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Renard - Because Maybe! pt. 2

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_WinRAWR
really sick and clean map bd, really well done
DroidBass
there are still song pending to map? because the mp3 is not completely used yet, also with Smoke tower between the song ... well... expect lots of NF ranks xD
xtrem3x
Taiko Collab or never happening D: !!!!
Topic Starter
Mismagius
you guys have to organize a collab by yourselves, if you decide to make a taiko collab talk to Backfire/bbj and get something together
Topic Starter
Mismagius
done
Wojowu
Ranked when?
riktoi
nice
Zak
HYPE
Cubzy
Boa sorte ai BD <3
fieryrage
good shit
XII
yess
Bonsai
Heyoo, since you wrote on your ask that you're just kinda waiting for mods, here I am :D

  1. 00:02:839 (2,3) - those two are the only notes in the intro that don't follow the music at all, you mapped the 3/2-rhythm everywhere else so why not here? It already got introduced by the first slider, and those two are just overmapped for no apparent reason o:
  2. I don't really get the hitsounding in the intro either, 00:01:749 (1) has only one whistle while 00:03:930 (1,2,3) all got whistles on their heads; the whistle on the repeat of 00:07:339 (4) doesn't make much sense to me either since it breaks out of that rhythm even though there is no actual beat there? Maybe you got your reasons but I don't understand it ^^
  3. 00:08:021 (6,1) - this is a pretty low distance when compared to 00:08:703 (2,3) especially since there is almost no change of direction from the slider track to the circle
  4. 00:29:839 (3,4) - the only time here where these two circles are spaced so low
  5. 00:40:476 (2) - I'd put the NC here since that's the start of the new pattern (music- and mapwise)
  6. 00:59:567 (1) - missing a clap here? 00:58:476 (1) got one too. Also, imo it's weird that 01:00:658 (1,3,1,3,5,7,9) don't have claps when they're basically the same thing as the claps before. I generally find the usage of claps pretty random in this section, especially 00:49:476 (5) stands out, but I guess that's just my opinion ^^
  7. 01:01:476 (4,1) - barely any movement between these two notes while the previous four sliders were pretty jumpy, seems weird to me, I'd just flip 01:01:749 (1,2,3,4,5,6,7,8,9) horizontally and move it to the right
  8. 01:14:158 (2,3,4,5,6,1,2,3,4,5) - This is really weird to play because 01:14:499 (3) is mapped on a very quiet drumhit that starts appearing at 01:14:294 - then at 01:14:567 (4) the louder 1/4s start but you didn't map 01:14:635 while mapping 01:14:908 (2,3) although there's only the quiet one again. The repeat-slider should end at 01:15:249 and maybe you can map 01:15:453 instead? It just seems veery random D:
  9. 01:22:203 (4,1) - again not very much movement here : \
  10. 01:50:567 (3,4,5,1) - not very much emphasis on (1) bc the triplet directly flows into it and you don't even have to change direction afterwards, seems very weird to play for me
  11. 02:12:930 (5,6) - there's a break here in the music but that doesn't really get expressed when it perfectly flows into each other
  12. 02:16:067 (2,3,4) - I'd ctrl-g those so the square is more differentiated from 02:15:658 (3,4,1) by having to change direction on (1)
  13. 02:19:203 (1,2,3,4,5,6) - the sudden small spacing when nothing in the music changes feels out of place, not a fitting pattern imo
  14. 02:21:385 (1,2) - those don't really fit either because what you mapped here are actually four distinct beats in the music, 02:21:794 being the most important one but it's mapped on a slidertail : \ 02:24:112 (7,8) doesn't really fit either because there are none of these sounds on (8) but it's mapped exactly the same so you'd expect the same sounds
  15. 02:33:112 (9,10) - I don't see a reason to space these two circles already, and it takes away the 'specialness' of 02:33:385 (1,2,3,4,5,6,7,8)
  16. 02:51:385 (2,3) - to make this small spacing a bit less weird I'd at least put a NC on (3) so players don't immediately know that the spacing will be so low
  17. 03:24:798 (5) - NC here instead of 03:25:343 (1) ? Also at 03:28:070 (6) and 03:29:161 (3) instead of 03:28:616 (1) (and probably none at 03:29:707 (1) either then)
  18. 04:05:707 (1,2,3,4) - (1,4) don't have those hits from (2,3) so grouping them together doesn't really fit imo
  19. 04:15:798 (7,1) - again the thingy with directly flowing into each other and not having to change direction, it just doesn't give (1) the emphasis it deserves
  20. 04:53:161 (1) - imo the two combos should be seperated by changing direction here, it would give (1) more emphasis which would be well-deserved since it's the downbeat and there's a new verse of the lyrics starting there.
  21. 04:56:434 (1,2,3,4,5) - again imo this should be more differentiated from the previous combo by having a change of direction on (1) and also making it a bit more jumpy, (1,2,3) just the same linear flow as before with a bit more spacing, there's only a jump at (5,6) : \ Also, I wouldn't stack (7) under (6), it's such an important beat D:
  22. 04:57:389 (7,1,2,3,1,2,3,4) - this just doesn't fit the music in any way - the major beats are at 04:57:525 and 04:57:934 so the first triangle is just one beat too late. 04:58:207 (2,3) (and maybe (4) too) should be differentiated, so the second triangle would fit better for these three notes
  23. 05:02:979 (1,2,3,4,1,2,3,4) - imo the slider would fit better on the current (1)s since that's were that sound starts, and you also focused on it at 05:05:161 (1,3) so why not here too
  24. 05:06:116 (4,1,2) - not ideal again bc of not really changing direction here. The following pattern doesn't really fit anyways since the extra beat at 05:06:934 (6) is not represented in the map, it seems like there'd be just continuation of 1/1 but it isn't. Also, the spacing of the last three notes is just way too low imo
  25. 05:13:889 (1,2) - the only time in this section that these two aren't mapped as the slider, it felt wrong although I didn't even know why at first
  26. 05:16:889 (6,1) - very low spacing for such an important beat + barely changing direction to (2), not very good to play imo. 05:17:979 (7,1) got higher spacing too! (and 05:19:070 (6,1) - is pretty low again D:
  27. 05:20:161 (7,1) - and again (1) doesn't get the emphasis it deserves by barely having to change direction there, this would play way better
  28. 05:21:798 (2,3,4) - since the triplet is one 1/2-beat later at 05:20:707 (2,3,4,5) it feels off here, on the white tic already, also again the flow+direction thingy
  29. 05:24:116 (4,5) - (4) should be the note with the higher spacing, not (5), listen to the song more closely D:
  30. 05:24:661 (8) - just a suggestion: maybe make this an 2/6-slider since the beat at 05:24:752 is really irritating like this imo
  31. 05:43:071 (4,4,3,4) - maybe map these as 1/2-circles since there are vocals on every repeat-slidertail whereas on the other repeat-sliders there aren't?
  32. 05:48:252 (3,4,5,6,7,8) - flowing right into these triplets and not changing direction just doesn't play well imo, it would be waaay better to just stack them which would also fit since it's a very constant basic 1/1-rhythm without any special things happening
ok I'll stop now, got stuff to do for university too D: the spacing just seems pretty random a lot of times, I didn't point them all out since I guess it's just your style to some degree, but it doesn't really fit the music a lot of times imo : \ Good luck!

btw one thing about your Syd Matters - Obstacles map
01:10:794 (5) - why is this not 1/1? there's a vocal and a high-pitch guitar strike there; caused me to miss when I was playing it with Hidden and not paying attention lol
Luel Roseline
Uh? Why background resolution is 1024×768(4:3)?

Dude...
Dradow
Hey BD, just wanted to drop in and say thanks for this map (and pt.3)! While it's not really my taste of music it's still so much fun to play! And some parts of the songs are just funny. :) Great job and I hope you will keep on giving me awesome marathon maps like these.
undo

S A V E R Y wrote:

Uh? Why background resolution is 1024×768(4:3)?

Dude...
because it's a album cover which was made to be 4:3
Topic Starter
Mismagius

Bonsai wrote:

Heyoo, since you wrote on your ask that you're just kinda waiting for mods, here I am :D

  1. 00:02:839 (2,3) - those two are the only notes in the intro that don't follow the music at all, you mapped the 3/2-rhythm everywhere else so why not here? It already got introduced by the first slider, and those two are just overmapped for no apparent reason o: fixed it a bit
  2. I don't really get the hitsounding in the intro either, 00:01:749 (1) has only one whistle while 00:03:930 (1,2,3) all got whistles on their heads; the whistle on the repeat of 00:07:339 (4) doesn't make much sense to me either since it breaks out of that rhythm even though there is no actual beat there? Maybe you got your reasons but I don't understand it ^^ I just wanted to make it as less repetitive as possible, idk lol. fixed most of the stuff and made it actually decent to hear and consistent
  3. 00:08:021 (6,1) - this is a pretty low distance when compared to 00:08:703 (2,3) especially since there is almost no change of direction from the slider track to the circle fixed i think
  4. 00:29:839 (3,4) - the only time here where these two circles are spaced so low fixed. blame my 2012 mapping
  5. 00:40:476 (2) - I'd put the NC here since that's the start of the new pattern (music- and mapwise) done
  6. 00:59:567 (1) - missing a clap here? 00:58:476 (1) got one too. Also, imo it's weird that 01:00:658 (1,3,1,3,5,7,9) don't have claps when they're basically the same thing as the claps before. I generally find the usage of claps pretty random in this section, especially 00:49:476 (5) stands out, but I guess that's just my opinion ^^ the claps were there for a reason, but tbh they just sound inconsistent. removed some
  7. 01:01:476 (4,1) - barely any movement between these two notes while the previous four sliders were pretty jumpy, seems weird to me, I'd just flip 01:01:749 (1,2,3,4,5,6,7,8,9) horizontally and move it to the right fixed
  8. 01:14:158 (2,3,4,5,6,1,2,3,4,5) - This is really weird to play because 01:14:499 (3) is mapped on a very quiet drumhit that starts appearing at 01:14:294 - then at 01:14:567 (4) the louder 1/4s start but you didn't map 01:14:635 while mapping 01:14:908 (2,3) although there's only the quiet one again. The repeat-slider should end at 01:15:249 and maybe you can map 01:15:453 instead? It just seems veery random D: tried to make it more appealing to play and song-fitting
  9. 01:22:203 (4,1) - again not very much movement here : \ i believe this one is fine since they're both sliders and not notes, not hard to follow at all
  10. 01:50:567 (3,4,5,1) - not very much emphasis on (1) bc the triplet directly flows into it and you don't even have to change direction afterwards, seems very weird to play for me i honestly feel it's alright, feels really intuitive imo
  11. 02:12:930 (5,6) - there's a break here in the music but that doesn't really get expressed when it perfectly flows into each other not much i can do here, out of mapping space. tried to fix tho
  12. 02:16:067 (2,3,4) - I'd ctrl-g those so the square is more differentiated from 02:15:658 (3,4,1) by having to change direction on (1) fixed the previous pattern because 2013 mapping
  13. 02:19:203 (1,2,3,4,5,6) - the sudden small spacing when nothing in the music changes feels out of place, not a fitting pattern imo did something else
  14. 02:21:385 (1,2) - those don't really fit either because what you mapped here are actually four distinct beats in the music, 02:21:794 being the most important one but it's mapped on a slidertail : \ 02:24:112 (7,8) doesn't really fit either because there are none of these sounds on (8) but it's mapped exactly the same so you'd expect the same sounds fuckkkk my 2013 mappinggggggggggg fixed i think
  15. 02:33:112 (9,10) - I don't see a reason to space these two circles already, and it takes away the 'specialness' of 02:33:385 (1,2,3,4,5,6,7,8) symmetry and flow with the next star
  16. 02:51:385 (2,3) - to make this small spacing a bit less weird I'd at least put a NC on (3) so players don't immediately know that the spacing will be so low done
  17. 03:24:798 (5) - NC here instead of 03:25:343 (1) ? Also at 03:28:070 (6) and 03:29:161 (3) instead of 03:28:616 (1) (and probably none at 03:29:707 (1) either then) fixed
  18. 04:05:707 (1,2,3,4) - (1,4) don't have those hits from (2,3) so grouping them together doesn't really fit imo ehhh I think the intensity works pretty fine here
  19. 04:15:798 (7,1) - again the thingy with directly flowing into each other and not having to change direction, it just doesn't give (1) the emphasis it deserves not much i can do to make this better tbh
  20. 04:53:161 (1) - imo the two combos should be seperated by changing direction here, it would give (1) more emphasis which would be well-deserved since it's the downbeat and there's a new verse of the lyrics starting there. feels a bit inconsistent but ok
  21. 04:56:434 (1,2,3,4,5) - again imo this should be more differentiated from the previous combo by having a change of direction on (1) and also making it a bit more jumpy, (1,2,3) just the same linear flow as before with a bit more spacing, there's only a jump at (5,6) : \ Also, I wouldn't stack (7) under (6), it's such an important beat D: done
  22. 04:57:389 (7,1,2,3,1,2,3,4) - this just doesn't fit the music in any way - the major beats are at 04:57:525 and 04:57:934 so the first triangle is just one beat too late. 04:58:207 (2,3) (and maybe (4) too) should be differentiated, so the second triangle would fit better for these three notes fixed
  23. 05:02:979 (1,2,3,4,1,2,3,4) - imo the slider would fit better on the current (1)s since that's were that sound starts, and you also focused on it at 05:05:161 (1,3) so why not here too I don't think so, I didn't want to give the white tick a feeling of holding
  24. 05:06:116 (4,1,2) - not ideal again bc of not really changing direction here. The following pattern doesn't really fit anyways since the extra beat at 05:06:934 (6) is not represented in the map, it seems like there'd be just continuation of 1/1 but it isn't. Also, the spacing of the last three notes is just way too low imo fixed i think
  25. 05:13:889 (1,2) - the only time in this section that these two aren't mapped as the slider, it felt wrong although I didn't even know why at first did something else but should be more playable now
  26. 05:16:889 (6,1) - very low spacing for such an important beat + barely changing direction to (2), not very good to play imo. 05:17:979 (7,1) got higher spacing too! (and 05:19:070 (6,1) - is pretty low again D: fixed, cant do much about 5:19
  27. 05:20:161 (7,1) - and again (1) doesn't get the emphasis it deserves by barely having to change direction there, this would play way better tried to do something
  28. 05:21:798 (2,3,4) - since the triplet is one 1/2-beat later at 05:20:707 (2,3,4,5) it feels off here, on the white tic already, also again the flow+direction thingy i feel like variation worked quite well here tbh
  29. 05:24:116 (4,5) - (4) should be the note with the higher spacing, not (5), listen to the song more closely D: I see it differently, imo it's a 4-4 pattern, not a 3-5
  30. 05:24:661 (8) - just a suggestion: maybe make this an 2/6-slider since the beat at 05:24:752 is really irritating like this imo done
  31. 05:43:071 (4,4,3,4) - maybe map these as 1/2-circles since there are vocals on every repeat-slidertail whereas on the other repeat-sliders there aren't? nah, I like the 1/4 slider thing
  32. 05:48:252 (3,4,5,6,7,8) - flowing right into these triplets and not changing direction just doesn't play well imo, it would be waaay better to just stack them which would also fit since it's a very constant basic 1/1-rhythm without any special things happening I really prefer the triples going like this. stacked triples mean that there is no movement in the music and i usually avoid them
ok I'll stop now, got stuff to do for university too D: the spacing just seems pretty random a lot of times, I didn't point them all out since I guess it's just your style to some degree, but it doesn't really fit the music a lot of times imo : \ Good luck!

btw one thing about your Syd Matters - Obstacles map
01:10:794 (5) - why is this not 1/1? there's a vocal and a high-pitch guitar strike there; caused me to miss when I was playing it with Hidden and not paying attention lol
Topic Starter
Mismagius

Pappy wrote:

Again it will 2 years in pending? :D
we did it reddit
Hercule_old_1
Rank this bitch! c:
Topic Starter
Mismagius
i need mods
Luel Roseline
03:17:707 (4,5) - Add whistle in sliderborder
03:21:525 (1,2,3) - ↑
03:38:979 (1,2) - ↑
04:22:616 (1,2) - ↑

WTF 20min...Holy shit
Mindwaves
i need mods
ok let's do th... holy F*** 7.27 star i did not remember this being so brutal :o :o :o
Wish you good luck trying to get this ranked man, damn.(Will try to mod tomorrow anyway)


Also Bonsai got no kudo for his mods from 4 month ago :'(
Topic Starter
Mismagius

Mindwaves wrote:

i need mods
ok let's do th... holy F*** 7.27 star i did not remember this being so brutal :o :o :o
Wish you good luck trying to get this ranked man, damn.(Will try to mod tomorrow anyway)


Also Bonsai got no kudo for his mods from 4 month ago :'(

his post is too old for me to kd, he said he'll finish his mod and then i'll be able to kd

thanks everyone willing to help :)
Hercule_old_1

Blue Dragon wrote:

i need mods
Sorry, i'm not a modder. ;-;
headphonewearer
why isn't this ranked?? :o
Rohit6
hi

[Marathon]

00:06:112 (1,2,3) - inconsistent blanket spacing
00:08:021 (6) - are you sure about this because its ending on a pretty strong note (also messes with nc patterning), would recommend 1/2 slider + note
00:16:067 (1) - i dont think you need nc because its breaking the nc every 2 stanza pattern
00:19:067 (7) - skips over some 1/4 but the sliderend downbeat hurts emphasis because the finishing note isnt played which is really strong in this case

since your main intentions were to follow the vocals 00:45:385 - in this section , i'll suggest things accordingly
00:45:385 (1,2,3) - rhythm to this
00:46:476 (6) - add nc
00:46:749 (1) - remove nc
00:47:021 (2) - make these 2 circles(preferably stacked because similar sounding vocals)
00:49:749 (1,2,3,4,5,6,7) - would suggest rhythm change to this
01:02:839 (9) - nc because new stanza

okay i cant play anything after 1 min without nf so i cant mod lol
gl!
Topic Starter
Mismagius

Rohit6 wrote:

hi

[Marathon]

00:06:112 (1,2,3) - inconsistent blanket spacing made it look a bit more decent i guess
00:08:021 (6) - are you sure about this because its ending on a pretty strong note (also messes with nc patterning), would recommend 1/2 slider + note added 3 notes instead
00:16:067 (1) - i dont think you need nc because its breaking the nc every 2 stanza pattern done
00:19:067 (7) - skips over some 1/4 but the sliderend downbeat hurts emphasis because the finishing note isnt played which is really strong in this case i dont think its such an issue but fixed

since your main intentions were to follow the vocals 00:45:385 - in this section , i'll suggest things accordingly
00:45:385 (1,2,3) - rhythm to this nah, doesnt feel as good to follow
00:46:476 (6) - add nc done
00:46:749 (1) - remove nc ^
00:47:021 (2) - make these 2 circles(preferably stacked because similar sounding vocals)the pitch noticeably changes here, so no need to
00:49:749 (1,2,3,4,5,6,7) - would suggest rhythm change to this again, doesn't feel too intuitive
01:02:839 (9) - nc because new stanza would probably look too confusing for players

okay i cant play anything after 1 min without nf so i cant mod lol
gl!
Silverboxer
Holy fucking moly here we go boys...

Wrecka

00:13:203 (3,4) - bad blanket
Team Murder

01:01:749 (1,2,3,4,5,6,7,8,9) - I think this pattern needs to be reversed. like have this pattern start at the bottom and end at the bottom: http://puu.sh/nUTvJ/84d1307ee7.jpg
01:14:908 (2,3) - delete these, or turn 01:14:839 (1) into a 1/2 slider. there is music on circles 2 and 3 but it's so much quieter than the rest of the stream that it seems weird to have them in this pattern
01:56:430 (2,3,4) - I think weird overlap with 01:56:021 (5). change it from a stack to spaced out triple
NAMx

03:25:889 (5,6,7) - I see you tilted them this much to fit on the grid but I don't like how close together they are. maybe rotate a bit?
06:21:252 (8) - too close to last note
06:37:616 (1,2,3) - looks weird to me. did you prefer that over this? http://puu.sh/nUUtc/d1543659d6.jpg
07:07:343 (1,2,3,4) - seems weird to have a hard square jump and THEN more sliders when this square jump isn't even the most intense part of this pattern. maybe make these two: 07:07:889 (1,2) into another square and space out the last two sliders more so it matches the build up of the music
Sinisterrrrr

08:05:161 (1,2,3,4,5,6,7) - I can't say I like this pattern at all. switching from back and forth to a straight line... if people have playtested this and not hated it then keep it I guess
08:31:343 (1,2,3,4,5,6,7,8) - this seems a bit evil as well, but is probably fine how it is :P
10:07:343 (1,2,3,4,5,6,1) - there are lots of perfect overlap patterns like this. I can't play the map so I don't know if these are annoying or not. I'm not a fan of any of these triangles that perfectly overlap the last one but it's just a personal preference I think. maybe consider changing a few patterns like this since there are quite a few in this section of the map
Push Cycles

11:53:979 (1,2,3,4,5,6) - this flow is really awkward especially for such large jumps
12:27:798 (7) - I don't like where this is (especially because of the perfect overlap). either move it more up-right or move it up-left so it's a zigzag pattern
Smoke Tower

13:54:661 (5,6,7,8,9,10,11,12,13) - this part of the stream is curved differently then the rest. maybe just rotate this part a bit clockwise and make the beginning of it curve more
14:49:616 (9) - slider shape doesn't match the stream shape right before it
15:18:252 (1,2,3,4,5,6,7,8) - bad stream shape. everything else about this kiai section is perfect

16:12:798 this is where I stopped looking at the map. I will probably look at the rest soon, and maybe check over the entire thing again because I'm sure I missed a few minor things. really not much wrong, especially for such a long marathon with so many notes in it. great job of course :D
Topic Starter
Mismagius

Silverboxer wrote:

Holy fucking moly here we go boys...

Wrecka

00:13:203 (3,4) - bad blanket fixed
Team Murder

01:01:749 (1,2,3,4,5,6,7,8,9) - I think this pattern needs to be reversed. like have this pattern start at the bottom and end at the bottom: http://puu.sh/nUTvJ/84d1307ee7.jpg done
01:14:908 (2,3) - delete these, or turn 01:14:839 (1) into a 1/2 slider. there is music on circles 2 and 3 but it's so much quieter than the rest of the stream that it seems weird to have them in this pattern this was done to make it more playable. there's actually an instrument change but the song keeps on being 1/4, so for the sake of playability i kept it as a stream
01:56:430 (2,3,4) - I think weird overlap with 01:56:021 (5). change it from a stack to spaced out triple it does look kinda weird in editor since notes take longer to disappear but in playfield it looks perfectly fine
NAMx

03:25:889 (5,6,7) - I see you tilted them this much to fit on the grid but I don't like how close together they are. maybe rotate a bit? done
06:21:252 (8) - too close to last note what was i even thinking LOL
06:37:616 (1,2,3) - looks weird to me. did you prefer that over this? http://puu.sh/nUUtc/d1543659d6.jpg fixed
07:07:343 (1,2,3,4) - seems weird to have a hard square jump and THEN more sliders when this square jump isn't even the most intense part of this pattern. maybe make these two: 07:07:889 (1,2) into another square and space out the last two sliders more so it matches the build up of the music 2 squares is way too hard, but changed it to more sliders and removed the square
Sinisterrrrr

08:05:161 (1,2,3,4,5,6,7) - I can't say I like this pattern at all. switching from back and forth to a straight line... if people have playtested this and not hated it then keep it I guess imo it's certainly playable as it is
08:31:343 (1,2,3,4,5,6,7,8) - this seems a bit evil as well, but is probably fine how it is :P i like doubles :u
10:07:343 (1,2,3,4,5,6,1) - there are lots of perfect overlap patterns like this. I can't play the map so I don't know if these are annoying or not. I'm not a fan of any of these triangles that perfectly overlap the last one but it's just a personal preference I think. maybe consider changing a few patterns like this since there are quite a few in this section of the map they are intentional and work fine imo
Push Cycles

11:53:979 (1,2,3,4,5,6) - this flow is really awkward especially for such large jumps here begins the part where I do intensity mapping - after the 2013 beginning on pure spacing with some pattern-based jumps and the 2014 following with pattern/symmetry large jumps, now we get the gangsta mapping :D
12:27:798 (7) - I don't like where this is (especially because of the perfect overlap). either move it more up-right or move it up-left so it's a zigzag pattern i don't see what's wrong with perfect overlaps. my mapping is almost always based off them. still fixed a note placement from the same combo because it was overlapping badly

Smoke Tower

13:54:661 (5,6,7,8,9,10,11,12,13) - this part of the stream is curved differently then the rest. maybe just rotate this part a bit clockwise and make the beginning of it curve more it is supposed to be curved differently, it represents another style of the vocals (the other solution would be to make a 1/4 stream jump but that's completely out of the question)
14:49:616 (9) - slider shape doesn't match the stream shape right before it i love this slider though
15:18:252 (1,2,3,4,5,6,7,8) - bad stream shape. everything else about this kiai section is perfect i don't see how it's bad

16:12:798 this is where I stopped looking at the map. I will probably look at the rest soon, and maybe check over the entire thing again because I'm sure I missed a few minor things. really not much wrong, especially for such a long marathon with so many notes in it. great job of course :D
thanks so much for the mod, it's really appreciated :D
synf
00:42:385 (6) - There is a missed beat before this circle, i think a triplet should fix it.
02:19:203 (1,3,5,7) - Parts of those circles are out of screen.
03:25:752 (4) - Same case as previous.
04:01:070 (1) - Again part of circle is out of screen.
05:21:525 (1) - Part of start of the slider is out of screen.
05:23:707 (1) - Part of circle is out of screen.
05:57:525 (1) - Part of reverse arrow of this slider is out of screen.
05:59:570 (7) - Part of circle is out of screen.
06:35:707 (1) - Part of start of the slider is out of screen.
06:40:343 (7) - Part of end circle of the slider is out of the screen.
06:48:798 (1) - Part of path of the slider is out of screen.
Too tired to look further, except for the first case I didn't look at problems with beats/rhythm of the beatmap, I might look at it later again.
Topic Starter
Mismagius

kolgar wrote:

00:42:385 (6) - There is a missed beat before this circle, i think a triplet should fix it. yup, fixed
02:19:203 (1,3,5,7) - Parts of those circles are out of screen. not actually offscreen in-game, just in editor
03:25:752 (4) - Same case as previous. ^
04:01:070 (1) - Again part of circle is out of screen. ^
05:21:525 (1) - Part of start of the slider is out of screen. ^
05:23:707 (1) - Part of circle is out of screen. ^
05:57:525 (1) - Part of reverse arrow of this slider is out of screen. ^
05:59:570 (7) - Part of circle is out of screen. ^
06:35:707 (1) - Part of start of the slider is out of screen. ^
06:40:343 (7) - Part of end circle of the slider is out of the screen. ^
06:48:798 (1) - Part of path of the slider is out of screen. ^
Too tired to look further, except for the first case I didn't look at problems with beats/rhythm of the beatmap, I might look at it later again.
well, thank you! just remember about how offscreen notes work in-game, it's a bit tricky :V
youtune3
This Is My First Mod
00:37:885 (4,5) - I Think A Triple Would Be Good Right Here
00:42:249 (5,6) - ^ Same Thing
04:05:707 (1,2,3,4) - It Feels Like These Square Jumps Don't Fit In Right Here
07:43:343 (1,2,3,4,7,8) - These Jumps Feel Really Far Apart
08:07:275 (1,2,3,4) - Same As 04:05:707
09:10:616 (1,2,3,4,7,8,9) - Same As 07:43:343
09:58:616 (1,2,3,4,5,6) - Same As 04:05:707
11:30:252 (1,2,3,4,5) - Same As 7:43:343 and 04:05:707
13:17:570 (4,5,6,7) - Why Are These Doubles?
13:21:934 (3,4,5,6) - ^ Same Thing
13:30:661 (3,4,5,6) - ^ Same Thing
14:14:843 (7,1) - Same As 07:43:343
14:17:025 (7,1) - ^ Same Thing
14:19:207 (7,1) - ^ Same Thing
16:22:889 (2,3,4,5,6) - Same As 04:05:707
17:09:116 (5,1) - Same As 07:43:343
I Stopped Modding There I Will Finish Later
Topic Starter
Mismagius

YDoku wrote:

This Is My First Mod
00:37:885 (4,5) - I Think A Triple Would Be Good Right Here done
00:42:249 (5,6) - ^ Same Thing done
04:05:707 (1,2,3,4) - It Feels Like These Square Jumps Don't Fit In Right Here feels fine imo
07:43:343 (1,2,3,4,7,8) - These Jumps Feel Really Far Apart not really imo
08:07:275 (1,2,3,4) - Same As 04:05:707 this isn't a square jump though
09:10:616 (1,2,3,4,7,8,9) - Same As 07:43:343 it plays fine
09:58:616 (1,2,3,4,5,6) - Same As 04:05:707 aw i really like this one
11:30:252 (1,2,3,4,5) - Same As 7:43:343 and 04:05:707 ^
13:17:570 (4,5,6,7) - Why Are These Doubles? listen closely to the song
13:21:934 (3,4,5,6) - ^ Same Thing
13:30:661 (3,4,5,6) - ^ Same Thing
14:14:843 (7,1) - Same As 07:43:343 nah
14:17:025 (7,1) - ^ Same Thing
14:19:207 (7,1) - ^ Same Thing
16:22:889 (2,3,4,5,6) - Same As 04:05:707
17:09:116 (5,1) - Same As 07:43:343
I Stopped Modding There I Will Finish Later
keep in mind that this map utilizes intensity mapping, which is basically not using much spacing in favour of following song intensity instead, this is why some jumps may look weird in editor. they just fit better with the song and are more playable this way!
fieryrage
hi i got bored

otherwise known as "nc"
yeah

00:19:135 - isn't there a note here
00:32:021 (1) - no need for nc here
00:37:749 (4) - there is a need for a nc here though!!!1
00:42:112 (5) - ^
00:44:567 (1) - move nc from here to 00:44:839 (3) - for emphasis and readability or something
00:53:567 (6) - nc here maybe?
01:02:839 (9) - ^
01:14:567 (7,8,9,10) - these might be cool as 1/4 sliders instead of circles if you can manage to do something there idk
01:19:067 (1) - move nc from here to 01:19:203 (3) - down be a t
02:15:930 (1,2,3,4) - did you try making a square here or is this not meant to be a square and i'm just retarded
02:46:408 (10,1) - the curve on 1 makes the stream into slider look ugly and my ocd got triggered please fix like this or somethinggg
02:49:203 (9) - nc?
02:50:771 - this is like one of the more intense notes of the stream you made but you didn't map it what
03:17:707 (4) - dude my fucking ears jesus christ why did renard make this
03:25:889 (5) - nc?
03:30:661 (1) - remove nc, i don't really see a need for it
04:02:570 (1) - ^
04:06:184 - sounds like there should be a note here maybe? it'd ruin the square though so idk the music here is weird as hell
04:22:616 (1) - i know this doesn't matter but those two green lines are unsnapped
04:38:434 (1) - remove nc here and place it 04:38:979 (3) - (also remove nc 04:39:252 (1) - and stuff)
04:53:025 (1) - the nc would be better off either here 04:53:161 (3) - or here 04:53:434 (5) - your choice idk
04:58:548 - you can add a triple here without ruining a square though!!!
05:19:752 (4) - nc this because you nc'd patterns like this before
05:24:661 (8) - is this snapped right uhhhhhhhh
05:45:525 (5) - nc this and (maybe) remove nc on 05:46:070 (1)
06:20:434 (6) - nc
06:36:798 (5) - ^
06:45:525 (5) - nc would be better here than 06:46:070 (1) - imo
06:54:934 (4,5) - if you intended a perfect triangle these two notes are off a bit from making it perfect, the same thing for the other triangle
07:04:070 (7) - nc
07:24:798 (1) - don't see a point to the spinner, might catch people off guard especially since it's pretty short
08:18:252 (5) - nc
09:04:070 (7) - ^
09:06:252 (7) - ^
09:11:161 (6) - nc because jumps holy shit
09:21:525 (6) - more nc suggestions
09:23:707 (7) - i should stop giving these
09:25:070 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ok i don't really like how these look or play, the things you were doing before were amazing and cool but then this happens and its like uhhhghghhghhbnnn no why dont pleasd (if you have to keep it nc 09:25:889 (9) - at least)
09:52:343 (2) - did you forget a clap
09:54:525 (3) - ^ this happens for like a majority of this section and idk why you didn't hitsound them tbh
10:02:979 (6) - nc
10:13:889 (5) - ^
10:16:070 (5) - ^
10:18:252 (5) - ^^^^^^^^^^^^^^^^^^^
10:27:252 (1) - move nc from here to 10:28:070 (3) - downb et (you'd also prob have to remove the nc here 10:29:161 (1) - as well)
11:28:479 (2,3,4,5) - these would be better off as 1/4 sliders like you did prior imo
12:21:525 - maybe extend the ending of the break out to here like you did for the song start?
12:49:479 (5,6) - make this one slider? would flow a bit better i think
13:17:570 (4,5,6,7) - think these would be better as 1/4 sliders still D: i'm not gonna repeat myself for the rest of this section so just apply this to the rest as you will if you accept the suggestion
13:19:343 (5) - nc
13:53:161 (1) - holy streams out of nowhere add some repeat sliders in here man
14:17:570 (1) - why nc here?
15:19:207 (1) - start the spinner at 15:19:343 - instead maybe to keep the repeat sliders consistent
16:47:707 (1) - why nc this when you didn't do it for any other triples before breaks like this?
17:09:252 (1) - remove nc here and put it 17:09:525 (5) - here maybe
18:36:798 (7) - nc?
18:47:707 (1) - more spinners after breaks that are unexpected and short ehhhhhhhh :(
19:13:889 (1,2) - this stack is kind of unexpected flow-wise compared to everything else, maybe space the two out a bit
19:15:116 (1,1,1,1,1,1,1,1,1) - meme (in all seriousness you can do a lot more here, like slow sliders slowly getting faster or something, other cool stuff idk)
19:48:457 (5,6,7) - uhhhhhhhh not sure if this would work for rankability??? i could be entirely wrong and stupid but i thought there was something against this kind of stuff
20:20:434 (8) - nc this instead of 20:20:979 (1) - or somthgn
20:50:979 (1,2,3,4,5,6,7,8) - removing these jumps literally takes out 0.1 star difficulty reduce these plse there's no need for them to be this big
20:54:798 (4,5,6,7) - like what the fv
21:15:525 (5) - nc this for the rhythm change or something
21:33:525 (1,2,3) - these would be better off as sliders for less breaks and awkward play imo
21:44:434 (1,2,3,4,5,6,7) - PLEASD
21:53:161 (1,2,3,4,5,6,7) - FDNA GBV DON'T MAKE THIS A BECAUSE MAYBE PT 3 WHERE LITERALLY EVERYONE DIES AT THE END FFFJGDN EVERYTHING AFTER THIS IS SO UNNECESSARILY SPACED MAN

yeah
- Frontier -

From this shit queueue
I'm lazy

[Marathon]
00:06:521 (2) - i think ctrl+g better
00:18:999 (6) - no sound here
01:26:294 (3) - ctrl+g
02:32:294 (6) - ^
02:32:839 (8) - ^
04:30:798 (3) - ^
05:19:752 (4,5,6) - parallel with 05:19:343 (1,2,3) plz
06:39:798 - it should be note here :o
07:27:389 (2) - 396|300
09:01:070 (2,3,4) - don't stack :o

Good map !! Good luck :) :)
Topic Starter
Mismagius

fieryrage wrote:

hi i got bored

otherwise known as "nc"
yeah

00:19:135 - isn't there a note here there used to be a 1/4 slider here, but it wasnt too intuitive and i feel like the intensity change is too big so i valued the jump better than the stream
00:32:021 (1) - no need for nc here done
00:37:749 (4) - there is a need for a nc here though!!!1 done
00:42:112 (5) - ^ done
00:44:567 (1) - move nc from here to 00:44:839 (3) - for emphasis and readability or something the next nc was completely unnecessary so yeah fixed
00:53:567 (6) - nc here maybe? nah, doesn't fit much
01:02:839 (9) - ^ nah, feels a bit awkward for people with follow points
01:14:567 (7,8,9,10) - these might be cool as 1/4 sliders instead of circles if you can manage to do something there idk doesnt fit with the style
01:19:067 (1) - move nc from here to 01:19:203 (3) - down be a t done
02:15:930 (1,2,3,4) - did you try making a square here or is this not meant to be a square and i'm just retarded nah i'm retarded, fixed
02:46:408 (10,1) - the curve on 1 makes the stream into slider look ugly and my ocd got triggered please fix done
02:49:203 (9) - nc? done on 7
02:50:771 - this is like one of the more intense notes of the stream you made but you didn't map it what done
03:17:707 (4) - dude my fucking ears jesus christ why did renard make this the BZZZZZZZZZZZZZZZ sound in pt. 3 is far worse come on
03:25:889 (5) - nc? god namx's NCs are completely stupid, this needs a complete overhaul
03:30:661 (1) - remove nc, i don't really see a need for it done
04:02:570 (1) - ^ done
04:06:184 - sounds like there should be a note here maybe? it'd ruin the square though so idk the music here is weird as hell there is a sound here but it's not important enough to remove the jump
04:22:616 (1) - i know this doesn't matter but those two green lines are unsnapped fixed
04:38:434 (1) - remove nc here and place it 04:38:979 (3) - (also remove nc 04:39:252 (1) - and stuff) done
04:53:025 (1) - the nc would be better off either here 04:53:161 (3) - or here 04:53:434 (5) - your choice idk yeah this is from the mapping era where we had to put NC on jumps. fixed
04:58:548 - you can add a triple here without ruining a square though!!! done
05:19:752 (4) - nc this because you nc'd patterns like this before done
05:24:661 (8) - is this snapped right uhhhhhhhh yeah, it's an 1/6 note
05:45:525 (5) - nc this and (maybe) remove nc on 05:46:070 (1) nahhh this pattern has intentional NCing
06:20:434 (6) - nc done
06:36:798 (5) - ^ done
06:45:525 (5) - nc would be better here than 06:46:070 (1) - imo done
06:54:934 (4,5) - if you intended a perfect triangle these two notes are off a bit from making it perfect, the same thing for the other triangle feels right to me
07:04:070 (7) - nc done
07:24:798 (1) - don't see a point to the spinner, might catch people off guard especially since it's pretty short come on it's fucking amazing
08:18:252 (5) - nc done
09:04:070 (7) - ^ pattern-based here, sorry
09:06:252 (7) - ^ ^
09:11:161 (6) - nc because jumps holy shit done
09:21:525 (6) - more nc suggestions pattern-based
09:23:707 (7) - i should stop giving these ^
09:25:070 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ok i don't really like how these look or play, the things you were doing before were amazing and cool but then this happens and its like uhhhghghhghhbnnn no why dont pleasd (if you have to keep it nc 09:25:889 (9) - at least) true, done something else
09:52:343 (2) - did you forget a clap yeah kinda did it for variation so yeah
09:54:525 (3) - ^ this happens for like a majority of this section and idk why you didn't hitsound them tbh ^
10:02:979 (6) - nc done
10:13:889 (5) - ^ done
10:16:070 (5) - ^ done
10:18:252 (5) - ^^^^^^^^^^^^^^^^^^^ done
10:27:252 (1) - move nc from here to 10:28:070 (3) - downb et (you'd also prob have to remove the nc here 10:29:161 (1) - as well) fixed nc'ing in this part
11:28:479 (2,3,4,5) - these would be better off as 1/4 sliders like you did prior imo nah i like doubles
12:21:525 - maybe extend the ending of the break out to here like you did for the song start? done
12:49:479 (5,6) - make this one slider? would flow a bit better i think following vocals strictly here, sorry
13:17:570 (4,5,6,7) - think these would be better as 1/4 sliders still nah
13:19:343 (5) - nc done
13:53:161 (1) - holy streams out of nowhere add some repeat sliders in here man nah kicksliders definitely dont work here. i like this as a difficulty spike
14:17:570 (1) - why nc here? oops
15:19:207 (1) - start the spinner at 15:19:343 - instead maybe to keep the repeat sliders consistent but the repeat sliders ARE supposed to be different
16:47:707 (1) - why nc this when you didn't do it for any other triples before breaks like this? someone suggested me to, but done
17:09:252 (1) - remove nc here and put it 17:09:525 (5) - here maybe done
18:36:798 (7) - nc? done
18:47:707 (1) - more spinners after breaks that are unexpected and short ehhhhhhhh :( i dont see the problem with that
19:13:889 (1,2) - this stack is kind of unexpected flow-wise compared to everything else, maybe space the two out a bit feels ok to me
19:15:116 (1,1,1,1,1,1,1,1,1) - meme (in all seriousness you can do a lot more here, like slow sliders slowly getting faster or something, other cool stuff idk) nah. this one is completely done on purpose. anything else i'd do here wouldn't fit with the mapping style and i don't see what's people's deal with spinner spam. it's basically the same as a huge single spinner, but the difference is that i'm actually able to fill in the beats that are in this section
19:48:457 (5,6,7) - uhhhhhhhh not sure if this would work for rankability??? i could be entirely wrong and stupid but i thought there was something against this kind of stuff huh? this is definitely fine ..
20:20:434 (8) - nc this instead of 20:20:979 (1) - or somthgn done
20:50:979 (1,2,3,4,5,6,7,8) - removing these jumps literally takes out 0.1 star difficulty reduce these plse there's no need for them to be this big nerfed the red ones. i'll be looking to nerf the bigger ones if it's really an issue
20:54:798 (4,5,6,7) - like what the fv nerfed
21:15:525 (5) - nc this for the rhythm change or something done
21:33:525 (1,2,3) - these would be better off as sliders for less breaks and awkward play imo nah i like these
21:44:434 (1,2,3,4,5,6,7) - PLEASD this single combo (and the next similar one) are literally the reason i wanted to map bumblefuck for so long. I love these jumps. I will not change them.
21:53:161 (1,2,3,4,5,6,7) - FDNA GBV DON'T MAKE THIS A BECAUSE MAYBE PT 3 WHERE LITERALLY EVERYONE DIES AT THE END FFFJGDN EVERYTHING AFTER THIS IS SO UNNECESSARILY SPACED MAN not unnecessairly. the song intensity goes stupid here so the map follows it

yeah
gtg now i'll fix the other mod soon
Topic Starter
Mismagius

- Frontier - wrote:


From this shit queueue
I'm lazy

[Marathon]
00:06:521 (2) - i think ctrl+g better plays weird
00:18:999 (6) - no sound here oops forgot to hitsound the stream
01:26:294 (3) - ctrl+g spacing would be too inconsistent
02:32:294 (6) - ^ done on purpose, all of them are supposed to go up->down
02:32:839 (8) - ^ ^
04:30:798 (3) - ^ yeah the jump between (1,2) is pretty stupid as well. did some work around with ctrl+g
05:19:752 (4,5,6) - parallel with 05:19:343 (1,2,3) plz wouldn't flow well with (3,4) so it's fine as it is
06:39:798 - it should be note here :o i'm following vocals here
07:27:389 (2) - 396|300 done
09:01:070 (2,3,4) - don't stack :o but it's the same note repeated

Good map !! Good luck :) :)

thanks for modding!!

EDIT: woops i forgot to edit the previous post lol
J1NX1337
Modded everything as promised!
BECAUSE MAYBEEEEEE~

Normal Mod
[Marathon]

RIP http://puu.sh/o3kJJ/40c73f59d6.jpg

Cool marathon, even though some parts were really spiky in terms of difficulty. Might wanna add some tags as well. Diligent work here! Your symmetric style makes this less of an ordeal to mod. lol
Keep in mind that there were some updates during while I was modding this and I didn't take unapplied mods into account, so some stuff might be outdated.

1) 00:12:112 (6) - I'd move this a bit lower so that 00:11:703 (4,5,6) - form a perfect line (slider end, circle, reverse)

2) 00:13:749 (5) - I don't really hear anything on this note that would allow a circle exactly. 00:11:294 (3) - Here you ended the slider on it, but that works because you emphasize the long synth sound with it, which is not as well emphasized using circles because they would normally imply that there's a sound that you should *hit* on both of those beats, whereas the slider only ends there and there's no need to click.

3) 00:37:476 (3,4) - Maybe same spacing for these as 00:36:930 (1,2) - ?

4) 00:47:430 (6) - Move this a bit to the left so it's perfectly between 00:47:567 (1,2) - ?

5) 00:58:885 (2,3) - Blanket could be a bit better.

6) 01:14:771 (10,1,2,3,4) - Spacing between these circles is a little bit inconsistent, I think you could make the stream curve look a bit better.

7) 01:21:112 (3,4,5,1) - I'd form a perfect line of these since the slider end doesn't keep up, maybe move the 01:21:249 (4,5,1,2,3,4) - pattern a bit to accomplish that.

8) 01:50:635 (4) - I don't hear a sound here that would allow the triplet. I think it should be on 01:50:771 - instead since there's a clear triplet sound there.

9) 02:23:021 (6) - NC here maybe? The combo gets kinda long compared to the others.

10) 03:38:161 (2,3,4,5,6) - I think this stream could look a bit better. The stream curve looks a bit weird imo.

11) 04:02:570 (1) - What exactly are you emphasizing with this NC? The other parts seem to use longer combos here, so I'd remove it for consistency.

12) 04:05:707 (1) - I also don't hear a significant sound change in the song here to allow this NC. The actual change is at 04:05:843 (2) - so if it's for the pattern, then I personally wouldn't use NCs to emphasize patterns and just prioritize their use on changes in the music.

13) 04:17:161 (1,2,3,4,5) - This stream could also look a bit better. The spacing between the circles is kinda inconsistent.

14) 04:38:434 (1) - I'd remove NC from here and 04:39:252 (1) - and just add one on 04:38:979 (3) - where there's a significant sound change in the song.

15) 04:52:070 (8) - I think there should also be an NC here. I'd probably replace this circle with a slider instead that ends on where (9) currently is, then remove NC on 04:52:343 (1) -. Alternatively I guess you could NC 04:51:934 (6) - like you kinda do in the upcoming triplet after this.

16) 04:53:161 (3) - However, the way you don't NC here differs from 04:55:207 (6,7,1) - etc. so maybe make them a bit more consistent.

17) 05:16:548 (3,4) - Would curve this triplet a bit to fit with the preceding slider curve somewhat better.

18) 05:19:752 (4) - Howbout NC here to emphasize the song change a bit and make the pattern feel a bit better?

19) 05:37:070 (4,5,6) - This pattern could look better. I think the slider positioning and/or rotation with either (5) or (6) could be changed a bit so it fits the whole pattern better.

20) 06:29:570 (2,3,4) - Howbout raising these a bit so that 06:29:161 (1) - points straight at it?

21) 06:31:343 (1) - Isn't this missing those finish hitsounds? Thought it was a bit weird how they suddenly stopped. There are some more missing hitsounds(?) after this.

22) 06:44:434 (1,2,3,4,5,6,7,8,1,2) - The way you NC here kinda differs from 06:48:798 (1,2,3,4,5,6,7,8) - so maybe make them more consistent.

23) 07:04:070 (7) - Should probably NC here to keep the combos consistent in length.

24) 07:47:025 (3) - I think you could emphasize this with a slider instead, since pretty much the same sound plays at 07:46:616 (1) - which you emphasize with a slider. There's also a kick and a sound in the song here that I think would be emphasized much better using a slider instead. You seem to catch onto that here 07:48:798 (1,2) -

25) 07:55:616 (2,3,4,1,2,3,1,2,3) - Just a thought, but I think if you moved this to 07:56:434 - instead, you could emphasize the music a lot better using the circles because of that sound that starts in the song there. 07:55:616 (2,3,4,1,2,3) - These don't really emphasize the correct part of the song, I feel. So they'd be more suitable on 07:56:843 (4,5) -

26) 07:57:798 (3,4,5) - What exactly do you emphasize with these sliders? It's a nice pattern but I feel like it's kinda out of place and doesn't really emphasize the song that well. They'd be fine if you moved them to 07:57:525 - so they'd then emphasize the kicks.

27) 08:13:616 (3) - I think it might be more satisfying if you replace this with a slider instead. Having to click 08:13:752 (4) - doesn't really achieve anything in music emphasis. You can hear a vocal on 08:09:389 (4) - but in this case, there really isn't a clear vocal on the second circle. That's why I think a slider could work better.

28) 08:18:252 (5) - NC here maybe? There's a change in the synth pitches here.

29) 09:25:070 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I think this part plays really badly. I had a sort of "wtf" reaction to it since it completely caught me off guard when playing and I don't think it emphasizes the music that well either, and it's also quite difficult to follow rhythm-wise, since the triple stacked half beat circles are all the same even though the song does not follow such a rhythm except for 09:25:889 (9,10,11,12,13,14,15,16) - . I'd strongly recommend remaking this pattern.

30) 09:57:934 (2) - Would curve this a bit differently for a better blanket, like so: http://puu.sh/o3sae/69b747637f.jpg (and then curve the preceding slider in the same way to maintain symmetry)

31) 10:13:889 (5) - Suddenly you stop NCing here. Might wanna make this an NC and some of the upcoming big white ticks as well, like you did before this.

32) 11:04:070 (6) - NC here like at 10:59:707 (1) - ?

33) 11:12:116 (3,4,5,6) - Maybe reposition these a bit so that they form a perfect line with 11:11:979 (2) - ?

34) 13:11:161 (5) - Perhaps NC here and at 13:13:343 (5) - like you've mainly done previously during this part?

35) 13:19:343 (5) - NC here like you've done at 13:23:707 (1) - ?

36) 13:25:889 (6) - ^Same

37) 13:48:798 (1) - Move the slider end point here a bit more to the left and at 13:49:207 (3) - a bit more to the right for better blankets.

38) 13:53:161 - This part is quite a spike in difficulty regarding how incredibly streamy it is. I'd personally just use some more sliders since it's nearly constantly circles. Reverse sliders maybe, even tornado kicksliders could work. I just think the player could use more breaks during this part since it's so exhausting.

39) 15:07:752 (2,3) - Blanket could be a tad better. lol

40) 15:18:252 (1,2,3,4,5,6,7,8) - Stream looks a bit weird maybe. Could look a bit better.

41) 16:46:616 (6) - Shouldn't you NC here like you've done in the previous parts?

42) 17:57:934 (3,4) - I think I'd find it more satisfying if you switched places between these to emphasize the bang in the song with the slider instead. I think it would give a better impact. It's alright here 17:59:025 (3,4) - though since there's a more prominent sound on 17:59:161 - which can be emphasized with a slider unlike 17:58:070 - where a slider is less fitting imo. Same thing for any similar upcoming parts like 18:00:116 (3,4) - etc. The reason why I didn't complain about this earlier is because those sliders were emphasizing the vocal track, but here it's gone and all you're left with is the beat.

43) 18:11:979 (2,3,4,5,6) - Could you do some nerfing to these jumps? They're waaaay more difficult than anything else in this whole part and I don't really see a reason to make them so much more difficult as the song doesn't really ask for it imo.

44) 19:15:116 (1) - I felt like these spinners just came kinda outta nowhere. I expected it to be longer so that I'd at least have time to recover from all that jumping, but they're actually really short which is unpredictable, so I basically missed the first spinner. lol You might wanna remove every other spinner here and just extend the remaining ones to where the removed ones ended on, so for example end 19:15:116 (1) - on 19:16:616 -

45) 19:45:525 (5) - NC here to make the combos about the same length in this part?

46) 19:49:889 (4) - NC here like at 19:52:070 (1) -

47) 21:08:434 (5) - This slider looks kinda weird. The red anchor point makes the second curve look really crude, so might wanna even it out a bit. lol

48) 21:54:252 - Start kiai here maybe? It's the most intense section of the entire map after all.

Really nice songs in this mix, hopefully you'll get it ranked. :D
Topic Starter
Mismagius

J1NX1337 wrote:

Modded everything as promised!
BECAUSE MAYBEEEEEE~

Normal Mod
[Marathon]

RIP http://puu.sh/o3kJJ/40c73f59d6.jpg

Cool marathon, even though some parts were really spiky in terms of difficulty. Might wanna add some tags as well. Diligent work here! Your symmetric style makes this less of an ordeal to mod. lol
Keep in mind that there were some updates during while I was modding this and I didn't take unapplied mods into account, so some stuff might be outdated.

1) 00:12:112 (6) - I'd move this a bit lower so that 00:11:703 (4,5,6) - form a perfect line (slider end, circle, reverse) should be working now

2) 00:13:749 (5) - I don't really hear anything on this note that would allow a circle exactly. 00:11:294 (3) - Here you ended the slider on it, but that works because you emphasize the long synth sound with it, which is not as well emphasized using circles because they would normally imply that there's a sound that you should *hit* on both of those beats, whereas the slider only ends there and there's no need to click. true. done some workaround here

3) 00:37:476 (3,4) - Maybe same spacing for these as 00:36:930 (1,2) - ? done

4) 00:47:430 (6) - Move this a bit to the left so it's perfectly between 00:47:567 (1,2) - ? done

5) 00:58:885 (2,3) - Blanket could be a bit better. done

6) 01:14:771 (10,1,2,3,4) - Spacing between these circles is a little bit inconsistent, I think you could make the stream curve look a bit better. god i suck at making streams but kinda fixed

7) 01:21:112 (3,4,5,1) - I'd form a perfect line of these since the slider end doesn't keep up, maybe move the 01:21:249 (4,5,1,2,3,4) - pattern a bit to accomplish that. done

8) 01:50:635 (4) - I don't hear a sound here that would allow the triplet. I think it should be on 01:50:771 - instead since there's a clear triplet sound there. oops lol

9) 02:23:021 (6) - NC here maybe? The combo gets kinda long compared to the others. done

10) 03:38:161 (2,3,4,5,6) - I think this stream could look a bit better. The stream curve looks a bit weird imo. seems fine for me

11) 04:02:570 (1) - What exactly are you emphasizing with this NC? The other parts seem to use longer combos here, so I'd remove it for consistency. fixed from previous mod

12) 04:05:707 (1) - I also don't hear a significant sound change in the song here to allow this NC. The actual change is at 04:05:843 (2) - so if it's for the pattern, then I personally wouldn't use NCs to emphasize patterns and just prioritize their use on changes in the music. it's more of a change to make the spacing more readable. however, i removed the nc from the previous combo

13) 04:17:161 (1,2,3,4,5) - This stream could also look a bit better. The spacing between the circles is kinda inconsistent. i probably fucked up the last note, fixed

14) 04:38:434 (1) - I'd remove NC from here and 04:39:252 (1) - and just add one on 04:38:979 (3) - where there's a significant sound change in the song. fixed from previous mod

15) 04:52:070 (8) - I think there should also be an NC here. I'd probably replace this circle with a slider instead that ends on where (9) currently is, then remove NC on 04:52:343 (1) -. Alternatively I guess you could NC 04:51:934 (6) - like you kinda do in the upcoming triplet after this. fixed from previous mod

16) 04:53:161 (3) - However, the way you don't NC here differs from 04:55:207 (6,7,1) - etc. so maybe make them a bit more consistent. done

17) 05:16:548 (3,4) - Would curve this triplet a bit to fit with the preceding slider curve somewhat better. done

18) 05:19:752 (4) - Howbout NC here to emphasize the song change a bit and make the pattern feel a bit better? done one previous mod

19) 05:37:070 (4,5,6) - This pattern could look better. I think the slider positioning and/or rotation with either (5) or (6) could be changed a bit so it fits the whole pattern better. honestly seems fine for me

20) 06:29:570 (2,3,4) - Howbout raising these a bit so that 06:29:161 (1) - points straight at it? done

21) 06:31:343 (1) - Isn't this missing those finish hitsounds? Thought it was a bit weird how they suddenly stopped. There are some more missing hitsounds(?) after this. done I guess

22) 06:44:434 (1,2,3,4,5,6,7,8,1,2) - The way you NC here kinda differs from 06:48:798 (1,2,3,4,5,6,7,8) - so maybe make them more consistent. done

23) 07:04:070 (7) - Should probably NC here to keep the combos consistent in length. fixed on previous mod

24) 07:47:025 (3) - I think you could emphasize this with a slider instead, since pretty much the same sound plays at 07:46:616 (1) - which you emphasize with a slider. There's also a kick and a sound in the song here that I think would be emphasized much better using a slider instead. You seem to catch onto that here 07:48:798 (1,2) - I did this mostly for variation. For now it shouldn't be an issue, but if it proves to be a playability problem then I'll change it

25) 07:55:616 (2,3,4,1,2,3,1,2,3) - Just a thought, but I think if you moved this to 07:56:434 - instead, you could emphasize the music a lot better using the circles because of that sound that starts in the song there. 07:55:616 (2,3,4,1,2,3) - These don't really emphasize the correct part of the song, I feel. So they'd be more suitable on 07:56:843 (4,5) - I feel like it's better as it is though ):

26) 07:57:798 (3,4,5) - What exactly do you emphasize with these sliders? It's a nice pattern but I feel like it's kinda out of place and doesn't really emphasize the song that well. They'd be fine if you moved them to 07:57:525 - so they'd then emphasize the kicks. uh? it's the same as the previous pattern, follows the "dun dun dun" in the main beat

27) 08:13:616 (3) - I think it might be more satisfying if you replace this with a slider instead. Having to click 08:13:752 (4) - doesn't really achieve anything in music emphasis. You can hear a vocal on 08:09:389 (4) - but in this case, there really isn't a clear vocal on the second circle. That's why I think a slider could work better.

28) 08:18:252 (5) - NC here maybe? There's a change in the synth pitches here. done on previous mod

29) 09:25:070 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I think this part plays really badly. I had a sort of "wtf" reaction to it since it completely caught me off guard when playing and I don't think it emphasizes the music that well either, and it's also quite difficult to follow rhythm-wise, since the triple stacked half beat circles are all the same even though the song does not follow such a rhythm except for 09:25:889 (9,10,11,12,13,14,15,16) - . I'd strongly recommend remaking this pattern. already fixed on previous mod, this pattern was probably a placeholder and I ended up forgetting about it

30) 09:57:934 (2) - Would curve this a bit differently for a better blanket, like so: http://puu.sh/o3sae/69b747637f.jpg (and then curve the preceding slider in the same way to maintain symmetry) done something else

31) 10:13:889 (5) - Suddenly you stop NCing here. Might wanna make this an NC and some of the upcoming big white ticks as well, like you did before this. fixed on previous mods

32) 11:04:070 (6) - NC here like at 10:59:707 (1) - ? fixed, probably forgot about this

33) 11:12:116 (3,4,5,6) - Maybe reposition these a bit so that they form a perfect line with 11:11:979 (2) - ? should be fixed

34) 13:11:161 (5) - Perhaps NC here and at 13:13:343 (5) - like you've mainly done previously during this part?

35) 13:19:343 (5) - NC here like you've done at 13:23:707 (1) - ? not always. the previous parts have used all kinds of NCing in this phrase so I don't think this should be a big issue

36) 13:25:889 (6) - ^Same done

37) 13:48:798 (1) - Move the slider end point here a bit more to the left and at 13:49:207 (3) - a bit more to the right for better blankets. done

38) 13:53:161 - This part is quite a spike in difficulty regarding how incredibly streamy it is. I'd personally just use some more sliders since it's nearly constantly circles. Reverse sliders maybe, even tornado kicksliders could work. I just think the player could use more breaks during this part since it's so exhausting. I feel like the difficulty spikes, both here and in Bumblefuck, are something that work really well in the marathon. I don't feel like they should be changed for now.

39) 15:07:752 (2,3) - Blanket could be a tad better. lol i tried

40) 15:18:252 (1,2,3,4,5,6,7,8) - Stream looks a bit weird maybe. Could look a bit better. looks fine imo

41) 16:46:616 (6) - Shouldn't you NC here like you've done in the previous parts? fixed all the pre-break NC inconsistencies in the map now

42) 17:57:934 (3,4) - I think I'd find it more satisfying if you switched places between these to emphasize the bang in the song with the slider instead. I think it would give a better impact. It's alright here 17:59:025 (3,4) - though since there's a more prominent sound on 17:59:161 - which can be emphasized with a slider unlike 17:58:070 - where a slider is less fitting imo. Same thing for any similar upcoming parts like 18:00:116 (3,4) - etc. The reason why I didn't complain about this earlier is because those sliders were emphasizing the vocal track, but here it's gone and all you're left with is the beat. but I kinda did it everywhere, even later in the song as well. This is basically me following the main synth thing.

43) 18:11:979 (2,3,4,5,6) - Could you do some nerfing to these jumps? They're waaaay more difficult than anything else in this whole part and I don't really see a reason to make them so much more difficult as the song doesn't really ask for it imo. ehhhh done i guess

44) 19:15:116 (1) - I felt like these spinners just came kinda outta nowhere. I expected it to be longer so that I'd at least have time to recover from all that jumping, but they're actually really short which is unpredictable, so I basically missed the first spinner. lol You might wanna remove every other spinner here and just extend the remaining ones to where the removed ones ended on, so for example end 19:15:116 (1) - on 19:16:616 - The spinners are also something that I explained earlier. Well, I still deleted half of them now though ..

45) 19:45:525 (5) - NC here to make the combos about the same length in this part? done

46) 19:49:889 (4) - NC here like at 19:52:070 (1) - done

47) 21:08:434 (5) - This slider looks kinda weird. The red anchor point makes the second curve look really crude, so might wanna even it out a bit. lol made it a bit better i guess

48) 21:54:252 - Start kiai here maybe? It's the most intense section of the entire map after all. done

Really nice songs in this mix, hopefully you'll get it ranked. :D
I wish I could give you 2 kudosu for this mod ;_; it was really fucking good. accepted almost everything. thank you!!
dytedy
THE FINAL COUNTDOWN FINALLY RETURN

LET'S STARRRRRRRRRRRRRRRRRRRRT COWAARD!
Sakura chan
As far as the map itself, it's pretty solid in my eyes (but I'm a noob at this so don't necessarily take my word for it).
Other than that, the hitsound volume is pretty static, it could use some variety to it. There are too many parts for me to find and pick out with my schedule of the day, but an example of getting softer and louder would be near the end:
at 21:01:343 (3) - you can get softer here, then have 2 loud notes with 21:05:161 (1,2) - , get softer again, then start increasing volume gradually starting at 21:09:525 (1) - and increasing just a bit more with each pair of sliders, or simply at regular intervals, or whatever you feel makes the most sense.
Great map though, can't wait to see it ranked.
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