Updated!
Hopefully everything should be in order now!Desperate-kun wrote:
Re-Check~
[General]
You got two spaces after "turunen" in the tags of the Hard difficulty. OOps ! !
[Easy]
Try to reduce your NCing a bit (preferably make it consistent by placing NC every 2 measures). Variable NCing is not really recommended for Easy / Normal since it likely messes up the HP-drain. In sections like 03:53:564 it's okay because it helps understanding the rhythm, but even there for example 03:51:873 (1) this NC is not needed.
NCs reduced
00:39:245 (1) - I just realised this spinner might be a bit too short for a Normal. Consider to extend it until 00:40:725 ? Because the sound you are following fades out completely at this point.
Actually, it finishes right here, but okay, extended anyways.
[Hard]
00:12:603 (1) - Sorry that I forgot to tell it last time, but in the rule about recovery time was also included that it should be 1/1 after a spinner in Hard...
Deleted the notes after the spinner to keep consistency with easy
03:36:755 (1) - Sigh
Deleted note at 03:38:129 -
Since when these became a rule? Anyways, it seemed fine for me, and everyone else that modded this, I mean, I agree with the ones in easy diff, but the hard diff I think it was okay since I purposely gave an easy pattern after the spinners (stack) and only if I use a relatively long spinner, makes me feel like all these criteria I used to map these parts go to waste.
It's only a guideline, not a rule. It can be broken when there is really no other possibility, but here it could be fixed.Xanandra wrote:
Since when these became a rule? Anyways, it seemed fine for me, and everyone else that modded this, I mean, I agree with the ones in easy diff, but the hard diff I think it was okay since I purposely gave an easy pattern after the spinners (stack) and only if I use a relatively long spinner, makes me feel like all these criteria I used to map these parts go to waste.
Kenezz wrote:
:(
thanks! (hope the way the stream part is changed is okay)DakeDekaane wrote:
[ Muzukashii]
I find the beginning a bit weird due the mixing in the percusions and the other instrument like in 00:15:141 (30,31,32,33). But can't suggest nothing here without changing drastically the map, so I'll just let you know this. huh it also follows the... other instrument since it goes with 3/4 rhythm there, which is still present.
00:33:113 - This beat really needs a note. I suggest to make this whole pattern a k k d d k d k k d, or something easier, with no 1/4 notes, it would fit nicely with the guitar there. changed to kkdkkdkdk
00:40:726 (1) - I find the big note a bit loud for this beat. no
00:50:664 (38) - Move this to 00:50:241 - and make it a don, it will be consistent with previous pattern and will let the next pattern begin on a strong beat, which will emphasize it better. changed
00:52:356 (44) - Probably remove this note for a similar reason. yep
00:56:162 (58) - Remove this note, so you keep short 1/2 patterns in this part. why was the note even here
01:07:368 (100) - I'd suggest to make it a don, so the ddk triples are more unique to the final part. changed to kat triplet instead
01:12:231 (121,122,123,124) - d kkk -> ddd k ? ew no, 2/4 kat emphasis! Removed the triplet Added a triplet 01:13:500 (123,124,125) - here to avoid having too few compared to Oni
01:17:306 (141,142,143,144) - ^ ends with kat on 4
02:10:168 (146) - Remove? Since the song is more intense now, I'll keep this note.
02:50:659 (61) - This note could fit better in 02:50:871. yup
02:52:879 (71) - Remove it to have consistency with previous pattern? yup
02:57:637 (93) - Move it to 02:57:426 for the same reason as above? Triplet is in a different spot since the guitar is a bit different and there is no finisher in the way - 02:59:011 (98,99,100,101) - Added a triplet here for consistency
03:02:817 - I'd suggest to make this easier, the Oni is nearly the same except for some colours changing maybe. removed a single note (03:02:183 - )
[ Oni]
1.60 is unneeded difficulty imo, though the last speed up really fits there, so just adjust it to be the same but with 1.40SV =w= It was 1.8 before, with following reasoning: This song feels more fast-paced and intense than other 142 BPM songs and I adapt SV to that (see the amount of SV changes throughout the map). Really don't want to change that.
02:22:220 - So we go from somehow hardish o o o ooo o o patterns in Muzukashii to deathstreams in Oni. I'll recomend to delete some notes that could make the spread better without changing anything here, besides the deathstream not being a deathstream anymore and fitting better the song because it'll follow the lead guitar there. Changed on my own, resulting in doing some changes similar to how you suggested. The first half is now seperated in 7-plets, the 2nd half got seperated into two streams since it doesn't feel right to me to reduce the amount of notes by such a large amount. The first half kinda prepares for the 2nd half anyway
02:22:749 (6) -
02:24:441 (21) -
02:24:969 (26) - If you delete this, maybe make 02:25:181 (27) - a kat, would compliment nicely.
02:26:132 (36) -
02:27:824 (51) -
02:29:516 (64) -
02:30:361 (72) -
02:31:207 (80) -
02:31:736 (85) -
02:32:053 (88) -
02:32:899 (96) -
02:33:745 (104) -
02:34:590 (112) -
00:07:952 (14,15) - It'd be nicer if you have some consistency in the use of doubles like this. removed doublet
00:40:726 (1) - As in Muzukashii still no c:
00:50:242 (42) - This could fit better as a kat. Can't really see why...
01:03:773 (99) - ^ ^
01:09:589 (129) - imo, moving this to 01:09:376 would fit better the song with the resulting triples. oooooh yes
01:12:972 (155) - Something similar yep
02:36:598 - This beat definitely needs a note. While I agree, I kept this beat unmapped to have a small break after the kiai (since it's still hard).
02:41:991 (40,42) - How about removing these notes and make 02:42:097 (41,44) - big notes, this could fit complement nicely the big note in 02:40:828 (32). omg I didn't even here those (changed)
02:43:364 - This beat definitely needs a note. same as the other one
02:55:945 - Add a note here and remove the finish in the next note? it's really inconsistent with the next patterns, where the music is very similar. done
03:04:510 (6) - Remove this note? I don't find it really fitting there. yup
03:07:893 (17) - ^ ^
03:08:527 (19) - Make it a don so the next kat feels more unique and make the pattern fit better the drums? removed instead
03:21:426 (58) - Remove this note? I don't find it really fitting there. idk... doesn't sound right, even though it should
03:46:375 - This beat definitely needs a note. added
03:59:380 (99) - Removing this note and making 03:59:275 (98) a kat would play better imo. removed 03:59:168 - instead and chnaged 03:59:379 (99) - to kat
04:09:634 (168) - Remove note for consistency? changed the other pattern instead (both are dkddk now)
04:15:133 (198,199) - Both notes could go faster, gradual increase doesn't work nicely here as the intensity goes up suddenly, so the speed up should come suddenly, it may sound crazy, but 2x fits nicely here? not a fan of that kind of ninja notes... small kat keeps 1.1, the big notes are 1.4 and 1.5 now (feel that it looks nicer than a single SV for both)
I think I extended a bit here, but map lacked a bit of consistency and has some rhythm that could be improved. Adding the spread issues. Poke me back when done.
Thanks for mod!DakeDekaane wrote:
Finally here.
[General]
The light gray combo color should be changed as in kiai it blends a bit with circle numbers and it also strobes and may hurt some people.
Darkened a bit
03:33:266 - 03:36:649 -You should increase the volume here at least by 10%, the soft hits are really hard to be heard there.
Im pretty confident about my volume here, and that is by having Music and Effects volume at same level
[ Easy]
00:50:452 (1) - It'd be better to remove this note so the player begins to play in a stronger beat, which is more natural imo.
The rest is
00:50:452 (1) - NC
01:03:985 (1,2) - NC should be on (2)
01:41:199 (1,2) - ^
03:36:860 (1) - The spinner ending in the downbeat for the kiai feels just weird to play and kills the emphasis this beat should have. Make it end in 03:38:340 - and put objects since 03:40:032, this way player will click here, which makes more than finish a spinner there and leaving 4 beats in the climax of the song.
03:45:318 (1) - Something similar here.
All done
[ Hard]
04:05:617 (1,2,3) - This triple touches the HP bar, move these notes a bit down.
Done
[ Insane]
03:38:340 (2) - I still think the circle pattern here should begin here :<
Actually, circle pattern should start at 03:37:917 - imo, but since I didnt wanted to complicate things by doing stuff such as ending spinner 1/4 earlier or something of the sort, this was good enough for me
DakeDekaane wrote:
Finally here.
[ Shiro's Insane]
01:14:557 (1,1,1,1,1,1) - You don't know how much I loved this. I didn't think anyone would notice. Glad you did.
03:45:318 (2,3,4,5,6,7,8,9,10) - These overlaps are just ugly considering the tidiness in the map, also idk if you were aiming for slightly tilted sliders instead of totally vertical ones. fixed i guess, they were supposed to be straight up but copypaste did weird things
Shiro wrote:
finallyyyyyyyyyyyyyyyyyyyyyyyy