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Nakagawa Shoko - Sorairo Days [CatchTheBeat]

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Total Posts
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Topic Starter
Zak
This beatmap was submitted using in-game submission on Saturday, May 28, 2016 at 12:18:23 PM

Artist: Nakagawa Shoko
Title: Sorairo Days
Source: 天元突破グレンラガン
Tags: kjwkjw Tenshichan Tengen Toppa Gurren Lagann tv size Big Bang Shouko OP opening theme rock shokotan srcl-6573 meg rock gainax tokyo hot blood robot fight final universe super drill
BPM: 174
Filesize: 4747kb
Play Time: 01:28
Difficulties Available:
  1. kjw's Rain (3.74 stars, 318 notes)
  2. Platter (2.83 stars, 224 notes)
  3. Salad (2.12 stars, 219 notes)
  4. Tenshichan's Cup (1.24 stars, 99 notes)
Download: Nakagawa Shoko - Sorairo Days
Information: Scores/Beatmap Listing
---------------
My 2nd mapset, hopefully I'm not as lazy with this one. (Old mapping styles wow)
Thanks to kjwkjw for the Rain! (Which also gave me something to work with)
Also thanks to Tenshichan for the Cup diff!
Tenshichan's Cup - 100%
Salad - 100%
Platter - 100%
kjw's Rain - 100%

Used in CWC 2016 Group Stage as a no mod pick!

Re-DL after 4/5/16 for a better bg
Re-DL after 4/29/16 for artist change
Re-DL after 5/23/16 for new mp3
eldnl
wanna diff
Kurokami
Mod requested in my queue.

[Cup]

00:23:527 (1) - This sounds very strange due there is a very strong rhyhtm right before it. I think if you use an 1/2 slider from 00:23:354 it would be better.
00:24:044 (2) - Same with this.
00:27:320 (2) - Repeat slider to cover the main beat too?
00:58:354 (2,3) - Add a repeat to (2) to cover the stream part between these two?
01:06:113 - Add a slider till 01:06:630? This way the players will go straight into the notes rhythm. And the ryhthm is not empty there anyways.
01:07:665 (4) - Are you sure you should map long sliders during kiai? During this slider there is more rhythm which can be used to raise the level of the kiai.

Why the largest CS is used? Its kinda annoying to play. q.q Anyways its a good difficulty, good work.

[Salad]

I have many problems with this diff. Lets start with the basic distance.
00:05:596 (1,2,3,4,5,6) - Why you lowered the distance between (3,4,5) then raised again between (5,6)? Its very hard to read even for me because of the AR but for a begginner this will be the most annoying map ever.
00:06:803 (7,8,9,10) - Here again. Sudden distance difference between (9,10).
00:07:665 (1,2,3,4) -
00:08:527 (1,2,3,4,5) -
...
I stop pointing these out since it happens everywhere. I suggest you to choose one distance (like 4 grid line between each note and 6for jumps) and use it on your whole difficulty. During kiai it can be a little higher.

00:19:389 (1,2,3,4,5,6,7,8,9) - This stream is very useless. There is stong beat only 00:20:423 (7,8,9) - at these. If you want to follow something here, follow the vocal please.
00:25:768 (1) - To be honest I rather use a simple long slider for streams. For some reason I think it comes better.
00:37:665 (1,2,3,4,...) - 00:49:216 (4) - 10 seconds with not even a single slider. If you map easiest diff you should use as many sliders as you can. They are much easier to handle then simple notes. Begginners can easily miss slow notes since they are usually just playing after thier eyes and not after their ears.

You really need to change many things before I can say this is good. This diff is still far from being enjoyable. I jumped more times then on any Platters. lol Please if you have some free hours go trough on this once more and at least try to use put in more slider and correct the distance everywhere.

[Gradiant's Salad]

Man, I hate naming difficulties in my mod posts. q.q Well, this has nothing to do with your diff. lol

00:12:320 (7,8,9) - This pattern is very ugly. Try to use something nicier. :3
00:46:113 (4,5) - This jump is very hard to handle. Please move them a bit closer.
00:46:803 (8,9) - ^
00:48:354 (2,3,4) - Very weird distance. Please put (2,3) closer to each other.
01:02:147 (8,9,10) - Stop using these weird distances please. Its way too hard for this level. And add NC to (8).
01:04:906 (13) - NC
01:10:423 (8) - NC
01:14:389 (6) - ^
I won't point out more new combo. Please go trought on the whole diff and correct them. Try to keep around 7 since that is a good number for easier diffs. Combo end gives more HP after all.

I can say almost the same thing as at the other Salad. Take a look at your distance snapping. It is really weird sometimes. Salads still needs be fcables w/o using dash key (I personally think kiai can contains some dash), this is because begginners sometimes still suck at timing their jumps and getting miss. So yeah, correct them.

[Platter]

00:11:113 (1,2,3,4,5,6) - What the nrve48. This is one of the hardest HDash patterns and you used it on Platter where you should still not. I personally think only kiai can contains HDash at this level. Please remove them once and for all.
00:17:665 (1,2) - This follows nothing.
00:35:079 (1,2,3) - Using hard dashes after HDash is not a good idea and not even allowed. Please correct it.
00:45:596 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Using this pattern trough your entire diff will result a borring diff. Please try to use more sliders and map different patterns with them. And also this pattern is very hard to be in Platter.
00:51:113 (4,5,6) - These jumps is very hard since you need a lot of luck to reach (6) after that Hdash. Please do not use it on Platter.
00:53:872 (10,1,2) - ^
00:55:079 (3,4,5) - ^ I won' point out more. I think there is still some.

I beg you to do something nicier with your rhythms. Currently this diff is just a few random jump and borring movements. You need to consider which should be a jump and which is just a simple move. I prefer maps with a very good flow so you need to work more to satisfy me. :3
For example 00:20:596 (8,9) - Here can be a nice jump (even a HDash).

As for patterns you can look up in other CtB only maps but mostly you need to develop them for yourself. I mean you need to find the ones you like and use them along with a good flow.

[Rain]

00:06:113 (4,5,6) - This pattern is hard to handle. I think if you just put them next to each other it would be better.
00:25:768 (6,7,8,9,10,11,1) - I think you can map something interesting here. :3
00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - A big NOOOOOOOOOOOOOO. This pattern is very annoying and Rain should not contain it in any case. It can be used with extra care and in rare case but not here and not now. Please use something else.
01:02:838 (4,5,6,1) - This is hard to handle it. Move them a bit closer to each other.
01:07:837 (2,3,4,5,1,2) - Stop with these. q.q I can bear no more.

Please work on your dashes a bit more. Currently I can only say its a bit borring. No interesting jump pattern, just left then back right. Try to put jumps sometimes after each other, like you need to jump a bit left then left again and then back to the middle. Or something like this. These patterns makes the CtB interesting and fun to play.

[Overdose]

HP8? No, please lower it to 7.

Hmm, kinda interesting what we got here. A lot of work. /jk

00:25:596 (1,2,3,4,5,6,7,8,1) - This stream is not really looks great and I don't think anyone can fc it. Please try out something else.
00:31:285 (1,2,3,4,5,6,1) - When you are mapping 1/4 with this distance you need to consider one players ability. 1/4 is a very hard rhyhtm in any case so you need to be extra carefull with both distance and pattern. As i said before, try to use something else here too.
00:36:544 (1,2,3,4,5,6,7,8,9,10) - Same here, tho I fc'd this one.
00:42:234 (1,2,3,4,5,6,7) - The distance between (3,4) is not really a good choice for 1/4. Its really annoying and can only be used if its fit in the rhyhtm. Currently this should be just a simple movement stream.
00:45:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Man, use NC often. The fruits are stacking up and covering the playfield. Try to keep them under 10 if possible.
00:58:699 (6,7,8,10) - Ugly pattern in the middle of the stream. Just a simple adjustment tho. Move (7) one grid closer.
01:09:475 (1,2,3,4,5,6,7,8,9,10,11) - Same as before at the similar pattern.
01:20:079 (9) - NC

Take a look at your new combos and try to use it at every big white tick. I only have just a few problem with you streams, mostly with their form. Correct them.
[]

I'm tired. I should have pointed out more things per diff but meh. Please call me back after some more mods and I will re-check this. I have hopes for this mapset so please surprise me next time. :3

On the other hand I'm not sure if this is currently fit in the ranking criteria. You only mapped 2 diff on your own and 4 is comes from other mappers. Which is around 33% and 66% is from the others. It should be 50-50. o.o
Topic Starter
Zak

Kurokami wrote:

Mod requested in my queue.

[Salad]

I have many problems with this diff. Lets start with the basic distance.
00:05:596 (1,2,3,4,5,6) - Why you lowered the distance between (3,4,5) then raised again between (5,6)? Its very hard to read even for me because of the AR but for a begginner this will be the most annoying map ever.
00:06:803 (7,8,9,10) - Here again. Sudden distance difference between (9,10).
00:07:665 (1,2,3,4) -
00:08:527 (1,2,3,4,5) -
...
I stop pointing these out since it happens everywhere. I suggest you to choose one distance (like 4 grid line between each note and 6for jumps) and use it on your whole difficulty. During kiai it can be a little higher.

00:19:389 (1,2,3,4,5,6,7,8,9) - This stream is very useless. There is stong beat only 00:20:423 (7,8,9) - at these. If you want to follow something here, follow the vocal please.
00:25:768 (1) - To be honest I rather use a simple long slider for streams. For some reason I think it comes better.
00:37:665 (1,2,3,4,...) - 00:49:216 (4) - 10 seconds with not even a single slider. If you map easiest diff you should use as many sliders as you can. They are much easier to handle then simple notes. Begginners can easily miss slow notes since they are usually just playing after thier eyes and not after their ears.

You really need to change many things before I can say this is good. This diff is still far from being enjoyable. I jumped more times then on any Platters. lol Please if you have some free hours go trough on this once more and at least try to use put in more slider and correct the distance everywhere.

Aside from the small stream after the first break (keeping it because I prefer it over a long slider), I'm not addressing anything in particular. I went through the entire map and made all the distances more consistent to improve the flow. I didn't add that many more silders since they just didn't seem to really fit the song that much for an easier difficulty, so with the spacing fixed it should make up for that.

[Platter]

00:11:113 (1,2,3,4,5,6) - What the nrve48. This is one of the hardest HDash patterns and you used it on Platter where you should still not. I personally think only kiai can contains HDash at this level. Please remove them once and for all.
Made it easier to hit so only the very last jump is a HDash.
00:17:665 (1,2) - This follows nothing.
Removed.
00:35:079 (1,2,3) - Using hard dashes after HDash is not a good idea and not even allowed. Please correct it.
00:45:596 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Using this pattern trough your entire diff will result a borring diff. Please try to use more sliders and map different patterns with them. And also this pattern is very hard to be in Platter.
Changed it to 3 reverse sliders that shouldn't be too difficult for most players.
00:51:113 (4,5,6) - These jumps is very hard since you need a lot of luck to reach (6) after that Hdash. Please do not use it on Platter.
00:53:872 (10,1,2) - ^
00:55:079 (3,4,5) - ^ I won' point out more. I think there is still some.

I beg you to do something nicier with your rhythms. Currently this diff is just a few random jump and borring movements. You need to consider which should be a jump and which is just a simple move. I prefer maps with a very good flow so you need to work more to satisfy me. :3
For example 00:20:596 (8,9) - Here can be a nice jump (even a HDash).

Reduced spacing on lots of the jumps to make sure there isn't as much dashing needed, especially during kiai time. Still some long jumps but they're not near as hard anymore.

As for patterns you can look up in other CtB only maps but mostly you need to develop them for yourself. I mean you need to find the ones you like and use them along with a good flow.

I'm tired. I should have pointed out more things per diff but meh. Please call me back after some more mods and I will re-check this. I have hopes for this mapset so please surprise me next time. :3

On the other hand I'm not sure if this is currently fit in the ranking criteria. You only mapped 2 diff on your own and 4 is comes from other mappers. Which is around 33% and 66% is from the others. It should be 50-50. o.o
Updated as well as updated Gradiant's Salad, regarding the amount of diffs from me, I'm pretty sure it's enough to be ranked as I've seen mapsets with 3 difficulties where the creator only did one.

I've also removed Amir's Overdose as he says he doesn't have the time to keep up with mods for it.
Tenshichan

Kurokami wrote:

[Cup]

00:23:527 (1) - This sounds very strange due there is a very strong rhyhtm right before it. I think if you use an 1/2 slider from 00:23:354 it would be better. Fixed!
00:24:044 (2) - Same with this. ^
00:27:320 (2) - Repeat slider to cover the main beat too? If you sound closely, there is nothing to cover, and it sounds awkward.
00:58:354 (2,3) - Add a repeat to (2) to cover the stream part between these two? I don't get what you mean. However, I added a fruit between the slider and the next fruit.
01:06:113 - Add a slider till 01:06:630? This way the players will go straight into the notes rhythm. And the ryhthm is not empty there anyways. I'll think about it.
01:07:665 (4) - Are you sure you should map long sliders during kiai? During this slider there is more rhythm which can be used to raise the level of the kiai. Changed!

Why the largest CS is used? Its kinda annoying to play. q.q Anyways its a good difficulty, good work. Annoying? ;_; I like it with the largest CS, and also this difficulty is for absolute beginners and I think it plays well with the CS. I will keep it and if more people think this is bad I will consider changing it.
thanks 4 mod!
http://puu.sh/7Y6c8.osu
Topic Starter
Zak
Updated! Now waiting on fixes from kjwkjw
kaji_
Sorry I'm late! >.<;;

Kurokami wrote:

[Rain]

00:06:113 (4,5,6) - This pattern is hard to handle. I think if you just put them next to each other it would be better.
00:25:768 (6,7,8,9,10,11,1) - I think you can map something interesting here. :3
00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - A big NOOOOOOOOOOOOOO. This pattern is very annoying and Rain should not contain it in any case. It can be used with extra care and in rare case but not here and not now. Please use something else.
01:02:838 (4,5,6,1) - This is hard to handle it. Move them a bit closer to each other. >> Keeping this more or less the same since I mapped 00:51:803 similarly. It's definitely a challenge, but I think it works out for this part of the song as a way to emphasize the vocal notes that land on the red ticks.
01:07:837 (2,3,4,5,1,2) - Stop with these. q.q I can bear no more.
>> Tried fixing everything else as per your suggestions.

Please work on your dashes a bit more. Currently I can only say its a bit borring. No interesting jump pattern, just left then back right. Try to put jumps sometimes after each other, like you need to jump a bit left then left again and then back to the middle. Or something like this. These patterns makes the CtB interesting and fun to play. >> I made the relatively overkill parts easier to handle, and some of the very linear patterns a bit more interesting. Hopefully it's a little better now, but I definitely think I should get more pointers from other people with regard to interesting patterns. I'm not that experienced at CTB mapping ><;
Thanks for modding! :)

Update: http://puu.sh/7ZpHh.osu
Topic Starter
Zak
Updated!
Riari
From my Modding Queue

General

  1. The background is 1023 x 768, shouldn't it be 1024 x 768?


Tensichan's Cup

  1. Not much to say here, only that I would map out the following spinners as you seem to have mapped parts similar to them:
  2. 00:00:251 (1) -
  3. 00:45:596 (1) -


Salad

  1. I would map out the start of this, there isn't really a reason not to.
  2. The break after 00:20:768 (9) - could be mapped out.
  3. 00:05:596 (1,2,3,4,5,6) - This pattern seems a little hard for a salad, the movements after a dash seem a little harsh.
  4. 00:29:734 (3,4) - This dash seems a little big, I would shorten it.

Platter

  1. There is a lot of dashing in this map, a lot of it doesn't feel like it matches up with the song, it's easier to play this with my dash button held down.
  2. I would map out the start of this, there isn't really a reason not to.
  3. 00:57:147 (7,8,9,10) - I don't like this pattern, it's quite hard to hit for a platter.
  4. The break after 00:20:768 (9) - could be mapped out.

Gradiant's Salad

  1. AR7 seems a bit much for a salad, I would tone it down to 6, with OD going down with it.
  2. I would map out the start of this, there isn't really a reason not to.
  3. 00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This platter walk pattern is nice, but the dashes between it feel a bit sudden, maybe shorten the distance between the walks?

kjw's Rain

  1. I would map out the start of this, there isn't really a reason not to.
  2. This map has a lot of repeating hypers, a lot of which I think should only appear in Overdose difficulties, I'll outline these below.
  3. 00:25:768 (6,7,8,9,10,11,1) - ^^
  4. 00:36:630 (1,2,3,4,5,6,7,8,1) - This is a big culprit, this pattern isn't rain-level.
  5. 01:10:079 (8,9,10,11) - Not as bad as above, but it does feel a bit too hard.
  6. 00:45:423 (6,7,1) - Could you tighten or widen this part a bit, it seems really hard to read on if you should dash or not.


Thats all for now I guess, good luck with your mapset!
Topic Starter
Zak

Riari wrote:

From my Modding Queue

General

  1. The background is 1023 x 768, shouldn't it be 1024 x 768?
I don't think 1 pixel should make a difference, if it does though I'll address it.

Salad

  1. I would map out the start of this, there isn't really a reason not to.
    I prefer it with the lead in so I'll keep it blank.
  2. The break after 00:20:768 (9) - could be mapped out.
    Will keep this part blank as well.
  3. 00:05:596 (1,2,3,4,5,6) - This pattern seems a little hard for a salad, the movements after a dash seem a little harsh.
    Shortened the distance between this and the first 2 notes.
  4. 00:29:734 (3,4) - This dash seems a little big, I would shorten it.
    Shortened as well.

Platter

  1. There is a lot of dashing in this map, a lot of it doesn't feel like it matches up with the song, it's easier to play this with my dash button held down.
  2. I would map out the start of this, there isn't really a reason not to.
    Same reason as Salad.
  3. 00:57:147 (7,8,9,10) - I don't like this pattern, it's quite hard to hit for a platter.
    Shortened the distance on this one greatly, it's still a jump in the same direction but not near as bad.
  4. The break after 00:20:768 (9) - could be mapped out.
    Same as Salad.


Thats all for now I guess, good luck with your mapset!
Thanks for modding, updated!
Just awaiting GD updates.
kaji_

Riari wrote:

kjw's Rain

  1. I would map out the start of this, there isn't really a reason not to. >> I also like having it blank until the song picks up a bit more at 00:04:906; also the lead-in is consistent with the other difficulties, so I'll keep it as is for now.
  2. This map has a lot of repeating hypers, a lot of which I think should only appear in Overdose difficulties, I'll outline these below.
  3. 00:25:768 (6,7,8,9,10,11,1) - ^^ >> Made the notes closer so only 00:26:199 (11) is a hyper. I feel that one goes along nicely to the music.
  4. 00:36:630 (1,2,3,4,5,6,7,8,1) - This is a big culprit, this pattern isn't rain-level. >> Changed this part to be the same as above.
  5. 01:10:079 (8,9,10,11) - Not as bad as above, but it does feel a bit too hard. >> Changed also, though they're spaced out a tiny bit more than the above two sections.
  6. 00:45:423 (6,7,1) - Could you tighten or widen this part a bit, it seems really hard to read on if you should dash or not. >> Changed the pattern a little bit so the notes are closer.


Thats all for now I guess, good luck with your mapset!
Thanks for modding!

Update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.099999

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,15451,17065
2,20968,22582
2,70623,72237
2,78899,80168
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
79,344.827586206897,4,1,0,100,1,0
11113,-100,4,1,0,50,0,0
11285,-100,4,1,0,60,0,0
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81975,-100,4,1,0,80,0,0
82147,-100,4,1,0,90,0,0
82320,-100,4,1,0,100,0,0


[Colours]
Combo1 : 204,51,55
Combo2 : 41,56,160
Combo3 : 209,128,84
Combo4 : 181,77,189

[HitObjects]
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448,192,5251,1,0,0:0:0:0:
256,192,5596,5,4,0:0:0:0:
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256,192,5941,1,8,0:0:0:0:
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Topic Starter
Zak
All updated!
CLSW
[Gradiant's Salad]
00:20:768 (1,2,3) - unsnapped sliders.
01:22:665 (1,2,3,4,5) - how about to move to left side?

[Salad]
No prob for me.

[Platter]
00:31:458 (2,3,4) - ctrl + h.
00:48:010 (1) - add hyperdash.

00:45:596 (10) - add NC
00:53:872 (10) - add NC
00:54:389 (1) - delete NC
01:09:906 - add a beat here.


[Rain]
00:27:837 (2,3) - I think this would be better flow and fun. Have a look at this. 00:30:768 (3) - ctrl + g. If you applied this one, then move 00:31:113 (4) - to x : 392.
00:33:699 (3,4) - make more jumpy. move 00:33:872 (4) - to x : 80 or somewhere
00:34:906 (2,3) - I think left to right way would be better.
00:47:665 (5,6) - nope, reduce it please. I missed this everytime.
00:50:768 (7,8) - how about to move them to left side? it would be a better flow. Try this.01:01:803 (7,8) - this time, better use this.
Pretty solid rain. Good job!

Well I won't mod Cup diff cuz I'm not good at cup modding and.. you know.. yes.
\o\o\
Topic Starter
Zak

CLSW wrote:

[Platter]
00:31:458 (2,3,4) - ctrl + h.
00:48:010 (1) - add hyperdash.

00:45:596 (10) - add NC
00:53:872 (10) - add NC
00:54:389 (1) - delete NC
01:09:906 - add a beat here.
Fixed all, thanks!
Gradiant

CLSW wrote:

[Gradiant's Salad]
00:20:768 (1,2,3) - unsnapped sliders.
01:22:665 (1,2,3,4,5) - how about to move to left side?
I'm pretty sure the unsnapped slider is fixed now.
Your second point is a good idea, that's changed now as well.
Thanks for the mod!
kaji_

CLSW wrote:

[Rain]
00:27:837 (2,3) - I think this would be better flow and fun. Have a look at this. >> Changed, but also moved 00:28:354 (4,5) to prevent having too many hypers in a row.
00:30:768 (3) - ctrl + g. If you applied this one, then move 00:31:113 (4) - to x : 392. >> I think I like this part as is. Sorry!
00:33:699 (3,4) - make more jumpy. move 00:33:872 (4) - to x : 80 or somewhere >> Changed.
00:34:906 (2,3) - I think left to right way would be better. >> Changed.
00:47:665 (5,6) - nope, reduce it please. I missed this everytime. >> Made these closer together, keeping the hyper at 00:47:492 (4) because that's where I really wanted it.
00:50:768 (7,8) - how about to move them to left side? it would be a better flow. Try this.01:01:803 (7,8) - this time, better use this. >> I like these; changed!

Pretty solid rain. Good job! >> Thank you :D
Sorry for the really late response :( Thanks for the mod!

Update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.099999

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
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0,0,"bg.jpg",0,0
//Break Periods
2,15451,17065
2,20968,22582
2,70623,72237
2,78899,80168
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Yami Shoujo
[Tenshichan's Cup]
00:25:941 I think you can extend the spinner or add a note here

[Gradiant's Salad]
I really think AR7 is too much, maybe put AR6.5 since it does have more notes then the other salad

00:12:320 (7) - NC
00:12:406 (8) - I think you should move this a grid square closer to the left
01:22:751 (2) - same thing ^ but to the right

[Salad]
00:45:596 (1,2,3,1,2,3) - I feel like this is a tad hard for Salad, maybe make them lean into each other like this
[Platter]
Not much to say here, though I think AR8.3 fits slightly better, just my opinion though

[kjw's Rain]
01:18:785 - I don't think you should put a break here, instead map this part too


Wish you luck on the mapset!
Gradiant

Minky wrote:

[Gradiant's Salad]
I really think AR7 is too much, maybe put AR6.5 since it does have more notes then the other salad

00:12:320 (7) - NC
00:12:406 (8) - I think you should move this a grid square closer to the left
01:22:751 (2) - same thing ^ but to the right
Done, done, and done! Thanks for looking at it.
kaji_

Minky wrote:

[kjw's Rain]
01:18:785 - I don't think you should put a break here, instead map this part too >> Shortened the spinner before and mapped this section.
Thanks for modding!

Here's the update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.799998

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

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Topic Starter
Zak

Minky wrote:

[Salad]
00:45:596 (1,2,3,1,2,3) - I feel like this is a tad hard for Salad, maybe make them lean into each other like this
[Platter]
Not much to say here, though I think AR8.3 fits slightly better, just my opinion though
Wish you luck on the mapset!
Changed all, updated.
Vhy
hello ~
mod from my queue

[General]
your bg size should be 1024x768. i know 1 pixel didnt make any difference but this rule is a must. later BAT will find this tho

[Tenshichan's Cup]
nothing problem here for me

[Salad]
00:12:320 (7,8) - you could spaced them out a bit to create a little jump since there's a spinner afterwards
00:36:630 (5) - i quite dislike this slider cz there's a highpitched vocal at 00:37:320 which should be a nice spot to put a jump. try this pattern instead? http://puu.sh/ci34U.jpg
01:22:665 (7,8) - same as the first suggestion

[Gradiant's Salad]
00:11:113 (1,2,3,4,5,6) - since you increase their volume periodically, their distance should be increased periodically too to emphasize it.
00:21:458 (3) - unsnapped slider end. please fix this
00:24:044 (4) - x:320?
00:32:320 (2,3) - they should be separated as the vocal highpitched at 00:32:492. its better to create a little jump between them
01:04:906 (5,6,7,8,9) - try this pattern? http://puu.sh/ci4wN.jpg
01:21:458 (1,2,3,4,5,6) - same as the first suggestion

[Platter]
00:19:389 (1,2,3,4,5,6,7,8,9) - this is actually same goes as salad. you could add more spacing on every note periodically to emphasize the volume up
00:25:768 (7) - move this slightly to the left to make it easier to catch the next note
00:46:975 (3,4) - what the point of (4) being stacked with (3)? imo separate them and move (4) to x:160 would make the flow better
00:50:768 (2,3) - swap their position and lower the distance. it should be like this http://puu.sh/ci8tq.jpg
00:56:458 (7) - NC

[kjw's Rain]
00:27:492 (1,2,3) - this edge HDash combo is a bit stressing. putting one is okay but two is kinda overrused. considering changing one of them or if you want to keep both HDashes is okay but just decrease their distance to make it a bit easier by looking at
00:25:854 (7,8) - at least make their distance a bit closer, as well as the next pattern
00:36:716 (2,3) - same as above
00:39:906 (6,1) - a HDash here fits a lot
01:05:423 (2,3,4) - this HDash is kinda too sudden and a bit unreadable for me
01:09:992 (7,8) - same as 00:25:854 (7,8)
01:22:148 (5,6) - why dont put a HDash here?


i think that's all
good luck :)
Topic Starter
Zak

Vhy wrote:

hello ~
mod from my queue

[General]
your bg size should be 1024x768. i know 1 pixel didnt make any difference but this rule is a must. later BAT will find this tho

[Salad]
00:12:320 (7,8) - you could spaced them out a bit to create a little jump since there's a spinner afterwards Done.
00:36:630 (5) - i quite dislike this slider cz there's a highpitched vocal at 00:37:320 which should be a nice spot to put a jump. try this pattern instead? http://puu.sh/ci34U.jpg Done.
01:22:665 (7,8) - same as the first suggestion Done.

[Platter]
00:19:389 (1,2,3,4,5,6,7,8,9) - this is actually same goes as salad. you could add more spacing on every note periodically to emphasize the volume up This feels kind of rough to me, but I did it anyway as it's still nothing too difficult.
00:25:768 (7) - move this slightly to the left to make it easier to catch the next note Done.
00:46:975 (3,4) - what the point of (4) being stacked with (3)? imo separate them and move (4) to x:160 would make the flow better Done.
00:50:768 (2,3) - swap their position and lower the distance. it should be like this http://puu.sh/ci8tq.jpg Done.
00:56:458 (7) - NC Done.

i think that's all
good luck :)
Did everything but the 2 things with puush links I can't look at as puush isn't working, will recheck later when it is.
EDIT: Everything is changed now.

Thanks for the mod!
Gradiant

Vhy wrote:

[Gradiant's Salad]
00:11:113 (1,2,3,4,5,6) - since you increase their volume periodically, their distance should be increased periodically too to emphasize it. Not sure about periodically increasing, was a bit awkward in my opinion. I changed it so the distance is the same , just a tad farther apart now.
00:21:458 (3) - unsnapped slider end. please fix this Fixed
00:24:044 (4) - x:320? Done
00:32:320 (2,3) - they should be separated as the vocal highpitched at 00:32:492. its better to create a little jump between them Done
01:04:906 (5,6,7,8,9) - try this pattern? http://puu.sh/ci4wN.jpg Like this suggestion a lot more than what I had originally, thanks.
01:21:458 (1,2,3,4,5,6) - same as the first suggestion Fixed the same as how I changed the first suggestion.

Thanks for the mod!
Sey
No KDS for this.

Hi, you asked me to mod this but I want to see some changes before.

First of all 2 minor things:
  1. Your wallpaper is 1023x767 though it should be 1024x768, that would be easy to fix, so I prepared it for your already:
  2. Tenshichan's Cup: 00:00:251 (1) - Get rid of that spinner to keep consistency with all the other diffs. First beat should appear at 00:04:906 - (or optionally 00:05:596 - .).
Now to the more important stuff:

Apart of kjw's Rain all difficulties lack of hitsounds. Until these are added I advice you to move this back to WIP and not accept any further mods up till then. Once you are done you can call me back and I give it a deeper look. But a map without Hitsounds is an incomplete set to me, so it shouldn't be in Pending actually since modding also includes Hitsound checks.
kaji_

Vhy wrote:

[kjw's Rain]
00:27:492 (1,2,3) - this edge HDash combo is a bit stressing. putting one is okay but two is kinda overrused. considering changing one of them or if you want to keep both HDashes is okay but just decrease their distance to make it a bit easier by looking at >> Changed this section to be consistent with the HDash placement at 00:32:837. The only hyper now is at 00:27:320 (5).
00:25:854 (7,8) - at least make their distance a bit closer, as well as the next pattern >> Made them slightly closer.
00:36:716 (2,3) - same as above >> ^
00:39:906 (6,1) - a HDash here fits a lot >> I cut down on the hypers in this section as there's a bit of winding down before the chorus. I'll wait and see if anyone else brings this up.
01:05:423 (2,3,4) - this HDash is kinda too sudden and a bit unreadable for me >> Changed so that there's only one hyper at 01:05:941 (3).
01:09:992 (7,8) - same as 00:25:854 (7,8) >> Fixed.
01:22:148 (5,6) - why dont put a HDash here? >> Having no dashes here makes it consistent with the beginning (00:11:113) and puts more emphasis on the very end (right before the last spinner). I'll keep this as is, sorry!
Thank you for modding! :)

Update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.799998

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

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//Storyboard Layer 2 (Pass)
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448,192,57147,1,2,0:0:0:0:
96,192,57492,1,2,0:0:0:0:
16,192,57665,1,0,0:0:0:0:
416,192,57837,1,4,0:0:0:0:
176,192,58182,5,0,0:0:0:0:
336,192,58354,1,8,0:0:0:0:
176,112,58527,1,0,0:0:0:0:
128,112,58613,1,0,0:0:0:0:
80,112,58699,1,0,0:0:0:0:
352,112,58872,1,8,0:0:0:0:
80,112,59044,1,8,0:0:0:0:
128,112,59130,1,0,0:0:0:0:
176,112,59216,1,0,0:0:0:0:
256,192,59389,6,0,P|208:128|48:112,1,240,4|8,0:0|0:0,0:0:0:0:
256,192,59907,2,0,P|304:128|464:112,1,240
384,256,60424,1,8,0:0:0:0:
128,256,60596,1,0,0:0:0:0:
384,256,60941,5,0,0:0:0:0:
256,256,61114,1,8,0:0:0:0:
384,256,61286,1,0,0:0:0:0:
320,256,61372,1,0,0:0:0:0:
256,256,61458,1,0,0:0:0:0:
384,256,61631,1,0,0:0:0:0:
32,184,61803,1,8,0:0:0:0:
144,184,61976,1,0,0:0:0:0:
256,192,62148,6,0,P|208:256|48:272,1,240,0|8,0:0|0:0,0:0:0:0:
128,192,62665,1,2,0:0:0:0:
192,192,62751,1,0,0:0:0:0:
128,192,62838,1,0,0:0:0:0:
496,184,63010,1,2,0:0:0:0:
48,192,63355,1,4,0:0:0:0:
352,192,63700,5,0,0:0:0:0:
256,128,63872,1,8,0:0:0:0:
128,192,64045,1,0,0:0:0:0:
256,128,64217,2,0,L|384:128,1,120
256,208,64562,2,0,L|128:208,1,120,8|0,0:0|0:0,0:0:0:0:
256,320,64907,6,0,P|208:304|144:140,1,240,0|8,0:0|0:0,0:0:0:0:
256,320,65423,2,0,P|304:304|368:140,1,240,0|0,0:0|0:0,0:0:0:0:
176,192,65941,1,8,0:0:0:0:
416,192,66114,2,0,P|368:128|240:16,1,240
96,192,66631,1,8,0:0:0:0:
352,192,66975,1,0,0:0:0:0:
16,192,67320,1,8,0:0:0:0:
256,192,67665,5,2,0:0:0:0:
176,192,67837,1,0,0:0:0:0:
336,192,68182,1,2,0:0:0:0:
464,192,68527,1,2,0:0:0:0:
16,192,68872,1,4,0:0:0:0:
336,192,69216,5,0,0:0:0:0:
176,192,69389,1,8,0:0:0:0:
336,192,69561,1,0,0:0:0:0:
368,144,69647,1,0,0:0:0:0:
400,96,69734,1,0,0:0:0:0:
256,192,69906,1,8,0:0:0:0:
200,192,69992,1,0,0:0:0:0:
112,192,70079,1,8,0:0:0:0:
168,192,70165,1,0,0:0:0:0:
256,192,70251,1,0,0:0:0:0:
200,192,70337,1,0,0:0:0:0:
56,192,70423,5,4,0:0:0:0:
96,192,72837,5,2,0:0:0:0:
416,192,73182,5,4,0:0:0:0:
256,192,73354,1,0,0:0:0:0:
352,192,73527,1,8,0:0:0:0:
16,192,73699,1,2,0:0:0:0:
480,192,74044,1,2,0:0:0:0:
64,192,74389,2,0,P|192:272|304:192,1,300,4|0,0:0|0:0,0:0:0:0:
192,176,75423,1,8,0:0:0:0:
464,176,75596,1,8,0:0:0:0:
256,192,75941,12,0,78354,0:0:0:0:
352,192,78872,5,0,0:0:0:0:
160,192,79044,1,8,0:0:0:0:
256,192,79216,1,0,0:0:0:0:
304,192,79303,1,0,0:0:0:0:
352,192,79389,1,0,0:0:0:0:
160,192,79561,1,0,0:0:0:0:
352,192,79734,1,8,0:0:0:0:
256,192,79906,1,0,0:0:0:0:
160,192,80079,5,0,0:0:0:0:
352,192,80251,1,0,0:0:0:0:
64,192,80424,1,8,0:0:0:0:
400,192,80768,1,0,0:0:0:0:
64,192,81113,1,0,0:0:0:0:
256,192,81458,5,0,0:0:0:0:
160,192,81630,1,0,0:0:0:0:
352,192,81803,1,0,0:0:0:0:
256,192,81975,1,0,0:0:0:0:
160,192,82148,1,0,0:0:0:0:
352,192,82320,1,0,0:0:0:0:
80,192,82665,1,0,0:0:0:0:
32,192,82751,1,0,0:0:0:0:
192,192,82837,5,0,0:0:0:0:
288,64,83010,1,0,0:0:0:0:
384,192,83182,1,0,0:0:0:0:
80,192,83355,1,0,0:0:0:0:
256,192,83527,12,0,88182,0:0:0:0:
Topic Starter
Zak
Changed the bg, added hitsounds to Platter and Salad, and updated Rain/Cup diffs.
Sey
I am like... super late... sorry... And grats for MotW.
Now let's start modding, finally!

[General]
  1. In each difficulty the spinner at 01:28:354 - ends on a way too loud beat. The last beat has to barely audible, since the song is over. Add some green line in each diff to make the spinner end on 5% volume, and no normal hitsound, better a soft one!
  2. Volume of hitsounds is quite loud in general. Weirdly even the more calm parts feel extremely loud, as for example from 00:15:251 - until 00:23:354 - . The mapped parts actually need some lower volume, so please consider adding some more variation between volume level throughout the whole beatmap in each diffculty.
[Tenshichan's Cup]
  1. 00:12:320 (2,1) - In a Cup a 1/4 distance before a spinner is pretty much unrankable. A beginner barely has time to prepare for it, so I give is a suggestion to improve the timeline:
  2. 00:15:251 (1,2,3) - Gosh, even for a Cup these feel too long, it can be mapped so much nicer on the lyrics. Why not making any stanza like this for example?
  3. 00:45:596 (1) - Spinner is fine but it can be more interesting anyway... like:
  4. 00:55:079 (3) - Again a better timeline to follow the actual vocals in a better way:
  5. 01:08:872 (6) - The vocals of this slider end at 01:09:734 - already, so please shorten it.
  6. The beat at 01:10:423 - should have a note imo. Please let the spinner start 1/1 later. The same counts for the beat at 01:12:837 - . If you decide to map these be aware of keeping a 1/1 distance between note and spinner.
  7. 01:23:182 (5,1) - The same as I already said at 00:12:320 (2,1) - . The spinner distance is totally unrankable, following timeline will solve the issue:
[Gradiant's Salad]
  1. We have a slight inconsistency between OD and AR, please make them both consistent by using OD 6,5 or AR 7 (though this might be a bit too high). So I advice to change the OD. Check the Ranking Criteria for further information if you didn't know about this.
  2. From 00:05:596 - until 00:11:975 - you only used dumb 1/2 streams with always the same distances. You need to include more patterns, some typical left-right movements that actually underline the flow effect in a CTB difficulty... Mostly i suggest to remap this in a whole and think of different patterns. It would be too detailed if I make pattern suggestions for any single spot now but try to use a more simple rhythm since it's a Salad afterall and ideas can be found here as well: t/195803&start=0 (P.S. 00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Here for example I really like it because it follows the music, but at the beginning... it feels out of place... I hope you can remap this part a little, if you really need further help in that you can Forum PM me of course, we'll take a look at it together then.)
  3. 00:12:406 (2) - Don't use this 1/4 tick, it barely follows anything at all. Instead just erase it and use a pattern like this:
  4. 00:13:182 (1) - Let the spinner start 1/2 tick later to avoid any too close distance between note and spinner. For a newbie this spinner is quite hard to reach in time. Same counts for 01:23:182 (5,1) - .
  5. 00:20:596 (10,1) - There really should be a jump between these notes to emphasize the cymbal at 00:20:768 - .
  6. 00:23:354 (1,2,3,4,5,6) - I like the idea of that pattern but I barely felt the distance changes. Also the slider at 00:24:561 (6) - ends on the wrong place because the vocals actually end at 00:25:941 - but that would be way too long, so I thought of keeping a break there and do the following:
  7. 00:57:837 (3) - Mh, just a suggestion, but there is a slight beat at 00:58:699 - , so you could let the slider end there already and add a single note at 00:59:044 - .
  8. 01:15:596 (2,3,4,5,1) - Ugh... that looks so awkward... let me suggest this to improve it in general:
    However, not a huge fan how many 1/4 ticks you used, even though I understand your thinking... So that's why I kept them by now. But if some other BAT mentions it, you should really consider to simplify the rhythm with only 1/2 ticks.
[Salad]
  1. 00:12:665 (8,1) - Again... keep a 1/1 distance in a Salad between note and spinner at least. Same for 00:24:389 (5,1) - , 01:23:010 (8,1) -
  2. 00:12:320 (7,8) - Quite rough for a Salad here, and somehow I didn't expect a jump here. Please use the following pattern:
  3. The beat at 00:24:561 - should be mapped with another note, spinner has to start later or should be erased. Right now it starts way too early and feels weird. If you decide to let it start later it will be a very short spinner, so I advice to just keep a short break.
  4. 00:30:079 (4,5,6,7,8,1,2,3,4,5,6) - This stream follows nothing at all, it feels totally out of place. Some ticks as 00:30:423 - don't even have any beat, so there shouldn't even be a note at all. The following timeline will fix it:
  5. 00:58:268 - Erase the clap here, it feels out of place. The main beats appear on the start and tail of the slider.
  6. 01:09:906 (9) - This really looks weird, make it more simple:
[Platter]
  1. Slight inconsistency between OD and AR, make them both consistent, please.
  2. HP5,5 maybe to have a 5-5,5-6 HP spread from Salad to Rain.
  3. 00:11:803 (5,6) - Nah... wipe it out by now, we're still at the beginning of the song... It's not THAT fitting anyway, so let's wait for the hypers when the vocals and with that the actual song starts.
  4. 00:20:596 (8,9) - Potetial part for some Hyper.
  5. 00:42:665 (7) - CTRL + G this to create some antiflow pattern, might be cool to have a bit of challenge.
  6. 00:46:975 (3,4) - I'd prefer to see a Hyper due to the cymbal sound instead of 00:48:010 (1,2) - . Though you can also have 2 Hypers if you want, but keep it easy.
  7. 00:57:837 (5) - Somehow this slider feels totally wrong. Especially that hitsound... no idea what it is but it feels wrong, so please try this timeline instead:
  8. ^Same timeline for this one: 01:00:596 (5) -
  9. 00:59:044 (1) - In this case the slider is pretty much unrankable because there is NO BEAT at 00:59:130 - . So please wipe out that 1/4 tick.
  10. 01:09:906 (5) - This thing needs an extra green line with lower audio settings, add it in the other diffs, too. The sounds of it are way too loud, the music is barely audible due to that. However, I see no point in mapping the 1/4 ticks. The drums are barely audible, so only use each 1/2 tick...
  11. 01:21:458 (1,2,3,4,5,6) - Very interesting pattern, didn't see it like that. I might add something similar to my tutorial. However, it can be improved because the beginning plays way too soft. Increase the distance between (1) and (2) drastically and the following notes slightly. The beginning needs a bit more movement. A hyper at the 2 very last note wouldn't hurt as well
[kjw's Rain]
  1. 00:04:906 (1,2) - Just for the very beginning of the song this jump is way too extreme already, decrease it a lot.
  2. 00:08:010 (6,7) - The jump feels rough and unexpecting, decrease it again.
  3. 00:12:837 (3,4) - Hypers before spinners are a clear No, especially if the distance is that short, you barely have any time to prepare for the spinner like that. And it doesn't fit too much anyway, so wipe it out please.
  4. 00:17:665 (1,2) - What is this? Sorry but the music is WAY TOO CALM for ANY Hyper, so wipe it out completely. It doesn't follow anything at all.
  5. 00:24:389 (4,5) - This needs a hyper to keep it consistent with the two hypers before. It feels weird if all in a sudden the hyper disappears although the rhythm becomes more intense from each stanza to another.
  6. 00:29:389 (2,3,4,5,1) - Select this whole thing and move it a bit more to the left. The jump at 00:29:044 (1,2) - feels a bit too rough, might be also the case since 1/1 jumps feel awkward in general.
  7. 00:34:561 (1,2) - After the previous Hyper it is really hard to move back to catch (2). I would remap this part slightly, something like this works fair enough (would also create a tiny Hyper, but you can decrease the distance if you like. The whole image is more about the timeline):
  8. 00:39:389 (4) - Move this to x: 256, it plays smoother and the player has a better chance to dash back to reach the next note.
  9. 00:51:803 (4,5,6) - I don't like this Double Hyper at all, especially since the first one is a 1/2 Hyper and the second one is a 1/1 Hyper. That makes this part not really enjoayble to play. Instead do the following: 1) Erase these notes completely, they aren't that important to be mapped: 00:51:716 (3,4) - (use Platter for reference), 2) see image:
  10. 00:54:389 (2,3,4) - Why are there Double Hypers here, too? I mean... there's no extraordinary beat or anything that follows it... Wipe them out and make this just a little easier...
  11. 00:57:492 (4) - Move this to something like x: 136. It feels still a bit awkward to play that way.
  12. 01:02:665 (2,3,4,5,6) - Oh you copy & pasted? Well then do it the same way as I said at 00:51:803 (4,5,6) - , just symmetrically. Right now this part is quite dumb to play.
  13. 01:07:320 (7) - x: 56 or something close. Same reason as above.
  14. The ending will lead too much frustration but meh... your thing, I'm not gonna touch it.
Well, all in all this whole thing can be improved a lot. In fact my mod was quite superficial but I touched some necessary things and I hope it helped you somewhere at least. I see huge problems with the Rain, it provides a very weird flow and sometimes just didn't feel like the typical mapping style of Rains I'm used to. That's why I think deeper suggestions there would destroy the mapper's style, so I leave this to more modders in future. I might return to this later but by now it's not ready at all.

Good luck with this mapset anyway!
Topic Starter
Zak
Will get hitsounds finished up on GD's soon, and will get to the mod shortly after hopefully.

Thanks for modding~
Topic Starter
Zak
Everything hitsounded and updated, after over a year of waiting, hopefully now this can get pushed through
-rage
Sorry for the late mod!
Here ya go :)

[Cup]
  1. 00:20:251 - 3 inherited timing points here while there is no notes? are those usefull here?
  2. 00:42:147 (5) - slider could have a better curve to it, feels too horizontal
  3. 00:48:010 (1,1) - could make this so it's not stacked?
[Salad]
  1. 00:49:561 (5,1) - notes feels REALLY far from eachother, maybe reduce distance?
  2. 00:57:837 (5) - this reverse slider doesn't follow the song? the reverse part is on a blue tic but there's no sound that goes with it
other diffs feel fine to me. no kudosu if this mod wasn't helpful ;w;
great mapset!
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