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Nightwish - Dead to the World [Osu|Taiko]

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Gonzvlo
Ay que horrible...
TicClick
hi

General
  1. Add album name, Century Child, to tags?
  2. I personally would never use grey combo colours in my maps, so I advise you to change these to something blu-ish or cyan, according to the background: http://puu.sh/9ryPH/1ddc4c5639.png
    [Colours]
    Combo1 : 255,255,0
    Combo2 : 149,194,219
    Combo3 : 245,0,0
    Combo4 : 120,197,189
    Also think of tweaking red and yellow colours, they;'re too bright and unfitting as of now.
  3. 00:40:732 - drag break time's beginning to the big white tick for more emphasis! It's worth it
  4. 04:15:350 - to correctly emphasize the hit object you have here, move kiai fountain from 04:15:139 to 04:15:350, because the beat at 04:15:350 is much, much more stronger than the one at 04:15:139
[Insane]
  1. 00:25:508 (1) - listen to this, and you will hear that sliders like this one should have finish on their beginning, because it appears in the music
  2. 00:54:899 (5,7) - your custom soft-hitnormal is unfitting as hell, please replace it. Also there's no note in the music at 00:55:004 (6)
  3. 01:02:511 (1,2,3,4,1,2,3,4) - why the jumps? Nothing in the music is calling for them
  4. 01:20:907 (5) - touches HP bar
  5. 01:29:365 (3) - I suggest cutting it in half and adding a note at the downbeat 01:29:788 for a better play experience
  6. 01:38:246 (1) - drum whistle does not fit here, please change
  7. 01:39:937 (1) - ^
  8. 02:07:531 (1,2) - consider reversing these, because it's quite incomfortable to play them. It also differs from 02:06:897 (2,3,4,5) and breaks the flow
  9. 02:07:848 (3,4) - ^
  10. 02:47:600 (1,2,3,4) - chances are, this is not gonna be read correctly from the first time, considering it's 3/4 and forms a manual stack. You need to change this somehow, probably spread them out or something
  11. 02:52:569 (6) - I'd replace this with two notes to emphasize the beginning of the new part in the music (also, downbeat)
  12. 02:59:124 (2) - reverse it for a better flow
  13. 03:01:133 (1,2,1,2) - first two of these are 3/4, and the rest is 1/2, yet you placed them very similar, and this will confuse people for sure
  14. 03:22:277 (5,1) - what the hell. why did you place this jump for a calm part that has absolutely nothing jumpy in the music? Why? It's unneeded and unwelcome
  15. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
This is a jump spam, basically. You also have to repair most of your new combos in order to follow the music:
Combos in the most basic sense divide the hit circles of a beatmap so that they are easier to read. Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity
If your pattern does not follow the timing signature or blatantly ignores a downbeatm and you have to adjust your combos based on patterns, this means you need to destroy, or alter, or remap the pattern, as it doesn't follow music. Random examples (you can find the rest yourself):
  1. 03:09:591 (4) - should have NC
  2. 03:19:740 (3) - should have NC
  3. 03:23:123 (4) - ^
[Shiro's Insane]
100% volume could make me deaf. Please decrease it by ~30%
  1. 00:12:399 - mind adding a note here to not lose the drum beat and guitar from the music?
  2. 00:18:108 (3,4) and so on - drum whisthes could fit the music if they haven't had so awkward dull metallic sound. It's up to you to keep them or not, but I personally do think that they don't go well with the background guitar and all and that even soft whistles are better. I won't mention it anymore
  3. 00:34:178 (1) - start it right after the note because guitar starts at 00:33:966, don't keep the gap inbetween
  4. 01:28:731 (3) - un-bend it a little
  5. 01:51:778 (1) - how about you add a little curve here to match 01:50:721 (9,11)
  6. 02:01:928 (1) - I like how you switch between normal and soft additions as vocals change
  7. 02:22:227 (7) - unstack for a better movement
Everything else is fine? I guess you could add a kiai fountain at least at 04:15:350 for more epicness.

[Hard]
HP-1? Because Shiro's has it 6..
  1. 00:05:209 (1) - consider adding a break after this note, there's nothing really to hit and there's no need to keep player under stress
  2. 00:32:274 (1,2,3,4,5,6) - you sure it's still Hard? Consider compressing these jumps
  3. 01:34:017 (3) - make a better blanked; use new sliders for this (remove and add the central point again to get it nice and round)
  4. 01:35:074 (1) - goes under HP bar
  5. 02:07:532 (1,2,3,4,5,6) - isn't it a bit of overkill? Consider stacking them
  6. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
[Sieg's Normal]
I'll mod in mapper's mother tongue, hope it doesn't bother you.
  1. в начале между слайдерами 1.2х, но за счет пустоты кажется, что они далеко
  2. 00:59:974 (5,6,1) - неудобное движение получается. посмотри все такие куски, мне они что-то не нравятся
  3. 01:11:181 (6) - я увидел этот слайдер и понял, что нк должно быть на НЁМ. перепроверь нк, пожалуйста, особенно вот на таких моментах, когда почти все почему-то стремятся расставлять их в угоду паттернам. в начале поста немного об этом есть
  4. 01:17:736 (6) - аналогично. фраза старая, но куплет новый и звучит сильней
  5. 01:24:713 (6,7) - вот это вот реально неудобно, ломает все к чертям
  6. 01:39:937 (1) - зачем свисток из драмсета, когда он звучит по-инопланетному. как будто диверсанты рис в жестяной банке встряхнули на записи у найтвиша. не только здесь, кстати. они проворные парни и трясут его на протяжении всей дифки время от времени
  7. 02:02:562 (2) - плохо, повтор падает в пустоту и отчетливо видно, что звука там в песне никакого нет. убери повтор, продли на 1/4, чтобы кончался где надо. нота на даунбит— по вкусу обязательно добавь ее
  8. 02:20:747 (2) - мне пришло в голову его выгнуть http://puu.sh/9rBWt/60d8698fc4.jpg, но я сам не знаю, нужно ли или нет
  9. 03:09:591 (6) - если ты уже забыл про «пофиксить нк под музыку», я напоминаю на всякий случай
  10. 03:26:506 (1) - придумай что-нибудь со звуком. вокал затухает, спиннер — нет, кроме того, на конце у него пианино, а не шуршание из софта. я подумал, на что бы это поменять, но мне стало лень думать
  11. 04:10:487 (8,9) - не знаю, насколько целесообразно начинать слайдер частично из-под другого слайдера на нормале. наверное, все в порядке, но я так никогда не делаю и сдвинул бы его вправо и немного вниз
  12. 04:14:399 - лишний оффсет. я его случайно нашёл
Возможно, тебе захочется (но не захотелось) добавить хотя бы фонтанчик в той же манере, в какой я посоветовал Широ, ну да ладно.

To be honest, I don't feel like modding Easy at all, and I know I'll have no mood to edit it in my mod later, so I just leave it as that and hope it isn't this bad and awful (my mod, that is). Cheers!
Topic Starter
Luvdic
Boxed because its so long!

TicClick wrote:

hi

General
  1. Add album name, Century Child, to tags?
    Ok, will add after Shiro's and Sieg's fixes
  2. I personally would never use grey combo colours in my maps, so I advise you to change these to something blu-ish or cyan, according to the background: http://puu.sh/9ryPH/1ddc4c5639.png
    [Colours]
    Combo1 : 255,255,0
    Combo2 : 149,194,219
    Combo3 : 245,0,0
    Combo4 : 120,197,189
    Also think of tweaking red and yellow colours, they;'re too bright and unfitting as of now.
    Not really sure why not grayish colours, I have used them quite frequently, and some people have commented something about red and yellow being too bright, but I honestly think that precisely because its too bright, its easier to see those objects, thus improving the game play.
  3. 00:40:732 - drag break time's beginning to the big white tick for more emphasis! It's worth it
    Only in insane was needed, and I could swear I did that before, Anyways, fixed
  4. 04:15:350 - to correctly emphasize the hit object you have here, move kiai fountain from 04:15:139 to 04:15:350, because the beat at 04:15:350 is much, much more stronger than the one at 04:15:139
    Okay, although in easy was omitted, because I still think its better to place the final note at 4:15:139 instead of 04:15:350
[Insane]
  1. 00:25:508 (1) - listen to this, and you will hear that sliders like this one should have finish on their beginning, because it appears in the music Done
  2. 00:54:899 (5,7) - your custom soft-hitnormal is unfitting as hell, please replace it. Also there's no note in the music at 00:55:004 (6) Its a hitnormal hitsound, and its throughout the whole map, not really why it doesnt fit, unless you actually mean the whistle, on which case I also disagree
  3. 01:02:511 (1,2,3,4,1,2,3,4) - why the jumps? Nothing in the music is calling for them Well, Im not the only one whos abusing jumps for this part in specific *cough*Shiro*cough*
  4. 01:20:907 (5) - touches HP bar Not important to me, but okay, fixed
  5. 01:29:365 (3) - I suggest cutting it in half and adding a note at the downbeat 01:29:788 for a better play experience
    I think that the way it currently is, provides a better playing experience
  6. 01:38:246 (1) - drum whistle does not fit here, please change
  7. 01:39:937 (1) - ^
    Dont really what to say here other than the fact that I think it fits here >_>....
  8. 02:07:531 (1,2) - consider reversing these, because it's quite incomfortable to play them. It also differs from 02:06:897 (2,3,4,5) and breaks the flow
  9. 02:07:848 (3,4) - ^
    I differ, different pattern, different way to see it flow, and its not like Im using it only once out of nowhere
  10. 02:47:600 (1,2,3,4) - chances are, this is not gonna be read correctly from the first time, considering it's 3/4 and forms a manual stack. You need to change this somehow, probably spread them out or something
    Its fine, the pattern itself is very easy, and its the hardest diff, just see it as another part with lots of streams where many players are bound to get 100s anyways
  11. 02:52:569 (6) - I'd replace this with two notes to emphasize the beginning of the new part in the music (also, downbeat)
    Will think about it, but no changes for now.
  12. 02:59:124 (2) - reverse it for a better flow
    They are fine, and work as intended.
  13. 03:01:133 (1,2,1,2) - first two of these are 3/4, and the rest is 1/2, yet you placed them very similar, and this will confuse people for sure
    Same reasoning as 02:47:600 (1,2,3,4)
  14. 03:22:277 (5,1) - what the hell. why did you place this jump for a calm part that has absolutely nothing jumpy in the music? Why? It's unneeded and unwelcome
    My maps is so totally not about DS.
  15. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
    Okay
This is a jump spam, basically. You also have to repair most of your new combos in order to follow the music:
Kinda sad that you only see it as jump spam

Combos in the most basic sense divide the hit circles of a beatmap so that they are easier to read. Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity
If your pattern does not follow the timing signature or blatantly ignores a downbeatm and you have to adjust your combos based on patterns, this means you need to destroy, or alter, or remap the pattern, as it doesn't follow music. Random examples (you can find the rest yourself):

Well, it also says that its to indicate DS discrepancies, and Im also a believer who taking advantage of NC to make patterns more readable

  1. 03:09:591 (4) - should have NC
  2. 03:19:740 (3) - should have NC This one I didnt put NC because was following something else on the music, and NC doesnt fit.
  3. 03:23:123 (4) - ^
[Hard]
HP-1? Because Shiro's has it 6.. Ok, also holy shit, we can use decimals HP drain and OD
  1. 00:05:209 (1) - consider adding a break after this note, there's nothing really to hit and there's no need to keep player under stress
    Im against this, and the HP drained is not that much, specially after the -1
  2. 00:32:274 (1,2,3,4,5,6) - you sure it's still Hard? Consider compressing these jumps
    Will wait for more opinions, actually, there are some patterns I still want to change on this hard
  3. 01:34:017 (3) - make a better blanked; use new sliders for this (remove and add the central point again to get it nice and round)
    Not really intending a blanket, but something else, Not everything in mapping has to be blankets
  4. 01:35:074 (1) - goes under HP bar
    Fine, fixed
  5. 02:07:532 (1,2,3,4,5,6) - isn't it a bit of overkill? Consider stacking them
    They are fine, had around 10 play tests, and they were played fine.
  6. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
    Done
Thanks for the mod!
ErunamoJAZZ
Hello!
mod from ingame request (2 weeks ago?)


[easy]
Me encantan los mapas que no tienen necesidad de blankets como este *¬*
  1. Aunque el flow no es tan fluido en algunas partes (por ejemplo 01:21:753 (2,1) - ) , el patron se repite tantas veces, y la velocidad es tan lenta, que creo que no hay problema :P
  2. No estoy deacuerdo con el espaciado de la parte lenta. Allí multiplicas por 0.66x en el SV, así que el espaciado a 1.3 quedaría como un 0.85x si se tomara respecto al SV anterior (1.3*0.66=0.85x).
    De ahí, que todo quede tan junto, y aunque el SV si queda bien para es a parte lenta, el espaciado lo siento mal.

    Mi recomendación es que espacies toda esa parte a 1.6x (así quedaría 1.6*0.66= 1.05x). Como todo quedará un poco más alejado, se parecerá un poco más al espaciado anterior, sin dejar de ser más lento.
  3. 04:15:139 (1) - lol, quiero creer que aquí falta un slider solo por accidente y no por desición tuya xD
[Sieg's normal]
Hi Sieg, ^^
  1. 00:05:844 (2,3,4) - i dont understand that you are following here xD. Btw... i think a better rhythm for this seccion may be:
  2. 00:39:041 (10) - NC?
  3. 00:49:613 (3) - drum-wishtle?
  4. 01:54:316 (4) - i want suggest this:
  5. 02:10:386 (3) - i think you can make a blanked here. :P
  6. 02:31:319 (6) - (nazi) x:479, y:48 looks better.
cool diff

-------------------------
break for cookies
-------------------------

[hard]
Primero que nada, un replay con HR. Como hace tanto que no juego bien, y aun no me acostumbro del todo a la tableta, supongo que soy un buen tester para este hard xD
Test play

  1. 00:21:596 (12,13) - Realmente me gustaría que hicieras un slider de estos dos. En toda esa sección no hay dobles.. solo este... y de por sí es dificil de leer en AR7.. incluso en HR casi no lo hago. De verdad creo que el slider es más sensato :)
  2. 00:30:054 (8,9) - me gustaría sugerirte mejor este patron
    me parece más legible. Lo unico malo es que entre ellos esta espaciado a 1.0x (aunque entre (9,10) sí queda a 1.3x).
  3. 01:06:106 (8) - probablemente te opongas, pero, yo usaría el NC en el siguiente slider... solo por legibilidad.
  4. 01:54:527 (1,2,3,4,5,6,7) - nothing xD
    LOL

    Esto hace que en HR sea más facil xD
  5. 02:25:081 (12,13) - mismo de antes.
  6. 02:33:539 (8,9) - mismo de antes.
  7. 03:45:642 (3,4,5,6,7,1) - Jugandolo, no me gustó mucho como sentí el flow... así que quisiera hacer una sugerencia, con el fin de llevar el flow de una forma que, al menos a mi, me parece más natural.
    03:45:642 (3,4) - rotar -5 grados
    03:45:959 (5,6,7,1) - rotar -10 grados (quizas incluso sin los dos ultimos, si ves que no te gusta).
    Así los dobles mantienen una inclinación un poco más cercana al camino del flow.
  8. 04:15:139 (1,2) - mm.. por qué cambiar el DS? yo preferiría que lo dejaras como en todo el mapa :P
very slow-intense xD
and sexys normal-whistles *¬*

[Shiro's insane]
Hi Shiro :)
  1. see AiMod for unsnaped objects xD
  2. 01:09:172 (6,12) - well... imo, this is overmapping, and... I do not find much sense xD!. If you were trying to follow the piano, in this part almost not audible. Please, consider dropping these two notes.
  3. 02:52:252 (13) - bit overlap with (1)
  4. oh Shiro... why dont use kiai time?
    04:01:606 (4,5,6,7) - and 04:03:298 (4,5,6,7) - Are difficult to predict the first time it is played. I think if there is a kiai since 04:00:338 - , is better and more readable.
[Insane]
Interesante diff
  1. 02:01:928 (2,4) - Ctrl+G?, creo que así sigue mejor el flow.
  2. 03:01:767 (1,2,3,4,5) - El patron es genial, pero... se me hace muy dificil de leer. Me gustaría que concideraras cambiarlo. Te sugeriría algo como esto:
    Aunque te implicaría cambiar la parte amarilla un poco.
  3. 03:25:872 (1,2,3,4) - supongo que lo espaciaste así de gusto, pero... no se ve muy bien que digamos XDDD mejor colocalos todos a 1.0x
  4. 03:59:492 (1,2,3,4) - Creo que el espaciado es un poco exagerado /me falla con cualquier jump, así que realmente no sabe... orz.


uff...

Good luck ^_^
Shiro

ErunamoJAZZ wrote:

[Shiro's insane]
Hi Shiro :) Hola.
  1. see AiMod for unsnaped objects xD crap, fixed
  2. 01:09:172 (6,12) - well... imo, this is overmapping, and... I do not find much sense xD!. If you were trying to follow the piano, in this part almost not audible. Please, consider dropping these two notes. That isn't actually overmapped - there is a constant 1/4 riff going on in the background. The point of these two notes is to turn the 1/2 vocals into triples to emphasize them compared to the more spaced ones !
  3. 02:52:252 (13) - bit overlap with (1) yes, the overlap comes from the standard spacing between (13) and (1), I'm afraid changing it would be confusing, so I don't know if I should do it
  4. oh Shiro... why dont use kiai time?
    04:01:606 (4,5,6,7) - and 04:03:298 (4,5,6,7) - Are difficult to predict the first time it is played. I think if there is a kiai since 04:00:338 - , is better and more readable. I don't think there is anything emphasized enough to warrant a kiai time, so I'm leaving everything kiailess!
Thanks for the mod.

http://puu.sh/9wcSW/38c79cd704.osu
Shiro

TicClick wrote:

[Shiro's Insane]
100% volume could make me deaf. Please decrease it by ~30% Decreased by 20%. Anything else and I struggle to hear the soft hitsounds. =(
  1. 00:12:399 - mind adding a note here to not lose the drum beat and guitar from the music? I can see your point, but I dislike putting notes that far apart because it's horrible to play. I made a slider instead.
  2. 00:18:108 (3,4) and so on - drum whisthes could fit the music if they haven't had so awkward dull metallic sound. It's up to you to keep them or not, but I personally do think that they don't go well with the background guitar and all and that even soft whistles are better. I won't mention it anymore I'd rather keep the drum sampleset, I tried with soft whistles initially but didn't like how it sounds
  3. 00:34:178 (1) - start it right after the note because guitar starts at 00:33:966, don't keep the gap inbetween done
  4. 01:28:731 (3) - un-bend it a little good catch
  5. 01:51:778 (1) - how about you add a little curve here to match 01:50:721 (9,11) - at this point I switch my focus to the guitar in terms of rhythm, hence the straight sliders
  6. 02:01:928 (1) - I like how you switch between normal and soft additions as vocals change :3 structure, structure
  7. 02:22:227 (7) - unstack for a better movement hm k
Everything else is fine? I guess you could add a kiai fountain at least at 04:15:350 for more epicness. See above reply!
Thanks for the mod ! http://puu.sh/9wg89/c455d1c57e.osu
Topic Starter
Luvdic

ErunamoJAZZ wrote:

Hello!
mod from ingame request (2 weeks ago?)


[easy]
Me encantan los mapas que no tienen necesidad de blankets como este *¬*
  1. Aunque el flow no es tan fluido en algunas partes (por ejemplo 01:21:753 (2,1) - ) , el patron se repite tantas veces, y la velocidad es tan lenta, que creo que no hay problema :P
  2. No estoy deacuerdo con el espaciado de la parte lenta. Allí multiplicas por 0.66x en el SV, así que el espaciado a 1.3 quedaría como un 0.85x si se tomara respecto al SV anterior (1.3*0.66=0.85x).
    Esperare por mas opinion, la verdad simplemente quise seguir las normas establecidas por el editor de osu!

    De ahí, que todo quede tan junto, y aunque el SV si queda bien para es a parte lenta, el espaciado lo siento mal.

    Mi recomendación es que espacies toda esa parte a 1.6x (así quedaría 1.6*0.66= 1.05x). Como todo quedará un poco más alejado, se parecerá un poco más al espaciado anterior, sin dejar de ser más lento.
  3. 04:15:139 (1) - lol, quiero creer que aquí falta un slider solo por accidente y no por desición tuya xD
    Agregue una nota final
[hard]
Primero que nada, un replay con HR. Como hace tanto que no juego bien, y aun no me acostumbro del todo a la tableta, supongo que soy un buen tester para este hard xD
Test play

  1. 00:21:596 (12,13) - Realmente me gustaría que hicieras un slider de estos dos. En toda esa sección no hay dobles.. solo este... y de por sí es dificil de leer en AR7.. incluso en HR casi no lo hago. De verdad creo que el slider es más sensato :)
  2. 00:30:054 (8,9) - me gustaría sugerirte mejor este patron
    me parece más legible. Lo unico malo es que entre ellos esta espaciado a 1.0x (aunque entre (9,10) sí queda a 1.3x).
    Yo... ermm... remapie esta parte! Lo siento!
  3. 01:06:106 (8) - probablemente te opongas, pero, yo usaría el NC en el siguiente slider... solo por legibilidad.
    Ok
  4. 01:54:527 (1,2,3,4,5,6,7) - nothing xD
    LOL

    Esto hace que en HR sea más facil xD
    Era mi intencion ;)
  5. 02:25:081 (12,13) - mismo de antes.
  6. 02:33:539 (8,9) - mismo de antes.
  7. 03:45:642 (3,4,5,6,7,1) - Jugandolo, no me gustó mucho como sentí el flow... así que quisiera hacer una sugerencia, con el fin de llevar el flow de una forma que, al menos a mi, me parece más natural.
    03:45:642 (3,4) - rotar -5 grados
    03:45:959 (5,6,7,1) - rotar -10 grados (quizas incluso sin los dos ultimos, si ves que no te gusta).
    Así los dobles mantienen una inclinación un poco más cercana al camino del flow.
    Amo mis flows :(
  8. 04:15:139 (1,2) - mm.. por qué cambiar el DS? yo preferiría que lo dejaras como en todo el mapa :P
    Es solo 1.45, una diferencia de 0.15 no se siente despues de 1/2 tick
very slow-intense xD
and sexys normal-whistles *¬*
Gracias ;)


[Insane]
Interesante diff
  1. 02:01:928 (2,4) - Ctrl+G?, creo que así sigue mejor el flow.
    Es intencional el flow asi.
  2. 03:01:767 (1,2,3,4,5) - El patron es genial, pero... se me hace muy dificil de leer. Me gustaría que concideraras cambiarlo. Te sugeriría algo como esto:
    Aunque te implicaría cambiar la parte amarilla un poco.
    Esperare por mas opiniones, aunque en realidad me gusta mas como esta orita.
  3. 03:25:872 (1,2,3,4) - supongo que lo espaciaste así de gusto, pero... no se ve muy bien que digamos XDDD mejor colocalos todos a 1.0x
    Me parece que esta bien
  4. 03:59:492 (1,2,3,4) - Creo que el espaciado es un poco exagerado /me falla con cualquier jump, así que realmente no sabe... orz
    Pues, en los test plays que vi, no vi mayor problema con esta parte.
    .



Good luck ^_^
gracias por el mod!
Sieg

TicClick wrote:

[Sieg's Normal]
I'll mod in mapper's mother tongue, hope it doesn't bother you.
  1. в начале между слайдерами 1.2х, но за счет пустоты кажется, что они далеко
    наверное....
  2. 00:59:974 (5,6,1) - неудобное движение получается. посмотри все такие куски, мне они что-то не нравятся
    поменял
  3. 01:11:181 (6) - я увидел этот слайдер и понял, что нк должно быть на НЁМ. перепроверь нк, пожалуйста, особенно вот на таких моментах, когда почти все почему-то стремятся расставлять их в угоду паттернам. в начале поста немного об этом есть
    просмотрел, поправил
  4. 01:17:736 (6) - аналогично. фраза старая, но куплет новый и звучит сильней
    я знаю, что тут почти аналогично, но т.к. тут упор все-таки на фразу у меня просто не поднимается рука подвинуть тут нк, пусть это и не правильно :(
  5. 01:24:713 (6,7) - вот это вот реально неудобно, ломает все к чертям
    и тут тоже, нк тут сделал
  6. 01:39:937 (1) - зачем свисток из драмсета, когда он звучит по-инопланетному. как будто диверсанты рис в жестяной банке встряхнули на записи у найтвиша. не только здесь, кстати. они проворные парни и трясут его на протяжении всей дифки время от времени
    лол, но они же действительно ЭТО делают, к примеру 01:01:031 (1) - , не в текущем моменте ага, поменял, просмотрел
  7. 02:02:562 (2) - плохо, повтор падает в пустоту и отчетливо видно, что звука там в песне никакого нет. убери повтор, продли на 1/4, чтобы кончался где надо. нота на даунбит— по вкусу обязательно добавь ее
    но :( поменяю чуть позже
  8. 02:20:747 (2) - мне пришло в голову его выгнуть http://puu.sh/9rBWt/60d8698fc4.jpg, но я сам не знаю, нужно ли или нет
    наверное нет...
  9. 03:09:591 (6) - если ты уже забыл про «пофиксить нк под музыку», я напоминаю на всякий случай
    уху
  10. 03:26:506 (1) - придумай что-нибудь со звуком. вокал затухает, спиннер — нет, кроме того, на конце у него пианино, а не шуршание из софта. я подумал, на что бы это поменять, но мне стало лень думать
    сделал
  11. 04:10:487 (8,9) - не знаю, насколько целесообразно начинать слайдер частично из-под другого слайдера на нормале. наверное, все в порядке, но я так никогда не делаю и сдвинул бы его вправо и немного вниз
    не знаю, это такой момент, в котором без новичка и не сказать точно, попробую поискать
  12. 04:14:399 - лишний оффсет. я его случайно нашёл
    убрал
Возможно, тебе захочется (но не захотелось) добавить хотя бы фонтанчик в той же манере, в какой я посоветовал Широ, ну да ладно.
захотелось

вообще я все слишком быстро глянул, по подробнее все просмотрю как появится свободный часик :o
спасибо за мод (:
Sieg

ErunamoJAZZ wrote:

[Sieg's normal]
Hi Sieg, ^^
heeeyyyy (:

  1. 00:05:844 (2,3,4) - i dont understand that you are following here xD. Btw... i think a better rhythm for this seccion may be:

    kinda synth
  2. 00:39:041 (10) - NC?
    no need
  3. 00:49:613 (3) - drum-wishtle?
    fixed
  4. 01:54:316 (4) - i want suggest this:

    prefer my way but this is nice also
  5. 02:10:386 (3) - i think you can make a blanked here. :P
    yep
  6. 02:31:319 (6) - (nazi) x:479, y:48 looks better.
    but ds..
cool diff

-------------------------
break for cookies
-------------------------

Good luck ^_^
thank you (:
Sieg
Sieg
oh my... did i triple post? i'm so sorry
Topic Starter
Luvdic
C-c-c-ombo breaker!

All things should be updated, including Nwolf's taiko diffs.
mliencheng
mod via request queue :)

Nwolf's Muzukashii
00:26:988 k
01:01:666 k
01:13:612 k
01:13:718 k
02:39:777 d



Nwolf's Oni
00:22:019 d
02:03:514 k
02:06:791 k
02:55:529 k

i like that stream :)
Nwolf

mliencheng wrote:

mod via request queue :)

Nwolf's Muzukashii
00:26:988 k hm find it weird that you pointed out this one and not the same one a little bit earlier : ) Well not changing because it is supposed to have a lower pitch than (76) (guitar goes down more and more)
01:01:666 k don't think that it fits what I intended here
01:13:612 k
01:13:718 k changed both
02:39:777 d destroys previous rhythm



Nwolf's Oni
00:22:019 d changed
02:03:514 k changed the previous note to don instead because bass drum
02:06:791 k changed
02:55:529 k changed

i like that stream :) thanks : D
thanks for the mod^^

Muzu
Oni
Evening
Mod from quehue

odam
nightwish
many guitar

[Oni]
00:25:085 (99,100,101) - kdd > kdk | I think the pitch rises again on 101? It's rather hard to hear lol
00:32:274 (147,148,149,150,151,152) - Maybe change all to finishes to differentiate them from the other notes? 00:31:851 (145,146) -
00:38:195 (173) - There's a cymbal here you might want to have K or D
01:00:185 (85) - d > k | Pitch map guitar here
01:48:395 (74,76,77,78) - dkkd > kdkk | This is for the electric guitar in this section
02:32:164 (89) - d > k | For the guitar
02:56:058 - Maybe emphasize the guitars here like this? | http://puu.sh/9JdTG/607d7a7105.png 131 132 135 136 are Finishes
02:57:750 - Same here
02:59:652 (154,156,157,160) - dkdd > kdkk | It fits the guitar better imo
03:39:192 (10,11) - d > D | Having finishes here makes it more intense imo
04:02:663 (123) - Missed a finish here?
04:09:429 (169) - ^

- Addition/Deletion of notes

01:35:709 - Maybe add a k note here for guitar and change the previous note to k also? | This is for the guitar in this section
01:55:055 (106) - Remove | This gives more impact to 01:55:161 (107) -
03:02:190 - Add 2 finishes here in 1/2 Succesion? | D and K for the guitar

[Muzu]
02:26:244 (20,21,22) - Change to k | I think this pitch should use k triplet instead of d
03:07:899 (17) - k > d | I don't think a k is needed here
04:02:664 (99) - d > D | Not sure if you accidentally missed this finish here ( according to the finish patterns )
04:09:430 (130) - ^

00:33:120 - I don't think a break is suitable here, I suggest to add a d instead | The instruments here are rather strong


Nothing else orz, good luck owo/
Nwolf

lZenxl wrote:

Mod from quehue

odam
nightwish
many guitar

[Oni]
00:25:085 (99,100,101) - kdd > kdk | I think the pitch rises again on 101? It's rather hard to hear lol snare in drums :>
00:32:274 (147,148,149,150,151,152) - Maybe change all to finishes to differentiate them from the other notes? 00:31:851 (145,146) - don't find them to be important enough for finishers, changed 146 to don instead
00:38:195 (173) - There's a cymbal here you might want to have K or D K
01:00:185 (85) - d > k | Pitch map guitar here lol that's the reason why it is a don :D goes down from the k
01:48:395 (74,76,77,78) - dkkd > kdkk | This is for the electric guitar in this section mainly followed the drums, there's a snare on 76
02:32:164 (89) - d > k | For the guitar starts lower on this note :> (and changing the patterns a little bit)
02:56:058 - Maybe emphasize the guitars here like this? | http://puu.sh/9JdTG/607d7a7105.png 131 132 135 136 are Finishes don't like that
02:57:750 - Same here
02:59:652 (154,156,157,160) - dkdd > kdkk | It fits the guitar better imo no
03:39:192 (10,11) - d > D | Having finishes here makes it more intense imo changed
04:02:663 (123) - Missed a finish here? the notes here weren't as emphasized as before so I first didn't have one here, but added
04:09:429 (169) - ^ ^

- Addition/Deletion of notes

01:35:709 - Maybe add a k note here for guitar and change the previous note to k also? | This is for the guitar in this section slightly remapped instead for more consistency (woo)
01:55:055 (106) - Remove | This gives more impact to 01:55:161 (107) - gon
03:02:190 - Add 2 finishes here in 1/2 Succesion? | D and K for the guitar wut

[Muzu]
02:26:244 (20,21,22) - Change to k | I think this pitch should use k triplet instead of d ddd kkk ddd
03:07:899 (17) - k > d | I don't think a k is needed here changed
04:02:664 (99) - d > D | Not sure if you accidentally missed this finish here ( according to the finish patterns )
04:09:430 (130) - ^ changed both

00:33:120 - I don't think a break is suitable here, I suggest to add a d instead | The instruments here are rather strong would be too long : /


Nothing else orz, good luck owo/
thanks^^

Muzu
Oni
wasonz
NWolf's Muzukashii
00:24:240 (68) - d
03:57:589 (78) - d

NWolf's Oni
00:31:640 (144) - k
01:17:312 (188,189,190) - Ctrl+G

Great Taiko GD

:) Good luck ~!! :) :)
Nwolf

[I]MMoRTal[S] wrote:

NWolf's Muzukashii
00:24:240 (68) - d is always double kat, also snare .-.
03:57:589 (78) - d changed

NWolf's Oni
00:31:640 (144) - k don't like it
01:17:312 (188,189,190) - Ctrl+G changed 01:17:736 (189) - to don instead, fits better and has the same effect as what you suggested

Great Taiko GD

:) Good luck ~!! :) :)
thanks!

http://puu.sh/9S8ig/d871ffa544.osu muzu
http://puu.sh/9S8iv/0623dd531c.osu oni
Secretpipe
I'll mod it someday
AlexaBM
hi~ Nightwish <3
[General]
  1. What's about the Kiai times? Why not to add some?
[Easy]
  1. 00:10:284 (2) - Make this slider like this?
  2. 00:17:050 (1) - Move the end to x:299 y:80
  3. 00:25:931 (2) - smth like this?
  4. 04:07:527 (2,2,2) - I'm not really sure about it it's a bit hard for beginners. Maybe just delete it and fix the spacing?
  5. 04:15:139 (1,2) - Same as above. I don't like stacking notes in Easy diffs, so I suggest to change it to slider.
[Sieg's Normal]
  1. 00:12:399 (1,2,3) - Сделай равносторонний треугольник?
  2. 00:24:451 (5,1) - (нази) Бланкет можно немного улучшить с:
  3. 00:31:217 (5,1) - ^
  4. 00:44:116 (1) - Оттяни первую белую точку на x:132 y:344 или примерно так для бланкета с 00:43:693 (5) -
  5. 01:16:044 (4) - Может как-то так? Лично я не люблю, когда вот так флоу ломается :с
  6. 01:28:096 (1) - Ситуация: новичок, быстрый спиннер, следующий объект далеко от центра. Не очень приятная ситуация, если честно. Начни (1) поближе к центру. Или как-нибудь еще, подумай над этим моментом.
  7. 02:18:843 (8,1) - Поменяй местами НК
  8. 02:22:227 (1,2,3) - Тут совсем чуточку подправить до правильного треугольника.
  9. 02:27:090 (4,5) - (нази) Бланкет можно подправить немного.
  10. 02:59:441 (1,2) - ^
[Hard]
  1. 01:01:666 (5) - Move it to x:304 y:244
  2. 01:28:731 (5,6) - Fix that overlap, it could be better
  3. 01:53:470 (7) - Add NC here.
  4. 02:07:532 (1,2,3,4,5,6) - Personally I dislike that moment, maybe change it to 1/4 sliders?
  5. 02:16:729 (4,5,6) - Bad overlap, stack it better?
  6. 03:46:805 (1,2,3) - Make a perfect triangle?
[Shiro's Insane]
First of all I want to mention that Shiro is cute \:D/
  1. HP Drain - +1-2?
  2. 00:17:050 (1) - You have some points that doesn't change almost anything. Maybe make smth like this?
  3. 02:13:769 (7,10) - Fix the blanket.
[Insane]
  1. 03:12:762 (9,1,2) - Make a perfect triangle?
Good luck!
Topic Starter
Luvdic

AlexaBM wrote:

Mod Post!
Almost everything done, except some slider changes, and the stacked stuff in easy as well, for which I admit that I have to find play tests to see how hard they really are. (Also the make perfect triangles, since Im not sure if they are perfect or not yet lol)

Also, the kiai thing, I already have them on my diffs, if the other mappers doesnt want to, I wont force them to ;)

And thanks a lot for the mod!
Sieg

AlexaBM wrote:

[Sieg's Normal]
  1. 00:12:399 (1,2,3) - Сделай равносторонний треугольник?
    подправил что-то
  2. 00:24:451 (5,1) - (нази) Бланкет можно немного улучшить с:
    ага
  3. 00:31:217 (5,1) - ^
    ^
  4. 00:44:116 (1) - Оттяни первую белую точку на x:132 y:344 или примерно так для бланкета с 00:43:693 (5) -
    окай
  5. 01:16:044 (4) - Может как-то так? Лично я не люблю, когда вот так флоу ломается :с
    поделись скином
  6. 01:28:096 (1) - Ситуация: новичок, быстрый спиннер, следующий объект далеко от центра. Не очень приятная ситуация, если честно. Начни (1) поближе к центру. Или как-нибудь еще, подумай над этим моментом.
    даа, подучаю, но там мало что можно сделать
  7. 02:18:843 (8,1) - Поменяй местами НК
    не уверен
  8. 02:22:227 (1,2,3) - Тут совсем чуточку подправить до правильного треугольника.
    ага
  9. 02:27:090 (4,5) - (нази) Бланкет можно подправить немного
    да.
  10. 02:59:441 (1,2) - ^
спасибо
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256,260,163583,1,8,0:3:0:0:
207,314,163794,2,0,P|190:290|165:275,1,60,8|0,0:0|0:0,0:0:0:0:
161,202,164217,2,0,L|166:83,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,311,165486,1,2,0:0:0:0:
112,327,165909,6,0,L|85:205,1,120,2|0,0:0|0:0,0:0:0:0:
150,242,166543,2,0,L|160:181,1,60,10|2,0:0|0:0,0:0:0:0:
297,225,167177,2,0,L|307:286,1,60,8|8,0:3|0:0,0:0:0:0:
365,242,167600,2,0,L|344:337,2,90,12|8|8,0:0|0:0|0:0,0:0:0:0:
381,171,168446,2,0,L|394:100,2,60,0|8|8,0:0|0:0|0:3,0:0:0:0:
365,242,169080,1,8,0:3:0:0:
349,312,169292,6,0,B|301:337|256:312|256:312|211:286|166:312,1,180,2|0,0:0|0:0,0:0:0:0:
127,359,170138,2,0,P|104:279|14:272,1,180,10|2,0:3|0:0,0:0:0:0:
66,216,170983,2,0,P|131:230|177:123,1,180,10|10,0:3|0:3,0:0:0:0:
122,107,171829,2,0,P|71:111|22:82,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
185,72,172675,6,0,P|248:43|366:48,1,180,10|0,0:3|0:0,0:0:0:0:
347,116,173521,2,0,P|290:108|235:122,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
414,140,174367,1,0,0:0:0:0:
363,191,174578,2,0,P|352:279|484:279,1,240,2|10,0:0|0:3,0:0:0:0:
418,242,175635,1,8,0:0:0:0:
323,350,176058,6,0,L|304:228,1,120,10|8,0:3|0:0,0:0:0:0:
163,201,176904,2,0,P|133:185|85:196,1,60,10|0,0:3|0:0,0:0:0:0:
118,256,177327,2,0,L|130:333,1,60,10|2,0:0|0:0,0:0:0:0:
60,343,177750,2,0,L|40:221,1,120,10|8,0:3|0:0,0:0:0:0:
58,81,178595,2,0,L|52:14,1,60,10|2,0:3|0:0,0:0:0:0:
124,31,179018,2,0,L|130:98,1,60,10|2,0:0|0:0,0:0:0:0:
155,158,179441,6,0,P|215:55|261:64,2,180,10|2|8,0:3|0:0|0:0,0:0:0:0:
224,130,180921,1,0,0:0:0:0:
296,125,181133,2,0,P|329:81|326:31,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,61,181979,1,8,0:0:0:0:
401,308,182824,6,0,B|357:263|283:269|256:340|256:340|229:269|155:263|111:308,1,360,6|0,0:0|0:0,0:0:0:0:
48,271,184305,2,0,L|36:76,1,180,2|2,0:0|0:0,0:0:0:0:
180,100,185362,2,0,P|226:51|294:50,1,120,8|0,0:0|0:0,0:0:0:0:
297,188,186208,5,10,0:0:0:0:
297,188,186419,2,0,P|392:237|461:186,1,180,8|10,0:0|0:0,0:0:0:0:
387,75,187476,1,0,0:0:0:0:
253,129,187899,2,0,P|185:138|136:114,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
322,148,188956,2,0,P|378:200|386:258,1,120,2|2,0:0|0:0,0:0:0:0:
390,312,189591,1,8,0:0:0:0:
254,357,190014,6,0,B|196:276|256:192|256:192|316:108|256:24,1,360,0|10,0:0|0:0,0:0:0:0:
143,289,192128,2,0,P|78:307|46:359,1,120,8|0,0:0|0:0,0:0:0:0:
46,275,192762,2,0,P|94:228|115:119,1,180,0|0,0:0|0:0,0:0:0:0:
200,237,193820,1,10,0:0:0:0:
416,52,194665,6,0,B|336:-8|256:73|256:73|176:-8|96:52,1,360,10|8,0:0|0:0,0:0:0:0:
152,185,196357,2,0,P|256:236|360:185,1,240,10|8,0:0|0:0,0:0:0:0:
94,297,198049,5,2,0:0:0:0:
94,297,198471,1,10,0:0:0:0:
94,297,198894,2,0,P|156:285|196:235,1,120,8|0,0:0|0:0,0:0:0:0:
318,314,199740,2,0,P|415:303|482:172,1,240,10|8,0:0|0:0,0:0:0:0:
340,168,201009,1,0,0:0:0:0:
372,26,201432,2,0,B|312:-6|256:26|256:26|200:58|144:26,1,240,2|8,0:0|0:0,0:0:0:0:
94,309,203123,5,10,0:0:0:0:
94,309,203334,2,0,L|108:129,1,180,8|8,0:0|0:0,0:0:0:0:
250,110,204391,1,2,0:0:0:0:
391,138,204815,2,0,L|401:19,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
382,209,205872,2,0,L|373:290,2,60,8|10|8,0:0|0:0|0:0,0:0:0:0:
256,192,206506,12,0,209890,0:0:0:0:
387,332,216656,6,0,P|315:330|260:353,1,120,4|0,0:0|0:0,0:0:0:0:
206,314,217290,2,0,P|119:347|16:336,1,180,0|8,0:0|0:0,0:0:0:0:
55,199,218347,1,8,0:0:0:0:
130,76,218770,1,8,0:0:0:0:
268,36,219193,1,8,0:0:0:0:
411,42,219616,1,8,0:0:0:0:
315,149,220039,6,0,P|311:213|344:281,1,120,12|8,0:0|0:0,0:0:0:0:
268,232,220673,2,0,P|292:291|350:338,1,120,4|8,0:0|0:3,0:0:0:0:
403,347,221308,1,8,0:0:0:0:
429,205,221731,1,12,0:0:0:0:
446,62,222153,1,8,0:0:0:0:
446,62,222365,2,0,L|326:45,1,120,4|8,0:0|0:3,0:0:0:0:
256,60,222999,2,0,B|257:89|257:89|254:105|254:105|256:135,1,60,8|8,0:0|0:0,0:0:0:0:
192,156,223422,2,0,L|72:139,1,120,12|8,0:0|0:0,0:0:0:0:
76,66,224057,2,0,L|151:76,1,60,4|0,0:0|0:0,0:0:0:0:
110,215,224691,1,8,0:0:0:0:
87,357,225114,5,8,0:0:0:0:
157,345,225325,2,0,L|253:329,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
87,357,226171,1,0,0:0:0:0:
16,368,226382,1,8,0:0:0:0:
110,258,226805,6,0,P|194:243|242:161,2,180,12|4|8,0:0|0:0|0:0,0:0:0:0:
249,294,228497,2,0,P|301:229|311:134,2,180,12|4|8,0:0|0:0|0:0,0:0:0:0:
111,250,230188,6,0,L|90:123,1,120,12|8,0:0|0:0,0:0:0:0:
143,181,230822,2,0,P|154:101|248:48,1,180,4|8,0:0|0:0,0:0:0:0:
290,180,231879,1,8,0:3:0:0:
290,180,232302,1,8,0:0:0:0:
431,153,232725,1,8,0:3:0:0:
431,153,233148,1,8,0:0:0:0:
287,144,233571,6,0,L|268:262,1,120,12|8,0:0|0:0,0:0:0:0:
333,227,234205,2,0,P|312:310|352:388,2,150,4|8|12,0:0|0:0|0:0,0:0:0:0:
401,100,235685,1,8,0:0:0:0:
401,100,235897,2,0,P|342:66|282:66,1,120,4|8,0:0|0:3,0:0:0:0:
220,79,236531,2,0,P|179:85|144:74,1,60,8|8,0:0|0:0,0:0:0:0:
88,78,236955,2,0,L|97:209,1,120,12|8,0:0|0:0,0:0:0:0:
135,257,237588,2,0,L|141:328,1,60,4|0,0:0|0:0,0:0:0:0:
256,230,238223,1,8,0:0:0:0:
256,192,238646,12,8,239914,0:0:0:0:
467,113,240338,6,0,P|425:70|350:67,1,120,10|8,0:0|0:0,0:0:0:0:
304,28,240972,2,0,P|366:80|352:186,1,180,2|8,0:0|0:0,0:0:0:0:
341,315,242030,2,0,P|406:364|505:327,2,180,2|2|10,0:0|0:0|0:0,0:0:0:0:
226,228,243721,6,0,P|168:214|103:253,1,120,2|8,0:0|0:0,0:0:0:0:
43,245,244355,2,0,P|124:254|170:351,1,180,2|8,0:0|0:0,0:0:0:0:
205,193,245412,2,0,P|137:173|95:134,1,120,2|8,0:0|0:0,0:0:0:0:
12,27,246258,1,0,0:0:0:0:
12,27,246681,1,8,0:0:0:0:
155,43,247104,6,0,L|298:67,1,120,2|10,0:0|0:0,0:0:0:0:
240,129,247739,2,0,L|96:104,1,120,2|0,0:0|0:0,0:0:0:0:
51,95,248373,1,10,0:0:0:0:
128,216,248796,1,2,0:0:0:0:
256,280,249218,1,8,0:0:0:0:
256,207,249430,2,0,B|254:158|254:158|257:124|257:124|256:83,1,120,2|0,0:0|0:0,0:0:0:0:
295,27,250064,2,0,P|328:36|372:21,1,60,10|0,0:0|0:0,0:0:0:0:
424,41,250487,2,0,P|432:101|477:135,1,120,2|8,0:0|0:0,0:0:0:0:
404,128,251122,2,0,L|410:205,1,60,2|0,0:0|0:0,0:0:0:0:
417,331,251756,1,10,0:0:0:0:
285,272,252179,6,0,P|269:230|269:176,2,90,10|8|8,0:0|0:0|0:0,0:0:0:0:
219,301,253025,2,0,P|170:269|93:285,1,120,8|8,0:0|0:0,0:0:0:0:
34,152,253870,1,12,0:0:0:0:
303,93,255139,5,8,0:0:0:0:
303,93,255350,1,12,0:0:0:0:
Myxo



  • General
  1. Maybe you'd want to add your old username to the tags as well? Because people may still recognize you under that name. But since your other newer maps don't have it as well, I suppose the answer is no.


  • Easy
  1. I'd probably go with OD1, since this diff involves quite heavy tapping, especially at the end 04:00:761 (2,3).
  2. You were ignoring the stanza sometimes in this diff, which is bad, because the most emphasized beats should be clickable, in order to emphasize them even more. Here's a list of beats where it would sound much better if either a slider started at those beats or a circle is placed there:
    1. 00:28:891 - Solution: http://puu.sh/adFth/42e576424d.jpg
    2. 01:55:162 - Solution: http://puu.sh/adFO7/aacf36ee5a.jpg
    3. 02:32:376 - Solution: http://puu.sh/adG70/288e26c76f.jpg
    4. 03:53:571 - Solution: http://puu.sh/adG2v/31f639fe77.jpg
  3. 00:08:381 (1) - This sounds strange, because you mapped this beat, but not the following one 00:08:593. They obviously belong together and newbies will get very confused when they have to click once but hear two loud beats in the music. I recommend you this rhythm: http://puu.sh/adF6u/536b67a843.jpg
  4. 00:12:609 (1) - This would sound better when it ends at the downbeat at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where newbies will expect it to end.
  5. 00:17:050 (1,2,1) - Minor - At the moment this transition feels a bit bad, so I'd recommend you to curve the first slider the other way around, so you get something like this: http://puu.sh/adFlI/617a871c9c.jpg
  6. 00:25:508 (1,2) - Any reason for lower spacing here? Same applies to 01:38:246 (1)
  7. 01:01:454 (2,3,4) - This transition plays rather awkward, because it's unnatural to move down after the slider, as you create a clockwise oval-movement with this placement 01:01:031 (1,2). A nice solution would be to move (3) and (4), so you have a more straight transition between (2) and (3): http://puu.sh/adGsX/08133ee696.jpg
  8. 01:16:255 - This beat feels like it shouldn't be ignored, since there is a relatively loud cymbal sound there. Change 01:14:987 (3) to this rhythm to fix it: http://puu.sh/adFFC/3ce1a4c867.jpg
  9. 01:34:863 (4) - This combo currently covers a huge time compared to your other combos, so it might be a good idea to NC this object. Same applies to 01:48:395 (4)
  10. 04:13:870 (2,1) - I'd swap NCs for those, since he sings the final "Dead to the World" here 04:13:870 (2,1,2) without any background instruments, so it would be kinda cool to have these in one combo.
  11. 04:15:139 (2,3) - This is probably really hard to read for the newbies, because you have a 3/2-gap before. If they misread it as an 1/1-gap, they will have no chance here. That's why I would change these circles into this rhythm http://puu.sh/adGf5/b79031d5fb.jpg - Because you don't have to click accurately on a slider compared to circles.
  12. Overall, very nice Easy! I like how you break the flow a little when you want to emphasize beats, that's good. It's not the mainstream wonderful smooth flow that you see in every second map :3 It's cool that you made it harder at the end of the diff, but only when you change the OD as I mentioned in my mod.


  • Sieg's Normal
  1. 00:05:209 to 00:18:742 - This section feels completely weird rhythm-wise. The most emphasized notes in this section go like this all the way http://puu.sh/adQFb/afce0f059a.jpg as you can probably hear (and also see in the Insane diffs). This is relatively unmappable for a Normal diff, so I highly recommend you to apply something simple like at the Hard or Easy diff, because your current rhythm really sounds weird.
  2. 00:10:073 - If you didn't fix the above point, which I don't hope, then you should atleast add a note here. The 3/2-gap you created here feels very unintuitive.
  3. 00:24:451 (5) - This is a must-fix. It sounds really awkward. I just don't understand what you were following with this slider. 00:24:663 + 00:25:085 are the most emphasized beats around here, so a rhythm like this would work much better: http://puu.sh/adR7E/def4aa7aad.jpg Same applies for 00:31:217 (5)
  4. 00:33:966 (3) - This object marks the beginning of a new section in the song and should definitely have NC.
  5. 00:36:504 (1,2,3,4,5,6,7,8,9) - Overall, this is way too difficult for a Normal diff. Even if this one is supposed to be hard, but such an amount of 1/2-tapping in a row is just cruel for the newbies. Think of something similiar to this: http://puu.sh/adRfJ/602d38e15e.jpg
  6. 00:37:349 - The NC should be here instead of at 00:36:504. It fits your NC pattern much better and the combo won't be so long anymore. Remember that very long combos (10+) should be avoided in Normal diffs, because it will cause the newbies to fail as the drain doesn't rise much.
  7. 00:49:190 (1,2,3,4,5,6) - Sounds a bit empty hitsound-wise, so a clap at 00:49:613 (3) would fit well.
  8. 00:50:882 (1,2) - It is really strange that you didn't map those beats 00:51:516 + 00:53:208, since the vocals are very emphasized there! And since you tried to follow vocals with these sldiers (otherwise they wouldn't make much sense), it should definitely be changed. Try this rhythm: http://puu.sh/adTkv/cdb5c59470.jpg Same applies for these 01:04:414 (1,2) of course.
  9. 01:09:912 (5) - You've been mainly following vocals with sliders in this section, so this long one sounds very strange. Again I don't see a reason why you decided for this rhythm here, it just makes no sense. A simple 1/1-reverse-slider http://puu.sh/adRzF/5906db9b31.jpg would sound much better and fit with your other rhythms more :)
  10. 01:22:176 (1,2,3,4,5,6,7) - Why did you spam claps in this combo? It seems really random and doesn't sound good. Try to make your hitsounding consistent with the other combos in this section.
  11. 01:41:630 (1,2) - Same as 00:50:882 (1,2)
  12. 01:47:128 (5) - I think you forgot a clap at the end. Same here 01:52:414 (2)
  13. 01:53:470 (3,4) - These might be a problem. Their heads are pretty close to each other, so they might be difficult to read for newbies. It seems to be a more complex movement than you usually used in this difficulty, so it will be better if you change it to something simple, for example: http://puu.sh/adS25/24a7feeb55.jpg
  14. 02:02:562 (2) - This rhythm is definitely wrong. It's the most major issue in this diff. There is nothing you would want to map on that blue tick! This would be a correct rhythm: http://puu.sh/adSGt/48c4e44b1e.jpg Same applies for 03:54:205 (2) obviously.
  15. 02:05:311 (7) - You should add NC here, to prevent the combo from being too long.
  16. 02:09:328 (2,3) - The transition between these sliders plays awkward at the moment. The curvy shape of (2) implies to move up-left, so (3) is placed too far down. In my example http://puu.sh/adSSR/18d135edf8.jpg I rotated (3) a bit and moved it more upwards, which makes a much better transition! You will have to rearrange the following pattern though.
  17. 02:20:535 (1,2,3,4) - Once again, pretty weird rhythm. You chose to map this blue tick 02:21:064, although 02:21:169 is much more emphasized. Try out this rhythm, it fits much better: http://puu.sh/adT1B/ca9db31f96.jpg Same applies for 03:45:114 (1,2,3,4)
  18. 02:27:936 (5) + 02:34:702 (5) - Same as 00:24:451
  19. 02:30:685 (5,6) - This is a pretty weird overlap to be used in a Normal diff. It will likely confuse the newbies! I'd suggest something like this: http://puu.sh/adT8n/d21c78acb3.jpg
  20. 02:35:759 to 02:49:292 - In this section, NCing is a bit messed up, which makes some of your combos too long! NCs should only be placed at 02:35:759 + 02:39:142 + 02:42:526 + 02:45:909
  21. 02:35:759 (1) - Again, you're missing out emphasized vocals at the red tick, so this would be a better rhythm: http://puu.sh/adTrV/f1ec36ffcd.jpg
  22. 02:45:909 (1,2,3,4) - Again, I think these overlaps might confuse newbies. Try to move the sliders more apart, for example: http://puu.sh/adTF0/a84ba51ed3.jpg
  23. 03:43:422 (8) + 03:56:955 (6) - These should be NCd as well, to prevent long combos.
  24. It has much potential, but overall, this diff needs much work. Much of the rhythm is not really acceptable / fitting the song. It would've been better not to map blue ticks in this song, as they sometimes make it more complicated than it should be and you are missing other important beats. Often you used long sliders for no real reason, and left out very important beats with them. Another problem is the NCing, as your combos were often too long, but that can be easily fixed. Some of your transitions weren't the best either, but I didn't point everything out because the mod was already very long. Try fixing most of these issues and your difficulty will be really great, for sure!


  • Hard
  1. I'm a bit worried about the difficulty gap between Hard and the two Insanes, as both Insane are pretty jumpy and this Hard doesn't contain any jumps. In fact, your jumps in the Insane diff are so huge, so I'd have expected atleast some simple sliderjumps in the Hard diff as well. You should really consider to implement some, if you want to improve the spread. Nothing major though, I think.
  2. 00:18:742 (1,2) - Here you started so nicely with 1,0x 1/4-spacing, but then starting at 00:20:434 you used 1,3x for 1/4. Such high 1/4-spacing can play really uncomfortable, especially in a Hard diff. Again, it's nothing you have to change, as it would also mean to rearrange many patterns, but you could try to make it consistent atleast.
  3. 01:02:300 (1,2,3,4) - The movement in this pattern feels a bit cramped. After this transition 01:01:666 (5,1), you wouldn't expect to move to the right like this to reach 01:02:723 (2) and after that you even have to move backwards to get to 01:03:146 (3). I can't explain this well, but try to make something more dynamic.
  4. 01:49:030 (2,3,4,5) - Don't use stacks like this in Hard diffs. It will likely confuse players that a 1/4-triplet is stacked again on a 1/2-circle. Moving them apart would also play much better :)
  5. 01:52:413 (2,3,4,5,6,1,2,3,4,5) - You know how cruel extensive 1/2-tapping like this can be for Hard players? :D It's not a must-fix, but I'd atleast include some sliders.
  6. Overall, great Hard! The flow is flawless, as well as the rhythm! Except the high 1/4-spacing I'm fully satisfied :b


  • Shiro's Insane
  1. Don't you think 100% of volume is a bit too much? If you lower every volume by 15-20% it will sound less noisy :)
  2. 00:12:399 (1) - I think it would be more natural to end it at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where most players will expect it to end.
  3. 00:17:050 (1) - Umm... Minor, but this slidershape looks kind of random and not really appealing. I know you can make awesome slidershapes (from other maps), so I'm sure you can think of something better here :b
  4. 01:01:877 (4,5,6,1) - The flow seems to break here a little bit. After the jump from (5) to (6) I didn't expect to slow down and move more upwards into the direction of (1). The major problem here is the slow-down, so it would be great if you could move (6) so that the distance between (5) - (6) - (1) is equal. http://puu.sh/adWpj/91bde96313.jpg
  5. 01:52:201 (2,3,4) - Again, slowing-down linearly plays weird for me. It's just not intuitive after a jump. Again, the simplest solution would be something like this http://puu.sh/adWKG/d28c5537bd.jpg , but you can probably think of a better pattern :) Same applies for 01:53:047 (5,6,1)
  6. 03:40:039 (1,2,3) - The flow can be improved here. After (1) and (2), it feels weird to jump so far to the left to reach (3) and then even change the direction of movement. In my opinion, something like this would be a good solution: http://puu.sh/adX57/2e4b8e2776.jpg
  7. 04:00:338 - Okay, here you went crazy lol xD
  8. Good, as always! What I also said to your other guest diff I modded recently... It's great that you are putting much thought into your mapping, one can clearly see that! Also, I love your symmetry patterns like this 00:32:275 (1,2,3,4,5,6,7,8,9,10,11), it's simple made, but it's still fairly unique for some reason.


  • Insane
  1. 01:06:740 (6) - After the HUGE back-and-forth jumppattern this would REALLY play better with a smoother flow, aka curving the slider the other way around like this: http://puu.sh/adXFC/f25a3f4a51.jpg
  2. 01:29:788 - This is a very emphasized beat and therefore it should be clickable. Try to use this rhythm: http://puu.sh/adXKU/9281483977.jpg
  3. 02:06:897 (2,3,4,5,1,2,3,4,1,2,3,4,1) - Minor, but it would be cool if you ctrl+g both 02:07:531 (1,2) and 02:07:848 (3,4). It would improve the structure of this pattern, since the doubles would always head away from the middle of the screen.
  4. 02:45:909 (1,2,1,2,3,4,5,1,2,3,4) - Finally players will learn how to read approach circles + NCs lol... No, it's a cool pattern :3
  5. 02:51:829 (3,4,5,6) - It's pretty weird to have those sliders start on the blue tick, since the player has to click on the blue tick then. Try to make them start on the white and red ticks, for example with this rhythm: http://puu.sh/adY20/a59643671e.jpg Same applies for 02:58:913 (1,2,3)
  6. 03:24:815 (5,1,2,3,4) - Hmm, I don't know what to think about this. It doesn't seem to fit the map very well. I feel something like this http://puu.sh/adYiR/0114fb7e74.jpg (having higher spacing and sort of a curve) while still decreasing spacing would be better, but it's minor.
  7. GG that you managed to create an almost-5-star Insane for 142 BPM without huge streamjumps and without making it feel overdone. This diff is so amazing, especially the kiai-parts and the calm section! I can see it coming that many people will complain again (like with your Xanandra map), for example that the jumps are too huge and not really fitting the music, or it has too much 1/4, or that the flow is bad or something like that. Please, don't listen to that shit and rank it with this style!

Overall, really enjoyable mapset! I feel that Hard and the two Insanes are almost ready, Easy follows. The Normal needs some more work though, but I already mentioned that in my little review at the end.
Good luck! ^-^

EDIT: Here you have my last 5 stars lol.
Mao
This is too awesome <3
Take some Stars~
Topic Starter
Luvdic
Boxed because its so long!

Desperate-kun wrote:




  • General
  1. Maybe you'd want to add your old username to the tags as well? Because people may still recognize you under that name. But since your other newer maps don't have it as well, I suppose the answer is no.
    :(


  • Easy
  1. I'd probably go with OD1, since this diff involves quite heavy tapping, especially at the end 04:00:761 (2,3).
    Ok
  2. You were ignoring the stanza sometimes in this diff, which is bad, because the most emphasized beats should be clickable, in order to emphasize them even more. Here's a list of beats where it would sound much better if either a slider started at those beats or a circle is placed there:
    1. 00:28:891 - Solution: http://puu.sh/adFth/42e576424d.jpg
    2. 01:55:162 - Solution: http://puu.sh/adFO7/aacf36ee5a.jpg
    3. 02:32:376 - Solution: http://puu.sh/adG70/288e26c76f.jpg
    4. 03:53:571 - Solution: http://puu.sh/adG2v/31f639fe77.jpg
    Ok
  3. 00:08:381 (1) - This sounds strange, because you mapped this beat, but not the following one 00:08:593. They obviously belong together and newbies will get very confused when they have to click once but hear two loud beats in the music. I recommend you this rhythm: http://puu.sh/adF6u/536b67a843.jpg
    This is fine, granted that I had only 2 test plays for this diff, but this part seemed to be played fine.
  4. 00:12:609 (1) - This would sound better when it ends at the downbeat at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where newbies will expect it to end.
    This is done so it's more consistent with what I did in 00:08:381 (1) - and that is mapping only to the first beat, since they will hear it, and will hit, not wait until the downbeat
  5. 00:17:050 (1,2,1) - Minor - At the moment this transition feels a bit bad, so I'd recommend you to curve the first slider the other way around, so you get something like this: http://puu.sh/adFlI/617a871c9c.jpg
    It feels fine more me, in any case, it should need a bit more of curve in the same direction, for which I applied now lol.
  6. 00:25:508 (1,2) - Any reason for lower spacing here? Same applies to 01:38:246 (1)
    My bad, sorry, and thanks!
  7. 01:01:454 (2,3,4) - This transition plays rather awkward, because it's unnatural to move down after the slider, as you create a clockwise oval-movement with this placement 01:01:031 (1,2). A nice solution would be to move (3) and (4), so you have a more straight transition between (2) and (3): http://puu.sh/adGsX/08133ee696.jpg
    Totally intended it to be this way
  8. 01:16:255 - This beat feels like it shouldn't be ignored, since there is a relatively loud cymbal sound there. Change 01:14:987 (3) to this rhythm to fix it: http://puu.sh/adFFC/3ce1a4c867.jpg
    Ok
  9. 01:34:863 (4) - This combo currently covers a huge time compared to your other combos, so it might be a good idea to NC this object. Same applies to 01:48:395 (4)
  10. 04:13:870 (2,1) - I'd swap NCs for those, since he sings the final "Dead to the World" here 04:13:870 (2,1,2) without any background instruments, so it would be kinda cool to have these in one combo.
    Ok
  11. 04:15:139 (2,3) - This is probably really hard to read for the newbies, because you have a 3/2-gap before. If they misread it as an 1/1-gap, they will have no chance here. That's why I would change these circles into this rhythm http://puu.sh/adGf5/b79031d5fb.jpg - Because you don't have to click accurately on a slider compared to circles.
    Ok
  12. Overall, very nice Easy! I like how you break the flow a little when you want to emphasize beats, that's good. It's not the mainstream wonderful smooth flow that you see in every second map :3 It's cool that you made it harder at the end of the diff, but only when you change the OD as I mentioned in my mod.
Thanks!, glad you like it ;)


  • Hard
  1. I'm a bit worried about the difficulty gap between Hard and the two Insanes, as both Insane are pretty jumpy and this Hard doesn't contain any jumps. In fact, your jumps in the Insane diff are so huge, so I'd have expected atleast some simple sliderjumps in the Hard diff as well. You should really consider to implement some, if you want to improve the spread. Nothing major though, I think.
    I was actually worried that my hard was a bit too hard, but lets see for more opinions
  2. 00:18:742 (1,2) - Here you started so nicely with 1,0x 1/4-spacing, but then starting at 00:20:434 you used 1,3x for 1/4. Such high 1/4-spacing can play really uncomfortable, especially in a Hard diff. Again, it's nothing you have to change, as it would also mean to rearrange many patterns, but you could try to make it consistent atleast.
    Actually its my mistake, and it should be 1,3 thanks for noticing, and fixed.
  3. 01:02:300 (1,2,3,4) - The movement in this pattern feels a bit cramped. After this transition 01:01:666 (5,1), you wouldn't expect to move to the right like this to reach 01:02:723 (2) and after that you even have to move backwards to get to 01:03:146 (3). I can't explain this well, but try to make something more dynamic.
    Yeah... not really understanding what you mean, but I can say that making it kinda cramped was my intention, as can be seen at 01:38:880 (1,2,3,4,5,6) -
  4. 01:49:030 (2,3,4,5) - Don't use stacks like this in Hard diffs. It will likely confuse players that a 1/4-triplet is stacked again on a 1/2-circle. Moving them apart would also play much better :)
    Hahaha was something I meant to change, but forgot.
  5. 01:52:413 (2,3,4,5,6,1,2,3,4,5) - You know how cruel extensive 1/2-tapping like this can be for Hard players? :D It's not a must-fix, but I'd atleast include some sliders.
    I know, its kinda intentional ;)
  6. Overall, great Hard! The flow is flawless, as well as the rhythm! Except the high 1/4-spacing I'm fully satisfied :b


  • Shiro's Insane


    Not meaning to barge into Shiro's diff, but I believe that he fixed something related to hitsounds volume, and now I feel guilty that I might have messed up something with his diff...



[list:1337]
Insane
  1. 01:06:740 (6) - After the HUGE back-and-forth jumppattern this would REALLY play better with a smoother flow, aka curving the slider the other way around like this: http://puu.sh/adXFC/f25a3f4a51.jpg
    I like the way it is curved right now :'(
  2. 01:29:788 - This is a very emphasized beat and therefore it should be clickable. Try to use this rhythm: http://puu.sh/adXKU/9281483977.jpg
    Ok, you win, but did a slightly different thing
  3. 02:06:897 (2,3,4,5,1,2,3,4,1,2,3,4,1) - Minor, but it would be cool if you ctrl+g both 02:07:531 (1,2) and 02:07:848 (3,4). It would improve the structure of this pattern, since the doubles would always head away from the middle of the screen.
    Intended to be this way
  4. 02:45:909 (1,2,1,2,3,4,5,1,2,3,4) - Finally players will learn how to read approach circles + NCs lol... No, it's a cool pattern :3
    Yay, finally someone understands me, and to defend more this pattern, you could see this as a stream, and yet some people no matter what will always get some 100s unless you have completely mastered it, so this kind of pattern its fine for an insane.
  5. 02:51:829 (3,4,5,6) - It's pretty weird to have those sliders start on the blue tick, since the player has to click on the blue tick then. Try to make them start on the white and red ticks, for example with this rhythm: http://puu.sh/adY20/a59643671e.jpg Same applies for 02:58:913 (1,2,3)
    Due to popular demand, did something slightly different
  6. 03:24:815 (5,1,2,3,4) - Hmm, I don't know what to think about this. It doesn't seem to fit the map very well. I feel something like this http://puu.sh/adYiR/0114fb7e74.jpg (having higher spacing and sort of a curve) while still decreasing spacing would be better, but it's minor.
    I want to do a curve, but in the end, I decided that theres to little amount of notes to do a nice curve, although I could try using a higher initial spacing (Yes, decreasing spacing is something I want to keep) Well, let me think more about it and wait for more opinions
  7. GG that you managed to create an almost-5-star Insane for 142 BPM without huge streamjumps and without making it feel overdone. This diff is so amazing, especially the kiai-parts and the calm section! I can see it coming that many people will complain again (like with your Xanandra map), for example that the jumps are too huge and not really fitting the music, or it has too much 1/4, or that the flow is bad or something like that. Please, don't listen to that shit and rank it with this style!
    Will try, and thanks ;)

Overall, really enjoyable mapset! I feel that Hard and the two Insanes are almost ready, Easy follows. The Normal needs some more work though, but I already mentioned that in my little review at the end.
Good luck! ^-^

EDIT: Here you have my last 5 stars lol.
Thanks a lot for the mod!

And also for the stars, glad you guys like it! ;)
Sieg

Desperate-kun wrote:

Sieg's Normal


00:05:209 to 00:18:742 - This section feels completely weird rhythm-wise. The most emphasized notes in this section go like this all the way http://puu.sh/adQFb/afce0f059a.jpg as you can probably hear (and also see in the Insane diffs). This is relatively unmappable for a Normal diff, so I highly recommend you to apply something simple like at the Hard or Easy diff, because your current rhythm really sounds weird.
i don't really see how this rhythm is wrong :o

00:10:073 - If you didn't fix the above point, which I don't hope, then you should atleast add a note here. The 3/2-gap you created here feels very unintuitive.
nope, it's not

00:24:451 (5) - This is a must-fix. It sounds really awkward. I just don't understand what you were following with this slider. 00:24:663 + 00:25:085 are the most emphasized beats around here, so a rhythm like this would work much better: http://puu.sh/adR7E/def4aa7aad.jpg Same applies for 00:31:217 (5)
while i see both variants are acceptable, i prefer to keep

00:33:966 (3) - This object marks the beginning of a new section in the song and should definitely have NC.
00:32:275 (1) - marks not 00:33:966 (3)

00:36:504 (1,2,3,4,5,6,7,8,9) - Overall, this is way too difficult for a Normal diff. Even if this one is supposed to be hard, but such an amount of 1/2-tapping in a row is just cruel for the newbies. Think of something similiar to this: http://puu.sh/adRfJ/602d38e15e.jpg
song is so slow, this is maybe a bit complicated than your average normal but still normal

00:37:349 - The NC should be here instead of at 00:36:504. It fits your NC pattern much better and the combo won't be so long anymore. Remember that very long combos (10+) should be avoided in Normal diffs, because it will cause the newbies to fail as the drain doesn't rise much.
rhythm wise to keep nc on 00:36:504 (1) -, also it fits new pattern

00:49:190 (1,2,3,4,5,6) - Sounds a bit empty hitsound-wise, so a clap at 00:49:613 (3) would fit well.
fixed

00:50:882 (1,2) - It is really strange that you didn't map those beats 00:51:516 + 00:53:208, since the vocals are very emphasized there! And since you tried to follow vocals with these sldiers (otherwise they wouldn't make much sense), it should definitely be changed. Try this rhythm: http://puu.sh/adTkv/cdb5c59470.jpg Same applies for these 01:04:414 (1,2) of course.
i prefer to keep them long here to keep variance

01:09:912 (5) - You've been mainly following vocals with sliders in this section, so this long one sounds very strange. Again I don't see a reason why you decided for this rhythm here, it just makes no sense. A simple 1/1-reverse-slider http://puu.sh/adRzF/5906db9b31.jpg would sound much better and fit with your other rhythms more :)
current way represent lyrics far better

01:22:176 (1,2,3,4,5,6,7) - Why did you spam claps in this combo? It seems really random and doesn't sound good. Try to make your hitsounding consistent with the other combos in this section.
uh, something happened here, fixed

01:41:630 (1,2) - Same as 00:50:882 (1,2)
same

01:47:128 (5) - I think you forgot a clap at the end. Same here 01:52:414 (2)
nope, all fine

01:53:470 (3,4) - These might be a problem. Their heads are pretty close to each other, so they might be difficult to read for newbies. It seems to be a more complex movement than you usually used in this difficulty, so it will be better if you change it to something simple, for example: http://puu.sh/adS25/24a7feeb55.jpg
yeah, that why this is called normal not beginner (:

02:02:562 (2) - This rhythm is definitely wrong. It's the most major issue in this diff. There is nothing you would want to map on that blue tick! This would be a correct rhythm: http://puu.sh/adSGt/48c4e44b1e.jpg Same applies for 03:54:205 (2) obviously.
ugu i know, buut prefer to keep

02:05:311 (7) - You should add NC here, to prevent the combo from being too long.
1,2 combo.... gross

02:09:328 (2,3) - The transition between these sliders plays awkward at the moment. The curvy shape of (2) implies to move up-left, so (3) is placed too far down. In my example http://puu.sh/adSSR/18d135edf8.jpg I rotated (3) a bit and moved it more upwards, which makes a much better transition! You will have to rearrange the following pattern though.
fine as for me

02:20:535 (1,2,3,4) - Once again, pretty weird rhythm. You chose to map this blue tick 02:21:064, although 02:21:169 is much more emphasized. Try out this rhythm, it fits much better: http://puu.sh/adT1B/ca9db31f96.jpg Same applies for 03:45:114 (1,2,3,4)
i can't see what is "much more" emphasized at 02:21:169

02:27:936 (5) + 02:34:702 (5) - Same as 00:24:451
same

02:30:685 (5,6) - This is a pretty weird overlap to be used in a Normal diff. It will likely confuse the newbies! I'd suggest something like this: http://puu.sh/adT8n/d21c78acb3.jpg
no it's not, i did see a tons of that kind in many normals

02:35:759 to 02:49:292 - In this section, NCing is a bit messed up, which makes some of your combos too long! NCs should only be placed at 02:35:759 + 02:39:142 + 02:42:526 + 02:45:909
02:35:759 (1) - Again, you're missing out emphasized vocals at the red tick, so this would be a better rhythm: http://puu.sh/adTrV/f1ec36ffcd.jpg
02:45:909 (1,2,3,4) - Again, I think these overlaps might confuse newbies. Try to move the sliders more apart, for example: http://puu.sh/adTF0/a84ba51ed3.jpg
fine as for me

03:43:422 (8) + 03:56:955 (6) - These should be NCd as well, to prevent long combos.
8 is not too long

It has much potential, but overall, this diff needs much work. Much of the rhythm is not really acceptable / fitting the song. It would've been better not to map blue ticks in this song, as they sometimes make it more complicated than it should be and you are missing other important beats. Often you used long sliders for no real reason, and left out very important beats with them. Another problem is the NCing, as your combos were often too long, but that can be easily fixed. Some of your transitions weren't the best either, but I didn't point everything out because the mod was already very long. Try fixing most of these issues and your difficulty will be really great, for sure![/list][/notice]
thanks (:

SPOILER
osu file format v13

[General]
AudioFilename: Dead To The World.mp3
AudioLeadIn: 0
PreviewTime: 67787
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5199,18732,32265,40722,50449,67788,91470,115152,142217,155749,169282,182814,209880,216646,226795,255552
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Dead to the World
TitleUnicode:Dead to the World
Artist:Nightwish
ArtistUnicode:Nightwish
Creator:Xanandra
Version:Sieg's Normal
Source:
Tags:tarja power metal Sieg Shiro Odaril Nwolf
BeatmapID:387428
BeatmapSetID:149115

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,210725,215456
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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226805,-100,4,2,4,60,0,0
254399,-100,4,2,4,60,0,0
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[Colours]
Combo1 : 255,255,0
Combo2 : 214,214,214
Combo3 : 245,0,0
Combo4 : 158,158,158

[HitObjects]
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82,219,5844,2,0,P|100:273|153:298,1,120,0|0,0:0|0:0,0:0:0:0:
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Myxo

Desperate-kun wrote:

@Sieg
If you don't fix those rhythm issues, you will not see this map ranked. (Except you will find some BATs that don't care about rhythm at all)

i don't really see how this rhythm is wrong :o
The rhythm in the beginning section is wrong because you are missing out so many emphasized beats and you are mapping to ones that aren't really important instead. This section has constant 1/4-rhythm, so you could argue that you could just map on random beats, but that's not correct, or is it? The only emphasized beats often lie on blue ticks and that's why it's rather impossible to create a good rhythm for a Normal diff there. Xanandra also seemed to realized that or he wouldn't have mapped his Hard like that.

00:32:275 (1) - marks not 00:33:966 (3)
No, this measure 00:32:275 is just a transition to the following one. 00:33:966 Here starts the new small section, so a NC should be there, and here 00:37:349 as well. This is important, because this second combo is way too long with 10. I know that small combos don't look good but remember this is a Normal diff. Long combos like that, with many circles, mean that the player will fail when missing some of them in a row.

ugu i know, buut prefer to keep
When you know it, you know that this rhythm is just off. That's not an explanation to keep a wrong rhythm at all.

Thanks for the reply.
Sieg
they are not issues except 02:02:562 (2)
thanks for reply (:

i'll recheck your mod twice later, but still

...later
well.. tricky tricky song
things getting even worse when you have strictly limitations, e.g. normal or easy
edit:


00:05:209 (1,2) -

what are emphasized here?
1 the very beginning, obvious
1a the very blue end, your suggested slider reverse point
2+ the very second red one, then 2a and 3
let's pretend that we really want to map this on normal, i mean really, so what we do
second obvious fact that we can't hold all emphasized beats on normal, do i need to explain why?

now we go to the mapping, var. with repeat sliders and current way

then we go to what slider is - in general its a thing with emphasized start and weak finish
in my opinion covering 2+ 2a and 3 is a must, that's maybe not an excuse to end slider on white 2 not blue 1a but still limitations of normal and general spirit of what slider is
that goes to 00:05:209 (1,2,3,4) -

00:08:381 (1,2) - obvious why 00:09:227 (3) - still goes as previous
00:09:227 (3,1) - why there is 3\2 gap, because 00:10:284 (1) - is so much fucking stronger that anything here and to stress you can make some difference from 00:08:381 (1,2). 3\2 is still acceptable for normal when it represents strong rhythm

00:24:451 (5) - you can call this inis style or whatever shit, it just to stress guitar\give rest from main "drum\keyboard" rhythm

00:50:882 (1,2) - ^ pretty much the same except here we have voice not guitar, also this is a great rest for normal players

01:09:912 (5) - yeah but

well, i mean it's not the monsters under your bed, hard to explain this technically but... uh

02:02:562 (2) - still i'm agree that this is wrong in following term... wait a sec... how this crap called in 2014.. oh... creativity, nothing really bad tho cus repeat slider but yes

02:20:535 (1,2,3,4) - still a question what u want to cover in normal with such rhythm
both, current way and your suggestion are quite acceptable here


alright i guess i touched all the main things here, just to give understanding that these are technical things not just some random shit
:o
tricky tricky song


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Tags:tarja power metal Sieg Shiro Odaril Nwolf
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144,299,158297,2,0,L|140:219,1,60,2|0,0:0|0:0,0:0:0:0:
169,172,158720,2,0,L|165:92,1,60,2|0,0:0|0:0,0:0:0:0:
145,43,159142,2,0,P|202:69|258:53,1,120,2|0,0:0|0:0,0:0:0:0:
324,34,159777,1,2,0:0:0:0:
394,21,159988,2,0,P|452:20|498:57,1,120,10|10,0:3|0:3,0:0:0:0:
502,201,160834,6,0,L|507:335,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
482,57,162103,1,2,0:0:0:0:
410,49,162314,1,0,0:0:0:0:
346,83,162526,2,0,L|351:217,1,120,8|8,0:3|0:0,0:0:0:0:
347,275,163160,2,0,P|311:303|299:334,1,60,8|8,0:3|0:3,0:0:0:0:
256,260,163583,1,8,0:3:0:0:
207,314,163794,2,0,P|190:290|165:275,1,60,8|0,0:0|0:0,0:0:0:0:
161,202,164217,2,0,L|166:83,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,311,165486,1,2,0:0:0:0:
112,327,165909,6,0,L|85:205,1,120,2|0,0:0|0:0,0:0:0:0:
150,242,166543,2,0,L|160:181,1,60,10|2,0:0|0:0,0:0:0:0:
297,225,167177,2,0,L|307:286,1,60,8|8,0:3|0:0,0:0:0:0:
365,242,167600,2,0,L|344:337,2,90,12|8|8,0:0|0:0|0:0,0:0:0:0:
381,171,168446,2,0,L|394:100,2,60,0|8|8,0:0|0:0|0:3,0:0:0:0:
365,242,169080,1,8,0:3:0:0:
349,312,169292,6,0,B|301:337|256:312|256:312|211:286|166:312,1,180,2|0,0:0|0:0,0:0:0:0:
127,359,170138,2,0,P|104:279|14:272,1,180,10|2,0:3|0:0,0:0:0:0:
66,216,170983,2,0,P|131:230|177:123,1,180,10|10,0:3|0:3,0:0:0:0:
122,107,171829,2,0,P|71:111|22:82,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
185,72,172675,6,0,P|248:43|366:48,1,180,10|0,0:3|0:0,0:0:0:0:
347,116,173521,2,0,P|290:108|235:122,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
414,140,174367,1,0,0:0:0:0:
363,191,174578,2,0,P|352:279|484:279,1,240,2|10,0:0|0:3,0:0:0:0:
418,242,175635,1,8,0:0:0:0:
323,350,176058,6,0,L|304:228,1,120,10|8,0:3|0:0,0:0:0:0:
163,201,176904,2,0,P|133:185|85:196,1,60,10|0,0:3|0:0,0:0:0:0:
118,256,177327,2,0,L|130:333,1,60,10|2,0:0|0:0,0:0:0:0:
60,343,177750,2,0,L|40:221,1,120,10|8,0:3|0:0,0:0:0:0:
58,81,178595,2,0,L|52:14,1,60,10|2,0:3|0:0,0:0:0:0:
124,31,179018,2,0,L|130:98,1,60,10|2,0:0|0:0,0:0:0:0:
155,158,179441,6,0,P|215:55|261:64,2,180,10|2|8,0:3|0:0|0:0,0:0:0:0:
224,130,180921,1,0,0:0:0:0:
296,125,181133,2,0,P|329:81|326:31,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,61,181979,1,8,0:0:0:0:
401,308,182824,6,0,B|357:263|283:269|256:340|256:340|229:269|155:263|111:308,1,360,6|0,0:0|0:0,0:0:0:0:
48,271,184305,2,0,L|36:76,1,180,2|2,0:0|0:0,0:0:0:0:
180,100,185362,2,0,P|226:51|294:50,1,120,8|0,0:0|0:0,0:0:0:0:
297,188,186208,5,10,0:0:0:0:
297,188,186419,2,0,P|392:237|461:186,1,180,8|10,0:0|0:0,0:0:0:0:
387,75,187476,1,0,0:0:0:0:
253,129,187899,2,0,P|185:138|136:114,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
322,148,188956,2,0,P|378:200|386:258,1,120,2|2,0:0|0:0,0:0:0:0:
390,312,189591,1,8,0:0:0:0:
254,357,190014,6,0,B|196:276|256:192|256:192|316:108|256:24,1,360,0|10,0:0|0:0,0:0:0:0:
143,289,192128,2,0,P|78:307|46:359,1,120,8|0,0:0|0:0,0:0:0:0:
46,275,192762,2,0,P|94:228|115:119,1,180,0|0,0:0|0:0,0:0:0:0:
200,237,193820,1,10,0:0:0:0:
416,52,194665,6,0,B|336:-8|256:73|256:73|176:-8|96:52,1,360,10|8,0:0|0:0,0:0:0:0:
152,185,196357,2,0,P|256:236|360:185,1,240,10|8,0:0|0:0,0:0:0:0:
94,297,198049,5,2,0:0:0:0:
94,297,198471,1,10,0:0:0:0:
94,297,198894,2,0,P|156:285|196:235,1,120,8|0,0:0|0:0,0:0:0:0:
318,314,199740,2,0,P|415:303|482:172,1,240,10|8,0:0|0:0,0:0:0:0:
340,168,201009,1,0,0:0:0:0:
372,26,201432,2,0,B|312:-6|256:26|256:26|200:58|144:26,1,240,2|8,0:0|0:0,0:0:0:0:
94,309,203123,5,10,0:0:0:0:
94,309,203334,2,0,L|108:129,1,180,8|8,0:0|0:0,0:0:0:0:
250,110,204391,1,2,0:0:0:0:
391,138,204815,2,0,L|401:19,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
382,209,205872,2,0,L|373:290,2,60,8|10|8,0:0|0:0|0:0,0:0:0:0:
256,192,206506,12,0,209890,0:0:0:0:
387,332,216656,6,0,P|315:330|260:353,1,120,4|0,0:0|0:0,0:0:0:0:
206,314,217290,2,0,P|119:347|16:336,1,180,0|8,0:0|0:0,0:0:0:0:
55,199,218347,1,8,0:0:0:0:
130,76,218770,1,8,0:0:0:0:
268,36,219193,1,8,0:0:0:0:
411,42,219616,1,8,0:0:0:0:
315,149,220039,6,0,P|311:213|344:281,1,120,12|8,0:0|0:0,0:0:0:0:
268,232,220673,2,0,P|292:291|350:338,1,120,4|8,0:0|0:3,0:0:0:0:
403,347,221308,1,8,0:0:0:0:
429,205,221731,1,12,0:0:0:0:
446,62,222153,1,8,0:0:0:0:
446,62,222365,2,0,L|326:45,1,120,4|8,0:0|0:3,0:0:0:0:
256,60,222999,2,0,B|257:89|257:89|254:105|254:105|256:135,1,60,8|8,0:0|0:0,0:0:0:0:
192,156,223422,2,0,L|72:139,1,120,12|8,0:0|0:0,0:0:0:0:
76,66,224057,2,0,L|151:76,1,60,4|0,0:0|0:0,0:0:0:0:
110,215,224691,1,8,0:0:0:0:
87,357,225114,5,8,0:0:0:0:
157,345,225325,2,0,L|253:329,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
87,357,226171,1,0,0:0:0:0:
16,368,226382,1,8,0:0:0:0:
110,258,226805,6,0,P|194:243|242:161,2,180,12|4|8,0:0|0:0|0:0,0:0:0:0:
249,294,228497,2,0,P|301:229|311:134,2,180,12|4|8,0:0|0:0|0:0,0:0:0:0:
111,250,230188,6,0,L|90:123,1,120,12|8,0:0|0:0,0:0:0:0:
143,181,230822,2,0,P|154:101|248:48,1,180,4|8,0:0|0:0,0:0:0:0:
290,180,231879,1,8,0:3:0:0:
290,180,232302,1,8,0:0:0:0:
431,153,232725,1,8,0:3:0:0:
431,153,233148,1,8,0:0:0:0:
287,144,233571,6,0,L|268:262,1,120,12|8,0:0|0:0,0:0:0:0:
333,227,234205,2,0,P|312:310|352:388,2,150,4|8|12,0:0|0:0|0:0,0:0:0:0:
401,100,235685,1,8,0:0:0:0:
401,100,235897,2,0,P|342:66|282:66,1,120,4|8,0:0|0:3,0:0:0:0:
220,79,236531,2,0,P|179:85|144:74,1,60,8|8,0:0|0:0,0:0:0:0:
88,78,236955,2,0,L|97:209,1,120,12|8,0:0|0:0,0:0:0:0:
135,257,237588,2,0,L|141:328,1,60,4|0,0:0|0:0,0:0:0:0:
256,230,238223,1,8,0:0:0:0:
256,192,238646,12,8,239914,0:0:0:0:
467,113,240338,6,0,P|425:70|350:67,1,120,10|8,0:0|0:0,0:0:0:0:
304,28,240972,2,0,P|366:80|352:186,1,180,2|8,0:0|0:0,0:0:0:0:
341,315,242030,2,0,P|406:364|505:327,2,180,2|2|10,0:0|0:0|0:0,0:0:0:0:
226,228,243721,6,0,P|168:214|103:253,1,120,2|8,0:0|0:0,0:0:0:0:
43,245,244355,2,0,P|124:254|170:351,1,180,2|8,0:0|0:0,0:0:0:0:
205,193,245412,2,0,P|137:173|95:134,1,120,2|8,0:0|0:0,0:0:0:0:
12,27,246258,1,0,0:0:0:0:
12,27,246681,1,8,0:0:0:0:
155,43,247104,6,0,L|298:67,1,120,2|10,0:0|0:0,0:0:0:0:
240,129,247739,2,0,L|96:104,1,120,2|0,0:0|0:0,0:0:0:0:
51,95,248373,1,10,0:0:0:0:
128,216,248796,1,2,0:0:0:0:
256,280,249218,1,8,0:0:0:0:
256,207,249430,2,0,B|254:158|254:158|257:124|257:124|256:83,1,120,2|0,0:0|0:0,0:0:0:0:
295,27,250064,2,0,P|328:36|372:21,1,60,10|0,0:0|0:0,0:0:0:0:
424,41,250487,2,0,P|432:101|477:135,1,120,2|8,0:0|0:0,0:0:0:0:
404,128,251122,2,0,L|410:205,1,60,2|0,0:0|0:0,0:0:0:0:
417,331,251756,1,10,0:0:0:0:
285,272,252179,6,0,P|269:230|269:176,2,90,10|8|8,0:0|0:0|0:0,0:0:0:0:
219,301,253025,2,0,P|170:269|93:285,1,120,8|8,0:0|0:0,0:0:0:0:
34,152,253870,1,12,0:0:0:0:
303,93,255139,5,8,0:0:0:0:
303,93,255350,1,12,0:0:0:0:
Myxo

Sieg wrote:

02:02:562 (2) - still i'm agree that this is wrong in following term... wait a sec... how this crap called in 2014.. oh... creativity, nothing really bad tho cus repeat slider but yes
I still don't understand why you don't just fix it when you know it's wrong and it just sounds horrible.

Also, thanks for the more detailed reply. I get your points! About the beginning section, you are right, it's okay. I still disagree about the rest, but I understand what you meant so I suppose it's okay.
Shiro

AlexaBM wrote:

[Shiro's Insane]
First of all I want to mention that Shiro is cute \:D/ I am not D:
  1. HP Drain - +1-2? HP+1 could work, the diff is rather dense.
  2. 00:17:050 (1) - You have some points that doesn't change almost anything. Maybe make smth like this? Check in play mode - this slider follows the butterfly in the background
  3. 02:13:769 (7,10) - Fix the blanket. fixed
Thanks for the mod.

Desperate-kun wrote:


  • Shiro's Insane
  1. Don't you think 100% of volume is a bit too much? If you lower every volume by 15-20% it will sound less noisy :) I thought I already had ? Welp, now it's done.
  2. 00:12:399 (1) - I think it would be more natural to end it at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where most players will expect it to end. I'd rather keep what I have now, as I think it's more intuitive. Ending it on the downbeat would leave one of the beats... empty, and that would feel weird.
  3. 00:17:050 (1) - Umm... Minor, but this slidershape looks kind of random and not really appealing. I know you can make awesome slidershapes (from other maps), so I'm sure you can think of something better here :b Try this in playmode - it follows the butterfly's shape. :3
  4. 01:01:877 (4,5,6,1) - The flow seems to break here a little bit. After the jump from (5) to (6) I didn't expect to slow down and move more upwards into the direction of (1). The major problem here is the slow-down, so it would be great if you could move (6) so that the distance between (5) - (6) - (1) is equal. http://puu.sh/adWpj/91bde96313.jpg I'll figure out something
  5. 01:52:201 (2,3,4) - Again, slowing-down linearly plays weird for me. It's just not intuitive after a jump. Again, the simplest solution would be something like this http://puu.sh/adWKG/d28c5537bd.jpg , but you can probably think of a better pattern :) Same applies for 01:53:047 (5,6,1)
  6. 03:40:039 (1,2,3) - The flow can be improved here. After (1) and (2), it feels weird to jump so far to the left to reach (3) and then even change the direction of movement. In my opinion, something like this would be a good solution: http://puu.sh/adX57/2e4b8e2776.jpg follows the pattern here, the only emphasized beats are the snares !
  7. 04:00:338 - Okay, here you went crazy lol xD and the best about it is that it fits perfectly and plays awesome :3
  8. Good, as always! What I also said to your other guest diff I modded recently... It's great that you are putting much thought into your mapping, one can clearly see that! Also, I love your symmetry patterns like this 00:32:275 (1,2,3,4,5,6,7,8,9,10,11), it's simple made, but it's still fairly unique for some reason. glad to see there are people capable of noticing the structure

Thanks for the mod.

http://puu.sh/agoWF/4b3a2ff1ff.osu
Norman
well, I tried to do modding
but I can't find it (...)
star :3
Alarido
Don't kudosu.

[Comments]Before modding, testplayed Normal/Easy, failed Hard (too many triples for singletap + I can't z-x properly), then auto'ed in editor mode.

Everything feels good :D from Easy to Last Insane. Nothing to complain (:

@BAT#1 > Bubble it pls

@BAT#2 > Rank it pls right after BAT#1 bubble it

Good luck Xanandra, Sieg and Shiro (:

Att.
ychung97
From modding queue

mod format
d - don D - big don
k - kat K - big kat
* strongly recommended to look into
# only personal opinion

Nwolf's Muzukashii
- General
Flows well
No mistakes as far as i see
But as you said, it's quite a long map
sometimes it's just hard to keep focus on same song for 4 mins
there could be more climax imo

But it's already good now
I might return to this again later......
let's see if other modders could make it better

Nwolf's Oni
- General
(Since that I can't play)
I think that it sounds ok
The following, except the 1st one, is the wild mods i made following instincts

- Mods
* no finish notes should be placed at the end of a stream
in view of this, the following:
00:50:881 (46) -
01:04:414 (104) -
01:41:629 (47) -
02:08:694 (162) -
03:40:038 (16) -
03:46:804 (49) -
03:50:187 (63) -
should not be in finish notes (I'm not sure if I missed any)

# from 00:18:742 - to 00:32:275 - maybe too much dkkd ?

# 01:29:048 (265) - maybe k would make the rhythm stronger? i am not sure

03:59:385 (102) - would make the rhythm clearer if deleted

not a useful mod, sorry =(
good luck
Nwolf

ychung97 wrote:

From modding queue

mod format
d - don D - big don
k - kat K - big kat
* strongly recommended to look into
# only personal opinion

Nwolf's Muzukashii
- General
Flows well
No mistakes as far as i see
But as you said, it's quite a long map
sometimes it's just hard to keep focus on same song for 4 mins
there could be more climax imo hm okay

But it's already good now
I might return to this again later......
let's see if other modders could make it better

Nwolf's Oni
- General
(Since that I can't play)
I think that it sounds ok
The following, except the 1st one, is the wild mods i made following instincts

- Mods
* no finish notes should be placed at the end of a stream exception: It's monocolor
in view of this, the following:
00:50:881 (46) -
01:04:414 (104) -
01:41:629 (47) -
02:08:694 (162) -
03:40:038 (16) -
03:46:804 (49) -
03:50:187 (63) -
should not be in finish notes (I'm not sure if I missed any) All of them should be fine and fit the way I mapped

# from 00:18:742 - to 00:32:275 - maybe too much dkkd ? no, it's following the guitar pretty good

# 01:29:048 (265) - maybe k would make the rhythm stronger? i am not sure will think about it, somehow like the idea

03:59:385 (102) - would make the rhythm clearer if deleted good idea!

not a useful mod, sorry =(
good luck
http://puu.sh/aGRhC/21d073e632.osu muzu
http://puu.sh/aGRhS/0ff267b04b.osu oni
NoHitter
Hello. Sorry for the delay. The map is pretty good overall.

[Insane]
- 00:05:527 (2,3,4) - The placement of the notes after this slider is bothering me a bit. IMO a better way of placing them would be something similar to http://puu.sh/aJIpp/b236d4ae75.jpg
- 01:07:798 -> 01:11:181 - IMO this section isn't very intuitive. You have nearly constant 1/4s here, but after this part (when the music actually increases in intensity and build up) you omit them. The note density actually decreases up until 01:21:330. Shouldn't it be backwards where you build up from 1/2s to small 1/4s up until you start going for streams?
- 01:19:639 (3,4) - The flow of these two sliders are bad. Maybe make (4) face the other direction?
- 02:08:694 (1,2,3,4) - The decelerated spacing plays oddly IMO. (1,2) has more space than (2,3). Make them even?
- 02:10:386 (1,3) - IMO it would be better if (3) follows some aspect of (1) like shape. Maybe like this? http://puu.sh/aJIQD/1d45da450d.jpg
- 02:17:786 (6,7) - The flow is odd from (6) to (7). Use oval flow?
- 02:18:421 (7,1) - The flow here is pretty odd too. The direction it's going is to the left, but the next note is suddenly to the right instead.
- 02:22:227 -> 02:35:759 - I'm torn about those slider to slider 1/4 jumps mixed in with that 1/4 spacing between the notes...
- 02:36:605 (6,7) - Odd choice of flow here.
- 02:37:451 (1) - Shouldn't this face the other way? http://puu.sh/aJJ5d/21a3f8ce81.jpg
- 02:58:913 (10,1) - Is this spacing inconsistency intentional?
- 03:25:872 (1,2,3,4) - Once again, IMO the decelerated spacing looks odd.
- 03:49:765 (7) - I was half-expecting this to be kind of in the center of the slider's arc. http://puu.sh/aJJg6/22a30ce0c0.jpg
- 04:02:029 (1,2,3,4,5,6,7,8,9,10,11) - Continue your stream here. Don't stop it. It plays oddly.
- 04:07:210 () - Same as above.
- 04:08:373 (1,2,3,4,5,6,7,8,9,10,11,12) - Same as above.

[Shiro's Insane]
- 00:05:950 (2) - I think straightening this out would fit better since this came from a linear slider. http://puu.sh/aJJmg/e9ba53d3d4.jpg
- 00:22:125 (1) - Just my opinion but IMO it would look a bit better with a sharper angle, mirroring the shape of 00:21:279 (7,8,9).
- 00:23:817 (5) - I would place it a little bit down so it points perfectly to the next note. http://puu.sh/aJJvo/33c0854977.jpg
- 00:31:429 (7,8,9,10,11,12,13,14,1) - IMO a more distinguishable bend at 00:31:852 (11) - would look better. (Forming a "V") http://puu.sh/aJJCi/4a92252092.jpg
- 00:59:551 (5,7,8) - It doesn't quite perfectly blanket.
- 01:01:031 (1,2) - Same here. ^
- 01:01:877 (4,5) - Here too.
- 01:34:863 (1,2,3) - Is the slight curve up in the two notes here intentional? If not, move (2) down a bit to form a straight line.
- 01:53:047 (5,6,1) - is the inconsistent spacing here intentional?
- 02:09:328 (3,4) - IMO (4) would look better in the center of (3)'s arc. http://puu.sh/aJJSj/a51be68817.jpg
- 02:11:020 (9,10) - Same here.
- 02:35:759 (1,2,3) - I find it odd that (1) doubles back on itself when you're going for a pattern that clearly is going down. IMO a better placement would be: http://puu.sh/aJJWW/9fcf799907.jpg
- 03:14:454 (5,6) - Not blanketed properly.
- 04:01:606 (4,5,6,7,1) - Man, this spacing is evil :( Too far.
- 04:03:298 (4,5,6,7,1) - Also this one.

[Hard]
- Pretty good diff, but I kind of am concerned about the amount of 1/4 here.
- 00:33:332 (6,1,2,3) - I would form a better diamond shape here.
- 01:28:096 () - IMO there should be a note or start of slider here because the downbeat is really distinguishable.

[Sieg's Normal]
- Practically flawless :) Also I love those sliders and blankets!
- 00:05:209 (1,2) - My concern here is that you're following the offbeats here, but you make the first slider end at a white tick. It plays oddly and may confuse.
- 00:08:593 (2,3) - Same here.

[Easy]
- Those 1/2 notes concern me a bit, but other than that, good.
Topic Starter
Luvdic

NoHitter wrote:

Hello. Sorry for the delay. The map is pretty good overall.

[Insane]
- 00:05:527 (2,3,4) - The placement of the notes after this slider is bothering me a bit. IMO a better way of placing them would be something similar to http://puu.sh/aJIpp/b236d4ae75.jpg
Not quite sure why it would be bothersome...

- 01:07:798 -> 01:11:181 - IMO this section isn't very intuitive. You have nearly constant 1/4s here, but after this part (when the music actually increases in intensity and build up) you omit them. The note density actually decreases up until 01:21:330. Shouldn't it be backwards where you build up from 1/2s to small 1/4s up until you start going for streams?
Not sure how to explain this, but I guess this is how I listen to this song, what my mind emphasizes when I listen to it

- 01:19:639 (3,4) - The flow of these two sliders are bad. Maybe make (4) face the other direction?
Not quite sure it would flow bad, but then again, I prefer it this way.

- 02:08:694 (1,2,3,4) - The decelerated spacing plays oddly IMO. (1,2) has more space than (2,3). Make them even?
Intentional, but will wait for more opinions.

- 02:10:386 (1,3) - IMO it would be better if (3) follows some aspect of (1) like shape. Maybe like this? http://puu.sh/aJIQD/1d45da450d.jpg
I prefer it more to be this way

- 02:17:786 (6,7) - The flow is odd from (6) to (7). Use oval flow?
Did.... something a bit different, but then again, Im already well aware that I my 'flow' is different from others.

- 02:18:421 (7,1) - The flow here is pretty odd too. The direction it's going is to the left, but the next note is suddenly to the right instead.
I love having to break flows, so no changes here.

- 02:22:227 -> 02:35:759 - I'm torn about those slider to slider 1/4 jumps mixed in with that 1/4 spacing between the notes...
I love how this part turned out... so no changes for now...

- 02:36:605 (6,7) - Odd choice of flow here.

- 02:37:451 (1) - Shouldn't this face the other way? http://puu.sh/aJJ5d/21a3f8ce81.jpg
Nope, Im not trying to make that kind of shape

- 02:58:913 (10,1) - Is this spacing inconsistency intentional?
I guess... yes.

- 03:25:872 (1,2,3,4) - Once again, IMO the decelerated spacing looks odd.
I think its fine, just looks odd for you, but it looks perfect for me...

- 03:49:765 (7) - I was half-expecting this to be kind of in the center of the slider's arc. http://puu.sh/aJJg6/22a30ce0c0.jpg
Not necessarily...

- 04:02:029 (1,2,3,4,5,6,7,8,9,10,11) - Continue your stream here. Don't stop it. It plays oddly.
- 04:07:210 () - Same as above.
- 04:08:373 (1,2,3,4,5,6,7,8,9,10,11,12) - Same as above.
Wanted to make room for some jumps. Anyways, I think if I were to map this whole part as stream... it wouldnt be that fun

[Hard]
- Pretty good diff, but I kind of am concerned about the amount of 1/4 here.
- 00:33:332 (6,1,2,3) - I would form a better diamond shape here.
I tried to make it better, not sure if succeeded.
- 01:28:096 () - IMO there should be a note or start of slider here because the downbeat is really distinguishable.
Okay

[Easy]
- Those 1/2 notes concern me a bit, but other than that, good.
They are fine... in the test plays
Thanks for the mod!
Shiro

NoHitter wrote:

[Shiro's Insane]
- 00:05:950 (2) - I think straightening this out would fit better since this came from a linear slider. http://puu.sh/aJJmg/e9ba53d3d4.jpg I realized that the spacing was weird (0.9 then 1), I fixed that and the spacing.
- 00:22:125 (1) - Just my opinion but IMO it would look a bit better with a sharper angle, mirroring the shape of 00:21:279 (7,8,9). sure
- 00:23:817 (5) - I would place it a little bit down so it points perfectly to the next note. http://puu.sh/aJJvo/33c0854977.jpg done
- 00:31:429 (7,8,9,10,11,12,13,14,1) - IMO a more distinguishable bend at 00:31:852 (11) - would look better. (Forming a "V") I don't want to use that kind of sharp angle in a stream, especially not this early in the map. This part is supposed to be really soft on the aim, so I used a compressed stream to make this easy to play. A sharp curve would go against that.http://puu.sh/aJJCi/4a92252092.jpg
- 00:59:551 (5,7,8) - It doesn't quite perfectly blanket. Huh, I changed the placement of (7) a bit and forgot to update the blanket
- 01:01:031 (1,2) - Same here. ^
- 01:01:877 (4,5) - Here too. fixed both, meh
- 01:34:863 (1,2,3) - Is the slight curve up in the two notes here intentional? If not, move (2) down a bit to form a straight line. changed the whole pattern instead to be symmetric, and removed (2) which didn't play well
- 01:53:047 (5,6,1) - is the inconsistent spacing here intentional? Yes. (5,6) emphasizes the snare and the beat after it with the jump, but 01:53:470 (1) - doesn't need to be emphasized, hence the regular spacing.
- 02:09:328 (3,4) - IMO (4) would look better in the center of (3)'s arc. http://puu.sh/aJJSj/a51be68817.jpg Placing it there would ruin the spacing, and wouldn't play as well either because of the horrible angle between (3) and (4,5).
- 02:11:020 (9,10) - Same here. Spacing would be weird as hell. I stacked it with 02:10:809 (8) - instead.
- 02:35:759 (1,2,3) - I find it odd that (1) doubles back on itself when you're going for a pattern that clearly is going down. IMO a better placement would be: http://puu.sh/aJJWW/9fcf799907.jpg It's part of the pattern, like 02:42:526 (1,2,3) - I wanted to place it as if the normal drum (circle) turned into a snare (1/2 long, with the slider)
- 03:14:454 (5,6) - Not blanketed properly. fixed
- 04:01:606 (4,5,6,7,1) - Man, this spacing is evil :( Too far.
- 04:03:298 (4,5,6,7,1) - Also this one. I actually wanted to change them, because although they fit and are fun to play, they're a MASSIVE spike in difficulty, and take the focus away from the vocals. I used compressed streams instead to highlight the vocals better and give this little drum part less importance.
Thanks for the mod. No comment on the hitsounding or the flow, I'm sad.

http://puu.sh/aLguW/8e6b793367.osu
Sieg
Thanks for mods

sorry for being late ;_;

SPOILER
osu file format v13

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Title:Dead to the World
TitleUnicode:Dead to the World
Artist:Nightwish
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Creator:Xanandra
Version:Sieg's Normal
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Tags:tarja power metal Sieg Shiro Odaril Nwolf
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431,153,233148,1,8,0:0:0:0:
287,144,233571,6,0,L|268:262,1,120,12|8,0:0|0:0,0:0:0:0:
333,227,234205,2,0,P|312:310|352:388,2,150,4|2|12,0:0|0:0|0:0,0:0:0:0:
401,100,235685,1,8,0:0:0:0:
401,100,235897,2,0,P|342:66|282:66,1,120,4|8,0:0|0:3,0:0:0:0:
220,79,236531,2,0,P|179:85|144:74,1,60,8|8,0:0|0:0,0:0:0:0:
88,78,236955,2,0,L|97:209,1,120,12|8,0:0|0:0,0:0:0:0:
135,257,237588,2,0,L|141:328,1,60,4|0,0:0|0:0,0:0:0:0:
256,230,238223,1,8,0:0:0:0:
256,192,238646,12,4,239914,0:0:0:0:
467,113,240338,6,0,P|425:70|350:67,1,120,10|8,0:0|0:0,0:0:0:0:
304,28,240972,2,0,P|366:80|352:186,1,180,2|8,0:0|0:0,0:0:0:0:
341,315,242030,2,0,P|406:364|505:327,2,180,2|2|10,0:0|0:0|0:0,0:0:0:0:
226,228,243721,6,0,P|168:214|103:253,1,120,2|8,0:0|0:0,0:0:0:0:
43,245,244355,2,0,P|124:254|170:351,1,180,2|8,0:0|0:0,0:0:0:0:
205,193,245412,2,0,P|137:173|95:134,1,120,2|8,0:0|0:0,0:0:0:0:
12,27,246258,1,0,0:0:0:0:
12,27,246681,1,8,0:0:0:0:
155,43,247104,6,0,L|298:67,1,120,2|10,0:0|0:0,0:0:0:0:
240,129,247739,2,0,L|96:104,1,120,2|0,0:0|0:0,0:0:0:0:
51,95,248373,1,10,0:0:0:0:
128,216,248796,1,2,0:0:0:0:
256,280,249218,1,8,0:0:0:0:
256,207,249430,2,0,B|254:158|254:158|257:124|257:124|256:83,1,120,2|0,0:0|0:0,0:0:0:0:
295,27,250064,2,0,P|328:36|372:21,1,60,10|0,0:0|0:0,0:0:0:0:
424,41,250487,2,0,P|432:101|477:135,1,120,2|8,0:0|0:0,0:0:0:0:
404,128,251122,2,0,L|410:205,1,60,2|0,0:0|0:0,0:0:0:0:
417,331,251756,1,10,0:0:0:0:
285,272,252179,6,0,P|269:230|269:176,2,90,10|8|8,0:0|0:0|0:0,0:0:0:0:
219,301,253025,2,0,P|170:269|93:285,1,120,8|8,0:0|0:0,0:0:0:0:
34,152,253870,1,12,0:0:0:0:
303,93,255139,5,8,0:0:0:0:
303,93,255350,1,12,0:0:0:0:
Topic Starter
Luvdic
Its okay, I forgive you :$
Charles445
Quick overview (Insane and Shiro's Insane)
This is not a mod, so no KD

Some hitsounds have a significant delay before their perceived beat (~10 ms for some). The smaller the better, try editing them with Audacity to fix any lead-in issues.
Many moments where the timing is 15 ms late. Try -7 to offset to try and even out the variance (-7, +8).

[Insane]
00:05:209 (1,2) - Immediately confused by the rhythm. First there is no audio-leadin to the first circle so it's 100/50 galore, then 3/4 beat spacing to the next note which is inherently confusing (players are used to multiples of 1/2 and 1/4. 3/4 of a beat between notes has and always will be confusing.
00:40:732 - First part of the music with the vocalist and it's a break. There's no reason to have a break right where the song effectively begins its main part. Nobody is tired after 40 seconds either.
02:22:227 - Mid-stream inconsistencies with the sliders, for example, 02:22:227 (1,2,3,4,5,1) - is way different to 02:25:610 (3,4,5,6,7,1,2) - , even though they are equivalent things in the music. This makes the stream hard to read and comprehend since it changes randomly.
02:39:142 (1,2,3) - Unexpected 3/4. Very very easy to hit the 2 quickly, since it looks like it is going to be 1/2.
02:47:600 (1,2,3,4) - It's even more frustrating to read when stacked.
Slow part is good, nice 1/2 sliders for piano emphasis.
03:41:308 (9,1,2,3) - These are really painful anti-flow jumps. This is pretty much the entire map, though. I guess it might be good jump practice for people.
03:45:114 (2,3,4,5,6) - These are really far away from each other, so they don't look like stream jumps.
04:03:721 (1) - Extremely unexpected that these have two repeats, as the rhythms implied by 04:02:664 (4,5,6,7,8,9) - before it suggest the last blue tick is skipped. Also the sliderstreamjumps caused by the holds are super mega painful.

[Shiro's Insane]
Sick jumps, I like that when the guitar goes BLAWWHH or something the spacing gets way bigger
02:20:535 - I see what you did there -> http://puu.sh/aQaDz.jpg
02:50:561 (7) - loooool dem guitars yo
02:54:578 (6,7) - Hard to tell when to start pressing keys again. Probably a good idea to end the repeat slider 2 repeats earlier, then make the first circle with a new combo at not touching the slider. -> http://puu.sh/aQamu.jpg
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