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Renard - Because Maybe! pt. 2

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Topic Starter
Mismagius

TicClick wrote:

And after all, you're my wonderwall.

It would be a good idea to tag the songs this compilation contains; I can only recognize "Sinisterrrrrrrr" (obviously), which is also based on Oasis' "Wonderwall", "Smoke Tower" and "Bumblefuck" (Buck Bumble main theme remix). i knew i was forgetting about something. added all songs to tags, along with genre

If you don't want to look for tracklist, tagging genres should be sufficient (raggacore and breakcore, I suppose?)

[Marathon]
  1. 00:11:703 (4,5,6) - honestly, I don't like how it looks, would change to something like this: http://puu.sh/o5Mop/95afa1a690.gif holy shit how do you make these gifs?? done
  2. 01:10:476 (1,2,3,4) - looks like they bend too much it was a bit intentional, i didn't want it to flow 100% here due to the way the song weirdness goes on. i know there's a bunch of many better ways to do this but i really enjoyed this one
  3. 01:14:908 (2,3) - would remove to make 01:14:294 (3,4,5,6,7,8,9,10,1) - more meaningful, because that series of louder sounds disappears at 01:14:839 i've been changing this pattern a lot with all the mods i've been receiving, and it seems like the reception about these sounds being loud enough to be mapped is pretty much 50/50. I like how the stream plays right now, but if it proves to be too much of an issue relating the song then I'll change it back
  4. 01:23:567 (1,2,3,4) - how about replacing claps with normal hits? They sound more solid and also more appealing the early section basically has no normal-hitsounds because they were harder to use at the time (and i was lazy), but added
  5. 02:12:930 (5) - hits HP bar (it's been a long time since I've seen anything hitting HP bar) come on, no one uses default skin anymore ):
  6. 02:50:294 (4,5,6,7,8,9,10,11) - the music here asks you to split this stream in two, removing 02:50:499 (7). I'd stack 02:50:294 (4,5,6) in this case done
  7. 03:13:889 - this offset actually belongs to 02:56:430, I just moved it back idk if it actually makes a difference since there is no timeable beat between these two timestamps
  8. 07:44:161 (8) - missing clap on the tail fixed. btw no issues on namx i'm a fucking god
  9. 07:44:979 (4) - would be better if you start it at 07:45:116, hitting the more emphasized note done
  10. 08:01:320 - the preview point is snapped to.. 1/12th? It doesn't matter a thing at all, just looks odd offset changed or i probably fucked up
  11. 08:14:161 (3) - missing clap done
  12. 08:20:707 (3) - ↑
  13. 08:21:525 (1) - ↑ (tail)
  14. 08:22:889 (3) - ↑
  15. 08:25:070 (2) - ↑ (head)
  16. 08:27:252 (2) - ↑ (head)
  17. 08:29:434 (3) - ↑ (due to amount of claps missed, I am slowly starting to think it's intentional, but really, it doesn't sound that great) — (if you agree, do the same for the second pair of kiai sections) tbh these were intentional at first, but with the custom hitsound, it becomes more evident that it doesn't work too well. fixed all
  18. 08:31:616 (3) - ↑
  19. 08:33:798 (2,5) - ↑
  20. 08:34:616 (1) - I'd slap normalhit on it normalhit + normal-finish sounds great
  21. 14:03:252 (2,3,4,5,6,7,8,9,10,11,12) - sounds better for me with 14:03:320 (3) removed flawless push cycles as well. damn i rock. i feel like there's a vocal there though
  22. 14:43:343 - starting the next break from this point seems to be a good idea damn that's pretty awesome
  23. 14:57:525 (1,2) - ...where's the sound repeats should be mapped to? it's more audible if you remove the notes
  24. 16:04:616 (4,5,6) - would do the stack similar to that of 16:04:070 (1,2,3) nah i like both being different tbh
  25. 17:03:184 (2) - it should be on the white tick, not the blue one. The snapping of 17:03:525 (3,4) is, however, correct ¹ done
  26. 17:11:911 (2) - ↑ ² done
  27. 19:55:343 (1) - the repeat is mapped to nothing and sounds off; the notes are on red and white ticks onl;y http://puu.sh/o5PNt/0e476982d2.jpg ³ vocals tho
  28. 20:40:070 (5) - new combo? woops done
  29. 20:59:707 (1,2,3,4,1,2,3,4) - haha, this is pretty harsh for a close-to-the-end state of things was harsh until I've seen the whole ending
  30. 21:33:729 (2) - again, this should be on white tick
vocals

Best of luck!

¹²³⁴ According to my ears.
I was going to apply the hitsound changes, but the new custom hitsound worked well with all parts so idk ;_;
B1rd
AR9.5 -> AR9

pls gib kudosu
Mercusheigan
olá BD

dá nem pra falar que isso é um mod mas..

Marathon

SPOILER
00:11:976 (5) - move pra 143, 129 e 00:12:112 (6) - pra 60, 86

00:30:521 (2,3) - talvez fique melhor visualmente algo assim: - Se mudar, é bom mudar o slider anterior tb pq é cópia

00:51:112 (2) - mid point 92, 140; end 135, 159 (mesmo fix pro slider anterior se for mudar, e caso mude, 00:51:521 (10) - pra 179, 267 e 00:52:339 (2) - stacka dnv o end

01:18:112 (1,2,3,4) - seleciona tudo e stacka o 1 com o end do 01:17:294 (2) -

01:42:112 (1) - add um inherit com volume maior pra esse circle

02:47:839 (3) - end pra 92, 342 e 02:48:249 (5) - pra 194, 198

02:49:749 (1) - mid pra 84, 270 e end pra 131, 271

04:06:252 (1) - end pra 360, 313

04:19:752 (6) - pra 180, 44

05:46:070 (1,1,2,3) - já que tem esse espaço de uma batida, poderia mudar o shape desse slider (nao consegui montar nenhuma melhor.. lol) e stackar o triple no fim do slider

06:28:752 (4,5) - talvez pra 196, 138 fique um pouco melhor?

06:50:434 (4) - mid point 403, 301; end 502, 220

07:48:116 (2) - pra 301, 128 e 07:48:525 (3,4) - pra 257, 7

09:20:434 (9) - RNC e NC no prox slider

11:00:798 (1) - end pra 490, 276

11:42:661 (6) - NC

12:32:843 (6) - NC

12:37:207 (6) - ^

12:38:298 (6) - ^

13:53:161 - essa parte talvez ficasse melhor com, por exemplo, 13:53:570 (6) - NC, na minha opinião, mas parece ser tudo relacionado com a batida do fundo, mesmo assim, acho que vale o input

Espero que algo se prove útil, boa sorte BD :D
Topic Starter
Mismagius

Mercusheigan wrote:

olá BD

dá nem pra falar que isso é um mod mas..

Marathon

SPOILER
00:11:976 (5) - move pra 143, 129 e 00:12:112 (6) - pra 60, 86 o objetivo é fazer ela "voltar" mesmo

00:30:521 (2,3) - talvez fique melhor visualmente algo assim: - Se mudar, é bom mudar o slider anterior tb pq é cópia ele fica dando overlap assim D:

00:51:112 (2) - mid point 92, 140; end 135, 159 (mesmo fix pro slider anterior se for mudar, e caso mude, 00:51:521 (10) - pra 179, 267 e 00:52:339 (2) - stacka dnv o end nao era pra ser um blanket

01:18:112 (1,2,3,4) - seleciona tudo e stacka o 1 com o end do 01:17:294 (2) - done

01:42:112 (1) - add um inherit com volume maior pra esse circle acho que nao seja necessario

02:47:839 (3) - end pra 92, 342 e 02:48:249 (5) - pra 194, 198 done

02:49:749 (1) - mid pra 84, 270 e end pra 131, 271 nao era pra ser blanket e fica dando overlap se eu mudar

04:06:252 (1) - end pra 360, 313 done

04:19:752 (6) - pra 180, 44 done

05:46:070 (1,1,2,3) - já que tem esse espaço de uma batida, poderia mudar o shape desse slider (nao consegui montar nenhuma melhor.. lol) e stackar o triple no fim do slider acho um pouco desnecessario e ficaria meio confuso

06:28:752 (4,5) - talvez pra 196, 138 fique um pouco melhor? done

06:50:434 (4) - mid point 403, 301; end 502, 220 nao quero blanket ):

07:48:116 (2) - pra 301, 128 e 07:48:525 (3,4) - pra 257, 7 metade feito pq desse jeito ai atrapalha todo o distance snap

09:20:434 (9) - RNC e NC no prox slider acho que nao porque é começo de measure

11:00:798 (1) - end pra 490, 276 fixed

11:42:661 (6) - NC intencional

12:32:843 (6) - NC ^

12:37:207 (6) - ^ ^

12:38:298 (6) - ^ ^

13:53:161 - essa parte talvez ficasse melhor com, por exemplo, 13:53:570 (6) - NC, na minha opinião, mas parece ser tudo relacionado com a batida do fundo, mesmo assim, acho que vale o input na real eu to tentando manter os combos consistentes ali pra sempre ter ~13 notas em cada combo

Espero que algo se prove útil, boa sorte BD :D
valeu, msm <3
Mindwaves
OK!
Still baffle me that such a good map still no ranked(considering thing that got ranked recently #Drama), so gonna take the time to seriously do a mod.
Honestly probably your most accomplished map of all, so many great idea, Soooo many different pattern... it's just great.
BUT!
that's not gonna stop me from writting 5 time too much stuff, so before reading further be sure to have some time ahead.
EDIT AFTER FINISHING THE POST: ok you should just stop now in fact, sorry i just went way ahead of myself with this one :V

LET'S DO IT!

General thing before getting into mapping.

  1. Concerning BG
    Why are you using a 4/3 image for the BG instead of using the exact same BG that because maybe part 3 had? Not only it is better looking, but it's actually in 16/9, wich in always recommended over 4/3!
    If it's the Url in the corner that bother you for some reason, it can easily be removed will still keeping the 16/9 format.
  2. Regarding Volume:
    So, I know having a lot of volume section is not something you usually do, but there some moment were i feel Hitsound are a little too loud. to be more precise:
    The 00:36:658 - till 01:02:839 - section is At least 5% too loud, probably even 10%
    The Entire 05:06:934 - till 05:16:070 - section also seem 5% too loud.
    And on the other end of the spectrum
    The Entire 16:56:434 - till 19:57:252 - Section(Smoke tower basically) could use 5% more volume!
  3. Regarding Kiai Time:
    Honestly not really a fan of how you using kiai time on almost sinisterrr only instead of throught the all map, but it doesnt really matter much, since that's the way you usually map(with little to no care regarding kiai time)
    But what DO matter, is the fact that the map is then missing the best kind of kiai time, and i'm of course talking about Slow part kiai time!(bless God RLC for this one)
    And this map being 22 minute loong, as some very sweet spot for them, But 2 in particular really stand out:
    The first isgoing from 12:58:616 - till 13:14:979 - This is literally a PERFECT spot for a slow part kiai time!
    Perfectly highlightt the lyrics and the rise in the instrument at the same time, work incredibly well. it's so perfect that you actually already have timing point for it :p [u]This one is really a must have!
    And you also have a very nice one going from 15:37:889 - till 15:53:161 - The point here is actually to have 4 Little Kiai time each seperated by spinner, who are here to highlight the Lyrics. Here are the exact timing point: http://puu.sh/ojVQd/702524e227.png
  4. Regarding AR 9.5
    WHY?
    No but seriously Why? someone make you the remark before, and i'm gonna do the same!
    Except in the very end, (and no in fact, not even the very end),i don't see ANYTHING in this maps that justify using such a high AR, in fact in pretty sure it wasn't mapped for such an AR!(ok i'm not really sure of that :V)
    So ok Ar 9.0 MAYBE a little slow on some part(lol what even)But not to the point when you just jump straight to AR 9.5!
    This should be Ar 9.2/9.3 MAX!!! Anything more than that is seriously too much...
    And kinda have the same question regarding OD.8.5, why isn't this OD 8 just like because maybe part 3?
  5. Regarding HP 6
    So this is a no.
    Like... just no men.
    The map is 22 Minutes long, the Hardest Part is a the VERY END. This is WAY too much!
    It's just not ok the have people Die after they manage to get at the very end of your maps, especially when the maps is 7+ Star!!!
    Should be Hp:5, just like because maybe pt.3.(and even there people will still die at the very end, but that's another matter)
Now, let's get right into it:
SPOILER
  1. 00:03:385 (5) - Slider should have the same Straight curve as the one at 00:03:930 - change nothing gameplay wise, but Aesthetics is important(you gonna see that words a lot from me, sorry :V)
  2. 00:16:612 (7) - This one should Stack with 00:16:749 (8) - instead, seem more natural IMO
  3. 00:25:749 - Add Spinner? (ending at 00:27:658 - ) You still keep a 5 second Break, but ending is smoother.
  4. 01:10:203 (6) - Should clearly end 1/4 sooner according to my ears!
  5. 01:13:749 (1,2) - Distance between those 2 doesn't seem right. Change slider inclination maybe?
  6. 01:23:226 - Missing a Hit there!
  7. 01:25:476 (6) - Add a little Curve on this one, #Aesthetics
  8. 01:30:385 (2,3) - Distance seem a bit too much?
  9. 01:53:567 (3,4,5) - These 3 work better stacked IMO, cause of the 1/4 break right after.
  10. 02:12:112 (9) - Move it :20 to the Left, so that you don't cross the slider.(Hmm? what do you mean nobody care?)
  11. 02:16:476 (5,6,7) - Space a little more those 3, this way you don't stop the momentun. (something between 0.9/1.1 distance snap.)
  12. 02:24:658 (1) - this spinner is a little to short, should finish 2/4 latter according to my ears.
  13. 02:42:658 (1,2,3) - Ctrl+J those 3, cause i feel like 02:42:930 (3) - Really shouldn't stack with the slider.
  14. 02:48:521 (6,1) - Distance here seem really weird, try lowering the circle a little?
  15. 03:23:434 (6,7) - Why stopping the momentun by stacking those 2??? they shouldn't be stack IMO.
  16. 03:34:070 (6) - make this one curve downard a little #Aesthetics
  17. 03:45:116 (4) - This really feel out of place with the slider IMO, i thing having it there http://puu.sh/oioTi/9cdcd24b93.jpg instead make the motion way more natural.
  18. 04:32:161 (1,2) - Those 2 position should be inversed (so Ctrl+G) if you want to respect distance.
  19. 04:51:389 (3) - This one should be stacked with (2) instead of (4), cause it's more natural to pause momentun at the end of a slider.
  20. 04:57:934 (4,1) - Again, Why stopping the momentun here by stacking those 2??? let me move around :V
  21. 05:06:934 (4,5) - This jump really seem to brutal IMO!
  22. 05:19:070 (6) - Poor Lonely Slider look so sad, It should curve to the right, no to the left!
  23. 05:20:434 (1) - And this one should clearly have the same curve that 05:20:161 (4) - has #Aesthetics
  24. 05:24:661 (8,1) - Wow! Really not sure about this, seem WAYYYY to easy to get a stupid miss here. Slider Should Just Be on a 1/4 note Repeat itself instead IMO.
    05:41:161 (1,2) - Ah the screaming slider, such a cool thing... Except those 2 should move Way more!
    Personally feel like doing a 1.25/.50 slider velocity point just for those 2 and go full HW even for1 second, Would "Feel" a lot better to Hit them IMO.
    05:46:070 (1) - Oh hi there. Same^
  25. 05:58:343 (4,5,6) - Feel like replacing those 3 with a Kick slider work a little better.
  26. 06:18:116 (6,7) - Why are those not in a stream like this http://puu.sh/oit97/f7d1c0ecf4.jpg ? not saying it's better, but they all are just after, so seem a little weird.
  27. 06:18:525 (2,3) - Not stacking those 2 together feel better IMO.
  28. Also, 06:18:252 (1) - and 06:18:661 (3) - Should clearly be PERFECTLY vertical! #Aesthetics to the limit #DeconstructionStarMuch
  29. 06:24:116 (2) - Find it to sound better like this http://puu.sh/oitTk/e75c0ce9a0.jpg IMO
  30. 06:28:752 (4,5) - just like before, not stacking those 2 together seem better IMO.
  31. 06:29:161 (1) - Bring this one a little down so that instead of crossing the slider just barely touch.
  32. 06:31:207 (5,6,1) - Same stream like this http://puu.sh/oit97/f7d1c0ecf4.jpg remark as before, except here i DO feel it play better, considering the jump between 06:31:070 (4,5) - is quite abrupt(corner jump are evil :V)
  33. 06:39:798 - Wow interesting! i get the "take your breath" thing and the reason there a break but... Honetlsy just making the 06:39:525 (3) - slider repeat itself play better IMO :/ Really like the idea behind this tho.
    06:46:479 (6) - ahahah And here we have the complete opposite! I feel like getting rid of this one DO make for a great "take your breath" moment here.
    06:50:979 (1,2) - Screaming slider we met again, same thing as previous.
  34. 07:07:343 (1,2) - Unless i'm missing something there (probably the case) those 2 should be perfectly Horizontal #Aesthetics
  35. 07:09:252 (3,1) - Feel like replacing those 2 should with just 1 Slider instead?
  36. 07:24:798 (1) - And here we are with the spinner that end strangely again :V This one should clearly end 4/4 latter according to my ears.
  37. 07:48:798 (1,2) - Change those 2 a little so that they don't cross?(sorry to be such a nazi about this even tho nobody care :? )
    *1 Minutes perfection break*
  38. 09:02:707 (4) - curve a little downward?
  39. 09:15:389 (3,4,5) - Why is this the only triplet? the rythm repeat itself quite a few time here but that's the only time, not really important but a bit weird.
  40. 09:37:343 (8) - This one should be curved like this: http://puu.sh/ojmN7/8768cb1f32.jpg to be consistent with the way you did it before at 09:32:979 (8) -
  41. 09:43:889 (6) - hum shouldn't you Ctrl+G this one?, and to go even further why not http://puu.sh/ojn12/666a100d1c.jpg ? Flow better IMO.
  42. 09:54:798 (1,2,3,4) - wow WOW! why not keep going with the Square pattern there?!? This feel SO counter intuitive men! honestly Even having a square Going Counter-Clockwise feel more natural IMO :p
  43. 09:57:252 (7) - Isn't this one finishing a little to high? Life bar still are a thing :p
  44. 10:01:752 (7,1) - Distance a bit much?
  45. 10:08:434 (1,2) - You should give those 2 Sharp angle just like you do later on ( 10:10:616 (1,2) - ) on the exact same spot in the song, For consistency.
  46. 10:23:161 (8) - Same exact same sharp angle remark as ^ Consistency with the previous slider.
  47. 10:29:161 (1,2) - Andddd consistency with the previous slider again, those 2 should probably be curve kinda like this http://puu.sh/ojpAJ/7fcc1a9af6.jpg like the one just before ( 10:28:070 (1,2) - ) were.
  48. 10:31:684 - Missing a hit there! (althought i'm pretty sure it's on purpose)
  49. 10:38:979 (1) - Having a 5th slider here instead sound/look better IMO(might be a little high tho)
  50. 10:56:161 (1) - Why not putting this one on 10:56:979 (1) - Starting point instead? since you have a little Back-and-forth moment here, seem logical to me.
  51. 10:56:979 - Till 11:02:843 -Note placement, seriously.
  52. 11:08:843 (8,9,10) - Stack them this way instead? http://puu.sh/ojrsL/f5c5db2dbd.jpg with the triangle comming just after seem more natural to me.
  53. 11:22:616 (1) - Should be curve way more, basically making a blanket for the next note like this: http://puu.sh/ojrOO/b2236c55fd.jpg
  54. 11:24:320 (5) - I can't hear it? This note clearly shouldn't exist according to my ear.
  55. 11:26:298 (5) - hmm little too high? not sure, but life bar again.
  56. 11:27:661 (2,3,4) - Place like this instead: http://puu.sh/ojsfw/0a12f280ff.jpg Better with incoming slider + consistensy with previous note+ #Aesthetics
  57. 11:44:434 (1) - Feel like Having 3 Hit circle there instead is more natural/instinctive to Click.(to the beat!)
  58. 12:05:025 (6,7,8) - Replace By slider?
  59. 12:39:389 (3) - Everything else before is tilt, so this slider should be too! http://puu.sh/ojtnT/135d102e42.jpg
  60. 12:49:479 (5,6) - Those 2 Shouldn't be stack IMO
  61. 13:13:889 - Wow, Clearly something wrong with this Spinner! Either Extend it 3 Wihte Tic (so it end 13:15:798 - ) OR remove it completely and make for a great "micro break" moment, But you just can't keep it like that :/
  62. 13:16:343 (2) - Aerial blanket please, Move it down a little bit.
  63. 13:37:616 (3,4) - Shouldn't Those 2 be perfectly line up together?
  64. 14:02:911 (15) - Remove Hit? feel unnecessary IMO
  65. 14:46:070 (4) - Slider Should be going straight to keep consistensy with previous one.
  66. 14:47:434 (8,9) - Very weird choice here, Those 2 Should clearly just be a slider according to my ears
  67. 15:01:889 (1) - Till 15:02:707 (2) - Have a spinner here instead? You will Have spinner all the time we hit that note in the song latter on, so seem logical for me to have one here too.
  68. 15:14:979 - 15:18:116 - ◼ B L U E D R A G O N
  69. 15:35:843 (2,3,4) - Not stacking those 3 work better IMO
  70. 15:42:252 (1) - Having circle instead seem better IMO, 1/6 Slider just feel weird to me^^
  71. 15:58:343 (9) - Add little curve toward next object like this http://puu.sh/ojzDg/0f068c30c6.jpg connect better with next slider
  72. 16:02:979 (1) - Same ^ connect better with next circle
  73. 16:10:343 (8) - Same ^
  74. 16:12:389 (1,2) - Distance not the same as previous AND next one for no reason!
  75. 16:23:434 (6,7) - Distance seem a little big?
  76. 16:29:979 (5) - This clearly end 1/4 Sooner according to my ear (add circle in 16:30:116 - to replace end)
  77. 16:47:570 (4,5,1) - Should be a Stream instead of a Stack IMO
  78. 17:09:252 (6,7,8,9) - Stack is too big, and every other time this is a stream so not here also?
  79. 17:12:252 (3,4) - Really feel like LITERALLY ctrl+G the position of those 2 (so http://puu.sh/ojAMq/dcbb666a02.jpg ) Not only look better, but also SOUND better IMO
  80. 17:13:889 (1) - Change to 4/4 Slider instead? Sound wayyy better IMO (still keepp the Hit-finish)
  81. 17:32:843 (3) - Add little curve toward next object, connect better with next circle.(also #Aesthetics)
  82. 17:42:252 (1) - Same^
  83. 17:42:661 (3) - Same^
  84. 17:52:889 (5,6,7,8) - I get why you choose to stack those(Song)and it work pretty well, but i personally thing that using those kind of pattern Follow the Song even better: http://puu.sh/ojCvO/a960870ff3.jpg
  85. 18:01:889 (1) - Add little curve toward next object, connect better with next circle.
  86. 18:06:798 (4) - Same^ (Long distance blanket)
  87. 18:08:979 (4) - Same^ (Long distance blanket again)
  88. 18:13:343 (4) - Look Better perfectly Horizontal #Aesthetics
  89. 18:15:116 (1) - Why using only one Spinner here??? latter on ( 18:15:116 (1) - ) you using several of them in a row and it work way better! very strange choice.
  90. 18:31:820 - Missing one hit?
  91. 18:37:820 - Missing one hit!
  92. 18:58:889 (3,4,5) - Distance snap between (3,4) is 3.4 while distance snap between (4,5) is 3.3, please fix (or don't, nobody gonna notice in reality :V)
  93. 19:04:070 (1) - Add little curve toward next object.
  94. 19:06:798 (4) - Actual Blanket + curve toward next object.
  95. 19:08:434 (1) - Curve toward next object.(this also look very nice yeaaa)
  96. 19:08:979 (4) - Same^
    Are you death yet? Cause i kinda am! gonna have to rush the ending i'm afraid.
    19:11:025 (4) - ????? What da actual fuck is that hitsound?!?
  97. 19:53:025 (4) - well hello you! Why is there a hit here? Feel kinda forced IMO
  98. 19:56:298 - Now i could actually REALLY use a hit There, cause without one hitting 19:56:434 (1) - Too early is a VERY easy mistake to make.
  99. 20:02:025 (2,3,4) - Why the stack??? Having a stream like everywhere else seem more logical...
  100. 20:07:343 (1,2,3) - Ctrl+G?
  101. 20:07:616 (4,5,6) - Same^
  102. 20:17:707 (6,7,8,9,10,11,12) - Stream Curve is REALLY weird, make it look more natural please (so more like this http://puu.sh/ojGGz/2f2be1f848.jpg )
  103. 20:23:707 (1) - Doesn't sound like a good place to break IMO, i feel like extending a bit and ending like this: http://puu.sh/ojH7g/f624010665.jpg Sound WAY better.
  104. 20:28:070 - Where is http://puu.sh/ojHsf/e2d2974694.jpg ??? I honestly don't see any reason for you not doing it, it fit perfectly and you still got to keep the break...
  105. 20:43:343 - Till 20:59:570 - Almost all distance in this entire section are completely inconsistent... I get all the "intensity mapping" thing and all but... Dunno, this part just seem like having WAY TOO MUCH intensity.
  106. 20:59:570 - Till End : Stay gay pony girl much? oh, and you can actually also DIE after playing 20 Minutes! ahahahah what a story mark.



    Send help.

I'm Dying.
Topic Starter
Mismagius

Mindwaves wrote:

OK!
Still baffle me that such a good map still no ranked(considering thing that got ranked recently #Drama), so gonna take the time to seriously do a mod.
Honestly probably your most accomplished map of all, so many great idea, Soooo many different pattern... it's just great.
BUT!
that's not gonna stop me from writting 5 time too much stuff, so before reading further be sure to have some time ahead.
EDIT AFTER FINISHING THE POST: ok you should just stop now in fact, sorry i just went way ahead of myself with this one :V

LET'S DO IT!

General thing before getting into mapping.

  1. Concerning BG
    Why are you using a 4/3 image for the BG instead of using the exact same BG that because maybe part 3 had? Not only it is better looking, but it's actually in 16/9, wich in always recommended over 4/3! no idea what happened tbh. I think I cropped it when I started mapping it but I'm not even sure why I did it. Fixed it.
    If it's the Url in the corner that bother you for some reason, it can easily be removed will still keeping the 16/9 format.
  2. Regarding Volume:
    So, I know having a lot of volume section is not something you usually do, but there some moment were i feel Hitsound are a little too loud. to be more precise:
    The 00:36:658 - till 01:02:839 - section is At least 5% too loud, probably even 10%
    The Entire 05:06:934 - till 05:16:070 - section also seem 5% too loud.
    And on the other end of the spectrum
    The Entire 16:56:434 - till 19:57:252 - Section(Smoke tower basically) could use 5% more volume!i think it would be too inconsistent if i changed a few sections now and made the map almost entirely 80%
  3. Regarding Kiai Time:
    Honestly not really a fan of how you using kiai time on almost sinisterrr only instead of throught the all map, but it doesnt really matter much, since that's the way you usually map(with little to no care regarding kiai time)
    But what DO matter, is the fact that the map is then missing the best kind of kiai time, and i'm of course talking about Slow part kiai time!(bless God RLC for this one)
    And this map being 22 minute loong, as some very sweet spot for them, But 2 in particular really stand out:
    The first isgoing from 12:58:616 - till 13:14:979 - This is literally a PERFECT spot for a slow part kiai time!
    Perfectly highlightt the lyrics and the rise in the instrument at the same time, work incredibly well. it's so perfect that you actually already have timing point for it :p [u]This one is really a must have!
    And you also have a very nice one going from 15:37:889 - till 15:53:161 - The point here is actually to have 4 Little Kiai time each seperated by spinner, who are here to highlight the Lyrics. Here are the exact timing point: http://puu.sh/ojVQd/702524e227.png I don't like slow part kiai times and my goal is to just highlight the extremely intense parts and the "Because Maybe!" one, which is the title of the song and the most iconic part of the entire album.
  4. Regarding AR 9.5
    WHY?
    No but seriously Why? someone make you the remark before, and i'm gonna do the same!
    Except in the very end, (and no in fact, not even the very end),i don't see ANYTHING in this maps that justify using such a high AR, in fact in pretty sure it wasn't mapped for such an AR!(ok i'm not really sure of that :V)
    So ok Ar 9.0 MAYBE a little slow on some part(lol what even)But not to the point when you just jump straight to AR 9.5!
    This should be Ar 9.2/9.3 MAX!!! Anything more than that is seriously too much...
    And kinda have the same question regarding OD.8.5, why isn't this OD 8 just like because maybe part 3? Keep in mind that this beatmap is 7.2 stars on 220BPM. The ending becomes COMPLETELY RIDICULOUS with ar9, and I'm someone who likes to enforce reading on beatmaps. In this case, it just becomes frustrating if the person isn't able to read such a long beatmap.
  5. Regarding HP 6
    So this is a no.
    Like... just no men.
    The map is 22 Minutes long, the Hardest Part is a the VERY END. This is WAY too much!
    It's just not ok the have people Die after they manage to get at the very end of your maps, especially when the maps is 7+ Star!!!
    Should be Hp:5, just like because maybe pt.3.(and even there people will still die at the very end, but that's another matter) because of the way HP drain works, in this map it's not a big issue. The only case where it becomes really an issue is at smoke tower if you miss an entire stream, but even then HP5 won't help you too much. I may change this in the future though.
Now, let's get right into it:
SPOILER
  1. 00:03:385 (5) - Slider should have the same Straight curve as the one at 00:03:930 - change nothing gameplay wise, but Aesthetics is important(you gonna see that words a lot from me, sorry :V) nah, doesn't fit too much
  2. 00:16:612 (7) - This one should Stack with 00:16:749 (8) - instead, seem more natural IMO no, 6 and 7 are the same sound
  3. 00:25:749 - Add Spinner? (ending at 00:27:658 - ) You still keep a 5 second Break, but ending is smoother. done
  4. 01:10:203 (6) - Should clearly end 1/4 sooner according to my ears! fixed
  5. 01:13:749 (1,2) - Distance between those 2 doesn't seem right. Change slider inclination maybe? this is a leftover from the previous pattern that was here. fixed
  6. 01:23:226 - Missing a Hit there! wouldn't play too well
  7. 01:25:476 (6) - Add a little Curve on this one, #Aesthetics doesn't look as good
  8. 01:30:385 (2,3) - Distance seem a bit too much? plays fine imo
  9. 01:53:567 (3,4,5) - These 3 work better stacked IMO, cause of the 1/4 break right after. nah
  10. 02:12:112 (9) - Move it :20 to the Left, so that you don't cross the slider.(Hmm? what do you mean nobody care?) but the overlap is intentional...
  11. 02:16:476 (5,6,7) - Space a little more those 3, this way you don't stop the momentun. (something between 0.9/1.1 distance snap.) but the point is to stop it lol
  12. 02:24:658 (1) - this spinner is a little to short, should finish 2/4 latter according to my ears. there's absolute silence there though....
  13. 02:42:658 (1,2,3) - Ctrl+J those 3, cause i feel like 02:42:930 (3) - Really shouldn't stack with the slider. ctrl+j plays completely awful and anything else just doesn't work with the spacing
  14. 02:48:521 (6,1) - Distance here seem really weird, try lowering the circle a little? fixed
  15. 03:23:434 (6,7) - Why stopping the momentun by stacking those 2??? they shouldn't be stack IMO. fixed
  16. 03:34:070 (6) - make this one curve downard a little #Aesthetics but that would ruin the aesthetics... notice (5)
  17. 03:45:116 (4) - This really feel out of place with the slider IMO, i thing having it there http://puu.sh/oioTi/9cdcd24b93.jpg instead make the motion way more natural. i like this pattern though
  18. 04:32:161 (1,2) - Those 2 position should be inversed (so Ctrl+G) if you want to respect distance. but i don't want to
  19. 04:51:389 (3) - This one should be stacked with (2) instead of (4), cause it's more natural to pause momentun at the end of a slider. but it wouldn't make sense with the song... lol
  20. 04:57:934 (4,1) - Again, Why stopping the momentun here by stacking those 2??? let me move around :V fits with the song
  21. 05:06:934 (4,5) - This jump really seem to brutal IMO! oh it isn't...
  22. 05:19:070 (6) - Poor Lonely Slider look so sad, It should curve to the right, no to the left! why
  23. 05:20:434 (1) - And this one should clearly have the same curve that 05:20:161 (4) - has #Aesthetics nah
  24. 05:24:661 (8,1) - Wow! Really not sure about this, seem WAYYYY to easy to get a stupid miss here. Slider Should Just Be on a 1/4 note Repeat itself instead IMO. but listen to the song lol
    05:41:161 (1,2) - Ah the screaming slider, such a cool thing... Except those 2 should move Way more!
    Personally feel like doing a 1.25/.50 slider velocity point just for those 2 and go full HW even for1 second, Would "Feel" a lot better to Hit them IMO. now THAT would be forcing a stupid miss lol
    05:46:070 (1) - Oh hi there. Same^ ^
  25. 05:58:343 (4,5,6) - Feel like replacing those 3 with a Kick slider work a little better. too many sliders here already
  26. 06:18:116 (6,7) - Why are those not in a stream like this http://puu.sh/oit97/f7d1c0ecf4.jpg ? not saying it's better, but they all are just after, so seem a little weird. i like stacks
  27. 06:18:525 (2,3) - Not stacking those 2 together feel better IMO. i like stacks
  28. Also, 06:18:252 (1) - and 06:18:661 (3) - Should clearly be PERFECTLY vertical! #Aesthetics to the limit #DeconstructionStarMuch intentional tho
  29. 06:24:116 (2) - Find it to sound better like this http://puu.sh/oitTk/e75c0ce9a0.jpg IMO what about the pattern though? lol
  30. 06:28:752 (4,5) - just like before, not stacking those 2 together seem better IMO. i like stacks
  31. 06:29:161 (1) - Bring this one a little down so that instead of crossing the slider just barely touch. it's intentional..
  32. 06:31:207 (5,6,1) - Same stream like this http://puu.sh/oit97/f7d1c0ecf4.jpg remark as before, except here i DO feel it play better, considering the jump between 06:31:070 (4,5) - is quite abrupt(corner jump are evil :V) that would flow awfully...
  33. 06:39:798 - Wow interesting! i get the "take your breath" thing and the reason there a break but... Honetlsy just making the 06:39:525 (3) - slider repeat itself play better IMO :/ Really like the idea behind this tho. but it's following the vocals, not supposed to be a break
    06:46:479 (6) - ahahah And here we have the complete opposite! I feel like getting rid of this one DO make for a great "take your breath" moment here. the previous slider already does this and i put (6) to keep the flow going
    06:50:979 (1,2) - Screaming slider we met again, same thing as previous. same
  34. 07:07:343 (1,2) - Unless i'm missing something there (probably the case) those 2 should be perfectly Horizontal #Aesthetics nah
  35. 07:09:252 (3,1) - Feel like replacing those 2 should with just 1 Slider instead? doesn't make any sense to do that...
  36. 07:24:798 (1) - And here we are with the spinner that end strangely again :V This one should clearly end 4/4 latter according to my ears. it's supposed to work like this: the "sinister" word works like an echo. it's intentional
  37. 07:48:798 (1,2) - Change those 2 a little so that they don't cross?(sorry to be such a nazi about this even tho nobody care :? ) it's intentional
    *1 Minutes perfection break*
  38. 09:02:707 (4) - curve a little downward? that would only ruin the pattern and the flow
  39. 09:15:389 (3,4,5) - Why is this the only triplet? the rythm repeat itself quite a few time here but that's the only time, not really important but a bit weird. idk, i just thought these fit. i may change them though
  40. 09:37:343 (8) - This one should be curved like this: http://puu.sh/ojmN7/8768cb1f32.jpg to be consistent with the way you did it before at 09:32:979 (8) - done
  41. 09:43:889 (6) - hum shouldn't you Ctrl+G this one?, and to go even further why not http://puu.sh/ojn12/666a100d1c.jpg ? Flow better IMO. doesn't flow too well but ehhh done for logic i guess
  42. 09:54:798 (1,2,3,4) - wow WOW! why not keep going with the Square pattern there?!? This feel SO counter intuitive men! honestly Even having a square Going Counter-Clockwise feel more natural IMO :p what? this clearly is completely intuitive and readable if you can play it. the drum pattern changes here so i changed the pattern a well. another square wouldn't fit.
  43. 09:57:252 (7) - Isn't this one finishing a little to high? Life bar still are a thing :p everyone uses skins nowadays so bleh
  44. 10:01:752 (7,1) - Distance a bit much? not too hard
  45. 10:08:434 (1,2) - You should give those 2 Sharp angle just like you do later on ( 10:10:616 (1,2) - ) on the exact same spot in the song, For consistency. doesn't play as well
  46. 10:23:161 (8) - Same exact same sharp angle remark as ^ Consistency with the previous slider. but it's supposed to be consistent with (1).....
  47. 10:29:161 (1,2) - Andddd consistency with the previous slider again, those 2 should probably be curve kinda like this http://puu.sh/ojpAJ/7fcc1a9af6.jpg like the one just before ( 10:28:070 (1,2) - ) were. they're consistent with each other... that's the point of the symmetry
  48. 10:31:684 - Missing a hit there! (althought i'm pretty sure it's on purpose) yep
  49. 10:38:979 (1) - Having a 5th slider here instead sound/look better IMO(might be a little high tho) what? there's a break after... how would the slider even work?
  50. 10:56:161 (1) - Why not putting this one on 10:56:979 (1) - Starting point instead? since you have a little Back-and-forth moment here, seem logical to me. because the spacing would look/play completely awful
  51. 10:56:979 - Till 11:02:843 -Note placement, seriously. lol'd
  52. 11:08:843 (8,9,10) - Stack them this way instead? http://puu.sh/ojrsL/f5c5db2dbd.jpg with the triangle comming just after seem more natural to me. that definitely doesn't play well...
  53. 11:22:616 (1) - Should be curve way more, basically making a blanket for the next note like this: http://puu.sh/ojrOO/b2236c55fd.jpg that's a good idea
  54. 11:24:320 (5) - I can't hear it? This note clearly shouldn't exist according to my ear. uhhhh it definitely does exist
  55. 11:26:298 (5) - hmm little too high? not sure, but life bar again. meh
  56. 11:27:661 (2,3,4) - Place like this instead: http://puu.sh/ojsfw/0a12f280ff.jpg Better with incoming slider + consistensy with previous note+ #Aesthetics that doesn't even work well with the previous slider though....
  57. 11:44:434 (1) - Feel like Having 3 Hit circle there instead is more natural/instinctive to Click.(to the beat!) would be too hard regarding the previous jump
  58. 12:05:025 (6,7,8) - Replace By slider? no, that would overlap with the previous one and wouldn't play well with the song/give the variation the song asks for
  59. 12:39:389 (3) - Everything else before is tilt, so this slider should be too! http://puu.sh/ojtnT/135d102e42.jpg but it's supposed to be horizontally symmetrical lol
  60. 12:49:479 (5,6) - Those 2 Shouldn't be stack IMO why not?
  61. 13:13:889 - Wow, Clearly something wrong with this Spinner! Either Extend it 3 Wihte Tic (so it end 13:15:798 - ) OR remove it completely and make for a great "micro break" moment, But you just can't keep it like that :/ same explanation as sinisterrrrr.
  62. 13:16:343 (2) - Aerial blanket please, Move it down a little bit. what is an aerial blanket?
  63. 13:37:616 (3,4) - Shouldn't Those 2 be perfectly line up together? fixed
  64. 14:02:911 (15) - Remove Hit? feel unnecessary IMO but the vocals D:
  65. 14:46:070 (4) - Slider Should be going straight to keep consistensy with previous one. done
  66. 14:47:434 (8,9) - Very weird choice here, Those 2 Should clearly just be a slider according to my ears uh?
  67. 15:01:889 (1) - Till 15:02:707 (2) - Have a spinner here instead? You will Have spinner all the time we hit that note in the song latter on, so seem logical for me to have one here too. variation tho
  68. 15:14:979 - 15:18:116 - ◼ B L U E D R A G O N nice meme
  69. 15:35:843 (2,3,4) - Not stacking those 3 work better IMO i like stacks
  70. 15:42:252 (1) - Having circle instead seem better IMO, 1/6 Slider just feel weird to me^^ uhhhh it's not any predictable if i don't do the slider. someone who never heard the song will never guess this part is 1/3
  71. 15:58:343 (9) - Add little curve toward next object like this http://puu.sh/ojzDg/0f068c30c6.jpg connect better with next slider nah I like those being straight
  72. 16:02:979 (1) - Same ^ connect better with next circle this one wouldn't work well because previous slider is curved
  73. 16:10:343 (8) - Same ^ how is this not good??? D:
  74. 16:12:389 (1,2) - Distance not the same as previous AND next one for no reason! it's a jump...
  75. 16:23:434 (6,7) - Distance seem a little big? it's blanketing the stream
  76. 16:29:979 (5) - This clearly end 1/4 Sooner according to my ear (add circle in 16:30:116 - to replace end) fixed
  77. 16:47:570 (4,5,1) - Should be a Stream instead of a Stack IMO i like stacks
  78. 17:09:252 (6,7,8,9) - Stack is too big, and every other time this is a stream so not here also? variation and also a stream would look/play awful there
  79. 17:12:252 (3,4) - Really feel like LITERALLY ctrl+G the position of those 2 (so http://puu.sh/ojAMq/dcbb666a02.jpg ) Not only look better, but also SOUND better IMO check previous mods, it was like this but it got changed.
  80. 17:13:889 (1) - Change to 4/4 Slider instead? Sound wayyy better IMO (still keepp the Hit-finish) ?
  81. 17:32:843 (3) - Add little curve toward next object, connect better with next circle.(also #Aesthetics) that's not aesthetic... it ruins the relation with (1)
  82. 17:42:252 (1) - Same^ ^
  83. 17:42:661 (3) - Same^ ^
  84. 17:52:889 (5,6,7,8) - I get why you choose to stack those(Song)and it work pretty well, but i personally thing that using those kind of pattern Follow the Song even better: http://puu.sh/ojCvO/a960870ff3.jpg i like stacks
  85. 18:01:889 (1) - Add little curve toward next object, connect better with next circle. i like straight sliders
  86. 18:06:798 (4) - Same^ (Long distance blanket)
  87. 18:08:979 (4) - Same^ (Long distance blanket again)
  88. 18:13:343 (4) - Look Better perfectly Horizontal #Aesthetics noooooooooo
  89. 18:15:116 (1) - Why using only one Spinner here??? latter on ( 18:15:116 (1) - ) you using several of them in a row and it work way better! very strange choice. intentional, for variation
  90. 18:31:820 - Missing one hit? there's no 1/4 here
  91. 18:37:820 - Missing one hit! ^
  92. 18:58:889 (3,4,5) - Distance snap between (3,4) is 3.4 while distance snap between (4,5) is 3.3, please fix (or don't, nobody gonna notice in reality :V) but this is intentional..
  93. 19:04:070 (1) - Add little curve toward next object. i like straight sliders
  94. 19:06:798 (4) - Actual Blanket + curve toward next object. ^
  95. 19:08:434 (1) - Curve toward next object.(this also look very nice yeaaa) putting a curve would ruin it tho
  96. 19:08:979 (4) - Same^ ^
    Are you death yet? Cause i kinda am! gonna have to rush the ending i'm afraid.
    19:11:025 (4) - ????? What da actual fuck is that hitsound?!? oops lol fixed
  97. 19:53:025 (4) - well hello you! Why is there a hit here? Feel kinda forced IMO plays fine tbh
  98. 19:56:298 - Now i could actually REALLY use a hit There, cause without one hitting 19:56:434 (1) - Too early is a VERY easy mistake to make. uhhhhh ok i spaced (1) more
  99. 20:02:025 (2,3,4) - Why the stack??? Having a stream like everywhere else seem more logical... i like stacks
  100. 20:07:343 (1,2,3) - Ctrl+G? what?????? how does that play any well??
  101. 20:07:616 (4,5,6) - Same^ ^
  102. 20:17:707 (6,7,8,9,10,11,12) - Stream Curve is REALLY weird, make it look more natural please (so more like this http://puu.sh/ojGGz/2f2be1f848.jpg ) mine looks better tho lol
  103. 20:23:707 (1) - Doesn't sound like a good place to break IMO, i feel like extending a bit and ending like this: http://puu.sh/ojH7g/f624010665.jpg Sound WAY better. i don't agree with this, i don't like notes "invading" breaks
  104. 20:28:070 - Where is http://puu.sh/ojHsf/e2d2974694.jpg ??? I honestly don't see any reason for you not doing it, it fit perfectly and you still got to keep the break... what even is that?
  105. 20:43:343 - Till 20:59:570 - Almost all distance in this entire section are completely inconsistent... I get all the "intensity mapping" thing and all but... Dunno, this part just seem like having WAY TOO MUCH intensity. disagree
  106. 20:59:570 - Till End : Stay gay pony girl much? oh, and you can actually also DIE after playing 20 Minutes! ahahahah what a story mark. well it's probably the most intense song after all lmao also this plays much better than stay gay pony girl (also: it's not ar9.) the difference is that this is actually hard and has flow, and does play well.



    Send help.

I'm Dying.
Thanks for the mod!!
Sonnyc
SPOILER
2016-04-19 12:17 Sonnyc: 02:21:658 (2) - I believe this is missing normal sampleset
2016-04-19 12:18 Blue Dragon: oh
2016-04-19 12:18 Blue Dragon: fixed
2016-04-19 12:18 Blue Dragon: i recently reworked that pattern recently so that's why
2016-04-19 12:19 Sonnyc: 02:33:385 (1,2,3,4,5,6,7,8) - I've got a personal feeling that this was a little overdone in spacing, compared to this calm part of the song. How do you think?
2016-04-19 12:22 Blue Dragon: hmmm
2016-04-19 12:22 Blue Dragon: i can still make these jumps, but nerf a bit
2016-04-19 12:22 Blue Dragon: let me upload a screenshot
2016-04-19 12:22 Blue Dragon: bad internet ;_;
2016-04-19 12:23 Sonnyc: Why weren't you in my favorite mappers lol Added
2016-04-19 12:23 Blue Dragon: http://osu.ppy.sh/ss/4963402
2016-04-19 12:23 Blue Dragon: omg, thanks :D
2016-04-19 12:24 Sonnyc: Well I guess that pattern will be fine haha
2016-04-19 12:24 Sonnyc: 04:31:752 (1) - Reconsider about this nc.
2016-04-19 12:25 Sonnyc: The drums were pretty consistent, and this nc wasn't effective in indicating the hexagon imo
2016-04-19 12:25 Blue Dragon: hmmm
2016-04-19 12:25 Blue Dragon: it's here to make the pattern more readable, but idk
2016-04-19 12:25 Sonnyc: Would've been nice if the song was like 04:35:707 (1,1) -
2016-04-19 12:25 Sonnyc: but yeah
2016-04-19 12:25 Sonnyc: Felt a bit forced
2016-04-19 12:26 Blue Dragon: hmm
2016-04-19 12:26 Blue Dragon: removed then
2016-04-19 12:26 Blue Dragon: what about 04:32:161 (1) - ?
2016-04-19 12:27 Sonnyc: 05:14:843 (9) - Mind placing at (6) and just making an ordinary triangle? The pattern felt abit off imo
2016-04-19 12:27 Sonnyc: That's pretty detached in patterns
2016-04-19 12:27 Sonnyc: discerning it with nc will be better for that
2016-04-19 12:28 Blue Dragon: hmmm
2016-04-19 12:29 Blue Dragon: done
2016-04-19 12:29 Sonnyc: 06:39:934 (4) - Consider NC to indicate the 1/1 interval better
2016-04-19 12:29 Blue Dragon: the start is really 2012 mapping
2016-04-19 12:29 Blue Dragon: since it's when i started mapping it
2016-04-19 12:29 Blue Dragon: i think it gets much more modern at ~8 minutes+
2016-04-19 12:29 Blue Dragon: about this nc, i removed it and got it back like 5 times already and idk what works better ;_;
2016-04-19 12:29 Blue Dragon: i even had it on 06:40:070 (5) - at some point
2016-04-19 12:30 Sonnyc: 06:39:798 - adding something at here will make you not consider about nc haha
2016-04-19 12:33 Blue Dragon: nah, i wanted to follow vocals ;_;
2016-04-19 12:33 Blue Dragon: i'll put it back at (4) though
2016-04-19 12:50 Sonnyc: 08:34:889 (1) - 10:19:479 (1) -
2016-04-19 12:50 Sonnyc: Consistency in spinner start plz
2016-04-19 12:51 Blue Dragon: oops
2016-04-19 12:51 Blue Dragon: fixed
2016-04-19 12:52 Sonnyc: That total score lol
2016-04-19 12:54 Blue Dragon: yeah
2016-04-19 12:54 Blue Dragon: i wanted to make all 3 parts together..
2016-04-19 12:54 Blue Dragon: but peppy says he doesnt want 2billion+ maps ranked
2016-04-19 12:54 Blue Dragon: since they break score
2016-04-19 12:54 Sonnyc: haha
2016-04-19 12:55 Sonnyc: 12:40:343 (2,3) - I've got a feeling that this 1/2 spacing was too big towards the stream. How do you think?
2016-04-19 12:56 Blue Dragon: i wanted to make the 1/1 jump -> 1/2 readable
2016-04-19 13:02 Sonnyc: 15:43:343 (4) - 15:52:070 (1) - 15:47:707 (4) -
2016-04-19 13:02 Sonnyc: combo consistency plz?
2016-04-19 13:04 Sonnyc: 16:47:570 (4,5,1) - Mind placing this at the center of the screen? That might feel more balanced in patterns imo
2016-04-19 13:04 Blue Dragon: it's because 15:52 has a finish there
2016-04-19 13:04 Blue Dragon: but i can make it consistent if you want
2016-04-19 13:05 Blue Dragon: ok, done
2016-04-19 13:06 Sonnyc: 18:38:843 (4) - The pattern around here is symmetry. Really sure about this slider usage?
2016-04-19 13:08 Blue Dragon: yeah, this one is intentional, just feel like it flows a bit better when the slider is rotated
2016-04-19 13:09 Sonnyc: 19:14:298 (3) - You'll want to add nc as 18:14:298 (1) -
2016-04-19 13:10 Sonnyc: 18:56:434 (1,2) - Also this felt a bit too far compared to 17:38:979 (1,2) - Hope it was intended
2016-04-19 13:10 Blue Dragon: done 19:!4
2016-04-19 13:10 Sonnyc: 19:45:457 - consider adding a note. There's a cool beat here.
2016-04-19 13:11 Blue Dragon: nerfed 18:56
2016-04-19 13:11 Blue Dragon: oh wtf, there used to be a note there
2016-04-19 13:11 Blue Dragon: added back
2016-04-19 13:12 Sonnyc: 19:53:025 (4) - 19:55:207 (7) - Regarding these notes, I've got a feeling that these were little artificial
2016-04-19 13:12 Sonnyc: Could stay if you want. Just think once more please.
2016-04-19 13:13 Blue Dragon: 19:55:207 (7) - has vocals in it
2016-04-19 13:13 Blue Dragon: removed the other one
2016-04-19 13:15 Sonnyc: 21:29:161 (1) - If this was meant to be the vocals, then I guess 1/2 fits better
2016-04-19 13:16 Sonnyc: 21:44:434 (1,2,3,4,5,6,7) - This jump feels way too exaggerated compared to the song.
2016-04-19 13:16 Sonnyc: 21:53:161 (1,2,3,4,5,6,7) - ^
2016-04-19 13:16 Blue Dragon: nah, listening closely it's actually 1/4 repeat
Sonnyc
Nominated.
fieryrage
H o ly
kwando1313
oh my gosh it actually happened
Kaine
When I was a noob, I looked at this map and thought; "Wow, if I could go this map properly, THEN I'll know that I'm good at this game."

That feeling hasn't changed. Iconic songs, iconic map - I'll be praying for a hassle-free rank :D (oh and HYPE HYPE HYPE)
Comet
Reddit thread sent me here, I am hype for this like you wouldn't believe

godly map by the way BD, good fucking job
FriendoFox
Don't mess this up, mods thank you ily<3
Cryptic
Good luck~! ^^
trek5900
It's happenening!!
:)
Enkidu
oh sweet jesus
My Angel Jessey
I hope it will be qualified :)
Cool stuff, Blue Dragen will not do bad maps.
-Makishima S-
Holy

Keeping thumbs to get this qual -> ranked.

BD for sure deserve to get this.

osu needs more marathons!
Ayesha Altugle
JUST DO IT!
Anxient
god save us all
_index
dude LETS GO
Omaru
eyy hopefully WWW can fc it if it gets ranked
GRR SNARL GROWL
IT'S HAPPENING
Avishay
too long, sorry
Kaine

Avishay wrote:

too long, sorry
Just bubble it already man we both know you want to
Luel Roseline

Avishay wrote:

too long, sorry
:(

We needs more co-op mod for BN.
Mazziv

Avishay wrote:

too long, sorry
thats what she said
Bonsai

Avishay wrote:

too long, sorry
git gud


Ok this will be a big mod with many extremely minor points like small aesthetic suggestions, so yeah, glhf responding xd cya next year
  1. 00:11:703 (4,5,6) - looks a bit weird to me, maybe make it so that the head of (4), (5) and head of (6) are in one line with even spacing too, like this?
  2. 00:16:612 (7,8) - This is the very first 1/4-jump in the map and it's pretty harsh bc of the big spacing + being after a stack, which makes it a bit more difficult to coordinate for most players, so I highly recommend lowering that, maybe like this?
  3. 00:32:703 (2,3) - The beat on (3) is different to the previous ones because there's an additional bass there, but gameplay-wise it is completely the same, slider-leniency makes the difference in spacing insignificant and (2,3,4) forming a wide curve probably makes players just swoosh over them instead of snapping to each note, taking emphasis away from (3), so my simple suggestion would be to ctrl-g (3,4) to give more emphasis to it while not giving too much on (4)
    Maybe swap 00:34:203 (3,4) too for the same reason, I think the flow-drop at (2,3) is more weird than emphasizing, and you never did it like that before in that section either so yeah, dunno
  4. 00:39:930 (1,2,3,4) - Seems weird to have them so close when 00:37:749 (1,2,3,4) -, where that rhythm-pattern gets introduced, is so spaced - Maybe rotate it around like this? Would also separate the next beats more from it, which would fit imo, right now (5) gets barely any emphasis
    also 00:40:203 (4) is snapped 3/8, I don't think that's right lol dunno if I should actually pop for that
  5. 00:47:294 (5,6,1) - This spacing is really unexpected because the 1/2s right before were spaced much less, at 00:49:749 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) it seems much more balanced to me so I'd suggest making the first section a bit more balanced too
  6. 00:53:021 (1,2,3,6,7,8) - The first triplet being straight and the second one being curved makes this whole combo seem a bit unstructured to me, and I generally dislike it because it is one continuous curve which again makes the player go through it in one continuous motion instead of snapping, as the music would suggest imo
  7. 00:55:476 (2,3,4,5,1,2,3,4) - emphasis-wise I am rather unhappy with the first (2,3) and (5,1) because those downbeats get no emphasis at all while 00:55:885 (4,5,3) get more, so that seems weird to me, and also the overlap of 00:55:476 (2,5) does not look like what you're going for with the rest of the map so far (and in the future as far as I've seen), sooo a semi-suggestion would be to make the first pattern something like this, which would probably need you to make (5) flow into a different direction, which would give you the opportunity to make the emphasis on (1) stronger in some way I guess
  8. 01:11:294 (4,1) giving zero emphasis but 01:11:839 (3,1) giving so much is sadly something that really triggers me again, I feel like swapping 01:11:567 (1,2,3,1,2,3) horizontally and then slightly adjusting it would be 1000x better tbh
  9. NCing at 01:28:476 (3) vs 01:37:203 (1) seems inconsistent
  10. 01:41:021 (1,2,3,4,5,6,7) - DONGA DONGA DONGADONG DONGA (this is really cool and I felt like saying something postivie too lol)
  11. 02:12:930 (5,6) - Having a surprising 1/1-gap starting with a tail covering a pretty important beat + spacing the gap really low is a bad combination, I suggest changing one or both of those and maybe NCing at (6) too
  12. 02:14:158 (2,3) - jump seems unfitting to me, this would fit at least a bit better imo
  13. 02:47:294 (2,1) - The slowdown of movement between those compared to the previous jump makes me sad again, swapping everything from (1) onwards horizontally would be cool again for example
  14. 03:13:889 - moving this timing section back to 02:56:435 would make Nightcore and the animation in the main-menu be correct throughout the break already, wouldn't harm anyone ^^
  15. 03:17:639 (3) - I don't hear any beat here, deleting it and moving (2) to (409|349) would be cool imo
  16. 03:17:707 (3) - I think you previously NCd something similar to this before, by which I mean something that causes the combos to be only 2/1 long, so maybe NC this too in case I recall correctly
  17. 03:23:434 (6,7,1) - I don't know anything about the lyrics but gameplay-wise I think it would be better to stack (6,7) instead of (7,1), dunno
  18. 03:43:343 (1,2,3,4,5,6) - I'm kinda missing the emphasis/differentiation for the sound at (3) which has been emphasized most previous times (maybe rotating (3-6) 180° is viable to you lol, that would differentiate a bit)
    same at 11:50:161 (2,3,4,5,6)
  19. 04:04:070 (1,2,3,4) - I find the beat-placement really bad here, mainly because 04:05:161 is a tail, which imo would deserve a NC, and in case you decide to destroy that pattern I'd say that ctr-g'ing 04:03:934 (8,1) would give better rhythmic emphasis too becasue that would emphasize the actual start of the higher sounds at 04:04:207
  20. 04:05:570 (7,1,2,3,4) - Maybe swapping NC of (7,1) would be cool bc that's more accurate to where that sound starts again, and from a pure gameplay-view I'd say that ctrl-g'ing 04:05:843 (2,3,4) would give better emphasis bc right now it's again basically a very smooth, contuinous motion, but might be visually unappealing so dunno, maybe a square doesn't fit that well since it's only three of those sounds (-> t r i a n g l e s xd)
  21. extremely minor but 04:08:707 (4,5,6) - I believe that a slider gives more emphasis to the head than two circles do, so emphasizing the first upbeat here seems a bit weird to me and you never do that anywhere else in this section except 04:20:707 (3,4) where the next object being a slider too makes things more fitting imo, so dunno, just wanted to mention it ^^
  22. 04:13:616 (7,8) - seems randomly big, how about moving (8) to like (479|375)?
    04:21:525 (1,2,3,4,5,1,2,3,4,5) seems rather random too tbh, the pattern tho : \
  23. 04:26:707 (4,1,3,4) - That sorta thing again, maybe swapping horizontally would work again if (6,7) isn't too big then : \
    [*04:32:161 (1,2) - maybe make this playfield-centered for better aesthetics ? ! (though 04:32:707 (2,3,4,5,6) would need adjustment then I guess, dunno)
  24. 04:51:798 - remove whistle here bc it's not supported by the map and all and you didn't do it at 04:55:070 either?
  25. All those clap-doubles from 05:07:343 on seem really weird to me bc I don't see half of them supported in the music and not by the map either, and it gets really monotonous/annoying imo after being repeated so many times in a row without any variation : \
  26. 05:49:889 (1,2,3,4,5,6,7) - the increase seems a bit overpowered to me and not really supported by music, how aobut moving (6) to (4880|164) and then (7) closer too? 05:50:979 (1) not getting much emphasis seems underwhelming anyways
  27. 06:34:616 - dank, this is exactly what I needed after modding for so long lol
  28. 06:54:934 (4,5,2,3) - teh ovrlap aaaaabc
  29. 07:02:366 (4) - teh ovrmap aaaaabc for real tho, seems random to me : (
  30. 07:33:798 (2,3,4) - the gaps seem really underwhelming again, making them all 1/2-sliders would make everything mapped and still leave the next combo more intense as it has double the clicks nvm you do that often so I guess not xd
    Man I like this song here whoooowheeeeee I'm feeling it
  31. 08:18:934 (4) - maybe NC for cool effect?
  32. 09:04:070 (7,7) - NCs bc long combos and also 09:08:434 (1) boopbeep
    10:22:616 (5,4) beep 10:26:979 (1,1) boop etc bööp
  33. 09:59:161 (5) - maybe NC for better readability bc of those stacks? (I guess 10:12:252 (4) would need NC too then, dunno)
  34. 10:57:934 (1) - Suddenly not keeping the melody-rhythm anymore and instead switching to emphasize the bass is really unexpected and I see no specific reason for it, why not continue the pattern?
  35. 10:58:616 (1,2,1) - omg did you even polish?!?!?! (compare how much the sliderballs cover of the circle)
  36. 11:10:070 (1,2,3,4,1,2,3,1,2,3,4) - tbh I think 11:10:479 (4,1) and 11:11:025 (1,2) not giving much emphasis to their second note bc of being straig line / wide curve plays really weird and makes this pattern very confusing, also I'd swap NC at 11:11:025 (1,2) -, right now it is really unclear to me which beats you want to emphasize / seems like you're switching between melody and bass again, seems chaotic to me
  37. 11:12:798 (1,2) - maybe swap NC so the followpoint doesn't snitch?
    ok would also affect everything from 14:10:616 - on etc so I guess not nvm me
  38. 11:15:389 (2,3) - I don't see what the tail of (2) is mapped to and it seems like the tail of (3) should be emphasized imo, so I'd suggest making this circle + 3/4-gap + double, makes it also more consistent with 11:28:479 (2,3,4,5)
  39. 11:33:116 (2,3,4) - suggesting to ctrlG those again to avoid that smooth motion which doesn't emphasize anything
  40. I dislike those spacing-increases that don't seem supported by the music to me here 11:43:889 (5,6,7,8,1) - 11:46:889 (2,3,4,5,6,7) - 12:31:616 (2,3,4,5,6) -, and 11:54:389 (3,4,5) doesn't seem supported either
  41. 12:39:798 (5,6,7,1) - holy f
  42. maybe NC stuff like 12:42:798 (5,5,5,5) wtc bc I feel like this will be hard on drain
    and make the NCs from 12:58:616 on more consistent pls lol, like swapping 13:04:070 (5,1) and setting a NC at one of 13:05:161 (3,4) - and then 13:11:161 (5,5) again bc of 13:08:979 (1) -
  43. 13:30:661 (3,4,5,6) - uuuh did you space doubles anywhere else bc if not this is super inconsistent :(
    The surgeon is ready !!! omg hello streams rip me
  44. 15:16:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - YOU SHOULD MAKE THE SQUARE SCHANGE DIRECTION AGAIN FOR SELFMADE MAPPING-MEMES XDDDD
  45. 16:09:252 (7,2,3,4) - DJ auto-stack feat. CoolOverlapZ
  46. 16:10:616 (1,2,3,4) - this be 1/3 ?!
  47. 16:31:207 (5,4,4,4) - NCs for teh balance
  48. 16:42:116 (6,1) - looks weird to emphasize (6) but not NC on it, and since most previous would be NCd like that with my suggestion I'd swap here too
  49. 17:03:525 (3,4) - uh I don't think there is anything on the blue tick bc the vocals are already on red lol, same for 17:12:252 (3,4) -
  50. 17:19:343 (2,2) - I think NCing those would be cool but dunno
  51. 17:52:752 (4,5) - spacing seems op to me, you made overlaps a few times before so I think moving (5..) up would be great - maybe you'd then have to make 17:53:161 (1,2,3) a straight line to even it out I guess
    ok a few more spacing.spikes:
    18:03:252 (2,3,4) -how about moving (4) to (133|91)
    18:05:843 (4,5) - aaa, at least like (121|144) would make 18:05:707 (3,5,6) be evenly spaced
    18:13:616 (5,6) - :dead:
    19:05:843 (5,6) - :dead::dead:
  52. 19:21:661 (1) - imo shortening by 1/2 sounds waaaaaay better
  53. 19:24:525 (5,6,1) - I don't think you did that anywhere else so möp consistency nvm 20:46:616 (1,2,3,4,5) I guess
  54. 19:55:343 (1) - the vocals are not really accurately on the blue tick, dunno how relevant that is, maybe removing the reverse and adding a 1/2-slide instead would work too? dunno
  55. I kinda miss differentiation of streampatterns at 20:12:525 (9,10,11,12,1,2,3) and 20:16:889 (8,9,10,11,1,2,3) - , seems like everywhere else you used some direction changes but not there
  56. 21:00:798 (1,2) - imo those two shouldn't be slowed down yet, they are still really strong beats, only starting with 21:01:343 (3) the song gets calm
  57. 21:33:525 (1,2,3,4) - this might just be my personal issue but I always hate that often I'm unable to detect whether such a rhythm is 1/3 or 3/8+3/8+2/8, and making the spacing of (3,4) is exactly what causes this uncertainty I think, dunno, imo it would be cool if you could come up with something more indicating of the rhythm
  58. 21:32:434 (5,5) - New Combo Shmombo
  59. 21:40:752 - feels weird to leave out that one when the previous ones have all been mapped (except the very first ones ofc)
kthxbai
Mazziv

Bonsai wrote:

Avishay wrote:

too long, sorry
git gud


Ok this will be a big mod with many extremely minor points like small aesthetic suggestions, so yeah, glhf responding xd cya next year
  1. 00:11:703 (4,5,6) - looks a bit weird to me, maybe make it so that the head of (4), (5) and head of (6) are in one line with even spacing too, like this?
  2. 00:16:612 (7,8) - This is the very first 1/4-jump in the map and it's pretty harsh bc of the big spacing + being after a stack, which makes it a bit more difficult to coordinate for most players, so I highly recommend lowering that, maybe like this?
  3. 00:32:703 (2,3) - The beat on (3) is different to the previous ones because there's an additional bass there, but gameplay-wise it is completely the same, slider-leniency makes the difference in spacing insignificant and (2,3,4) forming a wide curve probably makes players just swoosh over them instead of snapping to each note, taking emphasis away from (3), so my simple suggestion would be to ctrl-g (3,4) to give more emphasis to it while not giving too much on (4)
    Maybe swap 00:34:203 (3,4) too for the same reason, I think the flow-drop at (2,3) is more weird than emphasizing, and you never did it like that before in that section either so yeah, dunno
  4. 00:39:930 (1,2,3,4) - Seems weird to have them so close when 00:37:749 (1,2,3,4) -, where that rhythm-pattern gets introduced, is so spaced - Maybe rotate it around like this? Would also separate the next beats more from it, which would fit imo, right now (5) gets barely any emphasis
    also 00:40:203 (4) is snapped 3/8, I don't think that's right lol dunno if I should actually pop for that
  5. 00:47:294 (5,6,1) - This spacing is really unexpected because the 1/2s right before were spaced much less, at 00:49:749 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) it seems much more balanced to me so I'd suggest making the first section a bit more balanced too
  6. 00:53:021 (1,2,3,6,7,8) - The first triplet being straight and the second one being curved makes this whole combo seem a bit unstructured to me, and I generally dislike it because it is one continuous curve which again makes the player go through it in one continuous motion instead of snapping, as the music would suggest imo
  7. 00:55:476 (2,3,4,5,1,2,3,4) - emphasis-wise I am rather unhappy with the first (2,3) and (5,1) because those downbeats get no emphasis at all while 00:55:885 (4,5,3) get more, so that seems weird to me, and also the overlap of 00:55:476 (2,5) does not look like what you're going for with the rest of the map so far (and in the future as far as I've seen), sooo a semi-suggestion would be to make the first pattern something like this, which would probably need you to make (5) flow into a different direction, which would give you the opportunity to make the emphasis on (1) stronger in some way I guess
  8. 01:11:294 (4,1) giving zero emphasis but 01:11:839 (3,1) giving so much is sadly something that really triggers me again, I feel like swapping 01:11:567 (1,2,3,1,2,3) horizontally and then slightly adjusting it would be 1000x better tbh
  9. NCing at 01:28:476 (3) vs 01:37:203 (1) seems inconsistent
  10. 01:41:021 (1,2,3,4,5,6,7) - DONGA DONGA DONGADONG DONGA (this is really cool and I felt like saying something postivie too lol)
  11. 02:12:930 (5,6) - Having a surprising 1/1-gap starting with a tail covering a pretty important beat + spacing the gap really low is a bad combination, I suggest changing one or both of those and maybe NCing at (6) too
  12. 02:14:158 (2,3) - jump seems unfitting to me, this would fit at least a bit better imo
  13. 02:47:294 (2,1) - The slowdown of movement between those compared to the previous jump makes me sad again, swapping everything from (1) onwards horizontally would be cool again for example
  14. 03:13:889 - moving this timing section back to 02:56:435 would make Nightcore and the animation in the main-menu be correct throughout the break already, wouldn't harm anyone ^^
  15. 03:17:639 (3) - I don't hear any beat here, deleting it and moving (2) to (409|349) would be cool imo
  16. 03:17:707 (3) - I think you previously NCd something similar to this before, by which I mean something that causes the combos to be only 2/1 long, so maybe NC this too in case I recall correctly
  17. 03:23:434 (6,7,1) - I don't know anything about the lyrics but gameplay-wise I think it would be better to stack (6,7) instead of (7,1), dunno
  18. 03:43:343 (1,2,3,4,5,6) - I'm kinda missing the emphasis/differentiation for the sound at (3) which has been emphasized most previous times (maybe rotating (3-6) 180° is viable to you lol, that would differentiate a bit)
    same at 11:50:161 (2,3,4,5,6)
  19. 04:04:070 (1,2,3,4) - I find the beat-placement really bad here, mainly because 04:05:161 is a tail, which imo would deserve a NC, and in case you decide to destroy that pattern I'd say that ctr-g'ing 04:03:934 (8,1) would give better rhythmic emphasis too becasue that would emphasize the actual start of the higher sounds at 04:04:207
  20. 04:05:570 (7,1,2,3,4) - Maybe swapping NC of (7,1) would be cool bc that's more accurate to where that sound starts again, and from a pure gameplay-view I'd say that ctrl-g'ing 04:05:843 (2,3,4) would give better emphasis bc right now it's again basically a very smooth, contuinous motion, but might be visually unappealing so dunno, maybe a square doesn't fit that well since it's only three of those sounds (-> t r i a n g l e s xd)
  21. extremely minor but 04:08:707 (4,5,6) - I believe that a slider gives more emphasis to the head than two circles do, so emphasizing the first upbeat here seems a bit weird to me and you never do that anywhere else in this section except 04:20:707 (3,4) where the next object being a slider too makes things more fitting imo, so dunno, just wanted to mention it ^^
  22. 04:13:616 (7,8) - seems randomly big, how about moving (8) to like (479|375)?
    04:21:525 (1,2,3,4,5,1,2,3,4,5) seems rather random too tbh, the pattern tho : \
  23. 04:26:707 (4,1,3,4) - That sorta thing again, maybe swapping horizontally would work again if (6,7) isn't too big then : \
    [*04:32:161 (1,2) - maybe make this playfield-centered for better aesthetics ? ! (though 04:32:707 (2,3,4,5,6) would need adjustment then I guess, dunno)
  24. 04:51:798 - remove whistle here bc it's not supported by the map and all and you didn't do it at 04:55:070 either?
  25. All those clap-doubles from 05:07:343 on seem really weird to me bc I don't see half of them supported in the music and not by the map either, and it gets really monotonous/annoying imo after being repeated so many times in a row without any variation : \
  26. 05:49:889 (1,2,3,4,5,6,7) - the increase seems a bit overpowered to me and not really supported by music, how aobut moving (6) to (4880|164) and then (7) closer too? 05:50:979 (1) not getting much emphasis seems underwhelming anyways
  27. 06:34:616 - dank, this is exactly what I needed after modding for so long lol
  28. 06:54:934 (4,5,2,3) - teh ovrlap aaaaabc
  29. 07:02:366 (4) - teh ovrmap aaaaabc for real tho, seems random to me : (
  30. 07:33:798 (2,3,4) - the gaps seem really underwhelming again, making them all 1/2-sliders would make everything mapped and still leave the next combo more intense as it has double the clicks nvm you do that often so I guess not xd
    Man I like this song here whoooowheeeeee I'm feeling it
  31. 08:18:934 (4) - maybe NC for cool effect?
  32. 09:04:070 (7,7) - NCs bc long combos and also 09:08:434 (1) boopbeep
    10:22:616 (5,4) beep 10:26:979 (1,1) boop etc bööp
  33. 09:59:161 (5) - maybe NC for better readability bc of those stacks? (I guess 10:12:252 (4) would need NC too then, dunno)
  34. 10:57:934 (1) - Suddenly not keeping the melody-rhythm anymore and instead switching to emphasize the bass is really unexpected and I see no specific reason for it, why not continue the pattern?
  35. 10:58:616 (1,2,1) - omg did you even polish?!?!?! (compare how much the sliderballs cover of the circle)
  36. 11:10:070 (1,2,3,4,1,2,3,1,2,3,4) - tbh I think 11:10:479 (4,1) and 11:11:025 (1,2) not giving much emphasis to their second note bc of being straig line / wide curve plays really weird and makes this pattern very confusing, also I'd swap NC at 11:11:025 (1,2) -, right now it is really unclear to me which beats you want to emphasize / seems like you're switching between melody and bass again, seems chaotic to me
  37. 11:12:798 (1,2) - maybe swap NC so the followpoint doesn't snitch?
    ok would also affect everything from 14:10:616 - on etc so I guess not nvm me
  38. 11:15:389 (2,3) - I don't see what the tail of (2) is mapped to and it seems like the tail of (3) should be emphasized imo, so I'd suggest making this circle + 3/4-gap + double, makes it also more consistent with 11:28:479 (2,3,4,5)
  39. 11:33:116 (2,3,4) - suggesting to ctrlG those again to avoid that smooth motion which doesn't emphasize anything
  40. I dislike those spacing-increases that don't seem supported by the music to me here 11:43:889 (5,6,7,8,1) - 11:46:889 (2,3,4,5,6,7) - 12:31:616 (2,3,4,5,6) -, and 11:54:389 (3,4,5) doesn't seem supported either
  41. 12:39:798 (5,6,7,1) - holy f
  42. maybe NC stuff like 12:42:798 (5,5,5,5) wtc bc I feel like this will be hard on drain
    and make the NCs from 12:58:616 on more consistent pls lol, like swapping 13:04:070 (5,1) and setting a NC at one of 13:05:161 (3,4) - and then 13:11:161 (5,5) again bc of 13:08:979 (1) -
  43. 13:30:661 (3,4,5,6) - uuuh did you space doubles anywhere else bc if not this is super inconsistent :(
    The surgeon is ready !!! omg hello streams rip me
  44. 15:16:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - YOU SHOULD MAKE THE SQUARE SCHANGE DIRECTION AGAIN FOR SELFMADE MAPPING-MEMES XDDDD
  45. 16:09:252 (7,2,3,4) - DJ auto-stack feat. CoolOverlapZ
  46. 16:10:616 (1,2,3,4) - this be 1/3 ?!
  47. 16:31:207 (5,4,4,4) - NCs for teh balance
  48. 16:42:116 (6,1) - looks weird to emphasize (6) but not NC on it, and since most previous would be NCd like that with my suggestion I'd swap here too
  49. 17:03:525 (3,4) - uh I don't think there is anything on the blue tick bc the vocals are already on red lol, same for 17:12:252 (3,4) -
  50. 17:19:343 (2,2) - I think NCing those would be cool but dunno
  51. 17:52:752 (4,5) - spacing seems op to me, you made overlaps a few times before so I think moving (5..) up would be great - maybe you'd then have to make 17:53:161 (1,2,3) a straight line to even it out I guess
    ok a few more spacing.spikes:
    18:03:252 (2,3,4) -how about moving (4) to (133|91)
    18:05:843 (4,5) - aaa, at least like (121|144) would make 18:05:707 (3,5,6) be evenly spaced
    18:13:616 (5,6) - :dead:
    19:05:843 (5,6) - :dead::dead:
  52. 19:21:661 (1) - imo shortening by 1/2 sounds waaaaaay better
  53. 19:24:525 (5,6,1) - I don't think you did that anywhere else so möp consistency nvm 20:46:616 (1,2,3,4,5) I guess
  54. 19:55:343 (1) - the vocals are not really accurately on the blue tick, dunno how relevant that is, maybe removing the reverse and adding a 1/2-slide instead would work too? dunno
  55. I kinda miss differentiation of streampatterns at 20:12:525 (9,10,11,12,1,2,3) and 20:16:889 (8,9,10,11,1,2,3) - , seems like everywhere else you used some direction changes but not there
  56. 21:00:798 (1,2) - imo those two shouldn't be slowed down yet, they are still really strong beats, only starting with 21:01:343 (3) the song gets calm
  57. 21:33:525 (1,2,3,4) - this might just be my personal issue but I always hate that often I'm unable to detect whether such a rhythm is 1/3 or 3/8+3/8+2/8, and making the spacing of (3,4) is exactly what causes this uncertainty I think, dunno, imo it would be cool if you could come up with something more indicating of the rhythm
  58. 21:32:434 (5,5) - New Combo Shmombo
  59. 21:40:752 - feels weird to leave out that one when the previous ones have all been mapped (except the very first ones ofc)
kthxbai
too long,sorry
Bonsai
doublepost to grab kds for my six months old mod and also to pop bubble bc of the wrong snap at 00:40:203 (4) -, sorry Sonnyc :(

good job Mazziv lol <3

It is indeed a mazziv(e) mod kekekekekeke
Topic Starter
Mismagius

Bonsai wrote:

Avishay wrote:

too long, sorry
git gud


Ok this will be a big mod with many extremely minor points like small aesthetic suggestions, so yeah, glhf responding xd cya next year
  1. 00:11:703 (4,5,6) - looks a bit weird to me, maybe make it so that the head of (4), (5) and head of (6) are in one line with even spacing too, like this? done
  2. 00:16:612 (7,8) - This is the very first 1/4-jump in the map and it's pretty harsh bc of the big spacing + being after a stack, which makes it a bit more difficult to coordinate for most players, so I highly recommend lowering that, maybe like this? removed the jump, feels a bit bad tbh
  3. 00:32:703 (2,3) - The beat on (3) is different to the previous ones because there's an additional bass there, but gameplay-wise it is completely the same, slider-leniency makes the difference in spacing insignificant and (2,3,4) forming a wide curve probably makes players just swoosh over them instead of snapping to each note, taking emphasis away from (3), so my simple suggestion would be to ctrl-g (3,4) to give more emphasis to it while not giving too much on (4) fixed and also changed note placement
    Maybe swap 00:34:203 (3,4) too for the same reason, I think the flow-drop at (2,3) is more weird than emphasizing, and you never did it like that before in that section either so yeah, dunno done i guess?
  4. 00:39:930 (1,2,3,4) - Seems weird to have them so close when 00:37:749 (1,2,3,4) -, where that rhythm-pattern gets introduced, is so spaced - Maybe rotate it around like this? Would also separate the next beats more from it, which would fit imo, right now (5) gets barely any emphasis idk, this really doesn't flow well and the start of the map focuses much more on straight stuff, i'd leave this kind of pattern to the ending
    also 00:40:203 (4) is snapped 3/8, I don't think that's right lol dunno if I should actually pop for that this wasn't intentional but ehhhh fixed
  5. 00:47:294 (5,6,1) - This spacing is really unexpected because the 1/2s right before were spaced much less, at 00:49:749 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) it seems much more balanced to me so I'd suggest making the first section a bit more balanced too fixed
  6. 00:53:021 (1,2,3,6,7,8) - The first triplet being straight and the second one being curved makes this whole combo seem a bit unstructured to me, and I generally dislike it because it is one continuous curve which again makes the player go through it in one continuous motion instead of snapping, as the music would suggest imo fixed
  7. 00:55:476 (2,3,4,5,1,2,3,4) - emphasis-wise I am rather unhappy with the first (2,3) and (5,1) because those downbeats get no emphasis at all while 00:55:885 (4,5,3) get more, so that seems weird to me, and also the overlap of 00:55:476 (2,5) does not look like what you're going for with the rest of the map so far (and in the future as far as I've seen), sooo a semi-suggestion would be to make the first pattern something like this, which would probably need you to make (5) flow into a different direction, which would give you the opportunity to make the emphasis on (1) stronger in some way I guess the current pattern is a fucking mess, tried to do something different here
  8. 01:11:294 (4,1) giving zero emphasis but 01:11:839 (3,1) giving so much is sadly something that really triggers me again, I feel like swapping 01:11:567 (1,2,3,1,2,3) horizontally and then slightly adjusting it would be 1000x better tbh fixed this
  9. NCing at 01:28:476 (3) vs 01:37:203 (1) seems inconsistent fixed
  10. 01:41:021 (1,2,3,4,5,6,7) - DONGA DONGA DONGADONG DONGA (this is really cool and I felt like saying something postivie too lol) i love this part
  11. 02:12:930 (5,6) - Having a surprising 1/1-gap starting with a tail covering a pretty important beat + spacing the gap really low is a bad combination, I suggest changing one or both of those and maybe NCing at (6) too nc'd 6
  12. 02:14:158 (2,3) - jump seems unfitting to me, this would fit at least a bit better imo nah i really like this jump ):
  13. 02:47:294 (2,1) - The slowdown of movement between those compared to the previous jump makes me sad again, swapping everything from (1) onwards horizontally would be cool again for example i honestly feel like this is completely fine as it is lol
  14. 03:13:889 - moving this timing section back to 02:56:435 would make Nightcore and the animation in the main-menu be correct throughout the break already, wouldn't harm anyone ^^ yeah wouldn't harm anyone.... done
  15. 03:17:639 (3) - I don't hear any beat here, deleting it and moving (2) to (409|349) would be cool imo done
  16. 03:17:707 (3) - I think you previously NCd something similar to this before, by which I mean something that causes the combos to be only 2/1 long, so maybe NC this too in case I recall correctly uhm ok
  17. 03:23:434 (6,7,1) - I don't know anything about the lyrics but gameplay-wise I think it would be better to stack (6,7) instead of (7,1), dunno done
  18. 03:43:343 (1,2,3,4,5,6) - I'm kinda missing the emphasis/differentiation for the sound at (3) which has been emphasized most previous times (maybe rotating (3-6) 180° is viable to you lol, that would differentiate a bit) tbh this is working fine imo
    same at 11:50:161 (2,3,4,5,6)
  19. 04:04:070 (1,2,3,4) - I find the beat-placement really bad here, mainly because 04:05:161 is a tail, which imo would deserve a NC, and in case you decide to destroy that pattern I'd say that ctr-g'ing 04:03:934 (8,1) would give better rhythmic emphasis too becasue that would emphasize the actual start of the higher sounds at 04:04:207 meh, didnt want to break my pattern but done
  20. 04:05:570 (7,1,2,3,4) - Maybe swapping NC of (7,1) would be cool bc that's more accurate to where that sound starts again, and from a pure gameplay-view I'd say that ctrl-g'ing 04:05:843 (2,3,4) would give better emphasis bc right now it's again basically a very smooth, contuinous motion, but might be visually unappealing so dunno, maybe a square doesn't fit that well since it's only three of those sounds (-> t r i a n g l e s xd) i like the square
  21. extremely minor but 04:08:707 (4,5,6) - I believe that a slider gives more emphasis to the head than two circles do, so emphasizing the first upbeat here seems a bit weird to me and you never do that anywhere else in this section except 04:20:707 (3,4) where the next object being a slider too makes things more fitting imo, so dunno, just wanted to mention it ^^ this section is a big load of weird variation, idk if changing would be worth it right now
  22. 04:13:616 (7,8) - seems randomly big, how about moving (8) to like (479|375)? fixed in a better way
    04:21:525 (1,2,3,4,5,1,2,3,4,5) seems rather random too tbh, the pattern tho : \ nooooooo not removing that
  23. 04:26:707 (4,1,3,4) - That sorta thing again, maybe swapping horizontally would work again if (6,7) isn't too big then : \ idk about these. honestly i don't feel like they take anything from the old section of the map as back then there was no real concern about song intensity and was more about patterns
  24. 04:32:161 (1,2) - maybe make this playfield-centered for better aesthetics ? ! (though 04:32:707 (2,3,4,5,6) would need adjustment then I guess, dunno) nah, they are correlated to (3,5) from the previous combo
  25. 04:51:798 - remove whistle here bc it's not supported by the map and all and you didn't do it at 04:55:070 either? done
  26. All those clap-doubles from 05:07:343 on seem really weird to me bc I don't see half of them supported in the music and not by the map either, and it gets really monotonous/annoying imo after being repeated so many times in a row without any variation : \ i like them D:
  27. 05:49:889 (1,2,3,4,5,6,7) - the increase seems a bit overpowered to me and not really supported by music, how aobut moving (6) to (4880|164) and then (7) closer too? 05:50:979 (1) not getting much emphasis seems underwhelming anyways honestly they have music support, there's an intensity growing 1/2 constant sound there
  28. 06:34:616 - dank, this is exactly what I needed after modding for so long lol 420
  29. 06:54:934 (4,5,2,3) - teh ovrlap aaaaabc fixed
  30. 07:02:366 (4) - teh ovrmap aaaaabc for real tho, seems random to me : ( removed
  31. 07:33:798 (2,3,4) - the gaps seem really underwhelming again, making them all 1/2-sliders would make everything mapped and still leave the next combo more intense as it has double the clicks nvm you do that often so I guess not xd yeah i like following different stuff
    Man I like this song here whoooowheeeeee I'm feeling it
  32. 08:18:934 (4) - maybe NC for cool effect? nahhh looks pretty weird
  33. 09:04:070 (7,7) - NCs bc long combos and also 09:08:434 (1) boopbeep these combos are long on purpose because they are pattern-based NCs. they're not something you see too much nowadays with modern mapping but i really like how they work in this case
    10:22:616 (5,4) beep 10:26:979 (1,1) boop etc bööp ^
  34. 09:59:161 (5) - maybe NC for better readability bc of those stacks? (I guess 10:12:252 (4) would need NC too then, dunno) AR does its job well here, i don't see how this could be hard to read
  35. 10:57:934 (1) - Suddenly not keeping the melody-rhythm anymore and instead switching to emphasize the bass is really unexpected and I see no specific reason for it, why not continue the pattern? what do you mean? it's still following the main instrument lol
  36. 10:58:616 (1,2,1) - omg did you even polish?!?!?! (compare how much the sliderballs cover of the circle) i don't get it lol
  37. 11:10:070 (1,2,3,4,1,2,3,1,2,3,4) - tbh I think 11:10:479 (4,1) and 11:11:025 (1,2) not giving much emphasis to their second note bc of being straig line / wide curve plays really weird and makes this pattern very confusing, also I'd swap NC at 11:11:025 (1,2) -, right now it is really unclear to me which beats you want to emphasize / seems like you're switching between melody and bass again, seems chaotic to me i'm pretty sure it's following melody, also remember that editor makes stacked notes almost unreadable because the note stays there for a while. try it on gameplay, it's a much clearer pattern
  38. 11:12:798 (1,2) - maybe swap NC so the followpoint doesn't snitch? ):
    ok would also affect everything from 14:10:616 - on etc so I guess not nvm me
  39. 11:15:389 (2,3) - I don't see what the tail of (2) is mapped to and it seems like the tail of (3) should be emphasized imo, so I'd suggest making this circle + 3/4-gap + double, makes it also more consistent with 11:28:479 (2,3,4,5) i'm pretty sure there are 2 doubles here, so i like to make them clickable like this
  40. 11:33:116 (2,3,4) - suggesting to ctrlG those again to avoid that smooth motion which doesn't emphasize anything doesn't flow well with the next slider
  41. I dislike those spacing-increases that don't seem supported by the music to me here 11:43:889 (5,6,7,8,1) - 11:46:889 (2,3,4,5,6,7) - 12:31:616 (2,3,4,5,6) -, and 11:54:389 (3,4,5) doesn't seem supported either i feel like those are really more of a playability-supported thing which can also be interpreted in the music, no real need to change them tbh
  42. 12:39:798 (5,6,7,1) - holy f come on it's so cool
  43. maybe NC stuff like 12:42:798 (5,5,5,5) wtc bc I feel like this will be hard on drain sure
    and make the NCs from 12:58:616 on more consistent pls lol, like swapping 13:04:070 (5,1) and setting a NC at one of 13:05:161 (3,4) - and then 13:11:161 (5,5) again bc of 13:08:979 (1) - there are so many pattern-based NCs there ): well, i tried
  44. 13:30:661 (3,4,5,6) - uuuh did you space doubles anywhere else bc if not this is super inconsistent :( i like this because it's the last one :D
    The surgeon is ready !!! omg hello streams rip me
  45. 15:16:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - YOU SHOULD MAKE THE SQUARE SCHANGE DIRECTION AGAIN FOR SELFMADE MAPPING-MEMES XDDDD holy shit
  46. 16:09:252 (7,2,3,4) - DJ auto-stack feat. CoolOverlapZ fixedd
  47. 16:10:616 (1,2,3,4) - this be 1/3 ?! following the drums here, not melody
  48. 16:31:207 (5,4,4,4) - NCs for teh balance done
  49. 16:42:116 (6,1) - looks weird to emphasize (6) but not NC on it, and since most previous would be NCd like that with my suggestion I'd swap here too would play too badly tbh
  50. 17:03:525 (3,4) - uh I don't think there is anything on the blue tick bc the vocals are already on red lol, same for 17:12:252 (3,4) - aw come on the pattern is cool
  51. 17:19:343 (2,2) - I think NCing those would be cool but dunno done
  52. 17:52:752 (4,5) - spacing seems op to me, you made overlaps a few times before so I think moving (5..) up would be great - maybe you'd then have to make 17:53:161 (1,2,3) a straight line to even it out I guess changed (4)
    ok a few more spacing.spikes:
    18:03:252 (2,3,4) -how about moving (4) to (133|91) uhhhh no that definitely doesn't play well
    18:05:843 (4,5) - aaa, at least like (121|144) would make 18:05:707 (3,5,6) be evenly spaced uhh not worth it imo, doesn't play as well
    18:13:616 (5,6) - :dead: i like jumps
    19:05:843 (5,6) - :dead::dead: :v
  53. 19:21:661 (1) - imo shortening by 1/2 sounds waaaaaay better nahhh works better here
  54. 19:24:525 (5,6,1) - I don't think you did that anywhere else so möp consistency nvm 20:46:616 (1,2,3,4,5) I guess
  55. 19:55:343 (1) - the vocals are not really accurately on the blue tick, dunno how relevant that is, maybe removing the reverse and adding a 1/2-slide instead would work too? dunno fixed
  56. I kinda miss differentiation of streampatterns at 20:12:525 (9,10,11,12,1,2,3) and 20:16:889 (8,9,10,11,1,2,3) - , seems like everywhere else you used some direction changes but not there yeah, i wanted some of them to feel more intuitive as some kind of 'break'
  57. 21:00:798 (1,2) - imo those two shouldn't be slowed down yet, they are still really strong beats, only starting with 21:01:343 (3) the song gets calm the beats are strong but the song speed has already fell down to 110bpm here, so i really think it would be too confusing to leave them fast
  58. 21:33:525 (1,2,3,4) - this might just be my personal issue but I always hate that often I'm unable to detect whether such a rhythm is 1/3 or 3/8+3/8+2/8, and making the spacing of (3,4) is exactly what causes this uncertainty I think, dunno, imo it would be cool if you could come up with something more indicating of the rhythm aww i really like this one
  59. 21:32:434 (5,5) - New Combo Shmombo done
  60. 21:40:752 - feels weird to leave out that one when the previous ones have all been mapped (except the very first ones ofc) done
kthxbai
:D
Bonsai
some clarifying-action, moving from irc to forumpost bc BD had to go
(prev log)
19:54 Bonsai: ok so about the first point, I meant making [http://puu.sh/oohUL/163f064795.jpg this line] straight lol
19:54 Blue Dragon: OH
19:54 Blue Dragon: lol
19:55 Blue Dragon: wait
19:55 Blue Dragon: i did that
19:55 Blue Dragon: but i probably ctrl+z'd it
19:55 Bonsai: I bet you just wrote 'fixed' everywhere and hoped I didn't check it again :^^^^)
19:55 Blue Dragon: when i was fucking up
19:55 Bonsai: jk
19:55 Blue Dragon: the timing section thing
19:55 Bonsai: lol
19:55 Blue Dragon: yeah i definitely had fixed it
19:56 Bonsai: and I actually suggested making 00:16:339 (5,6,7) - the other way around, 5 being on the top right, so there would still be some jump, just not as big
19:56 Blue Dragon: i know about that
19:56 Blue Dragon: but the jump didn't really fit
19:56 Blue Dragon: so i think this way works better
19:56 Bonsai: oh ok
19:56 Bonsai: well then 00:17:839 (3,4) - is the only jump in that section now lol
19:57 Bonsai: oh yeah what I wasn't sure about whether you were aware of it or not is 00:18:726 (2,6) - being overmapped actually
19:59 Blue Dragon: fixed that jump
19:59 Blue Dragon: yeah i had some discussion about it
20:00 Blue Dragon: conclusion is that it's much more intuitive to have that note there
20:00 Blue Dragon: but i'll remove it anyway
20:00 Blue Dragon: i need to go in a few mins
20:00 Bonsai: I don't wanna push you to anything, I'm just pointing stuff out in case you weren't aware, don't feel pressured to change it ^^
20:01 Blue Dragon: it's fine :p
20:01 Blue Dragon: you're right
20:04 Bonsai: making curves with paint is difficult but since I am Austrian I gotta be a bit Nazi too, [http://puu.sh/ooizV/d639bd171d.jpg dunno whether you care about stuff like this lol]
20:06 Blue Dragon: where is this
20:06 Blue Dragon: i forgot
20:06 Bonsai: 00:53:021 (1,2,3,4,5,6,7,8,9,10,11,12) -
20:06 Bonsai: if you have to go, should I just continue writing or wait until you're back? ^^
20:09 Blue Dragon: fixed this
20:09 Blue Dragon: and maybe modpost
20:09 Bonsai: okidok

Blue Dragon wrote:

Bonsai wrote:

  1. 04:32:161 (1,2) - maybe make this playfield-centered for better aesthetics ? ! (though 04:32:707 (2,3,4,5,6) would need adjustment then I guess, dunno) nah, they are correlated to (3,5) from the previous combo yeah, the previous combo being a centered hexagon, hence why I thought centering these two would fit ^^
  2. 10:57:934 (1) - Suddenly not keeping the melody-rhythm anymore and instead switching to emphasize the bass is really unexpected and I see no specific reason for it, why not continue the pattern? what do you mean? it's still following the main instrument lol well the thing is that at 10:56:843 (3,1) you didn't emphasize the bass but stayed at 2/1-rhythm, thus it feels weird that you didn't map another circle as usual at 10:57:934 and thus making 10:58:070 passive although that's the beat that is expected to be emphasized again
  3. 10:58:616 (1,2,1) - omg did you even polish?!?!?! (compare how much the sliderballs cover of the circle) i don't get it lol I meant that it's not exactly in the middle but nobody notices that anyways, sorry lol, I let my inner Austrian Nazi get out of control here
  4. 11:10:070 (1,2,3,4,1,2,3,1,2,3,4) - tbh I think 11:10:479 (4,1) and 11:11:025 (1,2) not giving much emphasis to their second note bc of being straig line / wide curve plays really weird and makes this pattern very confusing, also I'd swap NC at 11:11:025 (1,2) -, right now it is really unclear to me which beats you want to emphasize / seems like you're switching between melody and bass again, seems chaotic to me i'm pretty sure it's following melody, also remember that editor makes stacked notes almost unreadable because the note stays there for a while. try it on gameplay, it's a much clearer pattern but how can it follow the melody when the combos have different lenghts even though the melody is continuously the same, that's the thing, it's inconsistent in itself
  5. 11:15:389 (2,3) - I don't see what the tail of (2) is mapped to and it seems like the tail of (3) should be emphasized imo, so I'd suggest making this circle + 3/4-gap + double, makes it also more consistent with 11:28:479 (2,3,4,5) i'm pretty sure there are 2 doubles here, so i like to make them clickable like this maybe you misunderstood, I meant that 11:28:479 (2,3,4,5) is great bc it makes everything clickable and (3) is not overmapped because there are vocals there, but there are none at 11:15:389 (2,3) so this is overmapped : \
  6. 16:42:116 (6,1) - looks weird to emphasize (6) but not NC on it, and since most previous would be NCd like that with my suggestion I'd swap here too would play too badly tbh I meant swapping NC, not objects, so it wouldn't change gameplay at all ^^
  7. 17:03:525 (3,4) - uh I don't think there is anything on the blue tick bc the vocals are already on red lol, same for 17:12:252 (3,4) - aw come on the pattern is cool but it's still overmapped ;_;
  8. 21:00:798 (1,2) - imo those two shouldn't be slowed down yet, they are still really strong beats, only starting with 21:01:343 (3) the song gets calm the beats are strong but the song speed has already fell down to 110bpm here, so i really think it would be too confusing to leave them fast but having bass-hits on every white tick of 220BPM doesn't seem like 110BPM lol, and it doesn't seem confusing to me at all
kthxbai
:D
Topic Starter
Mismagius
not at home so i can't fix some stuff but i'll try to justify some things

Bonsai wrote:

  1. 04:32:161 (1,2) - maybe make this playfield-centered for better aesthetics ? ! (though 04:32:707 (2,3,4,5,6) would need adjustment then I guess, dunno) nah, they are correlated to (3,5) from the previous combo yeah, the previous combo being a centered hexagon, hence why I thought centering these two would fit ^^ it's a good idea but i'm still better with mine
  2. 10:57:934 (1) - Suddenly not keeping the melody-rhythm anymore and instead switching to emphasize the bass is really unexpected and I see no specific reason for it, why not continue the pattern? what do you mean? it's still following the main instrument lol well the thing is that at 10:56:843 (3,1) you didn't emphasize the bass but stayed at 2/1-rhythm, thus it feels weird that you didn't map another circle as usual at 10:57:934 and thus making 10:58:070 passive although that's the beat that is expected to be emphasized again the rhythm done here is intentional and is my view of the song. i know this is a terrible excuse but in this case it's really what i feel like how the map/song should be represented ;w;
  3. 10:58:616 (1,2,1) - omg did you even polish?!?!?! (compare how much the sliderballs cover of the circle) i don't get it lol I meant that it's not exactly in the middle but nobody notices that anyways, sorry lol, I let my inner Austrian Nazi get out of control here yeah, this one is a problem with the triple 1/4 stacking (i know the blanketing isn't perfect, but even if i work hard on it, it will still feel a bit wrong)so i don't think it's noticeable
  4. 11:10:070 (1,2,3,4,1,2,3,1,2,3,4) - tbh I think 11:10:479 (4,1) and 11:11:025 (1,2) not giving much emphasis to their second note bc of being straig line / wide curve plays really weird and makes this pattern very confusing, also I'd swap NC at 11:11:025 (1,2) -, right now it is really unclear to me which beats you want to emphasize / seems like you're switching between melody and bass again, seems chaotic to me i'm pretty sure it's following melody, also remember that editor makes stacked notes almost unreadable because the note stays there for a while. try it on gameplay, it's a much clearer pattern but how can it follow the melody when the combos have different lenghts even though the melody is continuously the same, that's the thing, it's inconsistent in itself i may have to check this when i get home, but as far as I'm aware it follows the same logic than 10:57 so idk if i'm gonna change this either way
  5. 11:15:389 (2,3) - I don't see what the tail of (2) is mapped to and it seems like the tail of (3) should be emphasized imo, so I'd suggest making this circle + 3/4-gap + double, makes it also more consistent with 11:28:479 (2,3,4,5) i'm pretty sure there are 2 doubles here, so i like to make them clickable like this maybe you misunderstood, I meant that 11:28:479 (2,3,4,5) is great bc it makes everything clickable and (3) is not overmapped because there are vocals there, but there are none at 11:15:389 (2,3) so this is overmapped : \ oh woops. i'll probably fix this one when i get home
  6. 16:42:116 (6,1) - looks weird to emphasize (6) but not NC on it, and since most previous would be NCd like that with my suggestion I'd swap here too would play too badly tbh I meant swapping NC, not objects, so it wouldn't change gameplay at all ^^ oh woops LOL gonna fix it
  7. 17:03:525 (3,4) - uh I don't think there is anything on the blue tick bc the vocals are already on red lol, same for 17:12:252 (3,4) - aw come on the pattern is cool but it's still overmapped ;_; honestly if this is really that much of an issue i'd change it, but it does play well and work nicely with the song so i'm a bit against it even though it might be a bit "overmapped"
  8. 21:00:798 (1,2) - imo those two shouldn't be slowed down yet, they are still really strong beats, only starting with 21:01:343 (3) the song gets calm the beats are strong but the song speed has already fell down to 110bpm here, so i really think it would be too confusing to leave them fast but having bass-hits on every white tick of 220BPM doesn't seem like 110BPM lol, and it doesn't seem confusing to me at all this is more about playability though. for someone who hasn't heard the song, a new section starting with fast sliders = speed is gonna keep going like that. if i make the two first sliders fast then change to the entire section becoming slow later, it feels completely awkward to play on the first run
kthxbai
i'll only get home at night so i guess this is gonna have to wait for a while
Mindwaves
osu needs more marathons!
Topic Starter
Mismagius
fixed 10:58 blanketing
both 10:57 and 11:10 are something i feel that might be not 100% right for some points of view, but I understand the song as such and the patterns are also made to fit this view. for now, i'll keep them unless they are completely unrankable
fixed 11:15
16:42 fixed

rest properly explained in last post of page 7

MAKE IT BLUE
Bonsai

Blue Dragon wrote:

i like the square
#1 \o/


In case editor messes stuff up again I'd seriously suggest that we BNs share the checking-for-snapping-and-similar-issues when it's about to get qualified, pressure on the last BN will be real lol
Enon
oh this map
AruOtta
Yay :D
Natsu
#2

irc
2016-04-23 00:44 Blue Dragon: ..yeah :V
2016-04-23 00:44 Natsu: 00:35:771 (1) - are you sure of ending spinners on strong beats like this? tbh I'd just end it 1/4 early and add a circle at 00:36:658 -
2016-04-23 00:44 Blue Dragon: sorry about that
2016-04-23 00:44 Natsu: is fine map isn't bad
2016-04-23 00:45 Blue Dragon: idk, i find 1/4 spinnerends way too confusing
2016-04-23 00:45 Blue Dragon: and they dont really fit with the older mapping style at the beginning
2016-04-23 00:45 Blue Dragon: i could end the spinner 1/1 earlier, but maybe that'd make it a bit too short
2016-04-23 00:46 Natsu: yeah that's fine, 00:51:112 (2,3,4) - you don't find this pattern a bit hard to follow
2016-04-23 00:46 Natsu: I mean the short movement from 2 to 3
2016-04-23 00:46 Natsu: https://osu.ppy.sh/ss/4992854
2016-04-23 00:47 Blue Dragon: hmmm
2016-04-23 00:47 Blue Dragon: how about i ctrl+g (3,4) then (4,5)
2016-04-23 00:47 Blue Dragon: oops
2016-04-23 00:47 Blue Dragon: 5,6*
2016-04-23 00:47 Blue Dragon: http://osu.ppy.sh/ss/4992860
2016-04-23 00:47 Blue Dragon: seems much better imo
2016-04-23 00:47 Natsu: Oh thats cool too
2016-04-23 00:48 Natsu: 02:12:930 (5) - idk if you care about this touching the hp bar
2016-04-23 00:48 Blue Dragon: tbh I never cared much about hp bar overlaps, and nowadays not many people use the default skin so I don't really see much of a point in changing these things lol
2016-04-23 00:49 Natsu: 04:36:389 (3,1) - a jump will fit alot this part, I feel keeping the regular spacing isn't that cool
2016-04-23 00:49 Blue Dragon: I mean, it's a valid suggestion but more often than not it's not worth the effort to change the patterns since it doesn't really affect gameplay
2016-04-23 00:50 Blue Dragon: hmm ok, done
2016-04-23 00:51 Natsu: 06:33:934 (2,3) - don't you feel the spacing is really short?
2016-04-23 00:51 Natsu: 09:21:525 (6) - nc?
2016-04-23 00:52 Natsu: 09:23:707 (7) - ^
2016-04-23 00:52 Blue Dragon: you want a jump on 6:33?
2016-04-23 00:52 Blue Dragon: or just slightly higher spacing should be fine
2016-04-23 00:52 Natsu: just higher spacing
2016-04-23 00:52 Blue Dragon: placed it on 488;36, i think it should be fine
2016-04-23 00:52 Blue Dragon: kk
2016-04-23 00:52 Blue Dragon: so about these NC's
2016-04-23 00:53 Blue Dragon: i know this might not be too agreeable and inconsistent but
2016-04-23 00:53 Natsu: symmetry i suppose?
2016-04-23 00:53 Blue Dragon: these are pattern-based NCs, which is something that isn't too present in modern mapping
2016-04-23 00:53 Blue Dragon: but i still found it interesting to use it there
2016-04-23 00:53 Blue Dragon: instead of NCing purely on white tick, I NC after the end of the pattern
2016-04-23 00:54 Blue Dragon: 09:25:889 (1) - which is why this has its NC
2016-04-23 00:54 Blue Dragon: while the others don't
2016-04-23 00:54 Natsu: ya that's cool, btw 12:40:479 (3,4,5,6,7) - the stream shape looks a bit weird? also the spacing is kinda inconsistent (small values)
2016-04-23 00:55 Blue Dragon: ugh
2016-04-23 00:55 Blue Dragon: editor is kinda bad
2016-04-23 00:55 Blue Dragon: with a 20 min map
2016-04-23 00:55 Blue Dragon: so i end up messing stuff a bit
2016-04-23 00:55 Blue Dragon: (5) should've been on 447;40
2016-04-23 00:56 Blue Dragon: probably got shifted with the grid accidentally
2016-04-23 00:56 Blue Dragon: fixed
2016-04-23 00:56 Natsu: 15:19:070 (10) - I'd add more repeats on this slider until 15:19:275 - and then start the spinner at 15:19:343 - make more sense with the music imo
2016-04-23 00:56 Blue Dragon: hmmm
2016-04-23 00:56 Blue Dragon: alright
2016-04-23 00:56 Blue Dragon: i just didn't want the spinner to be too short
2016-04-23 00:56 Blue Dragon: but you're right
2016-04-23 00:58 Natsu: 15:50:979 (1,2,3) - a repeat slider will be alot better, is the only pattern with 1/3 circles, so I think is better to just make it simple
2016-04-23 00:59 Blue Dragon: in this case it's something i learned with charles445
2016-04-23 00:59 Blue Dragon: the first case of 1/3 (15:42:252 (1,2) - ) needs to be presented on a slider
2016-04-23 00:59 Blue Dragon: so the player can get used to the song
2016-04-23 00:59 Blue Dragon: but in the second iteration, the player will already understand it's 1/3 based on the spacing and song
2016-04-23 00:59 Blue Dragon: so ifeel like it makes for a nice map
2016-04-23 01:00 Blue Dragon: pattern* woops
2016-04-23 01:00 Natsu: that's fine, 19:39:389 (1,2,3,4) - i think the jumps dont fit the slowdown in the song that much, lower spacing would work better
2016-04-23 01:01 Blue Dragon: okay
2016-04-23 01:02 Blue Dragon: done
2016-04-23 01:02 Natsu: 19:54:252 (4) - last, this combo is on purpose as well?
2016-04-23 01:03 Blue Dragon: okay, this one isnt intentional
2016-04-23 01:03 Blue Dragon: fixed
2016-04-23 01:03 Natsu: ok that should be all
2016-04-23 01:03 Blue Dragon: alright
2016-04-23 01:04 Blue Dragon: updated
RoX2_Fang
go go
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