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miskyworks - Panzermast

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Topic Starter
Kardet
This beatmap was submitted using in-game submission on 23 February 2019 at 13:05:09

Artist: miskyworks
Title: Panzermast
Source: Touhou
Tags: Cosmic Mind Emotional Skyscraper Unidentified Fantastic Object
BPM: 160
Filesize: 10237kb
Play Time: 01:03
Difficulties Available:
  1. Matenro (4.98 stars, 228 notes)
  2. Skyscraper (5.13 stars, 225 notes)
  3. Tower 2014 (4.46 stars, 1330 notes)
Download: miskyworks - Panzermast
Information: Scores/Beatmap Listing
---------------
Lovely song, maybe an alright beatmap aswell. :?
Started work on nice hitsounding and storyboard! (y)

Reworking as of 23/02/2019
Gasgano
Hey Kardet,
i just sumbled over your map, sounds very good, i like calm beatmaps, good to have them between all the fast stuff here :)

sadly im not able to play it on insane, just way too fast for me. do you plan on mapping easier difficulties aswell?
Topic Starter
Kardet
At the moment I don't really intend to give it any other difficulties, but I'll keep it in mind when I'm mapping. The main reason for this is that I don't really see it fit for a 6 minute song to have a full difficulty spread. Alternatively I might make a short version of easier difficulties, but i'll keep you posted on it. ;)
Gasgano
Yeah, long tracks are a mess on lower difficulties, at least for me. But as you said you can always cut it ;) Anyways thanks for the reply, good luck with your map :)
beeboy123
My first mod ever sorry if it sucks D:

Mod in here
00:24:786 (5) - Make this clap softer
00:25:911 (7) - ^
00:25:911 (7) - ^
00:27:411 (2) - ^
00:15:036 (1,2,3,4,5) - Move this over so it aligns with the previous slider
00:17:473 (8,9) - Move this up slightly to align with the previous slider
00:22:911 (6,7) - Make the slider cradle the previous hit circle like this or something similar
00:28:348 (4) - Move this inside the end of the last slider so it isn't outside the grid
00:28:723 (5,6) - Cradle the slider
00:31:161 (5,6,7) - Above the grid again
00:38:067 (2,3,4) - Align with the previous slider
00:38:817 (5,6,7) - Move up so it is symmetrical with the slider
00:43:317 (7,8,9) - Move this down to align with previous notes
00:46:129 (7) - Move this out so the triangle has equal lengths
00:53:067 (11,12) - Outside the grid and should be cradled
00:57:379 (2) - Start combo here instead
00:57:567 (3) - Move this down
01:04:692 (5) - Repeats one too many times
01:24:192 (1) - This is kind of ugly looking
01:26:442 (4,5) - Off the grid
01:33:942 (8) - Maybe curve this around previous slider
01:38:442 (7,8,9,10) - This instead maybe?
01:42:885 - I would divide this into 2 sliders
02:00:942 (3,4) - Cradle these
02:10:317 (6,7) - ^
02:28:692 (3) - This slider could be polished
02:39:192 (1) - 03:03:192 (11) - Some of the combos here could use more consistent spacing
03:30:754 (8,9) - Cradle like that
04:26:817 (1) - Could be prettier
04:42:192 (1) - End - More consistent spacing like before.

Really enjoyed this map. If you liked my mod and want another from me feel free to pop me a message on forums or in game and I gladly will as I enjoy this beatmap.
Topic Starter
Kardet

beeboy123 wrote:

My first mod ever sorry if it sucks D:

Mod in here
00:24:786 (5) - Make this clap softer Volume down as low as it can go, I'll work on getting some better hitsounds.
00:25:911 (7) - ^
00:25:911 (7) - ^
00:27:411 (2) - ^
00:15:036 (1,2,3,4,5) - Move this over so it aligns with the previous slider Done
00:17:473 (8,9) - Move this up slightly to align with the previous slider Done
00:22:911 (6,7) - Make the slider cradle the previous hit circle like this or something similar Done
00:28:348 (4) - Move this inside the end of the last slider so it isn't outside the grid Done
00:28:723 (5,6) - Cradle the slider Moved around a bit to work better.
00:31:161 (5,6,7) - Above the grid again Sorted
00:38:067 (2,3,4) - Align with the previous slider Changed the previos slider to lead into the combo more.
00:38:817 (5,6,7) - Move up so it is symmetrical with the slider Done
00:43:317 (7,8,9) - Move this down to align with previous notes Done
00:46:129 (7) - Move this out so the triangle has equal lengths Done, works a lot better now. Thanks :D
00:53:067 (11,12) - Outside the grid and should be cradled Done, looks a lot nicer now I hope and a lot of notes now stack up on the end of the slider <3
00:57:379 (2) - Start combo here instead Going to keep this as is to keep with how i followed the music with the hitsounds, it also breaks the stream from the jumps a little bit.
00:57:567 (3) - Move this down Done
01:04:692 (5) - Repeats one too many times Done, thanks for pointing this out. :D
01:24:192 (1) - This is kind of ugly looking Changed, might need some more work still
01:26:442 (4,5) - Off the grid Sorted out
01:33:942 (8) - Maybe curve this around previous slider Moved to the inside of the slider, following same curve.
01:38:442 (7,8,9,10) - This instead maybe? Done but kept consistent spacing with the rest of the section.
01:42:885 - I would divide this into 2 sliders Yeah, its a lot nicer that way. :D
02:00:942 (3,4) - Cradle these Done
02:10:317 (6,7) - ^ Changed things around here so that the pattern is less clustered.
02:28:692 (3) - This slider could be polished Changed it a little bit, maybe needs a bit of tweaking but its definitely better.
02:39:192 (1) - 03:03:192 (11) - Some of the combos here could use more consistent spacing Kept the same rhythm and notes but changed patterns, for the better I hope ;)
03:30:754 (8,9) - Cradle like that Yeah, looks and plays better
04:26:817 (1) - Could be prettier Sorted out a little bit, probably needs another look at
04:42:192 (1) - End - More consistent spacing like before. I agree with you here, but might take a bit of time to get done fully, I'll do this before I update the map.


Really enjoyed this map. If you liked my mod and want another from me feel free to pop me a message on forums or in game and I gladly will as I enjoy this beatmap.
Thanks so much for the mod, really helped out in a lot of aspects. :)
helix
HP8 seems a little excessive for this bpm and object count, I think HP7 would suit it a lot better and would prevent early fails with HR (as it scales to HP10 at the moment).
Topic Starter
Kardet

Helix wrote:

HP8 seems a little excessive for this bpm and object count, I think HP7 would suit it a lot better and would prevent early fails with HR (as it scales to HP10 at the moment).
Aight, I see where your coming from. Applied the changes and changed the AR a bit.
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