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Hatsuki Yura - Ganbare! Koi no Hana

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Topic Starter
Atrue

Andrea wrote:

Hmm okay, I see.

I'll check this tomorrow then, stay tuned! :)
Yeah, thank you Andrea~
Andrea
~General~
  1. Your current background have really weird dimensions, please resize it properly.
  2. Use same colours on all of the difficulties if possible.
  3. Disable the Widescreen Support on all of the difficulties, it's not necessary.
~ZZH & KwaN's Normal~
  1. Settings are kinda too high for the easiest difficulty of the mapset, reduce everything by 1 tick please. Circle Size is fine already, I mean only OD HP and AR.
  1. 00:05:697 (2,3) - Snapping went wrong here I guess, end these sliders on white tick please.
  2. 00:57:126 (1) - This circle is too soon after spinner for a Normal, do something about it.
  3. 02:07:412 (1) - Same as above, better if you just extend the spinner until here and remove both circles.
~Hard~
  1. 00:15:983 (1) - Not a big fan of this anti-jump to be honest, I would do something else here.
  2. 00:22:840 (1) - Same as above.
  3. 02:12:555 (1,2,1,2,1,2,1,2) - This pattern feels kinda too tricky for a Hard difficulty imo, I'd change it.
  4. 02:36:792 (1) - This spinner sounds better if it ends at 02:38:597.
~Shore's Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
~Insane~
  1. 02:25:840 (5,1) - This spacing here feels too close to me, I'd move them a bit.
  2. 02:36:792 (1) - Same spinner comment like Hard difficulty.
Really cool map, call me back!
Topic Starter
Atrue

Andrea wrote:

~General~
  1. Your current background have really weird dimensions, please resize it properly. Fixed~
  2. Use same colours on all of the difficulties if possible. Yea XD
  3. Disable the Widescreen Support on all of the difficulties, it's not necessary. Ok~
~ZZH & KwaN's Normal~
  1. Settings are kinda too high for the easiest difficulty of the mapset, reduce everything by 1 tick please. Circle Size is fine already, I mean only OD HP and AR. Ok.
  1. 00:05:697 (2,3) - Snapping went wrong here I guess, end these sliders on white tick please. Yeah.. Maybe a mistake XD
  2. 00:57:126 (1) - This circle is too soon after spinner for a Normal, do something about it Fixed both spinners..
  3. 02:07:412 (1) - Same as above, better if you just extend the spinner until here and remove both circles.
~Hard~
  1. 00:15:983 (1) - Not a big fan of this anti-jump to be honest, I would do something else here. Stacked with the note 4
  2. 00:22:840 (1) - Same as above. Stacked with the note 4
  3. 02:12:555 (1,2,1,2,1,2,1,2) - This pattern feels kinda too tricky for a Hard difficulty imo, I'd change it. Changed for a new easier pattern.
  4. 02:36:792 (1) - This spinner sounds better if it ends at 02:38:597. Sure~
~Shore's Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. Yes, fixed
~Insane~
  1. 02:25:840 (5,1) - This spacing here feels too close to me, I'd move them a bit. Yep~ I moved 4,5 a bit away and it should be better now~ XD
  2. 02:36:792 (1) - Same spinner comment like Hard difficulty. Yes~ Got it~
Really cool map, call me back!
Thanks for modding!! :)
Andrea
~ZZH & KwaN's Normal~
  1. 00:57:983 (2) - Consider adding a NC here, since this note follows a spinner.
  2. 02:08:269 (2) - Same as above.
~Insane~
  1. I forgot to mention this before but increase HP Drain by 1 tick on this difficulty as well to balance the difficulty settings.
Let me know ^^
Topic Starter
Atrue

Andrea wrote:

~ZZH & KwaN's Normal~
  1. 00:57:983 (2) - Consider adding a NC here, since this note follows a spinner.
  2. 02:08:269 (2) - Same as above.
~Insane~
  1. I forgot to mention this before but increase HP Drain by 1 tick on this difficulty as well to balance the difficulty settings.
Let me know ^^
Yeah all fixed~
Andrea
Everything seems good to me now :3

Bubbled~
Topic Starter
Atrue

Andrea wrote:

Everything seems good to me now :3

Bubbled~
Thank you Andrea~ XD :)
IamKwaN
為毛不讓我們改 老實說我討厭這樣sad
Topic Starter
Atrue

IamKwaN wrote:

為毛不讓我們改 老實說我討厭這樣sad
我错了= = 主要是群里喊了你们一次发现你们没在,然后又看好友列表你们也不在。。。然后我就自作主张了,抱歉
Nobel-chan
居然泡了 也是勤奋
ZZHBOY
怎么泡了我都不知道
以后要是还有mod让骏马改吧正好我懒
Scorpiour
Marked
Scorpiour
irc modded with mapper

and here's the mod for guest diff

[ZZH & KwaN's Normal]
  1. 00:12:662 (1) - It's pretty weird that end a slider on blue tick here
  2. 00:12:662 (1) - Start this from red tick but not blue
  3. 00:49:412 (2,3) - heard weird here : 00:50:483 (3) - should be stopped on red tick if you choose to follow vocal, or started from white tick if you follow drum
  4. 00:53:697 (3,4,5) - two 1/1 sliders is better than current i think
  5. 01:14:269 (2) - move NC to here?
  6. 02:22:840 (3,4) - i think a 1/1 repeat slider is enough
irc mod log
16:16 Atrue: 哇~ Sco大大mu 我啦~
16:16 Atrue: XD 好开心~
16:17 Scorpiour: 本来想找你irc mod来的
16:17 Scorpiour: 之前给我发的req不是bubbled么o_o
16:17 Atrue: 是啊
16:18 Scorpiour: 稍等我一下,我先看完手头的然后我们来irc mod好了
16:18 Atrue: 诶。。是bubble到rank吧
16:18 Atrue: 好的
16:18 Scorpiour: 恩
16:18 Atrue: 谢谢啦~
16:19 Scorpiour: 没事
16:25 Scorpiour: 你这个是游戏音乐?
16:25 *Scorpiour is listening to [http://osu.ppy.sh/b/387353 Hatsuki Yura - Ganbare! Koi no Hana]
16:26 Atrue: ok~
16:26 Scorpiour: 是游戏BGM吗还是什么?
16:26 Atrue: 其实source和tag都是抄的rank版
16:26 Scorpiour: 唔
16:26 Scorpiour: 我看下
16:26 Atrue: 嗯,具体细节我也不是很清楚了
16:26 Atrue: 我就觉得好听111
16:26 Scorpiour: kotone那个
16:26 Scorpiour: 知道了
16:27 Atrue: 嗯,是的
16:27 Scorpiour: 撞盈盈的谱子你也不怕啊
16:27 Scorpiour: =v=
16:27 Atrue: 哈哈,我只是特别喜欢这曲子
16:27 Atrue: 十分喜欢然后就做啦~
16:28 Atrue: 其实我做的是不如他的,差的有点远我也知道,不过就是有爱~ XD
16:28 Scorpiour: 恩
16:29 Scorpiour: Insane
16:29 Atrue: 好的
16:29 Scorpiour: 00:02:269 (1) - 你觉得把这里弄个3/4的slider如何?
16:30 Scorpiour: 和后面(2)在感觉上会更连贯一些
16:30 Scorpiour: 因为音乐这里并没有明显的截断
16:30 Atrue: 好,我试试
16:30 Atrue: 是的
16:30 Scorpiour: 00:13:412 (1,2,3,4,5,6,7,8) - 这里你有确认过Stack Leniency的影响吗
16:31 Atrue: 确认过,我稍微调了一下。。
16:31 Atrue: 不过不是很确定
16:31 Scorpiour: 你自己知道会有什么效果就好
16:32 Atrue: 好的
16:32 Scorpiour: 00:17:590 - 这里我比较建议加个note,可以叠在后面Slider (1)的那里
16:32 Scorpiour: 看看效果?
16:32 Scorpiour: 应该说听听效果?
16:33 Atrue: 嗯。。听上去确实不错~ 不过考虑打起来的话是不是会有点唐突?
16:33 Scorpiour: 其实也是1/2的跳
16:33 Scorpiour: 再加上前面是kick slider
16:33 Atrue: 是的,而且flow是反过来的~
16:33 Scorpiour: 而且还是Insane的话
16:34 Atrue: 哦。。这么说来也是有道理~
16:34 Atrue: 好的
16:34 Scorpiour: 因为后面也有几处
16:34 Atrue: 那么三个地方都这么改啦~
16:34 Scorpiour: 还有另一个地方
16:34 Atrue: 嗯
16:34 Scorpiour: 00:19:197 - 这里我是建议加一个1/4的slider
16:34 Scorpiour: http://puu.sh/8zPe8.jpg
16:34 Scorpiour: 大概类似于这样?
16:35 Atrue: 我试一下
16:35 Scorpiour: 二连的节奏很轻快,但是不太适合和长空拍搭配
16:35 Scorpiour: 比较适合于非常连贯而流畅的 xx xx xx xxxxxx 这样的节奏
16:35 Atrue: 这样加的话我感觉难度确实会大不少。。
16:36 Scorpiour: 所以我第一反应是大概这个位置
16:36 Scorpiour: 不会跳很大又比较好找位置
16:36 Atrue: 如果这么加flow会有一个明显的转弯
16:36 Scorpiour: 恩
16:37 Atrue: 我是这么想的。。 虽然会显得比较空但是音乐也是觉得1/4起的地方没有明显的音。。
16:37 Scorpiour: 我是从节奏的角度来考量的,flow的话我个人会觉得比节奏更好设计一点?
16:37 Scorpiour: “装饰音”
16:37 Atrue: 也是
16:37 Scorpiour: 类似于其他的红线三连,这里也是个装饰音
16:37 Atrue: 那我考虑换个flow
16:37 Scorpiour: 让你的节奏有更好的流畅度
16:37 Scorpiour: 恩
16:37 Atrue: 嗯
16:38 Scorpiour: 00:22:733 - 这种地方就没必要装饰,因为前面音乐是个明显的停顿再起
16:38 Scorpiour: 所以case不同
16:38 Atrue: http://puu.sh/8zPp5.jpg
16:38 Atrue: 嗯
16:38 Scorpiour: 尾巴不要沾上?
16:38 Atrue: 是的
16:38 Atrue: 好,那就不沾~
16:38 Scorpiour: 刚好没有overlap的程度看着干净=v=
16:39 Atrue: 是的
16:39 Scorpiour: 唔,你的二连还是用的有点乱……感觉生涩呢
16:39 Atrue: 我还是好好想想这里flow,我来试试觉得这里flow会卡
16:39 Atrue: 是的
16:39 Scorpiour: 00:32:269 (4,5,6,7) - 想用但是用的位置不太好的样子
16:40 Atrue: 还是生涩~
16:40 Atrue: 对对
16:40 Atrue: 这里我的位置是不确定的
16:41 Scorpiour: http://puu.sh/8zPy6.jpg
16:41 Scorpiour: 尝试一下这个节奏,先别管排列
16:41 Atrue: 有道理
16:41 Scorpiour: 00:31:412 - 第一个slider的位置起点在这里
16:42 Atrue: 是的
16:42 Atrue: 长音
16:42 Scorpiour: 后面的note位置也要调整
16:42 Scorpiour: 感受一下二连的分布:>
16:42 Atrue: 嗯,好的
16:43 Scorpiour: 00:40:412 (2) - 这个太没存在感了
16:43 Atrue: 233 这个我倒是觉得还行呢~
16:43 Scorpiour: “突然从鼓点音里消失的”
16:43 Scorpiour: 所以说没存在感,并不是不行
16:45 Atrue: 嗯。。。那么应该怎么改呢。。
16:45 Atrue: 其实我倾向于改前边的那个reverse的音效
16:45 Scorpiour: 只是提一下,不用动
16:45 Scorpiour: “例行吐槽而已”
16:45 Atrue: 嗯,那我以后注意下这种地方~
16:45 Atrue: XD
16:45 Scorpiour: 00:55:412 (1,2,3,4,5,6,7,8,9,10,11) - 这里也是节奏问题
16:46 Atrue: 嗯。。我跟的鼓点
16:46 Scorpiour: 00:57:019 - 那这里不应该空
16:47 Scorpiour: 跟鼓点的话
16:47 Atrue: 嗯
16:47 Atrue: 其实那个地方鼓点挺空了。。我就顺势做了个1/2跳
16:48 Scorpiour: 白线起的三连和红线三连是完全不同的概念
16:48 Atrue: 是的
16:48 Scorpiour: 白线起的话,三连有很强的切断感,用于强调
16:48 Scorpiour: 而这里明显是进入kiai的过渡节奏
16:48 Atrue: 我想象一下。。 嗯,是这样的
16:48 Scorpiour: 所以就产生违和感了
16:49 Scorpiour: 01:07:626 - 这里我觉得“可以考虑放个三连”
16:49 Atrue: 好的,这里是可以来一个三连~
16:49 Atrue: 是的
16:50 Scorpiour: 大概总体的思路其实是这样的:对于这种和风的曲子,我们倾向于突出和风鼓点本身的明快感和流畅性
16:50 Scorpiour: 这就需要你要保证自己的节奏设计从整体上就需要是连贯而流畅的
16:50 Atrue: 嗯
16:50 Scorpiour: 对于空拍的使用必须慎之又慎
16:51 Atrue: 恩恩。。我好好思考一下这段
16:51 Scorpiour: 在保证连贯的前提下,利用节奏变化来营造节奏的变化和多样性
16:51 Atrue: 因为我其实计划做很多和风
16:51 Scorpiour: 2连,3连,小的stream
16:51 Scorpiour: 二分拍的跳跃感等等
16:51 Scorpiour: 很多
16:51 *Scorpiour is listening to [http://osu.ppy.sh/b/155929 Kozato - 45nen no Yukizakura]
16:51 *Scorpiour is listening to [http://osu.ppy.sh/b/183350 Nanahira & Nayu & Irodori - Bakunyuondo]
16:51 Atrue: 这图巨喜欢~
16:52 Scorpiour: 这两张图拿去仔细体会
16:52 Scorpiour: 如果你想要做更多的话
16:52 Atrue: 是的
16:52 Atrue: 嗯
16:52 Atrue: 这两张图我都很喜欢~
16:52 Atrue: 尤其是第一张~
16:52 Scorpiour: 恩
16:52 Scorpiour: 第一张各种经典
16:53 Atrue: 很多东西可以学
16:53 Atrue: 嗯
16:53 Atrue: 后边那个1/3我自己打的不是很顺
16:53 Scorpiour: 02:07:305 - 这种类似的地方就不重复说了你自己应该可以解决
16:54 Atrue: 嗯,那么可能我的jump就得弄成stack?
16:54 Scorpiour: 02:17:912 - 这种地方可以放三连或者02:18:019 - 放二连什么的
16:54 Scorpiour: 看你自己口味了就
16:54 Atrue: 好的
16:55 Atrue: 保持连贯性的话我倾向于三连了~
16:55 Scorpiour: 二连和三连都能做到这点,不过三连更容易
16:55 Scorpiour: 二连呢,其实是军鼓的节奏
16:55 Atrue: 我想一下
16:55 Scorpiour: 三连是比较标准的进行曲中会用的
16:56 Scorpiour: xx xx xxx xxx x x xxx x xxxxx
16:56 Atrue: wow
16:56 Atrue: 好厉害
16:56 Scorpiour: 如果你稍微注意一下军乐队的进行曲的话就能发现这些鼓点
16:57 Scorpiour: 各种的
16:57 Atrue: 看来我也得好好看看这类东西了
16:57 Scorpiour: 不管哪个国家的
16:57 Atrue: 嗯
16:57 Scorpiour: 音乐是全人类的语言啦
16:57 Scorpiour: 相同的
16:57 Atrue: 是的
16:57 Scorpiour: basara打过吧
16:58 Atrue: 打过
16:58 Scorpiour: 把那个节奏弄明白了你自己再做就能事半功倍了
16:58 Scorpiour: shore's 是lkx的?
16:58 Atrue: 是的~
16:58 Atrue: 他委托给我了 2333
16:59 Scorpiour: 做的还不如你的呢lol
16:59 Atrue: wow~ 他应该算是我的老师。。
16:59 Scorpiour: 即便如此我还是在想如果是他的话我应该会直接说remap plz吧
17:00 Scorpiour: “居然拿这种东西给我看”
17:00 Atrue: lkx也是上次作图比赛失败有点受打击。。
17:00 Atrue: 诶。。好吧。。
17:00 Scorpiour: 做图比赛失败?MBC吗
17:00 Atrue: 是的
17:00 Scorpiour: #3还是#4
17:00 Atrue: my love 那一届吧
17:01 Scorpiour: 那就是#4了
17:01 Scorpiour: 恩,我给的分数不算低,但是也不是最高分
17:01 Scorpiour: 而且没什么outstanding的地方
17:02 Scorpiour: my love那一届其实我蛮失望的
17:02 Scorpiour: 整体质量都不错依然掩饰不了没有令人眼前一亮的遗憾
17:02 Atrue: 嗯。。其实他还是很努力的。。只是他本身风格可能不是很受欢迎吧。。我感觉
17:02 Scorpiour: 像之前Niva或者fanzhen那种
17:02 Scorpiour: MBC4的话,我认为不是风格问题,而是水平问题
17:02 Scorpiour: 输给white没啥好抱怨的
17:03 Atrue: 是的,那曲子如果做的话我感觉很容易流于平常
17:03 Atrue: 嗯
17:03 Atrue: 其实我都没敢去参加233
17:03 Scorpiour: 底力不足,又没做出彩,“只是质量过关这种程度根本不足以给人留下印象”
17:03 Scorpiour: 嘛你可以玩玩试试
17:03 Atrue: 其实我花了太多时间在mod上
17:03 Scorpiour: 多做做图
17:03 Atrue: 嗯
17:03 Atrue: 嗯,也是应该多做图~
17:04 Scorpiour: lkx的图从第一张的时候我记得就有说过他缺少灵气
17:04 Atrue: 那应该是好久前了吧
17:04 Atrue: 我也是入坑有些晚了。。
17:04 Scorpiour: 没有入坑早晚的问题啦倒是
17:05 Atrue: 嗯。。
17:05 Scorpiour: 自己努力是一方面,多动动脑子也是一方面
17:06 Atrue: 是的,我也是有点头疼如何“多动动脑子”呢~
17:06 Scorpiour: shore's 01:51:983 (1) - 就从这里开始这一段
17:06 Scorpiour: 你不觉得就像拿手指头敲桌子一样超无聊吗
17:06 Atrue: 嗯。。这么说来确实有点。。
17:07 Atrue: 233 是这样
17:07 Scorpiour: 02:12:769 (2,3,4,5,6,7,8,9,10) - 还有这种
17:07 Atrue: 嗯。。确实。。
17:08 Scorpiour: 如何多动动脑子这种事就真的只能意会了,每个人都有自己不同的想法
17:08 Scorpiour: 我觉得简单来说就是找到自己的风格,不同于其他人的会被人一眼认出来的个性
17:08 Atrue: 是的
17:08 Atrue: find your own style
17:09 Scorpiour: 说着简单,做到很难
17:09 Scorpiour: 我大概一直到做小5那张图的时候才找到手感的
17:09 Atrue: 是的
17:09 Scorpiour: shore's的话节奏问题和你Insane差不多你自己看着弄就好了
17:10 Atrue: 我可能还没到真正找到自己的手感吧~ 不过应该快了~
17:10 Atrue: XD
17:10 Atrue: 嗯好的
17:10 Scorpiour: 多rank几张图去再说吧
17:10 Atrue: 是的
17:12 Scorpiour: Hard没什么问题
17:12 Atrue: 好的~ XD
17:12 Scorpiour: lkx的话,我很赞赏他的努力和帮助新人,不过客观的讲,他自身的实力确实是个问题
17:12 Atrue: 谢谢~
17:13 Atrue: 是的,我新手期基本是他带的~
17:13 Scorpiour: 在人才辈出的华语麻婆圈子来说,他的才气确实显得有些太过平庸了
17:13 Scorpiour: Easy
17:14 Atrue: normal~
17:14 Scorpiour: 00:00:555 (1) - 上来第一个Slider就有点莫名,为啥会停在蓝线上
17:14 Scorpiour: 随意啦
17:14 Atrue: 那个gder的话他说想自己来改
17:14 Atrue: 上回我帮他改了结果说我惹。。
17:14 Atrue: 可以post嘛?
17:14 Scorpiour: 那irc mod到这里
17:14 Scorpiour: 我post到你帖子里
IamKwaN
Scorpiour
irc modded with mapper

and here's the mod for guest diff Thanks :>

[ZZH & KwaN's Normal]
  1. 00:12:662 (1) - It's pretty weird that end a slider on blue tick here
  2. 00:12:662 (1) - Start this from red tick but not blue
  3. 00:49:412 (2,3) - heard weird here : 00:50:483 (3) - should be stopped on red tick if you choose to follow vocal, or started from white tick if you follow drum
  4. 00:53:697 (3,4,5) - two 1/1 sliders is better than current i think
  5. 01:14:269 (2) - move NC to here?
  6. 02:22:840 (3,4) - i think a 1/1 repeat slider is enough

    I fix all of them except the last one coz it is kinda inconsistent with the rhythm afterwards.


SPOILER
osu file format v12

[General]
AudioFilename: moe.mp3
AudioLeadIn: 0
PreviewTime: 56269
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57126,84555,91412,98269,111983,127412,141126,154840
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ganbare! Koi no Hana
TitleUnicode:がんばれ!恋の花
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Atrue
Version:ZZH & KwaN's Normal
Source:Ganbare! Memekochan
Tags:La pucelle Seifuu meigetsu Seifuumeigetsu lkx_Shore ZZHBOY IamKwaN Rolantics
BeatmapID:387353
BeatmapSetID:149413

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"20140315202158.jpg",0,0
//Break Periods
2,84754,90092
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Atrue
All updated.
and changed a tag which is not related to the map..
Added audio lead in 1500 ms.
@Kwan: 开头有个小unsnap 这个我给改了,大概是bug..
@Scorpiour: Thanks for modding! :)
Scorpiour
Ranked~~!!
Topic Starter
Atrue
Thank you Sco~ XD >w<
Ozato Fumika
gratz~
Piine
Congrats~
Topic Starter
Atrue
Thank you guys~
YoshinoSakura
gratz~
Topic Starter
Atrue
yo~ Sakura-chan~ 0.0
Fycho
恭喜皇叔~10分献上:3
Kinomi
01:16:197 (2,3,4,5,6) - 这个地方太违和了,我之前不是跟你说过改成和前面一样吗01:02:269 (1,2,3,4) -
明明听着是一长串1/4却有空的节奏感觉很不好
Topic Starter
Atrue

Tsukuyomi wrote:

01:16:197 (2,3,4,5,6) - 这个地方太违和了,我之前不是跟你说过改成和前面一样吗01:02:269 (1,2,3,4) -
明明听着是一长串1/4却有空的节奏感觉很不好
回头我看一下… 也许是当时给忘记了…
@Fycho 谢啦 >.<
Andrea
Congratulations Atrue! :3
Topic Starter
Atrue
Thank you~ Andrea~ >.<
Xinely
恭喜恭喜
congrats :3

Nice map xD
Topic Starter
Atrue
Thank you Xinely~ lol
Asagi
Gratz :D
Flask
恭喜 ><!!
xChippy
Gratz =3=
lkx_Shore
恭喜AT龘龘
Topic Starter
Atrue
lol thanks a lot guys~ XD
Mao
Gratz! :D
Oracle
则么快, gratz!
Koiyuki
gratz
DeletedUser_1574070
u so cool im so wocao
Topic Starter
Atrue

Kloyd wrote:

u so cool im so wocao
u so cool too! >w<

[Minakami Yuki] wrote:

gratz
Thank you~ XD
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