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GARNiDELiA - ambiguous (TV Size) [Osu|Taiko]

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Nofool

Kin wrote:

Hi requested a long time ago

general :

check AI mod
about taiko BG, I don't know how it's look on wide screen, but taiko bg, I just have one thing to say don't open this box pls, I'm not a pervert ;_;
Okay to fix it (for no wide screen) you should just change the 60 into 250 ty fixed, it still doesn't work for me tho, let's see about the others

Muzukashii :
oublie pas d'enlever le letter box forgot that, it was already done on the Oni

00:01:940 (5) - t'en pense quoi en k ? pour mieux accentué la note juste après qui est légèrement + grave je garde d à cause de la note précédente qui est plus aigüe, la suivante est pas beaucoup plus grave comme tu le dis donc ça apsse mieux pour moi
00:08:681 (1) - perso je le préfèrerais en K plutot que D, de plus on entend une sorte de clap qui rend mieux le K je garde D pour l'instant juste parceque le son de base pour lequel j'ai mit presque tous les autres k est un peu différent, mais bon j'vais réfléchir encore à celle là
00:19:805 (51) - ajoute un finish ? C'est quand meme une cymbal bien loud si je met un finish ici ça m'impose d'en mettre aussi à pas mal d'endroits comme 00:12:052 - 00:18:288 - etc, je préfère rester soft au niveau des finish pour sa x_x
00:25:030 (70) - t'en pense quoi de le changer en k ? perso j'aime bien avec le léger sound du drum qui est bien soft fixed, j'espère que ça reste cool à jouer en d k K
00:35:985 (119) - k ? j'trouve que ça passe bien avec le pattern, en + ça suit le léger drum soft que tu entends sur le k précédent fixed
00:41:209 (142) - D ? ça simplifie le pattern qui est précédé un triplet k. j'vais garder K pour être en raccord avec les k suivant au niveau du son, ça reste faisable pour un beginner j'pense
00:50:479 (177,178) - k D ou d k ? mm choix difficil ,_, j'trouvais sa bien de laisser d d ici pour marque la différence avec le passage full k d/d k d'avant, j'vais y penser aussi
01:11:041 (276) - change le en k ? ça passe mieux avec le prochain pattern fixed

Oni :
oublie pas d'enlever le letter box

00:08:681 (2) - perso je le préfèrerais en K plutot que D, de plus on entend une sorte de clap qui rend mieux le K même chose que pour la muzu
00:36:996 (143,144,145,146,147,148,149) - un pattern 7 fait quand même un peu overmappé sur une partie plus calme que le reste, à la rigueur un pattern 5 passe mieux je garde, ça passe si tu suis la guitare à ce moment là
01:07:501 (322) - le "no" du vocal est bien + accentué en aigu, du coup K ? fixed pour l'instant, je sais pas si la différence est suffisamment marquée pour que je garde un K
01:13:737 (357) - D pour marquer la fin de kiai + cymbal sound ? j'vais garder d


Ty pour le mod!

to dalollypop :
muzu : http://pastebin.com/2tYYf6T5
oni : http://pastebin.com/wsTAjkwt
IamKwaN
Hi, from my queue here.
I just mod some of the difficulties which I think need much improvement, because there are too many of them.

General

  1. First of all, the title of the song is wrongly capitalized, the correct title should be:
    ambiguous (TV Size)
  2. Delete the tag: 'kill la kill', it's redundant because it's in the source.
  3. Inconsistency in combo colors, they must be consistent to be rankable.
  4. For these three difficulties: Blaziken's Hard, Nofool's Muzukashii and Nofool's Oni, a video offset can't be found, add the video, please.
  5. You have got two .osb files, since this mapset has a video, so it would be fine to delete the two files.
  6. Taiko Bg's size is a bit weird, try resize it to 1024*768.
  7. Consider making all standard diffs end at the same time.
  8. Why the rhythm of Tagre's Insane is almost the same as that of aon's Insane? Who did the difficulty first?

aon's Insane

  1. 00:04:131 (3) - This one is not snapped, the vocal there is 1/4, so use 1/4 instead of 1/6.
  2. 00:58:400 (2) - ^
  3. 01:01:434 - Redundant green line, delete it.
  4. 00:05:142 (1,2,3) - I think this anti-jump needs a consistent spacing.
  5. 00:10:872 (7) - Avoid touching the tail of 00:10:198 (5) would be much more good-looking imo.
  6. 00:25:198 (5,1) - This kind of overlap really bothers me, I suggest spreading them apart.
  7. 00:37:501 (4) - Misleading DS which may easily make players wrongly interpret this as a 1/4.
  8. 00:38:176 (6,7,8) - Are you sure you really need to make this 1/4 so difficult in the non-kiai? I can't see any climax in the background music here tbh.
  9. 00:45:591 (6,7,8) - With a AR9, it's really difficult and annoying to read such anti-jumps. Also, you use this technique several times throughout the diff. I just don't suggest you to do so.
  10. 00:46:603 (1,2,3) - Like what I mention above, overlapping in such a way is really... meh..
  11. 00:48:625 (6,7) - Anti-jump again
  12. 01:14:749 (4,5) - You either stack (4) perfectly at tail of (5), or you move them apart, like 01:17:445 (5,6).
  13. 01:23:007 (12) - Stack this with 01:22:417 (9).
  14. 01:24:187 (19) - This slider is very very very difficult to read, coz we can't see where it goes, also see this thread as reference: t/158947
  15. Last but not least, the NC pattern of this diff is just messy, Why I say this? The combo numbers can as small as 00:40:367 (1,2) , or as large as 01:24:524 (20). Try to find a consistent pattern, for example, NC every two big white ticks. It would make your map much more tidy imo.
  16. I have skipped hitsounds.
  17. Tell me in-game if you need some help.

Blaziken's Hard

  1. The SV is a bit too high as a Hard, which is even higher than the three Insane difficulties. I suggest you decrease the SV to 1.4x / 1.5x for a more reasonable difficulty spread.
  2. 00:25:367 (2) - You miss the downbeat at 00:25:535 but choose to place the circle at 00:25:367, which I can only hear a soft sound.
  3. 00:47:951 (5) - Place this circle at a place which fits the flow, like this:
  4. Just two general suggestions on this diff: NC and rhythm
    1. For NC, see what I mention in the above Insane, it's important to have a understandable and neat NC pattern, because it affect players' readability. For example, 01:05:310 (1,2,3). I see no reason why you have such a short NC here.
    2. For rhythm, the song itself is exciting, you try to reflect this using a high SV. However, I think your diff isn't hyper enough due to the fact that you map according to vocal only, especially the kiai. What I suggest to do is to try mapping according to the background instruments. If you do so, you can avoid some rhythm gaps like 00:29:917, 00:33:457 and 01:23:850, the background music is loud and many of these are the heart of the song, skipping them just makes me feel uncomfortable.

Normal

  1. 00:10:535 (4) - This slider is quite difficult to read as a Normal, using a straight slider would be good enough imo.
  2. 00:17:108 (2,3) - I have an idea on improving the look of these two:
  3. 00:32:951 (1,3) - With different rhythm placements, you use the same stacking technique here. Um.. I think it is too harsh for newbies to read them. Try not stacking 00:34:299 (3).
  4. 01:01:435 (6,7) - This kind of slider-circle stack is really rare to see in a Normal. It greatly affects players' readability.
  5. 01:07:164 (3) - Try not to play too many tricks in a Normal, the reverse sign of 01:07:164 (3) can hardly being read using the default skin. It may be considered as unrankable.
  6. 01:10:367 (3) - Mentioned above.
    01:14:327 - Map this long break please, it's a waste if you choose to skip the splendid background music.

To be honest, this mapset still needs some work. Keep it up! If you need some help, feel free to poke me in-game!
Anyway, best of luck!
Topic Starter
dalollypop

IamKwaN wrote:

Hi, from my queue here.
I just mod some of the difficulties which I think need much improvement, because there are too many of them.

General

  1. First of all, the title of the song is wrongly capitalized, the correct title should be:
    ambiguous (TV Size)
    but its already called that D:
  2. Delete the tag: 'kill la kill', it's redundant because it's in the source. k
  3. Inconsistency in combo colors, they must be consistent to be rankable. hmm thought i had them all the same? D:
  4. For these three difficulties: Blaziken's Hard, Nofool's Muzukashii and Nofool's Oni, a video offset can't be found, add the video, please. D: thought i put video on most of them 2spooky >_>
  5. You have got two .osb files, since this mapset has a video, so it would be fine to delete the two files.
  6. Taiko Bg's size is a bit weird, try resize it to 1024*768. will try
  7. Consider making all standard diffs end at the same time. >_> don't they?
  8. Why the rhythm of Tagre's Insane is almost the same as that of aon's Insane? Who did the difficulty first? aon's harder tagre probably? i dunno :P


IamKwaN wrote:

Normal

  1. 00:10:535 (4) - This slider is quite difficult to read as a Normal, using a straight slider would be good enough imo. K bby
  2. 00:17:108 (2,3) - I have an idea on improving the look of these two: changed a little, (kept overlapping)
  3. 00:32:951 (1,3) - With different rhythm placements, you use the same stacking technique here. Um.. I think it is too harsh for newbies to read them. Try not stacking 00:34:299 (3). k bby <3
  4. 01:01:435 (6,7) - This kind of slider-circle stack is really rare to see in a Normal. It greatly affects players' readability.Fixed i guess :P
  5. 01:07:164 (3) - Try not to play too many tricks in a Normal, the reverse sign of 01:07:164 (3) can hardly being read using the default skin. It may be considered as unrankable. unstacked, probably easier now i think
  6. 01:10:367 (3) - Mentioned above. I don't even know what to do here D: but i removed a note or somet to help i guess :3
    01:14:327 - Map this long break please, it's a waste if you choose to skip the splendid background music. K will do this maybe, if i stop bring lazing about today haha, i think about doing it <3
but yeah thanks for the mod bby <3
and i dunno whatelse i can do on teh map D:
Blaziken

IamKwaN wrote:

Hi, from my queue here.
I just mod some of the difficulties which I think need much improvement, because there are too many of them.




Blaziken's Hard

  1. The SV is a bit too high as a Hard, which is even higher than the three Insane difficulties. I suggest you decrease the SV to 1.4x / 1.5x for a more reasonable difficulty spread.
  2. 00:25:367 (2) - You miss the downbeat at 00:25:535 but choose to place the circle at 00:25:367, which I can only hear a soft sound.
  3. 00:47:951 (5) - Place this circle at a place which fits the flow, like this:
  4. Just two general suggestions on this diff: NC and rhythm
    1. For NC, see what I mention in the above Insane, it's important to have a understandable and neat NC pattern, because it affect players' readability. For example, 01:05:310 (1,2,3). I see no reason why you have such a short NC here.
    2. For rhythm, the song itself is exciting, you try to reflect this using a high SV. However, I think your diff isn't hyper enough due to the fact that you map according to vocal only, especially the kiai. What I suggest to do is to try mapping according to the background instruments. If you do so, you can avoid some rhythm gaps like 00:29:917, 00:33:457 and 01:23:850, the background music is loud and many of these are the heart of the song, skipping them just makes me feel uncomfortable.



To be honest, this mapset still needs some work. Keep it up! If you need some help, feel free to poke me in-game!
Anyway, best of luck!
Due to what you said about slider velocity, I have decided to go for a full remap. I cant really hear the BGM over the vocal so i'm going to keep to mapping the vocals instead of the BGM. I'm in the process of the remap and I hope you will be available for a recheck once I have completed it.

http://puu.sh/82H4F.osu <-- There it is
qoot8123
Sorry for long delay....
Here is a taiko mod via in PM
Let's GO ~ :D


Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. I can't see integral picture, set this picture to better position

[ Muzukashii]

  1. 00:00:591 (2,3) - I'm not really sure, but i think this note could be removed because this notes are not really fit the instrument well
  2. 00:01:940 (3) - same as above
  3. 00:08:681 (2) - change this D to K the drum's pitch is higher than 00:08:513 (1) -
  4. 00:09:018 (3) - add finish , the drum sound is also strong here
  5. 00:11:209 - why not you add d here? the notes stop on 00:11:041 (13) - is a bit weird to me
  6. change 00:50:647 (179) - to K to make the same gap between 00:47:951 (168) - and 00:49:299 (173) -
  7. 00:52:502 (188,190) - reverse these notes and move 00:52:670 (189) - to 00:53:007 - to follow the similar pattern with Oni is better to me
  8. 00:54:187 (196) - move to 00:54:355 - you base on vocal here 00:53:344 (192) - so i also suggest you follow the vocal on 00:54:018 (195) -
  9. 00:55:704 (203,204) - change to k d k to enhance the k structure on 00:53:176 (191,194,197,201) -
  10. 00:58:737 - try to add note? to reflect 00:56:884 (207,208,209,210,211,212) - and 00:59:580 (219,220,221,222,223,224) -
  11. 01:04:973 (247) - move to 01:05:142 - as i said on 00:54:187 (196) -

[ Oni]

  1. 00:00:591 (1,2,3,4) - and 00:01:940 (6) - as i said on muzu, remove?
  2. 00:08:681 (2) - same as Muzu
  3. 00:09:018 (3) - ^
  4. 00:09:018 - ~ 00:19:299 - the structure on this part is a bit messy to me,here is some suggestion
    Suggestion
    1. I based on 00:13:737 (26,27,28,29,30,31,32) - ,you seems to follow the guitar here and the structure on 00:11:715 - ~ 00:14:412 - is pretty nice ,but 00:09:355 - ~ 00:11:715 - isn't ,so try change 00:09:524 (5,6,7) - to kd instead of kddand add k on 00:10:872 - and 00:11:546 - to make the similar pattern with 00:13:737 (26,27,28,29,30,31,32) -
    2. add note on 00:13:569 - and 00:13:653 - ,to make the good following on guitar
    3. 00:16:266 - ,and 00:16:940 - same as above
  5. 00:33:035 (118) - i didn't hear any apparent sound here,try to remove it to make the rhythm clear
  6. 00:50:310 - add d and 00:50:648 (217) - add finish sounds better to me
  7. 00:52:586 (227) - move to 00:52:754 -because 00:52:586 (227) - is not have any obvious sound ,though 00:52:754 - also didn't have but i think it can increase the drum's power on 00:52:839 (229) -
  8. 00:55:451 - same as above,add d on 00:55:451 - and 00:55:535 -
  9. 00:56:209 (252) - remove and 00:56:125 (251) - move to 00:56:378 - to follow the same pattern on former part
  10. 01:00:676 (281) - i prefer to remove this note because it can emphasize the vocal on 01:00:254 (278,279,280,282) -
  11. 01:01:097 - ~ 01:02:951 - is lack of some exciting pattern, here also have some suggestion
    suggestion
    1. 01:01:350 (285) - move to 01:01:518 -
    2. 01:01:771 (288) - change to d
    3. 01:02:108 - add k
    4. 01:02:277 (290) - change to k
    5. 01:02:361 - add k
  12. 01:09:440 (333) - as i said on 01:00:676 (281) -, remove it?
  13. 01:10:282 (337,338,339,340,341,342,343,344,345,346) - this pattern is too hard on oni, how about use this ?
    http://osu.ppy.sh/ss/1507272
  14. 01:19:973 (397,398,399,400) - i suggest you change this pattern to d k d as 01:17:277 (379,380,381) -
  15. 01:21:743 (409) - move to 01:22:333 - and 01:21:827 (410) -move to 01:21:996 - to make the same gap as 01:23:007 (417) -

That's all
Good Luck for rank~ :)
Nofool

qoot8123 wrote:

Sorry for long delay....
Here is a taiko mod via in PM
Let's GO ~ :D


Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. I can't see integral picture, set this picture to better position
changed it, I'm really not good at it sorry ,_,


[ Muzukashii]

  1. 00:00:591 (2,3) - I'm not really sure, but i think this note could be removed because this notes are not really fit the instrument well ye smething sounded weird at this part, i also removed the next d
  2. 00:01:940 (3) - same as above no changes
  3. 00:08:681 (2) - change this D to K the drum's pitch is higher than 00:08:513 (1) - ok, I'm not sure that K is better than D there but I'll try it
  4. 00:09:018 (3) - add finish , the drum sound is also strong here no changes, if I do that, I'll also have to put finish at many others parts, like at 00:10:198
  5. 00:11:209 - why not you add d here? the notes stop on 00:11:041 (13) - is a bit weird to me fixed
  6. change 00:50:647 (179) - to K to make the same gap between 00:47:951 (168) - and 00:49:299 (173) -
  7. 00:52:502 (188,190) - reverse these notes and move 00:52:670 (189) - to 00:53:007 - to follow the similar pattern with Oni is better to me I did the first thing you mentioned about K but I'm not following the vocal anywhere there, mostly the instrumental that sounds like the vocal sometime so I won't change it
  8. 00:54:187 (196) - move to 00:54:355 - you base on vocal here 00:53:344 (192) - so i also suggest you follow the vocal on 00:54:018 (195) - ^
  9. 00:55:704 (203,204) - change to k d k to enhance the k structure on 00:53:176 (191,194,197,201) - ^
  10. 00:58:737 - try to add note? to reflect 00:56:884 (207,208,209,210,211,212) - and 00:59:580 (219,220,221,222,223,224) - ok I added a d there and I raplaced the next d to 00:59:074
  11. 01:04:973 (247) - move to 01:05:142 - as i said on 00:54:187 (196) -
^


[ Oni]

  1. 00:00:591 (1,2,3,4) - and 00:01:940 (6) - as i said on muzu, remove? no changes atm, I'll prolly do something about it later idk
  2. 00:08:681 (2) - same as Muzu ^
  3. 00:09:018 (3) - ^ ^
  4. 00:09:018 - ~ 00:19:299 - the structure on this part is a bit messy to me,here is some suggestion
    Suggestion
    1. I based on 00:13:737 (26,27,28,29,30,31,32) - ,you seems to follow the guitar here and the structure on 00:11:715 - ~ 00:14:412 - is pretty nice ,but 00:09:355 - ~ 00:11:715 - isn't ,so try change 00:09:524 (5,6,7) - to kd instead of kddand add k on 00:10:872 - and 00:11:546 - to make the similar pattern with 00:13:737 (26,27,28,29,30,31,32) -
    2. add note on 00:13:569 - and 00:13:653 - ,to make the good following on guitar
    3. 00:16:266 - ,and 00:16:940 - same as above
    gonna keep what I've done there atm, I'm not really following 100% the guitar, just a random style from me, if I do, I've too much things to change again
  5. 00:33:035 (118) - i didn't hear any apparent sound here,try to remove it to make the rhythm clear mm I'm more or less following the guitar there so I'll keep this d and add a k at 00:34:383 for more consistency
  6. 00:50:310 - add d and 00:50:648 (217) - add finish sounds better to me Im not following the vocal there so no d, added the finish tho
  7. 00:52:586 (227) - move to 00:52:754 -because 00:52:586 (227) - is not have any obvious sound ,though 00:52:754 - also didn't have but i think it can increase the drum's power on 00:52:839 (229) - no changes, I wanted to keep the xxx pattern spaced out
  8. 00:55:451 - same as above,add d on 00:55:451 - and 00:55:535 - no changes, I'm following the violin there (if that's a violin)
  9. 00:56:209 (252) - remove and 00:56:125 (251) - move to 00:56:378 - to follow the same pattern on former part ^
  10. 01:00:676 (281) - i prefer to remove this note because it can emphasize the vocal on 01:00:254 (278,279,280,282) - fixed
  11. 01:01:097 - ~ 01:02:951 - is lack of some exciting pattern, here also have some suggestion
    suggestion
    1. 01:01:350 (285) - move to 01:01:518 -
    2. 01:01:771 (288) - change to d
    3. 01:02:108 - add k
    4. 01:02:277 (290) - change to k
    5. 01:02:361 - add k
    fixed everything, I hope it's still cool to play x_x
  12. 01:09:440 (333) - as i said on 01:00:676 (281) -, remove it? mm it sounds a bit different, no changes atm
  13. 01:10:282 (337,338,339,340,341,342,343,344,345,346) - this pattern is too hard on oni, how about use this ?
    http://osu.ppy.sh/ss/1507272 gonna keep mine to still challenge a bit strong palyers é_è...(not that hard to do ,_,)
  14. 01:19:973 (397,398,399,400) - i suggest you change this pattern to d k d as 01:17:277 (379,380,381) - no changes
  15. 01:21:743 (409) - move to 01:22:333 - and 01:21:827 (410) -move to 01:21:996 - to make the same gap as 01:23:007 (417) -
only added d at 01:21:996


That's all
Good Luck for rank~ :)
Thank you qoot!
smart suggestions but I refused a lot of them to keep my style a bit x_x I still changed some things I noticed thanks to your mod even if you didn't mentioned it

to dalollypop,
muzukashii : http://pastebin.com/7w1HuAMb
oni : http://pastebin.com/cxinienc
Blaziken
Got my shitmap IRC modded by Skydevil.
Map: http://puu.sh/87fxe.osu
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]

  • None.
[Muzukashii]
  1. 00:52:502 (190,191,192) - kkd or kdd
  2. 01:03:288 (242,243,244) – ^
    I couldn’t think about other color patterns on the case that put 3notes. ;w;
  3. 01:01:603 (232) – unnecessary, I guess.

  4. 00:19:805 (53) – d hit bass and backbase hits low. I prefer to avoid00:19:299 (52,53) – blue-red.
  5. 00:27:726 (82,83) – kd? Fit better as drums.
  6. 00:28:906 (86) – k
  7. 00:30:086 (91,92,93) – how about ,,, (delete, finisher, normal)?
  8. and.. 00:29:749 (90) – add d?
  9. 00:34:468 (114) – add d
  10. and.. 00:35:816 (121) – k , 00:35:985 (122) - d?
  11. 00:46:603 (165,170) - normal ,finisher => finisher , normal feels better , I guess.
  12. 00:51:153 (183) - k? emphasize to kiai time :D
[Oni]
  1. 00:01:940 (6) – k?
  2. 00:19:805 (57) – d same as Muzu.
  3. 00:23:007 (69) – add k
  4. 00:24:355 (75) - ^
  5. 00:27:726 (89,90,91) – kkd
  6. 00:29:580 (98) – k? 00:29:580 (98,99) – I prefer to avoid same color… backbase pitch are very different.
  7. and 00:29:749 (99) – add k?
  8. Either? following is little different..?
    00:33:457 (121) – k if follow distorsion pitch .
    *I think it’s the best.
    Or
    00:33:120 (118,119) – kk if follow distorsion slar.
    Or
    00:33:035 (117) – move 00:32:698 (115) - (d). (if vocal follow.)
    00:32:698 (115) – not stopped, 00:33:372 (121) – stopped.
    But, both 00:33:035 (118) – and 00:32:361 (112) – not stopped.
    difference is between 00:32:698 (115) – & 00:33:372 (121) – , not 00:33:035 (118)- & 00:32:361 (112) – .
    └―――――――――――――――――――――――――――
  9. 00:34:299 (127,128,129,130,131,132,133,134) – kkddkdkd d=> k ddk kkd?
    Awesome, want to note 00:34:889 (134) -.
  10. 00:51:153 (221) – k same as Muzu. Really good as music :3/


    Umn…. Doesn’t fit density and patterns on kiai. ._.
  11. 00:52:670 (232) – k…. backsound isn’t low, and vocal is still strong.
  12. 00:55:451 – , 00:55:535 - add d,
  13. 01:06:237 – , 01:06:322 - ^ . backsound pattern changed since 01:06:827 (329) -~~~. Not 01:06:153 (324) -.
  14. Either
    01:01:771 (292,293,294) – swap. hear the drums
    Or
    01:01:855 (293) – add d make more simply backbase& vocal no stopped.
    └―――――――――――――――――――――――――――――――――――――
  15. 01:11:884 (356,357,358,359,360) K D D K K any kinds of sounds can follow this… ?
  16. 01:10:957 (352,353) - 352, delete. 353 finisher.
    Suddenly sounds noisy 01:11:041 (352) - . Not 01:11:378 (353) -.
That’s all! I thank you for reading it through ;)
Good Luck! :D
Nofool

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]

  • None.
[Muzukashii]
  1. 00:52:502 (190,191,192) - kkd or kdd good, changed to kdd
  2. 01:03:288 (242,243,244) – ^ ^
    I couldn’t think about other color patterns on the case that put 3notes. ;w;
  3. 01:01:603 (232) – unnecessary, I guess. nooo there's a beat !
  4. 00:19:805 (53) – d hit bass and backbase hits low. I prefer to avoid00:19:299 (52,53) – blue-red. no changes
  5. 00:27:726 (82,83) – kd? Fit better as drums. no changes, it sounds like the previous k d k at 00:26:209
  6. 00:28:906 (86) – k gonna keep d 'cause it sounds a bit different than for the others k d k, and for some changes in the map itself
  7. 00:30:086 (91,92,93) – how about ,,, (delete, finisher, normal)?
  8. and.. 00:29:749 (90) – add d? 91 and 92 fixed
  9. 00:34:468 (114) – add d fixed
  10. and.. 00:35:816 (121) – k , 00:35:985 (122) - d? no changes, followed drums etc
  11. 00:46:603 (165,170) - normal ,finisher => finisher , normal feels better , I guess. added finisher at 00:46:603 (164)
  12. 00:51:153 (183) - k? emphasize to kiai time :D no changes
[Oni]
  1. 00:01:940 (6) – k? no changes, it sounds not that different than the next d, i mean the melody
  2. 00:19:805 (57) – d same as Muzu. same as Muzu
  3. 00:23:007 (69) – add k mm I can't, there's the same sound at 00:25:704 but I've nothing to do 'bout it x_x
  4. 00:24:355 (75) - ^ ^
  5. 00:27:726 (89,90,91) – kkd as in the muzu
  6. 00:29:580 (98) – k? 00:29:580 (98,99) – I prefer to avoid same color… backbase pitch are very different. o_o fixed, idk why it was not already a k
  7. and 00:29:749 (99) – add k?
  8. Either? following is little different..?
    00:33:457 (121) – k if follow distorsion pitch .
    *I think it’s the best. ye I'm following this one but I don't think the sounds is different enough to put a k here
    Or
    00:33:120 (118,119) – kk if follow distorsion slar.
    Or
    00:33:035 (117) – move 00:32:698 (115) - (d). (if vocal follow.)
    00:32:698 (115) – not stopped, 00:33:372 (121) – stopped.
    But, both 00:33:035 (118) – and 00:32:361 (112) – not stopped.
    difference is between 00:32:698 (115) – & 00:33:372 (121) – , not 00:33:035 (118)- & 00:32:361 (112) – .
    └―――――――――――――――――――――――――――
  9. 00:34:299 (127,128,129,130,131,132,133,134) – kkddkdkd d=> k ddk kkd?
    Awesome, want to note 00:34:889 (134) -. mm gonna keep my kkddkdk for now, just to follow the guitar and to keep consistency with the other kkddkdk the coms later
  10. 00:51:153 (221) – k same as Muzu. Really good as music :3/ I'm still not sure 'bout that k >_< I'll think about it so...


    Umn…. Doesn’t fit density and patterns on kiai. ._. I did it on purpose x_x airy style here
  11. 00:52:670 (232) – k…. backsound isn’t low, and vocal is still strong. I don't follow the vocal at all ;_; and the backsounds is a bit lower than at 00:52:501
  12. 00:55:451 – , 00:55:535 - add d, I won't 'cause, as i said, I want to keep that part really airy, I should prolly also add d at 00:59:580 if I didn't
  13. 01:06:237 – , 01:06:322 - ^ . backsound pattern changed since 01:06:827 (329) -~~~. Not 01:06:153 (324) -. ^
  14. Either
    01:01:771 (292,293,294) – swap. hear the drums changed 01:01:771 (288) to k
    Or
    01:01:855 (293) – add d make more simply backbase& vocal no stopped.
    └―――――――――――――――――――――――――――――――――――――
  15. 01:11:884 (356,357,358,359,360) K D D K K any kinds of sounds can follow this… ? the melody fits more with what i di to me x_x
  16. 01:10:957 (352,353) - 352, delete. 353 finisher. ty! I was really looking for a good solution there, fixed, it could be better tho
    Suddenly sounds noisy 01:11:041 (352) - . Not 01:11:378 (353) -.
That’s all! I thank you for reading it through ;)


Good Luck! :D
Thank you JUDY'

to dalollypop :
Muzu : http://pastebin.com/auvY4PB5
Oni : http://pastebin.com/dQk6TCS1
yurunneram


Hi, from pudding girls' modding queue :3

*le cashes in ticket*

You remind me of space dandy, baby

GENERAL

Pls Choose better Combo Colours. These kind of colours will make your map seem like pokemon circus. At least have a themed set. Here's one if you want to use it. I got the colours from the Background. If you're not using this then I hope it's something better.

[Colours]
Combo1 : 126,78,156
Combo2 : 157,79,83
Combo3 : 24,132,181
Combo4 : 105,153,158
Combo5 : 175,18,1

EASY

00:13:400 (3) - Move last node up so that the slider is parallel to 00:11:715 (1)

00:19:805 (1) - Very important ._. Noobs WILL click this early. They WILL. Keep DS here pls

00:50:648 (1) - Too short for an easy spinner. Replace with some hitcircles

01:05:647 (5) - Too close. Resnap spacing please

NORMAL

AR is a bit high but it's still ok

00:10:535 (4) - Triple repeat not recommended for normals

00:18:288 (3) - Distance spacing here. Resnap please

00:28:906 (5) - The tail is lower than the head. Please make it symmetrical you can use the slider ticks as a guide for where the middle is

00:32:445 (4) - Don't stack. It makes people click late. Only expect players to be able to read Approach circles correctly at Hard difficulty levels. Any easier and you have to treat them like blur shitnits

00:35:985 (2) - NC here instead

00:38:681 (3) - NC here instead

01:07:164 (3) - The sliders touch. Ain't very pretty

HARD

00:11:715 (1) - Ctrl + G for better flow

BLAZKIZEN's HARD

00:01:434 (2) - Too much circumference touching the slider. Move down a bit?

00:13:569 (6,7) - Just a suggestion.. Ctrl + G (6) and then stack (7) below (9). Makes good jumps and it's more fun when played

00:15:591 (5) - Blanket is not proper.

01:12:895 (3) - Stack ain't perfect

01:14:749 (6) - Too much circumference in contact again. Move up

STAR CALCULATION

Amusing me with your pokemon circus combo colours x5

Nice Hard x1

Nice Blaziken's Hard x1

Mapping a song that has the word "unmei" in it x2

Total - 9 star (yay I can count)

My apologies for being incapable of modding insanes

Hope you had a nice day. PLEASE CHANGE THOSE COMBO COLOURS

Happy Easter ^^)/

You have been modded out by Yurun Ceroia Neram~
Topic Starter
dalollypop

yurunneram wrote:

thanks you for this mod baby <3


i did mostly all of the changes, and changed colour D: so no worry :3

and whooaaaa, you didnt have to gimme this many stars @_@ but thanks bebez :) :)


why did i even go through the effort to make this stupid gif xD
yurunneram

dalollypop wrote:

yurunneram wrote:

thanks you for this mod baby <3


i did mostly all of the changes, and changed colour D: so no worry :3

and whooaaaa, you didnt have to gimme this many stars @_@ but thanks bebez :) :)


why did i even go through the effort to make this stupid gif xD
Daijoubu. I have a lot of stars to spend X3

Thx for the gif, baby~ Demo ima cowgirl desuyo >w<

Season two in july \(@w@)/
ArcusCosinus
short mod xD

only Insane (I was just looking at your diff in editor xD)
00:14:412 - place a note here (I can hear beat in there) or repeat 00:14:075 (9) -
00:25:704 (2) - place it in x:198 y:103 (better blanket)
00:43:906 (1) - set 1.0 slider vel for this slider (unless you have planned this lol)
01:05:647 - sounds really weird lol. https://osu.ppy.sh/ss/1533128 sounds better for me (3 is under 1's elbow but it it only my version. try some varieties.)

short mods are short heh
don't need kudosu
Topic Starter
dalollypop

Tagre wrote:

short mod xD

only Insane (I was just looking at your diff in editor xD)
00:14:412 - place a note here (I can hear beat in there) or repeat 00:14:075 (9) -
00:25:704 (2) - place it in x:198 y:103 (better blanket)
00:43:906 (1) - set 1.0 slider vel for this slider (unless you have planned this lol)
01:05:647 - sounds really weird lol. https://osu.ppy.sh/ss/1533128 sounds better for me (3 is under 1's elbow but it it only my version. try some varieties.)

short mods are short heh
don't need kudosu
Thanks for this Tagre, and yeah i thought a few of those parts sounded a little bit off :P
thanks love u <3

yurunneram wrote:

Season two in july \(@w@)/

holy shit really :O
GET HYPE
ArcusCosinus

dalollypop wrote:

yurunneram wrote:

Season two in july \(@w@)/

holy shit really :O
GET HYPE
Quote from http://www.reddit.com/r/KillLaKill/comm ... _season_2/ :

It's already been confirmed.

It turns out, skin was actually a living alien organism that enslaved the peaceful skeleton race long before Life-Fibers arrived.

Nudist Beach is the new villian, an organization that serves skin.
lolwut o_O
Topic Starter
dalollypop
K i cri now :cry: :cry: :cry: :cry: :cry: :cry:
Maruyu
Hey~ From modding queue.

Normal
1- 00:04:467 (2) - move this just a little bit up. Just to line up 00:03:625 (1,2,3,4)
2- 00:17:108 (2) - This is here to make a pattern with 00:15:591 (3), but the fact it's not aiming for 00:18:288 (3) looks kind of bad. See what you can do about it

Fine as it is~

The insane's name was not specified on the queue post, so I'm skipping it. Good luck though~ Sparkling star~
Topic Starter
dalollypop
K thanks i did these changes.

and i meant my insane, but owell its ok :3


thnx bby 4 mod :3 :D
Blaziken
I thought with the way they ended it there wasn't going to be a season 2. I'm expecting an OVA to tie loose ends and nothing else.
Topic Starter
dalollypop
haha yeah, think she meant Space dandy season 2

huehuehue xD

getting hype :D
Blaziken

yurunneram wrote:

BLAZKIZEN's HARD

00:01:434 (2) - Too much circumference touching the slider. Move down a bit? Moved 00:00:929 (1) -

00:13:569 (6,7) - Just a suggestion.. Ctrl + G (6) and then stack (7) below (9). Makes good jumps and it's more fun when played Done

00:15:591 (5) - Blanket is not proper.Altered

01:12:895 (3) - Stack ain't perfect Nothin' changed.

01:14:749 (6) - Too much circumference in contact again. Move up Done

STAR CALCULATION

Amusing me with your pokemon circus combo colours x5

Nice Hard x1

Nice Blaziken's Hard x1

Mapping a song that has the word "unmei" in it x2

Total - 9 star (yay I can count)

My apologies for being incapable of modding insanes

Hope you had a nice day. PLEASE CHANGE THOSE COMBO COLOURS

Happy Easter ^^)/

You have been modded out by Yurun Ceroia Neram~
DONE!
http://puu.sh/8noko.osu
TKS
yo!


[ Nofool's Muzukashii]
  1. 00:14:917 (31) - => 00:15:254 - move here. and change to d. i think that you should be unified pattern like 00:09:018 (3,4,5,6,7,8) -
  2. 00:31:603 (96,97,98) - sounds weird to me. i think that you should be used simple pattern. like this v
    00:30:591 ~ 00:32:277

  3. 01:18:625 (318,319,320) - maybe change to d k(1/2)? sounds/plays good to me.
  4. 01:24:355 (347,348,349,350,351,352,353) - so hard to understand the rhythm on current pattern. i guess that you should follow the main melody.
    e.g.
[ Nofool's Oni]
  1. 00:09:524 (5,6,7) - why kdd only here? you should put kd from 00:09:608 - in the same way as other part.
  2. 00:34:721 (129) - del. this sound is a bit over to me. i think that this pattern which is longer than KIAI is unnatural.
  3. 00:37:417 (147) - same as above.
  4. 01:25:114 (429) - => 01:24:945 - maybe move here? more fits the drum and guitar imo.
basically, taiko diffs are fine to me.
you can recall me for recheck.
Nofool

TKS wrote:

yo! yo' thanks for the check


[ Nofool's Muzukashii]
  1. 00:14:917 (31) - => 00:15:254 - move here. and change to d. i think that you should be unified pattern like 00:09:018 (3,4,5,6,7,8) - fixed
  2. 00:31:603 (96,97,98) - sounds weird to me. i think that you should be used simple pattern. like this v
    00:30:591 ~ 00:32:277 fixed, it sounds still a bit weird to me without anything at 00:31:940 but i found nothing else to do at least :c

  3. 01:18:625 (318,319,320) - maybe change to d k(1/2)? sounds/plays good to me. ok fixed, ddd ddd looks not that cool to play here anyways x_x
  4. 01:24:355 (347,348,349,350,351,352,353) - so hard to understand the rhythm on current pattern. i guess that you should follow the main melody.
    e.g.
ok i changed this but a bit differently, like that v (it sounds pretty good to me now)

01:24:524 (345) ~ 01:25:366 (351)

[ Nofool's Oni]
  1. 00:09:524 (5,6,7) - why kdd only here? you should put kd from 00:09:608 - in the same way as other part. fixed
  2. 00:34:721 (129) - del. this sound is a bit over to me. i think that this pattern which is longer than KIAI is unnatural. ok done ;_;
  3. 00:37:417 (147) - same as above. ^
  4. 01:25:114 (429) - => 01:24:945 - maybe move here? more fits the drum and guitar imo. good o_o fixed
basically, taiko diffs are fine to me.
you can recall me for recheck.ok i'll do that
fixed everything more or less (i mean one different thing in the muzu é_è) thank you a lot !

to dalollypop
muzu : http://pastebin.com/Bav4VdJy
oni : http://pastebin.com/LV2cyd6j
TKS
about the Oni.

00:31:266 - indeed, this point doesnt have the bassdrum sound. but this empty doesnt fit the flow of map. i highly recommend that add notes here.
00:41:209 - i think that this SV change is not good a bit. 00:41:209 (172) - this K does still exist in the strong flow. i mean, you should move the green line to 00:41:546 imo.
Nofool

TKS wrote:

about the Oni.

00:31:266 - indeed, this point doesnt have the bassdrum sound. but this empty doesnt fit the flow of map. i highly recommend that add notes here. yep fixed, i think only a d at 00:31:097 coul've been good too but, it follows the guitar and i shouldn't do this there ,_,
00:41:209 - i think that this SV change is not good a bit. 00:41:209 (172) - this K does still exist in the strong flow. i mean, you should move the green line to 00:41:546 imo.ok fixed, looks a bit better yeah


thanks again !

to dalolly
oni changes : http://pastebin.com/5V2V8eN8
Okoratu


General

  1. Random sliderwhistles everywhere e.e

Tagre's Insane

  1. Plays ok, i guess
  2. 00:06:153 (1) - I tink this spinner should actually start on the white tick 00:06:322 - because the long vocal it is supposedly mapping starts there (sonozakiniii~)
  3. 00:30:254 (2) - the hitsounds for this stream are a bit too quiet imo, might increase its volume to 65 - 70%
  4. 00:51:490 (1,2,3,4,5) - hitsounds should be audible (and i don't think that's the case here with the 5% volume hitsounding)
  5. 00:57:389 (3) - might rotate this one so that it actually aligns with the direction the circles are pointing at
    Example

    Dunno if that explanation was clear enough, it's just that this might look nicer
  6. 01:08:344 - skipping this vocal isn't that nice, i think the correct way to follow it would be like this:

aon's Insane

  1. the previously mentioned hitsound things on Tagre's diff (hitsounds being too quiet for my liking whatsoever apply here as well!)
  2. 00:45:591 (6,7) - moving this one down a bit might make this easier to read:
  3. 00:58:400 (2) - what does this slider snap to??? It's not 1/3, 1/6 or 1/12, nor is it 1/8 or 1/16, how did you even make this one XDD, anyways, i'd suggest you snap it to the red tick in 00:58:659 -, lol :D
  4. 01:18:456 (1) - distance between circle and this slider could be bigger imo 01:18:119 (7) - (feels like you're being held back while playing)
  5. 01:21:659 (2,3,4) - the distance between this one and the slider should really be a bit bigger because one could assume that it's 1/4 by the way it's spaced right now

Gl with your map!
TKS
good job!
then, good luck!
Nofool

TKS wrote:

good job!
then, good luck!
Thank you TKS !

gl to the others~
Topic Starter
dalollypop

Okoratu wrote:

thanks bby done most of these :3

cheesus im so tired, haven't been on osu as much D:
need to finish this one day :P
aonkub555

Okoratu wrote:



aon's Insane

  1. the previously mentioned hitsound things on Tagre's diff (hitsounds being too quiet for my liking whatsoever apply here as well!)
  2. 00:45:591 (6,7) - moving this one down a bit might make this easier to read: fix
  3. 00:58:400 (2) - what does this slider snap to??? It's not 1/3, 1/6 or 1/12, nor is it 1/8 or 1/16, how did you even make this one XDD, anyways, i'd suggest you snap it to the red tick in 00:58:659 -, lol :D ok fix
  4. 01:18:456 (1) - distance between circle and this slider could be bigger imo 01:18:119 (7) - (feels like you're being held back while playing) fix
  5. 01:21:659 (2,3,4) - the distance between this one and the slider should really be a bit bigger because one could assume that it's 1/4 by the way it's spaced right now
fix

Gl with your map!

Thank you for Modding~

update~
http://puu.sh/8xrMA.osu
LucyS
From my queue =3

[Eazy]
  1. 00:02:445 (4) - Move to x332 y172, for blanket 2?
  2. 00:06:153 - Add a note here?
  3. 00:04:468 (2,3) - I don't like this pattern, i suggest a triangle http://puu.sh/8BCfn.jpg like 00:01:771 (2,3,4)
  4. 00:13:063 (2) - move x392 y104, for not overlap 1, and 00:13:400 (3) - x444, y44.
  5. 00:15:760 (2,1) - Spacing.
  6. 00:19:805 (1) - Move to y:56, to continue on the same line.
  7. 00:35:985 (4,1) - wrong spacing, try fix this.
  8. 00:50:310 (5,6) - Blanket a little incorrect, drag the last node to x176, y208
  9. 00:52:164 (1,2) - try something like http://puu.sh/8BDHU.jpg
  10. 01:02:951 (1) - NC
  11. 01:08:344 (1,3) - Mirror? Move 01:09:692 (3) - to x320, y228
  12. 01:11:041 (1) - This way http://puu.sh/8BEzW.jpg following the beats
[Normal]
  1. 00:03:625 - Try this rhythm: http://puu.sh/8BG44.jpg
  2. 00:11:041 (5) - I don't like this stack in a normal, but i think it's ok.
  3. 00:14:749 (2) - Remove repeat? this rhythm is weird.
  4. 00:18:288 (3,4) - http://puu.sh/8BGmY.jpg, match more with the song.
  5. 00:19:805 00:30:591 - Use the same spacing in this part? or don't change the slider velocity, because the notes are overlapping like here http://puu.sh/8BGXK.jpg.
  6. 01:08:176 - Add a note?
  7. 01:12:220 (3,4) - Blanket better
  8. 01:10:704 (1) - Spacing
  9. 01:11:041 (2,3,4) - Change this part? this isn't a mirror and the blanket is wrong. i suggest this http://puu.sh/8BHVj.jpg
[Hard]
  1. 00:13:737 (6) - Move y to 116?
  2. 00:22:839 (6,7,8) - i think this better http://puu.sh/8BFa5.jpg
  3. 00:38:513 (2,3) - unstack this? is hard to read, and after a repeat is weird.
  4. 01:00:760 (1) - try something like http://puu.sh/8BFs9.jpg
  5. 01:01:265 (7) - remove this jump plz, the song don't call for it, and the stack makes it hard to hit
[Tagre's Insane]
  1. 00:06:153 - Add a circle here and start the spinner here 00:06:322 .
  2. 00:56:546 - Add a note?
[aon's Insane]
  1. 00:00:086 (1) - Delete this? is at the beginning of the song, and I do not think very necessary.
  2. 00:04:131 (3) - lol, extend this to the red tick.
  3. 00:25:704 (1) - ^
That's all i found, and i dont like mod insane :P so, just this little things. Good Luck!
Topic Starter
dalollypop

LucyS wrote:

kk thanks bby for this mod. i have done mostly all of the changes. <3
so no worry D: :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :) :) :) ;) ;) ;)
Arcubin
hey :3 sorry for my "very late" Mod :3 (my internet is troubled for a whole month, and i have much assignment :3)

from my M4M queue

Insane


OD = 7, and ignore letterbox :)

00:08:681 (2) - hitsound? i recommend drum finish :)
00:11:125 - triplets :) following the guitar sound :3
00:13:653 - ^
00:14:075 (9) - delete the reverse :3 and give note at 00:14:412- <= NC start here
00:15:086 (5) - use this? http://puu.sh/8F9Go.jpg :3 slightly better IMO
00:17:108 (1,2,3,5) - fix the curve :3
00:23:513 (1,2,3,4,5,6) - move circle 1 to center
00:32:024 - this one have triplets potential :3 just suggestion
00:39:692 (1) - use this? http://puu.sh/8F9RA.jpg
00:42:389 (4) - use this? http://puu.sh/8F9VE.jpg :3 ah yeah use hitsound around this combo :3 to quiet
00:43:400 - a circle :3
00:47:782 (4) - why not use 1/1 slider? better IMO
00:54:777 - triplets :3
00:59:412 (9,10,11,12) - wah... :3 this whistle drive me crazy
01:01:434 (3) - use triplets :3 better IMO
01:02:108 (6) - if you ignore ^ then this one is the triplets :) <= ah yeah, if you use this then 01:02:277 should be 1/2 slider
01:08:260 - triplets? ahh just recommendation :3 just ignore if you don't like
01:21:490 (2) - use this? http://puu.sh/8Faea.jpg
01:22:838 (2) - ^
01:25:704 (5) - hit finish :3

Hard


AR = 7, ignore letterbox :)

00:25:198 (4,5) - this pattern :3 maybe change it
00:36:490 - note?
00:43:400 - ^
00:52:670 (1) - why NC?
00:58:737 (3) - use 1/1 slider :) cause it's follow the note
01:09:355 - note
01:13:569 - start of the spinner and end at 01:16:434
01:23:344 - remove? :3 not following anything on song
Topic Starter
dalollypop
haha no worries bby <3

thanks for the mod too

i have done some of the changes, left a few but awesome mod, changed map quite a bit with this one. :D :D :D :D
love you <3 <3 <3
neonat
For a request 2 months ago. So many difficulties.....choosing some

General

remove all Letterbox breaks on all Standard difficulties
Untick widescreen support for all difficulties, you do not need it as well

Easy

00:11:715 (1,1) - finish on start of sliders
00:17:108 (1) - ^
00:21:827 (5,1) - not really as nice looking when they overlap
00:35:648 (3) - finish
00:47:445 (2) - unexpected, keep it with the previous rhythms, end slider at 00:48:112 and add a note at 00:48:456
01:02:951 (1) - finish on start of slider
01:05:647 (4) - ^
01:06:827 (6) - ^
01:08:344 (1) - ^ and remove the finish at the end of the slider
01:25:704 (1) - spinner audio refer to Hard

Normal

00:03:625 (1,2) - blanket can be improved
00:11:715 (2) - only have finish on the start of the slider
00:12:895 (3) - finish on the start of the slider
00:14:075 (5) - remove finish
00:14:412 (1) - finish
00:15:591 (3) - finish on start of slider
00:17:108 (2) - ^
00:18:288 (3) - ^
00:18:962 (4) - remove both finishes
00:25:198 (4) - drum hitsound whistle on start of slider
00:27:558 (3) - remove the claps, the louder portion hasn't started
00:28:906 (5) - ^
00:35:648 (5) - finish
00:46:603 (1) - remove the finish at the end of the slider
00:50:310 (1) - place a circle at 00:50:310 and start the spinner only at 00:50:647
00:58:232 (1) - end at 00:58:737
01:06:153 (2) - finish at end of slider
01:07:164 (3) - finish on the middle part of slider
01:08:344 (2) - finish on start of slider
01:09:355 (3) - end slider at 01:10:198 and remove finish on end of slider
01:11:041 (2) - finish on start of slider
01:12:220 (3) - finish on both ends of slider
01:25:704 (1) - lower spinner audio at the end

Hard

00:11:715 (1) - finish on start of slider
00:12:895 (3) - finish
00:14:243 (1) - finish on middle part of slider
00:15:592 (5) - finish
00:17:108 (6) - ^
00:23:513 (1,3) - don't have the claps here, because it has not gone to the louder portion of this section, which starts at 00:25:198
00:30:592 (1) - finish on start of slider
00:34:973 (4) - stack this better on the end of 00:35:311 (5)
00:35:311 (5) - finish on end of slider
00:35:985 (6) - soft hitsound whistle on start of slider
00:43:737 - add a note to lead up to the slider
00:46:603 - this beat and vocal is important, it would better if the slider didn't go over this important beat
01:09:355 - add a note to go with vocals
01:13:401 (1) - the spinner ends on nothing in particular, end the spinner at 01:14:917 and have a finish
01:21:153 (1) - slider ends on nothing as well, end at 01:21:659
01:22:502 (3) - ^
01:23:344 - add a note
01:25:704 (1) - finish
01:25:872 (1) - at 01:28:569 make the sound of the spinner end softer, lower the audio to at least 40% (do this for all difficulties that have this same ending)

Insane

00:10:199 (4) - finish on start of slider
00:11:715 (1) - finish
00:12:895 (6) - finish on start of slider
00:14:412 (1) - finish
00:15:592 (6) - finish on start of slider
00:17:109 (1) - ^
00:16:771 (10,2) - this overlap isn't really nice
00:18:288 (5) - finish on start of slider
00:22:334 (3,4) - I think spacing them further would be better
00:25:198 (1) - drum hitsound whistle on the start of the slider
00:41:716 (2) - whistle on start of slider
00:42:389 (4) - whistle
00:44:412 (2) - whistle on start of slider
00:45:085 (4) - whistle
00:46:098 (7) - ^
00:50:480 (1) - start spinner only at 00:50:647
00:57:390 (1) - finish on middle of slider
00:59:412 (9) - don't stack it on (8) and NC here
01:05:648 (1) - finish on start of slider
01:06:828 (3) - finish
01:07:502 (2) - finish on start of slider
01:08:344 (6) - finish
01:09:524 (2) - finish on start of slider
01:23:681 (4) - end the slider at 01:24:018 and add a note at 01:24:187
01:23:681 (4,1) - don't overlap them
01:25:872 (1) - lower audio at end

Tagre's Insane

00:11:715 (1) - finish on start of slider
00:14:412 (1) - ^
00:17:108 (1) - finish
00:23:176 (2) - remove the clap, it's too loud when the music doesn't have any impact or vocals
00:26:546 (3) - ^
00:30:591 (6) - change this from a clap to a finish
00:43:906 (1) - finish on start of slider
00:45:086 (5) - finish on end of slider
00:46:603 (1) - finish on start of slider
00:47:951 (5) - ^
01:02:445 (2) - remove note
01:02:529 (3,4,5,6) - shift them all 1/4 beat right so it starts at 01:02:614 to 01:02:867
01:08:344 - you glaze over this vocal beat which is quite heavy
01:23:175 (3) - weird, because vocals is at 01:23:344
01:25:704 (1) - softer ending of spinner

Good luck
aonkub555

LucyS wrote:

From my queue =3

[aon's Insane]
  1. 00:00:086 (1) - Delete this? is at the beginning of the song, and I do not think very necessary. ok fix
  2. 00:04:131 (3) - lol, extend this to the red tick. fix
  3. 00:25:704 (1) - ^
fix

That's all i found, and i dont like mod insane :P so, just this little things. Good Luck!
Thank for modding~

Update~
http://puu.sh/8GwPa.osu
Blaziken
I guess my map doesn't need anymore modding?
Topic Starter
dalollypop

neonat wrote:

woah this a big one :O
done most all the changes <3 :) :) :) :) :)

thanks bby for the mod good help, all these finishes >_> this is some MK we got here


D: damn i'm running out of pics to use :lol: :lol: :lol: haha
neonat

Blaziken wrote:

I guess my map doesn't need anymore modding?
I just.....randomized what difficulties I will check because I feel really tired...sorry about that
Blaziken
It's fine.
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