nano feat. MY FIRST STORY - SAVIOR OF SONG

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Momoka

Kibbleru wrote:

lol how long did it take u to count?
crtl f
Topic Starter
Frostings
darn I thought I had actually received a mod :(
rip
10crystalmask01
Hey, mod from queue 8-)
3 ~4 minutes = 3 diffs

Hard


00:08:608 (1) - Consider moving it farther away from the previous slider. A jump would look nice here.

00:13:452 - Sounds incomplete here, it needs a note here, for consistency. In the previous rhythm, you have a note at 00:12:202 (4) - .

00:23:765 (1) - Could have a soft finish on the head.

02:12:983 (2,3) - Would sound better if it was a whole 1/1 slider instead. That way, it will run smoothly with the vocals long hold on the "da" in afuredasu, and still stick with the beats. Also in the previous chorus, on the similar verse you used a 1/1 slider at 01:07:358 (2) - .

02:21:968 (1) - Would work if it started at 02:22:671 instead. Right now, it's acting more like a filler to the strong drum rolls heard here on 02:22:046 - 02:22:358 (would you could actually map, with a mini-slider). Consider using this rhythm here:


02:34:077 (5,6) - Nazi suggestion (sorry!) please fix the blanket here.

03:34:233 (2,3) - Same suggestion as 02:12:983 (2,3) - . Please replace these notes with a long slider so it runs smoothly with the vocals "da" in dasu.

03:48:452 (9) - Forgot to add a finish on the tail here.
03:58:452 (7) - ^

Normal


00:05:171 (4,1) - Objects are too far apart ( check the DS). Make sure that all your objects are snapped accordingly in this and the Easy diff, as this is an unrankable issue.

Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:


00:13:608 (4,1) - Are too close together.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^

00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.

Easy


00:21:186 (1) - Uhh, this note should be at 00:21:265 if you want it to hit exactly on the cymbal crash.

00:23:765 (2) - Forgot to add a finish on the head. Also this note should be NC instead of 00:23:452 (1) - because it appears in the new rhythm ( the fact that it lands on the big white tick mark). 00:23:452 (1) - Appears before it, so it's in a separate rhythm.

01:16:265 (4) - Would sound better if it was a slider running till 01:16:733 with a finish on the tail. That way, it can fill for those loud drum rolls you hear through this time, and finishes with the strong cymbal crash at 01:16:733 (and it's okay for this object to end in the red tickmark, because it's the last object in this playtime before the break).

01:29:390 (2) - NC, because it's in the next stanza, and 01:29:077 (1) - is in a separate one.

03:23:140 (3,1) - Objects are too far apart :?

03:32:358 (2,1) - Objects are too close.

Good luck!
Topic Starter
Frostings

10crystalmask01 wrote:

[Normal]
Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
deleted this entire section

00:13:608 (4,1) - Are too close together. these distances are fine.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^

00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
all else fixed. thanks for modding !
Squichu
hellow! mod from my queue ~
I'm late, sorry. ;n;

[General]
  1. second combo colour is a tiny little bit to bright for my taste, you might wanna decrease intensity a bit
    suggestion
    this is the original
    (changed code to 130,255,255)


[Easy]
  1. 00:11:108 (1) - could start off with a nicer movement/flow here if you curve this slider
  2. 00:14:077 (1) - ^, it works better here tho, cause this angular slider matches better with the following object here 00:14:077 (1,2) -
  3. 00:16:577 (1,2) - why do you change from 1.5 DS to 1.4 here? I can't make out any particular reason for the change.
  4. 00:19:858 (2,1) - fix DS, if it's just 0.1 difference I won't say anything, but changing to 2.0 is a jump which is a no-no in Easy x:
    plus, the circle is snapped to 1/4 beat, which is considered "offbeat" (not follwing the actual bpm-beat) and makes this unreadable for beginner players
  5. 00:53:140 (3) - move to 328|204 for nicer triangle \:D/
  6. 01:14:390 (1) - move last anchor to 434|80 for better blanket
  7. 01:16:265 (4) - this is slightly "off-flow", move to 252|320
  8. 01:37:827 (2) - move two grids to the right for better symmetry
  9. 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
    anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
    similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
  10. 02:12:515 (1,2,3) - difference in DS is extremely noticeable, please disable Grid Snap here and move the circle to 222|27
  11. 03:19:077 (1,2,3) - flow from 2 to 3 is rather meh, imo, you could improve it a lot if you rotate those sliders
  12. 03:24:077 (1,2) - fix DS
  13. 03:56:108 (1) - move last anchor one grid up


[Normal]
  1. DS should be consistent in Normal diff as well, imo.. |:
  2. 00:20:640 (3,1) - fix DS here
  3. 00:31:265 (1,2,3) - ^ really, jumps in E/N are unreadable
  4. 00:55:171 (2) - flow is better if you don't place that far on the right, move to 0|212?
    same goes for the mirrored part at the end
  5. 01:31:890 (2,3) - cause of the shape they totally break the flow here, try a different one maybe?
  6. 01:43:140 (2,3) - fix DS
  7. 01:46:890 (1,1) - ^
  8. 02:36:890 (4,1) - ^
  9. 03:02:515 (1,2) - try to blanket them?
  10. 03:45:483 (3) - move two grids to the right for better symmetry


modding only two diffs cause of long draining time.
hope I was of some help, tho. ;o;

good luck!
*squee* o/
Topic Starter
Frostings

Squirrel wrote:

[Easy]
  1. 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
    anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
    similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
rhythm actually starts at red ticks. starting at white ticks sounds completely off

everything else fixed i hope :)
thanks for modding !
Tari
As told :3

[Easy]

  1. 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
  2. 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
  3. 01:46:890 (1) - ^
  4. 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
  5. 01:47:827 (1) - ^
  6. 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
  7. 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
  8. 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
  9. 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
  10. 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
  11. 03:14:390 (2) - ^
  12. 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
  13. 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
  14. I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.


[Normal]

  1. 00:42:202 (1) - Same as easy, no need for a new combo
  2. 00:41:265 (1) - Same as easy, needs a finish.
  3. 00:46:733 (2) - New combo here, to match with the easy diff please.
  4. 01:52:358 (1) - ^
  5. 01:16:265 (5) - Add a finish to the end of the slider please.
  6. 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
  7. 01:46:890 (1) - Finish start like previously.
  8. 01:47:827 (1) - Add new combo like previously.
  9. 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
  10. 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
  11. 04:03:452 (3) - New combo to follow the easy.

    [Hard]

    1. 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.

      [Insane]

      [[list]
    2. 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
    3. 01:05:483 (8) - New combo here, because it starts to repeat here.
    4. 01:06:108 - Add a note here if you do the above.
    5. 01:06:265 (1) - Remove new combo if you do the above.
    6. 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
    7. 01:15:483 (5) - ^
    8. 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
    9. 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
    10. 02:21:108 (1) - Repeat, add a new combo here.
    11. 03:22:358 (4) - ^

The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
Topic Starter
Frostings

Tari wrote:

As told :3

[Easy]

  1. 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
  2. 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
  3. 01:46:890 (1) - ^
  4. 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
  5. 01:47:827 (1) - ^
  6. 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
  7. 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
  8. 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
  9. 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
  10. 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
  11. 03:14:390 (2) - ^
  12. 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
  13. 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
  14. I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.


[Normal]

  1. 00:42:202 (1) - Same as easy, no need for a new combo
  2. 00:41:265 (1) - Same as easy, needs a finish.
  3. 00:46:733 (2) - New combo here, to match with the easy diff please.
  4. 01:52:358 (1) - ^
  5. 01:16:265 (5) - Add a finish to the end of the slider please.
  6. 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
  7. 01:46:890 (1) - Finish start like previously.
  8. 01:47:827 (1) - Add new combo like previously.
  9. 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
  10. 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
  11. 04:03:452 (3) - New combo to follow the easy.

    [Hard]

    1. 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.

      [Insane]

      [[list]
    2. 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
    3. 01:05:483 (8) - New combo here, because it starts to repeat here.
    4. 01:06:108 - Add a note here if you do the above.
    5. 01:06:265 (1) - Remove new combo if you do the above.
    6. 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
    7. 01:15:483 (5) - ^
    8. 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
    9. 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
    10. 02:21:108 (1) - Repeat, add a new combo here.
    11. 03:22:358 (4) - ^

The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
fixed nearly all things ! Just one or two things in Insane I didn't fix because of personal preference.

Thanks for modding !
AIR
A little reminder,using plural timing points on one time section is an unrankable issue.
Momoka

ids wrote:

A little reminder,using plural timing points on one time section is an unrankable issue.
It is not unrankable.

It's only unrankable when 2+ uninherited, or 2+ inherited.
Okoratu
My M4M attempt


General

  1. dun' like your Stack leniency at times but whatever..
  2. what's with the face of the right character... :D
Insane

  1. Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
  2. 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better)
  3. 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though

    the "fffading" actually starts on the blue tick, might go with a slider instead of circles though
  4. 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this:
  5. 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that:
  6. 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:
  7. 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?
  8. 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarly
  9. 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) -
  10. 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
  11. 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap:

    so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion
  12. 01:44:702 (2) - if you want to map the vocals, please do it like this
  13. 01:51:890 (1,2) - already talked about this one
  14. 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this:
  15. 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?
  16. 02:08:608 (2) - In order to cover the vocals again, this should be something like this:
  17. 03:06:265 (6) - might consider mapping the vocal at 03:06:421 -
  18. 03:08:765 (5) - ^ 03:08:921 -
  19. 03:13:140 (1,2) - putting this here so you don't miss it
  20. 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better
  21. 03:52:515 (7) - should be something like this to follow the rhythm:
  22. 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
  23. 03:53:999 - just saying that this sound is so loud that you could consider mapping it
  24. 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
  25. 04:03:140 (1,2,3,4,5) - ........ pls map the streams D:
  26. 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there
Hard

  1. I'm new to modding hards, pls don't hate I'm better at Insanes / Extras
  2. 00:20:796 (1) - based on what i said on the insane, this one could aswell
  3. 00:46:265 (1,2) - note that the suggestion on the insane applies to all those places here too
  4. 00:56:733 (1) - consider using a 1.4 snap on this one
  5. 01:00:796 (5) - would look nicer if this one was a 180 deg rotated copy of 00:59:702 (2) - which is CRTL+G'd
  6. 01:36:890 (1,2,3) - these seem to miss some hitsounds for me, might try to go with a clap on every beginning
  7. 01:48:765 (1) - would consider making it a reverse slider
  8. 01:57:202 (8) - dunno if a 2.48x jump isn't too sudden for a hard player
  9. 02:11:890 (7,8) - would rotate them so that they don't have a 2.10x "jump" and are more intuitive like this (also see 01:06:265 (6,7) - for an example)
  10. 02:21:890 (8,9) - on 2 previous places you skipped the 2nd last beat of the stream and put an 1/2 circle next to it, so this might throw ppl off again (I'm referring to: 00:56:265 (5,1) - and 02:01:890 (7,1) - and 03:23:140 (7,8) - ) so i think you should do sth similar here
  11. 03:33:140 (7,8) - same suggestion because it's just flipped
  12. 03:52:515 (5,6) - might consider making these 2 separate 1/2 beat sliders to follow the rhythm a bit better here
  13. 04:03:452 (1) - and lastly i would make this one end on the white tick 04:03:765 -

Sorry I'm not that good at hards
Normal

  1. Dunno my first impression is that the difficulty gap between the Normal and Hard is quite big
  2. 00:13:608 (4) - might go with a constant 1.0x snap here
  3. 00:15:640 (3,4) - same here
  4. 00:21:186 (4) - would be easier to identify it was using a 0.8x snap aswell
  5. 00:28:140 (3,1,2,3,4) - snapping this to 1.1x wouldn't be that hard
  6. 00:30:015 (4) - ^
  7. 00:50:015 (2) - might consider snapping to 0.8x (dunno if you can find a way for that without destroying the stack)
  8. 00:57:202 (1,2,3) - consider using 0.8x here as well and you'd move 00:58:921 (1) - too, but this one should neatly snap to 0.8x with the following slider by chance :D
  9. 01:07:515 (2) - consider 0.8x instead of 0.85x
  10. 01:58:921 (4,5,1) - might consider using the 0.8x snap like this

    Doing this would require you to resnap the following objects to 0.8x again, but that's doable until 02:02:671 (1) -
  11. 02:12:515 (1) - consider resnapping to 0.8x
  12. 02:37:671 (1) - ^
  13. 02:40:327 (1) - ^
  14. 02:43:921 (3) - 1.46 is a bit unexpected in a normal, might resnap to 1.0x because you continue to use that for some time afterwards
  15. 02:52:515 (1) - using 0.8x like you did the time before would be apropiate i think
  16. 03:14:390 (2) - moving this to 0.8x snap creates a blanket
  17. 03:33:765 (1) - snapping this to 0.8x might be nice, if you can do that without destroying the other patterns
  18. 04:01:108 (6) - might move to x: 336 y: 136 to have this "a bit" more even
Easy

  1. idk what i'm doing but i'll try to suggest things
  2. 00:17:983 (3,1) - would consider moving them like this to have the gap between the two sliders a bit bigger
  3. 00:46:733 (1) - why is the chorus that is more exciting using a 1.4x snap (might even consider 1.6x over 1.5x)
  4. 01:52:358 (1) - same thing here
  5. 03:09:702 (4) - might consider making this a circle only because such a short slider looks not that good at this velo
  6. 03:53:452 (3) - might consider only mapping 03:53:608 - dunno
  7. 04:03:452 (1) - might consider doing something like that so that the ends of each maps align a bit better (also the end of the last slider requires no rhythm to play so this should be fine)

Gl with your map!
LZCSC
for M4M
my english isnt so good ,sorry ;x;

General
  1. i suggest using 6 combo colour like this

    first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
    5th and 6th using for KIAItime .third and fourth for nomal time


Insane
  1. 00:08:608 (1,2) - i think its not suit a break here
  2. 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this
  3. 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^
  4. 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle
  5. 00:57:046 - what about this
  6. 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be


Hard
  1. 00:11:577 (2,3,4) - this more suit i think
  2. 00:55:483 (3) - more far to 00:54:858 (2) -
  3. 01:08:452 (6) - Ctrl +G?
  4. 01:09:077 (8) - ^
  5. 01:13:452 (6) - ^
  6. 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
Topic Starter
Frostings

Okoratu wrote:

My M4M attempt


General

  1. dun' like your Stack leniency at times but whatever..
  2. what's with the face of the right character... :D
Insane

  1. Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
  2. 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better) fix
  3. 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though errr no fix

    the "fffading" actually starts on the blue tick, might go with a slider instead of circles though
  4. 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this: fix
  5. 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that: fix
  6. 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:fix
  7. 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?uhhh no fix ;w; i like these Q_Q
  8. 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarlyno fix
  9. 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) - changed my own way
  10. 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
    same as above
  11. 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap: fix

    so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion
  12. 01:44:702 (2) - if you want to map the vocals, please do it like this fix
  13. 01:51:890 (1,2) - already talked about this one fix
  14. 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this: no fix
  15. 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?fix
  16. 02:08:608 (2) - In order to cover the vocals again, this should be something like this:no fix
  17. 03:06:265 (6) - might consider mapping the vocal at 03:06:421 - fix
  18. 03:08:765 (5) - ^ 03:08:921 - fix
  19. 03:13:140 (1,2) - putting this here so you don't miss it fix
  20. 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better fix
  21. 03:52:515 (7) - should be something like this to follow the rhythm: fix
  22. 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
  23. 03:53:999 - just saying that this sound is so loud that you could consider mapping it
  24. 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
  25. 04:03:140 (1,2,3,4,5) - ........ pls map the streams D: errr ok ;w;
  26. 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there no fix
probably everything fixed on Hard Normal and Easy
(sorry for the short replies, your bbs code is impossible to reply to :(




LZCSC wrote:

for M4M
my english isnt so good ,sorry ;x;

General
  1. i suggest using 6 combo colour like this uhhhh needlessly complicated x_x

    first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
    5th and 6th using for KIAItime .third and fourth for nomal time


Insane
  1. 00:08:608 (1,2) - i think its not suit a break here transitioning from mapping vocals -> mapping instrumentals here
  2. 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this i think it's ok
  3. 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ ^
  4. 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle hmm what i have is ok i think. if i change to what you suggest then next pattern's flow is a little broken :C
  5. 00:57:046 - what about thisadded
  6. 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be strong drums here so i mapped it


Hard
  1. 00:11:577 (2,3,4) - this more suit i think no fix. i think rhythm rhythm is fine
  2. 00:55:483 (3) - more far to 00:54:858 (2) - fix
  3. 01:08:452 (6) - Ctrl +G? these are all for specific patterns
  4. 01:09:077 (8) - ^
  5. 01:13:452 (6) - ^
  6. 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
thanks for modding ! :)
Mortem
Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked.

Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890.
01:41:108 (4) - Extend the slider from 01:40:952.

Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2).
02:00:483 (2) - Reverse selection?

I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
Topic Starter
Frostings
sorry I totally didn't see this mod


Pjecoo wrote:

Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked. no problem~

Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890. mmmm large sound is where i have it now. If i extend it to your suggestion, then I miss that large sound with the end of the slider
01:41:108 (4) - Extend the slider from 01:40:952. Your suggestion makes the slider start a weaker vocal part in my opinion, and then it would miss the stronger vocal at 01:41:108

Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2). I moved 2 closer to 3
02:00:483 (2) - Reverse selection? fixed

I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
thanks for modding!
Aruka
:| Easy:00:46:577 - Kiai mode should start at this white tick,01:52:202 - Same thing,03:13:452 - Same thing,03:56:108 (1) - That slider is placed too low,04:03:452 (1) - That slider is one beat too short

Normal:00:21:186 (4) - That circle is timed too early,00:46:265 - Kiai mode should start there,01:51:890 - Same thing,02:39:702 (5,1) - That circle and slider are placed too low,02:46:890 (4) - Same thing,03:13:140 (1) - Again kiai mode should start here,03:58:452 (3) - Slider placed too low,04:03:452 (1) - Slider is too short,doesn't fit the rhythm

Hard:00:12:983 (6) - Slider placed too low,00:57:983 (4) - I would make this slider curve to right,and then change places of 00:58:452 (5,6,7).01:57:202 (8) - Circle placed too low,Make 02:05:640 (3) - Curve to left and change the places of 02:06:108 (4,5,6,7) ,03:04:077 (5) - Is placed too low,03:13:140 (1) - Kiai mode should start here,03:25:483 (5,6) - Sliders are placed slightly too low,03:36:265 (1) - This too

Insane:Again,place all kiai modes to a white tick,00:07:358 (4) - Circle placed too low,01:55:327 (2),01:56:733 (6),02:03:140 (4),02:04:233 (7) - Same thing with sliders,02:35:952 (4) - Circle placed too low,02:45:171 (2),03:19:077 (1) - Same thing with sliders

EDIT:Ignore most of the circle/slider placement mods because the edit mode distorts the placements,only make attention to sliders/circles that you see wrong
Topic Starter
Frostings
didn't change kiai because what i have fits better

also regarding objects that are too low, it is ok as long as it remains on the grid

fixed some stuff with the slider beats being too short
Melt
Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452.
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff.
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1),03:13:140(1).
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)?
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171
  6. 03:09:390 (4,5,1) - just a suggestion


[Hard]
  1. 00:05:483 (6) - remove the finish
  2. 00:23:452 (2,1) - swap the nc
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this
  4. 00:57:046 (2) - i think there are no need to use a kickslider here.
  5. 01:00:796 (5) - use circle here instead of the slider
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow.
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff


[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds.
  2. 00:19:858 (5) - move to (256,120)
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2?
  4. 01:09:390 (1) - clap
  5. 01:10:327 (3) - ^
  6. 01:14:233 (1,3) - maybe try this?


thats all from me
good luck :3
Topic Starter
Frostings

Melt wrote:

Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452. no change because I prefer NC on downbeat
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff. changed a little
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1), 03:13:140(1). no thanks. slider is 1/1 for instrumentals
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)? how did this happen
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171 ok
  6. 03:09:390 (4,5,1) - just a suggestion mm no thanks


[Hard]
  1. 00:05:483 (6) - remove the finish ok
  2. 00:23:452 (2,1) - swap the nc nah
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this nice
  4. 00:57:046 (2) - i think there are no need to use a kickslider here. changed to two hitcircles
  5. 01:00:796 (5) - use circle here instead of the slider nah
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow. ok
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0 ok
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank ok
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff nah


[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds. distance is ok
  2. 00:19:858 (5) - move to (256,120) ok
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2? did something different
  4. 01:09:390 (1) - clap how did i miss this
  5. 01:10:327 (3) - ^ thanks
  6. 01:14:233 (1,3) - maybe try this? maybe if i was a better mapper i would do that....


thats all from me
good luck :3
thanks for the mod :)
Momoka
senpai pls rank this already
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