nano feat. MY FIRST STORY - SAVIOR OF SONG

posted
Total Posts
55
show more
Topic Starter
Frostings
didn't change kiai because what i have fits better

also regarding objects that are too low, it is ok as long as it remains on the grid

fixed some stuff with the slider beats being too short
Melt
Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452.
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff.
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1),03:13:140(1).
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)?
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171
  6. 03:09:390 (4,5,1) - just a suggestion


[Hard]
  1. 00:05:483 (6) - remove the finish
  2. 00:23:452 (2,1) - swap the nc
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this
  4. 00:57:046 (2) - i think there are no need to use a kickslider here.
  5. 01:00:796 (5) - use circle here instead of the slider
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow.
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff


[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds.
  2. 00:19:858 (5) - move to (256,120)
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2?
  4. 01:09:390 (1) - clap
  5. 01:10:327 (3) - ^
  6. 01:14:233 (1,3) - maybe try this?


thats all from me
good luck :3
Topic Starter
Frostings

Melt wrote:

Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452. no change because I prefer NC on downbeat
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff. changed a little
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1), 03:13:140(1). no thanks. slider is 1/1 for instrumentals
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)? how did this happen
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171 ok
  6. 03:09:390 (4,5,1) - just a suggestion mm no thanks


[Hard]
  1. 00:05:483 (6) - remove the finish ok
  2. 00:23:452 (2,1) - swap the nc nah
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this nice
  4. 00:57:046 (2) - i think there are no need to use a kickslider here. changed to two hitcircles
  5. 01:00:796 (5) - use circle here instead of the slider nah
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow. ok
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0 ok
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank ok
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff nah


[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds. distance is ok
  2. 00:19:858 (5) - move to (256,120) ok
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2? did something different
  4. 01:09:390 (1) - clap how did i miss this
  5. 01:10:327 (3) - ^ thanks
  6. 01:14:233 (1,3) - maybe try this? maybe if i was a better mapper i would do that....


thats all from me
good luck :3
thanks for the mod :)
Momoka
senpai pls rank this already
Topic Starter
Frostings

No Dap wrote:

senpai pls rank this already
teach me the ways
Lust
i dont have time to mod this but pretty sure 00:01:733 (3,5) - is unrankable. You can't see 5's repeat until its too late due to the hitburst of 3

sorry for the lazy screen, i just yolo'd it
Kihhou
aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints

[General]
  1. add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
    some examples for that ^ andrea was osuplayer111... nichiyouki was nich95


[Easy]
  1. all o.k. :D ... :roll: ... :?


[Normal]
  1. 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments?
  2. 01:51:890 (1) - ^
  3. 03:13:140 (1) - ^
  4. hella tired from modding this :cry: . skimmed over. sorry :c im sure its fine lol



[Hard]
  1. 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D:
  2. 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
  3. 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
  4. 01:13:452 (6) - !!!!11! :!::shock: you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider.
  5. 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) -
  6. 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P
  7. 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music
  8. 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better


[Insane]
  1. 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 -
  2. 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL
  3. 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) -
  4. 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo
  5. 00:11:499 - ^
  6. 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail
  7. 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) -
  8. 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this?
  9. 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine
  10. 02:07:515 (1,1) - NCs why D:
  11. 03:28:765 (1,1) - NCs frosting pls
  12. 01:15:327 (4) - stack properly with 01:14:702 (2) - tail
  13. 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better
  14. 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol
  15. 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o
  16. 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o
  17. 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P
  18. 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something
  19. 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
    maybe something like these
  20. 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like
  21. 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ?
  22. 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ?
  23. 04:03:608 (7) - NC to have consistency with this part in other diffs
  24. THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~! :D


loool i think i map a lot like you right now on lower diffs by coincidence o-o..
BUT OH MY GODDDDD i spent like 2~3 hours on this ;-; im done im done. im lowering the drain time on my queue. this is the last one. 4 minute songs kill me. maybe when i get faster at modding stuff ill change it back

bai

EDIT:
Topic Starter
Frostings
i'll apply mods later when i can actually see the objects in editor...

edit:
thank you lust for pointing that out. It should be better now


Kihhou wrote:

aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints aaaaaaa senpai noticed me ! >/////<

[General]
  1. add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
    some examples for that ^ andrea was osuplayer111... nichiyouki was nich95 yep, why not


[Easy]
  1. all o.k. :D ... :roll: ... :?


[Normal]
  1. 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments? not a bad idea but didn't change because anti-jumps are hard, and if i don't stack them then it loses the effect
  2. 01:51:890 (1) - ^
  3. 03:13:140 (1) - ^
  4. hella tired from modding this :cry: . skimmed over. sorry :c im sure its fine lol



[Hard]
  1. 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D: uhhhh this makes it so hard to play
  2. 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
  3. 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
  4. 01:13:452 (6) - !!!!11! :!::shock: you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider. no thanks
  5. 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) - sure
  6. 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :Pnaahhh spinner is fine
  7. 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music ok i have no idea how that happened
  8. 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better if i was a better mapper maybe


[Insane]
  1. 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 - to be honest i'm deaf and i don't hear anything.. the guitar is too quiet for me to discern. I'm just gonna change it because i dont know
  2. 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL alright alright :P
  3. 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) - i'm bad
  4. 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo uh i probably fixed this
  5. 00:11:499 - ^
  6. 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail apparently i was a really bad mapper when i first made this map 5 months ago... thanks for pointing these out
  7. 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) - sure
  8. 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this? i don't even know what happened here
  9. 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine sure
  10. 02:07:515 (1,1) - NCs why D: pls
  11. 03:28:765 (1,1) - NCs frosting pls
  12. 01:15:327 (4) - stack properly with 01:14:702 (2) - tail they are stacked lol
  13. 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better sure why not
  14. 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol made them smaller
  15. 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o fix
  16. 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o yep
  17. 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :Phmm spinner is fine how it is
  18. 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something when i went over your previous suggestions i went through my whole map and changed this part on my own :P
  19. 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
    maybe something like these apparently i copy+pasted the same combo three times o-o and the rhythm is wrong too LOL fixed these
  20. 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like did something here
  21. 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ? did something here
  22. 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ? fix
  23. 04:03:608 (7) - NC to have consistency with this part in other diffs fix
  24. THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~! :D
thank you very much for the mod
neonat
From a request a month ago, totally not late at all nope. sorry

Normal

00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently
00:40:015 (3) - make it bend at the tick?
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact
00:49:233 (1) - finish on start of slider
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you
01:49:390 (1,1) - same as 00:43:765 (1,1)
03:07:515 (1) - how about finish on start of slider
03:15:171 (4,1) - could blanket better
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap
03:28:765 (1) - I hear cymbals here

Hard

00:06:577 (2,3) - could blanket better
00:46:265 (4,5) - separate the combo here?
00:47:202 (2) - shift to x:16 y:88
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place
03:33:765 (1) - finish on the start of slider
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all
04:02:358 (4,5) - could blanket better

Insane

00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song
00:27:202 (4,6) - not stacked perfectly
00:49:702 (2,3) - could blanket better
01:02:515 (3) - remove the finish on the start of the slider
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now
02:41:108 (4,5) - not stacked perfectly
03:33:765 (1) - finish on the start of slider
03:47:671 (7) - NC here
03:48:608 (13) - finish
03:58:608 (11) - ^



Good luck
Emilia
Ok GO!

01:45:640 (3) - You can shift this note higher, its slightly off flow.
01:46:890 (1) - This note can be further from the note before.
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before.
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note.
02:38:452 (2) - Shift this note slightly away from the previous note as well.
02:50:952 (2) - Make this blanket less loosely.
03:05:015 (1) - Move this note slightly further away from the previous note.
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!

Amazing Easy! Can barely find mistakes~
00:25:952 (1) - You can make this note parallel to the next, like this: http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart.
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting
02:04:858 (1) - You can blanket this note less tightly.
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead.
02:43:921 (3) - This thing can be parallel to the note before, like: http://puu.sh/9Gujl/7d3698a027.jpg

Amazing! Practically no big mistakes! Lovely Normal~
00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better.
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out.
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying.
03:41:890 (3) - Make this note bend inwards, like the note before.

Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!
00:15:171 (7) - You can add a new combo here
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): http://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: http://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better
01:52:046 (2) - I suggest you make the note like this: http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note
02:06:108 (5) - This note looks better like this: http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G
02:44:702 (9) - Move this note further away
03:04:858 (1) - You can clean this slider up

It has a nice feel to it, I guess.

Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!
Topic Starter
Frostings

neonat wrote:

From a request a month ago, totally not late at all nope. sorry

Normal

00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently fix
00:40:015 (3) - make it bend at the tick? fix
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact fix
00:49:233 (1) - finish on start of slider fix
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you ok
01:49:390 (1,1) - same as 00:43:765 (1,1) mhm~
03:07:515 (1) - how about finish on start of slider hmmm too loud ><;
03:15:171 (4,1) - could blanket better ok
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap fixed this rhythm
03:28:765 (1) - I hear cymbals here added finsh

Hard

00:06:577 (2,3) - could blanket better fix
00:46:265 (4,5) - separate the combo here? ok
00:47:202 (2) - shift to x:16 y:88 fix
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better ok
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place yep
03:33:765 (1) - finish on the start of slider ok
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all removed
04:02:358 (4,5) - could blanket better ok

Insane

00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song ok
00:27:202 (4,6) - not stacked perfectly fix
00:49:702 (2,3) - could blanket better fix
01:02:515 (3) - remove the finish on the start of the slider ok
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now fix
02:41:108 (4,5) - not stacked perfectly fix
03:33:765 (1) - finish on the start of slider ok
03:47:671 (7) - NC here fix
03:48:608 (13) - finish fix
03:58:608 (11) - ^ fix

Estellia- wrote:

Ok GO!

01:45:640 (3) - You can shift this note higher, its slightly off flow. ok
01:46:890 (1) - This note can be further from the note before. hmm sure i just centered it
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before. not sure i follow
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note. fix
02:38:452 (2) - Shift this note slightly away from the previous note as well. fix
02:50:952 (2) - Make this blanket less loosely. blankets fine
03:05:015 (1) - Move this note slightly further away from the previous note. fix
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!

Amazing Easy! Can barely find mistakes~
00:25:952 (1) - You can make this note parallel to the next, like this: mm it's ok http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart. using 0.8 space because nazi-modders everywhere
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting blanket is fine
02:04:858 (1) - You can blanket this note less tightly. sure
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead. fix
02:43:921 (3) - This thing can be parallel to the note before, like: fix http://puu.sh/9Gujl/7d3698a027.jpg

Amazing! Practically no big mistakes! Lovely Normal~
00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better. nice
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: fixed on my own http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out. it's ok
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little i don't understand
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song ok
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying. reduced volume
03:41:890 (3) - Make this note bend inwards, like the note before. i'm blanketing here

Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!
00:15:171 (7) - You can add a new combo here true
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): it's finehttp://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: transition is okhttp://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it slider is fine ;w;
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better fixed
01:52:046 (2) - I suggest you make the note like this: nah it's ok ;; http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note changed on my own
02:06:108 (5) - This note looks better like this: i like mine better ;w; http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G mm no change
02:44:702 (9) - Move this note further away ok
03:04:858 (1) - You can clean this slider up it's fine

It has a nice feel to it, I guess.

Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!
thanks both for the mods
pkk
gogogo rank
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply