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GARNiDELiA - ambiguous (TV Size) [Osu|Taiko]

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Total Posts
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V3n0m
Why did you change the Extra's level, it was good before but then now it's too easy, is it ok if you keep that old one back but call the levle differently? so you can have both maps :). ty
phi
Pretty good map, much better than the other versions of this song. I think Extra is a bit too easy though. Maybe bump up the drain a bit?
Topic Starter
dalollypop

ifancysmeone wrote:

Why did you change the Extra's level, it was good before but then now it's too easy, is it ok if you keep that old one back but call the levle differently? so you can have both maps :). ty
aha you liked it. :P that's a first.

ok i will try to add back if you prefer that one

just for u bby <3 8-)
CPLs
I agree to remove extra, it's way too overmapped :o

and about the thing you say "the more the merrier" is wrong....
a map should not have more than 8 diff (except other modes), so don't add more gd if possible
Topic Starter
dalollypop

Selkedoom wrote:

Hey lolly,

Your beatmaps are pretty good. But there are 2 major problems in my opinion: Variety and the placing of circles and sliders. And with the placing i mean: In the beatmap i can clearly notice that you didn't know exactly when to set a slider or a circle. It has gotten better through several mods but its not ready for ranked in my opinion.
To explain my point of view more accurately i would like to skype with you. If you cant then PM me.
k thanks for IRC mod baby <3


CPLs wrote:

I agree to remove extra, it's way too overmapped :o
erm sure i i can't fix, but no-one told me what's wrong. some people, want it some don't so i leave it for those who do. until finished fixing other diffs. if no-one tells me whats wrong in it, then sure lol. :P
Clyine
Mod from Neonat's newcomer pit-stop

[General]
  1. Offset 929. Remember to resnap your green lines!
[Insane]
  1. This difficulty feel more like a hard. Even your Hard difficulty feels more insane than this.
  2. 00:03:288 (7) - Remove note.
  3. 00:03:625 (1) - Try this.
  4. 00:05:816 (8) - From 8 try this. plays alot better.
  5. 00:10:873 (6) - Try this
  6. 00:11:716 (8) - Remove note
  7. 00:11:884 (1) - Try this instead
  8. 00:14:413 (1) - Try this
  9. 00:18:120 (4,5,6,7,8,9,10,11) - Stream is overmapped and breaks rhythm. Try this.
  10. 00:19:805 (1) -
  11. 00:22:670 (4) -
  12. 00:25:198 (3) -
  13. 00:27:558 (1,2) - This 2 slider is the worst part of the whole map.
  14. 00:30:591 (1,2,3) - Use this rhythm instead. Remove the overmapped stream.
  15. 00:38:682 (3,4,5) - Don't stack these.
  16. 00:40:199 (8,9,10) - Same with these ^
  17. 00:52:839 (3,4,1) -
  18. 00:55:536 (7) -
  19. 01:02:614 - Good time for streams
  20. 01:04:805 (2) - To keep your symmetry and improve the rhythm
  21. 01:06:997 (1) -
  22. 01:08:514 (9) - Change this to 3 notes
  23. 01:09:188 (1) -
  24. 01:10:704 - Add note
  25. 01:10:872 - Add note
  26. 01:21:322 (2) - Wrong timing. White tick.
  27. 01:22:670 (2) - Same as above.

[Tagre's Insane]
  1. Very good difficulty.
  2. OD +2 (whats with all the OD 6.)
  3. 00:58:071 (1,2) - Plays weird. Try remapping it.
[Remarks]
I'm not going to mod the rest of the difficulties. since i'm good good with easy difficulties.( But from what i see, it looks pretty good. ) Hard difficulty is better mapped than insane. But rmb to apply some things to from insane mod to hard where possible. There is also a NC spam in hard diff from what i see. remove it. it's not necessary.

And about extra.
I think it's better if you delete this difficulty. And if you need reasons, here's why.
  1. Unnecessary Triplets everywhere
  2. Unnecessary Streams everywhere
  3. Sliders that don't fit the music.
This map is also easier without the music. The reason should be pretty obvious.


And i'm sorry if i sound like a asshole. I'm really sorry. :( :? :( :? Good luck!!!! :) :) :) :) :) :)
Blaziken
Finished my map, I changed it to an Insane by the way.

Blaziken's Insane
neonat
Do not give kudos to a post that is not a mod, like a guest map update. Just a reminder if you didn't know.
alegd1039
Man, i dont know how to vote this beatmap. I just play.. but if i can ill do it.. Ive just played the hard song and i LOVE it. Amazing map, amazing song, and amazing anime, obviously... Gratz
Blaziken
cant vote on it till its ranked
Topic Starter
dalollypop

Clyine wrote:

Thanks for mod bby guuurl <3

i will do these changes, though. now i jsut don;t know how to make hard maps anymore :cry: :cry: :cry: i thought you just need streams and jumps or something. maps a little too easy now, but still all good i guess :3 :3 :3

i delete extra too lol ;)

Blaziken wrote:

Finished my map, I changed it to an Insane by the way.

Blaziken's Insane
thanks bro, I'll just add it right away <3

neonat wrote:

Do not give kudos to a post that is not a mod, like a guest map update. Just a reminder if you didn't know.
ah you men i can only give it mods and not GD at all??? :? :? :? okai then bby <3 silly me

alegd1039 wrote:

Man, i dont know how to vote this beatmap. I just play.. but if i can ill do it.. Ive just played the hard song and i LOVE it. Amazing map, amazing song, and amazing anime, obviously... Gratz
ahah you need to get kudosu star first, then you can vote on map lol, but its fine. Happy you're enjoying it.....guurrrrl :) :)


to y'all <3
Blaziken
If you're going for ranking i'll shoot kudosu.
Topic Starter
dalollypop

Blaziken wrote:

If you're going for ranking i'll shoot kudosu.
I really don't mind, as long as people are playing my map, and like it. if not I am trying to improve. :D

just want a half decent map for once :P
SumdiLumdi
This is really good, I can't wait until its ranked :)
Topic Starter
dalollypop

SumdiLumdi wrote:

This is really good, I can't wait until its ranked :)


<3 thanks bby guuurl
CPLs
:o 4 insanes :o
Topic Starter
dalollypop

CPLs wrote:

:o 4 insanes :o
lol 3 then i guess xD

i've gone too far :o
[Luxord]
From my Queue.

[Storyboard]
Checking your OSB files, the following file kill-la-kill-character-wallpaper.jpg is missing from the folder but it's mentioned in the OSB. That aside, your folder have 3 Storyboard files. There should be only one.

The image osubgtaiko.png is not used anywhere.

[General]
The difficulties have different Kiai times. Personally this is not nice for people who can't play all difficulties but want to feel the same intensity of the Kiai mode. I'd like to have similar Kiai times to all difficulties, just a personal opinion.

It would be nice to have the same color set in all difficulties too but this is not so critical. Usually as long as they serve the background well it's fine.

Fix the Audio-lead in to all beatmaps. Should be minimum 2000 ms. If you open the .osu file with notepad you'll find it at the top.

[Easy]
00:19:805 (1,2,3,4,5,6) - You use a lot of claps, keep the claps at the beat, the default claps sound really annoying to such songs. Try to use a custom clap which will make it sound more pleasant if you'd like.
00:29:243 (4,1) - Low AR makes this overlap visible, it's be nice to use another pattern to avoid the overlap. I'll leave it to your own judge. By changing one you shall mind 00:31:940 (2) - as well.
00:35:648 (3,4) - Fix the blanket here.
00:42:052 (3) - I think this gets off the gamefield quite a lot.
00:59:412 (2) - Start this on the next white tick. Downbeat sliders are difficult for new players.

[Normal]
00:54:861 (1) - Just move this one tick to left to avoid the overlap with the previous slider.
01:09:355 (4,1) - Stack them? o: Looks better imo.
Nothing else.

[Hard]
00:34:973 (4,5) - Stack 4 with the end of 5 looks better I guess
01:01:265 (1,1,1) - remove the New combo from those and let the NC to 01:02:277 (1) - only so people can at least guess there's something different with the specific sliders since the rest are on the same speed.

[Blaziken's Hard]
I'd rather AR8. It's meant to be hard afterall.
01:15:760 (1,2) - Why this overlap :c It doesn't look okay, move the one slider away from the other so it doesn't touch o:
01:16:771 (5,6) - ^
01:25:029 (4) - End this to the red tick, fits better I think.

[Insane]
Nothing to see.

[Tagre's Insane]
Some nazi things
00:17:445 (3,4) - Blanket
00:20:479 (4,5) - ^
00:23:513 (1,2) - ^
00:28:737 (6,7) - ^

Nothing else.

[aon's insane]
00:52:164 - Kiai should be here like the rest difficulties. Your kiai now starts totally randomly out of nowhere and doesn't give any emphasis to the part as it's meant to be doing.
01:09:608 (1,1) - The distance is far too much even for insane. The beat spacing must be appropriately set to let the player spin out the whole time while being able to keep the combo afterwards. That aside, the spinner is too short.

Nothing else.

Good luck. :)
Pappy
From queue~!

[General]
Needs video and colors :c
Lol, GDs insane are the same but little changed O.o

[Insane]
00:01:434 (2) - Change to something like this:
After this, move 00:02:109 (3,4,5) there:
00:03:625 (1,2,3) - Give these more spacing
00:05:816 (8) - This slider is little unrankable
00:11:041 (7) - Try to not making more than one reverse
00:16:098 (6) - NC here guy :P
00:18:626 (6) - ^
00:25:704 (2) - Unrankable slider
00:27:558 (1,2,3) - Give these more spacing
00:34:300 (1) , 00:35:986 (5) - Try to change shape of turning
00:39:693 (7) - NC here guy :P
00:41:716 (2,3,4,5) - More spacing
00:44:413 (2,3,4,5) - ^
00:49:299 (1) - Try to not making more than one reverse
00:56:041 (1) 01:05:648 (1) 01:21:490 (2,2) - Don't like these sliders :c Circular sliders are better
01:25:704 - Add note here and start spinner at blue line

[Blaziken's Hard]
00:05:479 (3,4) - Lol, why the same with 1 & 2? O.o
00:14:412 (1,2) - Blank these two
00:16:434 (6,7) - Spacing
00:34:131 (2,3,4) - ^ It looks ugly :C
00:42:052 (5,6) - ^
01:04:131 (6,8) - Ugly sliders, circulars are better :3
01:20:310 (6) - This slider is unrankable

And... There isn't any hitsound! :O

[Hard]
00:15:929 (6) - NC here :P
01:00:760 (1,1,1,1,1) - NC spam lol
01:07:838 (1) - Unrank slider
01:21:153 (1,3) - ^

[Normal]
00:03:625 (1,2) - Blanket
00:09:018 (1,2) - Ugly sliders x.x
00:27:558 (3,5) - ^

[Easy]
Move 00:04:468 (2) to x:200 y:288, 00:04:805 (3) to x:260 y:236, 00:05:142 (4) to x:284 y:160 and 5 and 6 with DS
00:21:827 (5) - Move up
00:23:513 (7) - NC
00:25:198 (10) - This slider should be end at 00:25:704
00:31:603 - Add note here
00:50:647 (1,1) - On easy diffs, after spinner must be one white line no occupied.

Whahahhaw done :3
Topic Starter
dalollypop

KiyoshiX101 wrote:

&

Papcio wrote:

[General]
Needs video and colors :c
Lol, GDs insane are the same but little changed O.o
but i have got video and colors D:

But yeah
Thanks both of you guys, i will do these mods. great help, good mod. :D :D


big halp <3
aonkub555

KiyoshiX101 wrote:

From my Queue.

[Storyboard]
Checking your OSB files, the following file kill-la-kill-character-wallpaper.jpg is missing from the folder but it's mentioned in the OSB. That aside, your folder have 3 Storyboard files. There should be only one.

The image osubgtaiko.png is not used anywhere.

[General]
The difficulties have different Kiai times. Personally this is not nice for people who can't play all difficulties but want to feel the same intensity of the Kiai mode. I'd like to have similar Kiai times to all difficulties, just a personal opinion.

It would be nice to have the same color set in all difficulties too but this is not so critical. Usually as long as they serve the background well it's fine.

Fix the Audio-lead in to all beatmaps. Should be minimum 2000 ms. If you open the .osu file with notepad you'll find it at the top.

[Easy]
00:19:805 (1,2,3,4,5,6) - You use a lot of claps, keep the claps at the beat, the default claps sound really annoying to such songs. Try to use a custom clap which will make it sound more pleasant if you'd like.
00:29:243 (4,1) - Low AR makes this overlap visible, it's be nice to use another pattern to avoid the overlap. I'll leave it to your own judge. By changing one you shall mind 00:31:940 (2) - as well.
00:35:648 (3,4) - Fix the blanket here.
00:42:052 (3) - I think this gets off the gamefield quite a lot.
00:59:412 (2) - Start this on the next white tick. Downbeat sliders are difficult for new players.

[Normal]
00:54:861 (1) - Just move this one tick to left to avoid the overlap with the previous slider.
01:09:355 (4,1) - Stack them? o: Looks better imo.
Nothing else.

[Hard]
00:34:973 (4,5) - Stack 4 with the end of 5 looks better I guess
01:01:265 (1,1,1) - remove the New combo from those and let the NC to 01:02:277 (1) - only so people can at least guess there's something different with the specific sliders since the rest are on the same speed.

[Blaziken's Hard]
I'd rather AR8. It's meant to be hard afterall.
01:15:760 (1,2) - Why this overlap :c It doesn't look okay, move the one slider away from the other so it doesn't touch o:
01:16:771 (5,6) - ^
01:25:029 (4) - End this to the red tick, fits better I think.

[Insane]
Nothing to see.

[Tagre's Insane]
Some nazi things
00:17:445 (3,4) - Blanket
00:20:479 (4,5) - ^
00:23:513 (1,2) - ^
00:28:737 (6,7) - ^

Nothing else.

[aon's insane]
00:52:164 - Kiai should be here like the rest difficulties. Your kiai now starts totally randomly out of nowhere and doesn't give any emphasis to the part as it's meant to be doing.
okey fix
01:09:608 (1,1) - The distance is far too much even for insane. The beat spacing must be appropriately set to let the player spin out the whole time while being able to keep the combo afterwards. That aside, the spinner is too short.
hm...i can play pass in point this but wait recommed from mod other
Nothing else.

Good luck. :)
Thank you for modding :)

Update
osu file format v12

[General]
AudioFilename: kill la kill op2.mp3
AudioLeadIn: 0
PreviewTime: 52182
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:ambiguous (TV size)
TitleUnicode:ambiguous (TV size)
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:dalollypop
Version:aon's Insane
Source:Kill la Kill
Tags:kill la kill op opening 2 ryuko matoi mako Mankanshoku studio trigger satsuki kiryuin Four Devas student council Tagre Blaziken aonkub555 base on Tagre's Insane
BeatmapID:386607
BeatmapSetID:147654

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"FormatFactoryklkop2.avi"
0,0,"kill_la_kill_kiryuuin_satsuki_matoi_ryuuko_4k_wallpaper_tatsujin_1v4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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61013,-83.3333333333333,4,1,0,5,0,1
61097,-83.3333333333333,4,1,0,60,0,1
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61771,-83.3333333333333,4,1,0,70,0,1
61940,-83.3333333333333,4,1,0,75,0,1
62108,-83.3333333333333,4,1,0,80,0,1
62277,-83.3333333333333,4,1,0,85,0,1
62951,-83.3333333333333,4,1,0,90,0,1
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66996,-66.6666666666667,4,1,0,5,0,1
67164,-66.6666666666667,4,1,0,90,0,1
67670,-66.6666666666667,4,1,0,5,0,1
67838,-76.9230769230769,4,1,0,90,0,1
69018,-71.4285714285714,4,1,0,90,0,1
69187,-76.9230769230769,4,1,0,90,0,1
70704,-62.5,4,1,0,90,0,1
71041,-58.8235294117647,4,1,0,90,0,1
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73737,-66.6666666666667,4,1,0,60,0,0
88906,-66.6666666666667,4,1,0,5,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 255,0,0
Combo3 : 6,24,249
Combo4 : 255,255,0

[HitObjects]
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360,80,23513,6,0,L|400:164,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
430,247,23850,2,0,P|352:248|297:193,1,160.000000596046,2|8,0:0|0:0,0:0:0:0:
256,64,24524,1,2,0:0:0:0:
272,92,24861,1,10,0:0:0:0:
288,128,25198,2,0,P|268:172|284:288,1,160.000000596046,0|8,0:0|0:0,0:0:0:0:
212,192,25704,6,0,P|155:211|111:251,1,120.000000447034
256,64,26209,2,8,P|312:96|328:144,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
255,319,26546,2,0,P|218:306|192:276,1,80.000000298023,0|0,0:0|0:0,0:0:0:0:
344,68,26883,1,8,0:0:0:0:
260,224,27052,1,0,0:0:0:0:
152,80,27221,6,0,L|100:172,1,80.000000298023
256,352,27558,1,8,0:0:0:0:
188,256,27726,1,0,0:0:0:0:
208,240,27810,1,0,0:0:0:0:
232,230,27895,2,0,P|269:218|309:212,1,80.000000298023
429,211,28232,1,8,0:0:0:0:
352,80,28400,2,0,P|304:68|260:92,1,80.000000298023
160,304,28737,2,0,P|208:316|252:292,1,80.000000298023,0|8,0:0|0:0,0:0:0:0:
324,348,29074,1,0,0:0:0:0:
332,308,29159,1,0,0:0:0:0:
326,267,29243,2,0,P|320:224|296:184,1,80.000000298023
188,36,29580,2,0,P|180:88|244:172,1,160.000000596046,8|0,0:0|0:0,0:0:0:0:
344,48,30086,5,0,0:0:0:0:
384,56,30254,1,0,0:0:0:0:
409,86,30339,1,0,0:0:0:0:
420,124,30423,1,8,0:0:0:0:
415,164,30507,1,0,0:0:0:0:
392,204,30591,6,2,L|292:176,1,88.0000030133723
296,224,30844,1,0,0:0:0:0:
276,264,30928,6,0,L|173:233,1,88.0000030133723
16,228,31266,1,0,0:0:0:0:
57,241,31350,2,0,L|109:261,1,44.0000015066861
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283,146,31855,1,0,0:0:0:0:
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200,20,32867,1,0,0:0:0:0:
200,20,32951,1,8,0:0:0:0:
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120,104,33457,2,2,L|208:132,1,88.0000030133723
444,192,33794,2,2,L|360:220,1,88.0000030133723
336,228,34046,1,0,0:0:0:0:
312,236,34131,1,0,0:0:0:0:
180,236,34299,5,8,0:0:0:0:
348,168,34468,1,0,0:0:0:0:
448,344,34636,2,2,P|372:320|336:332,1,88.0000030133723,0|8,0:0|0:0,0:0:0:0:
340,328,34889,1,0,0:0:0:0:
320,344,34973,1,0,0:0:0:0:
187,344,35142,1,0,0:0:0:0:
140,236,35310,1,0,0:0:0:0:
136,200,35395,1,0,0:0:0:0:
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144,132,35563,1,0,0:0:0:0:
160,100,35648,1,0,0:0:0:0:
256,248,35816,1,0,0:0:0:0:
432,224,35985,2,0,L|516:308,2,88.0000030133723
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90,140,36827,1,0,0:0:0:0:
196,68,36996,2,0,P|256:60|376:92,1,176.000006026745,8|0,0:0|0:0,0:0:0:0:
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256,182,38260,1,0,0:0:0:0:
256,116,38344,1,0,0:0:0:0:
136,140,38513,1,0,0:0:0:0:
376,140,38681,2,0,P|436:192|436:292,1,176.000006026745,0|8,0:0|0:0,0:0:0:0:
312,328,39187,2,0,P|264:320|224:328,1,88.0000030133723
188,308,39440,1,0,0:0:0:0:
152,284,39524,1,0,0:0:0:0:
64,64,39692,1,8,0:0:0:0:
64,280,39861,2,0,P|88:224|204:216,1,176.000006026745
256,248,40367,5,8,0:0:0:0:
256,24,40704,1,4,0:0:0:0:
67,65,40872,1,0,0:0:0:0:
23,239,41041,1,0,0:0:0:0:
149,352,41209,6,2,P|209:336|281:360,1,120.000005024671
404,252,41715,1,8,0:0:0:0:
320,236,41883,2,0,P|328:292|336:304,1,60.0000025123357
400,168,42221,1,0,0:0:0:0:
316,152,42389,1,8,0:0:0:0:
316,152,42558,2,2,P|208:172|184:156,1,120.000005024671
248,100,43063,2,0,L|252:240,1,120.000005024671,8|4,0:0|0:0,0:0:0:0:
88,188,43737,1,8,0:0:0:0:
88,188,43906,6,0,L|76:272,1,60.0000025123357
148,308,44243,1,0,0:0:0:0:
228,348,44412,2,0,P|292:340|300:328,1,60.0000025123357,8|0,0:0|0:0,0:0:0:0:
328,236,44749,2,0,L|340:168,1,60.0000025123357
186,160,45086,2,0,L|176:220,1,60.0000025123357,8|0,0:0|0:0,0:0:0:0:
164,264,45591,1,0,0:0:0:0:
176,220,45760,2,2,P|212:268|280:276,1,120.000005024671,8|6,0:0|0:0,0:0:0:0:
396,111,46265,2,0,L|440:183,1,60.0000025123357
429,302,46603,6,2,P|357:317|316:299,1,120.000005024671
288,352,47108,2,0,P|270:327|262:298,1,60.0000025123357
288,188,47445,2,0,P|264:232|264:264,1,60.0000025123357
384,176,47782,1,8,0:0:0:0:
384,176,47951,2,2,P|348:112|284:92,1,120.000005024671
248,128,48625,5,2,0:0:0:0:
187,93,48962,1,2,0:0:0:0:
32,192,49299,1,0,0:0:0:0:
256,352,49636,1,0,0:0:0:0:
480,192,49973,1,0,0:0:0:0:
256,32,50310,1,0,0:0:0:0:
256,192,50647,12,4,51322,0:0:0:0:
132,96,51490,5,8,0:0:0:0:
127,135,51574,1,8,0:0:0:0:
122,175,51659,1,0,0:0:0:0:
117,215,51743,1,0,0:0:0:0:
112,254,51827,1,2,0:0:0:0:
132,96,52164,6,0,P|184:104|224:72,1,95.9999974279402,8|0,0:0|0:0,0:0:0:0:
403,211,52501,1,8,0:0:0:0:
292,296,52670,2,0,P|232:232|272:136,1,191.99999485588
460,296,53176,1,8,0:0:0:0:
292,376,53344,2,2,P|218:387|105:344,1,191.99999485588,4|0,0:0|0:0,0:0:0:0:
32,236,53850,1,0,0:0:0:0:
208,64,54018,2,0,P|268:56|328:80,1,95.9999974279402,2|8,0:0|0:0,0:0:0:0:
256,172,54355,2,0,L|224:264,1,95.9999974279402,2|6,0:0|0:0,0:0:0:0:
376,88,54692,5,0,0:0:0:0:
376,88,54777,1,0,0:0:0:0:
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239,222,55367,2,2,P|229:113|285:18,1,223.999993998527
32,18,55872,1,8,0:0:0:0:
88,112,56041,2,0,P|156:148|284:120,1,191.99999485588
340,104,56546,1,0,0:0:0:0:
408,68,56715,5,8,0:0:0:0:
88,112,57052,1,8,0:0:0:0:
432,144,57389,2,2,P|448:200|308:360,1,287.999992283821
124,364,58063,6,8,P|92:320|88:256,1,95.9999974279402
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144,202,59243,1,8,0:0:0:0:
284,336,59412,2,0,P|336:316|376:340,1,95.9999974279402
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256,40,60254,2,0,P|280:104|220:208,1,191.99999485588,0|8,0:0|0:0,0:0:0:0:
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364,128,61097,1,0,0:0:0:0:
448,180,61265,1,0,0:0:0:0:
412,268,61434,1,0,0:0:0:0:
332,320,61603,1,0,0:0:0:0:
236,332,61771,1,0,0:0:0:0:
144,300,61940,1,0,0:0:0:0:
84,228,62108,1,0,0:0:0:0:
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156,240,62361,1,0,0:0:0:0:
188,284,62445,1,8,0:0:0:0:
232,302,62529,1,8,0:0:0:0:
279,301,62614,1,0,0:0:0:0:
323,282,62698,1,0,0:0:0:0:
355,247,62782,1,2,0:0:0:0:
368,200,62867,1,0,0:0:0:0:
248,104,62951,6,0,P|196:132|172:168,1,95.9999974279402,4|0,0:0|0:0,0:0:0:0:
100,264,63288,1,8,0:0:0:0:
312,176,63456,2,0,P|344:116|288:12,1,191.99999485588
164,104,63962,1,8,0:0:0:0:
464,64,64131,2,2,P|424:136|460:244,1,191.99999485588,6|2,0:0|0:0,0:0:0:0:
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212,160,65563,1,0,0:0:0:0:
212,160,65647,2,0,P|124:176|104:276,1,191.99999485588,0|8,0:0|0:0,0:0:0:0:
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456,32,66827,2,2,L|476:200,1,136.000003100633
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204,180,68176,1,0,0:0:0:0:
48,316,68344,6,0,P|100:348|176:336,1,103.999995626688
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52,140,69018,2,0,P|40:84|68:16,1,111.999996999264
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256,192,69524,1,0,0:0:0:0:
256,192,69608,12,0,70535,0:0:0:0:
380,30,70704,6,0,P|316:22|252:34,1,128.000000476837,8|0,0:0|0:0,0:0:0:0:
76,128,71041,2,0,P|116:212|44:368,1,272.000006201267,0|8,0:0|0:0,0:0:0:0:
184,192,71546,2,2,P|296:118|400:204,1,287.999992283821
148,340,72052,1,8,0:0:0:0:
416,204,72220,2,2,P|465:148|539:137,1,151.999996507406
100,40,72558,1,0,0:0:0:0:
180,72,72895,1,8,0:0:0:0:
256,100,73232,1,0,0:0:0:0:
116,222,73737,6,0,P|174:233|233:224,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
480,32,74074,1,0,0:0:0:0:
397,160,74243,2,2,P|388:224|548:288,1,240.000010049343
294,222,74749,1,8,0:0:0:0:
61,287,74917,2,2,P|118:310|280:240,1,240.000010049343,6|2,0:0|0:0,0:0:0:0:
340,16,75423,1,0,0:0:0:0:
176,112,75591,1,0,0:0:0:0:
336,252,75760,1,0,0:0:0:0:
176,112,75928,1,0,0:0:0:0:
176,308,76097,1,8,0:0:0:0:
344,72,76265,1,8,0:0:0:0:
452,296,76434,6,0,P|412:346|361:363,1,120.000005024671
96,152,76771,1,8,0:0:0:0:
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176,24,77277,1,0,0:0:0:0:
208,180,77445,1,8,0:0:0:0:
409,64,77614,2,2,P|294:80|234:179,1,240.000010049343,6|2,0:0|0:0,0:0:0:0:
396,236,78119,2,0,P|360:280|300:296,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
168,332,78456,5,8,0:0:0:0:
133,311,78541,1,0,0:0:0:0:
105,283,78625,1,0,0:0:0:0:
86,248,78709,1,0,0:0:0:0:
77,209,78793,1,8,0:0:0:0:
78,169,78878,1,0,0:0:0:0:
89,131,78962,1,8,0:0:0:0:
110,97,79046,1,0,0:0:0:0:
140,60,79131,6,0,P|184:36|256:32,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
496,164,79468,1,8,0:0:0:0:
256,212,79636,2,2,P|241:135|280:78,1,120.000005024671
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496,27,80142,1,8,0:0:0:0:
388,280,80310,6,0,P|280:336|175:267,1,240.000010049343
72,72,80816,1,8,0:0:0:0:
72,227,80984,1,8,0:0:0:0:
161,355,81153,6,0,P|270:403|381:372,1,240.000010049343
408,304,81659,1,0,0:0:0:0:
424,248,81743,1,0,0:0:0:0:
444,192,81827,1,0,0:0:0:0:
308,268,81996,1,0,0:0:0:0:
332,213,82080,1,0,0:0:0:0:
348,156,82164,1,0,0:0:0:0:
212,232,82333,1,0,0:0:0:0:
232,176,82417,1,0,0:0:0:0:
252,120,82501,1,0,0:0:0:0:
100,276,82670,2,0,L|80:332,2,60.0000025123357
236,176,83007,2,0,L|280:260,2,60.0000025123357
344,68,83344,2,0,L|424:116,2,60.0000025123357
112,92,83681,1,0,0:0:0:0:
101,130,83765,1,0,0:0:0:0:
91,169,83850,1,0,0:0:0:0:
81,208,83934,1,0,0:0:0:0:
71,246,84018,1,0,0:0:0:0:
148,308,84187,2,0,B|156:288|156:288|168:304|168:304|164:272|164:272|172:288|172:288|176:256|176:256|176:272|176:276|176:276,1,120.000005024671
256,56,84524,1,0,0:0:0:0:
360,308,84692,5,0,0:0:0:0:
114,92,84861,1,0,0:0:0:0:
401,92,85029,1,0,0:0:0:0:
60,192,85198,1,0,0:0:0:0:
449,192,85366,1,0,0:0:0:0:
256,192,85704,12,0,88906,0:0:0:0:
Blaziken
I'll work through my mods when I get out of school.

Edit
:

KiyoshiX101 wrote:

From my Queue.



[Blaziken's Hard]
I'd rather AR8. It's meant to be hard afterall. Yup.
01:15:760 (1,2) - Why this overlap :c It doesn't look okay, move the one slider away from the other so it doesn't touch o:Mmhmm
01:16:771 (5,6) - ^ Yeh
01:25:029 (4) - End this to the red tick, fits better I think.Okay
Onto the next one.

Papcio wrote:

From queue~!



[Blaziken's Hard]
00:05:479 (3,4) - Lol, why the same with 1 & 2? O.o Tried moving it
00:14:412 (1,2) - Blank these two Okay
00:16:434 (6,7) - Spacing yeh
00:34:131 (2,3,4) - ^ It looks ugly :C Tried blanking it
00:42:052 (5,6) - ^ No idea how to change this one.
01:04:131 (6,8) - Ugly sliders, circulars are better :3 Not too sure how to change dis plus I quite like it this way tbh
01:20:310 (6) - This slider is unrankable I don't know where to find the ranking criteria for sliders in particular so I just went with it and changed it

And... There isn't any hitsound! :O I'll try in a different .osu file


Whahahhaw done :3
I'll upload in a sec.....
There we go.

http://puu.sh/7HPsZ.osu
DakeDekaane
Hi, modding Taiko diffs as requested by Nofool.

dat bg

[General]
:!: Disable letterboxing.

[Muzukashii]
wow, this diff is very good for my taste. There are a few mistakes here though and I have some suggestions I'll be happy to help here.
00:07:670 (12) - It'd be better if you start this slider along with vocals in 00:06:322. I think you put this to follow the increasing sound in the background, but as it is barely noticeable, it feels a bit uncomfy to play, you can also end this slider in 00:08:681, where the vocals stop. Alternatively, you can use a spinner with the same length I suggest.
00:20:985 - This will be a large but a simple suggestion, add a don here and do the same in the next similar patterns(00:22:333, 00:23:681, 00:25:030.), this way the katsu notes would emphasize more. If you do, change 00:25:535 (79,80,81) and similar spots (00:26:884 (84,85,86), 00:28:232 (89,90,91), )into katsu, the drums change in tone (idk about musical terms, but I hope you get what I'm trying to say) and katsu notes would fit more here. And maybe keep using this pattern for 00:29:580 (84,85,86,87).
00:35:817 - Add a don here, it'd play nicely and it'll make 00:35:985 (114) feel better.
00:41:209 - Please don't make the change in speed so drastical, if possible remove it, it doesn't feel to comfy ;_;
00:44:580 - Maybe add a don here too, the drums are quite noticeable here.
00:49:636 - Add a don here to keep somehow the consistency you used for previous part.
00:50:479 - A don here would play nice.
The kiai is missing some notes, it is very good you base on drums to map, but adding a few notes for vocals doesn't hurt and will make the map fit the song better. Basically the suggestions below will be for that.
00:52:164 (178) - Use finisher here?
00:52:670 - A don here.
00:54:018 - Maybe a don here.
00:55:367 - 00:56:546 - Maybe focus on the vocals here? Like you did in 01:06:827 (241,242,243).
00:57:389 - Maybe a don here.
00:58:400 - A don here.
01:00:591 - 01:01:603 - Same about vocals.
01:02:445 (221) - If you modify the one I said above, moving this to 01:02:108 would be nice to keep vocals.
01:02:951 (225) - Use finisher here?
01:03:457 - A don here.
01:04:805 - Maybe a don here.
01:06:322 (238) - Maybe move 1/2 back, the vocals begin to emphasize here so it'd be better to map on vocals here.
01:06:827 (241,242,243,248) - Finishers for these notes would be nice to play, as they're strong beats.
[Oni]
Well, I have a few things to say here, it'll be mostly unrankable stuff and some big issues I found, and a few suggestions, the diff is mostly fine.
00:07:670 (13) - Same as in Muzukashii.
:!: 00:14:117 (29) - Remove this, 1/8 notes are very discouraged to use in Taiko, adding that this doesn't play very nice :( Also, use a ddddk pattern for this part, it'd fit better imo.
00:16:350 (42,43) - Swap the colors here, it's a bit odd you use a different pattern here where the music doesn't have a noticeable change.
00:19:805 - 00:30:591 - I'd suggest to put a few notes more here, this part is almost the same as in Muzu. Maybe like this or something that you think it's better.

00:32:951 (111,112,113,114,115) - kkddd would fit better imo, this one feels a bit odd as you're using xxo patterns to begin a stream.
00:37:080 (141) - Change to katsu, same reason as above.
00:41:209 - 00:51:490 - Again this sudden slowdown, though I'd suggest you to remove it, maybe use 0.90. Also, this part is very similar to Muzu too, add a few notes more, there are a few drum beats being ignored :p
00:49:973 (210,211) - Swapping the colors here would feel nice.
:!: 00:51:870 (218) - Remove this too.
00:52:164 (221) - Use finisher here?
00:58:400 - Add a katsu here, this 1/1 spacing feels a bit empty.
00:59:075 - Add a don here.
01:02:951 (288) - Use finisher here?
01:02:951 - Well, I highly suggest you to remove this speed up, the music may be stronger put speeding up is not a nice way to emphasize it, using a bit harder patterns would work nicely.
01:03:457 - A katsu here would play nice, if you do, change 01:03:794 (292) to a don for better enjoyment.
01:06:827 (311,314,319) - Maybe use finishers for these ones.
01:10:282 (329) - This 3/4 space feels a bit odd, move it to 01:10:198, also I suggest you to remove 01:10:451 (331), the stream feels better if it begins in 01:10:535 along with the music and using either a kkddkkd pattern.
01:18:372 (378,386) - The whole stream would play better if you remove this.

That'd be all from my part, good luck \o/
Nofool

DakeDekaane wrote:

Hi, modding Taiko diffs as requested by Nofool.

dat bg n_n

[General]
:!: Disable letterboxing. fixed

[Muzukashii]
wow, this diff is very good for my taste. There are a few mistakes here though and I have some suggestions I'll be happy to help here.
00:07:670 (12) - It'd be better if you start this slider along with vocals in 00:06:322. I think you put this to follow the increasing sound in the background, but as it is barely noticeable, it feels a bit uncomfy to play, you can also end this slider in 00:08:681, where the vocals stop. Alternatively, you can use a spinner with the same length I suggest. fixed, I used a spinner
00:20:985 - This will be a large but a simple suggestion, add a don here and do the same in the next similar patterns(00:22:333, 00:23:681, 00:25:030.), this way the katsu notes would emphasize more. If you do, change 00:25:535 (79,80,81) and similar spots (00:26:884 (84,85,86), 00:28:232 (89,90,91), )into katsu, the drums change in tone (idk about musical terms, but I hope you get what I'm trying to say) and katsu notes would fit more here. And maybe keep using this pattern for 00:29:580 (84,85,86,87). fixed everything except 00:28:906 (85) I kept d there
00:35:817 - Add a don here, it'd play nicely and it'll make 00:35:985 (114) feel better. fixed
00:41:209 - Please don't make the change in speed so drastical, if possible remove it, it doesn't feel to comfy ;_; mm I'll do it just 'cause it might be too hard for a muzu
00:44:580 - Maybe add a don here too, the drums are quite noticeable here. fixed
00:49:636 - Add a don here to keep somehow the consistency you used for previous part. fixed
00:50:479 - A don here would play nice. fixed
The kiai is missing some notes, it is very good you base on drums to map, but adding a few notes for vocals doesn't hurt and will make the map fit the song better. Basically the suggestions below will be for that. well I guess that's true since the vocal sounds way higher than drums ;_;
00:52:164 (178) - Use finisher here? fixed
00:52:670 - A don here. fixed
00:54:018 - Maybe a don here. fixed
00:55:367 - 00:56:546 - Maybe focus on the vocals here? Like you did in 01:06:827 (241,242,243). Ok, I did some changes that follow the vocal there
00:57:389 - Maybe a don here. fixed
00:58:400 - A don here. fixed
01:00:591 - 01:01:603 - Same about vocals. I did something there ye n_n
01:02:445 (221) - If you modify the one I said above, moving this to 01:02:108 would be nice to keep vocals. fixed
01:02:951 (225) - Use finisher here? I'll do it but I'm still not sure about it :c it fits more with the other finish u suggested tho
01:03:457 - A don here. fixed
01:04:805 - Maybe a don here. fixed
01:06:322 (238) - Maybe move 1/2 back, the vocals begin to emphasize here so it'd be better to map on vocals here. true, it fits more with the vocal now
01:06:827 (241,242,243,248) - Finishers for these notes would be nice to play, as they're strong beats. Did it, except for the fourth beat
[Oni]
Well, I have a few things to say here, it'll be mostly unrankable stuff and some big issues I found, and a few suggestions, the diff is mostly fine.
00:07:670 (13) - Same as in Muzukashii. fixed
:!: 00:14:117 (29) - Remove this, 1/8 notes are very discouraged to use in Taiko, adding that this doesn't play very nice :( Also, use a ddddk pattern for this part, it'd fit better imo. ;_; I wanted to keep some difficulty with these 1/8, fixed tho
00:16:350 (42,43) - Swap the colors here, it's a bit odd you use a different pattern here where the music doesn't have a noticeable change. fixed, I did it first only 'cause 3 times the same things looked too much, I guess that's not that important
00:19:805 - 00:30:591 - I'd suggest to put a few notes more here, this part is almost the same as in Muzu. Maybe like this or something that you think it's better. Changed it, just like the muzu, I don't really want to overmap this part

00:32:951 (111,112,113,114,115) - kkddd would fit better imo, this one feels a bit odd as you're using xxo patterns to begin a stream. I hesitated a lot on this one x) fixed
00:37:080 (141) - Change to katsu, same reason as above. fixed
00:41:209 - 00:51:490 - Again this sudden slowdown, though I'd suggest you to remove it, maybe use 0.90. Also, this part is very similar to Muzu too, add a few notes more, there are a few drum beats being ignored :p gonna try 0.80. and add some notes there, I'd like to keep this slow part, I'll change it if more peoples think it's bad
00:49:973 (210,211) - Swapping the colors here would feel nice. no changes, katsu is needed at 00:50:142 ;_; (to me)
:!: 00:51:870 (218) - Remove this too. fixed
00:52:164 (221) - Use finisher here? as in the muzu n_n
00:58:400 - Add a katsu here, this 1/1 spacing feels a bit empty. fixed
00:59:075 - Add a don here. fixed, I also added a d at 01:00:423 I hope it doesn't feel overmapped :c
01:02:951 (288) - Use finisher here? fixed
01:02:951 - Well, I highly suggest you to remove this speed up, the music may be stronger put speeding up is not a nice way to emphasize it, using a bit harder patterns would work nicely. Ok fixed
01:03:457 - A katsu here would play nice, if you do, change 01:03:794 (292) to a don for better enjoyment. nice, fixed
01:06:827 (311,314,319) - Maybe use finishers for these ones. Used finisher on 01:07:134 (320,321,323)
01:10:282 (329) - This 3/4 space feels a bit odd, move it to 01:10:198, also I suggest you to remove 01:10:451 (331), the stream feels better if it begins in 01:10:535 along with the music and using either a kkddkkd pattern. no changes for now, waiting for others think about it :c
01:18:372 (378,386) - The whole stream would play better if you remove this. fixed

That'd be all from my part, good luck \o/
Thanks a lot DakeDekaane! pretty usefull mod

to dalollypop
Kurodragon_old
Muzukashii
00:31:266 - d
That's all I see, I really tide that map
Nofool

Kurodragon wrote:

Muzukashii
00:31:266 - d good, fixed
That's all I see, I really tide that map
thanks Kurodragon~
update : http://pastebin.com/80RVf8FU
Hard
Hello from my queue.

Hard's Mod ~

Easy

  • 00:02:108 (2,3) - this could be difficult to read, because the circle and the slider are on red ticks. Ez's follow easy rhythm and this one is a combo break at the beginning of the song. Really discouraging. If you still want to go with red ticks, you should 1/1 it. Put a circle at 00:01:771 -
    00:05:479 (5) - This slider end has no rhythm. Oo I think this could not only confuse the player, but it also changes the rhythm of the song and sounds rather not good. Let the slider end on 00:05:816 - for better rhythm.
    00:06:322 (6) - this slider shouldn't touch 00:05:479 (5). It ugly and plays anything but good. Maybe you should rather try moving it down a bit. For better flow and better looks. Also move the start of this slider to 00:06:153 (6) - because that fits more with the rhythm.
    00:11:715 (1) - This slider gets cutted because it's to out of the screen. Move it to the left. If you want to keep the symmetry, use ctrl + g and change the DS of 2/1 from 1.0 to 1.2. This won't bother the player. If the slider stays out of the screen, your map will be considered unrankable. Ofc you'll have to change the circles that come after this slider as something like colleteral :D
    00:21:827 (5) - distance is off. You shouldn't change this suddenly. This couldn't be a jump, right?
    00:21:490 (4,6) - maybe stack those 2?
    00:29:243 (4) - the sliderend doesn't make sense. Let it end at 00:29:917 -
    00:46:434 (1) - same as 21:825 (5)
    00:47:445 (2) - stack with 00:46:097 (4) - for better looks
    00:48:625 (1,2,3) - please change this beat. It is confusing like hell.
    00:56:715 (4,1) - stack them properly. I wont explain, why you should. Well I will explain. If it's stacked properly it will look 1000000,993 times better than before. To do this, you should turn off Grid snap. If this is stacked properly, you can stack the slider afterwards easier.
    00:57:389 (6,2) - ^ Also, to use symmetry, copypaste the slider before and use ctrl +h and ctrl + j
    01:01:265 (3) - The same as below. Distance snap.
    01:01:603 (4) - please use correct distance snap. Suddenly changing distance confuses the newer players. Well, it also confuses the older players. It confuses everyone.
    01:01:603 (4) - consider blanketing 01:01:265 (3) for looks. https://osu.ppy.sh/ss/1467322
    01:19:131 (2) - This slider cuts the edge again. It's out of the field. Change this, it's unrankable.
Normal

  • 00:01:771 (2,3) - Look at distance snap, please.
    No. I won't mod this diff. This is completely off, changes the DS by will and uses crazy rhythms. Think about remapping this diff. With good rhythms, that are somehow reasonable.
Hard

  • 00:11:715 (1,2) - I suggest, you rotate this part a bit, so you can blanket 00:12:558 (2) - a bit better. This also prevents you from that uninviting overlapp. The outcome would look like this: 00:20:479 (1,2,3) - I think you should either go with the bassline, or the vocals. I'd suggest you go with the vocals, and change the pattern to something a bit more appetizing, like this:00:20:479 - I also suggest, that you go with a DS of 1.3 for this part. I don't think that 1/2's should touch each other like a stream. That's not how it should be like. This isn't a stream. This isn't fast. This shouldn't feel fast. 1/2's are used for jumps and don't cuddle. 1/2's are manly.
    I'll remodd this part, but can't mod if you apply + 1.3 DS for everything. I'll look at your changes and if you changed this part I'll look over it again.
    00:30:592 (1,2,3) - I don't know what rhythm is used at this point. 1/1's are boring to play and they don't make sense at this part. Try something like this: 00:34:637 (3,4,5) - stack this properly for better looks, please. This would really improve the outcome.
    00:35:311 (5,6,7) - these 1/1 are again out of rhythm and I don't understand them. Try going with 1/2's sometimes. It's a Hard. Play Hard.
    01:05:648 (1) - nove this to the right please, so it gets blanketted by 01:04:805 (5) -
Blaziken's Hard

  • 00:12:221 (4) - Think about going to the left with the slider for better flow. You change the direction at this part and it goes smoother if you change it slowly. And only 1 time instead of two. It would look somehow like this:00:13:063 (5,6,8) - this pattern looks boring and also plays boring. The flow isn't the best and it feels unoriginal. Try changing this with rotating 5 to the right. This would improve your flow and make a good-looking pattern. You'd also have something that's not only straight. Straight isn't bad but sometimes not appropriate.
    00:16:434 (6,7) - copy and paste 6 and then use ctrl + g to make a perfect pattern.
    00:25:198 (1) - as i said in the other diff before. I highly recommend to use a higher DS. The sliders get slower, this is true but the spacing could stay the same. It's just somehow off. 1/2's with a bpm of 175 don't need to look look like streams.
    00:40:198 (5,6,7,8) - this stack feels unneeded and isn't that useful. Try making a pattern. It doesn't need to be a square but something nice wouldn't be bad.
    00:53:344 (6,7,8,9) - how about using 2 sliders instead of 4 circles? The vocals don't end that fast and the circles can't convey the length of the singers voice. You should use sliders to emphasize the voice.
I'm dont want to mod anymore. No Insane because I don't want.
Topic Starter
dalollypop
aha thanks for this, big mod :O

I've done some changes i guess, its like 1am here xD

Hard wrote:

Normal

  • 00:01:771 (2,3) - Look at distance snap, please.
    No. I won't mod this diff. This is completely off, changes the DS by will and uses crazy rhythms. Think about remapping this diff. With good rhythms, that are somehow reasonable.
i have no idea what yo mean by rhythm, people keep saying this word, but i don't know what it is or what you mean D:
and its all at 0.9 i think :P


thanks anyhoo for the mod :3 bby
Hard
The rhythm is off. That means, the different patterns of that song don't merge with the patterns you have choosen for your map. It is off. It doesn't sound like the song sounds.

http://en.wikipedia.org/wiki/Rhythm

If you don't know what the word means, here's wikipedia.
Topic Starter
dalollypop

Hard wrote:

The rhythm is off. That means, the different patterns of that song don't merge with the patterns you have choosen for your map. It is off. It doesn't sound like the song sounds.

http://en.wikipedia.org/wiki/Rhythm

If you don't know what the word means, here's wikipedia.
haha :lol: yeah i know what rhythm means, i just didn't get it in osu terms.

as i thought you just had to keep to beat, and if BPM is right, the white and red ticks mostly with the beat, so thought you can put on any of them.
of course taking into account vocals, band upbeat and offbeat. I just probably switch a lot i guess. :3
Hard
That's the problem. You shouldn't just suddenly switch the beat. Try to stay with one for some time, other things get confusing. The maps should be intuitive.
Topic Starter
dalollypop
haha thanks bby <3
I will try not to next time ;_;
4 u bebe :3
Blaziken
I didn't get an email telling me I had a mod to work on ;_;. I'll look at it tomorrow.
pkk
From my modding queue~

Warning, really really long post. Good thing they invented spoilerboxes god bless These changes might take you a while to make.

Just a general note, if I suggest a change and also post an image, but what I say is different from the image (for example, I say place a slider at 00:30:00 but the picture clearly looks like the slider is placed at 00:30:200) then you should trust the image. Maybe I copied the wrong time, who knows \o/ For the most part what I write should be accurate.

Your difficulties still need a bit of work. I would say you should prioritize mods on your own difficulties for now. Areas you need to work on include but are not limited to: Rhythm, object placement (where you place them on the beatmap, not on the timeline), combos and hitsounds. I'm only doing this because I care ;w; Let's get started~~~


Easy

:::::
[Easy]
  1. 00:02:445 (4) - I think a repeat slider here fits better as it will match the vocal (singing part). Here the singer sings three syllables, and a repeat slider matches this because each tick of the slider coincides with each syllable the singer sings.

    You did this in your normal difficulty, so you can also do it in easy. You might have made it just a slider so it would be easier, but I feel that you should still keep it as a repeat slider.
  2. 00:04:468 (2,3,4) - three hitcircles in a row might be a bit bland/repetitive, I suggest turning 00:04:805 (3,4) - into one slider. Another reason why I recommend turning it into a slider is because you have arranged 00:04:468 (2,3,4,5) - in a line, and it isn't visually appealing. This is sort of hard to explain, but when you map I think it's better not to have everything arranged in a line, but rather segments. If you have a bunch of sliders in a line it makes the map look sort of one-dimensional.
  3. 00:08:681 - consider adding a note here to match the sound effect here in the music to create emphasis. You can stack it on top of 00:09:018 (1) - and also make it a new combo.
  4. 00:10:367 (2,3,4) - the gap at 00:11:378 - feels awkward since you have three hitcircles in a row right before. It sort of makes the pause feel forced, and it interrupts the flow of your map. This is what I suggest doing:
    Delete 00:10:704 (3,4) - and instead add a slider starting from where (3) was (00:10:704 - ) and have the slider end at 00:11:378 - .
    I feel like this helps the map flow better.
  5. 00:13:400 (3,4) - over here you can do things a little bit differently. Delete 00:13:400 (3,4) - like before, but instead of a slider you can have a repeat slider.

    The reason a repeat slider matches this section is because of the guitar part that plays in the music.
  6. 00:25:198 (4,1) - the empty space between these two notes can be mapped to fit the music. Add a hitcircle at 00:26:209 - , then a repeat slider at 00:26:546 - .

    The hitcircle at 00:26:209 - is used to help fill in the beat, and then the repeat slider is to match the guitar playing the notes/chords back and forth.
  7. 00:30:591 - hitsounds starting from this timing point seem a bit loud, I would say lower it to around 35-40% volume. The hitsounds have more presence than the music, which is not what you want. Lowering the volume should solve this problem.
  8. 00:35:985 (4) - try to make this a repeat slider, this way it will match the vocal singing 'waaah'
  9. 00:48:625 (1,2,3) - this feels sort of awkward, probably because the time between 00:47:445 (2,1) - is shorter than the time between 00:48:625 (1,2,3) - . Anyways, try this for better flow/rhythm to match the music:
    Delete 00:48:625 (1,2,3) - . Create slider on 00:48:625 - that ends at 00:48:962 - . Create repeat slider at 00:49:299 - that ends on 00:49:973 - . Add note here 00:50:310 - . The result should look like this:


    00:48:625 (3) - helps keep up the beat without the use of two separate circles. 00:49:299 (4) - matches the vocal as the singer alternates between two pitches. 00:50:310 (5) - is there to keep up the beat as well. These changes should make this section sound better overall.
  10. 00:52:164 (1) - since this is the start of the kiai time and main chorus of the song, it is appropriate to add a finish hitsound on the head/start of this slider to give it more emphasis.
  11. 00:53:344 (2,3,4) - 4 hitcircles in a row feel repetitive, so instead you can delete these and add a repeat slider in their place. Alternatively, you could try replacing 00:53:344 (2,3) - with a slider instead.
  12. 00:56:041 (2,3,4,5) - to match the vocal, you could try replacing 00:56:041 (2,3,4) - with one slider
  13. 00:59:580 (1,3,4) - for a moment, you can see that these notes overlap before 00:59:580 (1) - has a chance to completely disappear. Try to rearrange 01:00:591 (1,2,3,4) - so that it looks better, perhaps something like this:


    I've tried rearranging it a number of different ways and I think this way looks good. The red slider in the picture is the same slider as 00:59:580 (1) - but horizontally flipped (ctrl+h) and I applied ctrl+g to it.
  14. 01:02:951 (1) - this sounds off, probably because the middle of the repeat slider is on a blue tick (while using 1/4 beat snap divisor). Delete this and instead create a slider that starts and ends at the same time (01:02:951 - to 01:03:794 - ). After you create the slider, make sure you add a finish hitsound on the head as the beginning of the chorus starts again.
  15. 01:05:142 (3) - remove finish hitsound as it sounds out of place because it does not emphasize anything important in the music
  16. 01:07:838 - here you can choose to add a note, or a slider that ends at 01:08:176 - (red tick). This is to keep up the rhythm and prevent any unnecessary gaps/interruptions in the rhythm.
  17. 01:24:524 - to match the music, add a repeat slider here that ends at 01:25:198 - .

    This fills in the awkward gap in the timeline.

Normal

:::::
[Normal]
  1. 00:04:467 (2,3,4) - try to avoid arranging it in a straight line, instead you should make it a bit interesting! Here is one suggestion (you will have to move all four notes 00:03:625 (1,2,3,4) - )


    I have adjusted the slider points on 00:03:625 (1) - so that it blankets with 00:04:467 (2) - . I also made 00:05:142 (4) - curved so it blankets with 00:04:804 (3) - . 00:03:625 (1) - and 00:05:142 (4) - also appear to be somewhat symmetrical now. Anyways the point is to find cool ways to place objects.
  2. 00:09:018 (1,2) - replace these sliders with the following:

    This should match the music better.
  3. 00:14:412 (1) - replace this with the following:

    After you make the above two changes, try to listen to it and see how it matches the rhythm/music better than before.
  4. 00:24:187 (2,3,4) - the shape that these objects make does not look that good. Try turning 00:25:198 (4) - into a different slider shape

    Notice that 00:25:198 (4) - is also stacked right below 00:24:861 (3) -
  5. 00:30:591 - same as in easy, hitsounds are a bit loud. Lower the volume of this timing section to about 35-40%
  6. 00:57:389 (2,1) - rhythm is a bit off here. This is one way to fix it:
    00:57:389 (2) - extend this to 00:57:895 - . 00:58:063 (1) - move forward to 00:58:232 - and shorten it so it ends on 00:58:906 - . Add note at 00:58:063 -. This is what it should look like:

  7. 00:59:412 (1,2,3,4,5,6) - Here are some changes that you can apply for better rhythm:
    Turn 00:59:749 (2) - into a repeat slider. Move 01:00:928 (4,5,6) - back so that they all land on red ticks instead of white ticks. Finally added a note at 01:02:277 - . You should have something like this now:

  8. 01:04:805 (5) - delete this and add a hitcircle here instead. Delete 01:05:647 (1) - and add a slider at 01:05:142 - that ends at 01:05:647 - .

    The red (1) in the picture is actually 01:05:985 (2) - , but it becomes (1) as we add a slider right before it.
  9. 01:06:322 (3) - move this back to 01:06:153 - for better rhythm.
  10. 01:07:501 (1) - remove combo here as this note and the note after are part of the same measure as 01:05:985 (1,2,3) - , so you should keep it one combo. Instead, make a new combo at 01:08:344 (3) -
  11. 01:11:041 (2) - extend this to 01:11:883 - . Move 01:12:052 (3) - to 01:12:220 - . Better rhythm now, hooray \o/
  12. 01:13:737 (1) - this might be better as just a hitcircle so that there are no notes when the guitar starts.
  13. 01:25:198 - consider adding a slider here that ends on 01:25:366 - to match the drums/music.

Hard

:::::
[Hard]
  1. 00:03:625 (1,2,3) - this might be a bit hard for hard. I suggest keeping the pattern the same as 00:00:929 (1,2) - since the vocal is pretty similar.
  2. 00:10:367 (5) - move it so it starts at 00:10:535 - and shorten it so it ends at 00:10:872 - .
  3. 00:11:041 (6,7,8,9) - this is pretty brutal for a hard difficulty. It's also sort of repetitive, especially at 00:13:232 (4,5,6,7,8,9) - . Anyways, I suggest replacing 00:11:041 (6,7) - with a slider. For parts where you have multiple hitcircles in a row, you can always (probably always) fix it by merging some objects and turning them into sliders. You usually want the slider to be at the part where the music feels the most smooth. Personally I like having sliders followed by hit circles than having hit circles followed by the slider. In this case it's a slider followed by two hit circles.
  4. 00:13:401 (5,6) - try turning these into one slider. You can also turn 00:13:738 (7,8) - into a slider
  5. 00:15:929 (1,2,3,4,5,6,7) - try fixing this on your own. Don't be afraid to experiment with sliders/repeat sliders.
  6. 00:18:625 (5,6,7,8) - I think this is an example where four hitcircles in a row can be deemed appropriate. However you should find a nice way to place them instead of in a line. Here is one fun way to place it:


    If you follow the numbers you will notice that this is a star pattern, lots of fun for sure~~~ My point is that you should find creative ways to place multiple hitcircles in a row rather than in a line. You can look at other maps for inspiration or ask people for help on designing a pattern~
  7. 00:30:591 - same as easy and normal, reduce volume of timing point to around 35-40% since the claps are a bit loud
  8. 00:31:940 (3) - move this to 00:31:771 - , then extend it to 00:32:277 - to match the vocal.
  9. 00:39:693 (6,7) - generally you would want to avoid really small overlaps like this so that the map looks nicer. If you have to, you can change distance snap.
  10. 00:51:490 (1) - add a finish hitsound on the end of this slider to match the music
  11. 00:52:164 (2) - you want to add a new combo here to match the beginning of the kiai time
  12. 00:52:164 (2,3,4,5,6,7,8) - ok, time to get our hands dirty -puts on gloves-. I noticed that 00:53:007 (4,5,6,7,8) - sounds very awkward, probably due to your varying note density. What I mean is that here 00:52:164 (2,3) - you technically have 4 'hitcircles' in such a short time and then you have 00:53:007 (4,5,6,7,8) - . It's more 'busy'/crowded at 00:52:164 (2,3) -than it is after it, which makes 00:53:007 (4,5,6,7,8) - stand out and sound awkward. To fix this, delete 00:52:164 (2,3) - and instead make a slider starting at 00:52:141 - that ends at 00:52:501 - , then have sliders that are the same length placed at 00:52:670 - , 00:53:344 - and 00:54:018 - .


    The reason for this is so that this part matches the part at 00:54:861 (3,4,5,6) - in which the vocal part is pretty similar.
  13. 01:03:457 (3,4) - turn this into one slider so it's smoother. With two hit circles, it feels too jumpy and does not match the vocal well.
  14. 01:04:805 (5) - extend this to 01:05:310 - to match vocal better

Blaziken's Hard

:::::
[Blaziken's Hard]
  1. 00:04:805 (1,2,3,4) - since you were following the vocal before, I'm not sure what these notes are supposed to be following. Try something like this instead:

    (1) starts on 00:04:805 - , (2) starts on 00:05:479 - .The slider should also be moved to 00:06:322 - to match the vocal part better. Also extend the slider so that it ends on 00:08:681 - so you can match the sound effect in the music.
  2. 00:13:400 (6,7) - when mapping, it will look nicer if you avoid small overlaps like this
  3. 00:22:164 (7) - try to ctrl+g this, I think it will be more fun to play this way and it won't be too easy.
  4. 00:27:052 (1) - slider here feels out of place, move it forward to 00:26:883 - .
  5. 00:27:895 (2) - move this to 00:27:726 - to match vocal
  6. 00:28:063 (3) - move this to 00:28:232 - , same reason as above
  7. 00:28:400 (4) - move this to 00:28:569 -
    Now it should look like this:

  8. 00:47:445 (4,5,6) - since you have so many hitcircles in a row here, take these three and turn it into one repeat slider. This will match the vocal and also make it more fun to play, yay

  9. 00:54:524 - add a slider here and end it on 00:54:692 - since the empty spaces on the timeline are uncomfortable to sit through.

Insane

:::::
[Insane]
  1. 00:08:513 (1) - there is little time to react to this, consider moving this closer to the center of the spinner so people spinning can hit it easier.
  2. 00:16:435 (3,4) - same issue with multiple hitcircles in a row. Make this one slider, also make 00:16:772 (5,6) - one slider as well.
  3. 00:59:243 - add a note here to fill in the gap, preferably stacked on top of 00:59:413 (1) -
  4. 01:03:457 (3) - instead of a hitcircle, have a slider here that ends on 01:03:625 - . This matches the vocal better and also keeps up with the high note density (for example, 00:57:390 (1,2,3,4,5,6,7,8,1,2,3,4) - has high note density, lots of notes).
  5. 01:03:795 (4) - do the same thing as above
  6. 01:04:636 - for same reasons as above, add a note here.
  7. 01:04:805 (3) - turn into a slider that ends at 01:04:973 -

Tagre's Insane

:::::
[Tagre's Insane]
  1. 00:24:524 (3,4,5) - since at 00:25:198 (5) - the vocal drags on and there is a noticeable difference between 00:25:198 (5) - and 00:24:524 (3,4) - , I think you should place 00:24:861 (4) - closer to 00:24:524 (3) - for effect. You can even stack them if you want. There are multiple parts in the map like this so think about which ones you want to change.
  2. 00:34:636 (3) - consider applying ctrl+g and maybe also stacking it on 00:33:119 (8) - . Then move 00:35:142 (4) - to around x 180 y 332. This change creates nice flow from slider (3) into (4), you can play test it a couple of times to see if it does flow better. Personally I think it's more fun like this.

  3. 00:35:985 (7) - try to make this symmetrical to 00:35:310 (5) - by moving it down a bit, also consider applying ctrl+g to it, I think it flows better that way from the end of (5) into (6) then into (7). It's also a nice jump from (7) into 00:36:490 (1) - .

    The numbers in the diagram indicate the order of cursor movement through the map, or the flow.
  4. 01:24:187 (9) - according to ranking criteria, using points to manipulate a slider's velocity is no longer allowed. Instead use timing points, or use less points on the slider.

aon's Insane

:::::
[aon's Insane]
  1. 00:02:782 (1) - consider applying ctrl+g to this, I'll explain why. Let's take the current shape as an example: when you play a slider, you subconsciously keep going in the direction the slider was pointing towards until you see the next note. Now taking this into consideration, after you play this slider your cursor will already be onto 00:03:625 (1) - and this gives the feeling that 00:03:625 (1) - is a lot closer than it should be. Well I think that's how you explain it. Anyways after you ctrl+g it, also rotate it (ctrl+shift+r) by about -10 to -15 degrees so it feels better to play.
  2. 00:27:221 (1) - try ctrl+g on this one as well since 00:26:883 (4,5) - makes the movement of up to down, and it would flow well if 00:27:221 (1) - went from down to up.
  3. 01:11:041 (2,3) - space these a bit so that you don't have the really small overlap, it will look better.
  4. 01:12:220 (5) - not perfectly stacked, you can move it to y 227
  5. 01:22:670 (11) - insert a new combo here since the triplets have ended and you start using repeat sliders. Also because the combo was getting really long.
  6. 01:24:187 (19) - same as before, according to ranking criteria, using points to manipulate a slider's velocity is no longer allowed. Instead use timing points, or use less points on the slider.

    Overall I would say you need to work on your new combos and also rhythm a little bit.

Phew, finally done. After you make these changes and after a couple more mods, feel free to call me for a re-check. I didn't go over object placement as much and instead focused on your rhythm, so I'll do that next time. Anyways, work hard to get this ranked! Have fun mapping! :)

Fun facts:
  1. There are 3,054 words in this mod
  2. This took 4 hours to write
  3. I have a life


Also, obligatory video: https://www.youtube.com/watch?v=55iX64NmUDA
Ozato Fumika

pkmnyab wrote:

From my modding queue~

Warning, really really long post. Good thing they invented spoilerboxes god bless These changes might take you a while to make.

Just a general note, if I suggest a change and also post an image, but what I say is different from the image (for example, I say place a slider at 00:30:00 but the picture clearly looks like the slider is placed at 00:30:200) then you should trust the image. Maybe I copied the wrong time, who knows \o/ For the most part what I write should be accurate.

Your difficulties still need a bit of work. I would say you should prioritize mods on your own difficulties for now. Areas you need to work on include but are not limited to: Rhythm, object placement (where you place them on the beatmap, not on the timeline), combos and hitsounds. I'm only doing this because I care ;w; Let's get started~~~


Easy

:::::
[Easy]
  1. 00:02:445 (4) - I think a repeat slider here fits better as it will match the vocal (singing part). Here the singer sings three syllables, and a repeat slider matches this because each tick of the slider coincides with each syllable the singer sings.

    You did this in your normal difficulty, so you can also do it in easy. You might have made it just a slider so it would be easier, but I feel that you should still keep it as a repeat slider.
  2. 00:04:468 (2,3,4) - three hitcircles in a row might be a bit bland/repetitive, I suggest turning 00:04:805 (3,4) - into one slider. Another reason why I recommend turning it into a slider is because you have arranged 00:04:468 (2,3,4,5) - in a line, and it isn't visually appealing. This is sort of hard to explain, but when you map I think it's better not to have everything arranged in a line, but rather segments. If you have a bunch of sliders in a line it makes the map look sort of one-dimensional.
  3. 00:08:681 - consider adding a note here to match the sound effect here in the music to create emphasis. You can stack it on top of 00:09:018 (1) - and also make it a new combo.
  4. 00:10:367 (2,3,4) - the gap at 00:11:378 - feels awkward since you have three hitcircles in a row right before. It sort of makes the pause feel forced, and it interrupts the flow of your map. This is what I suggest doing:
    Delete 00:10:704 (3,4) - and instead add a slider starting from where (3) was (00:10:704 - ) and have the slider end at 00:11:378 - .
    I feel like this helps the map flow better.
  5. 00:13:400 (3,4) - over here you can do things a little bit differently. Delete 00:13:400 (3,4) - like before, but instead of a slider you can have a repeat slider.

    The reason a repeat slider matches this section is because of the guitar part that plays in the music.
  6. 00:25:198 (4,1) - the empty space between these two notes can be mapped to fit the music. Add a hitcircle at 00:26:209 - , then a repeat slider at 00:26:546 - .

    The hitcircle at 00:26:209 - is used to help fill in the beat, and then the repeat slider is to match the guitar playing the notes/chords back and forth.
  7. 00:30:591 - hitsounds starting from this timing point seem a bit loud, I would say lower it to around 35-40% volume. The hitsounds have more presence than the music, which is not what you want. Lowering the volume should solve this problem.
  8. 00:35:985 (4) - try to make this a repeat slider, this way it will match the vocal singing 'waaah'
  9. 00:48:625 (1,2,3) - this feels sort of awkward, probably because the time between 00:47:445 (2,1) - is shorter than the time between 00:48:625 (1,2,3) - . Anyways, try this for better flow/rhythm to match the music:
    Delete 00:48:625 (1,2,3) - . Create slider on 00:48:625 - that ends at 00:48:962 - . Create repeat slider at 00:49:299 - that ends on 00:49:973 - . Add note here 00:50:310 - . The result should look like this:


    00:48:625 (3) - helps keep up the beat without the use of two separate circles. 00:49:299 (4) - matches the vocal as the singer alternates between two pitches. 00:50:310 (5) - is there to keep up the beat as well. These changes should make this section sound better overall.
  10. 00:52:164 (1) - since this is the start of the kiai time and main chorus of the song, it is appropriate to add a finish hitsound on the head/start of this slider to give it more emphasis.
  11. 00:53:344 (2,3,4) - 4 hitcircles in a row feel repetitive, so instead you can delete these and add a repeat slider in their place. Alternatively, you could try replacing 00:53:344 (2,3) - with a slider instead.
  12. 00:56:041 (2,3,4,5) - to match the vocal, you could try replacing 00:56:041 (2,3,4) - with one slider
  13. 00:59:580 (1,3,4) - for a moment, you can see that these notes overlap before 00:59:580 (1) - has a chance to completely disappear. Try to rearrange 01:00:591 (1,2,3,4) - so that it looks better, perhaps something like this:


    I've tried rearranging it a number of different ways and I think this way looks good. The red slider in the picture is the same slider as 00:59:580 (1) - but horizontally flipped (ctrl+h) and I applied ctrl+g to it.
  14. 01:02:951 (1) - this sounds off, probably because the middle of the repeat slider is on a blue tick (while using 1/4 beat snap divisor). Delete this and instead create a slider that starts and ends at the same time (01:02:951 - to 01:03:794 - ). After you create the slider, make sure you add a finish hitsound on the head as the beginning of the chorus starts again.
  15. 01:05:142 (3) - remove finish hitsound as it sounds out of place because it does not emphasize anything important in the music
  16. 01:07:838 - here you can choose to add a note, or a slider that ends at 01:08:176 - (red tick). This is to keep up the rhythm and prevent any unnecessary gaps/interruptions in the rhythm.
  17. 01:24:524 - to match the music, add a repeat slider here that ends at 01:25:198 - .

    This fills in the awkward gap in the timeline.

Normal

:::::
[Normal]
  1. 00:04:467 (2,3,4) - try to avoid arranging it in a straight line, instead you should make it a bit interesting! Here is one suggestion (you will have to move all four notes 00:03:625 (1,2,3,4) - )


    I have adjusted the slider points on 00:03:625 (1) - so that it blankets with 00:04:467 (2) - . I also made 00:05:142 (4) - curved so it blankets with 00:04:804 (3) - . 00:03:625 (1) - and 00:05:142 (4) - also appear to be somewhat symmetrical now. Anyways the point is to find cool ways to place objects.
  2. 00:09:018 (1,2) - replace these sliders with the following:

    This should match the music better.
  3. 00:14:412 (1) - replace this with the following:

    After you make the above two changes, try to listen to it and see how it matches the rhythm/music better than before.
  4. 00:24:187 (2,3,4) - the shape that these objects make does not look that good. Try turning 00:25:198 (4) - into a different slider shape

    Notice that 00:25:198 (4) - is also stacked right below 00:24:861 (3) -
  5. 00:30:591 - same as in easy, hitsounds are a bit loud. Lower the volume of this timing section to about 35-40%
  6. 00:57:389 (2,1) - rhythm is a bit off here. This is one way to fix it:
    00:57:389 (2) - extend this to 00:57:895 - . 00:58:063 (1) - move forward to 00:58:232 - and shorten it so it ends on 00:58:906 - . Add note at 00:58:063 -. This is what it should look like:

  7. 00:59:412 (1,2,3,4,5,6) - Here are some changes that you can apply for better rhythm:
    Turn 00:59:749 (2) - into a repeat slider. Move 01:00:928 (4,5,6) - back so that they all land on red ticks instead of white ticks. Finally added a note at 01:02:277 - . You should have something like this now:

  8. 01:04:805 (5) - delete this and add a hitcircle here instead. Delete 01:05:647 (1) - and add a slider at 01:05:142 - that ends at 01:05:647 - .

    The red (1) in the picture is actually 01:05:985 (2) - , but it becomes (1) as we add a slider right before it.
  9. 01:06:322 (3) - move this back to 01:06:153 - for better rhythm.
  10. 01:07:501 (1) - remove combo here as this note and the note after are part of the same measure as 01:05:985 (1,2,3) - , so you should keep it one combo. Instead, make a new combo at 01:08:344 (3) -
  11. 01:11:041 (2) - extend this to 01:11:883 - . Move 01:12:052 (3) - to 01:12:220 - . Better rhythm now, hooray \o/
  12. 01:13:737 (1) - this might be better as just a hitcircle so that there are no notes when the guitar starts.
  13. 01:25:198 - consider adding a slider here that ends on 01:25:366 - to match the drums/music.

Hard

:::::
[Hard]
  1. 00:03:625 (1,2,3) - this might be a bit hard for hard. I suggest keeping the pattern the same as 00:00:929 (1,2) - since the vocal is pretty similar.
  2. 00:10:367 (5) - move it so it starts at 00:10:535 - and shorten it so it ends at 00:10:872 - .
  3. 00:11:041 (6,7,8,9) - this is pretty brutal for a hard difficulty. It's also sort of repetitive, especially at 00:13:232 (4,5,6,7,8,9) - . Anyways, I suggest replacing 00:11:041 (6,7) - with a slider. For parts where you have multiple hitcircles in a row, you can always (probably always) fix it by merging some objects and turning them into sliders. You usually want the slider to be at the part where the music feels the most smooth. Personally I like having sliders followed by hit circles than having hit circles followed by the slider. In this case it's a slider followed by two hit circles.
  4. 00:13:401 (5,6) - try turning these into one slider. You can also turn 00:13:738 (7,8) - into a slider
  5. 00:15:929 (1,2,3,4,5,6,7) - try fixing this on your own. Don't be afraid to experiment with sliders/repeat sliders.
  6. 00:18:625 (5,6,7,8) - I think this is an example where four hitcircles in a row can be deemed appropriate. However you should find a nice way to place them instead of in a line. Here is one fun way to place it:


    If you follow the numbers you will notice that this is a star pattern, lots of fun for sure~~~ My point is that you should find creative ways to place multiple hitcircles in a row rather than in a line. You can look at other maps for inspiration or ask people for help on designing a pattern~
  7. 00:30:591 - same as easy and normal, reduce volume of timing point to around 35-40% since the claps are a bit loud
  8. 00:31:940 (3) - move this to 00:31:771 - , then extend it to 00:32:277 - to match the vocal.
  9. 00:39:693 (6,7) - generally you would want to avoid really small overlaps like this so that the map looks nicer. If you have to, you can change distance snap.
  10. 00:51:490 (1) - add a finish hitsound on the end of this slider to match the music
  11. 00:52:164 (2) - you want to add a new combo here to match the beginning of the kiai time
  12. 00:52:164 (2,3,4,5,6,7,8) - ok, time to get our hands dirty -puts on gloves-. I noticed that 00:53:007 (4,5,6,7,8) - sounds very awkward, probably due to your varying note density. What I mean is that here 00:52:164 (2,3) - you technically have 4 'hitcircles' in such a short time and then you have 00:53:007 (4,5,6,7,8) - . It's more 'busy'/crowded at 00:52:164 (2,3) -than it is after it, which makes 00:53:007 (4,5,6,7,8) - stand out and sound awkward. To fix this, delete 00:52:164 (2,3) - and instead make a slider starting at 00:52:141 - that ends at 00:52:501 - , then have sliders that are the same length placed at 00:52:670 - , 00:53:344 - and 00:54:018 - .


    The reason for this is so that this part matches the part at 00:54:861 (3,4,5,6) - in which the vocal part is pretty similar.
  13. 01:03:457 (3,4) - turn this into one slider so it's smoother. With two hit circles, it feels too jumpy and does not match the vocal well.
  14. 01:04:805 (5) - extend this to 01:05:310 - to match vocal better

Blaziken's Hard

:::::
[Blaziken's Hard]
  1. 00:04:805 (1,2,3,4) - since you were following the vocal before, I'm not sure what these notes are supposed to be following. Try something like this instead:

    (1) starts on 00:04:805 - , (2) starts on 00:05:479 - .The slider should also be moved to 00:06:322 - to match the vocal part better. Also extend the slider so that it ends on 00:08:681 - so you can match the sound effect in the music.
  2. 00:13:400 (6,7) - when mapping, it will look nicer if you avoid small overlaps like this
  3. 00:22:164 (7) - try to ctrl+g this, I think it will be more fun to play this way and it won't be too easy.
  4. 00:27:052 (1) - slider here feels out of place, move it forward to 00:26:883 - .
  5. 00:27:895 (2) - move this to 00:27:726 - to match vocal
  6. 00:28:063 (3) - move this to 00:28:232 - , same reason as above
  7. 00:28:400 (4) - move this to 00:28:569 -
    Now it should look like this:

  8. 00:47:445 (4,5,6) - since you have so many hitcircles in a row here, take these three and turn it into one repeat slider. This will match the vocal and also make it more fun to play, yay

  9. 00:54:524 - add a slider here and end it on 00:54:692 - since the empty spaces on the timeline are uncomfortable to sit through.

Insane

:::::
[Insane]
  1. 00:08:513 (1) - there is little time to react to this, consider moving this closer to the center of the spinner so people spinning can hit it easier.
  2. 00:16:435 (3,4) - same issue with multiple hitcircles in a row. Make this one slider, also make 00:16:772 (5,6) - one slider as well.
  3. 00:59:243 - add a note here to fill in the gap, preferably stacked on top of 00:59:413 (1) -
  4. 01:03:457 (3) - instead of a hitcircle, have a slider here that ends on 01:03:625 - . This matches the vocal better and also keeps up with the high note density (for example, 00:57:390 (1,2,3,4,5,6,7,8,1,2,3,4) - has high note density, lots of notes).
  5. 01:03:795 (4) - do the same thing as above
  6. 01:04:636 - for same reasons as above, add a note here.
  7. 01:04:805 (3) - turn into a slider that ends at 01:04:973 -

Tagre's Insane

:::::
[Tagre's Insane]
  1. 00:24:524 (3,4,5) - since at 00:25:198 (5) - the vocal drags on and there is a noticeable difference between 00:25:198 (5) - and 00:24:524 (3,4) - , I think you should place 00:24:861 (4) - closer to 00:24:524 (3) - for effect. You can even stack them if you want. There are multiple parts in the map like this so think about which ones you want to change.
  2. 00:34:636 (3) - consider applying ctrl+g and maybe also stacking it on 00:33:119 (8) - . Then move 00:35:142 (4) - to around x 180 y 332. This change creates nice flow from slider (3) into (4), you can play test it a couple of times to see if it does flow better. Personally I think it's more fun like this.

  3. 00:35:985 (7) - try to make this symmetrical to 00:35:310 (5) - by moving it down a bit, also consider applying ctrl+g to it, I think it flows better that way from the end of (5) into (6) then into (7). It's also a nice jump from (7) into 00:36:490 (1) - .

    The numbers in the diagram indicate the order of cursor movement through the map, or the flow.
  4. 01:24:187 (9) - according to ranking criteria, using points to manipulate a slider's velocity is no longer allowed. Instead use timing points, or use less points on the slider.

aon's Insane

:::::
[aon's Insane]
  1. 00:02:782 (1) - consider applying ctrl+g to this, I'll explain why. Let's take the current shape as an example: when you play a slider, you subconsciously keep going in the direction the slider was pointing towards until you see the next note. Now taking this into consideration, after you play this slider your cursor will already be onto 00:03:625 (1) - and this gives the feeling that 00:03:625 (1) - is a lot closer than it should be. Well I think that's how you explain it. Anyways after you ctrl+g it, also rotate it (ctrl+shift+r) by about -10 to -15 degrees so it feels better to play.
  2. 00:27:221 (1) - try ctrl+g on this one as well since 00:26:883 (4,5) - makes the movement of up to down, and it would flow well if 00:27:221 (1) - went from down to up.
  3. 01:11:041 (2,3) - space these a bit so that you don't have the really small overlap, it will look better.
  4. 01:12:220 (5) - not perfectly stacked, you can move it to y 227
  5. 01:22:670 (11) - insert a new combo here since the triplets have ended and you start using repeat sliders. Also because the combo was getting really long.
  6. 01:24:187 (19) - same as before, according to ranking criteria, using points to manipulate a slider's velocity is no longer allowed. Instead use timing points, or use less points on the slider.

    Overall I would say you need to work on your new combos and also rhythm a little bit.

Phew, finally done. After you make these changes and after a couple more mods, feel free to call me for a re-check. I didn't go over object placement as much and instead focused on your rhythm, so I'll do that next time. Anyways, work hard to get this ranked! Have fun mapping! :)

Fun facts:
  1. There are 3,054 words in this mod
  2. This took 4 hours to write
  3. I have a life


Also, obligatory video: https://www.youtube.com/watch?v=55iX64NmUDA
Is this English paper?
Kibbleru

No Dap wrote:

pkmnyab wrote:

From my modding queue~

Warning, really really long post. Good thing they invented spoilerboxes god bless These changes might take you a while to make.

Just a general note, if I suggest a change and also post an image, but what I say is different from the image (for example, I say place a slider at 00:30:00 but the picture clearly looks like the slider is placed at 00:30:200) then you should trust the image. Maybe I copied the wrong time, who knows \o/ For the most part what I write should be accurate.

Your difficulties still need a bit of work. I would say you should prioritize mods on your own difficulties for now. Areas you need to work on include but are not limited to: Rhythm, object placement (where you place them on the beatmap, not on the timeline), combos and hitsounds. I'm only doing this because I care ;w; Let's get started~~~


Easy

:::::
[Easy]
  1. 00:02:445 (4) - I think a repeat slider here fits better as it will match the vocal (singing part). Here the singer sings three syllables, and a repeat slider matches this because each tick of the slider coincides with each syllable the singer sings.

    You did this in your normal difficulty, so you can also do it in easy. You might have made it just a slider so it would be easier, but I feel that you should still keep it as a repeat slider.
  2. 00:04:468 (2,3,4) - three hitcircles in a row might be a bit bland/repetitive, I suggest turning 00:04:805 (3,4) - into one slider. Another reason why I recommend turning it into a slider is because you have arranged 00:04:468 (2,3,4,5) - in a line, and it isn't visually appealing. This is sort of hard to explain, but when you map I think it's better not to have everything arranged in a line, but rather segments. If you have a bunch of sliders in a line it makes the map look sort of one-dimensional.
  3. 00:08:681 - consider adding a note here to match the sound effect here in the music to create emphasis. You can stack it on top of 00:09:018 (1) - and also make it a new combo.
  4. 00:10:367 (2,3,4) - the gap at 00:11:378 - feels awkward since you have three hitcircles in a row right before. It sort of makes the pause feel forced, and it interrupts the flow of your map. This is what I suggest doing:
    Delete 00:10:704 (3,4) - and instead add a slider starting from where (3) was (00:10:704 - ) and have the slider end at 00:11:378 - .
    I feel like this helps the map flow better.
  5. 00:13:400 (3,4) - over here you can do things a little bit differently. Delete 00:13:400 (3,4) - like before, but instead of a slider you can have a repeat slider.

    The reason a repeat slider matches this section is because of the guitar part that plays in the music.
  6. 00:25:198 (4,1) - the empty space between these two notes can be mapped to fit the music. Add a hitcircle at 00:26:209 - , then a repeat slider at 00:26:546 - .

    The hitcircle at 00:26:209 - is used to help fill in the beat, and then the repeat slider is to match the guitar playing the notes/chords back and forth.
  7. 00:30:591 - hitsounds starting from this timing point seem a bit loud, I would say lower it to around 35-40% volume. The hitsounds have more presence than the music, which is not what you want. Lowering the volume should solve this problem.
  8. 00:35:985 (4) - try to make this a repeat slider, this way it will match the vocal singing 'waaah'
  9. 00:48:625 (1,2,3) - this feels sort of awkward, probably because the time between 00:47:445 (2,1) - is shorter than the time between 00:48:625 (1,2,3) - . Anyways, try this for better flow/rhythm to match the music:
    Delete 00:48:625 (1,2,3) - . Create slider on 00:48:625 - that ends at 00:48:962 - . Create repeat slider at 00:49:299 - that ends on 00:49:973 - . Add note here 00:50:310 - . The result should look like this:


    00:48:625 (3) - helps keep up the beat without the use of two separate circles. 00:49:299 (4) - matches the vocal as the singer alternates between two pitches. 00:50:310 (5) - is there to keep up the beat as well. These changes should make this section sound better overall.
  10. 00:52:164 (1) - since this is the start of the kiai time and main chorus of the song, it is appropriate to add a finish hitsound on the head/start of this slider to give it more emphasis.
  11. 00:53:344 (2,3,4) - 4 hitcircles in a row feel repetitive, so instead you can delete these and add a repeat slider in their place. Alternatively, you could try replacing 00:53:344 (2,3) - with a slider instead.
  12. 00:56:041 (2,3,4,5) - to match the vocal, you could try replacing 00:56:041 (2,3,4) - with one slider
  13. 00:59:580 (1,3,4) - for a moment, you can see that these notes overlap before 00:59:580 (1) - has a chance to completely disappear. Try to rearrange 01:00:591 (1,2,3,4) - so that it looks better, perhaps something like this:


    I've tried rearranging it a number of different ways and I think this way looks good. The red slider in the picture is the same slider as 00:59:580 (1) - but horizontally flipped (ctrl+h) and I applied ctrl+g to it.
  14. 01:02:951 (1) - this sounds off, probably because the middle of the repeat slider is on a blue tick (while using 1/4 beat snap divisor). Delete this and instead create a slider that starts and ends at the same time (01:02:951 - to 01:03:794 - ). After you create the slider, make sure you add a finish hitsound on the head as the beginning of the chorus starts again.
  15. 01:05:142 (3) - remove finish hitsound as it sounds out of place because it does not emphasize anything important in the music
  16. 01:07:838 - here you can choose to add a note, or a slider that ends at 01:08:176 - (red tick). This is to keep up the rhythm and prevent any unnecessary gaps/interruptions in the rhythm.
  17. 01:24:524 - to match the music, add a repeat slider here that ends at 01:25:198 - .

    This fills in the awkward gap in the timeline.

Normal

:::::
[Normal]
  1. 00:04:467 (2,3,4) - try to avoid arranging it in a straight line, instead you should make it a bit interesting! Here is one suggestion (you will have to move all four notes 00:03:625 (1,2,3,4) - )


    I have adjusted the slider points on 00:03:625 (1) - so that it blankets with 00:04:467 (2) - . I also made 00:05:142 (4) - curved so it blankets with 00:04:804 (3) - . 00:03:625 (1) - and 00:05:142 (4) - also appear to be somewhat symmetrical now. Anyways the point is to find cool ways to place objects.
  2. 00:09:018 (1,2) - replace these sliders with the following:

    This should match the music better.
  3. 00:14:412 (1) - replace this with the following:

    After you make the above two changes, try to listen to it and see how it matches the rhythm/music better than before.
  4. 00:24:187 (2,3,4) - the shape that these objects make does not look that good. Try turning 00:25:198 (4) - into a different slider shape

    Notice that 00:25:198 (4) - is also stacked right below 00:24:861 (3) -
  5. 00:30:591 - same as in easy, hitsounds are a bit loud. Lower the volume of this timing section to about 35-40%
  6. 00:57:389 (2,1) - rhythm is a bit off here. This is one way to fix it:
    00:57:389 (2) - extend this to 00:57:895 - . 00:58:063 (1) - move forward to 00:58:232 - and shorten it so it ends on 00:58:906 - . Add note at 00:58:063 -. This is what it should look like:

  7. 00:59:412 (1,2,3,4,5,6) - Here are some changes that you can apply for better rhythm:
    Turn 00:59:749 (2) - into a repeat slider. Move 01:00:928 (4,5,6) - back so that they all land on red ticks instead of white ticks. Finally added a note at 01:02:277 - . You should have something like this now:

  8. 01:04:805 (5) - delete this and add a hitcircle here instead. Delete 01:05:647 (1) - and add a slider at 01:05:142 - that ends at 01:05:647 - .

    The red (1) in the picture is actually 01:05:985 (2) - , but it becomes (1) as we add a slider right before it.
  9. 01:06:322 (3) - move this back to 01:06:153 - for better rhythm.
  10. 01:07:501 (1) - remove combo here as this note and the note after are part of the same measure as 01:05:985 (1,2,3) - , so you should keep it one combo. Instead, make a new combo at 01:08:344 (3) -
  11. 01:11:041 (2) - extend this to 01:11:883 - . Move 01:12:052 (3) - to 01:12:220 - . Better rhythm now, hooray \o/
  12. 01:13:737 (1) - this might be better as just a hitcircle so that there are no notes when the guitar starts.
  13. 01:25:198 - consider adding a slider here that ends on 01:25:366 - to match the drums/music.

Hard

:::::
[Hard]
  1. 00:03:625 (1,2,3) - this might be a bit hard for hard. I suggest keeping the pattern the same as 00:00:929 (1,2) - since the vocal is pretty similar.
  2. 00:10:367 (5) - move it so it starts at 00:10:535 - and shorten it so it ends at 00:10:872 - .
  3. 00:11:041 (6,7,8,9) - this is pretty brutal for a hard difficulty. It's also sort of repetitive, especially at 00:13:232 (4,5,6,7,8,9) - . Anyways, I suggest replacing 00:11:041 (6,7) - with a slider. For parts where you have multiple hitcircles in a row, you can always (probably always) fix it by merging some objects and turning them into sliders. You usually want the slider to be at the part where the music feels the most smooth. Personally I like having sliders followed by hit circles than having hit circles followed by the slider. In this case it's a slider followed by two hit circles.
  4. 00:13:401 (5,6) - try turning these into one slider. You can also turn 00:13:738 (7,8) - into a slider
  5. 00:15:929 (1,2,3,4,5,6,7) - try fixing this on your own. Don't be afraid to experiment with sliders/repeat sliders.
  6. 00:18:625 (5,6,7,8) - I think this is an example where four hitcircles in a row can be deemed appropriate. However you should find a nice way to place them instead of in a line. Here is one fun way to place it:


    If you follow the numbers you will notice that this is a star pattern, lots of fun for sure~~~ My point is that you should find creative ways to place multiple hitcircles in a row rather than in a line. You can look at other maps for inspiration or ask people for help on designing a pattern~
  7. 00:30:591 - same as easy and normal, reduce volume of timing point to around 35-40% since the claps are a bit loud
  8. 00:31:940 (3) - move this to 00:31:771 - , then extend it to 00:32:277 - to match the vocal.
  9. 00:39:693 (6,7) - generally you would want to avoid really small overlaps like this so that the map looks nicer. If you have to, you can change distance snap.
  10. 00:51:490 (1) - add a finish hitsound on the end of this slider to match the music
  11. 00:52:164 (2) - you want to add a new combo here to match the beginning of the kiai time
  12. 00:52:164 (2,3,4,5,6,7,8) - ok, time to get our hands dirty -puts on gloves-. I noticed that 00:53:007 (4,5,6,7,8) - sounds very awkward, probably due to your varying note density. What I mean is that here 00:52:164 (2,3) - you technically have 4 'hitcircles' in such a short time and then you have 00:53:007 (4,5,6,7,8) - . It's more 'busy'/crowded at 00:52:164 (2,3) -than it is after it, which makes 00:53:007 (4,5,6,7,8) - stand out and sound awkward. To fix this, delete 00:52:164 (2,3) - and instead make a slider starting at 00:52:141 - that ends at 00:52:501 - , then have sliders that are the same length placed at 00:52:670 - , 00:53:344 - and 00:54:018 - .


    The reason for this is so that this part matches the part at 00:54:861 (3,4,5,6) - in which the vocal part is pretty similar.
  13. 01:03:457 (3,4) - turn this into one slider so it's smoother. With two hit circles, it feels too jumpy and does not match the vocal well.
  14. 01:04:805 (5) - extend this to 01:05:310 - to match vocal better

Blaziken's Hard

:::::
[Blaziken's Hard]
  1. 00:04:805 (1,2,3,4) - since you were following the vocal before, I'm not sure what these notes are supposed to be following. Try something like this instead:

    (1) starts on 00:04:805 - , (2) starts on 00:05:479 - .The slider should also be moved to 00:06:322 - to match the vocal part better. Also extend the slider so that it ends on 00:08:681 - so you can match the sound effect in the music.
  2. 00:13:400 (6,7) - when mapping, it will look nicer if you avoid small overlaps like this
  3. 00:22:164 (7) - try to ctrl+g this, I think it will be more fun to play this way and it won't be too easy.
  4. 00:27:052 (1) - slider here feels out of place, move it forward to 00:26:883 - .
  5. 00:27:895 (2) - move this to 00:27:726 - to match vocal
  6. 00:28:063 (3) - move this to 00:28:232 - , same reason as above
  7. 00:28:400 (4) - move this to 00:28:569 -
    Now it should look like this:

  8. 00:47:445 (4,5,6) - since you have so many hitcircles in a row here, take these three and turn it into one repeat slider. This will match the vocal and also make it more fun to play, yay

  9. 00:54:524 - add a slider here and end it on 00:54:692 - since the empty spaces on the timeline are uncomfortable to sit through.

Insane

:::::
[Insane]
  1. 00:08:513 (1) - there is little time to react to this, consider moving this closer to the center of the spinner so people spinning can hit it easier.
  2. 00:16:435 (3,4) - same issue with multiple hitcircles in a row. Make this one slider, also make 00:16:772 (5,6) - one slider as well.
  3. 00:59:243 - add a note here to fill in the gap, preferably stacked on top of 00:59:413 (1) -
  4. 01:03:457 (3) - instead of a hitcircle, have a slider here that ends on 01:03:625 - . This matches the vocal better and also keeps up with the high note density (for example, 00:57:390 (1,2,3,4,5,6,7,8,1,2,3,4) - has high note density, lots of notes).
  5. 01:03:795 (4) - do the same thing as above
  6. 01:04:636 - for same reasons as above, add a note here.
  7. 01:04:805 (3) - turn into a slider that ends at 01:04:973 -

Tagre's Insane

:::::
[Tagre's Insane]
  1. 00:24:524 (3,4,5) - since at 00:25:198 (5) - the vocal drags on and there is a noticeable difference between 00:25:198 (5) - and 00:24:524 (3,4) - , I think you should place 00:24:861 (4) - closer to 00:24:524 (3) - for effect. You can even stack them if you want. There are multiple parts in the map like this so think about which ones you want to change.
  2. 00:34:636 (3) - consider applying ctrl+g and maybe also stacking it on 00:33:119 (8) - . Then move 00:35:142 (4) - to around x 180 y 332. This change creates nice flow from slider (3) into (4), you can play test it a couple of times to see if it does flow better. Personally I think it's more fun like this.

  3. 00:35:985 (7) - try to make this symmetrical to 00:35:310 (5) - by moving it down a bit, also consider applying ctrl+g to it, I think it flows better that way from the end of (5) into (6) then into (7). It's also a nice jump from (7) into 00:36:490 (1) - .

    The numbers in the diagram indicate the order of cursor movement through the map, or the flow.
  4. 01:24:187 (9) - according to ranking criteria, using points to manipulate a slider's velocity is no longer allowed. Instead use timing points, or use less points on the slider.

aon's Insane

:::::
[aon's Insane]
  1. 00:02:782 (1) - consider applying ctrl+g to this, I'll explain why. Let's take the current shape as an example: when you play a slider, you subconsciously keep going in the direction the slider was pointing towards until you see the next note. Now taking this into consideration, after you play this slider your cursor will already be onto 00:03:625 (1) - and this gives the feeling that 00:03:625 (1) - is a lot closer than it should be. Well I think that's how you explain it. Anyways after you ctrl+g it, also rotate it (ctrl+shift+r) by about -10 to -15 degrees so it feels better to play.
  2. 00:27:221 (1) - try ctrl+g on this one as well since 00:26:883 (4,5) - makes the movement of up to down, and it would flow well if 00:27:221 (1) - went from down to up.
  3. 01:11:041 (2,3) - space these a bit so that you don't have the really small overlap, it will look better.
  4. 01:12:220 (5) - not perfectly stacked, you can move it to y 227
  5. 01:22:670 (11) - insert a new combo here since the triplets have ended and you start using repeat sliders. Also because the combo was getting really long.
  6. 01:24:187 (19) - same as before, according to ranking criteria, using points to manipulate a slider's velocity is no longer allowed. Instead use timing points, or use less points on the slider.

    Overall I would say you need to work on your new combos and also rhythm a little bit.

Phew, finally done. After you make these changes and after a couple more mods, feel free to call me for a re-check. I didn't go over object placement as much and instead focused on your rhythm, so I'll do that next time. Anyways, work hard to get this ranked! Have fun mapping! :)

Fun facts:
  1. There are 3,054 words in this mod
  2. This took 4 hours to write
  3. I have a life


Also, obligatory video: https://www.youtube.com/watch?v=55iX64NmUDA
Is this English paper?
Is this a novel?
Nardoxyribonucleic
Hi, here comes a taiko mod as requested by Nofool via pm.

[Nofool's Muzukashii]

00:39:861 - add k ? There is a notable vocal which could be mapped.
00:50:311 - ^
00:52:502 (187) - k ? To fit the relatively high-pitched vocal and make it consistent to 00:54:861 (197,200) -
01:02:108 (232) - k could be better, as the vocal has the same pitch as 01:02:277 (233) -
01:03:288 (238) - refer to 00:52:502 (187) -
01:11:884 (279) - remove finish? A bit over-emphasized imo.
01:17:277 - add d here ? I think something is missing.
01:22:670 - ^

[Nofool's Oni]

00:14:917 - add k and 00:15:002 (34) - change to d. The pattern is better similar to 00:09:524 (5,6,7) -
00:25:198 (78) - add finish like you did in Muzukashii ?
00:29:580 (97) - k ? Vocal issue.
00:40:957 (173) - remove ? I think it is a bit trivial, as the background is quite quiet.
00:46:603 (199) - I think you may have forgotten to add finish here ?
00:50:311 - add a note, say k, to link the sentence ?
01:00:254 (279) - k here could match the vocal.
01:01:097 (284) - ^
01:01:350 (286) - move to 01:01:518 can result in a better flow imo.
01:09:440 (335) - delete, and add finish at 01:09:524 (336) would be better.
01:24:861 (430,431,432,433) - k ddk , regarding the instrument sounds.

Good luck~ :D
Nofool

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested by Nofool via pm.

[Nofool's Muzukashii]

00:39:861 - add k ? There is a notable vocal which could be mapped. no changes atm, 'cause I followed the drums only on this part
00:50:311 - ^ ^ It would'e been weird to me 'cause there is others moments in this part with the same vocal intensity where I did nothing like at 00:48:625
00:52:502 (187) - k ? To fit the relatively high-pitched vocal and make it consistent to 00:54:861 (197,200) - no changes, I followed the melody at 00:54:861) and ^
01:02:108 (232) - k could be better, as the vocal has the same pitch as 01:02:277 (233) - fixed
01:03:288 (238) - refer to 00:52:502 (187) - ^
01:11:884 (279) - remove finish? A bit over-emphasized imo. fixed
01:17:277 - add d here ? I think something is missing. mm idk 'cause theres a lot of others moments where I should add d like this one to keep it consistent... no changes atm but waiting for others opinions
01:22:670 - ^ ^

[Nofool's Oni]

00:14:917 - add k and 00:15:002 (34) - change to d. The pattern is better similar to 00:09:524 (5,6,7) - no changes, 'cause theres a beat at 00:15:002 (34) while there's nothing at 00:09:608 (6) so I can't change it to d
00:25:198 (78) - add finish like you did in Muzukashii ? fixed
00:29:580 (97) - k ? Vocal issue. followed the drum there
00:40:957 (173) - remove ? I think it is a bit trivial, as the background is quite quiet. no changes atm 'cause i followed the melody there, but I'm not sure if I keep it or not tho, gonna wait for others opinions
00:46:603 (199) - I think you may have forgotten to add finish here ? fixed
00:50:311 - add a note, say k, to link the sentence ? no changes, k would fits well with the vocal but full drums for me on this part again, I could've added a d this wat but it would've sounded weird 'cause of the vocal this time x_x...
01:00:254 (279) - k here could match the vocal. no changes, random style to keep some consistency x_x
01:01:097 (284) - ^ ^
01:01:350 (286) - move to 01:01:518 can result in a better flow imo. consistency again, I'll think about it tho
01:09:440 (335) - delete, and add finish at 01:09:524 (336) would be better. ^
01:24:861 (430,431,432,433) - k ddk , regarding the instrument sounds. ^

Good luck~ :D
Thanks Nardo! I've not applied that much suggestions from you mostly because I really wanted to follow the drums/melody here, I think it would've started to become overmapped if I also mapped the vocal too much. Some cool changes still n_n.

to dalollypop
muzukashii : http://pastebin.com/icS7wd07
oni : http://pastebin.com/NwBc4Hu6
Blaziken

Hard wrote:

Hello from my queue.

Hard's Mod ~


Blaziken's Hard

  • 00:12:221 (4) - Think about going to the left with the slider for better flow. You change the direction at this part and it goes smoother if you change it slowly. And only 1 time instead of two. It would look somehow like this: osu players like curvy things always..
    00:13:063 (5,6,8) - this pattern looks boring and also plays boring. The flow isn't the best and it feels unoriginal. Try changing this with rotating 5 to the right. This would improve your flow and make a good-looking pattern. You'd also have something that's not only straight. Straight isn't bad but sometimes not appropriate.Remapped some off the combo to make it more appealing to the eye
    00:16:434 (6,7) - copy and paste 6 and then use ctrl + g to make a perfect pattern. I don't understand what you mean by this, when I did it nothing changed...
    00:25:198 (1) - as i said in the other diff before. I highly recommend to use a higher DS. The sliders get slower, this is true but the spacing could stay the same. It's just somehow off. 1/2's with a bpm of 175 don't need to look look like streams. I don't believe this should be changed tbh, the player can judge whether its a stream or not by looking at the approach circles as well as looking at the spacing
    00:40:198 (5,6,7,8) - this stack feels unneeded and isn't that useful. Try making a pattern. It doesn't need to be a square but something nice wouldn't be bad. Triangles.... Bitches love triangles
    00:53:344 (6,7,8,9) - how about using 2 sliders instead of 4 circles? The vocals don't end that fast and the circles can't convey the length of the singers voice. You should use sliders to emphasize the voice.
Tried adding sliders to the mixture.

I'm dont want to mod anymore. No Insane because I don't want.
Thanks for the mod.

pkmnyab wrote:

From my modding queue~

Warning, really really long post. Good thing they invented spoilerboxes god bless These changes might take you a while to make.

Just a general note, if I suggest a change and also post an image, but what I say is different from the image (for example, I say place a slider at 00:30:00 but the picture clearly looks like the slider is placed at 00:30:200) then you should trust the image. Maybe I copied the wrong time, who knows \o/ For the most part what I write should be accurate.

Your difficulties still need a bit of work. I would say you should prioritize mods on your own difficulties for now. Areas you need to work on include but are not limited to: Rhythm, object placement (where you place them on the beatmap, not on the timeline), combos and hitsounds. I'm only doing this because I care ;w; Let's get started~~~
Blaziken's Hard

:::::
[Blaziken's Hard]
  1. 00:04:805 (1,2,3,4) - since you were following the vocal before, I'm not sure what these notes are supposed to be following. Try something like this instead:
    Changed it a bit using your mod
    (1) starts on 00:04:805 - , (2) starts on 00:05:479 - .The slider should also be moved to 00:06:322 - to match the vocal part better. Also extend the slider so that it ends on 00:08:681 - so you can match the sound effect in the music.
  2. 00:13:400 (6,7) - when mapping, it will look nicer if you avoid small overlaps like this This was addressed with a remap last mod (I do all my stuff in a day ^_^)
  3. 00:22:164 (7) - try to ctrl+g this, I think it will be more fun to play this way and it won't be too easy.Awesome idea, changed.
  4. 00:27:052 (1) - slider here feels out of place, move it forward to 00:26:883 - .
  5. 00:27:895 (2) - move this to 00:27:726 - to match vocal
  6. 00:28:063 (3) - move this to 00:28:232 - , same reason as above
  7. 00:28:400 (4) - move this to 00:28:569 -
    Now it should look like this:
    Changed.
  8. 00:47:445 (4,5,6) - since you have so many hitcircles in a row here, take these three and turn it into one repeat slider. This will match the vocal and also make it more fun to play, yay
    I added the repeat slider, wasn't sure where to put the 5 note so I left it.
  9. 00:54:524 - add a slider here and end it on 00:54:692 - since the empty spaces on the timeline are uncomfortable to sit through. Addressed last mod :P

Phew, finally done. After you make these changes and after a couple more mods, feel free to call me for a re-check. I didn't go over object placement as much and instead focused on your rhythm, so I'll do that next time. Anyways, work hard to get this ranked! Have fun mapping! :)

Fun facts:
  1. There are 3,054 words in this mod
  2. This took 4 hours to write
  3. I have a life


Also, obligatory video: https://www.youtube.com/watch?v=55iX64NmUDA
Thanks ^^ uploading .osu shortly.
Edit: http://puu.sh/7VSI0.osu
Evening
Mod From QUEUEHUE ( Requested by NoFool )

I have no idea why is the uninherited point for taiko different from standard even though the BPM is similar

I suggest to fix this by going into your .osu file of MUZU and ONI using notepad and replacing

[TimingPoints]
929,337.078651685393,4,1,0,80,1,0

WITH

[TimingPoints]
929,337.077817772778,4,1,0,80,1,0

Trust me I'm an expert jkjk, still, try it though

IT SHOULDN'T CHANGE THE BPM
if it did, do please update it back



[Oni]

00:00:591 -Add a inheriting point here that lowers the volume significantly ah damn, you can't add it, it's going to be a big problem, 00:00:591 (1,2,3,4,5) - is WAYY too loud for the violin here, I have no idea how you are going to fix this, I would suggest adding a timing point at 00:00:086 - but you might to discuss with dalollypop so that the inheriting points don't coincide.

00:00:929 - Change this red line's volume to 30~40 % volume, it's way too loud for the violin section at the start of the music
---- 00:08:344 - Add inheriting point with 60 % volume
---- 00:09:018 - Add inheriting point with 80 % volume

== APPLY ABOVE MOD FOR MUZU IF APPLIED ==

00:14:075 (28,30,31,32) - dddk > kkkd | I suggest this pattern here, as your current pattern is lacking in kats around the time 00:14:075 - so it feels that that rhythm is a bit weak
00:25:198 - Nice build up here
01:07:333 (322) - Remove | I suggest to not have any notes in between here as you might want to bring out the impact of 01:06:827 (320,321,323) - more strongly

No Problems for the rest, the kat rhythm seems pretty smooth


[Muzu]

00:14:917 (29) - k > d | This is the start of a new rhythm I suggest to not have double kats to start the rhythm as you mostly used single kats for the next kats
00:30:591 (91) - d > D | The music emphasizes this heavily I suggest to do so also
00:34:636 (112) - k > d | I don't get why there are 3 kats in succession here, it doesn't seem to emphasize anything I suggest to not have that
00:52:502 (187,189) - Swap | According to your rhythm for the next notes, you are using kats on a 2/1 succesion I suggest to change this to fit the rhythm
01:03:288 (238,240) - ^

No other problems, smooth kat rhythm.

Good Luck!
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