adfdsfasdfasdfadfadfadfadfadfadfadgdfagfbvcnbcvngdhhwetywerter
/me runs and hidesNo Dap wrote:
adfdsfasdfasdfadfadfadfadfadfadfadgdfagfbvcnbcvngdhhwetywerter
thanks for the modexamination wrote:
Hihi~ From my NM Queue~~
[General]
00:11:108 Add a red timing point here.Reset the metronome. And remove other red timing points after it.
actually if i do that, i'll need another red timing point around here 00:21:264 - because the metronome resets again. if i do this, i still need to keep my other timing points. I didn't add timing point where you suggested because it isn't necessary.
[Easy]
AIMOD problems
00:03:608 (3,4) - DS distance is fine
00:20:015 (2,3) - DS ^
01:52:358 (2,3) - You'd better move the slider 2 since it hides part of 3. this really isn't a big deal ... fixed anyways
03:13:608 (2,3) - ^ also fixed
03:24:077 (1) - move the tail to 88,148 fixed
[Normal]
Many DS problems and I won't pick them out here,move those stuffs by yourself. fixed on some instances. aimod says distance problem from other instances because of SV changes I think. i intentionally changed the distance snap at those parts so that the objects appear to be equal distance throughout
00:21:186 (1) - move to 00:21:108 not sure about this.. what i have is awkward to play but i think it matches the song. no change for now
00:28:140 (3,1,2) - A regular triangle is needed here. ok fix
00:50:015 (2,3,4) - ^ ^
00:53:140 (3,4,1) - make them on a line seems better. fix
00:57:202 (1,2,3) - A symmetrical pattern seems better. alright 03:50:796 (5) - should be moved to 248,156 alright
[Hard]
I believe that this Hard Diff is too hard! ;w; I get too excited when I map and put objects everywhere...
Since I can't play Hard and Insane by myself, I think I can't give useful suggestions,sorry.
Good luck~ Your mapsets seem very nice~
17:20 FlawlessTea: ok should we get started o3o
17:20 No Dap: ok
17:20 No Dap: i will kill you
17:20 No Dap: start from easy?
17:20 No Dap: or insane
17:20 *FlawlessTea wears metal gear
17:20 No Dap: lol
17:20 FlawlessTea: uh any difficulty i guess
17:21 No Dap: mk
17:21 *No Dap is editing [http://osu.ppy.sh/b/390138 nano feat. MY FIRST STORY - SAVIOR OF SONG [Easy]]
17:21 FlawlessTea: ignore those first four sliders
17:22 No Dap: 00:04:858 (4) - I think whistle would be better on the end
17:22 No Dap: 00:06:108 (1) - no finish, this is supposed to be quiet
17:23 No Dap: let me know what you think
17:23 FlawlessTea: yeah changed both
17:23 No Dap: ok
17:24 No Dap: 00:14:077 (1) - this souds awkward
17:24 No Dap: although its following drum, you should follow the guitar here
17:24 No Dap: or whatever this instrument is
17:24 No Dap: like this one 00:11:108 (1) -
17:24 FlawlessTea: what rhythm then?
17:25 No Dap: mm
17:25 FlawlessTea: circle here? 00:14:858 -
17:25 No Dap: 00:11:108 (1,2) - like this
17:26 No Dap: https://osu.ppy.sh/ss/1497676 this seems ok
17:26 No Dap: ignore the shape
17:27 FlawlessTea: ok
17:29 No Dap: 00:18:608 (1,2,3) - how about this http://puu.sh/82x81.jpg
17:29 No Dap: it doesnt sound right
17:30 FlawlessTea: i think 2 slider ending at the red tick sounds weird
17:31 No Dap: its following the music
17:31 FlawlessTea: i'm hearing louder drum here 00:20:327 -
17:32 No Dap: the melodies are dominant imo
17:32 No Dap: I wouldn't follow durms here since you haven't followed them till here
17:34 FlawlessTea: hmm i dunno
17:34 No Dap: if you want to keep thats fine
17:34 No Dap: but changing from vocal to drum when theres not much change at all isnt a good idea
17:35 FlawlessTea: ok i'll check back on it later
17:35 No Dap: ok
17:35 No Dap: 00:23:765 (2) - normal addition on head?
17:35 No Dap: soft finish doesnt fit imo
17:36 FlawlessTea: mhm
17:36 No Dap: normal sounds much better
17:37 FlawlessTea: oh i was agreeing with you
17:37 No Dap: oh
17:37 FlawlessTea: >< please don't hurt me
17:37 No Dap: i will kill you
17:37 FlawlessTea: T_T
17:37 No Dap: 00:28:140 (3) - curve this ?
17:37 No Dap: for consistent shape with 00:26:265 (1,2) -
17:37 No Dap: 00:28:140 (3,1) - blanket would be a good idea
17:37 FlawlessTea: yep
17:38 No Dap: 00:29:077 (2) - I don't think this whistle on reverse fits
17:39 No Dap: its not following your whistle pattern first of all
17:39 FlawlessTea: yep fixed
17:40 No Dap: ur spacing got smaller from this point
17:40 No Dap: 00:31:265 (1) -
17:40 No Dap: why is that
17:40 No Dap: it would make more sense if you increased it
17:40 No Dap: but really on easy diff it's highly suggested that you keep it consistent :3
17:41 FlawlessTea: spacing got smaller?
17:41 No Dap: its 1.4
17:41 No Dap: you've been using 1.5
17:41 No Dap: 00:27:202 (2,3) - inconsistent spacing here too
17:42 FlawlessTea: uh is that even noticeable
17:42 FlawlessTea: i think i used 1.4 spacing in those jumps
17:43 FlawlessTea: and then 1.5 when they were next to each other
17:43 No Dap: it's not noticeable cuz ur using .6 SV
17:43 No Dap: but believe me BAT's are gonna care
17:44 No Dap: it should still be increasing
17:44 No Dap: not decreasing cuz the song mood..
17:44 FlawlessTea: alright i fixed it
17:45 No Dap: 00:46:265 (1) - this circle appears during spinning
17:45 No Dap: and is not good for easy diff
17:45 No Dap: actually unrankable
17:45 FlawlessTea: hmm remove spinner completely?
17:45 No Dap: no id remove the circle
17:46 FlawlessTea: fair enough
17:46 No Dap: 00:58:765 (3) - not a good idea..
17:47 No Dap: 00:57:202 (1,2) - could be blanket
17:47 FlawlessTea: just hitcircle at the red tick then?
17:47 No Dap: on the white tick
17:48 FlawlessTea: ok fixed
17:48 FlawlessTea: i moved everything afterwards too to accomodate for distance space
17:49 No Dap: mk
17:49 No Dap: 01:05:483 (2) - whislte on the tail?
17:49 No Dap: don't think thats the place for finish
17:50 FlawlessTea: whistle here too then? 01:04:390 (1) -
17:50 FlawlessTea: at the tail
17:50 No Dap: yeah
17:51 FlawlessTea: alright
17:51 No Dap: 01:10:640 (3) - finish on head?
17:52 FlawlessTea: i don't reeeeally like two finishes
17:52 No Dap: ok
17:52 No Dap: 01:11:890 (1,2,3,4) - shouldn't this part be clap spam
17:53 FlawlessTea: just at the tails?
17:53 No Dap: on all
17:54 FlawlessTea: ok i'll put claps here then too 01:14:390 (1,2,3,4) -
17:54 No Dap: good idea
17:54 No Dap: whistles sound find so keep them
17:55 FlawlessTea: mhm
17:55 No Dap: 01:16:890 (1) - delete this spinner?
17:55 FlawlessTea: why is that o3o
17:55 No Dap: it isn't doing much here but making an awkward transition to break time
17:56 FlawlessTea: alright
17:56 FlawlessTea: i may or may not have spinners on all my other difficulties at that part
17:57 No Dap: if you do i think you should delete :3
17:57 No Dap: filling intro with a spinner then going into break is such a bad transition imo
17:58 No Dap: 01:51:890 (1) - delete this circle? same reason as previous
17:58 No Dap: 00:46:265 (1) -
17:58 FlawlessTea: no D:<
17:58 No Dap: wot
17:58 FlawlessTea: just kidding please don't kill me
17:59 No Dap: too late im gonna kill you
17:59 FlawlessTea: i'm already dead on the inside from my fear
17:59 No Dap: 01:57:827 (1,2) - try shaping them like this https://osu.ppy.sh/ss/1497740
18:00 No Dap: but yours is fine
18:00 No Dap: except 01:58:765 (2,3) - this looks bad
18:00 FlawlessTea: ehhhh that'll make 01:56:890 (3,1) -
18:00 FlawlessTea: a straight line almost
18:00 No Dap: which is good flow
18:01 No Dap: or you can blanket 01:57:827 (1,2,3) -
18:01 FlawlessTea: ok fixed
18:02 FlawlessTea: nah i'll do first suggestion
18:02 No Dap: 02:17:515 (1,2,3,4,1,2,3) - clap spam
18:03 No Dap: 02:22:515 (1) - start this on 02:22:202 -
18:03 No Dap: it makes no sense
18:03 FlawlessTea: i thought spinner appeared while the last slider was still going so i moved it back
18:04 No Dap: nope
18:04 FlawlessTea: ok
18:05 No Dap: you have two options 03:13:140 (1) -
18:05 No Dap: you can keep this or delete for consistency
18:06 FlawlessTea: i'll delete
18:06 No Dap: id go with consistency but its your choice
18:06 No Dap: ok
18:06 No Dap: 03:16:108 (1) - finish?
18:06 FlawlessTea: i'll change break too then
18:06 No Dap: according to 00:49:233 (1) -
18:06 FlawlessTea: yep
18:07 No Dap: 03:18:140 (3) - finish on tail
18:07 No Dap: according to 00:51:890 (1) -
18:08 No Dap: 03:24:077 (1,2) - you should blanket this
18:08 No Dap: this shape is funny
18:08 No Dap: 03:23:140 (3,1) - and also this jump 03:23:140 (3,1) -
18:08 FlawlessTea: ;w; alright
18:09 FlawlessTea: jump shape is funny?
18:09 No Dap: `http://osu.ppy.sh/ss/1497762 try this?
18:09 No Dap: no the jump is not acceptable
18:09 No Dap: 1.4->2.0 DS
18:10 FlawlessTea: yep ok
18:11 No Dap: 01:04:390 (1,2) -
18:11 No Dap: 03:31:265 (1,2) -
18:12 No Dap: actually delete the whislte on the tail 03:31:265 (1) -
18:12 No Dap: 01:04:390 (1) - here too
18:12 No Dap: and 02:10:015 (1,2,3) -
18:12 No Dap: consistency pls
18:13 FlawlessTea: ok fixed all
18:14 No Dap: 03:33:765 (1) - 02:12:515 (1) - 01:06:890 (1) - finish?
18:14 No Dap: 03:36:265 (1) - finish according to 02:15:015 (1) - 01:09:390 (1) -
18:14 FlawlessTea: ok
18:15 FlawlessTea: mhm
18:15 No Dap: 03:38:765 (1,2,3,4,1,2,3) - clap party
18:16 No Dap: 03:46:577 (1,2) - would be better if you follow melody here
18:16 No Dap: like 03:43:608 (1) - and keep the beat consistent
18:17 No Dap: 03:56:108 (1,2) - blanket would look better
18:17 No Dap: 03:58:608 (4) - there should be finish here
18:18 No Dap: 04:01:108 (1,2,3,4) - follow melody?
18:21 FlawlessTea: ok done everything
18:21 FlawlessTea: phew
18:21 No Dap: I thought you died
18:21 No Dap: ok
18:22 FlawlessTea: let's just uh
18:22 FlawlessTea: skip normal
18:22 No Dap: ok
18:22 No Dap: also
18:22 No Dap: on easy, +1 on everything
18:22 No Dap: for better balance
18:22 FlawlessTea: even circle size? ;w;
18:22 No Dap: your normal is 454 setting
18:22 No Dap: oh not that
18:23 *No Dap is editing [http://osu.ppy.sh/b/364936 nano feat. MY FIRST STORY - SAVIOR OF SONG [Hard]]
18:23 FlawlessTea: uh oh time for death
18:24 No Dap: 00:04:077 (2) - this one
18:24 No Dap: http://puu.sh/82APn.jpg try this
18:25 No Dap: 00:04:077 (2) - this almost linear slider is ruining the shape
18:26 FlawlessTea: yep
18:27 No Dap: 00:10:640 (2) - this should be NC
18:28 FlawlessTea: oh noesss that'll break
18:28 FlawlessTea: all my combo colors
18:28 No Dap: lol
18:28 FlawlessTea: i think it's ok
18:28 No Dap: yeah
18:28 No Dap: just messing with you
18:29 FlawlessTea: >_>
18:29 No Dap: 00:11:890 (3,4,5) - this flow
18:29 No Dap: i must kill you
18:29 FlawlessTea: tbh i don't know why it's a straight slider
18:29 No Dap: http://osu.ppy.sh/ss/1497793 this pls
18:29 FlawlessTea: and why there's a sv change there
18:29 No Dap: lol
18:30 No Dap: 00:12:983 (6,7) - fix this too
18:30 No Dap: if you take my suggestion
18:30 FlawlessTea: yep
18:31 No Dap: 00:18:608 (6,1,2,3) -
18:31 No Dap: 00:18:608 (6) - this should be a slider
18:32 No Dap: your ignoring every thing betwn 00:18:608 (6) - and 00:19:077 (1) -
18:32 No Dap: 00:19:546 (2,3) - and this doesnt follow music
18:33 FlawlessTea: ;w;
18:34 No Dap: http://puu.sh/82Bnh.jpg try this
18:34 No Dap: also 00:20:952 (4) - this starts on the wrong place
18:36 FlawlessTea: 00:19:077 (1) -
18:36 FlawlessTea: http://puu.sh/82Bv2.jpg
18:36 No Dap: no
18:36 No Dap: that 4 slider
18:36 FlawlessTea: wat
18:36 No Dap: isnt following the melody
18:37 No Dap: if you do that you'r ignoring
18:37 No Dap: 00:20:171 - this baby
18:37 FlawlessTea: where it starts or where it endsÉ
18:37 No Dap: and 00:20:483 - this baby
18:37 FlawlessTea: french keyboard orz
18:37 FlawlessTea: how about 4 as kickslider
18:38 No Dap: http://puu.sh/82Bnh.jpg
18:38 No Dap: wot is a kick slder
18:38 FlawlessTea: reverse slider
18:38 No Dap: no
18:38 No Dap: if you do like mine yes
18:38 No Dap: it still would be ignoring the strongest and most hearable melody
18:38 FlawlessTea: yours ignores 00:20:015 - noÉ
18:39 FlawlessTea: omg this keyboard
18:39 No Dap: wot the fark is noe
18:39 No Dap: rofl
18:39 FlawlessTea: no? *
18:39 No Dap: oh
18:39 No Dap: pff
18:39 No Dap: you can ignore drum
18:39 No Dap: infacet
18:39 No Dap: there isnt even any drum
18:40 FlawlessTea: there's an
18:40 No Dap: or you can do thi http://puu.sh/82BLQ.jpg
18:40 FlawlessTea: unidentifiable instrument o3o
18:40 FlawlessTea: http://puu.sh/82BMn.jpg
18:40 No Dap: which is not even noticeable
18:40 No Dap: thats now overmapping
18:40 No Dap: LOL
18:40 No Dap: ok do whatever you want
18:41 No Dap: i cant force you anything
18:41 FlawlessTea: plays pretty nice actually :D
18:41 No Dap: im not BAT or anything :3
18:41 No Dap: 00:23:452 (6) - nc
18:41 No Dap: or i kill you
18:41 FlawlessTea: not sure if being serious or joking
18:41 No Dap: serious
18:42 No Dap: its not even connected to
18:42 No Dap: 00:19:077 (1,2,3,4,5) -
18:42 No Dap: absolutely no reason to keep combo
18:43 FlawlessTea: how about this is NC 00:20:952 -
18:43 FlawlessTea: AND 00:23:452 (1) - this is NC
18:43 No Dap: 00:38:140 (5,1,2) - spacing
18:43 FlawlessTea: i need to keep my colors perfect ;w;
18:43 No Dap: lol
18:44 No Dap: regardless
18:44 No Dap: 00:23:452 (1) - this is completely separate
18:44 No Dap: you can't keep combo
18:44 FlawlessTea: 00:38:140 (5,1,2) - spacing is ok i think?
18:45 FlawlessTea: oh
18:45 No Dap: its too much
18:45 No Dap: and inconsistent
18:45 No Dap: 00:38:765 (1) - check this
18:45 FlawlessTea: don't ask why i have another sv change
18:45 No Dap: lmao
18:51 No Dap: are you dead
18:51 FlawlessTea: nope
18:51 FlawlessTea: oh sorry i fixed everything
18:52 FlawlessTea: i was waiting for my next instructions o3o
18:52 FlawlessTea: and crying over my combo colors
18:52 No Dap: 00:46:265 (1) - it be nice if you lower volume and delete clap
18:52 No Dap: lol
18:52 No Dap: 00:50:483 (1,2,3) -
18:52 *No Dap slaps
18:52 FlawlessTea: silent?
18:53 No Dap: not silent
18:53 No Dap: but really low
18:53 No Dap: it would emphasize the next note
18:54 FlawlessTea: aright
18:54 No Dap: 00:50:483 (1,2,3) -
18:54 No Dap: do you know why i slapped you
18:55 FlawlessTea: ok that was a from a mod
18:55 No Dap: someone told you to do this?
18:55 FlawlessTea: yep haha
18:55 No Dap: well he ruined your map
18:56 FlawlessTea: i think 2 was under the 3 slider before
18:56 No Dap: any way
18:56 No Dap: this anti jump and 2->3 flow is so bad
18:56 No Dap: remap this part
18:57 No Dap: by the way i might have to leave shortly
18:57 No Dap: ill continue when i get back
18:58 FlawlessTea: alright
18:58 No Dap: don't die
18:59 FlawlessTea: so you can kill me afterwards?
18:59 FlawlessTea: ><
18:59 No Dap: lol
18:59 No Dap: ok bye
18:59 FlawlessTea: see ya
19:42 FlawlessTea: still here? o3o
20:31 No Dap: im here
20:32 FlawlessTea: i'm ready for my death sentence
20:32 No Dap: lol
20:32 FlawlessTea: unless you want a break
20:32 *No Dap is editing [http://osu.ppy.sh/b/364936 nano feat. MY FIRST STORY - SAVIOR OF SONG [Hard]]
20:32 No Dap: 00:50:483 (1,2,3) - did you fix this
20:33 FlawlessTea: there's sort of an overlap 00:50:015 (5,3) -
20:33 FlawlessTea: if that's ok
20:34 No Dap: just a sec
20:34 FlawlessTea: looks like this http://puu.sh/82ItZ.jpg
20:34 FlawlessTea: if you can see that 3 slider
20:37 No Dap: yeah
20:37 No Dap: sorry my mom called
20:38 FlawlessTea: np
20:38 No Dap: I think
20:38 No Dap: 00:48:765 (6,1) - this can be a jump
20:38 No Dap: let me think
20:39 No Dap: 00:48:765 (6) - stack this on end of 00:47:983 (4) -
20:39 No Dap: I think its good
20:39 FlawlessTea: and...rotate it?
20:39 No Dap: no dont
20:39 No Dap: wait isnt 00:48:765 (6) - a circle
20:39 FlawlessTea: wat
20:39 No Dap: how do you rotate
20:40 FlawlessTea: orz ... wrong object
20:40 No Dap: i kill you
20:40 No Dap: http://osu.ppy.sh/ss/1497957
20:40 No Dap: notice that i moved 00:48:921 (1) - to the right a little bit
20:40 No Dap: so 00:48:452 (5,1,2) - look more neat
20:42 FlawlessTea: please teach me your ways
20:42 FlawlessTea: this sorcery
20:42 No Dap: lol wot
20:42 FlawlessTea: ok done
20:42 No Dap: 00:51:890 (1,2) - I think these 2 should be 1/2 slider
20:42 No Dap: 00:51:890 (1) - because it follows the guitar
20:43 No Dap: 00:52:202 (2) - because it follows the guitar and vocal
20:44 FlawlessTea: k
20:45 No Dap: hmmmm
20:45 No Dap: 00:54:390 (1,2,3) - let me think
20:48 FlawlessTea: o3o
20:48 No Dap: http://osu.ppy.sh/ss/1497964 do you like this
20:49 FlawlessTea: seems ok
20:49 No Dap: 00:56:265 (3,1) - maybe this
20:50 No Dap: http://puu.sh/82JqO.jpg
20:51 No Dap: actually yours is fine
20:52 FlawlessTea: alright :P
20:52 No Dap: `00:57:124 (2) - you know this is triple
20:52 No Dap: this is fine but triple would make more sense
20:52 FlawlessTea: triple snap divisor?
20:53 FlawlessTea: or like a kick slider
20:53 No Dap: kick
20:53 FlawlessTea: starting from here 00:57:046 - right
20:53 No Dap: yes
20:53 FlawlessTea: ok
20:54 No Dap: 01:00:952 - you gonna ignore this drum?
20:55 FlawlessTea: mapping vocals
20:55 No Dap: 01:00:796 (2) - how about 1/2 slider
20:55 No Dap: by ignoring drum feels empty
20:56 No Dap: 00:58:608 (6,7) - you did it here
20:56 FlawlessTea: hmm i make it parallel to 01:01:108 (3) -
20:56 No Dap: 01:02:515 (1) - what is this NC
20:56 No Dap: i'll kill you
20:56 No Dap: thats good
20:56 FlawlessTea: is that bad flow with 01:00:483 (1,2) -
20:57 No Dap: i did this 01:00:796 -
20:57 No Dap: wtf
20:57 No Dap: http://osu.ppy.sh/ss/1497981
20:57 FlawlessTea: hacks
20:57 No Dap: lol
20:58 No Dap: 01:02:515 (1) - what i this NC
20:58 No Dap: i will kill you
20:58 No Dap: is*
20:58 FlawlessTea: nooooo my combo colors
20:58 No Dap: 00:55:483 (1) - ok this too
20:59 No Dap: 01:05:171 (3) - would be nice if this is 1/2 to follow drum
21:00 FlawlessTea: still stack with 2?
21:00 No Dap: yeah
21:00 No Dap: like this http://osu.ppy.sh/ss/1497984
21:01 FlawlessTea: alright
21:01 No Dap: btw dont forget to add clap
21:01 No Dap: cuz thats the whole point of using 1/2
21:02 FlawlessTea: oh woops
21:02 FlawlessTea: i'll recheck hitsounds after
21:02 No Dap: 01:05:952 (5) - this should be 1/1 ..
21:03 No Dap: since the vocal is holding
21:03 No Dap: but that would make 01:06:265 (6) - too hard
21:03 No Dap: which means its time to use 1.2
21:03 No Dap: 1/2
21:04 FlawlessTea: 1/2 for 01:05:952 (5) - ?
21:04 FlawlessTea: or 01:06:265 (6) -
21:04 No Dap: for
21:04 No Dap: 01:05:952 (5) -
21:05 FlawlessTea: alright
21:05 No Dap: https://osu.ppy.sh/ss/1497994
21:05 No Dap: heres what i did
21:05 No Dap: i also remapped 01:06:265 (6,7,1) -
21:05 No Dap: not 01:06:890 (1) -
21:05 No Dap: sorry
21:08 FlawlessTea: ok done
21:09 No Dap: 01:07:358 (2,3) - i think these should merge
21:09 No Dap: to 1/1
21:09 No Dap: more intutivive and following vocal
21:10 FlawlessTea: are you a wizard
21:10 No Dap: lol wot
21:12 No Dap: 01:08:140 (1,2,3,4) - I like what you did here
21:12 No Dap: with the claps :3
21:12 No Dap: 01:09:077 (4) - but delete clap on the end
21:13 FlawlessTea: ? why is that
21:13 No Dap: it sounds better
21:14 No Dap: trust me i play drums
21:14 No Dap: 01:11:733 (6) - here too
21:14 FlawlessTea: ok
21:14 No Dap: well if you don't want to don't
21:14 No Dap: but I personally think its better
21:14 FlawlessTea: i trust you
21:14 FlawlessTea: you play drums
21:15 No Dap: lol
21:15 No Dap: 01:09:390 (1) - clap on tail missing?
21:15 No Dap: 01:10:327 (3) -
21:16 No Dap: 01:11:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - clap party
21:16 No Dap: remove whisltes is better imo..
21:16 No Dap: sounds too yucky when used with clap
21:18 FlawlessTea: gonna remove whistles at the next part then
21:18 FlawlessTea: like this section 01:14:233 -
21:19 No Dap: no thats good
21:19 FlawlessTea: wat
21:19 No Dap: 01:11:890 (1,2,3,4) - this part is yucky
21:19 No Dap: nvm actually its good
21:19 No Dap: fml
21:20 FlawlessTea: o_o
21:20 No Dap: 01:15:483 (1) - remove NC?
21:20 No Dap: or NC 01:13:140 (5) - here
21:20 No Dap: its inconsistent
21:20 FlawlessTea: alright
21:21 FlawlessTea: do i have to delete this spinner T_T 01:16:890 (1) -
21:21 No Dap: 01:16:265 (3) - mm how about finish on the end too
21:21 No Dap: you betcah
21:21 No Dap: LOL
21:22 FlawlessTea: soooo empty
21:22 No Dap: and oooo fitting
21:22 No Dap: 01:41:890 (1,1) - wot is this NC
21:22 No Dap: i will kill you
21:23 FlawlessTea: look at that nice little circle all by itself
21:23 No Dap: LOL
21:23 No Dap: 01:42:202 (1) - remove nc please
21:23 No Dap: i can bring more evidence
21:23 No Dap: 01:39:390 (1,2) -
21:24 FlawlessTea: LOL
21:24 No Dap: agreed?
21:24 FlawlessTea: what if i put NC here 01:39:702 (1) -
21:24 No Dap: I kill you
21:25 FlawlessTea: look at that effect
21:25 FlawlessTea: and hp recovery probably needed
21:26 No Dap: they got enough from here 01:29:077 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3) -
21:26 FlawlessTea: LOL
21:26 FlawlessTea: i actually like NC here 01:39:702 (1) -
21:26 FlawlessTea: Q_Q
21:26 No Dap: no
21:27 No Dap: that is NC abuse
21:27 No Dap: 01:44:390 (1,1) - let me kill you
21:27 FlawlessTea: >_>
21:27 No Dap: please
21:27 FlawlessTea: alright fine
21:28 No Dap: 00:46:265 (1) -
21:28 No Dap: http://puu.sh/82LCw.jpg how about this
21:28 No Dap: i just realized
21:30 FlawlessTea: hm
21:30 FlawlessTea: can i change sv here actually
21:30 FlawlessTea: 00:46:265 -
21:30 FlawlessTea: to be slower
21:30 No Dap: yeah
21:30 No Dap: and http://puu.sh/82LKB.jpg
21:30 No Dap: thats what guy did
21:31 No Dap: pretty sweet
21:31 FlawlessTea: in this mod: how to plagiarize
21:32 No Dap: lol
21:32 No Dap: 01:51:890 (1) - you can do the samething here
21:32 No Dap: 01:56:108 (1,2,3) - k im gonna kill you right now
21:32 No Dap: or that modder
21:33 FlawlessTea: i fixed that already
21:34 No Dap: ok
21:34 No Dap: 02:02:749 (2) -
21:34 No Dap: you know it
21:35 No Dap: 02:11:108 (1) - remove NC?
21:36 No Dap: did you die
21:36 FlawlessTea: nope
21:36 FlawlessTea: all fixed
21:37 No Dap: 02:11:890 (3) - https://osu.ppy.sh/ss/1498031
21:38 FlawlessTea: mhm
21:40 FlawlessTea: i might have to leave in 20 minutes
21:40 FlawlessTea: we might be able to finish hard
21:41 No Dap: ok
21:41 FlawlessTea: you can skip insane if you want , or if you're feeling murderous you can post forum mod
21:41 No Dap: lol
21:41 FlawlessTea: along with this irc mod
21:41 No Dap: 02:14:702 (4) - detle clap on end
21:42 No Dap: 02:15:015 (1,3) - clap missing
21:42 No Dap: 02:17:358 (6) - remove clap
21:42 No Dap: 02:17:515 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - you know it
21:43 No Dap: 02:21:890 (3) - http://puu.sh/82Mt5.jpg
21:43 FlawlessTea: omg i had that before as well
21:44 FlawlessTea: someone told me to add a slider there
21:44 No Dap: lol
21:44 No Dap: don't take all words from modders
21:44 FlawlessTea: it's a very pretty slider though you gotta admit
21:44 No Dap: especially inexperienced ones
21:44 No Dap: they don't know what they are doing
21:44 No Dap: 03:06:265 (1) - remove NC
21:44 No Dap: for consistency
21:45 FlawlessTea: spinner starts from the blue tick?
21:45 No Dap: 03:08:608 (1) - here too
21:45 No Dap: yeah
21:45 No Dap: cuz the spinner is following the ahhhhhhhhhhhh or whatever vocal
21:45 FlawlessTea: lol
21:46 No Dap: 03:13:140 (1) - you know it
21:46 No Dap: 03:13:608 (2) - should be NC
21:46 No Dap: according to other kiai
21:46 No Dap: 03:23:999 (1) - you know it
21:47 No Dap: 03:33:140 (3,4) - you know it
21:47 No Dap: 03:35:952 (4) - you know it
21:47 No Dap: 03:36:265 (1,3) - you know it
21:47 No Dap: 03:38:608 (6) - you know it
21:47 FlawlessTea: oh god
21:47 No Dap: 03:42:358 (1) - this part do whatever you did on the other parts
21:48 No Dap: another inconsistent NC
21:48 No Dap: 03:44:858 (1) - remove NC?
21:48 No Dap: 03:47:827 (1) - ^
21:48 No Dap: 03:55:015 (1) - ^
21:48 No Dap: 03:57:827 (1) - ^
21:48 No Dap: because this isnt following your NC pattern here
21:48 No Dap: 00:10:640 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2) -
21:49 No Dap: ok when are you coming back
21:49 FlawlessTea: uh tomorrow
21:49 No Dap: uh ok
21:49 No Dap: insane irc tmrw
21:50 FlawlessTea: oh you wanna kill me in person
21:50 No Dap: lol
21:50 FlawlessTea: well, not in person i suppose
tellertheworld wrote:
Insane
- 00:01:265 - to 00:07:671 - rhythm too fast (too many note). i might change distance spacing later based on other mods
- 00:46:890 - remove red line metronome actually resets here. Having red line here makes large white tick lineup with first beat of each bar in the song.
- 00:57:358 - add note. there is connection with 00:57:202 (3,4) - . actually no vocals and no instruments here
- 01:02:358 - add note or not. if you add note ,you can move 01:01:890 (1) - overlap with 01:01:108 (7) - . no change. note doesn't add to the song
- 01:16:733 - I think it is not need the kiai fountain fix
- 01:52:046 (2) - remove the slider. not sure why this is necessary
- 01:52:515 - remove red line same as above. another timing reset to match first beat of song with first white tick
- 02:42:515 - volume 50%~ 60% ok
- 02:45:015 - ^ ok
- 03:01:577 - break end no change
- 03:26:577 (2,3) - CTRL + G changed placement of 2
- 03:43:452 - remove green line oops
- 03:43:608 - I think it is not need the kiai fountain alright
- 03:48:765 - add note. doesn't contribute to song i think
- 01:39:702 - to 01:48:296 - nice mapping~
Hard
- 00:50:483 (1,2) - ↓↓↓ should not use spacebeat too muxh in the kiai time. following vocals here. i'll keep in mind for next time
- 00:51:890 (1,2) - slider here. yep
- 00:57:358 - add note not fixed. doesn't contribute to song
- 01:00:483 (1,2) - slidre here yep
- 01:01:890 (1,2) - slider here no drums no vocals here.. not fixed
- 01:04:858 (2,3) - slider here fix
- 01:06:108 - add note yep
- 01:56:108 (1,2) - slider here and try it↓↓↓. no fix. makes it needlessly complicated
- 01:57:515 (1,2) - slider here. no vocals no drums here
- 02:02:983 (3) - add note sorry i don't understand
- 02:06:108 (4,5) - slider here no vocals/drums
- 02:07:515 (1,2) - slider here^
- 02:10:952 - add note alright
- 02:11:733 - add note no fix. putting note here makes this section too hard
- 02:42:671 - volume calm. Please put volume up here. fix
- 03:24:233 - add note doesn't contribute to song
- 03:27:358 (1,2) - slider here^
- 03:28:765 (5,1) - slider here^
- 03:32:202 - add note added
- 03:32:983 - add notemakes section too hard
- remove the red line ,if this is unuseful.it's useful i think
Normal
- 00:46:265 (1) - circle here. It can make 00:46:733 (2) - outstanding . there's already a 1.2 SV here... don't think it needs any more emphasis
- 00:56:577 - No.5 rebound slider following vocals here
- 00:58:296 (1) - slider here. don't really like rhythm
- 01:46:890 (1) - like this?↓↓↓ almost unrankable in my opinion
- remove the red line ,if this is unuseful.no fix here
also No Dap threatened to kill me only 12 times during his mod !Kibbleru wrote:
Part II!21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 - same reason 00:17:827 - 00:18:452 - are empty ><
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis nooooooooooooo (fixed)
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part lowered hitsound volume for emphasis instead (also there's an extra slider somewhere)
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead? parallel to this 02:21:108 (1) -
21:31 Kibbleru: 03:13:140 (1) - same as previous one what. ok
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho i like jumps ^^
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music fix
21:33 Kibbleru: 03:37:202 (3,4) - ^ fix
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical? i hate symmetry. jk fix ;w;
21:34 Kibbleru: 03:53:140 (7) - overlap not too good i think this one is fine
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man not reeeealy sure why stacking is bad but i fix anyways because i dunno
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
lol how long did it take u to count?FlawlessTea wrote:
tellertheworld wrote:
Insane
- 00:01:265 - to 00:07:671 - rhythm too fast (too many note). i might change distance spacing later based on other mods
- 00:46:890 - remove red line metronome actually resets here. Having red line here makes large white tick lineup with first beat of each bar in the song.
- 00:57:358 - add note. there is connection with 00:57:202 (3,4) - . actually no vocals and no instruments here
- 01:02:358 - add note or not. if you add note ,you can move 01:01:890 (1) - overlap with 01:01:108 (7) - . no change. note doesn't add to the song
- 01:16:733 - I think it is not need the kiai fountain fix
- 01:52:046 (2) - remove the slider. not sure why this is necessary
- 01:52:515 - remove red line same as above. another timing reset to match first beat of song with first white tick
- 02:42:515 - volume 50%~ 60% ok
- 02:45:015 - ^ ok
- 03:01:577 - break end no change
- 03:26:577 (2,3) - CTRL + G changed placement of 2
- 03:43:452 - remove green line oops
- 03:43:608 - I think it is not need the kiai fountain alright
- 03:48:765 - add note. doesn't contribute to song i think
- 01:39:702 - to 01:48:296 - nice mapping~
Hard
- 00:50:483 (1,2) - ↓↓↓ should not use spacebeat too muxh in the kiai time. following vocals here. i'll keep in mind for next time
- 00:51:890 (1,2) - slider here. yep
- 00:57:358 - add note not fixed. doesn't contribute to song
- 01:00:483 (1,2) - slidre here yep
- 01:01:890 (1,2) - slider here no drums no vocals here.. not fixed
- 01:04:858 (2,3) - slider here fix
- 01:06:108 - add note yep
- 01:56:108 (1,2) - slider here and try it↓↓↓. no fix. makes it needlessly complicated
- 01:57:515 (1,2) - slider here. no vocals no drums here
- 02:02:983 (3) - add note sorry i don't understand
- 02:06:108 (4,5) - slider here no vocals/drums
- 02:07:515 (1,2) - slider here^
- 02:10:952 - add note alright
- 02:11:733 - add note no fix. putting note here makes this section too hard
- 02:42:671 - volume calm. Please put volume up here. fix
- 03:24:233 - add note doesn't contribute to song
- 03:27:358 (1,2) - slider here^
- 03:28:765 (5,1) - slider here^
- 03:32:202 - add note added
- 03:32:983 - add notemakes section too hard
- remove the red line ,if this is unuseful.it's useful i think
Normal
- 00:46:265 (1) - circle here. It can make 00:46:733 (2) - outstanding . there's already a 1.2 SV here... don't think it needs any more emphasis
- 00:56:577 - No.5 rebound slider following vocals here
- 00:58:296 (1) - slider here. don't really like rhythm
- 01:46:890 (1) - like this?↓↓↓ almost unrankable in my opinion
- remove the red line ,if this is unuseful.no fix here
also No Dap threatened to kill me only 12 times during his mod !Kibbleru wrote:
Part II!21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 - same reason 00:17:827 - 00:18:452 - are empty ><
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis nooooooooooooo (fixed)
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part lowered hitsound volume for emphasis instead (also there's an extra slider somewhere)
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead? parallel to this 02:21:108 (1) -
21:31 Kibbleru: 03:13:140 (1) - same as previous one what. ok
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho i like jumps ^^
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music fix
21:33 Kibbleru: 03:37:202 (3,4) - ^ fix
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical? i hate symmetry. jk fix ;w;
21:34 Kibbleru: 03:53:140 (7) - overlap not too good i think this one is fine
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man not reeeealy sure why stacking is bad but i fix anyways because i dunno
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
Kibbleru wrote:
lol how long did it take u to count?
all else fixed. thanks for modding !10crystalmask01 wrote:
[Normal]
Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
deleted this entire section
00:13:608 (4,1) - Are too close together. these distances are fine.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^
00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
rhythm actually starts at red ticks. starting at white ticks sounds completely offSquirrel wrote:
[Easy]
- 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
fixed nearly all things ! Just one or two things in Insane I didn't fix because of personal preference.Tari wrote:
Mod hereAs told :3
[Easy][Normal]
- 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
- 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
- 01:46:890 (1) - ^
- 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
- 01:47:827 (1) - ^
- 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
- 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
- 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
- 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
- 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
- 03:14:390 (2) - ^
- 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
- 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
- I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.
- 00:42:202 (1) - Same as easy, no need for a new combo
- 00:41:265 (1) - Same as easy, needs a finish.
- 00:46:733 (2) - New combo here, to match with the easy diff please.
- 01:52:358 (1) - ^
- 01:16:265 (5) - Add a finish to the end of the slider please.
- 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
- 01:46:890 (1) - Finish start like previously.
- 01:47:827 (1) - Add new combo like previously.
- 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
- 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
- 04:03:452 (3) - New combo to follow the easy.
[Hard]
- 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.
[Insane]
[[list]- 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
- 01:05:483 (8) - New combo here, because it starts to repeat here.
- 01:06:108 - Add a note here if you do the above.
- 01:06:265 (1) - Remove new combo if you do the above.
- 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
- 01:15:483 (5) - ^
- 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
- 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
- 02:21:108 (1) - Repeat, add a new combo here.
- 03:22:358 (4) - ^
The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
It is not unrankable.ids wrote:
A little reminder,using plural timing points on one time section is an unrankable issue.
probably everything fixed on Hard Normal and EasyOkoratu wrote:
My M4M attempt General
- dun' like your Stack leniency at times but whatever..
- what's with the face of the right character...
Insane
- Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
- 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better) fix
- 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though errr no fix
Example
the "fffading" actually starts on the blue tick, might go with a slider instead of circles though- 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this: fix
- 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that: fix
- 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:fix
- 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?uhhh no fix ;w; i like these Q_Q
- 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarlyno fix
- 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) - changed my own way
- 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
same as above- 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap: fix
Example
so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion- 01:44:702 (2) - if you want to map the vocals, please do it like this fix
- 01:51:890 (1,2) - already talked about this one fix
- 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this: no fix
- 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?fix
- 02:08:608 (2) - In order to cover the vocals again, this should be something like this:no fix
- 03:06:265 (6) - might consider mapping the vocal at 03:06:421 - fix
- 03:08:765 (5) - ^ 03:08:921 - fix
- 03:13:140 (1,2) - putting this here so you don't miss it fix
- 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better fix
- 03:52:515 (7) - should be something like this to follow the rhythm: fix
- 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
- 03:53:999 - just saying that this sound is so loud that you could consider mapping it
- 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
- 04:03:140 (1,2,3,4,5) - ........ pls map the streams D: errr ok ;w;
- 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there no fix
thanks for modding !LZCSC wrote:
for M4M
my english isnt so good ,sorry ;x;
GeneralInsane
- i suggest using 6 combo colour like this uhhhh needlessly complicated x_x
first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
5th and 6th using for KIAItime .third and fourth for nomal time
- 00:08:608 (1,2) - i think its not suit a break here transitioning from mapping vocals -> mapping instrumentals here
- 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this i think it's ok
- 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ ^
- 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle hmm what i have is ok i think. if i change to what you suggest then next pattern's flow is a little broken :C
- 00:57:046 - what about this added
- 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be strong drums here so i mapped it
Hard
- 00:11:577 (2,3,4) - this more suit i think no fix. i think rhythm rhythm is fine
- 00:55:483 (3) - more far to 00:54:858 (2) - fix
- 01:08:452 (6) - Ctrl +G? these are all for specific patterns
- 01:09:077 (8) - ^
- 01:13:452 (6) - ^
- 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
thanks for modding!Pjecoo wrote:
Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked. no problem~
Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890. mmmm large sound is where i have it now. If i extend it to your suggestion, then I miss that large sound with the end of the slider
01:41:108 (4) - Extend the slider from 01:40:952. Your suggestion makes the slider start a weaker vocal part in my opinion, and then it would miss the stronger vocal at 01:41:108
Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2). I moved 2 closer to 3
02:00:483 (2) - Reverse selection? fixed
I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
thanks for the modMelt wrote:
Hi
request from BMT queue
sorry for delay
[Normal][Hard]
- 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452. no change because I prefer NC on downbeat
- 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff. changed a little
- 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1), 03:13:140(1). no thanks. slider is 1/1 for instrumentals
- 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)? how did this happen
- 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171 ok
- 03:09:390 (4,5,1) - just a suggestion mm no thanks
[Insane]
- 00:05:483 (6) - remove the finish ok
- 00:23:452 (2,1) - swap the nc nah
- 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this nice
- 00:57:046 (2) - i think there are no need to use a kickslider here. changed to two hitcircles
- 01:00:796 (5) - use circle here instead of the slider nah
- 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow. ok
- 02:02:671 (2) - same as 00:57:046(2) 0.0 ok
- 02:21:890 (8,9) - its a little strange if 02:22:436 is blank ok
- 03:09:233 (7,8) - same rhythm suggestion as normal diff nah
thats all from me
- 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds. distance is ok
- 00:19:858 (5) - move to (256,120) ok
- 00:47:202 (2,4) - make slider4's tail stack with sldier2? did something different
- 01:09:390 (1) - clap how did i miss this
- 01:10:327 (3) - ^ thanks
- 01:14:233 (1,3) - maybe try this? maybe if i was a better mapper i would do that....
good luck :3
teach me the waysNo Dap wrote:
senpai pls rank this already
thank you very much for the modKihhou wrote:
aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints aaaaaaa senpai noticed me ! >/////<
[General][Easy]
- add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
some examples for that ^ andrea was osuplayer111... nichiyouki was nich95 yep, why not[Normal]
- all o.k. ... ...
- 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments? not a bad idea but didn't change because anti-jumps are hard, and if i don't stack them then it loses the effect
- 01:51:890 (1) - ^
- 03:13:140 (1) - ^
- hella tired from modding this . skimmed over. sorry :c im sure its fine lol
[Hard][Insane]
- 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D: uhhhh this makes it so hard to play
- 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
- 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
- 01:13:452 (6) - !!!!11! you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider. no thanks
- 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) - sure
- 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings naahhh spinner is fine
- 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music ok i have no idea how that happened
- 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better if i was a better mapper maybe
- 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 - to be honest i'm deaf and i don't hear anything.. the guitar is too quiet for me to discern. I'm just gonna change it because i dont know
- 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL alright alright
- 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) - i'm bad
- 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo uh i probably fixed this
- 00:11:499 - ^
- 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail apparently i was a really bad mapper when i first made this map 5 months ago... thanks for pointing these out
- 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) - sure
- 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this? i don't even know what happened here
- 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine sure
- 02:07:515 (1,1) - NCs why D: pls
- 03:28:765 (1,1) - NCs frosting pls
- 01:15:327 (4) - stack properly with 01:14:702 (2) - tail they are stacked lol
- 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better sure why not
- 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol made them smaller
- 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o fix
- 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o yep
- 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings hmm spinner is fine how it is
- 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something when i went over your previous suggestions i went through my whole map and changed this part on my own
- 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
maybe something like these apparently i copy+pasted the same combo three times o-o and the rhythm is wrong too LOL fixed these- 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like did something here
- 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ? did something here
- 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ? fix
- 04:03:608 (7) - NC to have consistency with this part in other diffs fix
- THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~!
neonat wrote:
From a request a month ago,totally not late at all nope.sorry
Normal
00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently fix
00:40:015 (3) - make it bend at the tick? fix
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact fix
00:49:233 (1) - finish on start of slider fix
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you ok
01:49:390 (1,1) - same as 00:43:765 (1,1) mhm~
03:07:515 (1) - how about finish on start of slider hmmm too loud ><;
03:15:171 (4,1) - could blanket better ok
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap fixed this rhythm
03:28:765 (1) - I hear cymbals here added finsh
Hard
00:06:577 (2,3) - could blanket better fix
00:46:265 (4,5) - separate the combo here? ok
00:47:202 (2) - shift to x:16 y:88 fix
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better ok
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place yep
03:33:765 (1) - finish on the start of slider ok
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all removed
04:02:358 (4,5) - could blanket better ok
Insane
00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song ok
00:27:202 (4,6) - not stacked perfectly fix
00:49:702 (2,3) - could blanket better fix
01:02:515 (3) - remove the finish on the start of the slider ok
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now fix
02:41:108 (4,5) - not stacked perfectly fix
03:33:765 (1) - finish on the start of slider ok
03:47:671 (7) - NC here fix
03:48:608 (13) - finish fix
03:58:608 (11) - ^ fix
thanks both for the modsEstellia- wrote:
Ok GO!Easy01:45:640 (3) - You can shift this note higher, its slightly off flow. ok
01:46:890 (1) - This note can be further from the note before. hmm sure i just centered it
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before. not sure i follow
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note. fix
02:38:452 (2) - Shift this note slightly away from the previous note as well. fix
02:50:952 (2) - Make this blanket less loosely. blankets fine
03:05:015 (1) - Move this note slightly further away from the previous note. fix
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!
Amazing Easy! Can barely find mistakes~Normal00:25:952 (1) - You can make this note parallel to the next, like this: mm it's ok http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart. using 0.8 space because nazi-modders everywhere
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting blanket is fine
02:04:858 (1) - You can blanket this note less tightly. sure
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead. fix
02:43:921 (3) - This thing can be parallel to the note before, like: fix http://puu.sh/9Gujl/7d3698a027.jpg
Amazing! Practically no big mistakes! Lovely Normal~Hard00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better. nice
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: fixed on my own http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out. it's ok
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little i don't understand
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song ok
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying. reduced volume
03:41:890 (3) - Make this note bend inwards, like the note before. i'm blanketing here
Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!Insane00:15:171 (7) - You can add a new combo here true
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): it's finehttp://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: transition is okhttp://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it slider is fine ;w;
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better fixed
01:52:046 (2) - I suggest you make the note like this: nah it's ok ;; http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note changed on my own
02:06:108 (5) - This note looks better like this: i like mine better ;w; http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G mm no change
02:44:702 (9) - Move this note further away ok
03:04:858 (1) - You can clean this slider up it's fine
It has a nice feel to it, I guess.
Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!