Nightwish - Dead to the World [Osu|Taiko]

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qoot8123
Hi :)

[General]
  1. Because this map doesn't have SB, so I recommend remove widescreen support


[ Muzukashii]

  1. HP 5.1 and OD 4.8 ? Is that intense? if not, please set hp and od to 5
  2. 02:39:981 (20) - move to 02:40:404 - and change to d to make a consistency with 02:35:752 (1,2,3,4) -
  3. 02:46:747 (48) - ^



[ Oni]

  1. HP 5 OD6 ?
  2. hmm.. i think change sv to 1.6 is enough for this kind of song
  3. 00:07:846 (14) - move to 00:07:951 - to make the same break with 00:06:894 (9) - and 00:06:048 (5) -
  4. 00:14:612 (38) - ^
  5. 00:50:875 (46) - remove finish ,big note on the end of stream which less than 8 long stream is not acceptable nowhttps://osu.ppy.sh/forum/p/3333986/
  6. 01:04:407 (104) - ^
  7. 01:41:622 (47) - ^
  8. 02:08:687 (162) - ^
  9. 03:40:032 (16) - ^
  10. 03:46:798 (49) - ^
  11. 03:50:181 (63) - ^
  12. 01:28:830 (263) - how about remove this note? not must but you can consider about this
  13. 02:07:524 (154,155) - reverse these kd, the drum sound is similar with 02:07:207 (152,153) -
  14. 02:08:159 (158,159) - ^
  15. 02:29:937 (68) - change to d this kat may kill a lot of player


pretty good taiko diffs :)
Nwolf

qoot8123 wrote:

Hi :)hi :3

[General]
  1. Because this map doesn't have SB, so I recommend remove widescreen support done


[ Muzukashii]

  1. HP 5.1 and OD 4.8 ? Is that intense? if not, please set hp and od to 5 Yeah changed
  2. 02:39:981 (20) - move to 02:40:404 - and change to d to make a consistency with 02:35:752 (1,2,3,4) -
  3. 02:46:747 (48) - ^ changed both



[ Oni]

  1. HP 5 OD6 ? yep
  2. hmm.. i think change sv to 1.6 is enough for this kind of song due to all xxO disappearing now, changed
  3. 00:07:846 (14) - move to 00:07:951 - to make the same break with 00:06:894 (9) - and 00:06:048 (5) -
  4. 00:14:612 (38) - ^
  5. 00:50:875 (46) - remove finish ,big note on the end of stream which less than 8 long stream is not acceptable nowhttps://osu.ppy.sh/forum/p/3333986/
  6. 01:04:407 (104) - ^
  7. 01:41:622 (47) - ^
  8. 02:08:687 (162) - ^
  9. 03:40:032 (16) - ^
  10. 03:46:798 (49) - ^
  11. 03:50:181 (63) - ^ all gone
  12. 01:28:830 (263) - how about remove this note? not must but you can consider about this I decided to add this note because it didn't feel right to start on white tick all the time.
  13. 02:07:524 (154,155) - reverse these kd, the drum sound is similar with 02:07:207 (152,153) -
  14. 02:08:159 (158,159) - ^ changed both
  15. 02:29:937 (68) - change to d this kat may kill a lot of player changed


pretty good taiko diffs :)
thanks!

http://puu.sh/buz8a/97941af93d.osu Muzu
http://puu.sh/buz8C/cc4a73c035.osu Oni
Maruyu
*Yuzu- is watching Nightwish - Dead to the World [Shiro's Insane]*

00:17:043 (1) - this needs to be made a thing out of huehuehuehue
Nwolf
aaaaah update the taikos ;w;

http://puu.sh/bynij/87e8c81542.osu Oni update, weird SV stuff happened
Topic Starter
Luvdic
Updated!
qoot8123
the muzu is a bit hard but I think it would be fine because the oni is also a harder one

Bubbled!

: p/3349369/
Myxo
Going to check it in a few days if isn't already ranked then.
Pleeeeas I wanna do it
Topic Starter
Luvdic

Desperate-kun wrote:

Going to check it in a few days if isn't already ranked then.
Pleeeeas I wanna do it
Okay, Ill leave it in your hand then xD

Thanks a lot!
Myxo
Sorry, but I have to pop your bubble for the following issues. These are must-fixes.

Easy

03:36:860 (1) - The recovery time after this spinner is too low. Referring to this general consense:

Garven wrote:

General rule of thumb: Easy - Full measure (4 beats). Each difficulty increment up, halve it. So Normal would be about 2 beats, Hard 1 beat, Insane and up whatever. Depending on BPM of course. Kind of a baseline for that is around 160 bpm. New players need A LOT of time to recover from spinners because they're going to spin wildly and lose their cursor position.
you must have around a full measure of recovery time here. It doesn't have to be exactly a full measure but 3/2 is definitely too low.
03:45:318 (1) - Same applies here.

Normal

00:47:492 (1) - Read what I wrote in the Easy. You need atleast 2 beats of recovery time after a spinner in Normal.
01:26:398 (1) - Same.
01:38:240 (1) - Same.
02:06:996 (1) - Same.
03:58:639 (1) - Same.

Here comes the rest of my recheck:


  • General


  1. Add tag: turunen, if you already include Tarja to the tags you can also add the surename.

  • Easy


  1. This Easy is really, really tough. Due to the big amount of 3/2-gaps and 1/2-stacks in the last section, a lower OD, like OD 1.5, is absolutely necessary.
  2. 00:08:374 (1) - I don't know if I already mentioned it last time, but this would sound much better as an 1/2-slider. You also use 1/2-sliders at the end so I don't see the reason why you would avoid it here.
  3. 04:13:863 (1,2) - The movement is a bit too sharp for the easiest diff. Change it like this: http://puu.sh/bBsCv/af8745890f.jpg It would be easier to understand for the newbies.

  • Sieg's Normal


  1. I get that you don't want to make your combos shorter, but then atleast turn the drain down. HP 3.5 would still be average for a Normal. Also, OD 3.5 would be nice, because you are using very many 1/2-objects and the spread would improve from this change.
  2. 00:49:183 (1,2,3,4,5,6) - Anitjumps like this are not appropriate for a Normal, especially since you have been using stacked 1/2 as well. Please, change it to regular stacks.
  3. 01:07:791 (1,2) - Don't use 1/1-antijumps when you used them for 1/2 before, and even if you fixed it, this one still needs to be changed imo. It's not acceptable for a Normal difficulty. Either stack them completely, or preferably, space them out.
  4. 02:30:678 (5,6) - The overlap looks really messy and doesn't fit into a Normal difficulty. Something more simple like: http://puu.sh/bBtdO/04a014a5e0.jpg would fit much better.
  5. Overall, most aspects improved since I modded it before, but a few didn't, and I'm very serious about these this time. I consider everything I wrote as a criteria for me to rebubble this, because even though this is a harder Normal, the stacking issues as well as the overlap are not okay for me. Of course I can't force you, but I just can't reconcile this with my conscience. There are a few other overlaps in this map that bother me a bit, but they should be okay..

  • Shiro's Insane


  1. 00:32:268 (1,2,3,4,5,6,7,8,9,10,11) - I remember this had some fancy hitsounding when I modded it - Now it sounds very empty o.o Please, change it back.
  2. 01:52:194 (2,3,4) - The regular spacing after the jump really breaks the flow for me. It goes in the same direction as the jump, so it just feels unnatural to stop moving like this. Maybe you could change it like this: http://puu.sh/bBy7P/1ce80b96ad.jpg
  3. 01:53:040 (5,6,1) - Same. A nice solution would be to change the order of notes from the following square, so the pattern looks like this: http://puu.sh/bByb0/8ff4d3f35b.jpg
  4. 02:45:902 (1,2,3,4,5,6) - Sure you don't want to make this a perfect square?

Call me back when the important issues are fixed. Please, give good reasoning for all that you deny. Thank you :)
Sieg
It's called manual stacking not antijumps, you may learn the difference from perfect stacking by testing this moment on actual play. :3

manual stack


perfect stack


other things all changed\fixed

osu file format v13

[General]
AudioFilename: Dead To The World.mp3
AudioLeadIn: 0
PreviewTime: 67787
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5199,18732,32265,40722,50449,67788,91470,115152,142217,155749,169282,182814,209880,216646,226795,255552
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Dead to the World
TitleUnicode:Dead to the World
Artist:Nightwish
ArtistUnicode:Nightwish
Creator:Xanandra
Version:Sieg's Normal
Source:
Tags:tarja power metal Sieg Shiro Odaril Nwolf Century Child
BeatmapID:387428
BeatmapSetID:149115

[Difficulty]
HPDrainRate:3.5
CircleSize:4
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,210083,215449
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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240225,-100,4,2,4,60,0,0
240331,-100,4,2,4,60,0,1
255555,-100,4,2,4,60,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 214,214,214
Combo3 : 245,0,0
Combo4 : 158,158,158

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110,215,224684,1,8,0:0:0:0:
87,357,225107,5,8,0:0:0:0:
157,345,225318,2,0,L|253:329,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
87,357,226164,1,0,0:0:0:0:
16,368,226375,1,8,0:0:0:0:
110,258,226798,6,0,P|194:243|242:161,2,180,12|4|8,0:0|0:0|0:0,0:0:0:0:
249,294,228490,2,0,P|301:229|311:134,2,180,12|4|8,0:0|0:0|0:0,0:0:0:0:
111,250,230181,6,0,L|90:123,1,120,12|8,0:0|0:0,0:0:0:0:
143,181,230815,2,0,P|154:101|248:48,1,180,4|8,0:0|0:0,0:0:0:0:
290,180,231872,1,8,0:3:0:0:
290,180,232295,1,8,0:0:0:0:
431,153,232718,1,8,0:3:0:0:
431,153,233141,1,8,0:0:0:0:
294,108,233564,6,0,L|275:226,1,120,12|8,0:0|0:0,0:0:0:0:
340,191,234198,2,0,P|319:274|363:354,1,180,4|8,0:0|0:0,0:0:0:0:
464,251,235256,1,4,0:0:0:0:
464,251,235468,1,0,0:0:0:0:
428,111,235890,2,0,P|369:77|309:77,1,120,4|8,0:0|0:3,0:0:0:0:
246,78,236524,2,0,P|205:84|170:73,1,60,8|8,0:0|0:0,0:0:0:0:
115,87,236948,2,0,L|124:218,1,120,12|8,0:0|0:0,0:0:0:0:
159,268,237581,2,0,L|165:339,1,60,4|0,0:0|0:0,0:0:0:0:
256,192,238216,12,4,239484,0:0:0:0:
467,113,240331,6,0,P|425:70|350:67,1,120,10|8,0:0|0:0,0:0:0:0:
304,28,240965,2,0,P|366:80|352:186,1,180,2|8,0:0|0:0,0:0:0:0:
341,315,242023,2,0,P|406:364|505:327,2,180,2|2|10,0:0|0:0|0:0,0:0:0:0:
226,228,243714,6,0,P|168:214|103:253,1,120,2|8,0:0|0:0,0:0:0:0:
43,245,244348,2,0,P|124:254|170:351,1,180,2|8,0:0|0:0,0:0:0:0:
205,193,245405,2,0,P|137:173|95:134,1,120,2|8,0:0|0:0,0:0:0:0:
12,27,246251,1,0,0:0:0:0:
12,27,246674,1,8,0:0:0:0:
155,43,247097,6,0,L|298:67,1,120,2|10,0:0|0:0,0:0:0:0:
240,129,247732,2,0,L|96:104,1,120,2|0,0:0|0:0,0:0:0:0:
51,95,248366,1,10,0:0:0:0:
128,216,248789,1,2,0:0:0:0:
256,280,249211,1,8,0:0:0:0:
256,207,249423,2,0,B|254:158|254:158|257:124|257:124|256:83,1,120,2|0,0:0|0:0,0:0:0:0:
295,27,250057,2,0,P|328:36|372:21,1,60,10|0,0:0|0:0,0:0:0:0:
424,41,250480,2,0,P|432:101|477:135,1,120,2|8,0:0|0:0,0:0:0:0:
404,128,251115,2,0,L|410:205,1,60,2|0,0:0|0:0,0:0:0:0:
417,331,251749,1,10,0:0:0:0:
285,272,252172,6,0,P|269:230|269:176,2,90,10|8|8,0:0|0:0|0:0,0:0:0:0:
219,301,253018,2,0,P|170:269|93:285,1,120,8|8,0:0|0:0,0:0:0:0:
34,152,253863,1,12,0:0:0:0:
303,93,255132,5,8,0:0:0:0:
303,93,255343,1,12,0:0:0:0:

many thanks Desperate-kun (:
Topic Starter
Luvdic

Desperate-kun wrote:

Sorry, but I have to pop your bubble for the following issues. These are must-fixes.

Easy

03:36:860 (1) - The recovery time after this spinner is too low. Referring to this general consense:

Garven wrote:

General rule of thumb: Easy - Full measure (4 beats). Each difficulty increment up, halve it. So Normal would be about 2 beats, Hard 1 beat, Insane and up whatever. Depending on BPM of course. Kind of a baseline for that is around 160 bpm. New players need A LOT of time to recover from spinners because they're going to spin wildly and lose their cursor position.
you must have around a full measure of recovery time here. It doesn't have to be exactly a full measure but 3/2 is definitely too low.
03:45:318 (1) - Same applies here.
Since thats for a 160 BPM, for a 130 bpm it should be around 3/4, hopefully its good enough now (also it kinda screwed up the whole map's rhytm of 3/2 lol)

  • General


  1. Add tag: turunen, if you already include Tarja to the tags you can also add the surename.
    Ok

  • Easy


  1. This Easy is really, really tough. Due to the big amount of 3/2-gaps and 1/2-stacks in the last section, a lower OD, like OD 1.5, is absolutely necessary.
    Hehehe was hoping that starting the red ticks with sliders would make it ok (and apparently it is, basing on the few play tests i did) Anyways, I used to have it at 1 on your recommendation, then changed back to 2 on other modder's recommendation, and now its staying at 1.5 I guess.
  2. 00:08:374 (1) - I don't know if I already mentioned it last time, but this would sound much better as an 1/2-slider. You also use 1/2-sliders at the end so I don't see the reason why you would avoid it here.
    For reasons stated in the other mod. Also didnt do it here becauselast part was supposed to be a 'harder' part. But now changed to this way anyways, not a big deal.
  3. 04:13:863 (1,2) - The movement is a bit too sharp for the easiest diff. Change it like this: http://puu.sh/bBsCv/af8745890f.jpg It would be easier to understand for the newbies.
    Did a ctrl+g instead
Thanks! WIll update after shiro's response
Myxo
@Sieg Yeah, sorry for the bad wording. It will probably be kinda unexpected for the newbies anyways since the angle is different but since the spacing is the same as for stacks I'm fine with it now! :)
Shiro

Desperate-kun wrote:


  • Shiro's Insane


  1. 00:32:268 (1,2,3,4,5,6,7,8,9,10,11) - I remember this had some fancy hitsounding when I modded it - Now it sounds very empty o.o Please, change it back. I can't actually remember doing anything fancy for these o.O so I did something fancy for you :3
  2. 01:52:194 (2,3,4) - The regular spacing after the jump really breaks the flow for me. It goes in the same direction as the jump, so it just feels unnatural to stop moving like this. Maybe you could change it like this: http://puu.sh/bBy7P/1ce80b96ad.jpg didn't exactly do like the picture, but changed
  3. 01:53:040 (5,6,1) - Same. A nice solution would be to change the order of notes from the following square, so the pattern looks like this: http://puu.sh/bByb0/8ff4d3f35b.jpg applied my own fix, not quite like you did
  4. 02:45:902 (1,2,3,4,5,6) - Sure you don't want to make this a perfect square? That wasn't actually meant to be a square, mostly because of the placement of other circles like 02:44:633 (3,5,6,8) - so that everything is visually consistent and looks good
Thanks for the mod !

http://puu.sh/bE7rY/eee79a8488.osu
Topic Starter
Luvdic
Updated!
Myxo
Re-Check~

[General]

You got two spaces after "turunen" in the tags of the Hard difficulty.

[Easy]

Try to reduce your NCing a bit (preferably make it consistent by placing NC every 2 measures). Variable NCing is not really recommended for Easy / Normal since it likely messes up the HP-drain. In sections like 03:53:564 it's okay because it helps understanding the rhythm, but even there for example 03:51:873 (1) this NC is not needed.
00:39:245 (1) - I just realised this spinner might be a bit too short for a Normal. Consider to extend it until 00:40:725 ? Because the sound you are following fades out completely at this point.

[Hard]

00:12:603 (1) - Sorry that I forgot to tell it last time, but in the rule about recovery time was also included that it should be 1/1 after a spinner in Hard...
03:36:755 (1) - Sigh
Topic Starter
Luvdic

Desperate-kun wrote:

Re-Check~

[General]

You got two spaces after "turunen" in the tags of the Hard difficulty. OOps ! ;)!

[Easy]

Try to reduce your NCing a bit (preferably make it consistent by placing NC every 2 measures). Variable NCing is not really recommended for Easy / Normal since it likely messes up the HP-drain. In sections like 03:53:564 it's okay because it helps understanding the rhythm, but even there for example 03:51:873 (1) this NC is not needed.
NCs reduced

00:39:245 (1) - I just realised this spinner might be a bit too short for a Normal. Consider to extend it until 00:40:725 ? Because the sound you are following fades out completely at this point.
Actually, it finishes right here, but okay, extended anyways.

[Hard]

00:12:603 (1) - Sorry that I forgot to tell it last time, but in the rule about recovery time was also included that it should be 1/1 after a spinner in Hard...
Deleted the notes after the spinner to keep consistency with easy
03:36:755 (1) - Sigh
Deleted note at 03:38:129 -

Since when these became a rule? Anyways, it seemed fine for me, and everyone else that modded this, I mean, I agree with the ones in easy diff, but the hard diff I think it was okay since I purposely gave an easy pattern after the spinners (stack) and only if I use a relatively long spinner, makes me feel like all these criteria I used to map these parts go to waste.
Hopefully everything should be in order now!
Myxo

Xanandra wrote:

Since when these became a rule? Anyways, it seemed fine for me, and everyone else that modded this, I mean, I agree with the ones in easy diff, but the hard diff I think it was okay since I purposely gave an easy pattern after the spinners (stack) and only if I use a relatively long spinner, makes me feel like all these criteria I used to map these parts go to waste.
It's only a guideline, not a rule. It can be broken when there is really no other possibility, but here it could be fixed.
The main reason for the guideline is that it can be confusing when too many objects appear on the screen while you are spinning, even for Hard players.
I also somewhat disagree with aspects of that rule, but there have been several unqualifies stating it as a reason, so I obviously don't want this to happen here.

I'll re-re-check the mapset later this day!

EDIT: Rebubbled (ノ 'ω')ノ
Kenezz
:(
Myxo
Gooo ;www;
Nwolf
obv solution


get Mao
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