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Chris Kirkpatrick - MY SHINY TEETH AND ME

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Topic Starter
Snaggletooth

Loony Key wrote:

Hi, M4M^^

Hard

01:59:174 (1,2,3) - мake the distance between the notes is the same as here 01:58:543 (1,2,3) - fixed
00:45:280 (1) - end here 00:45:437 and add note here 00:45:595 Ney, it works with the hitsounding
01:47:648 (3,4) - remove 01:47:174 (2) - make a repeating slider ends here 01:48:122 changes sorta

Insane

00:06:280 (2) - remove (like as excess note) no
01:46:858 (3,4) - unstuck No because then the 'anti-jump' would be even more confusing
01:41:016 (7,8) - ^
01:16:543 (5,1) - I think, too, is unstuck

Actually that's not such a rich mod post turned out, the song is cool! I'll wait for when her ranking, good luck!
Still thank you~
Pho
Uhh...... hi lol.
^Der Grund warum ich hier bin hue

Bold: Fix quickly/unrankable issues
Red: Highly recommend

[General]
  1. Widescreen support & Letterboxes können beides in allen Diffs abgeschalten werden, die brauchst du nicht.
  2. Die .png Datei in dem Ordner wird nicht genutzt, also bitte rauswerfen um den Ordner nicht unnötig aufzublähen.
  3. Preview Point ist unsnapped, bitte fixen in allen Diffs.
[Easy]
  1. 00:03:911 (3) - Backslider ist nicht zu empfehlen, der Reverse-arrow deckt keinen Ton im Track ordentlich. Probier mal folgenden Rhythmus:
    http://puu.sh/gVGLb/1cd6233080.jpg
  2. 00:06:437 (2) - 2x Repeat-Slider solltest du ganz aus Easy maps rausnehmen, die sind nicht überschaubar, vor allem wenn sie so kurz sind wie der hier. Switch einfach mit einem 1/1 Beat slider + Circle
  3. 00:15:911 - Hier endet es zu abrupt, die Musik geht noch weiter bis 00:17:016 - bevor eine Pause eintritt. Also hier bitte auch nachhelfen:
    http://puu.sh/gVGYb/f227c7561e.jpg
  4. 00:43:701 (2) - Finish vergessen
  5. 01:19:385 (1,2,1,2) - Sieht beides nicht sehr umwerfend aus, ich würd die Patterns ein wenig schöner gestalten :/ (Blankets, Symmetrie?)
  6. 01:38:332 - Diese Lücke bitte auch füllen, der Song impliziert keinen Break hier, also solltest du auch keinen hier reintun
  7. 01:45:595 (2,1) - Probier es mal mit Blanketing hier, das sieht gerade nicht sehr ästhetisch aus:
    http://puu.sh/gVHeP/8349740197.jpg
  8. 01:48:437 (2) - 01:49:069 (3) - Normal-hitsample auf dem Kopf
  9. Stellen, wo NC vertauscht werden sollten: 00:08:016 (1,2) - 00:43:385 (1,2) -
  10. Stellen, wo NC gelöscht werden sollten: 00:09:595 (1) -
[Luxo's Normal]
  1. 00:06:911 - I'm sad to see that the rhythms after this point become really monotonous and cuts out a lot of the fun factor. There's little to no rhythm variation from here on as almost all snaps are based on white ticks only, I wished you'd focussed on some beats on the red ticks as well :/ (It'd also help to bridge the gap to the Hard diff better)
  2. Instead of using whistles for the emphasized beats in the kiai, you could use normal-hitnormal in general for a better feedback.
  3. 00:08:016 (1) - Why offbeat slider here ;-; I'd really like to see the pattern change here because the current one misses out downbeats that should be played:
    http://puu.sh/gVI2F/81cbf7994a.jpg
  4. 00:19:069 (2,1) - Pretty sure you can avoid this overlap, it's noticeable while playing anyway.
  5. 00:28:227 (1,2) - Switch the NCs here. Same at 01:39:280 (4,1) - 01:44:016 (1,2) -
  6. 00:45:280 (3) - Drumclap in the reversearrow?
[Hard]
  1. 00:08:016 (1,2) - NC wechseln. Selbes bei: 00:09:437 (5,1) - 00:15:280 (1,3) - 00:25:385 (1,3) - 00:32:964 (1,3) - 00:40:543 (1,3) - 00:42:437 (1,4) - 00:56:964 (1,3) - 01:05:174 (4,1) - 01:12:122 (1,3) - 01:14:332 (1,3) - 01:36:122 (1,2) - 01:46:227 (1,2) -
  2. NC löschen bei: 00:09:911 (1) - 00:12:437 (1) - 00:48:437 (1) - 01:04:227 (1) - 01:20:016 (1) - 01:22:543 (1) - 01:38:332 (1) - 01:49:227 (1) - 01:54:122 (1) - 01:56:648 (1) -
    Generell ist es in diesem Song gut, wenn du die NC konsistent aller 2 neue weiße Ticks setzt, weil das die einfachste Methode ist.
    Ähnliches gilt für deine Insane.
  3. 00:14:490 (3,4) - Der Jump hier macht keinen Sinn, weil es hier nichts zu betonen gibt, bitte rausnehmen.
  4. 00:45:280 (1,2) - Ctrl+g die beiden, das passt viel besser hier rein.Und NC bei 00:45:280 (1) - kannst gleich mit raustun.
[Insane]
  1. 00:16:543 (5) - Meh, schonmal versucht 4 Circles hierfür einzusetzen? http://puu.sh/gVJZm/dd38faa7f7.jpg Es sind viele starke Beats hier, die von dem Slider überdeckt werden und die man natürlicherweise spielen sollte.
  2. 00:31:543 (4,5,6) - Zwei Offbeat-Slider hintereinander ist hier echt nicht gut, Ctrl+g mal diese 3 Objekte und hör noch einmal hin. Das sollte viel besser zum Track passen.
  3. 01:07:701 (1) - Das hier sollte konsistent zu 00:35:964 (1,1) - diesem Pattern gehalten werden, weil beides mehr oder weniger identisch sind.
  4. 01:17:016 (1) - Für solche Sachen brauchst du normalerweise keinen extra NC, Spieler auf diesem Level sollten das schon gut genug herauslesen können.
[Extra?]
This is far away from an extra, it's more of an enhanced version of the already existing Insane, so please name it ColdTooth's Insane instead.

  1. The general SV on this map is really high and feels really forced imo, a drop would be nice but ugh... whatever.
  2. 00:05:332 (1) - The SV change on this slider is not very notable, the NC feels unnecessary here.
  3. The map has a lot of unreasonable jumps because they are putting emphasis on wrong places/beats that don't even need emphasis via jumps. Here to name them all:
    00:18:753 (2,3) - 00:20:964 (1,2) - 00:28:858 (2,3) - 00:32:964 (4,5) - 00:41:806 (3,4) - 00:50:332 (2,3,4) - 00:52:227 (5,6) - 01:00:437 (2,3) - 01:12:437 (5,6,1) -
    Please rework these.
  4. 00:26:490 (2,3,4) - Try to increase the distance between 2-3 since both sliders here should have the same emphasis imo.
  5. 00:38:174 (2,3,4) - Missing drumclaps/-finishes.
  6. 00:39:280 (3,4,5) - This makes little sense, 4->5 should have the highest emphasis of these three beats since there's an emphasized note on it, but for some reason it has the lowest of them? That is anti-logical
  7. 00:45:595 (5,6,7,1) - This feels underpressured in comparison to the previous 00:44:964 (1,2,3,4) - pattern, because the angles are broader, although the beats are the strongest in this one.
    How about setting higher jumps here instead.
  8. 01:10:069 - You're missing a drumbeat here, but at 00:38:174 (2,3,4) -you set it. That is inconsistent.
  9. 01:13:385 (4,5) - Two things: The jump to 4 is unnecessary since 4 has nothing to be emphasized and 5 is an unnecessary offbeat slider that doesn't follow anything properly in the track. Reduce the spacing to 4 and consider ctrl+g'ing 01:13:543 (5,6) - these.
  10. 01:19:069 (1) - finish. Also at 01:49:385 (1) -
  11. 01:59:648 (1) - NCing here makes little sense, delete it.
Decent set, decent song. ~
ColdTooth's Extra needs more improvement before this set can be pushed forward. So please get a few quality mods on his/her diff as well as some cleanup for the other maps.
Until then, good luck with this set!

Und viele Grüße von Mao aus :D/
Topic Starter
Snaggletooth
Thanks for your Mod!

Pho wrote:

Uhh...... hi lol.
^Der Grund warum ich hier bin hue

Bold: Fix quickly/unrankable issues
Red: Highly recommend

[General]
  1. Widescreen support & Letterboxes können beides in allen Diffs abgeschalten werden, die brauchst du nicht.
  2. Die .png Datei in dem Ordner wird nicht genutzt, also bitte rauswerfen um den Ordner nicht unnötig aufzublähen.
  3. Preview Point ist unsnapped, bitte fixen in allen Diffs.
[Easy]
  1. 00:03:911 (3) - Backslider ist nicht zu empfehlen, der Reverse-arrow deckt keinen Ton im Track ordentlich. Probier mal folgenden Rhythmus:
    http://puu.sh/gVGLb/1cd6233080.jpg
  2. 00:06:437 (2) - 2x Repeat-Slider solltest du ganz aus Easy maps rausnehmen, die sind nicht überschaubar, vor allem wenn sie so kurz sind wie der hier. Switch einfach mit einem 1/1 Beat slider + Circle
  3. 00:15:911 - Hier endet es zu abrupt, die Musik geht noch weiter bis 00:17:016 - bevor eine Pause eintritt. Also hier bitte auch nachhelfen:
    http://puu.sh/gVGYb/f227c7561e.jpg
  4. 00:43:701 (2) - Finish vergessen
  5. 01:19:385 (1,2,1,2) - Sieht beides nicht sehr umwerfend aus, ich würd die Patterns ein wenig schöner gestalten :/ (Blankets, Symmetrie?)
  6. 01:38:332 - Diese Lücke bitte auch füllen, der Song impliziert keinen Break hier, also solltest du auch keinen hier reintun
  7. 01:45:595 (2,1) - Probier es mal mit Blanketing hier, das sieht gerade nicht sehr ästhetisch aus:
    http://puu.sh/gVHeP/8349740197.jpg
  8. 01:48:437 (2) - 01:49:069 (3) - Normal-hitsample auf dem Kopf
  9. Stellen, wo NC vertauscht werden sollten: 00:08:016 (1,2) - 00:43:385 (1,2) -
  10. Stellen, wo NC gelöscht werden sollten: 00:09:595 (1) -
[Luxo's Normal]
  1. 00:06:911 - I'm sad to see that the rhythms after this point become really monotonous and cuts out a lot of the fun factor. There's little to no rhythm variation from here on as almost all snaps are based on white ticks only, I wished you'd focussed on some beats on the red ticks as well :/ (It'd also help to bridge the gap to the Hard diff better)
  2. Instead of using whistles for the emphasized beats in the kiai, you could use normal-hitnormal in general for a better feedback.
  3. 00:08:016 (1) - Why offbeat slider here ;-; I'd really like to see the pattern change here because the current one misses out downbeats that should be played:
    http://puu.sh/gVI2F/81cbf7994a.jpg
  4. 00:19:069 (2,1) - Pretty sure you can avoid this overlap, it's noticeable while playing anyway.
  5. 00:28:227 (1,2) - Switch the NCs here. Same at 01:39:280 (4,1) - 01:44:016 (1,2) -
  6. 00:45:280 (3) - Drumclap in the reversearrow?
[Hard]
  1. 00:08:016 (1,2) - NC wechseln. Selbes bei: 00:09:437 (5,1) - 00:15:280 (1,3) - 00:25:385 (1,3) - 00:32:964 (1,3) - 00:40:543 (1,3) - 00:42:437 (1,4) - 00:56:964 (1,3) - 01:05:174 (4,1) - 01:12:122 (1,3) - 01:14:332 (1,3) - 01:36:122 (1,2) - 01:46:227 (1,2) -
  2. NC löschen bei: 00:09:911 (1) - 00:12:437 (1) - 00:48:437 (1) - 01:04:227 (1) - 01:20:016 (1) - 01:22:543 (1) - 01:38:332 (1) - 01:49:227 (1) - 01:54:122 (1) - 01:56:648 (1) -
    Generell ist es in diesem Song gut, wenn du die NC konsistent aller 2 neue weiße Ticks setzt, weil das die einfachste Methode ist.
    Ähnliches gilt für deine Insane.
  3. 00:14:490 (3,4) - Der Jump hier macht keinen Sinn, weil es hier nichts zu betonen gibt, bitte rausnehmen.
  4. 00:45:280 (1,2) - Ctrl+g die beiden, das passt viel besser hier rein.Und NC bei 00:45:280 (1) - kannst gleich mit raustun.
[Insane]
  1. 00:16:543 (5) - Meh, schonmal versucht 4 Circles hierfür einzusetzen? http://puu.sh/gVJZm/dd38faa7f7.jpg Es sind viele starke Beats hier, die von dem Slider überdeckt werden und die man natürlicherweise spielen sollte.
  2. 00:31:543 (4,5,6) - Zwei Offbeat-Slider hintereinander ist hier echt nicht gut, Ctrl+g mal diese 3 Objekte und hör noch einmal hin. Das sollte viel besser zum Track passen.
  3. 01:07:701 (1) - Das hier sollte konsistent zu 00:35:964 (1,1) - diesem Pattern gehalten werden, weil beides mehr oder weniger identisch sind.
  4. 01:17:016 (1) - Für solche Sachen brauchst du normalerweise keinen extra NC, Spieler auf diesem Level sollten das schon gut genug herauslesen können.
[Extra?]
This is far away from an extra, it's more of an enhanced version of the already existing Insane, so please name it ColdTooth's Insane instead.

  1. The general SV on this map is really high and feels really forced imo, a drop would be nice but ugh... whatever.
  2. 00:05:332 (1) - The SV change on this slider is not very notable, the NC feels unnecessary here.
  3. The map has a lot of unreasonable jumps because they are putting emphasis on wrong places/beats that don't even need emphasis via jumps. Here to name them all:
    00:18:753 (2,3) - 00:20:964 (1,2) - 00:28:858 (2,3) - 00:32:964 (4,5) - 00:41:806 (3,4) - 00:50:332 (2,3,4) - 00:52:227 (5,6) - 01:00:437 (2,3) - 01:12:437 (5,6,1) -
    Please rework these.
  4. 00:26:490 (2,3,4) - Try to increase the distance between 2-3 since both sliders here should have the same emphasis imo.
  5. 00:38:174 (2,3,4) - Missing drumclaps/-finishes.
  6. 00:39:280 (3,4,5) - This makes little sense, 4->5 should have the highest emphasis of these three beats since there's an emphasized note on it, but for some reason it has the lowest of them? That is anti-logical
  7. 00:45:595 (5,6,7,1) - This feels underpressured in comparison to the previous 00:44:964 (1,2,3,4) - pattern, because the angles are broader, although the beats are the strongest in this one.
    How about setting higher jumps here instead.
  8. 01:10:069 - You're missing a drumbeat here, but at 00:38:174 (2,3,4) -you set it. That is inconsistent.
  9. 01:13:385 (4,5) - Two things: The jump to 4 is unnecessary since 4 has nothing to be emphasized and 5 is an unnecessary offbeat slider that doesn't follow anything properly in the track. Reduce the spacing to 4 and consider ctrl+g'ing 01:13:543 (5,6) - these.
  10. 01:19:069 (1) - finish. Also at 01:49:385 (1) -
  11. 01:59:648 (1) - NCing here makes little sense, delete it.
Decent set, decent song. ~
ColdTooth's Extra needs more improvement before this set can be pushed forward. So please get a few quality mods on his/her diff as well as some cleanup for the other maps.
Until then, good luck with this set!

Und viele Grüße von Mao aus :D/

99% wurde angenommen und applied. c:
Alarido
Nice song (; and good choice :)

[General]
There is a jump degree on star diff rating between Normal (1,62) and Hard (2,94) !!!!
There is a narrowing degree on star diff rating between Normal (1,62) and Easy (1,57) !!!!
It can be solved by making Normal a bit harder and making Easy a lot easier. Simplifying the rhythms feels the better way to making Easy easier.

[ColdTooth's Extra]
♥ Feels good (:

[Insane]
♥ Feels good (:
Well made Insane (:

[Hard]
♥ Well made (:

[Luxo's Normal]
♥ Well made (:

[Easy]
00:08:016 (3,1) - First, stacking notes would be avoided on Easy diffs.
01:01:385 (2,1) - Possibly some bad flow here ><
00:54:437 (3,1) - Spacing wrong here (1.43x), more likely a small jump.

Henceforward, there's mostly spacing issues. Here, spacing feels being mostly counter-coherential, with some exceptions, because of the moments of the song where they occur.

Coherential spacing mistakes:

00:06:437 (2,3,1) - There's a spacing narrowing with 00:06:437 (2) - which leads to 0.63x which is roughly the half of 1.2x (used through the map).
00:16:543 (2,1) - Other Spacing Narrowing (henceforward, OSN) of (0.56x). This and the latter occurs in a moment of the song, alike the one at 00:36:122 (1,1) - where spacing is correct (1.2x).
00:47:806 (1,2) - OSN of 0.56-0.58x on both sides of timeline.
01:00:122 (1) - OSN with the prior, by 0.78x.

These following five ones, which occurs on "Shine teeth, Shine teeth" back vocals singing, although they feel coherent amongst themselves, may not be recommended on Easy diff:

01:19:385 (1,2) - alike 00:47:806 (1,2)
01:21:911 (1,2) - alike 00:47:806 (1,2)
01:53:490 (1,2) - alike 00:47:806 (1,2)
01:56:016 (1,2) - alike 00:47:806 (1,2)
01:58:543 (1,2,3) - alike 00:47:806 (1,2)

That's all.

Att.
Topic Starter
Snaggletooth
Mod

Alarido wrote:

Nice song (; and good choice :)

[General]
There is a jump degree on star diff rating between Normal (1,62) and Hard (2,94) !!!!
There is a narrowing degree on star diff rating between Normal (1,62) and Easy (1,57) !!!!
It can be solved by making Normal a bit harder and making Easy a lot easier. Simplifying the rhythms feels the better way to making Easy easier.

[ColdTooth's Extra]
♥ Feels good (:

[Insane]
♥ Feels good (:
Well made Insane (:

[Hard]
♥ Well made (:

[Luxo's Normal]
♥ Well made (:

[Easy]
00:08:016 (3,1) - First, stacking notes would be avoided on Easy diffs.
01:01:385 (2,1) - Possibly some bad flow here ><
00:54:437 (3,1) - Spacing wrong here (1.43x), more likely a small jump.

Henceforward, there's mostly spacing issues. Here, spacing feels being mostly counter-coherential, with some exceptions, because of the moments of the song where they occur.

Coherential spacing mistakes:

00:06:437 (2,3,1) - There's a spacing narrowing with 00:06:437 (2) - which leads to 0.63x which is roughly the half of 1.2x (used through the map).
00:16:543 (2,1) - Other Spacing Narrowing (henceforward, OSN) of (0.56x). This and the latter occurs in a moment of the song, alike the one at 00:36:122 (1,1) - where spacing is correct (1.2x).
00:47:806 (1,2) - OSN of 0.56-0.58x on both sides of timeline.
01:00:122 (1) - OSN with the prior, by 0.78x.

These following five ones, which occurs on "Shine teeth, Shine teeth" back vocals singing, although they feel coherent amongst themselves, may not be recommended on Easy diff:

01:19:385 (1,2) - alike 00:47:806 (1,2)
01:21:911 (1,2) - alike 00:47:806 (1,2)
01:53:490 (1,2) - alike 00:47:806 (1,2)
01:56:016 (1,2) - alike 00:47:806 (1,2)
01:58:543 (1,2,3) - alike 00:47:806 (1,2)

That's all.

Att.

Thankies~ I tried to fix most of the spacing issues. c:
-Nya-
From M4M in-game.

General:
  1. Remove “Odd Parents” from the tags since it’s already in the source.
  2. Remove the OSB file from the song’s folder.
  3. Add this soundfile into your song’s folder to get rid of that annoying sliderslide sound:
    http://puu.sh/h8RTb/3ab5ce251e.wav

Easy:
  1. AR: 3? It fits better imo.
  2. 00:14:016 (2) –Try this for better flow:
    Flow in an Easy diff is always important to me. Always try to place the note (circle or head of slider) right after the previous slider’s tail for the best flow.
  3. 00:18:437 (1) –Space this slider normally. It is possible and since this is the easiest diff, try to keep your spacings as consistent as possible.
  4. 00:20:964 –This slider’s tail ends on a downbeat which is never a good idea imo. Try to emphasize an important beat like this with a single note (circle) or the start of a slider. Like this:
    Similar places (not going to point out all of them): 00:23:490 –
  5. 00:21:911 (2,3) –Why don’t you add whistles on the heads of these two sliders as well? That clicking sound is clearly on their heads as well.
  6. 00:26:964 –Place a note here please. There’s clearly an important beat here that has to be emphasized.
  7. 00:28:227 -^
  8. 00:33:280 -^
  9. 00:36:122 (1) –Hm, rather remove this new combo here. I don’t really see a reason to place a single combo there.
  10. 00:42:122 –Place note. (Actually, there’s a lot of places where you can add notes. Even though this is an Easy diff, it doesn’t mean you have to place as less notes as possible. It’s still important to maintain nice flow.)
  11. 01:00:122 (1) –This slider can be spaced out normally.
  12. 01:07:701 (1) –Rather remove new combo. Unnecessary single combo imo.
  13. 01:19:385 (1) –It’s possible to space this slider normally, so please do.
  14. 01:51:911 (4) –Check this spacing again please. That circle is a bit too far away from 01:50:648 (3) –

Luxo’s Normal:
  1. 00:19:069 (2,1) –These two sliders slightly touching each other looks very untidy. Try something different to prevent them grazing each other.
  2. 01:21:595 (1) –Finish on this circle? To be consistent with 01:19:069 (1) –
  3. 01:40:543 (2,3) –I don’t really like this overlap. Imo the pattern will look much better if you make a blanket there.
  4. 01:46:858 (1) –Finish on the head of this slider?
  5. 01:55:701 (1) –Finish on the circle for consistency with 01:53:174 (1) –

Hard:
  1. 00:14:806 (4) –Rather try this for better flow:
    The (5) is stacked on the tail of 00:14:490 (3) –
  2. 00:28:543 (1) –Make sure the tail of this slider is right in the middle of this slider: 00:28:858 (2) –
    A nazi thing, but still important nonetheless.
  3. 00:28:227 –Add a note here please. There’s a clear beat that suggests it.
  4. 00:30:437 (5) –I don’t really like it that this slider: 00:29:964 (4) – is overlapping 00:30:437 (5) – The main reason is because of the wave shape. I think you should rather change 00:30:437 (5) – into a straight slider.
  5. 00:41:174 (1) -^
  6. 00:41:806 (3,4,5,6) –This pattern looks a bit crammed, especially 00:42:753 (6) – that’s overlapping 00:41:806 (3) – Try this:
    You don’t have to follow my above suggestion precisely; just try something that looks less crammed.
  7. 00:43:543 (1) - Add a finish on the head of this slider.
  8. 00:50:332 (2) –Rather straight slider.
  9. 00:53:648 (3) -^
  10. 00:59:806 –Add a note here to emphasize that clear beat.
  11. 01:02:016 (5) –Rather a straight slider.
  12. 01:05:174 (9) –Add new combo here and remove new combo here: 01:05:490 (1) –
  13. 01:15:122 (1) –Add finish on the head of this slider.
  14. 01:16:385 (4) – The vocals actually starts here again: 01:16:543 – So try this rhythm:
  15. 01:35:964 (6,7) –Make sure the (6) is right in the middle of the (7). Like this:
  16. 01:48:437 (5) –Add new combo here.

Insane:
  1. 00:06:280 (2,3,4,5,6) –I’m not really a fan of this placement. I advise you to try and place the notes in a half-circle pattern instead. Like this:
  2. 00:09:911 (7,8,9) –I suggest making sure the spacing between these three notes are similar.
  3. 00:14:490 (4) –The tail of this slider is very slightly touching the bottom edge of the screen while testplaying. I suggest, to be safe, lifting the tail of the slider a bit.
  4. 00:19:069 (3) –Nazi. Just lower this slider one grid down.
  5. 00:19:858 (1) –Make the spacing of this slider a bit bigger to avoid confusion since the pause between 00:19:385 (4) – and 00:19:858 (1) – is quite long. Or I would also say that you can add a note here: 00:19:701 – It will help with flow and there’s clearly a beat there.
  6. 00:24:595 (5) –Try to stack the head of this slider on the head of 00:23:490 (1) –
  7. 00:28:227 –Add a note here? I can hear a clear beat.
  8. 00:31:069 (3) –I don’t really like this wavy shape. Either improve the wave shape or change it into a straight slider instead.
  9. 00:40:543 (1) –Remove new combo here and add new combo here: 00:41:174 (3) –
  10. 00:59:806 –Place a note here? I can hear a clear beat.
  11. 01:02:648 (3) –Improve wave shape or change it into a straight slider. A straight slider will also support 01:02:016 (1) – Like this:
  12. 01:03:280 (5) –Stack the head of this slider perfectly on top of the tail of 01:02:648 (3) -?
  13. 01:04:543 (1) –Remove new combo here and add new combo here: 01:05:174 (3) –
  14. 01:12:122 (1) -^
  15. 01:16:543 (5) –Add a finish on the head of this slider.
  16. 01:17:806 (4) –Rather a finish?
  17. 01:46:858 (3) –Rather a straight slider? Like here: 01:02:648 (3) –
  18. 01:47:806 (6) –Remove this jump. Just space it normally.

ColdTooth’s Extra:
  1. 00:05:332 (1) –Hm, rather remove new combo here? I don’t really hear anything major in the music that would suggest a combo there.
  2. 00:06:122 (2,4) –Avoid these two notes touching by moving this entire pattern: 00:06:437 (1,2,3,4) – a bit to the right.
  3. 00:11:648 (2,3) –I would rather do this:
    The reason for this is cuz I think the jump from 00:10:858 (1) – to 00:11:648 (2) – might be a bit too hard/big
  4. 00:12:911 (1) –I suggest stacking this circle on top of the head of 00:13:069 (2) –
  5. 00:16:227 (1) –Rather remove new combo?
  6. 00:36:753 (3) –Make the spacing between that circle and 00:36:122 (1,2) – bigger to avoid confusion since there’s a pause between those notes.
  7. 00:46:069 (1) –Remove new combo here. It doesn’t really make any sense.
  8. 00:47:174 (2,1) –Stack?
  9. 01:08:332 (3) –Again, just like here: 00:36:753 (3) – make the jump bigger.
  10. 01:17:648 (1) –Remove new combo here.
  11. 01:19:069 (1) –Add a finish here. I can clearly hear a cymbal sound in the background.
  12. 01:21:280 (4,1) –Rather stack?
  13. 01:49:385 (1) –Finish on the head of this slider. Just go through the diff again and try searching for clear places where you can place a finish. You’ll usually be able to hear that cymbal sound in the music.

Overall, this is not a bad mapset at all. I guess the only diff that’s not making this mapset perfect is the Extra, but this is mainly my opinion since I don’t really like the Extra’s mapping style.

Good Luck~! :D
Topic Starter
Snaggletooth

-Nya- wrote:

From M4M in-game.

General:
  1. Remove “Odd Parents” from the tags since it’s already in the source. Fixed
  2. Remove the OSB file from the song’s folder. There was no OSB-File?
  3. Add this soundfile into your song’s folder to get rid of that annoying sliderslide sound:
    http://puu.sh/h8RTb/3ab5ce251e.wav Fixed

Easy:
  1. AR: 3? It fits better imo. Fixed
  2. 00:14:016 (2) –Try this for better flow: Fixed
    Flow in an Easy diff is always important to me. Always try to place the note (circle or head of slider) right after the previous slider’s tail for the best flow.
  3. 00:18:437 (1) –Space this slider normally. It is possible and since this is the easiest diff, try to keep your spacings as consistent as possible. Fixed
  4. 00:20:964 –This slider’s tail ends on a downbeat which is never a good idea imo. Try to emphasize an important beat like this with a single note (circle) or the start of a slider. Like this: Yes and no. I think this downbeat is not all that important since drums
    are really quiet here and this isn't mapped on vocals. It's also a Pain in the ass to blanket this properly. Thanks for the suggestion, thought about
    it, but sorry I have to deny it.

    Similar places (not going to point out all of them): 00:23:490 –
  5. 00:21:911 (2,3) –Why don’t you add whistles on the heads of these two sliders as well? That clicking sound is clearly on their heads as well. Fixed
  6. 00:26:964 –Place a note here please. There’s clearly an important beat here that has to be emphasized. Fixed
  7. 00:28:227 -^Fixed
  8. 00:33:280 -^Fixed
  9. 00:36:122 (1) –Hm, rather remove this new combo here. I don’t really see a reason to place a single combo there. Fixed
  10. 00:42:122 –Place note. (Actually, there’s a lot of places where you can add notes. Even though this is an Easy diff, it doesn’t mean you have to place as less notes as possible. It’s still important to maintain nice flow.) Fixed
  11. 01:00:122 (1) –This slider can be spaced out normally. I disagree. By the time this slider fades in, the other blanket
    has already disappeard which to me means that there is no reason to keep a 'proper' spacing as the rhythm has already stopped.
    I don't think it is all to dramatic if I have those issues, but I might also be wrong. Right now no change tho.

  12. 01:07:701 (1) –Rather remove new combo. Unnecessary single combo imo. Fixed
  13. 01:19:385 (1) –It’s possible to space this slider normally, so please do. No it can't. Both this slider and the following tweo sliders would end up off-screen.
  14. 01:51:911 (4) –Check this spacing again please. That circle is a bit too far away from 01:50:648 (3) –


Hard:
  1. 00:14:806 (4) –Rather try this for better flow: Fixed
    The (5) is stacked on the tail of 00:14:490 (3) – Fixed
  2. 00:28:543 (1) –Make sure the tail of this slider is right in the middle of this slider: 00:28:858 (2) – Fixed
    A nazi thing, but still important nonetheless.
  3. 00:28:227 –Add a note here please. There’s a clear beat that suggests it. Fixed
  4. 00:30:437 (5) –I don’t really like it that this slider: 00:29:964 (4) – is overlapping 00:30:437 (5) – The main reason is because of the wave shape. I think you should rather change 00:30:437 (5) – into a straight slider. Personal preference, keeping the wave
  5. 00:41:174 (1) -^ ^
  6. 00:41:806 (3,4,5,6) –This pattern looks a bit crammed, especially 00:42:753 (6) – that’s overlapping 00:41:806 (3) – Try this: Fixed. Sorta...
    You don’t have to follow my above suggestion precisely; just try something that looks less crammed.
  7. 00:43:543 (1) - Add a finish on the head of this slider. Fixed
  8. 00:50:332 (2) –Rather straight slider.
  9. 00:53:648 (3) -^
  10. 00:59:806 –Add a note here to emphasize that clear beat. Fixed
  11. 01:02:016 (5) –Rather a straight slider.
  12. 01:05:174 (9) –Add new combo here and remove new combo here: 01:05:490 (1) – Fixed
  13. 01:15:122 (1) –Add finish on the head of this slider. Fixed
  14. 01:16:385 (4) – The vocals actually starts here again: 01:16:543 – So try this rhythm: Fixed
  15. 01:35:964 (6,7) –Make sure the (6) is right in the middle of the (7). Like this: Fixed
  16. 01:48:437 (5) –Add new combo here.

Insane:
  1. 00:06:280 (2,3,4,5,6) –I’m not really a fan of this placement. I advise you to try and place the notes in a half-circle pattern instead. Like this: Did something else
  2. 00:09:911 (7,8,9) –I suggest making sure the spacing between these three notes are similar. Fixed
  3. 00:14:490 (4) –The tail of this slider is very slightly touching the bottom edge of the screen while testplaying. I suggest, to be safe, lifting the tail of the slider a bit. Fixed
  4. 00:19:069 (3) –Nazi. Just lower this slider one grid down. Fixed
  5. 00:19:858 (1) –Make the spacing of this slider a bit bigger to avoid confusion since the pause between 00:19:385 (4) – and 00:19:858 (1) – is quite long. Or I would also say that you can add a note here: 00:19:701 – It will help with flow and there’s clearly a beat there. Well,
    this is mapped on the synth in the background so if you look at it with that in mind, the missed beat makes total sense. Altho I see where
    youre coming from.
  6. 00:24:595 (5) –Try to stack the head of this slider on the head of 00:23:490 (1) –Fixed
  7. 00:28:227 –Add a note here? I can hear a clear beat. Fixed
  8. 00:31:069 (3) –I don’t really like this wavy shape. Either improve the wave shape or change it into a straight slider instead. Personal preference.
  9. 00:40:543 (1) –Remove new combo here and add new combo here: 00:41:174 (3) – Fixed
  10. 00:59:806 –Place a note here? I can hear a clear beat. Fixed
  11. 01:02:648 (3) –Improve wave shape or change it into a straight slider. A straight slider will also support 01:02:016 (1) – Like this: Fixed
  12. 01:03:280 (5) –Stack the head of this slider perfectly on top of the tail of 01:02:648 (3) -? I did this unstacked version
    before as well, I think it looks okay.
  13. 01:04:543 (1) –Remove new combo here and add new combo here: 01:05:174 (3) – Fixed
  14. 01:12:122 (1) -^ 00:06:280 (2) - 00:06:280 (2) -
  15. 01:16:543 (5) –Add a finish on the head of this slider. Fixed
  16. 01:17:806 (4) –Rather a finish? Fixed
  17. 01:46:858 (3) –Rather a straight slider? Like here: 01:02:648 (3) – Fixed
  18. 01:47:806 (6) –Remove this jump. Just space it normally. Fixed

Overall, this is not a bad mapset at all. I guess the only diff that’s not making this mapset perfect is the Extra, but this is mainly my opinion since I don’t really like the Extra’s mapping style.

Good Luck~! :D
Thanks for the mod <3
Sieg
[General]
  1. check your tags for consistency
[ColdTooth's Extra]
  1. NC spam is a bit excessive
  2. 00:18:753 (2,3,4) - jump from 3 to 4 will be much better on play because you have strong beats 00:18:753 (2) 00:19:069 (4) and weak on 00:18:911 (3) so it's more naturally to put jumps on strong ones, you can stack 00:18:753 (2,3) or make DS like on 00:19:385 (5,6)
  3. ^Take this as a general note
  4. 00:28:858 (2,3,4,5) - swap 00:29:016 (3,5) for better flow
  5. 00:39:280 (3,4,5,6,1,2) - flow is completely broken here, to improve playability you can try http://puu.sh/haLsv/d50cfaec42.jpg and adjust 00:40:543 (1,2,3,4) after or http://puu.sh/haMHh/d45531fd4d.jpg
  6. 00:41:806 (3) - move this up a bit, http://puu.sh/haLx6/98c36687b8.jpg this makes more sense because pattern here is not jumpy
  7. 00:43:701 (1,2,3,4,1,2,3,4,1,2,3,4,5) - squares, woo!
  8. 00:51:280 (1,2,3,4,5,6,1) - flow again, try to focus not only on 1 pattern but also on how they will flow and interact http://puu.sh/haLNu/a1a701c28f.jpg
  9. 00:54:280 (4,5) - jump here because of strong beat on 00:54:437 (5) it also will be easier to transfer from 00:53:806 (1,2,3,4) - jumpy pattern
  10. 01:12:122 (3,4,5,6,1,2) - you put jump on weak beat 01:12:122 (3,4) and "regular" spacing on strong 01:12:595 (6,1) which makes no sense if you want to reflect music, because of this pattern plays forced and unnatural, reconsider this
  11. overall: you need to be more reasonable to what music offers, not just spam patterns, difficulty needs more work D:
Nothing that worth mention in other difficulties, they are all good and ready. Maybe just lack of spinner in easy for spinhackers to get their 1st.
Topic Starter
Snaggletooth

Sieg wrote:

[General]
  1. check your tags for consistency
Oh wow I missed that one. Fixed Tags. Thanks for icon as well~
Sieg
don't forget to call me back after some improvements on extra D:
Topic Starter
Snaggletooth

Sieg wrote:

don't forget to call me back after some improvements on extra D:
I will. D:
Sieg
find me ingame, please
Sieg
we did few tweaks here and there

to the next BN: metadata discussion in case you want to discuss this more p/4059829
Yauxo
check

You guys really have to avoid mapping so damn close to the edge of the screen. So many objects are borderline okay that I almost want to add them in the check ><

■ For the harder diffs: NC all the "Shiny Teeth, Shiny Teeth" parts ([NC]Shiny Teeth [NC]Shiny Teeth) or only NC them once - but please, make it consistent.

[Insane]
■ 00:19:701 (5) - Im really missing a hit here, as it's a major (down)beat. Beatmapping should always be above Vocalmapping
■ 00:22:227 (5) - ^
■ 00:24:437 (4) - equalize the spacing
■ 00:25:069 (6) - ^
■ 01:02:648 (3) - There should ne an NC here, but the NCing before that seems weird to me. Those two combos are extremely long compared to things like 01:05:174 (1,2,3,4,1,2,3) - . Make sure your NCs are evenly spread and consistent throughout the diff (2bar (2x 4/4) NCs work great for example)
■ 01:32:964 - Ultra Nazi: Make the pause stop here, not on the blue tick
■ 01:47:332 (4) - Either completely stack this under the previous object like 01:17:016 (6) - or the other way around

[Hard]
■ 00:26:648 (2) - This one is out of the playing field, move it further inside
■ 00:45:437 (6) - remove Finish. Im pretty sure that you wanted to support the "Woooo!" Here, but that sound plays on the blue tick before that, not on the Sliderhead
■ 01:32:964 - let the pause end here
■ 01:47:964 (3) - 263/336

[Normal]
General: You want to make sure that things like 01:44:964 (3,4,5) - are moved so that the ingame stacking doesnt throw the blanket off.

■ 00:57:280 (3) - I think that this kind of rhythm would work much better (since it'd support the downbeat more than a lousy Slidertail)

[Easy]
■ 00:33:280 (4) - missing clap?
■ 01:41:174 (3) - space to 1.20DS
■ 01:46:858 (1) - spacing error, space to 1.20DS (sorry, patterns dont count)
■ 00:08:016 (3) - This is the only stack you have in this diff. Stacks in Easy are some kind of greyzone, so consider unstacking, as that would be much easier to read for a new player
Topic Starter
Snaggletooth

Yauxo wrote:

check

You guys really have to avoid mapping so damn close to the edge of the screen. So many objects are borderline okay that I almost want to add them in the check ><

■ For the harder diffs: NC all the "Shiny Teeth, Shiny Teeth" parts ([NC]Shiny Teeth [NC]Shiny Teeth) or only NC them once - but please, make it consistent.

[Insane]
■ 00:19:701 (5) - Im really missing a hit here, as it's a major (down)beat. Beatmapping should always be above Vocalmapping
■ 00:22:227 (5) - ^
■ 00:24:437 (4) - equalize the spacing
■ 00:25:069 (6) - ^
■ 01:02:648 (3) - There should ne an NC here, but the NCing before that seems weird to me. Those two combos are extremely long compared to things like 01:05:174 (1,2,3,4,1,2,3) - . Make sure your NCs are evenly spread and consistent throughout the diff (2bar (2x 4/4) NCs work great for example)
■ 01:32:964 - Ultra Nazi: Make the pause stop here, not on the blue tick
■ 01:47:332 (4) - Either completely stack this under the previous object like 01:17:016 (6) - or the other way around

[Hard]
■ 00:26:648 (2) - This one is out of the playing field, move it further inside
■ 00:45:437 (6) - remove Finish. Im pretty sure that you wanted to support the "Woooo!" Here, but that sound plays on the blue tick before that, not on the Sliderhead
■ 01:32:964 - let the pause end here
■ 01:47:964 (3) - 263/336

[Easy]
■ 00:33:280 (4) - missing clap?
■ 01:41:174 (3) - space to 1.20DS
■ 01:46:858 (1) - spacing error, space to 1.20DS (sorry, patterns dont count)
■ 00:08:016 (3) - This is the only stack you have in this diff. Stacks in Easy are some kind of greyzone, so consider unstacking, as that would be much easier to read for a new player
Applied everything, talked to you about NC
luxoDeh

Yauxo wrote:

check

You guys really have to avoid mapping so damn close to the edge of the screen. So many objects are borderline okay that I almost want to add them in the check ><

[Normal]
General: You want to make sure that things like 01:44:964 (3,4,5) - are moved so that the ingame stacking doesnt throw the blanket off. changed where I could change

■ 00:57:280 (3) - I think that this kind of rhythm would work much better (since it'd support the downbeat more than a lousy Slidertail) ok, fixed
Thank you!

code
osu file format v14

[General]
AudioFilename: Chip Skylark - My Shiny Teeth and Me.mp3
AudioLeadIn: 0
PreviewTime: 27280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MY SHINY TEETH AND ME
TitleUnicode:MY SHINY TEETH AND ME
Artist:Chip Skylark voiced by Chris Kirkpatrick
ArtistUnicode:Chip Skylark voiced by Chris Kirkpatrick
Creator:Snaggletooth
Version:Luxo's Normal
Source:The Fairly OddParents
Tags:Fairy Timmy Turner Cosmo Wanda LuxoDeh Butch Hartman Steve Marmel Guy Moon
BeatmapID:371662
BeatmapSetID:149528

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skylark-alt.jpg",0,0
//Break Periods
2,84134,92907
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3280,315.789473684211,4,2,1,50,1,0
8016,-100,4,2,1,60,0,0
28543,-100,4,2,1,70,0,1
37385,-100,4,2,1,70,0,0
38648,-100,4,2,1,70,0,1
46227,-100,4,2,1,70,0,0
60122,-100,4,2,1,70,0,1
68964,-100,4,2,1,70,0,0
70227,-100,4,2,1,70,0,1
77806,-100,4,2,1,70,0,0
94227,-100,4,2,1,70,0,1
103069,-100,4,2,1,70,0,0
104332,-100,4,2,1,70,0,1
111911,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 254,66,33
Combo3 : 255,0,128
Combo4 : 0,128,255

[HitObjects]
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92,336,49701,5,2,0:0:0:0:
52,268,50016,2,0,P|32:228|48:168,1,100,4|2,0:0|0:0,0:0:0:0:
92,112,50648,2,0,B|124:80|176:88|176:88|200:44|272:40,2,200
152,168,52227,2,0,P|204:168|240:140,1,100,2|0,0:0|0:0,0:0:0:0:
312,100,52858,5,2,0:0:0:0:
356,164,53174,2,0,B|380:212|436:216|436:216|408:284|436:316,2,200
432,132,54753,2,0,P|396:92|344:84,1,100,2|0,0:0|0:0,0:0:0:0:
272,96,55385,5,2,0:0:0:0:
208,144,55701,2,0,B|170:193|196:248|196:248|156:284|96:260,2,200
262,202,57280,1,0,0:0:0:0:
274,280,57595,2,0,P|241:321|187:345,1,100,0|8,0:0|0:0,0:0:0:0:
119,346,58227,2,0,P|75:322|44:283,1,100,2|8,0:0|0:0,0:0:0:0:
20,207,58858,2,0,P|16:135|204:119,1,300,4|8,0:0|0:0,0:0:0:0:
244,170,60122,6,0,P|288:202|348:194,1,100,4|2,0:0|0:0,0:0:0:0:
391,147,60753,2,0,P|351:227|431:299,1,200
495,273,61701,1,2,0:0:0:0:
437,218,62016,2,0,L|482:127,1,100
445,56,62648,5,0,0:0:0:0:
360,48,62964,2,0,P|312:36|256:52,1,100,2|0,0:0|0:0,0:0:0:0:
184,48,63595,2,0,P|136:36|80:52,1,100,2|0,0:0|0:0,0:0:0:0:
20,88,64227,1,2,0:0:0:0:
8,168,64543,2,0,P|36:208|28:272,1,100,0|2,0:0|0:0,0:0:0:0:
4,332,65174,5,4,0:0:0:0:
4,332,65490,2,0,P|40:276|176:260,1,200,2|2,0:0|0:0,0:0:0:0:
224,304,66437,2,0,P|276:324|328:304,1,100,0|2,0:0|0:0,0:0:0:0:
380,264,67069,2,0,P|408:220|400:168,1,100,0|2,0:0|0:0,0:0:0:0:
344,120,67701,6,0,B|296:128|256:160|256:160|216:128|160:124,2,200
464,304,69911,5,8,0:0:0:0:
388,336,70227,2,0,P|340:348|272:332,1,100,4|2,0:0|0:0,0:0:0:0:
240,276,70858,2,0,P|204:228|88:272,2,200
164,296,72437,1,2,0:0:0:0:
164,296,72753,6,0,P|120:340|12:284,2,200
164,216,74332,2,0,L|176:104,1,100,2|0,0:0|0:0,0:0:0:0:
256,120,74964,2,0,L|324:40,1,100,2|4,0:0|0:0,0:0:0:0:
384,96,75595,2,0,L|488:64,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,76543,12,4,77806,0:0:0:0:
92,340,79069,5,4,0:0:0:0:
64,264,79385,2,0,L|28:164,1,100,2|0,0:0|0:0,0:0:0:0:
108,148,80016,2,0,L|144:40,1,100,2|0,0:0|0:0,0:0:0:0:
460,40,81595,5,0,0:0:0:0:
410,102,81911,2,0,L|349:203,1,100,2|0,0:0|0:0,0:0:0:0:
426,229,82543,2,0,L|454:337,1,100,2|0,0:0|0:0,0:0:0:0:
256,336,94227,5,4,0:0:0:0:
288,264,94543,2,0,L|340:156,1,100,2|0,0:0|0:0,0:0:0:0:
264,132,95174,2,0,L|216:36,1,100,2|0,0:0|0:0,0:0:0:0:
140,32,95806,1,2,0:0:0:0:
76,80,96122,2,0,P|40:120|40:184,1,100,0|2,0:0|0:0,0:0:0:0:
112,152,96753,6,0,B|104:220|180:244|180:244|152:284|172:332,2,200
192,160,98332,2,0,P|236:180|264:236,1,100,2|0,0:0|0:0,0:0:0:0:
268,304,98964,1,2,0:0:0:0:
332,352,99280,1,4,0:0:0:0:
332,352,99595,6,0,P|384:352|432:224,1,200,2|2,0:0|0:0,0:0:0:0:
380,176,100543,2,0,P|360:124|380:72,1,100,0|2,0:0|0:0,0:0:0:0:
440,40,101174,2,0,L|340:40,1,100,0|2,0:0|0:0,0:0:0:0:
260,52,101806,6,0,B|204:92|232:168|232:168|184:172|164:196,2,200,0|0|4,0:0|0:0|0:0,0:0:0:0:
236,292,104016,5,8,0:0:0:0:
284,356,104332,2,0,P|232:372|180:348,1,100,4|2,0:0|0:0,0:0:0:0:
140,296,104964,2,0,P|124:220|8:216,1,200
64,272,105911,1,2,0:0:0:0:
12,333,106227,2,0,P|41:360|108:371,1,100
178,372,106858,6,0,B|238:344|226:268|226:268|274:260|298:216,1,200
340,168,107806,2,0,P|304:152|236:172,1,100,2|0,0:0|0:0,0:0:0:0:
171,192,108437,1,2,0:0:0:0:
109,140,108753,2,0,P|85:108|92:42,1,100,0|2,0:0|0:0,0:0:0:0:
161,80,109385,6,0,P|253:44|353:88,1,200,4|0,0:0|0:0,0:0:0:0:
401,133,110332,1,2,0:0:0:0:
448,197,110648,2,0,P|474:243|464:301,1,100,0|2,0:0|0:0,0:0:0:0:
395,259,111280,2,0,P|335:291|207:267,1,200,8|4,0:0|0:0,0:0:0:0:
48,348,113174,5,4,0:0:0:0:
24,268,113490,2,0,L|-4:156,1,100,2|0,0:0|0:0,0:0:0:0:
76,152,114122,2,0,L|112:48,1,100,2|0,0:0|0:0,0:0:0:0:
432,40,115701,5,0,0:0:0:0:
464,116,116016,2,0,L|500:216,1,100,2|0,0:0|0:0,0:0:0:0:
416,216,116648,2,0,L|376:316,1,100,2|0,0:0|0:0,0:0:0:0:
256,12,118227,5,4,0:0:0:0:
217,82,118543,2,0,P|205:134|225:190,1,100,2|0,0:0|0:0,0:0:0:0:
296,196,119174,2,0,P|308:243|295:291,1,100,2|0,0:0|0:0,0:0:0:0:
256,360,119806,1,2,0:0:0:0:
256,360,120122,1,4,0:0:0:0:
Yauxo
waiting for 17:00 then
Topic Starter
Snaggletooth

Yauxo wrote:

waiting for 17:00 then
This will be a horribly long wait.
Yauxo
Ayy now for sure

Congratz
Topic Starter
Snaggletooth

Yauxo wrote:

Ayy now for sure

Congratz
Yes XD Thanks <3
luxoDeh
wiii gratz :)
Irreversible
loool gz
Renevant
LOL
you're the taiko cookie guy

I'm so glad you mapped this
This has been going around the internet all week
Mao
Grats :3/
Gero
I'm glad to see another version of this song, congrats.
Myxo
Grats :3
Pho
:)
Flask
OMG!!!!!!!!!!!!!!THISSONG!!!!!!!!!!!!YEP!!!!!!!!!!!!GRATZ!!!!!!!!!!!
Asphyxia
Brings back so many wonderful memories, thanks for mapping this! :)
Myxo
The artist should be "Chris Kirkpatrick" only.
"Chip Skylark" is just the cartoon character.. It's not like you would put "Indina Menzel voiced Elsa" as "Let it go"'s artist, either.

Non-believers can refer to this picture!
Yauxo
We've used this before, but I guess the other way around is also fine

Quote from the Metadata Thread

Lanturn wrote:

well. if you wanted to. you could use the credits shown in the opening. If you wanted to list both, then maybe use Chris Kirk as Chip Skylark or something. I think it's reasonable enough anyways. I also don't really see any harm in just using Chris. Depends how correct you'd want to be.



There's also this in the credits below. Note the song is all capitalized. So yeah.... =/



I'm assuming these are the people who wrote the song. Probably should put them in the tags.

Not much else I can help you with here. I did a little browsing and came up with nothing. No official writing/soundtracks like you mentioned.
I was using this as a reference to everything above.

That's all I can really do to help. Sorry it isn't an actual answer.

Call me back once it's changed
Sieg

Desperate-kun wrote:

The artist should be "Chris Kirkpatrick" only.
"Chip Skylark" is just the cartoon character.. It's not like you would put "Indina Menzel voiced Elsa" as "Let it go"'s artist, either.

Non-believers can refer to this picture!
Because Indina Menzel has the digital CD with Let it go while there was no official source for this song, only 1 episode of the animated tv-series. Well, whatever, should be a quick fix.

Your picture isn't working btw. thanks Yauxo
Yauxo
it is for me, he posted this:

Topic Starter
Snaggletooth
Updated. =3=
Yauxo
Title changed, I dont think that there's anything keeping this set from being requalified.


~ Rebubbled ~
Flask



I actually have Periodontitis though. ;_;
Sieg
recongrats :3
Topic Starter
Snaggletooth

Sieg wrote:

recongrats :3
i hope this will be the last 'recongrats'... Thanks tho c:
AJT
RIP ColdTooth's extra :c
Norman
Thanks for making another ver :3
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