprend de mettre un faible HP pour éviter les fails à la 18eme minutes à cause de quelques miss mais le fait que tu choisisse OD8 ça fait bizarre. Parce que tu demandes quand même un certain niveau de précision et tu augmentes la difficulté des streams. Sachant que tu as une map pleine de stream c'est assez contradictoire avec le faible HP. En gros je te conseille de prendre HP5 OD7 ou HP6 OD8 (je trouve que c'est lui qui colle le mieux au marathon) mais je trouve que HP5 OD8 c'est vraiment bizarre.

C'est quoi ces tags? Regarde les autres marathons qui sont des compilations de chansons! Ils ont beaucoup plus de tags! Bon je ne dit pas d'ajouter TOUT les titres des chansons mais au moins les trucs les plus connus pour que les gens aient le plus de chance de tomber sur ta map. Aussi ajouter red green blue gold silver cristal puisque c'est de ces jeux que sont extraites les musiques remixées.

J'ai trouvé le timing légèrement off a différents endroits. Genre 08:33:261 (1) . En ralentissant on entend bien que les notes sont bien trop tôt par rapport au beat. Le BPM a l'air d'être bon dans l’ensemble de la map mais je te conseille vivement de faire check tout les offsets. Ça m'ettonnerait qu'ils soient tous correct.

[Poké-Marathon]
Rhythm
  1. 00:24:287 - Il y a une note ici! Peut-être rajoute là sur la tête de 00:24:366 (2)?
  2. 01:07:629 (3) - A vrai dire la musique fait plutôt ça ici:
  3. 01:36:366 (3) - Change ce slider en 2 notes? Ca colle plus avec le "ah ah ah ah" de la musique. Tu as une note pour chaque "ah".
  4. 02:36:682 (1,2,3,4,5,6) - Si on suit bien la musique le rythme adapté ne devrait pas plutôt être:
  5. 04:31:550 (1,2,3,4,5,6,1,2,3,4,5) - Rythmiquement, 04:31:550 (1,2,3,4,5,6) et 04:32:892 (1,2,3,4,5) sont les mêmes mais bizarrement les rythmes que tu as utilisés sont différents. 04:33:208 (3,4) sont plus court que 04:31:945 (3,4) de 1/4 et 04:32:577 (5,6) est devenu un simple 1/2 beat long slider. Je pense que tu aurais du utiliser un rythme similaire à 04:31:550 (1,2,3,4,5,6) pour 04:32:892 (1,2,3,4,5).
  6. 10:44:490 - Il y a une note ici, en plein sur le white tic! C'est pas vraiment le genre de note qu'il faut ignorer.
Placement/Aesthetic
  1. 00:13:945 (1,2) - Ce jump est beaucoup trop abusé. C'est normal de faire augmenter en difficulté tes jumps ici mais celui est beaucoup trop difficile comparé aux autres. En plus le fait que la musique devient de plus en plus intense rend incohérent le fait que le jump suivant 00:14:577 (3,5) est plus simple (si, si, même avec le 1/4 ce jump est quand même plus simple).
    Comme alternative je te propose ça:
    1 est stacké sur 3 et 2 est stacké sur 4/5. Je trouve que ça va bien avec les stacks de 00:12:682 (1,2,3,4).
  2. 00:30:682 (2,4) - Mauvais stack!
  3. 00:31:471 (4,1,4) - Allons, dans les 2 cas tu as deux beats puissants les uns a la suite des autres et tu les mets dans des sliders? La musique crie JUMP ici! Change ses sliders en 2 notes avec un bon jump entre les notes! Ou à la limite garde le slider mais met un jump entre ce slider et l'objet qui le précède. On dirait que tu as ignoré ces powerful beats dans cette partie de la map. a partir de 01:00:682 tu le fait bien mieux dans cette partie-là.
  4. 00:33:682 (3,1) - Cette blanket est très mal faite... C'est aussi la seule que je mentionnerait (même si j'en voie d'autres genre 05:42:682 (2,3)) car c'est la seule que j'ai remarquée en jouant.
  5. 03:29:735 (1,2,3,4,5,6,7,8,9,10) - Beaucoup de problème avec cette section. Tout d'abord, les 1/4 dans la musique commencent à 03:30:050 (3) donc ton stream devrait commencer là. De plus dans ton stream tu utilises des slider 1/4 a une distance x1 ce que tu ne fais NULLE PART AILLEURS DANS TA MAP DE 20 MINUTES. Tu as toujours des jumps entre les sliders 1/4. Attention je n'ai rien contre varier les patterns mais utiliser une fois ce pattern particulier alors que tu l'utilise nulle part ailleurs c'est confus, et je l'ai remarqué lors de mon play! Ca m'a beaucoup surpris sur le coup voilà pourquoi j'insiste. Enfin bon, les 2 trucs combiné je conseil un léger remap ici.
  6. 04:03:998 (1,2,3,4) - Pourquoi décaler 1 et 3 mais pas 2 et 4? Soit tu décales personne, soit tu décalle 3 et 4 de la même façon mais si t'en décale qu'un et pas l'autre ca fait vraiment bizarre. Ca m'a vraiment perturbé et fait break mon combo d'ailleurs.
  7. 07:50:297 (1,2,3,4,5) - C'est pas une bonne idée. Je sais que des mappeurs le font mais le genre de mappeurs qui font ça ben... Toute la map est comme ça! Toi, ta map a un certain style et voir ce pattern dedans, non seulement il n'a pas vraiment l'air à sa place mais en plus il sera assez confus. La encore ce pattern n'est utilisé qu'une seule fois durant tout le marathon! Il n'a pas vraiment ça place ici. Mais bon, voilà une alternative avec un pattern similaire mais beaucoup plus simple à anticiper et à jouer:
  8. 09:43:547 - MUST... RESIST... SLEPPzzzzzzz
  9. 10:40:090 (1,2,3) - Evite ce genre de pattern tant qu'on est dans la partie calme de la chanson.
  10. 10:43:490 (2,3,4,5) - NOPE!!!!!!! Tiens et je vais rajouter des points d'exclamation bonus!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Tu ne fais pas jouer des 1/8 comme ça au joueurs! Retire les notes a la fin et ajoute un reverse aux 2 sliders mais ne fait pas ça. Tu te rend compte que pour jouer ça il faut reacher la touche que l'on a enfoncée sur le slider puis appuyer sur la touche pour la note avec 1/8 de battement de marge!!!!! C'est de la folie même a 150 BPM! En plus en faisant ça 10:43:890 (4,5,6,7,8,9) deviendra moins confus comme pattern.
  11. 10:46:090 (5,1) - Limite... Je serais plus tenter d'enlever un reverse pour éviter la transition 1/8 plutôt méchante mais vu que la c'est sur la tête d'un slider c'est moins grave. (Oh, et l'argument du "je veux suivre le rythme a la perfection n'est pas bon, car quand tu joues c'est littéralement impossible de différencier si un slider 1/8 a un reverse de plus ou de moins qu'un autre.)
  12. 11:14:190 (2,4) - T'aurais pu stack quand même! Et si t'as des problèmes de décalage à cause de ça diminue ton stack leninancy.
  13. 13:03:690 (7,1) - NON!!!!!!!! Dans ce cas la retire simplement un reverse de 7. Et si tu as des doutes fait tester la partie de ta map avec des 1/8 à divers personnes et demandent leurs ceux qu'ils en pensent. Je t'assure que c'est pas agréable!
  14. 16:05:753 (4,1) - ^ et 16:10:553 (4,1) et 16:12:953 (7,1) et 17:49:953 (5,1) et 25:13:694 (3,4) et 25:34:194 (3,1) et 26:03:194 (3,4)
  15. 16:25:253 (1,2,3,4,1) - OUI, VOILA, COMME CA, EXACTEMENT!!!!!
  16. 17:22:253 (4,5) - overlap caca
  17. 18:00:00 -
    Euh... mais la map est loin d'être finie! Et si c'est un piège ça sert a rien. Il y a un timer qui indique combien de temps il reste dans la map en haut à droite donc les gens voient tout de suite que la map est pas finie?
  18. 20:30:00 - A vrai dire ca aurait été un parfait endroit pour la finir le marathon. La "vraie fin" est beaucoup moins intense. Enfin bon, je dis pas de delete ce qu'il y a après, c'était juste une remarque.
  19. 20:54:431 (1) - Pourquoi kiai time? Le kiai time est censé rendre la partie epic de la chanson encore plus epic. Mais là... Il y a rien a rendre epic. Au contraire, on veux se détendre après les 1/8 a 250 BPM on veux pas les notes flashy du kiai!
  20. 20:55:098 (3,4) - Les overlaps en dessous c'est moche! Surtout que t'as juste a rotate 4 légèrement et c'est fix.
  21. 21:03:098 (3,4) - Bon ok, j'ai pas réussi a me retenir de pas la pointer cette blanket.
  22. 25:44:861 (10,1) - /me ASSASSINE TOUTES TA FAMILLE
  23. 26:03:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - C'est beau mais c'est pute! J'admire le raisonnement du "je vais mettre HP5 pour que les moins bons ne failent pas ma map.... enfin jusqu'au stream final après 25 minutes de jeu HIHIHIHI". Enfin bon je te conseille de mettre des NC au milieu des 2 streams (26:04:444 (8) et 26:06:027 (8))
NC
  1. 14:10:507 (4) - Peut-être qu'il vaux mieux avoir le NC au moment de l’accélération?
Hitsound
  1. 13:31:290 (3) - whistle a la fin.... Fallait bien que je comble cette section d'une façon ou d'une autre.
Bon, si j'avais des étoiles je t'en aurais filé... Mais bon, j'en ai pas. C'est même pour ça que j'ai mod mais dans le coeur je te soutien a fond pour ce marathon, c'est vraiment un excellent boulot!
Topic Starter
AruOtta

rezoons wrote:

Bon, j'ai besoin de kudo! Du coup j'ai décider d'utiliser la façon la plus compliquée que je conaisse pour en chopper un: modder un marathon de 24 minutes! Fuck Yeah! Mais bon, entre temps drafura m'a shoot une star donc j'ai plus besoin du kudo maintenant mais bon je t'avais dit que je modderais alors ben j'ai quand même tenu ma promesse. Par contre entre temps je suis tombé malade. La je suis sous medoc et ça va mieux. Alors commençons le mod.

(P.S. attention je me comporte bizarrement sur la fin du mod. C'est juste les medocs qui perdent leurs effets, le fait que j'ai pas dormit depuis 27h et le fait que j'ai pris du vin ce matin, le tout combiné.)

Mais avant a mon impression de ta map: On dirait un mélange du kenterz que j'ai moddé la dernière fois et de chinese mapping. Le résultat est plutôt original et c'est plutôt une bonne chose. L’intérêt des marathons c'est l'originalité avant tout et je pense que ta map mérite clairement d'être approved. Sachant que je considère que les 3/4 des marathons qui ont été approved récemment ne le méritent pas ca veux dire quelque chose!
Enusite ta map a quand même encore besoin de quelques mods mais lorsqu'elle aura été bien polished ca sera de la bombe!

[General]
Tout d'abord, si ça t’intéresse j'ai le replay de ma partie ou j'ai testée ta map. Vu que je suppose que t'as pas du avoir une tonne de testplay complet ça peux peut-être t’intéresser.
Voila le replay: http://puu.sh/8ts0P.osr fait sur la dernière version de ta map qui était celle-là: http://puu.sh/8ts1Y.txt (c'est pour au cas où tu es fait des changements entre temps)

Tu sais que pour les approval tu n'es pas obligé d'apeller ta diff marathon? Je dis pas que "marathon" c'est pourri mais je te de dit d'y réfléchir au cas où tu aurais idée d'un nom cool!

Pourquoi HP5 avec OD8? Ca va pas ensemble! Je comprend de mettre un faible HP pour éviter les fails à la 18eme minutes à cause de quelques miss mais le fait que tu choisisse OD8 ça fait bizarre. Parce que tu demandes quand même un certain niveau de précision et tu augmentes la difficulté des streams. Sachant que tu as une map pleine de stream c'est assez contradictoire avec le faible HP. En gros je te conseille de prendre HP5 OD7 ou HP6 OD8 (je trouve que c'est lui qui colle le mieux au marathon) mais je trouve que HP5 OD8 c'est vraiment bizarre.

C'est quoi ces tags? Regarde les autres marathons qui sont des compilations de chansons! Ils ont beaucoup plus de tags! Bon je ne dit pas d'ajouter TOUT les titres des chansons mais au moins les trucs les plus connus pour que les gens aient le plus de chance de tomber sur ta map. Aussi ajouter red green blue gold silver cristal puisque c'est de ces jeux que sont extraites les musiques remixées.

J'ai trouvé le timing légèrement off a différents endroits. Genre 08:33:261 (1) . En ralentissant on entend bien que les notes sont bien trop tôt par rapport au beat. Le BPM a l'air d'être bon dans l’ensemble de la map mais je te conseille vivement de faire check tout les offsets. Ça m'ettonnerait qu'ils soient tous correct.

[Poké-Marathon]
Rhythm
  1. 00:24:287 - Il y a une note ici! Peut-être rajoute là sur la tête de 00:24:366 (2)?
  2. 01:07:629 (3) - A vrai dire la musique fait plutôt ça ici:
  3. 01:36:366 (3) - Change ce slider en 2 notes? Ca colle plus avec le "ah ah ah ah" de la musique. Tu as une note pour chaque "ah".
  4. 02:36:682 (1,2,3,4,5,6) - Si on suit bien la musique le rythme adapté ne devrait pas plutôt être:
  5. 04:31:550 (1,2,3,4,5,6,1,2,3,4,5) - Rythmiquement, 04:31:550 (1,2,3,4,5,6) et 04:32:892 (1,2,3,4,5) sont les mêmes mais bizarrement les rythmes que tu as utilisés sont différents. 04:33:208 (3,4) sont plus court que 04:31:945 (3,4) de 1/4 et 04:32:577 (5,6) est devenu un simple 1/2 beat long slider. Je pense que tu aurais du utiliser un rythme similaire à 04:31:550 (1,2,3,4,5,6) pour 04:32:892 (1,2,3,4,5).
  6. 10:44:490 - Il y a une note ici, en plein sur le white tic! C'est pas vraiment le genre de note qu'il faut ignorer.
Placement/Aesthetic
  1. 00:13:945 (1,2) - Ce jump est beaucoup trop abusé. C'est normal de faire augmenter en difficulté tes jumps ici mais celui est beaucoup trop difficile comparé aux autres. En plus le fait que la musique devient de plus en plus intense rend incohérent le fait que le jump suivant 00:14:577 (3,5) est plus simple (si, si, même avec le 1/4 ce jump est quand même plus simple).
    Comme alternative je te propose ça:
    1 est stacké sur 3 et 2 est stacké sur 4/5. Je trouve que ça va bien avec les stacks de 00:12:682 (1,2,3,4).
  2. 00:30:682 (2,4) - Mauvais stack!
  3. 00:31:471 (4,1,4) - Allons, dans les 2 cas tu as deux beats puissants les uns a la suite des autres et tu les mets dans des sliders? La musique crie JUMP ici! Change ses sliders en 2 notes avec un bon jump entre les notes! Ou à la limite garde le slider mais met un jump entre ce slider et l'objet qui le précède. On dirait que tu as ignoré ces powerful beats dans cette partie de la map. a partir de 01:00:682 tu le fait bien mieux dans cette partie-là.
  4. 00:33:682 (3,1) - Cette blanket est très mal faite... C'est aussi la seule que je mentionnerait (même si j'en voie d'autres genre 05:42:682 (2,3)) car c'est la seule que j'ai remarquée en jouant.
  5. 03:29:735 (1,2,3,4,5,6,7,8,9,10) - Beaucoup de problème avec cette section. Tout d'abord, les 1/4 dans la musique commencent à 03:30:050 (3) donc ton stream devrait commencer là. De plus dans ton stream tu utilises des slider 1/4 a une distance x1 ce que tu ne fais NULLE PART AILLEURS DANS TA MAP DE 20 MINUTES. Tu as toujours des jumps entre les sliders 1/4. Attention je n'ai rien contre varier les patterns mais utiliser une fois ce pattern particulier alors que tu l'utilise nulle part ailleurs c'est confus, et je l'ai remarqué lors de mon play! Ca m'a beaucoup surpris sur le coup voilà pourquoi j'insiste. Enfin bon, les 2 trucs combiné je conseil un léger remap ici.
  6. 04:03:998 (1,2,3,4) - Pourquoi décaler 1 et 3 mais pas 2 et 4? Soit tu décales personne, soit tu décalle 3 et 4 de la même façon mais si t'en décale qu'un et pas l'autre ca fait vraiment bizarre. Ca m'a vraiment perturbé et fait break mon combo d'ailleurs.
  7. 07:50:297 (1,2,3,4,5) - C'est pas une bonne idée. Je sais que des mappeurs le font mais le genre de mappeurs qui font ça ben... Toute la map est comme ça! Toi, ta map a un certain style et voir ce pattern dedans, non seulement il n'a pas vraiment l'air à sa place mais en plus il sera assez confus. La encore ce pattern n'est utilisé qu'une seule fois durant tout le marathon! Il n'a pas vraiment ça place ici. Mais bon, voilà une alternative avec un pattern similaire mais beaucoup plus simple à anticiper et à jouer:
  8. 09:43:547 - MUST... RESIST... SLEPPzzzzzzz
  9. 10:40:090 (1,2,3) - Evite ce genre de pattern tant qu'on est dans la partie calme de la chanson.
  10. 10:43:490 (2,3,4,5) - NOPE!!!!!!! Tiens et je vais rajouter des points d'exclamation bonus!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Tu ne fais pas jouer des 1/8 comme ça au joueurs! Retire les notes a la fin et ajoute un reverse aux 2 sliders mais ne fait pas ça. Tu te rend compte que pour jouer ça il faut reacher la touche que l'on a enfoncée sur le slider puis appuyer sur la touche pour la note avec 1/8 de battement de marge!!!!! C'est de la folie même a 150 BPM! En plus en faisant ça 10:43:890 (4,5,6,7,8,9) deviendra moins confus comme pattern.
  11. 10:46:090 (5,1) - Limite... Je serais plus tenter d'enlever un reverse pour éviter la transition 1/8 plutôt méchante mais vu que la c'est sur la tête d'un slider c'est moins grave. (Oh, et l'argument du "je veux suivre le rythme a la perfection n'est pas bon, car quand tu joues c'est littéralement impossible de différencier si un slider 1/8 a un reverse de plus ou de moins qu'un autre.)
  12. 11:14:190 (2,4) - T'aurais pu stack quand même! Et si t'as des problèmes de décalage à cause de ça diminue ton stack leninancy.
  13. 13:03:690 (7,1) - NON!!!!!!!! Dans ce cas la retire simplement un reverse de 7. Et si tu as des doutes fait tester la partie de ta map avec des 1/8 à divers personnes et demandent leurs ceux qu'ils en pensent. Je t'assure que c'est pas agréable!
  14. 16:05:753 (4,1) - ^ et 16:10:553 (4,1) et 16:12:953 (7,1) et 17:49:953 (5,1) et 25:13:694 (3,4) et 25:34:194 (3,1) et 26:03:194 (3,4)
  15. 16:25:253 (1,2,3,4,1) - OUI, VOILA, COMME CA, EXACTEMENT!!!!!
  16. 17:22:253 (4,5) - overlap caca
  17. 18:00:00 -
    Euh... mais la map est loin d'être finie! Et si c'est un piège ça sert a rien. Il y a un timer qui indique combien de temps il reste dans la map en haut à droite donc les gens voient tout de suite que la map est pas finie?
  18. 20:30:00 - A vrai dire ca aurait été un parfait endroit pour la finir le marathon. La "vraie fin" est beaucoup moins intense. Enfin bon, je dis pas de delete ce qu'il y a après, c'était juste une remarque.
  19. 20:54:431 (1) - Pourquoi kiai time? Le kiai time est censé rendre la partie epic de la chanson encore plus epic. Mais là... Il y a rien a rendre epic. Au contraire, on veux se détendre après les 1/8 a 250 BPM on veux pas les notes flashy du kiai!
  20. 20:55:098 (3,4) - Les overlaps en dessous c'est moche! Surtout que t'as juste a rotate 4 légèrement et c'est fix.
  21. 21:03:098 (3,4) - Bon ok, j'ai pas réussi a me retenir de pas la pointer cette blanket.
  22. 25:44:861 (10,1) - /me ASSASSINE TOUTES TA FAMILLE
  23. 26:03:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - C'est beau mais c'est pute! J'admire le raisonnement du "je vais mettre HP5 pour que les moins bons ne failent pas ma map.... enfin jusqu'au stream final après 25 minutes de jeu HIHIHIHI". Enfin bon je te conseille de mettre des NC au milieu des 2 streams (26:04:444 (8) et 26:06:027 (8))
NC
  1. 14:10:507 (4) - Peut-être qu'il vaux mieux avoir le NC au moment de l’accélération?
Hitsound
  1. 13:31:290 (3) - whistle a la fin.... Fallait bien que je comble cette section d'une façon ou d'une autre.
Bon, si j'avais des étoiles je t'en aurais filé... Mais bon, j'en ai pas. C'est même pour ça que j'ai mod mais dans le coeur je te soutien a fond pour ce marathon, c'est vraiment un excellent boulot!
Merci du fond du coeur rezoons. Je pense que parmis tout les mods que j'ai reçu depuis mes débuts sur ce jeu, les 2 que tu m'a fait sont de loin les meilleur et ceux qui m'ont le plus aidé.
C'est pourquoi j'ai tout appliqué :D
Je me souvient ton mod sur Kusaregedou qui m'a beaucoup appris, et qui m'a beaucoup aidé à la ranker.
Je pense que ce mod va faire ce même effet =3

Merci pour le support ٩(・ヮ・*)و (bon maintenant faut uploader... /me cry)
Cherry Blossom

rezoons wrote:

Par contre entre temps je suis tombé malade. La je suis sous medoc et ça va mieux. Alors commençons le mod...

... Mais avant a mon impression de ta map: On dirait un mélange du kenterz que j'ai moddé la dernière fois et de chinese mapping
T'es sûr que t'as pas choppé une allergie contre le chinese mapping ?
/me runs
rezoons
Ah la la, j'ai dormi 15 heures cette nuit et je suis guéri maintenant. Je viens de relire mon mod et OUAH! Faut vraiment que j’arrête de mod des marathons après avoir fait une nuit blanche et en étant sous médoc... A la fin on dirait vraiment que mon cerveau implose.

Tu te rend compte que pour jouer ça il faut reacher la touche que l'on a enfoncée sur le slider puis appuyer sur la touche pour la note avec 1/8 de battement de marge!!!!!
Cette phrase ne veux rien dire! Je sais même pas comment j'ai fait pour écrire ça et ne pas le remarquer quand je me suis relu! Enfin bon, tu as du comprendre l'idée ^^'

Autre chose:

26:03:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - C'est beau mais c'est pute! J'admire le raisonnement du "je vais mettre HP5 pour que les moins bons ne failent pas ma map.... enfin jusqu'au stream final après 25 minutes de jeu HIHIHIHI".
Ce que je voulais dire, c'est que l'idée d'un stream pareil ne va pas avec l'lidée de l'HP5! Mais si tu met HP6 tu n'as pas de raison de changer le stream! Surtout qu'il était plus beau avant. :)
Enfin bon, voilà le code de ton précédant stream final:
SPOILER
72,184,1563861,5,4,0:0:0:0:
48,232,1563944,1,0,0:0:0:0:
44,284,1564027,1,0,0:0:0:0:
72,328,1564111,1,0,0:0:0:0:
120,344,1564194,1,8,0:0:0:0:
172,336,1564277,1,0,0:0:0:0:
200,292,1564361,1,0,0:0:0:0:
192,240,1564444,1,0,0:0:0:0:
208,192,1564527,1,4,0:0:0:0:
260,176,1564611,1,0,0:0:0:0:
312,184,1564694,1,0,0:0:0:0:
336,228,1564777,1,0,0:0:0:0:
332,276,1564861,1,8,0:0:0:0:
292,308,1564944,1,0,0:0:0:0:
240,316,1565027,1,0,0:0:0:0:
200,292,1565111,1,0,0:0:0:0:
192,240,1565194,6,0,B|200:200|188:164|188:164|144:184,1,120,4|0,0:0|0:0,0:0:0:0:
100,188,1565527,1,8,0:0:0:0:
52,176,1565611,1,0,0:0:0:0:
28,136,1565694,1,0,0:0:0:0:
36,84,1565777,1,0,0:0:0:0:
80,52,1565861,1,4,0:0:0:0:
128,56,1565944,1,0,0:0:0:0:
160,92,1566027,1,0,0:0:0:0:
204,112,1566111,1,0,0:0:0:0:
252,108,1566194,1,8,0:0:0:0:
292,80,1566277,1,0,0:0:0:0:
300,32,1566361,1,0,0:0:0:0:
264,8,1566444,1,0,0:0:0:0:
216,24,1566527,5,4,0:0:0:0:

et si tu le reprend n'oublie pas de remettre des NC sur 26:04:444 (8) et 26:06:027 (8).
au cas où tu veuilles le reprendre. Et pour la difficulté ne t'en fait pas. Dis toi que Blue Dragon a fait un marathon de 17 minutes http://osu.ppy.sh/b/112922 et il a mappé les 20 dernières secondes 10000000x plus dur que le reste de la map. Ce qui est très RAGEANT! mais comparé à ça, ton stream de fin plus espacé c'est rien. Au contraire c'est une bonne façon de finir la map avec un pattern légèrement plus dur (et pas débilement plus dur comme dans le cas de BD) que les gens ont peu de chance de fail s'ils ont survécu au reste du marathon avec HP6.

En tout cas vu que le kudo en fait il me sert plus à rien vu que draf m'a filé une étoile pour comblé le SP qu'il me manquait ben autant te le donner tu le mérite. Grace à toi j'ai un magnifique marathon de chanson pokemon de difficulté pile poil adapté à mon niveau. Un mod et une étoile c'est le minimum que je puisse faire pour te remercier. :) (Pokemon rouge est même le tout premier jeux vidéo que j'ai joué de ma vie, alors autant dire que de réécouter toutes ces chansons ça a un super effet nostalgique ^^)

Cherry Blossom wrote:

rezoons wrote:

Par contre entre temps je suis tombé malade. La je suis sous medoc et ça va mieux. Alors commençons le mod...

... Mais avant a mon impression de ta map: On dirait un mélange du kenterz que j'ai moddé la dernière fois et de chinese mapping
T'es sûr que t'as pas choppé une allergie contre le chinese mapping ?
/me runs
Au contraire, je commence à le comprendre, a le jouer et le mapper de mieux en mieux! Allons, il y a une légère influence du chinese mapping dans bbkkbkk, tu peux pas le nier :P

Et puis prenons par exemple http://osu.ppy.sh/s/123078 [another], c'est purement chinese mapping, c'est un ami qui l'a fait et me l'avait fait testplay à l'époque ou c'était WIP et j'avais adoré! Ça prouve que je commence à m'y faire. ;)

(aussi c'était pas une allergie, juste une diarrhée. /me runs )
Topic Starter
AruOtta

rezoons wrote:

Ah la la, j'ai dormi 15 heures cette nuit et je suis guéri maintenant. Je viens de relire mon mod et OUAH! Faut vraiment que j’arrête de mod des marathons après avoir fait une nuit blanche et en étant sous médoc... A la fin on dirait vraiment que mon cerveau implose.

Tu te rend compte que pour jouer ça il faut reacher la touche que l'on a enfoncée sur le slider puis appuyer sur la touche pour la note avec 1/8 de battement de marge!!!!!
Cette phrase ne veux rien dire! Je sais même pas comment j'ai fait pour écrire ça et ne pas le remarquer quand je me suis relu! Enfin bon, tu as du comprendre l'idée ^^'

Autre chose:

26:03:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - C'est beau mais c'est pute! J'admire le raisonnement du "je vais mettre HP5 pour que les moins bons ne failent pas ma map.... enfin jusqu'au stream final après 25 minutes de jeu HIHIHIHI".
Ce que je voulais dire, c'est que l'idée d'un stream pareil ne va pas avec l'lidée de l'HP5! Mais si tu met HP6 tu n'as pas de raison de changer le stream! Surtout qu'il était plus beau avant. :)
Enfin bon, voilà le code de ton précédant stream final:
SPOILER
72,184,1563861,5,4,0:0:0:0:
48,232,1563944,1,0,0:0:0:0:
44,284,1564027,1,0,0:0:0:0:
72,328,1564111,1,0,0:0:0:0:
120,344,1564194,1,8,0:0:0:0:
172,336,1564277,1,0,0:0:0:0:
200,292,1564361,1,0,0:0:0:0:
192,240,1564444,1,0,0:0:0:0:
208,192,1564527,1,4,0:0:0:0:
260,176,1564611,1,0,0:0:0:0:
312,184,1564694,1,0,0:0:0:0:
336,228,1564777,1,0,0:0:0:0:
332,276,1564861,1,8,0:0:0:0:
292,308,1564944,1,0,0:0:0:0:
240,316,1565027,1,0,0:0:0:0:
200,292,1565111,1,0,0:0:0:0:
192,240,1565194,6,0,B|200:200|188:164|188:164|144:184,1,120,4|0,0:0|0:0,0:0:0:0:
100,188,1565527,1,8,0:0:0:0:
52,176,1565611,1,0,0:0:0:0:
28,136,1565694,1,0,0:0:0:0:
36,84,1565777,1,0,0:0:0:0:
80,52,1565861,1,4,0:0:0:0:
128,56,1565944,1,0,0:0:0:0:
160,92,1566027,1,0,0:0:0:0:
204,112,1566111,1,0,0:0:0:0:
252,108,1566194,1,8,0:0:0:0:
292,80,1566277,1,0,0:0:0:0:
300,32,1566361,1,0,0:0:0:0:
264,8,1566444,1,0,0:0:0:0:
216,24,1566527,5,4,0:0:0:0:

et si tu le reprend n'oublie pas de remettre des NC sur 26:04:444 (8) et 26:06:027 (8).
au cas où tu veuilles le reprendre. Et pour la difficulté ne t'en fait pas. Dis toi que Blue Dragon a fait un marathon de 17 minutes http://osu.ppy.sh/b/112922 et il a mappé les 20 dernières secondes 10000000x plus dur que le reste de la map. Ce qui est très RAGEANT! mais comparé à ça, ton stream de fin plus espacé c'est rien. Au contraire c'est une bonne façon de finir la map avec un pattern légèrement plus dur (et pas débilement plus dur comme dans le cas de BD) que les gens ont peu de chance de fail s'ils ont survécu au reste du marathon avec HP6.

En tout cas vu que le kudo en fait il me sert plus à rien vu que draf m'a filé une étoile pour comblé le SP qu'il me manquait ben autant te le donner tu le mérite. Grace à toi j'ai un magnifique marathon de chanson pokemon de difficulté pile poil adapté à mon niveau. Un mod et une étoile c'est le minimum que je puisse faire pour te remercier. :) (Pokemon rouge est même le tout premier jeux vidéo que j'ai joué de ma vie, alors autant dire que de réécouter toutes ces chansons ça a un super effet nostalgique ^^)
Pour mon stream, je préfère le laisser (j'ai un peu changer le paterne de la fin).
Je suis content que la map te plaise, et j'espère que j'obtiendrais quelque chose à l'issue du mod que va me faire Irreverisble ٩(・ヮ・*)و

#Pray4Approved

(Et oui la map de BD est très dure, j'arrive pas à pass TU4AR)
HeatKai
somewhere around 6000x combo and 7687x (exactly before the break) and 9270x too! , auto gets a 100. It's on 1/6 or 1/8 part i forgot, but yeah check it :3 probably stacked between sliders repeat.

I salute your patience to map this! good luck on the map!
Topic Starter
AruOtta

HeatKai wrote:

somewhere around 6000x combo and 7687x (exactly before the break) and 9270x too! , auto gets a 100. It's on 1/6 or 1/8 part i forgot, but yeah check it :3 probably stacked between sliders repeat.

I salute your patience to map this! good luck on the map!
Thank you, I found everything, now it's okay :3
Updated (」・ω・)」
Irreversible
Well I know I should mod this but my osu keeps crashing while modding it .. i really don't know why, I think it's the size >.< . . I'm sorry for it orz
Topic Starter
AruOtta

Irreversible wrote:

Well I know I should mod this but my osu keeps crashing while modding it .. i really don't know why, I think it's the size >.< . . I'm sorry for it orz
Try to delete the SB maybe ?
Takuneru
This map is seriously awesome ! You must have spent a lot of time on this.
Good luck Kenterz. Such quality must be approved soon :D
I shared it to some friends, they loved it as well :3
I could mod, but I don't really know how to, and while playing it I didn't see anything that particularly bothered me.
neonat
pew pew :D
Topic Starter
AruOtta

Takuneru wrote:

This map is seriously awesome ! You must have spent a lot of time on this. Only 2 weeks xD
Good luck Kenterz. Such quality must be approved soon :D
I shared it to some friends, they loved it as well :3
I could mod, but I don't really know how to, and while playing it I didn't see anything that particularly bothered me.
Thank you for the support \:D/ I hope it'll be approved soon but it's hard to find mods / BATs

neonat wrote:

pew pew :D
Thank you so much <3333
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