Mod Thanks tellertheworld!!!
I am not good at English I'm sorry><
I am not good at English I'm sorry><
95,162,99813,5,2,1:2:0:0:
48,241,100233,1,10,0:0:0:0:
92,321,100653,1,2,1:2:0:0:
177,355,101072,1,10,0:0:0:0:
All accepted!iyasine wrote:
おるたさん x2x0さん osleaさん どうもです!mod request ありがとナス!
oslea's Hard
00:03:520 (5) - x:160 y:72に移動して手前のオブジェクトから少し離したほうが綺麗に見えると思います!
00:20:093 - バックにスネアの音がなくてバスドラムがかなり小さめで鳴っているので、sampleset Normalを外す、もしくは付けたままS:C1に変えたほうが合うと思います
00:54:499 - ここはfinish + sampleset Normalが合うと思います。
00:56:177 - バスドラに合わせてsample set + Normal
00:56:597 - ここはスネアの音が鳴っているのでsampleset + Normalを外してclapを付けると合うと思います。
00:57:436 - add clap
00:58:065 - ここの緑線は消していいと思います(00:58:170 - ここでスネア鳴っちゃってるので)、消したら00:57:855 - ここと 00:58:065 - ここにsampleset + Normalを付けてから最後に00:58:275 - ここにclapを付ければ正確な音付けになると思います!
00:59:114 - add clap
00:59:744 - N:C3はタイムラグWAVが入っててHard diffのこの場面では少し使い勝手が悪いので緑線消しちゃってもいいと思います。あと01:00:163 - の緑線も消していいと思います。緑線を整理してから、00:59:534 - と 00:59:744 - にsample Normal 00:59:953 - にclapを付けてみてください、フィットすると思います。
01:00:163 - ここのギターの音を表現したい気持ちはわかるんですが特別合うhit soundもないのでスルーしたほうがgood!
01:02:366 - 不要な緑線
01:02:576 - ^
01:03:100 - ^
01:02:890 - add sample Normal
01:03:100 - ^
01:03:310 - add clap
01:03:520 - う~ん、01:03:520 ~ 01:04:254 - ここの緑線もいらないと思います
01:14:219 (6) - 手前のスライダーと同じ方向で配置するのはとても面白いですが、full sizeのHardでは非常に難しく厳しいトラップになってしまうと思います。CTRL + Gをして自然な流れを作ってみるといいかもしれません。
01:17:995 - ここをS:C1にしてから 01:19:464 (3,4) - にadd sample Normal
01:20:303 (2) - ^
01:20:513 (3) - add clap
01:31:002 - sample Normalを外したほうが曲に合うと思います。
01:36:876 (2) - CTRL+G ?
02:35:093 - ここにも音があるのでリバース回数を一回増やしたほうが自然な感じなります(回数を増やすとオブジェクトに付けた音が一回外れるので音のつけ忘れにご注意ください。)。もしここを修正する場合は次の02:35:198 (1) - を手前の4番にくっつけてあげるとgood!画像も載せておきます
02:45:688 - add clap
03:31:422 - ^
04:01:632 - sampleset,additionsをすべて外してwhistleのみにしたほうがいいと思います。
04:01:737 (3) - add clap
04:01:841 (4) - remove clap
04:04:988 - ^
04:05:093 - add clap
04:05:198 - remove clap
04:08:345 - ^
04:08:450 - add clap
04:08:555 - remove clap
04:11:702 - ^
04:11:806 - add clap
04:11:806 - remove clap
04:14:429 ~ 04:14:744 - add clap
04:14:848 ~ 04:15:163 - add Additions Drum + clap
04:15:268 ~ 04:15:373 - add Additions Drum + finish
04:15:478 - add sample + Normal +finish
力尽きました・・・。続きは明日やります
iyasine wrote:
おるたさん x2x0さん osleaさん どうもです!mod request ありがとナス!
General
Hard diff だけ Wide screen support にチェックが入ってるので外してください。
Hit Sound
イントロの00:00:793 ~ 00:13:380 - ここのsliderの中間部分のジーッていう音が気になります、あと00:54:499 - ここからのAメロとかも(゚o゚; 無音のslideが欲しいとこだけどslider tickのWAVとかと混ぜていいのかな・・・無知でごめん
既に無音のtickを入れてるから共存は不可っすね・・・・
Normal
01:01:212 (1) - sliderの中点を1grid右に動かしたら手前のsliderのケツがいい感じにくぼみにハマると思います!
やったぜ。
01:40:653 (3) - ここが手前の01:38:974 (2) - ここの始点と重なって初心者にはあまり優しくないので避けて配置するといいかも(゚o゚; code貼っておきますSPOILERナイスゥ^~95,162,99813,5,2,1:2:0:0:
48,241,100233,1,10,0:0:0:0:
92,321,100653,1,2,1:2:0:0:
177,355,101072,1,10,0:0:0:0:
03:41:492 (3) - 前に書いたところを修正する場合はここも調整したほうがいいと思います
いいゾ~それ
EDIT:お ま た せ 続きをしていくゾ^~
Insane
00:13:590 - S:C1の緑線を引いて add sampleset + Noemal ? Volはお好みで!
ああ^~いいっすねぇ
00:13:799 - スネアの音も混ざって聴こえるので add clap!
あっ(痴呆)
00:44:744 - ここのバスドラが欲しいのでこんな音取りはいかがですか?変更する場合はhit soundの付け替えも
ナイスゥ^~
00:52:191 - add sample + Normal
やったぜ。
01:14:219 (5) - ^
やったぜ。
01:18:310 - ここにもバスドラの音があるので拾って難しくしてもいいかもしれません
ナイスゥ^~
01:18:625 (3) - S:C1でsampleset + Normal
ナイスゥ^~
01:58:590 - ここの音も拾ったほうがいいかなと思いました。
いやぁ~ここは見送りで(素)
02:02:681 - add sampleset + Normal
やったぜ。
02:03:520 (2) - ^
やったぜ。
02:03:939 - ^
やったぜ。
02:04:149 - remove sampleset + Normal + addition soft
ドカドって感じでやりたいんでこのままで
02:06:037 - add sampleset + Normal
やったぜ。
02:09:394 - ^
やったぜ。
02:10:653 (2) - ^
やったぜ。
02:10:862 (3) - remove sampleset + Normal + addition soft
02:15:373 - ここからパターンで配置されたのであまり指摘したくはなかったんですがこういう静かな場面の細かい音はきちんと拾ったほうがいいと思います。音が耳に強く残るのにオブジェクトがないというのはどうしても違和感が出てきます
お、そうだな~
02:16:107 - ^
ここはこのまま
02:17:051 - ^
やったぜ。
02:17:786 - ^
ここはこのまま
02:19:464 - ^
ここはこのまま
02:21:142 - ここもギターの音自体は小さいんですが、自分は拾ったほうが好きです。
ここはこのまま
02:22:086 - サークルが欲しいです!
やったぜ。
02:22:820 - ^
ここはこのまま
02:23:765 - ^
やったぜ。
02:24:499 - ^
ここはこのまま
02:26:177 - ^
ここはこのまま
02:38:345 (4) - バックの音小さいけど、Vol小さめでタム系の音付けてみる?o.o
いいゾ~それ
02:39:184 (2) - add sampleset + Normal
いいゾ~それ
02:39:394 - ^
いいゾ~それ
03:13:799 (1,2) - 音取りの提案。
こっちのほうが自然で叩きやすいと思います。
いいゾ~それ
03:23:450 (4) - ここが03:24:079 (2) - このサークルに少し当たってるので x:196 y:326 あたりに移動?
やったぜ。
03:51:562 - remove sampleset + Normal + addition soft
キープで
以上です!x2x0さんのdiffだけ音取りメインのmodになってしまいました、あと個性を潰すような形になって本当に申し訳ないです。でもrankedを達成するには正確な音取りはすごく重要なのでご理解いただけると助かります とても個性のぶつかりあった熱いmapsetだと思います。何かわからないことが合ったら、おるたさんに聞けば一発です。俺にも気軽にチャット飛ばしてください!goooooooood luuuuuck!
Thanks for modding~toybot wrote:
No Dap modding team request ~~
sorry if any of these are repeated suggestions, i don't understand japanese ;A;
[Normal]
00:04:149 (1) - nazi, this slider is a bit irritating for me since its not purely symmetrical with the previous one... ;; make symmetry ? and move the slider after it also to rearrange
It looks good for myself. Thanks for pointing out
00:27:646 (3) - center?
umm... I know what you said. However move to center, it'll not match with previous slider's flow. so I just keep
01:57:436 (3) - i think you should change to a 1/2 reverse slider, it'll still be same DS
umm... sorry I just keep it
02:09:184 (2) - add whistle to head
Ah, I forgot it. Thanks
02:27:646 (2) - silence the sliderslide ? like either a custom hitsound or use sections
Sorry... I already use silent slidertick. so I can't use silent sliderslide
02:41:911 (1) - add finish to head
nice
02:46:107 (2) - add normal sampleset, soft whistle to head
nice
03:48:205 (2) - extend this slider by 1/2 beat? since the voice is pretty long
I considered. But I want to use spinner to follow voice.
04:09:184 (1) - blanket better
fixed
04:22:611 (3,1) - nc the (3), remove nc from (1)
hm... nice
04:28:485 (3) - more nazi, but put this directly under (2), and bring it like 1 grid closer to make it look more even
nice
[Insane]
ar +1?
Sorry. This diff for DT player. so just keep AR8
00:22:611 (1) - ctrl +g
nice
00:56:177 (1,2) - make it farther from previous note
a little bit changed
01:07:506 (7) - remove finish
sry, I can hear the cymbal. so I don'wanna change
01:29:953 (2,3) - ctrl +g, along with 01:30:373 (4,5) - ctrl +g. makes a nice jump pattern
mm.. I consider it, but I didn't feel good... So I just keep this pentagon.
02:00:793 (1,2) - i think this is too close to the previous pattern... ;; make a farther distance?
Accepted
02:01:212 (1) - remove nc
hmm... okay! I tried
02:12:331 (3) - ctrl +g
That's good
02:27:646 (5) - same suggestion as before, silence sliderslide?
I can't use silent slidertick,sliderslide together. it is unrankable issue...
02:44:429 (3) - ctrl +g?
sorry it makes flow breaking
02:51:142 (3) - ^, and move it a little bit to the right to make it look the same as (1)
nice
03:17:366 (2) - move to x284 y228
I can't get blanket with (4).... sorry no change
04:29:324 (4) - move to exact center of the grid
I already put x:256 prob,it's OK
good luck on ranking your mapset! ^^
and once again, sorry if i repeated any suggestions from iyasine's post ;w;
Thanks for modding Toybox~toybot wrote:
No Dap modding team request ~~
sorry if any of these are repeated suggestions, i don't understand japanese ;A;
It's OK. Thanks for modding
[oslea's Hard]
00:15:897 (1) - add finish to head
00:19:883 (3) - move two grids to the left, tiny grid
00:48:834 (3,4,1,2,3,4,5) - this pattern is pretty confusing, especiall since slow ar and for hard diff. rearrange into something else?
00:54:499 (1) - finish to head
00:55:758 (4) - remove finish and replace with whistle
00:59:744 (1) - move one grid to right
01:03:100 (1,3) - add whistle to tail of (1) and to (3)
01:07:506 (4) - add finish to tail
01:26:597 (1) - remove note, and nc note after that
01:28:065 (1) - finish to head
01:47:366 (3,4) - i think maybe bring these closer to (2), make a formation triangle like this :
you can make distance between notes larger if you want, but maybe keep that triangle in equal distance?
02:26:387 (5) - add reverse ? even i make the jump, surprisingly
02:36:037 (3,4,1) - make distance more equal
02:51:981 (7) - make this nc instead
03:44:848 (3) - add finish to last beat of this slider
03:47:366 (1) - maaayybe add finish to this too
03:55:338 (5,6) - ctrl +g
04:11:911 (4) - add whistle to tail
04:28:904 (7) - extend one more reverse
[iExc!'s - Insane]
do you need the - in the diff name?? it makes it look kind of awkward
and overmapped in some parts? like the 1/16th sliders
00:20:513 (7) - soft finish?
00:22:611 (7) - nc should be here instead of 00:23:450
00:27:646 - add one more note to the stream right here? playing even-numbered streams is so irritating ;; and add finish to it
01:10:023 (3) - note is out of map, pls raise it up a bit
01:14:219 (1,1) - remove nc from both
01:38:345 (6) - add nc
01:44:848 (7) - this should be nc instead of 01:45:688 (1)
01:48:205 (1) - place in exact center of the grid
01:49:883 - end the spinner here instead, and put the silence on it again, since the voice ended
02:24:289 (1) - ctrl +g
02:27:646 (1) - lol you could have just decreased the slider velocity instead
02:35:618 (2) - ctrl +g
02:37:716 (3) - add whistle to first beat of the slider
03:42:331 (5) - add finish to head
03:49:044 - add note here and move spinner
03:49:149 (1) - well spinner should end at 03:50:723 -also, because of voice
04:22:611 (1) - finish here?
good luck on ranking your mapset! ^^
and once again, sorry if i repeated any suggestions from iyasine's post ;w;
All accepted!toybot wrote:
No Dap modding team request ~~
sorry if any of these are repeated suggestions, i don't understand japanese ;A;
[oslea's Hard]
00:15:897 (1) - add finish to head
00:19:883 (3) - move two grids to the left, tiny grid
00:48:834 (3,4,1,2,3,4,5) - this pattern is pretty confusing, especiall since slow ar and for hard diff. rearrange into something else?
00:54:499 (1) - finish to head
00:55:758 (4) - remove finish and replace with whistle
00:59:744 (1) - move one grid to right
01:03:100 (1,3) - add whistle to tail of (1) and to (3)
01:07:506 (4) - add finish to tail
01:26:597 (1) - remove note, and nc note after that
01:28:065 (1) - finish to head
01:47:366 (3,4) - i think maybe bring these closer to (2), make a formation triangle like this :
you can make distance between notes larger if you want, but maybe keep that triangle in equal distance?
02:26:387 (5) - add reverse ? even i make the jump, surprisingly
02:36:037 (3,4,1) - make distance more equal
02:51:981 (7) - make this nc instead
03:44:848 (3) - add finish to last beat of this slider
03:47:366 (1) - maaayybe add finish to this too
03:55:338 (5,6) - ctrl +g
04:11:911 (4) - add whistle to tail
04:28:904 (7) - extend one more reverse
指摘されたところ全て修正しました!iyasine wrote:
おるたさん x2x0さん osleaさん どうもです!mod request ありがとナス!
General
Hard diff だけ Wide screen support にチェックが入ってるので外してください。
Hit Sound
イントロの00:00:793 ~ 00:13:380 - ここのsliderの中間部分のジーッていう音が気になります、あと00:54:499 - ここからのAメロとかも(゚o゚; 無音のslideが欲しいとこだけどslider tickのWAVとかと混ぜていいのかな・・・無知でごめん
¡Exc!'s - Insane
00:19:254 (1,2,3,4) - とても良いアレンジですが、rankedを目指すにあたってこれはovarmappingとmodderたちにつつかれる可能性があります。00:19:569 (3) - こことかBGMに音が存在しないので少し不安です 曲に合えばrankedしちゃうこともあるのでなんとも言えないですけど(自分も音ないところに9連打入れてrankedさせたw)。BPM低めで静かな曲調なのでもう少し曲をしっかり聴きながら配置してoverな箇所をなくすといいと思います。コツとしてはEDIT画面右下のPlayBack Rateを50%~75%くらいにして集中して聴いてみてください!少しだけ音取りしやすくなると思います!
00:42:751 (1) - ここなんかもそうですね、連続した音がないのでもう少しシンプルにしたほうがいいと思います。
BGMに従ってこんな感じにしてみては?
00:57:855 (4,5) - ここもこんな感じとか。
01:01:422 (5) - ここも単発2個に分けて上げたほうがいいと思いました。次の01:01:841 (6) - ここに関してはギターのバッキングの音と良く合っているのでgoodです!!
01:23:869 (4) - ここもサークル2個に分けたほうがいいと思います。
01:29:744 (5) - 上記と同じです。
01:39:813 (2,3,4,5) - ここもやっぱり3番のところは音がないので違和感があります。
3番を消して、手前の2番をスライダーに変えてみるのはどうでしょうか。
02:11:702 ~ 02:13:275 - すごく個性的で面白いんですが、やはりこれもBATの人たちは許してくれないと思います・・・。今は無理に直す必要はありません、辛いかもしれませんがもう一回BGMをよく聴いて配置を再構成してみてください(単発やスライダーなどで)
02:15:897 (1) - ここはリバースの02:16:212 - ここに音がないので違和感があります。
こんな感じにするとボーカルとうまく合うと思います。
02:23:450 (5) - ここも少しoverです。
こんな感じはいかがでしょうか。
第2,第3Kiai Timeの音取りお見事でした。こんな感じの音取りのイメージで譜面全体を見てみるといいかもしれません。
03:49:044 (1) - ここにサークルを一つ追加してその後のspinner startは03:49:149 - ここにしたほうが好みです
04:18:415 (1) - ここも単発に分けて欲しいです。
以上です!x2x0さんのdiffだけ音取りメインのmodになってしまいました、あと個性を潰すような形になって本当に申し訳ないです。でもrankedを達成するには正確な音取りはすごく重要なのでご理解いただけると助かります とても個性のぶつかりあった熱いmapsetだと思います。何かわからないことが合ったら、おるたさんに聞けば一発です。俺にも気軽にチャット飛ばしてください!goooooooood luuuuuck!
Mod Thank You!! toybot!toybot wrote:
No Dap modding team request ~~
sorry if any of these are repeated suggestions, i don't understand japanese ;A;
[iExc!'s - Insane]
do you need the - in the diff name?? it makes it look kind of awkward
and overmapped in some parts? like the 1/16th sliders
00:20:513 (7) - soft finish?
accepted!
00:22:611 (7) - nc should be here instead of 00:23:450
accepted!
00:27:646 - add one more note to the stream right here? playing even-numbered streams is so irritating ;; and add finish to it
accepted!
01:10:023 (3) - note is out of map, pls raise it up a bit
accepted!
01:14:219 (1,1) - remove nc from both
accepted!
01:38:345 (6) - add nc
accepted!
01:44:848 (7) - this should be nc instead of 01:45:688 (1)
accepted!
01:48:205 (1) - place in exact center of the grid
accepted!
01:49:883 - end the spinner here instead, and put the silence on it again, since the voice ended
accepted!
02:24:289 (1) - ctrl +g
sorry no change.
02:27:646 (1) - lol you could have just decreased the slider velocity instead
sorry no change.
02:35:618 (2) - ctrl +g
sorry no change.
02:37:716 (3) - add whistle to first beat of the slider
accepted!
03:42:331 (5) - add finish to head
accepted!
03:49:044 - add note here and move spinner
accepted!
03:49:149 (1) - well spinner should end at 03:50:723 -also, because of voice
accepted! (removed the spin)
04:22:611 (1) - finish here?
accepted!
good luck on ranking your mapset! ^^
and once again, sorry if i repeated any suggestions from iyasine's post ;w;
もっどありがとうねScuderia- wrote:
modding
[Insane]
00:34:569 (2) - DS統一したらどうでしょうか
00:34:988 (4) - ブランケットを意識した形なのでNo
00:44:009 (7,8,9,10,1) - ストリームとスライダーの入りをまっすぐにしていいと思います
流れ的には大丈夫なのでNo
00:50:408 (3,4) - 1grid右
Fixed
01:04:569 (1,2,3,4,1,2,3,4) - 1,2と3,4の間が違っていたりするので、整えたらどうでしょう
後者の四角がちょっとずれてたんで修正
01:29:744 (1,2,3,4,5) - ここのDS統一したらどうでしょう
Distanceのずれを重々承知でNo
01:33:939 (3,4,5,6) - ここ動きがあったほうがいいと思いまっす
流れをあえてせき止めているのでNo
02:36:667 (4) - ここも前後でDS変える必要ないと思います
スライダーの背にあわせて置いてます
02:38:555 (1) - DS変えないでいいと思います
あえてやってます
03:30:583 (1,2,3,4,1,2,3,4) - 1つ目の3-4でかぶせるのではなく、4-1でかぶせたほうがいいと思います
あえて反転する図形を描きたいのでNo
03:42:960 (2,3,4,5,6) - ここも折り返す必要ないと思います、3-4、5-6でかぶせたほうがいいと思います
アリですねそれ
03:57:436 (1) - ここ折り返しかぶせるのよくないかと
今の仕様のスキンだったら一応大丈夫なはず・・・流れ的にもこれで問題ないんでNo
04:10:862 (1) - ^
上に同じ
good luck
Thanks for modding!Holoaz wrote:
[notice][Timing]
offset 789?(-4)
よさ気に感じたんで採用!
[Normal]
Star rateが3.31なので3.24以下かEasyを作らないとUnrakableですよー
☆3.2へ気合で調整しました(ゲッソリ)
[Insane]
02:13:380 (1,2,3) - ここ音に合ってないので合わせたほうがいいかと。Insaneなので少々難しくても大丈夫だと思います。
シンバルの音を意識したいんでこのまま・・・?
大サビですがSV上げて難しくするよりも連打やJumpを増やして難しくしたほうが見た目的にも面白さ的にもいいと思います。
03:57:436 (1) - 等リバースが際どいのが幾つかあるので安全に行きたいなら少し変えたほうがいいと思います。
うーん やっぱりダメかな・・・ 先の方にも言われたんで変更
修正しました!Holoaz wrote:
[Hard]
01:15:058 (2) - スライダーの後半が01:14:219 (6)に隠れてて見難いのでもう少しズラしてみては?
Let's translate to JapaneseluxoDeh wrote:
OSLEA'S HARD
- 00:24:914 (3) - if you move the second point of the slider 2 grids up the blancket with 00:25:754 (5) - will be better
- 00:28:481 (3) - move the last point of the slider 3 or 4 grids down so that it will be in the middle of 00:29:740 (1,2) - and also a bit blancketed with 00:29:740 (1) -
- 00:50:509 (5) - what about moving this to x:208 y:208 to make a better triangle with 00:50:089 (3,4) - and also to increase the jump between 00:50:509 (5,6) - I feel like it's better having one in there.
- 00:52:816 (1,3) - stack better
- 00:54:390 (6) - move 1 grid right, so that the stream will have a better curve
- 00:55:754 (4) - what do you think of trying this placement? - 01:10:858 (5) - make this curve? I think it fit better
- 01:22:187 (3,4) - I think here: or you make this 01:22:607 (4) - curve, or you make this 01:22:187 (3) - straight
- 01:38:970 (3,4) - make them in this way maybe: firtly I crtl+g this 01:38:970 (3) - for a better flow and then fixed the rest for the placement. - 02:03:306 (1,3) - fix the blancket?
- 03:12:117 (1) - maybe place it in this way? - 03:33:096 (2) - crtl + G and also ctrl+ G this 03:33:935 (1) -
- 04:02:047 (5) - or you move this to x:208 y:44 or you make a better blancket with 04:01:208 (2,5) -
- 04:04:984 (4) - move the second point of this slider to x:24 y:116 , in your way I feel like it was too random placed.
- 04:17:571 (1,3) - also here fix the blancket
- 04:27:956 (2) - what about a stream instead of a slider?
All accepted!luxoDeh wrote:
Hi, mod from my queue
OSLEA'S HARD
- 00:24:914 (3) - if you move the second point of the slider 2 grids up the blancket with 00:25:754 (5) - will be better
- 00:28:481 (3) - move the last point of the slider 3 or 4 grids down so that it will be in the middle of 00:29:740 (1,2) - and also a bit blancketed with 00:29:740 (1) -
- 00:50:509 (5) - what about moving this to x:208 y:208 to make a better triangle with 00:50:089 (3,4) - and also to increase the jump between 00:50:509 (5,6) - I feel like it's better having one in there.
- 00:52:816 (1,3) - stack better
- 00:54:390 (6) - move 1 grid right, so that the stream will have a better curve
- 00:55:754 (4) - what do you think of trying this placement? - 01:10:858 (5) - make this curve? I think it fit better
- 01:22:187 (3,4) - I think here: or you make this 01:22:607 (4) - curve, or you make this 01:22:187 (3) - straight
- 01:38:970 (3,4) - make them in this way maybe: firtly I crtl+g this 01:38:970 (3) - for a better flow and then fixed the rest for the placement. - 02:03:306 (1,3) - fix the blancket?
- 03:12:117 (1) - maybe place it in this way? - 03:33:096 (2) - crtl + G and also ctrl+ G this 03:33:935 (1) -
- 04:02:047 (5) - or you move this to x:208 y:44 or you make a better blancket with 04:01:208 (2,5) -
- 04:04:984 (4) - move the second point of this slider to x:24 y:116 , in your way I feel like it was too random placed.
- 04:17:571 (1,3) - also here fix the blancket
- 04:27:956 (2) - what about a stream instead of a slider?
Ok, that's all :3
good luck with this map
luxoDeh wrote:
Hi, mod from my queue
NORMAL
- 00:51:138 (1,2) - what about placing these two in this way? - 01:18:830 (2,1) - just blancket a bit better?
- 01:21:348 (1,2) - ^
- 02:01:627 (1,2) - ^
- 02:04:145 (2,1) - ^
- 02:36:453 (3,1) - ^
- 03:22:187 (1,2) - ^
the diff is nice but maybe a bit repetitive.
All accepted!
INSANE
-00:20:299 (3) - make this end at 00:20:089 - and add a note at 00:20:194 - . that's because I think is better to tap that note instead of just hearing the sliderthick.
Nice
- 00:25:858 (6) - this note is too silent. maybe is better to just deleate it.
no... I want to add stream here
- 00:40:229 (3,4,5,6) - here I tryed this placement and rhythm. if you want you can change the order of the note, but I think the placement is more tidy in my way itf you want to try it: sry. but a little bit changed
- 00:44:425 (1) - here is more or less the same situation of 00:20:299 (3) -
I don't accept here~
- 00:45:054 (3) - also this I think it should end at 00:45:369 - or 00:45:264 -
keep going
- 00:58:271 - you should add a note here
I just get guitar sound here
- 00:59:949 - here too
I just get guitar sound here
- 01:01:942 - add a note here and make a stream like this? (or try a better placement if you want, but I think the rhythm is better with the stream) sry
- 01:03:306 - also here a missing note, you can stack it with 01:02:886 (1) -
I just get guitar sound here
- 01:07:082 (3,4,5,6,7) - maybe here is better to create a stream that is not stacked, anyway you can also leave it as it is if you want.
stack is OK, imo
- 01:22:607 (6) - maybe move it to x:300 y:64 (more or less) also because I think the triangle should be with these 01:22:397 (5,6,7) - and not these 01:22:187 (3,6,7) -
Accepted
- 01:28:061 (1) - move the third point of this slider to x:244 y:40 just for a more defined form.
Nice
- 01:30:159 (3,1) - swich these 2 notes' placement
nice idea
- 01:47:572 (5) - move 2 grids left for a better curve.
good
- 02:11:698 (1,2,3) - what do you think of this placement here? nice
- 02:33:306 (6) - stack this with 02:33:516 (1) - ans swich these 2 placement 02:33:726 (2,3) - for a better flow imo
hm.... that's good
- 02:34:879 (7) - move just 1 grid right
better
- 02:54:495 (1,2,3) - flip vertiaclly? maybe is better? ddon't know, try it
I tried, but keep it
- 03:09:390 (4) - better to curve this slider
Accepted
- 03:12:747 (3) - if you move this just one grid left or one left and one up this will follow better the curve of 03:12:117 (1) -
nice
- 03:15:474 (1) - curve this?
I wanna keep it~
- 03:17:572 (3) - stack this with 03:16:733 (4) - ?
sry, I don't want to make jump here
Ok, that's all :3
good luck with this map
LexiaLovesU wrote:
Our m4m
[Normal]
- Why is "Foreground" in the tags its already in the artist Tags are to make searching easier so having "Foreground" in the tags would be useless since its already in the artist remove it
- 00:12:541 (2) - Fix this blanket its off
- 00:15:897 (1) -Make this curve towards the Next note since right now its curving away causing an awkward Transition between 1 and 2
- 00:19:254 (2) - why don't you make this slider a wavy slider since her vocals at this point are very harmonizing it will give a very natural feeling as a wavy slider instead of the straight slider which right now doesn't match.
- 00:22:611 (3) - Make this Wave a little more curvy since you want to emphasis the finishes and add the more of a curve will give a bit less monotous feeling
- 00:25:967 (1,2) - these to sliders are slighty different make them the same since you are using symerty
- 00:34:359 (1,2) - These 2 sliders look a bit to cramped together how about make them like this to look mpre spacious
- 00:39:394 (1,2) - the transistion btw these 2 sliders is a bit odd flowing since 1's end is curved fairly largely away from 2's head I would suggestion making 1's tail flow towards 2 to restore the flow like so~
- 00:43:590 (2,3,1,2,3) - you can make a really nice pattern with these circles like so~ this will give a nice gradually flow between the notes .as of now your current pattern changed the flow to aburtly right at 00:44:009 (3,1) >< in the easier diffs usually the best solution is to do a gradually change of direction nothing to aburt since to transition like this can get awkward to play for a beginner ><.
- 00:47:786 (1,2) - These types of slider curves are fine since their shapes aren't to curved away from each other and the positions aren't directly opposite from each other.
- 00:50:723 (4,1,2) - the transition between 4 and 1 is a bit abrupt an the placement of these note could be a bit better since right now they are kinda close together so I would suggest doing this Doing this will give a nice gradually flow easy to follow will making the spacing ia bit more spread apart owo.
- 00:56:177 (1) - point this towards the next slider since its a repeat it should bring the beginner to the next slider to give less awkwardness.
- 00:57:855 (1) - why don't you move this slider to x:228 y:338 cause right now it seems a bit odd how it is closer to previous sliders head then the the previous sliders tail.
- 00:59:534 (1) - Just give this a little tilt to point at the next sliders head
- 01:04:149 (3) - Move 3 x:280 y:180 this reason is the same as 00:50:723 (4,1,2)
- 01:12:117 (2) - i suggest making this into 2 circles cause at the end of the slider she starts singing again so it sounds weird that you end a slider where something new starts.
- 01:12:956 (4,5) - if you do the above then change these 2 circles into a slider so that you dont get to many circle all at once which can be annoying for newbies to click.
- 01:14:005 - I highly suggest you put a note here since that sound is very prominent to me this sounds empty. remember this is still a normal it doesnt just have to be a bunch of 1/1 notes.
- 01:16:313 (1) - i suggest moving the slider to start at 01:16:733 since between these 2 times she took a pause so adding a slider when she starts singing again would be a bit better then having a slider where it ends when she starts singing.
- 01:29:740 (4) - Why dont you move this down a bit so that the transition between 3 and 4 arent to aburt.
- 01:31:418 (1,2) - 2 circles dont seem to fit very well here because she holds her note so a slider would fit better because they hold notes on.
- 01:33:935 (5,6) - i think these 2 fit pretty well actually
- 01:35:614 (2) - i suggest moving the slider to start at 01:36:033 since between these 2 times she took a pause so adding a slider when she starts singing again would be a bit better then having a slider where it ends when she starts singing.
- 01:38:970 (2) - this curve doesnt fit here cause the vocals dont sound wavy like they did on the previous slider just make this a simple curve
- 01:39:809 (1,2,3,4) - why dont you make a pattern like this it would feel a bit more exciting.
- 01:47:362 (2) - why is there no finish on this o.o
- 01:59:949 (1,2) - why dont you try mapping to the music here
Honestly I dont think i even need to point out any more since it would be just pointing out the same things over and over again since this diff is a bit repetitive you use alot of the same rhythm and patterns which is not a bad thing but can be a bit boring to play for a few minutes. i would like you to thourghly look over this and apply this to the rest since most of these suggestion get applied to the rest of the map also if you want to make it less repititve then i suggest to experiment with new easy rhythms and new Patterns >< also dont make a break and add one note in the middle and then break again its kinda upsetting to think that your starting to play but it turns out that it was just 1 note. NO KD
I know 'Foreground' in tags. However, it is intentionally.LexiaLovesU wrote:
Why is "Foreground" in the tags its already in the artist Tags are to make searching easier so having "Foreground" in the tags would be useless since its already in the artist remove it
rEdo wrote:
Ninja mod~
[oslea's Hard]
00:09:600 (2) - x:184 y:48 to keep the flow?
02:15:264 (2) - Delete one reverse from this kickslider, it doesn't fit the song at all.
04:28:900 (6) - Add one more reverse, and a finish on it.
[¡Exc!'s Insane]
00:20:509 (5,6,7) - Kinda too close to previous slider's end. Move it further.
00:24:285 (5) - New combo.
00:58:900 (6) - Like above.
02:20:089 (3) - It's quite hard to read as it is now. My suggestion to fix that: Ctrl+G, rorate it counter-clockwise and Ctrl+G back (like I did here using a 115° angle).
02:38:551 - Maybe add an another note here before starting a spinner?
03:49:040 (5) - Add a finish?
I guess that's it. Good luck!
Thanks for modding!rEdo wrote:
Ninja mod~
[Normal]
There's nothing really wrong with this difficulty, except for a huge overuse of new combos. Delete like every second new combo throughout this whole map. You shouldn't have just two or three notes in one combo section, that's not enough.
01:48:201 (1) - I wonder if this spinner isn't quite too short to be in mapset's easiest difficulty. Increase its length to the next huge white tick.
03:49:040 (1) - Same as above.
All accepted!
[Insane]
00:04:145 (1) - Quite too close to (5).
Fixed
00:18:830 (4,5,6) - Why 0.7x?
changed 0.8x
00:27:642 (9) - This note is quite too close to the stream from before. I'd move it like to the right-lower corner of the screen. New combo, too.
Accepted
02:00:789 (1) - Way too close to previous notes.
a little bit changed
03:49:145 (1) - This spinner is quite too short after such a long stream for me. I guess it would be much better if ended at 03:51:977.
sry... I don't change it....
I guess that's it. Good luck!
All accepted!!rEdo wrote:
Ninja mod~
[¡Exc!'s Insane]
00:20:509 (5,6,7) - Kinda too close to previous slider's end. Move it further.
00:24:285 (5) - New combo.
00:58:900 (6) - Like above.
02:20:089 (3) - It's quite hard to read as it is now. My suggestion to fix that: Ctrl+G, rorate it counter-clockwise and Ctrl+G back (like I did here using a 115° angle).
02:38:551 - Maybe add an another note here before starting a spinner?
03:49:040 (5) - Add a finish?
I guess that's it. Good luck!
Mod Thank You!!rEdo wrote:
Ninja mod~
[oslea's Hard]
00:09:600 (2) - x:184 y:48 to keep the flow?
sorry no change.
02:15:264 (2) - Delete one reverse from this kickslider, it doesn't fit the song at all.
accepted!
04:28:900 (6) - Add one more reverse, and a finish on it.
accepted!
I guess that's it. Good luck!
modナイスゥ^~ アリシャス!hopperhtkn wrote:
お ま た せ
Foo↑ 気持ちイイ~
[Insane]
00:27:222 (8) - clapを外してSamplesetをNormalに変更?
Drum clapに変更
00:44:110 (8) - をdeleteして00:44:215 (9,10) - を00:44:425 (1) - の始点に置く 少し連打が多いと感じたので。
アリだねそれ
00:45:054 (3) - サークルでワンクッション置くと指が自然に動くと思います。 00:45:054 - circle 00:45:264 - 1/2 slider
ナイスゥ^~
01:01:208 (1,2,3,4,5,6,7) - 音取りの提案です。
ここはギターの音を取ってるから多少はね?
01:06:663 (2) - のスライダーの終点を 01:06:977 - ここに持ってきて 01:07:397 (6) - をdeleteすると曲に合うと思います。
その提案もいいなあ でも自分は5連打を3連と単発に分解した
01:19:670 (1) - SC:1 の Sampleset:Normal Additionbs :Soft finish が曲にフィットすると思います。
そういやバスドラムの存在のこと忘れてた Fixed
01:20:089 (2) - 音取りの提案です。
01:19:984 (2) - SC:1 Sumpleset:Normal 01:20:509 (3) - clap
うーん こ↑こ↓はKeepで
01:30:998 (6) - 終点を01:29:740 (1) - としっかり重ねましょう。
Fixed
01:59:949 (1,2) - 1メモリ左にずらしてスライダーから連打に繋いだほうが自然に感じます。
うーん 特に変わらないように感じたのでこのまま
02:26:802 (1,2,3,4,5) - 微調整ですが↓ 広がりが意識出来ていいと思います。
図のように調整
02:48:201 (5,6) - Additions:Drum の 02:48:201 (5) - clap 02:48:411 (6) - finish
ここは忘れてた Fixed
02:51:138 (3) - 1/4のリバーススライダー&サークルに変更すると音が取れていいのではないでしょうか。 その場合02:51:768 (4) - は3連にしてもいいかもしれません。
ナイスゥ^~
03:13:376 (4) - こうしてるのは意味があるのかな?たまげたなぁ。どうしても違和感を感じるので03:13:376 - からの1/2スライダーを推奨します。
やっぱりな(レ) 修正したぜ。
04:29:425 (1) - スライダーの終わりは04:33:306 - ここが良いと思います。
このままでGO is GOD
Insaneしかmod無かったけどいいかな?
とても良いマップセットだと思います(コナミ)
gl!