Hi, from my queue here.
I am really sorry for my lateness and of coz, laziness.
I glance through Easy once and it's quite a good work. Actually, I have skipped hitsounds of all your diffs. Forgive me please, given that I have spent four hours to mod your set. XD
Tell me if you have got any problems regarding to my mod
I am really sorry for my lateness and of coz, laziness.
General
- Clear, mostly mentioned by Lanturn already.
- I prefer N:C1 clap to the default one, coz the N-clap is kinda noisy and doesn't match with the atmosphere of the song. Replace it in N, H and Ex please /
Extra
- 00:05:165 (4) - There isn't a solid sound but only echo of 00:04:960 (3). A slider starting from 00:04:960 instead of a circle is recommended for a better feeling.
- 00:06:498 (2) - This is definitely overmapping.
- 00:14:596 (4,5) - Combine them into a reversed slider like 00:13:776 (2) makes it more comfortable to hit imo. In fact, if you change them into something like this, it would be even better.
- 00:17:671 (6) - Why not NC here but 00:18:081? I just got confused with your NC pattern. Without any jumpings or 1/6 pattern, you sometimes NC at third white tick, sometimes fourth. It would cause some kinds of readability problem imo. Try making the pattern consistent throughout the diff please. The following NC suggestions are made based on the third white tick NC pattern.
- 00:21:054 - According to what you did before, I wonder why you miss this beat. I think an Extra can capture every stream sound in the music.
- 00:21:157 (1,2,3,1,2,3) - I found it difficult to understand your intention of what to follow here. if you are following the string, then these: 00:21:772 (1,2,3), should be a slider, since there is an obvious difference in the pattern of string between 00:21:157 (1,2,3) and 00:21:772 (1,2,3). On the other hand, if you are capturing the drum, as mentioned above, some blue ticks between 00:20:747 (3) to 00:21:772 (1) are missing. It would be much better if you can consider the consistency here.
- 00:24:642 (1) - Really nazi, place this in a position such that 00:24:027 (3,4,5,6,7,1) forms a blanket. Moreover, remove the new combo on 00:24:642 (1).
- 00:23:002 (1) - Remove the NC.
- 00:24:642 (1) - ^
- 00:26:282 (1,2,3,4,1) - Tbh, I think the angle of this short streams is quite non-aesthetic. But I can't think of any alternatives.. So, let it go lol
- 00:35:508 (6) - Identical to 00:24:642 (1).
- 00:36:431 (7) - Overmapping again?
- 00:38:891 (3) - ^ Same on 00:49:553 (5), 00:50:578 (4,5,6,7,8,9,10) and 00:54:063 (3), I can't hear sounds for streams at blue ticks. Keep track of the music and don't create your own beats please
- 00:38:994 (4) - Why not NC like 00:27:513 (1) and 01:06:877 (1) and 01:18:358 (1)?
- 00:43:914 (4) - ^
- 00:48:937 - Place a circle here please if you want keeping up with the drum closely.
- 01:01:751 (1) - Remove this NC, it's kinda unnecessary imo.
- 01:10:157 (6) - NC here.
- 01:15:078 (1) - Does this NC in between a stream necessary? Sometimes you didn't NC at the third white tick because of existence of streams but here you did. Why? XD
- 01:16:513 (3,4,5,6) - Streams mapping to drums are possible. And obviously, 01:16:103 (2,3) are different in the sense blue tick of 01:16:103 (2) doesn't have a sound. So I suggest differentiating them by doing a stream from 01:16:513 to 01:17:128.
- 01:19:998 (4) - NC. Same as 01:29:840 (4).
- 01:23:689 (1) - Why NC here? NC at 01:23:279 (4) instead. Also, I can't figure out the purpose of NC at 01:26:969 (1).
- 01:26:867 (6) - Delete this, there's no drum, unlike 01:26:457 (3).
- 01:27:072 - Place a circle here to follow the drum thoroughly. Same applies on 01:27:277 and 01:28:097.
- 01:36:400 (1) - Why NC here? I don't see any awkward NCs in between a triplet or stream before.
- 01:36:913 - For consistency of following the drum throughout the combo, circle here, so as to 01:37:118.
Xinely's Insane
- 00:02:090 (1) - Finish on head as you can see it is musically the same as head of 00:00:450 (1).
- 00:05:063 (4,5) - Why triplets?! There isn't any sounds no matter drum or string ;_;
- 00:18:492 (1,2,3,4) - Do you create these?
- 00:23:412 (1) - Finish on head for somehow same music as 00:20:132 (1).
- 00:29:153 (1) - Remove the clap on tail. I can't hear such sound in the music.
- 00:34:586 (5) - Overmapping. Same as 00:38:891 (3) and 00:39:711 (7) and 00:42:992 (5). I think I should stop spamming about overmapping. In fact, there are many places where you can put some streams, so avoid overmapping please. Only place them in appropriate positions where there are solid sounds which let you make streams or triplets. Take a look at Extra although it also has some overmaps.
- 00:40:634 (3) - How about a finish on head? I think 00:39:814 (1,2,3,4) consists of a balanced structure.
- 00:45:350 (2,3,4,5) - Why again..? Give me some inspirations about these doublets please.
- 00:53:755 (3) - Finish on head same as mentioned before.
- 00:56:114 (5) - Provided that you are not following the drum since 00:54:576 (1), change this pattern to something like this would be intuitive imo:
- 00:58:472 (2,3,4,5) - I just can't stop mentioning these * doublets.
- 01:01:034 - Circle here if you really want some triplets. Same applies at 01:01:034.
- 01:01:546 (2,3,4) - Doublets can be put! Why miss them D:?
- 01:02:777 (1) - Finish on head like what I suggest about at 00:23:412 (1).
- 01:03:392 (2) - I suppose you are not following the instrument other than drum, so I suggest you place doublets. Remove 01:03:904 (6). Then you get something like this:
- 01:08:107 (2) - Why clap on last two nodes? I don't see any difference between 01:07:697 (1,2). Same applies on 01:08:107 (2).
- 01:10:978 (1,2,3,4) - ;_;
- 01:12:413 (8) - Add a clap on head.
- 01:15:078 (3) - Place this at 01:14:975.
- 01:25:432 (5) - Move this to 01:25:227. Delete 01:29:327 (2).
- 01:27:379 (1) - Finish on head. 01:28:199 (3) too. If you just place whistles, the high pitch in the music can't be emphasized.
- 01:32:095 (6) - Clap on head. There's something similar in the music.
- 01:37:836 (1,2) - Follow the drum like this:
Hard
- Using 2.00x as DS with AR7 is quite hard to read imo. However, I see you want a nice diff spread between the three higher difficulties. So, AR7 is the only AR which can be chosen. Let it go ;w;
- 00:03:730 (1) - Why a drum clap at tail? Consistency of hitsounds throughout all diffs is important imo.
- 00:49:142 (4) - No sound lies on blue tick, just a circle at 00:49:245 is fine.
- 01:01:751 (2,3,4) - Kinda difficult imo. Replace them with two sliders, I see them as two pairs instead of a whole. Also, they can be treated as a warm up of 01:05:032 (2,3,4,5).
- 01:14:155 (5) - Overmapping. 01:15:795 (3) also.
Normal
- Personally, I think AR4 is high enough. The settings of H, I and Ex are quite low imo. Raising the difficulty in lower diffs is kinda incomprehensible.
- 00:03:730 (1) - Why drum clap again? Or is a drum clap missing in Extra?
- 00:20:132 (1,2,3) - This pattern seems confusing, I think you are following the string at 00:21:362 (2,3,4,5). So, put them like this?
I glance through Easy once and it's quite a good work. Actually, I have skipped hitsounds of all your diffs. Forgive me please, given that I have spent four hours to mod your set. XD
Tell me if you have got any problems regarding to my mod