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iojjj - Akui to Ai no Sukima no Puzzle

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Nozhomi

Kyubey wrote:


When ranked?

I want ranked.
Kinshara

Kyubey wrote:


When ranked?

I want ranked.
meii18

Kyubey wrote:


When ranked?

I want ranked.
Topic Starter
Okoratu
ok to stop the ranked when spam

idk
I noticed that i triggered t/276069
the error described here in the std diffs so i fixed that green line in question as described there

idk what to do

with ~!_mania_!~
Arzenvald
SV on NM removed
HD & MX pattern confirmed fine, thanks sir Roxas and sir Expew, and the last SV is readable make sense too.. =w=
no unnecessary files
checking last things...

previous circle by sieg p/3896879

hnggg...

When ranked?

I want ranked.
Topic Starter
Okoratu
<3
ac8129464363
~!_hype_!~
Harbyter
Hi oko

[Timing]

04:02:255 - no need for this Redline to be a 200 bpm 6/4 waltz, suggest to turn in 100 bpm 3/4 and then removing the redline from here 04:04:055 - since it will be useless





Raika IRC
21:47 LordRaika: whoa ^^ valhalla got qualify
21:47 LordRaika: thx
21:47 LordRaika: hehe
21:47 Harbyter: yea
21:47 *Harbyter is listening to [http://osu.ppy.sh/b/535131 iojjj - Akui to Ai no Sukima no Puzzle]
21:47 Harbyter: hehe
21:47 Harbyter: will qualify this
21:48 LordRaika: great :D , usagi plan to bub it
21:48 Harbyter: bubbled already
21:48 Harbyter: wanna IRC?
21:48 LordRaika: whoa O_O
21:48 LordRaika: i didnt knw that XD ahaha
21:48 LordRaika: wait
21:48 LordRaika: i want to try to warm up and play for 1 ~ 2 hour
21:48 LordRaika: time for GAMING mode
21:48 LordRaika: @_@
21:49 Harbyter: C.C
21:49 Harbyter: i can qualify
21:49 Harbyter: but ok
21:49 Harbyter: going to cook something now
21:49 Harbyter: xD
21:50 LordRaika: aaa
21:50 LordRaika: my portable keyboard doesnt allow 7 note simult T^T
21:51 LordRaika: now i know the pain X_X
21:51 Harbyter: LOL
22:12 Harbyter: call me when you are ready
22:14 LordRaika: i think.... i should give it up on playing T^T
22:14 LordRaika: this kb has delay
22:53 LordRaika: ok harby im ready
22:54 Harbyter: ok
22:54 LordRaika: so roxas and expew are fine with the MX :D
22:54 LordRaika: yay~
22:57 Harbyter: mmm
22:58 Harbyter: 01:59:930 (119930|1,119930|2,120080|1,120080|2) -
22:58 *Harbyter is editing [http://osu.ppy.sh/b/563299 iojjj - Akui to Ai no Sukima no Puzzle [MX]]
22:58 Harbyter: 02:01:730 (121730|2,121730|1,121880|1,121880|2) -
22:58 Harbyter: i think better remove
22:59 Harbyter: just follow the main rhytm
22:59 LordRaika: let me test to remove and check the SR
23:02 Harbyter: also 04:02:255 -
23:02 Harbyter: the redline here
23:02 LordRaika: ah oko jst tell me
23:03 LordRaika: about the metronome stuff
23:03 Harbyter: yep
23:03 Harbyter: 100 bpm and 3/4 waltz
23:03 Harbyter: then removing the redline here 04:04:055 -
23:03 Harbyter: 04:02:255 - remove the sv too
23:03 Harbyter: no need
23:06 LordRaika: harby , if i dont remove it but i make stair or trill pattern with single note, is it acceptable?
23:07 Harbyter: 02:01:730 (121730|2,121730|1,121880|1,121880|2) -
23:07 Harbyter: those?
23:08 Harbyter: 01:59:930 (119930|1,119930|2,120080|1,120080|2) -
23:08 LordRaika: yep
23:08 LordRaika: 02:03:455 (123455|2,123530|3,123605|4,123680|5) - make it like this or stair
23:08 LordRaika: or half trill
23:08 Harbyter: sound is different there
23:09 Harbyter: where i pointed out there a mysterious sound and i think it shouldn't be snapped
23:09 Harbyter: xD
23:09 LordRaika: ok btw ^^ i remove both
23:09 LordRaika: next
23:09 Harbyter: the timing
23:10 LordRaika: 04:02:255 - what should i do here
23:10 Harbyter: need to fix in all the diff
23:10 LordRaika: k k
23:10 Harbyter: turn the redline in 100 bpm
23:10 LordRaika: will do it now
23:10 Harbyter: 3/4 waltz
23:10 LordRaika: change the 04:02:255 - bpm here 100 and 3/4
23:10 Harbyter: remove the SV too
23:10 LordRaika: ok got it
23:10 Harbyter: 04:04:055 - remove the redline from here
23:10 Harbyter: since it will be useless
23:11 LordRaika: and
23:11 LordRaika: can i add sv here?
23:11 LordRaika: 04:02:255 -
23:11 Harbyter: mmm
23:11 Harbyter: suggest to not add
23:11 Harbyter: i tested before
23:11 LordRaika: sudden change is quite..... huge
23:11 LordRaika: but okay
23:11 LordRaika: i mean from 200 to 100
23:12 Harbyter: nah no difference for scroll
23:12 Harbyter: during the gameplay
23:14 LordRaika: changing to all dif
23:14 Harbyter: changed already?
23:17 LordRaika: yep
23:17 LordRaika: for all dif
23:18 LordRaika: anythng else >w< ?
23:18 Harbyter: 04:10:105 -
23:18 Harbyter: can't allow this sorry
23:19 Harbyter: x.x
23:19 Harbyter: do you expect someone hit a 320 with those sv and LN end?
23:19 Harbyter: xD
23:19 LordRaika: where?
23:19 Harbyter: 04:10:105 -
23:19 LordRaika: oh
23:19 Harbyter: the sv
23:19 LordRaika: u mst be mean on HD and MX
23:19 LordRaika: but
23:19 LordRaika: usagi already ask roxas and expew bout it
23:20 LordRaika: let me remove the 4 SV from here
23:20 LordRaika: 04:10:555 -
23:20 LordRaika: deal? >w<
23:20 LordRaika: so it has no effect neear the end
23:22 Harbyter: still a problem like this
23:22 LordRaika: eerrrr try to remove
23:22 Harbyter: cause the 3.33 sv is really high
23:22 LordRaika: but its hard to get 300 X_X
23:22 LordRaika: no
23:22 LordRaika: the last one
23:22 LordRaika: i make it 1.0x
23:22 Harbyter: nono
23:23 Harbyter: worse like this
23:23 Harbyter: xD
23:23 LordRaika: 04:10:555 - 1.0x
23:23 Harbyter: take note that this is a 100 bpm
23:23 LordRaika: better to leave it consistent
23:23 LordRaika: with SV
23:23 Harbyter: base scroll is for 200bpm
23:23 Harbyter: so it will result as a 333 bpm scroll
23:23 LordRaika: so, how bout 1.90x and 0.10x for stutter effect?
23:23 Harbyter: i tested with 2.00
23:24 Harbyter: got a 300 first try
23:24 LordRaika: then i will make it 1.90x and 0.10x
23:24 LordRaika: deal :D
23:24 Harbyter: ok
23:24 Harbyter: 1.90 0.10 good
23:24 Harbyter: but in the HD too?
23:24 Harbyter: 99% who play that diff will get a 100
23:25 Harbyter: xD
23:25 LordRaika: yeap
23:25 LordRaika: XD
23:25 LordRaika: pls
23:25 LordRaika: >w< this endng jst fits it
23:25 Harbyter: hue
23:25 Harbyter: hope they'll not make stories for that sv in the hd
23:25 Harbyter: xD
23:26 LordRaika: im sure it wont
23:26 LordRaika: i even reduce it by now
23:26 LordRaika: since expew and usagi has check and notice this map for long
23:26 Harbyter: oky
23:26 Harbyter: then it's done
23:27 Harbyter: other diff oky too
23:27 Harbyter: nothing to do
23:27 Harbyter: lol
23:27 LordRaika: cooll >w<
23:27 LordRaika: let me update
23:27 LordRaika: hehe
LordRaika
*hypee* *hyypeeeee*

Fixed stuff....
Thanks to Sir Roxas and Expew for approving my pattern and SV ( also ive reduced the stutter effect by now )

Thanks to TestApple and Ijinjin for quick pitch check, ( i know some pitch of the bell is weird because it was converted but well whatever... its hitsound, not keysound ^^ )
Topic Starter
Okoratu
Objectively the timing hasn't really changed, all that's happened is that one line halved in bpm which caused another line to be obsolete.

so i did that, thanks - there was no reason for silence being 6/4 in the first place so this even makes more sense when looking at it so i like that.


the 'change' was done to all diffs because anything else is bogus
Harbyter

Kyubey wrote:


When ranked?


After fixing last things with some inherited point here my hearth oko


Topic Starter
Okoratu

Harbyter wrote:

i'm still laughing kyubey
ac8129464363
yey

~|_grats_|~
Feerum
Gratz <(^w^)<
Ayachi-
Congrats oko

@Kinshara you should never be playing with icons
Topic Starter
Okoratu
02:00:192 (120192|4) - in mx rip
Feerum

Okoratu wrote:

02:00:192 (120192|4) - in mx rip
\:D/
Harbyter

Okoratu wrote:

02:00:192 (120192|4) - in mx rip


rip :(
Aka
WOOOOOOOOOOOOOOOW IS IT REAL? GRATS OKO :D

WELL NOT
Andrea
Thread cleaned from useless posts, please don't add more nonsense because we don't need it.

@Kinshara: Please don't do it again. Even if we're in April Fools that doesn't mean you can randomly do stuff you want, you already know someone else did a fake Qualify and almost risk a ban, that said I won't repeat myself again.

Enjoy the map everyone and stay cool~
Roxas
Going to disqualify this due to incorrect snapping on MX (02:00:192 (120192|4) - ). This obviously goes in 02:00:155 - .

To all the BNs: wait to qualify again this map, we (osu!mania QATs) are discussing about this map, thanks.
Topic Starter
Okoratu
Hi, this is the time and place where I would like to do the following:

  1. Say sorry to ExUsagi who followed this mapset for about 2 months before being somewhat confident to bubble it like really man, thanks
  2. Thank Andrea for cleaning the thread off useless posts You're a boss, seriously <3333
  3. Announce that this set is not an April's fools joke (at least the part of the set that i understand)
  4. Thank Roxas for acting so quickly so nobody gets up false hopes for the next 7ish days I DON'T WANT ANY MORE DRAMA IN THIS THREAD I AM 1stly GETTING SPAMMED WITH MAILS AND 2ndly SICK OF ESCALATING ARGUMENTS ABOUT CHILDISH BEHAVIOUR UNRELATED TO THIS MAP
I look forward to whatever's going to happen here, especially what Raika's going to do or not and how I will go about this.
Please refrain from posting any subjective stuff here, I don't want it and frankly it doesn't help me if anyone voices their opinon here now about anyone involved.
alice soft
[NM]
Very nice difficulty overall, great to play.

03:13:955 (193955|0) - is actually C# but the chosen hitsound is a C.
03:14:555 (194555|1) - ^

03:15:155 (195155|5,195155|6,195305|3,195455|1,195605|3,195755|5) - You tend to follow melody pitch for placements but here it's disregarded. Up to you otherwise such a pattern could fit instead (line-art on right):

The bell note can stay where it is.

Besides that, you suddenly follow the 2nd melodic line (of the out of tune wind-instrument) instead of the main flute. I think it's fine if it was your intention but if it wasn't the melody is FGFED instead of FGFEF.

03:18:155 (198155|0) - could be a short slider? Up to you.

Very nice mapset (including standard Insane diff I've tried) and great sb.

Edit 2:
[MX]
03:13:955 (193955|4) - & 03:14:555 (194555|4) - C# not C, just like with NM.

Edit 1:

Roxas wrote:

due to incorrect snapping on MX (02:00:192 (120192|4) - ). This obviously goes in 02:00:155 -
His choice of start-position for right slider was due to the music. It's for the 2nd drum hit which starts slightly late after the actual beat and first drum hit.

Maybe by changing time-signature (or ticks) for that short segment the slider start could be snapped to something instead of being nowhere?
The slider-end should be aligned with the rest though imo, but I don't think something like this is possible?

(had to keep the slider end-drag held down otherwise it'd snap to 0:200:155 -)

(disregard this if it's a mistake like Okoratu says later)

Not complaining about the fact there's a dq since fixing the C's into C# is a pretty bad oversight for a ranked map.
Ayachi-
Just some suggestion for some parts of MX

00:04:383 (4383|4) - should be same as 00:04:983 (4983|6) -
01:12:005 - shouldn't LN start here?
01:12:305 - ^
01:12:605 - ^
01:47:405 - Why are there so many notes here
01:58:355 - same as above, no need 4 notes here, it is same kind of bell as 01:56:555 -
01:58:955 (118955|6,118955|2,119255|0,119255|4,119555|3,119555|6) - I don't get these double LNs, there is same sound at 01:58:655 - 01:59:855 - etc. but you did not put LNs
02:02:255 (122255|1) - This LN should be break into 2 LNs just like 02:04:055 (124055|3,124205|4) - at 02:02:405 -
02:05:330 - 02:05:480 - I don't know why you miss notes here
02:08:930 - 02:09:080 - ^
02:09:155 (129155|4) - You might not want to put LN for the bells
02:10:055 (130055|6) - Does not have the sound as other LNs
02:10:955 (130955|0,131855|6) - ^
02:13:055 - Why do you put 3 notes here when you only have 2 notes at 02:14:855 -
02:25:055 - add a note like 02:24:155 -
Topic Starter
Okoratu
actually i think the one LN was just moved off-beat by trying to fix something while having snapping set to 1/8s

thanks for the opinions though, will do something kd-related once Raika answers these properly
Harbyter

Okoratu wrote:

actually i think the one LN was just moved off-beat by trying to fix something while having snapping set to 1/8s

OTZ
LordRaika

Roxas wrote:

Going to disqualify this due to incorrect snapping on MX (02:00:192 (120192|4) - ). This obviously goes in 02:00:155 - .

To all the BNs: wait to qualify again this map, we (osu!mania QATs) are discussing about this map, thanks.
uuuhh, sry i didnt knw how it can wrongly snapped there , but im sure it was right before i final update it, ( means it was wrongly snapped with my final update, aaaa wdf!! ) anyway, this is absolutely fixed....


torappu wrote:

[NM]
Very nice difficulty overall, great to play.
Thank you~ ^^

03:13:955 (193955|0) - is actually C# but the chosen hitsound is a C.
03:14:555 (194555|1) - ^
ok, will apply this to all dif as well

03:15:155 (195155|5,195155|6,195305|3,195455|1,195605|3,195755|5) - You tend to follow melody pitch for placements but here it's disregarded. Up to you otherwise such a pattern could fit instead (line-art on right):

The bell note can stay where it is.

Besides that, you suddenly follow the 2nd melodic line (of the out of tune wind-instrument) instead of the main flute. I think it's fine if it was your intention but if it wasn't the melody is FGFED instead of FGFEF.

I got your point, ... well at first im aware it supposed to be a lightning shape, but it makes three times jacking on middle one (F)
anyway.... i change the pattern around here and follow pitch to make it consistent, well triple jacking... hope its not too much even its only 1/2 ^^



03:18:155 (198155|0) - could be a short slider? Up to you.

Sry, no, i intentionally leave it single note same here >>> 03:10:955 (190955|1) -
but then .... i realize smthg here 03:13:355 (193355|2,193655|1,193955|0) -
and make this 03:20:555 (200555|0) - single as well for perfect consistency


Very nice mapset (including standard Insane diff I've tried) and great sb.

ayy ayyy ayyyyy <3
The SB's script is the scary one.... each sprite got tonssss of command line per timeline...

Edit 2:
[MX]
03:13:955 (193955|4) - & 03:14:555 (194555|4) - C# not C, just like with NM.
fixed

Edit 1:

Roxas wrote:

due to incorrect snapping on MX (02:00:192 (120192|4) - ). This obviously goes in 02:00:155 -
His choice of start-position for right slider was due to the music. It's for the 2nd drum hit which starts slightly late after the actual beat and first drum hit.

Maybe by changing time-signature (or ticks) for that short segment the slider start could be snapped to something instead of being nowhere?
The slider-end should be aligned with the rest though imo, but I don't think something like this is possible?

(had to keep the slider end-drag held down otherwise it'd snap to 0:200:155 -)

no...., if im going to do that, i shouldnt use Slider, especially the length of the slider really shows that its wrong snap X_X huehuehue
fixed anyway


[ S a k u r a ] wrote:

Just some suggestion for some parts of MX

00:04:383 (4383|4) - should be same as 00:04:983 (4983|6) -
Sorry no, its the differences between NM HD MX

full explanation :
-NM > all single note
-HD > only first one is 1/1 LN , 2 single note, and then "REPEAT"
-MX > first one 1/1LN, 2nd 1/2LN, and then 3rd 1/4LN and then "REPEAT"


This is still perfect consistency, and i want to clear this up once again before other people suggest me to make
00:29:277 - this part LN as well,

I dont.... , because it has bpm change and the length of the LN is not consistent anymore and it feels really weird to be play, thx



01:12:005 - shouldn't LN start here?
01:12:305 - ^
01:12:605 - ^

no no no, u can try to use Music 0% and effect 100%
then back to Music 100% , effect 0% ^^




01:47:405 - Why are there so many notes here

Sry again, this is perfectly plan for a good spread...
NM > kick for 1 note, drum snare for 2 note
HD > kick for 2 note, drum snare for 3 note ( 2 if the density call for reduction for better comfortable play )
MX > kick for 3 note, drum snare for 4 note
to make it clear a differences between everything.



01:58:355 - same as above, no need 4 notes here, it is same kind of bell as 01:56:555 -
no, its the same as this part, thus i use 4 , here as well >> 02:10:955 - ,02:09:155 -

02:05:330 - 02:05:480 - I don't know why you miss notes here
02:08:930 - 02:09:080 - ^
Sry it was intentional, and its already half jack pattern there....
i avoid using trill or stair depend on the pattern around.



02:10:055 (130055|6) - Does not have the sound as other LNs
Accept this, and fixed
02:10:955 (130955|0,131855|6) - ^
But i cant agree on this, its a low pitch melody serves as bass
02:09:155 (129155|4) - You might not want to put LN for the bells
this is it, same sound as above that i refuse....


02:13:055 - Why do you put 3 notes here when you only have 2 notes at 02:14:855 -
I feels like keep on repeating the same pattern, because it feels cramp here with LN,
so i use some stair to make it a different feels of pattern.


02:25:055 - add a note like 02:24:155 -
Suree~
Thanks for the mod everyone ^^b
Here's the update : Only NM and MX thou

Big Note to Okoratu :
"remove the C6H_s.wav from the song folder, since this update, i wont be using it anymore." ( i already use C#6H_s instead )
Topic Starter
Okoratu
so you're telling me that you wont use a certain hitsound anymore but also that it was only used by NM and MX?

that doesn't make too much sense just saying, I would update it like this once I'm home though.

If you don't care we can end this right here as I told you 2 weeks ago
LordRaika
i dont get what u are talking bout :D

i say... remove only 1 hitsound file, TO PREVENT unused audio file....
due to pitch changed, i dont use the C6 "anymore", that note on NM and MX used C#6 now
HD doesnt layering piano sound at that part.... it doesnt affect HD since the first time.

extract my update, delete 1 file, update beatmap.... , done D:
Topic Starter
Okoratu
how could I assume that hitsounding within your set is inconsistent that doesnt make much sense either


...
LordRaika
You need to chill out....

Next read what the mod said, check what i change, u simply do nothing except remove 1hitsound, only that...
Because i replace it with the OTHER existing hitsound, so this c6h became unused.

And like i said u dont have to worry on other dif like hd, maybe u really need togo check it inside editor for better understanding....

Tq
Topic Starter
Okoratu
I am chilling but you literally wrote

LordRaika wrote:

torappu wrote:

[NM]
Very nice difficulty overall, great to play.
Thank you~ ^^

03:13:955 (193955|0) - is actually C# but the chosen hitsound is a C.
03:14:555 (194555|1) - ^
ok, will apply this to all dif as well

Big Note to Okoratu :
"remove the C6H_s.wav from the song folder, since this update, i wont be using it anymore." ( i already use C#6H_s instead )
ok, will apply this to all dif as well
all

And then i get 2 out of 3 diffs.
So sorry if i was confused

- changed a Rhythm in advanced because it was much more simple than the one in Normal
- Synchronised the orbs in the slowdown (Kyubey's idea, i like it)
- removed the hitsound Raika wanted me to remove
LordRaika
ah, that was my bad as well, when i first reply NM , i thought im going to change HD as well, but its not XD

>w< sry if that cause some misunderstanding as well....
Kinshara
~drama~
Garven
You have some really cool ideas here, Okoratu, but I have a request of you: Would you consider using the correct pitches on the tubular bells? The wrong tone every time that custom hitsound goes off is driving me mad while modding this. :(
Topic Starter
Okoratu
lol so it actually annoys people...?
I didn't want to end up with 20 sets of hitsounds but sure i can do that

Edit:
While trying to do the above mentioned, i was like "why not copy what Raika did, the pitches sound alright", so while doing that i noticed that the following places are missing bell sounds, here's what i think it is or could fit:
02:12:755 - D5
02:18:155 - C5
02:19:955 - B5
02:23:555 - G5
02:25:355 - C5 and E5 together

----------------------------
idk i prolly suck at that so

Harby says these are:
02:12:755 - D5
02:18:155 - A5
02:19:955 - C#5
02:23:555 - G5
02:25:355 - E5

--------------------------

halps plox
KSHR
Posing this to let you guys know I confirmed if SB lyrics are correct. There is nothing wrong in my eyes. Nice SB, Okoratu.
Good luck on requalifying, anyway.
Topic Starter
Okoratu
thanks <3
Kyubey
.





Arzenvald
da maniaq

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