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Sagara Kokoro - Hoshizora no Ima

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Topic Starter
jogfi2002
This beatmap was submitted using in-game submission on Thursday, August 27, 2015 at 8:40:54 PM

Artist: Sagara Kokoro
Title: Hoshizora no Ima
Source: Hoshizora e Kakaru Hashi AA
Tags: galgame video game full ver
BPM: 185
Filesize: 5574kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1.41 stars, 201 notes)
  2. Hard (3.32 stars, 534 notes)
  3. Normal (2.09 stars, 323 notes)
  4. Starry Night (4.69 stars, 738 notes)
Download: Sagara Kokoro - Hoshizora no Ima
Information: Scores/Beatmap Listing
---------------
ED theme from 「星空へ架かる橋 AA」
I like this song so much that I looped it for almost a month.
Here you see, I made this map in full version.

Starry Night - Insane
ZLOdeuka-
hi! m4m req!

[General]

What a pity that no hitsounds :<

[Easy]

Slider Tick Rate 2

00:00:345 (1,2,3,4) - I do not understand why they are so placed. the music they do not fit. try to make something like that http://puu.sh/6ItUl.jpg
00:10:074 (1) - remove new cmbo and 00:10:723 (2) - new combo
01:49:317 (3) - new combo
01:51:912 (2) - ^
03:08:453 (1) - remove new combo

[Normal]

Slider Tick Rate 2

00:04:561 (1) - remove new combo
00:22:723 (2) - make it a bit sideways http://puu.sh/6Iud2.jpg
00:24:993 (1) - remove new combo (you strangely placed new combos. better to remove so many new combos o.o)
00:33:263 (3) - move here 00:33:101 and 00:33:750 add circle
00:46:399 (2) - end of the slider to 1 cell down
03:12:993 (1,2) - ctrl+g

[Hard]

Slider Tick Rate 2

00:02:615 (3) - add circle
00:03:912 (6,7) - ^
00:07:480 (5,6) - ^
00:10:074 (1,2) - bad idea to put them together
00:12:993 (3) - add circle and 00:13:155 (4) - add slider (finish here 00:13:966)
01:24:020 (3,4) - make 4 combo closer to the slider.as well as here 01:23:372 (1,2)
03:34:399 (8) - new combo

[Lunatic]

nice diff :3

good luck!
Topic Starter
jogfi2002

ZLOdeuka- wrote:

hi! m4m req!

[General]

What a pity that no hitsounds :< Umm, stil on work~

[Easy]

Slider Tick Rate 2 Too many tick sounds if set to 2

00:00:345 (1,2,3,4) - I do not understand why they are so placed. the music they do not fit. try to make something like that http://puu.sh/6ItUl.jpg I want to make equal blanks here, reserve.
00:10:074 (1) - remove new cmbo and 00:10:723 (2) - new combo Fixed.
01:49:317 (3) - new combo Fixed.
01:51:912 (2) - ^ Fixed.
03:08:453 (1) - remove new combo Fixed.

[Normal]

Slider Tick Rate 2 As I said in Easy

00:04:561 (1) - remove new combo Fixed.
00:22:723 (2) - make it a bit sideways http://puu.sh/6Iud2.jpg Fixed.
00:24:993 (1) - remove new combo (you strangely placed new combos. better to remove so many new combos o.o) Fixed.
00:33:263 (3) - move here 00:33:101 and 00:33:750 add circle Fixed.
00:46:399 (2) - end of the slider to 1 cell down Fixed.
03:12:993 (1,2) - ctrl+g Fixed.

[Hard]

Slider Tick Rate 2 This time I take your advice

00:02:615 (3) - add circle Add?
00:03:912 (6,7) - ^ ^
00:07:480 (5,6) - ^ ^
00:10:074 (1,2) - bad idea to put them together You're right...Fixed
00:12:993 (3) - add circle and 00:13:155 (4) - add slider (finish here 00:13:966) I can't catch you
01:24:020 (3,4) - make 4 combo closer to the slider.as well as here 01:23:372 (1,2) Fixed.
03:34:399 (8) - new combo Fixed.

[Lunatic]

nice diff :3

good luck!
Thanks for your mod!
Naryuga
Challenging for m4m of your queue ( p/2846926 )

[General]
  1. Sorry if these suggestion collides ZLOdeuka-'s, I started modding 2 hours ago ;_;
  2. :idea: As ZLOdeuka- says, try making map with hitsounds! It will require you lots of work but hitsounding is very important part of mapping.
[Easy]
  1. 00:18:507 (2) - umm this two reversings in (2) might be hard for beginners because it is fairly fast. Try reducing repeats by 1 , then adjust spacing with (3). Example: http://osu.ppy.sh/ss/1307506
  2. 00:33:426 (2) - this would be a bit hard, too. And actually at 00:34:399 - no vocal or big sound follow this, so I recommend trying reducing repeat, then adjust the collision with (3) for a better flow. Example: http://osu.ppy.sh/ss/1307518
  3. 00:40:561 (1) - remove new combo? this single combo looks just excessive to me
  4. 01:14:290 (1) - same to the above ^
  5. 01:16:885 (1) - ^
  6. 01:42:182 (1) - ^ *it can follow the vocal better
  7. 01:45:426 (1) - ^
  8. 01:50:615 (1) - ^
  9. 02:11:696 (1) - ^
  10. 02:13:966 (1) - ^
[Normal]
  1. 00:24:993 (1) - remove new combo, the previous pattern ( 00:22:723 (2) - ) is without newcombo
  2. 00:34:074 (1,1) - [A]remove new combo from the circle [B]then move the circle 1 grid right to make perfect line with the slider
  3. 01:15:912 (1,2,3,4,5) - How to make a perfect star: [A]set Beat snap divisor in the rhythm which you want to make (here 1/1) [B]press Ctrl+Shift+D [C]move where you want to put
  4. 01:35:534 (1,2,3,4,5,6) - this is very hard for this diff as you see the #1 KIAI part. At least deleting (3,5) would be better
  5. 03:08:939 (1,2,3,4,5,6) - ^
  6. 03:19:317 (1,2,3,4,5,6) - ^
[Hard]
  1. 00:08:128 (2) - as the arrow does not follow the vocal, try put arrow at 00:08:615 - and end 00:09:101 - this sounds better
  2. 00:42:993 (1,2) - making the same pattern to 00:42:344 (4,5) - will be less confusing
  3. 00:44:453 (6) - set the direction up to avoid collision with (7). Example: http://osu.ppy.sh/ss/1307552
  4. 01:08:290 (1,2) - as (2) is not following any good sound and the flow does not look so good, try to follow the vocal and find better flow. Example: http://osu.ppy.sh/ss/1307554
  5. 01:38:290 (1,2,3) - umm I prefer normal circles very much and you can put a circle on 01:39:263 -
  6. 01:52:885 (1) - place farther from 01:52:561 (5) - to avoid misreading the jumps
  7. 03:41:534 (1,2) - I prefer circles... :3
  8. 03:48:669 - add circle? as Normal diff does so
[Lunatic]
  1. 00:51:831 (1) - delete this note and adjust spacing, no sounds here
  2. 01:08:372 (7) - umm delete? it doesn't fit such a quiet place
  3. 02:10:561 (13) - should be a single circle :3
  4. 02:40:561 (1,2,3,4,5,6,7) - these notes should be in 1/3, not 1/4!
  5. 03:05:696 - add a circle here (x:112,y:340) to follow the drum and better flow of spacings
  6. 03:24:020 (11) - new combo here is required to get more viable
  7. 03:27:588 - you can make stream from here
am going to post m4m request in your queue, good luck
Narcissu
[insane]


雖然整體感覺挺不錯的不過實際上問題很多就只提點建議了

全程50音量肯定有問題

tick rate 應該用一樣的,這個我不熟,只是照搬規則

lunatic好像是東方的曲子用的說法 _(:3」∠)_

如果要在前奏使用0.5的變速,那麼我認為你需要remap,因為高潮段明顯比00:10:723 - 要高昂但是你都是1.0的速度,建議0.75。

要炫酷是可以連續用NC的,不過很多地方的NC肯定是有問題的比如00:04:885 -

我感覺節奏有問題,跟鋼琴那00:01:642 - 應該有note,跟鼓那00:10:642 - 應該有連打,然後00:22:399 - 這個折返莫名其妙,00:29:615 - 沒連打不可理喻 _(:3」∠)_

break太多,合計休息時間不要超過曲子的20%,我建議10%,你可以使用人性化的排版來代替休息

03:16:399 (1) - 03:37:155 (1) - 強烈求不坑

排版還不行,其實一開始我看見SV是1.92我以為是神圖來著的,因為這個曲子的風格是標準萌歌所以排版上我建議你盡量做到在AR0的情況下看上去是這樣的↓↓↓


本來是求M4M來的說…… _(:3」∠)_ 不嫌棄的話可以來mod…… http://osu.ppy.sh/s/111386
TAIN
Hi ! >w<

from your Q.

[Easy]

AR+1

00:00:993 (2) - It seems too bent.This change better.
00:08:128 (2,3) - Blanket
00:14:615 (2) - Slider 00:15:912 (2) - This overlap.
01:20:777 (2) - Do not continue to reverse the slider, I recommend using a circle,slider.. :?
02:12:669 (1,1) - More beautiful blanket.
02:46:399 (3) - Circle 02:48:344 (3) - this overlap.

[Normal]

00:22:723 (2) - Slider 00:23:696 (1) - Placed at an angle such as this.
00:28:236 (1,2) - It'd be better to use the slider.
00:43:480 (1) - NC remove
01:11:696 (1,2,3) - △Snap.
01:20:128 (1) - NC remove
01:20:777 (3) - Do not continue to reverse the slider, I recommend using a circle,slider.
01:33:101 (1,2,3) - △Snap.(beautiful)
01:35:534 (1,2,3,4,5) - Too difficult.(This difficulty is normal..)
02:06:182 (3,4,5) - △Snap.
02:43:155 (1,2) - It'd be better to use the slider.
03:08:939 (1,2,3,4,5) - Too difficult.
03:19:317 (1,2,3,4,5) - ^
03:20:128 (6,1,2) - More beautiful blanket.
03:23:372 (2) - Slider 03:24:669 (1) - Some overlap..
03:47:372 (2,3) - Distance.
03:48:020 (3,4) - ^

[Hard]

HP+1

00:05:858 (1,2,3) - △Snap.(beautiful)
00:13:642 (1) - NC remove
00:13:966 (1) - ^
01:20:128 (6) - NC
00:17:209 (2) - Not properly overlap. x256,y108
00:17:534 (3) - ^
00:35:372 (7) - x88,y207
00:35:696 (8) - ^
01:09:750 (1) - 01:10:399 (3) - This is a little overlap.Placement elsewhere.
01:17:534 (1) - NC remove.
03:24:344 (4) - x486,y213

[Lunatic]

00:04:885 (1) - NC remove.
00:41:858 (9) - NC
01:18:182 (9) - ^
01:34:885 (1) - x401,y280
01:34:885 (1) - x209,y305
01:53:209 (10) - NC
02:07:479 (6) - ^

GL ~ :)
Boncho
Hi!~ from your Queue! ;)

[General]
Correct me if I am wrong but this map has nothing to do with Touhou so why is the last diff named Lunatic?

[Easy]
why is the beat snap divisor 1/1?

00:07:804 (1) -remove NC
00:51:588 (4) - why NC?
00:50:939 (3,1) - blanket it better like this:


01:02:939 (1,2,3,4,5) - why not like this?:


01:25:966 (1,2) - blanket it better like this:


01:31:155 (2) - you cant see a part of the slider, this makes it unrankable. Fix this!

01:33:750 (3,1) - blanket it better like this:


01:35:047 (1,2) - ^same
01:50:615 (1) - remove NC
01:51:912 (1) - blanket it better
02:06:182 (1) - remove NC
02:07:480 (1) - remove NC
02:11:696 (2) - remove NC
02:39:588 (2) - add a circle
03:36:344 (1) - remove NC
03:48:993 (1) - extend slider till 03:53:858?

[Normal]
00:34:074 (1) - Remove NC
00:32:128 (1) - ^
00:43:480 (1) - ^
01:07:155 (1) - ^
01:15:263 (1) - ^
01:35:534 (1,3,5) - delete all 3 circles
02:47:534 (1) - remove NC
03:00:507 (1) - place this circle on 03:00:344
03:01:804 (1) - place this circle on 03:01:642
03:08:939 (1,3,5) - delete all 3 circles
03:19:317 (1,3,5) - ^

[Hard]

00:04:561 (7) - remove NC
00:05:534 (10) - NC
00:05:858 (2) - remove NC
00:10:074 (3) - ^
00:10:723 (5) - NC
00:11:372 (1) - remove NC
00:13:642 (1) - ^
00:13:966 (1) - ^
01:25:642 (1) - remove this circle
01:54:182 (1,2) - remove both circles and put the slider on 01:54:134
02:48:182 (1,2,3,4,5) - seems too hard for a hard difficulty and this is a quite silent part. I recommend you to do the same but with a lower distance snap :D


GOOD LUCK!~
:)
Oriance
i'll mod your map once you updated all of these mods owo...
Topic Starter
jogfi2002

Naryuga wrote:

Challenging for m4m of your queue ( p/2846926 )

[General]
  1. Sorry if these suggestion collides ZLOdeuka-'s, I started modding 2 hours ago ;_; 大丈夫だ!
  2. :idea: As ZLOdeuka- says, try making map with hitsounds! It will require you lots of work but hitsounding is very important part of mapping.
そうですね、あとでサウンドを加える

[Easy]
  1. 00:18:507 (2) - umm this two reversings in (2) might be hard for beginners because it is fairly fast. Try reducing repeats by 1 , then adjust spacing with (3). Example: http://osu.ppy.sh/ss/1307506 ナイス!
  2. 00:33:426 (2) - this would be a bit hard, too. And actually at 00:34:399 - no vocal or big sound follow this, so I recommend trying reducing repeat, then adjust the collision with (3) for a better flow. Example: http://osu.ppy.sh/ss/1307518 fixed.
  3. 00:40:561 (1) - remove new combo? this single combo looks just excessive to me fixed.
  4. 01:14:290 (1) - same to the above ^ fixed.
  5. 01:16:885 (1) - ^ fixed.
  6. 01:42:182 (1) - ^ *it can follow the vocal better fixed.
  7. 01:45:426 (1) - ^ fixed.
  8. 01:50:615 (1) - ^ fixed.
  9. 02:11:696 (1) - ^ fixed.
  10. 02:13:966 (1) - ^ fixed.
[Normal]
  1. 00:24:993 (1) - remove new combo, the previous pattern ( 00:22:723 (2) - ) is without newcombo fixed.
  2. 00:34:074 (1,1) - [A]remove new combo from the circle [B]then move the circle 1 grid right to make perfect line with the slider fixed.
  3. 01:15:912 (1,2,3,4,5) - How to make a perfect star: [A]set Beat snap divisor in the rhythm which you want to make (here 1/1) [B]press Ctrl+Shift+D [C]move where you want to put fixed.
  4. 01:35:534 (1,2,3,4,5,6) - this is very hard for this diff as you see the #1 KIAI part. At least deleting (3,5) would be better 君の意見に従う
  5. 03:08:939 (1,2,3,4,5,6) - ^ ^
  6. 03:19:317 (1,2,3,4,5,6) - ^ ^
[Hard]
  1. 00:08:128 (2) - as the arrow does not follow the vocal, try put arrow at 00:08:615 - and end 00:09:101 - this sounds better Good idea
  2. 00:42:993 (1,2) - making the same pattern to 00:42:344 (4,5) - will be less confusing fixed.
  3. 00:44:453 (6) - set the direction up to avoid collision with (7). Example: http://osu.ppy.sh/ss/1307552 fixed.
  4. 01:08:290 (1,2) - as (2) is not following any good sound and the flow does not look so good, try to follow the vocal and find better flow. Example: http://osu.ppy.sh/ss/1307554 fixed.
  5. 01:38:290 (1,2,3) - umm I prefer normal circles very much and you can put a circle on 01:39:263 - 3を◯にした、新しい◯も増やした
  6. 01:52:885 (1) - place farther from 01:52:561 (5) - to avoid misreading the jumps fixed.
  7. 03:41:534 (1,2) - I prefer circles... :3 短いスライダーはもっとダイナミックだと思うけど…
  8. 03:48:669 - add circle? as Normal diff does so
fixed.

[Lunatic]
  1. 00:51:831 (1) - delete this note and adjust spacing, no sounds here fixed.
  2. 01:08:372 (7) - umm delete? it doesn't fit such a quiet place fixed.
  3. 02:10:561 (13) - should be a single circle :3 fixed.
  4. 02:40:561 (1,2,3,4,5,6,7) - these notes should be in 1/3, not 1/4! これはすごい!!いい耳持ってるね!
  5. 03:05:696 - add a circle here (x:112,y:340) to follow the drum and better flow of spacings
  6. 03:24:020 (11) - new combo here is required to get more viable fixed.
  7. 03:27:588 - you can make stream from here fixed.
am going to post m4m request in your queue, good luck
詳しいmoddingありがとうございました!
こんばきっとあなたのマップをMODします!
Topic Starter
jogfi2002

Narcissu wrote:

[insane]


雖然整體感覺挺不錯的不過實際上問題很多就只提點建議了

全程50音量肯定有問題 这个得在弄音效的时候再调调了。

tick rate 應該用一樣的,這個我不熟,只是照搬規則 看了下规则,没这个强制要求。

lunatic好像是東方的曲子用的說法 _(:3」∠)_ 有几个人说过了于是我还是改吧……

如果要在前奏使用0.5的變速,那麼我認為你需要remap,因為高潮段明顯比00:10:723 - 要高昂但是你都是1.0的速度,建議0.75。 其实我没太明白你这句的意思,还请解释一下。

要炫酷是可以連續用NC的,不過很多地方的NC肯定是有問題的比如00:04:885 - 现在改了很多,有时我加NC是为了提醒玩家这里有跳或者别的变化。

我感覺節奏有問題,跟鋼琴那00:01:642 - 應該有note,跟鼓那00:10:642 - 應該有連打,然後00:22:399 - 這個折返莫名其妙,00:29:615 - 沒連打不可理喻 _(:3」∠)_ 你说的这几个都改进了,节奏我会再检讨的。

break太多,合計休息時間不要超過曲子的20%,我建議10%,你可以使用人性化的排版來代替休息 唔,放了break的地方都是觉得不做不好要做又没地方休息……

03:16:399 (1) - 03:37:155 (1) - 強烈求不坑 好!这段早就想remap了!

排版還不行,其實一開始我看見SV是1.92我以為是神圖來著的,因為這個曲子的風格是標準萌歌所以排版上我建議你盡量做到在AR0的情況下看上去是這樣的↓↓↓ orz排列一直是我觉得很头痛的事,不知道怎么样排才好看又好玩啊,还得有一定的难度


本來是求M4M來的說…… _(:3」∠)_ 不嫌棄的話可以來mod…… http://osu.ppy.sh/s/111386
对的其实咱知道Lun难度还有很多地方需要改进,只能慢慢来了,先听听大家的意见。

于是我晚点MOD你的图~谢谢
Topic Starter
jogfi2002

sksmwkd125 wrote:

Hi ! >w< hihi~

from your Q.

[Easy]

AR+1

00:00:993 (2) - It seems too bent.This change better. fixed
00:08:128 (2,3) - Blanket fixed
00:14:615 (2) - Slider 00:15:912 (2) - This overlap. fixed
01:20:777 (2) - Do not continue to reverse the slider, I recommend using a circle,slider.. :? fixed
02:12:669 (1,1) - More beautiful blanket. reserve
02:46:399 (3) - Circle 02:48:344 (3) - this overlap. It's OK, I think

[Normal]

00:22:723 (2) - Slider 00:23:696 (1) - Placed at an angle such as this. fixed
00:28:236 (1,2) - It'd be better to use the slider. fixed
00:43:480 (1) - NC remove fixed
01:11:696 (1,2,3) - △Snap. fixed
01:20:128 (1) - NC remove fixed
01:20:777 (3) - Do not continue to reverse the slider, I recommend using a circle,slider. fixed
01:33:101 (1,2,3) - △Snap.(beautiful)
01:35:534 (1,2,3,4,5) - Too difficult.(This difficulty is normal..) fixed
02:06:182 (3,4,5) - △Snap. fixed
02:43:155 (1,2) - It'd be better to use the slider. It is following vocal here
03:08:939 (1,2,3,4,5) - Too difficult. fixed
03:19:317 (1,2,3,4,5) - ^ fixed
03:20:128 (6,1,2) - More beautiful blanket. fixed
03:23:372 (2) - Slider 03:24:669 (1) - Some overlap.. fixed
03:47:372 (2,3) - Distance. fixed
03:48:020 (3,4) - ^ fixed

[Hard]

HP+1

00:05:858 (1,2,3) - △Snap.(beautiful)
00:13:642 (1) - NC remove fixed
00:13:966 (1) - ^ fixed
01:20:128 (6) - NC fixed
00:17:209 (2) - Not properly overlap. x256,y108 fixed
00:17:534 (3) - ^ fixed
00:35:372 (7) - x88,y207 fixed
00:35:696 (8) - ^ fixed
01:09:750 (1) - 01:10:399 (3) - This is a little overlap.Placement elsewhere. fixed
01:17:534 (1) - NC remove. fixed
03:24:344 (4) - x486,y213 fixed

[Lunatic]

00:04:885 (1) - NC remove.
00:41:858 (9) - NC
01:18:182 (9) - ^
01:34:885 (1) - x401,y280
01:34:885 (1) - x209,y305
01:53:209 (10) - NC
02:07:479 (6) - ^

GL ~ :)
Thank you very much!!
Topic Starter
jogfi2002

Bonch0 wrote:

Hi!~ from your Queue! ;)

[General]
Correct me if I am wrong but this map has nothing to do with Touhou so why is the last diff named Lunatic? OK, I have changed it to Starry Night.

[Easy]
why is the beat snap divisor 1/1? It does nothing to the players but the tick distance of the editor.

00:07:804 (1) -remove NC fixed.
00:51:588 (4) - why NC? fixed.
00:50:939 (3,1) - blanket it better like this: fixed.


01:02:939 (1,2,3,4,5) - why not like this?: I'm following the piano and don't want to make it too difficult.


01:25:966 (1,2) - blanket it better like this: fixed.


01:31:155 (2) - you cant see a part of the slider, this makes it unrankable. Fix this! fixed.

01:33:750 (3,1) - blanket it better like this: fixed.


01:35:047 (1,2) - ^same fixed.
01:50:615 (1) - remove NC fixed.
01:51:912 (1) - blanket it better fixed.
02:06:182 (1) - remove NC fixed.
02:07:480 (1) - remove NC fixed.
02:11:696 (2) - remove NC fixed.
02:39:588 (2) - add a circle fixed.
03:36:344 (1) - remove NC fixed.
03:48:993 (1) - extend slider till 03:53:858? fixed in all diffs.

[Normal]
00:34:074 (1) - Remove NC fixed.
00:32:128 (1) - ^ fixed.
00:43:480 (1) - ^ fixed.
01:07:155 (1) - ^ fixed.
01:15:263 (1) - ^ Well, this is a reminder
01:35:534 (1,3,5) - delete all 3 circles fixed.
02:47:534 (1) - remove NC fixed.
03:00:507 (1) - place this circle on 03:00:344 reserved.
03:01:804 (1) - place this circle on 03:01:642 reserved.
03:08:939 (1,3,5) - delete all 3 circles fixed.
03:19:317 (1,3,5) - ^ fixed.

[Hard]

00:04:561 (7) - remove NC fixed.
00:05:534 (10) - NC fixed.
00:05:858 (2) - remove NC fixed.
00:10:074 (3) - ^ fixed.
00:10:723 (5) - NC fixed.
00:11:372 (1) - remove NC reserved.
00:13:642 (1) - ^ reserved.
00:13:966 (1) - ^ fixed.
01:25:642 (1) - remove this circle reserved.
01:54:182 (1,2) - remove both circles and put the slider on 01:54:134 reserved.
02:48:182 (1,2,3,4,5) - seems too hard for a hard difficulty and this is a quite silent part. I recommend you to do the same but with a lower distance snap :D Good idea, i didn't notice this.


GOOD LUCK!~
:)
Thanks for your mod~!
Citrus
Hi~M4M
[General]
  • 标题感觉没有必要加Full ver
[Starry Night]
  • NC有点乱,建议重新弄一下
    00:19:723 这里加个note并且加clap
    00:24:993 (6) - 这种变速最好加个NC
    01:27:912 (1,2,3,4,5,6) - 我比较喜欢这样
    02:12:020 (2) - 离1和3远一点,有点难读
    02:36:101 (2) - 去掉
    02:40:561 (8) -
    03:06:344 (4) - 放远一点
    音效
    音量50%太低了
    clap音效可以用hitnormal感觉不错
    00:00:831 (1) - 00:10:074 (9) - 这一段的whistle我推荐两种加法,一种是加在长白线上,另一种是加在第三条白线上
    00:12:993 (9) - 结尾clap
    00:18:182 (3) - ^
    00:19:804 (9) - ^
    00:24:993 (6) - 中间clap
    00:26:290 (1,3,5,6) - whistle
    00:28:885 (3) - 开头finish
    00:29:696 (1,2,3,4,5,6) - 这种连打可以用hitnormal
    kiai段用24clap即可,whistle可以加在红线
    00:40:885 (6) - 开头finish
    00:41:858 (1) - ^
    01:03:101-01:12:020 同上
    01:15:426 (9) - 中间clap
    01:17:372 (4) - clap
    01:17:696 (7) - clap
    01:23:372 (1) - 开头finish
    01:27:588 (9) - ^
    01:28:560 (6) - finish
    01:30:507 (1) - 结尾clap
    01:32:615 (1,2,4) - clap
    01:33:750 (1) - 开头finish
    01:43:155 (2) - finish
    01:44:128 (4) - 开头finish
    02:04:885 (1) - 开头finish
    02:46:399 (3) - finish
    02:56:777 (3) - 开头finish
    03:17:534 (5) - ^
    03:33:101 (3) - ^
    03:37:317 (2) - ^
    03:38:615 (2) - ^
    03:42:182 (5) - 中间finish
    03:43:480 (5) - 开头finish
    03:44:777 (5) - 结尾finish
    03:45:750 (2) - 开头finish
    03:46:074 (3) - ^
    03:48:993 (1) - 去掉finish,其他难度也是
[Hard]
  • 00:08:615 (4) - 节奏上的建议
    00:28:885 (1) - 在00:30:507结束怎么样?
    00:46:236 (4,5) -
    音效参照Starry Night简化即可
音效方面写得有点乱,不明白的地方可以问我
希望对你有帮助,加油!
_Stan
M4M
我就mod了Hard和Starry Night

HARD

00:09:263 (1) - [我觉得]snap有点远了
00:40:074 (1) - 有点快了, 可能你也是特意这样安排的吧
00:50:128 (1,2,3,4,5,6) - 太棒了, 随节奏很有跳跃感
01:15:912 (3) - 有点迷惑 如果安排成如同01:42:507 (1,2,3,4) - 一样 就好了 :)
01:38:290 (1,2,3,4) - 间距有点怪?? -_,-
03:28:561 (6,7) - 这里可以跳跃点, song很欢快

有什么不合适的,没有理解你的设计心思的, 无视就好了。

Starry Night

00:13:966 (1,2) - 右下方移动一下, 这样前后snap都比较合适吧, maybe
00:26:290 - 00:29:209 - 感觉特别好 !!
01:54:507 (4) - 弄远点怎么样 - - , 结尾时点击更有感觉 还是重音
02:42:020 (2) - 这个位置? 特意安排的么
02:42:993 (1) - 这个先不换颜色, 接在上一part, 毕竟重音不是从这里开始的
02:43:155 (1,1,1,2) - 这四个是重音, 分别不同颜色吧,
02:47:372 (6) - 有点突兀
02:56:777 (3) - 这个过度渐进做的好好
03:02:615 (1) - 03:03:912 (1) - 把这两个用re selecton, 更带感,更跳跃
03:25:642 (1,2,1,2,1,2,3) - 真心好棒
03:47:372 (1,2,1,2,1,2,1,2,1) - 不管排列 顺序都很好 华丽又带感!!

以上都是个人观点, 若有误解的请原谅

我的图http://osu.ppy.sh/s/182427
Streliteela
你好~M4M
因为我个人作图最难只能做到hard,所以水平最高也只能摸到hard难度请见谅;另外我比较强迫症一些,所以个人主观见解比较多还请多多保函

[General]
整体还行,NM和EZ做的不错,但HD排列还是乱;细节处节奏处理欠佳,建议多看看一些比较喜欢做这类动漫类的麻婆的图研究一下(比如飞球);在图中多使用平行、对称等排列会使图本身干净爽眼。Hard难度明显太受ds限制,建议在有一定空间观念的基础上关掉,并用一些大胆的跳来增加挑战性。现在这个hard难度可能需要局部re,我只是提一些我的建议,仅供参考

[Hard]
我感觉你还可以整体sv再调高一点。。现在这滑条速度有点太慢了
00:01:317 (4) - 调整至x343|y70位置,使34与12平行比较好看;然后后面的部分再调整一下
00:06:831 (5,1,2) - 这里排列感觉太随便了一些,建议重新调整一下
00:17:534 (3,1,2,3) - 做个正方形吧,现在这形状有点违和
00:22:236 - 这一段节奏如果跟歌词的话,这里建议加个note
00:24:344 (4) - 把这个拉长到最近红线处
00:27:912 (6) - 这里你跟了歌词的节奏,但因为钢琴这里的节奏太明显了;而且本来这里歌词节奏密度就比较小,再空节奏感觉很怪,建议加个note
00:31:480 (2) - 这里处理的不好,因为你后面00:31:966 (3,4) - 和00:32:615 (5,6) - 两处节奏类似处都是短滑条+note处理,所以建议这里也处理成这样
00:34:074 (4) - 我个人非常非常反对在hard及其难度以上的图里面用到这种多次折返滑条,虽然对节奏没影响但非常影响打击感
00:36:669 (3,3) - 这两个地方为什么要用0.5x...kiai部分本来就要节奏快一些为什么这两个滑条要处理这么慢?没有必要
00:43:642 (1) - 这里的折返滑条也建议改掉,原因同上文
00:44:453 (4) - 这里你可以用折返,我只是拿出来对比说一下;因为这里歌词本身也是一个长音,所以你用折返滑条,在打击的时候正好也是较长时间按住,和歌词本身节奏搭调,因此可以保留;但前面说的那几处节奏比较短促的就不需要折返滑条了
00:46:236 (4) - 这里也是,折返处理这里的节奏太简单了;建议换成两个短滑条做个滑条梗什么的
00:46:885 (5) - 听这里的节奏好像有做小串连打的可行性啊,这个滑条带过去的话,节奏处理太简单了
00:47:372 (6,7,8) - 这个地方节奏并不是均匀的,是两快一慢;你这三个等间距note节奏就变得有点怪了
00:51:426 (1,2,3,4,5,6) - 这地方我只能。。orz了,前面6个note排列拉这么开,这里节奏密集还都挤在一起。。hard读图大丈夫?改
01:12:020 (1,2,3) - 节奏在红线的地方。。虽然放在红线听起来也奇怪但你这么摆同样很奇怪orz (听上去好像没踩到节奏一样orz)
01:17:209 (1,2,3,4,5) - 这样排列本身可以,但需要再调整一下。。这样看着好生硬;因为后面有个炒鸡长的滑条6,这一块都挤在一起然后后面6滑条突然拉开的感觉太糟糕了;而且hard本身不需要这么严格遵守ds,关ds重新考虑排列
01:32:615 - 01:32:939 - 加3个note
01:35:696 (2) - 改掉
01:37:317 (1,2,3) - 这里改成3组二连note
01:39:263 (4) - 这个为什么要拉这么远?把它调整和前面123之间相同间距
01:43:480 - 01:48:831 - 这一段你用了很多stack在一起的note,这样本身没有问题,但kiai部分这种stack太多移动感会削弱很多,建议改掉几组; 后面部分还有几处类似问题,建议都修改一下,不赘述
01:53:696 (1,2,1,2,3) - 这个地方也是。。这好像是你的风格所以我只是说我个人不喜欢这样, 不管节奏疏密都放在同一个地方点啊点orz
02:04:885 (1) - 这一段本身舒缓节奏可以减慢滑条速度,但你本身滑条速度就有够慢的了再变成0.5就太慢了,建议0.75-0.8
02:06:507 (4,5) - 调平行
02:36:020 (1) - 0.5太慢了orz
02:48:182 (1,2,3,4,5) - 逼死强迫症的形状orz
03:47:372 (2,3,4,5) - 都到结尾了。。节奏偷懒嫌疑orz

[Normal]
这个难度明显做的比hard好太多
00:40:561 (2) - 这种note最好和滑条尾分开,新手不好判读
00:43:155 (2) - ^
01:09:426 (2) - ^
01:15:263 (1,2) - 新手噩梦,改
01:34:236 (1,2) - 节奏太密集的note建议不要放,何况是二连简直新手噩梦,改成和后面一样的短滑条就可以了
02:38:453 (1,2) - 额这个问题倒是不大。。不过还是不建议这样放note,bpm本身不低,这样note叠滑条新手可能反应不过来
02:46:885 (1,2) - 观点同上
03:00:507 (1,2,1,2) - ^
03:05:858 (4) - 尽量不要叠尾
03:18:020 (1,2,1,2) - 观点同上

[Easy]
sv可以再调慢一些,不然和normal没什么区别了(不调问题也不是特别大)
其余的问题也不是很大,挺不错的~

Good luck~ :)
Topic Starter
jogfi2002

thou bad wrote:

Hi~M4M
[General]
  • 标题感觉没有必要加Full ver
[Starry Night]
  • NC有点乱,建议重新弄一下 好的。
    00:19:723 这里加个note并且加clap 加得好!
    00:24:993 (6) - 这种变速最好加个NC fixed
    01:27:912 (1,2,3,4,5,6) - 我比较喜欢这样 保留。
    02:12:020 (2) - 离1和3远一点,有点难读 调成1.00了
    02:36:101 (2) - 去掉 好的。
    02:40:561 (8) - 好的。
    03:06:344 (4) - 放远一点 好的。
    音效
    音量50%太低了
    clap音效可以用hitnormal感觉不错
    00:00:831 (1) - 00:10:074 (9) - 这一段的whistle我推荐两种加法,一种是加在长白线上,另一种是加在第三条白线上 用了长白线的,感觉不错。
    00:12:993 (9) - 结尾clap
    00:18:182 (3) - ^
    00:19:804 (9) - ^
    00:24:993 (6) - 中间clap
    00:26:290 (1,3,5,6) - whistle
    00:28:885 (3) - 开头finish
    00:29:696 (1,2,3,4,5,6) - 这种连打可以用hitnormal
    kiai段用24clap即可,whistle可以加在红线
    00:40:885 (6) - 开头finish
    00:41:858 (1) - ^
    01:03:101-01:12:020 同上
    01:15:426 (9) - 中间clap
    01:17:372 (4) - clap
    01:17:696 (7) - clap
    01:23:372 (1) - 开头finish
    01:27:588 (9) - ^
    01:28:560 (6) - finish
    01:30:507 (1) - 结尾clap
    01:32:615 (1,2,4) - clap
    01:33:750 (1) - 开头finish
    01:43:155 (2) - finish
    01:44:128 (4) - 开头finish
    02:04:885 (1) - 开头finish
    02:46:399 (3) - finish
    02:56:777 (3) - 开头finish
    03:17:534 (5) - ^
    03:33:101 (3) - ^
    03:37:317 (2) - ^
    03:38:615 (2) - ^
    03:42:182 (5) - 中间finish
    03:43:480 (5) - 开头finish
    03:44:777 (5) - 结尾finish
    03:45:750 (2) - 开头finish
    03:46:074 (3) - ^
    03:48:993 (1) - 去掉finish,其他难度也是
[Hard]
  • 00:08:615 (4) - 节奏上的建议 已修正
    00:28:885 (1) - 在00:30:507结束怎么样? 这个保留吧,想留多点时间给玩家反应
    00:46:236 (4,5) - 已修正
    音效参照Starry Night简化即可
音效方面写得有点乱,不明白的地方可以问我
希望对你有帮助,加油!
非常感谢!帮助极大!
我会尽快回你MOD
saisee2010
这是我首次写给别人的MOD,可能会有些错误,请您原谅我吧!
Starry Night 我一看眼睛就很花了 TT
我就给你写一个HARD和Normal难度吧

HARD
_________________________________________________________________________________________________________________________________

 00:08:165 -  
 00:12:993 -
 00:28:885 - 应该在 00.30.507 结束吧 
 01:17:209 -  去掉两个吧。
 01:38:290 -  把 Slider弄长一点
 03:01:804 -  改成这样吧。
 03:12:334 -
 
03:13:642 -  
03:21:263 - 三个连点应该更好吧
 03:41:534 - 03:41:858 -  把 Slider拉长一点
Normal
_______________________________________________________________________________________________________________________________

 01:15:623 - 或者 
 01:25:642 - 加个Note
 03:00:507,03:01:804 - 这样吧 -^-
 03:12:993 - 新手不好判读,改成这样吧 
 03:21:263 - 又是这样,直接改 -...-   
[/quote]
________________________________________________________________________________________________________________________
我的图http://osu.ppy.sh/forum/t/215403 请MOD我 HARD 或者 INSANE 如果两个都MOD,我十分感谢您 ^^
请使用这个SKIN http://puu.sh/95kna/0069a85571.osk
Topic Starter
jogfi2002

_Stan wrote:

M4M
我就mod了Hard和Starry Night

HARD

00:09:263 (1) - [我觉得]snap有点远了 已经改了
00:40:074 (1) - 有点快了, 可能你也是特意这样安排的吧 没呀跟节奏是吻合的
00:50:128 (1,2,3,4,5,6) - 太棒了, 随节奏很有跳跃感
01:15:912 (3) - 有点迷惑 如果安排成如同01:42:507 (1,2,3,4) - 一样 就好了 :) 这里的确有点难读,不过跟后面的节奏不一样
01:38:290 (1,2,3,4) - 间距有点怪?? -_,- 故意的233
03:28:561 (6,7) - 这里可以跳跃点, song很欢快

有什么不合适的,没有理解你的设计心思的, 无视就好了。

Starry Night

00:13:966 (1,2) - 右下方移动一下, 这样前后snap都比较合适吧, maybe
00:26:290 - 00:29:209 - 感觉特别好 !!
01:54:507 (4) - 弄远点怎么样 - - , 结尾时点击更有感觉 还是重音 先保留
02:42:020 (2) - 这个位置? 特意安排的么 对的
02:42:993 (1) - 这个先不换颜色, 接在上一part, 毕竟重音不是从这里开始的 这里主要是想提醒玩家下面要跳
02:43:155 (1,1,1,2) - 这四个是重音, 分别不同颜色吧, 保留
02:47:372 (6) - 有点突兀 已改
02:56:777 (3) - 这个过度渐进做的好好
03:02:615 (1) - 03:03:912 (1) - 把这两个用re selecton, 更带感,更跳跃 我比较喜欢顺着一个方向ww
03:25:642 (1,2,1,2,1,2,3) - 真心好棒
03:47:372 (1,2,1,2,1,2,1,2,1) - 不管排列 顺序都很好 华丽又带感!!

以上都是个人观点, 若有误解的请原谅

我的图http://osu.ppy.sh/s/182427
谢谢MOD和夸奖!我会尽快回MOD。
Topic Starter
jogfi2002

Streliteela wrote:

你好~M4M
因为我个人作图最难只能做到hard,所以水平最高也只能摸到hard难度请见谅;另外我比较强迫症一些,所以个人主观见解比较多还请多多保函

[General]
整体还行,NM和EZ做的不错,但HD排列还是乱;细节处节奏处理欠佳,建议多看看一些比较喜欢做这类动漫类的麻婆的图研究一下(比如飞球);在图中多使用平行、对称等排列会使图本身干净爽眼。Hard难度明显太受ds限制,建议在有一定空间观念的基础上关掉,并用一些大胆的跳来增加挑战性。现在这个hard难度可能需要局部re,我只是提一些我的建议,仅供参考

[Hard]
我感觉你还可以整体sv再调高一点。。现在这滑条速度有点太慢了
00:01:317 (4) - 调整至x343|y70位置,使34与12平行比较好看;然后后面的部分再调整一下 已修正
00:06:831 (5,1,2) - 这里排列感觉太随便了一些,建议重新调整一下 已修正
00:17:534 (3,1,2,3) - 做个正方形吧,现在这形状有点违和 已修正
00:22:236 - 这一段节奏如果跟歌词的话,这里建议加个note 已修正
00:24:344 (4) - 把这个拉长到最近红线处 拉了没法对上节奏啊
00:27:912 (6) - 这里你跟了歌词的节奏,但因为钢琴这里的节奏太明显了;而且本来这里歌词节奏密度就比较小,再空节奏感觉很怪,建议加个note 你说得对,已经加上了。
00:31:480 (2) - 这里处理的不好,因为你后面00:31:966 (3,4) - 和00:32:615 (5,6) - 两处节奏类似处都是短滑条+note处理,所以建议这里也处理成这样 已修正
00:34:074 (4) - 我个人非常非常反对在hard及其难度以上的图里面用到这种多次折返滑条,虽然对节奏没影响但非常影响打击感 先保留吧,这里没想到更好的排列
00:36:669 (3,3) - 这两个地方为什么要用0.5x...kiai部分本来就要节奏快一些为什么这两个滑条要处理这么慢?没有必要 已修正
00:43:642 (1) - 这里的折返滑条也建议改掉,原因同上文 已修正
00:44:453 (4) - 这里你可以用折返,我只是拿出来对比说一下;因为这里歌词本身也是一个长音,所以你用折返滑条,在打击的时候正好也是较长时间按住,和歌词本身节奏搭调,因此可以保留;但前面说的那几处节奏比较短促的就不需要折返滑条了
00:46:236 (4) - 这里也是,折返处理这里的节奏太简单了;建议换成两个短滑条做个滑条梗什么的
00:46:885 (5) - 听这里的节奏好像有做小串连打的可行性啊,这个滑条带过去的话,节奏处理太简单了 已修正
00:47:372 (6,7,8) - 这个地方节奏并不是均匀的,是两快一慢;你这三个等间距note节奏就变得有点怪了 这里没看懂
00:51:426 (1,2,3,4,5,6) - 这地方我只能。。orz了,前面6个note排列拉这么开,这里节奏密集还都挤在一起。。hard读图大丈夫?改 这个先保留吧
01:12:020 (1,2,3) - 节奏在红线的地方。。虽然放在红线听起来也奇怪但你这么摆同样很奇怪orz (听上去好像没踩到节奏一样orz) 这里有跟音乐啦
01:17:209 (1,2,3,4,5) - 这样排列本身可以,但需要再调整一下。。这样看着好生硬;因为后面有个炒鸡长的滑条6,这一块都挤在一起然后后面6滑条突然拉开的感觉太糟糕了;而且hard本身不需要这么严格遵守ds,关ds重新考虑排列 已修正
01:32:615 - 01:32:939 - 加3个note 已修正
01:35:696 (2) - 改掉 这个先保留
01:37:317 (1,2,3) - 这里改成3组二连note 因为是过渡部分而且是HARD我就没弄成二连
01:39:263 (4) - 这个为什么要拉这么远?把它调整和前面123之间相同间距
01:43:480 - 01:48:831 - 这一段你用了很多stack在一起的note,这样本身没有问题,但kiai部分这种stack太多移动感会削弱很多,建议改掉几组; 后面部分还有几处类似问题,建议都修改一下,不赘述 先保留
01:53:696 (1,2,1,2,3) - 这个地方也是。。这好像是你的风格所以我只是说我个人不喜欢这样, 不管节奏疏密都放在同一个地方点啊点orz 因为高潮已经结束了,最后这样收尾我觉得合适
02:04:885 (1) - 这一段本身舒缓节奏可以减慢滑条速度,但你本身滑条速度就有够慢的了再变成0.5就太慢了,建议0.75-0.8 这里本意其实是配合INSANE的变化来做
02:06:507 (4,5) - 调平行 原本就是不想平行= =
02:36:020 (1) - 0.5太慢了orz 其实我觉得没啥问题……
02:48:182 (1,2,3,4,5) - 逼死强迫症的形状orz 这段先放着,一定要改的
03:47:372 (2,3,4,5) - 都到结尾了。。节奏偷懒嫌疑orz 也是想着最后了所以不搞这么复杂的节奏了……

[Normal]
这个难度明显做的比hard好太多
00:40:561 (2) - 这种note最好和滑条尾分开,新手不好判读 已修正
00:43:155 (2) - ^ 已修正
01:09:426 (2) - ^ 已修正
01:15:263 (1,2) - 新手噩梦,改 已修正
01:34:236 (1,2) - 节奏太密集的note建议不要放,何况是二连简直新手噩梦,改成和后面一样的短滑条就可以了 已修正
02:38:453 (1,2) - 额这个问题倒是不大。。不过还是不建议这样放note,bpm本身不低,这样note叠滑条新手可能反应不过来 已修正
02:46:885 (1,2) - 观点同上 已修正
03:00:507 (1,2,1,2) - ^ 已修正
03:05:858 (4) - 尽量不要叠尾 已修正
03:18:020 (1,2,1,2) - 观点同上03:18:020 (3) -

[Easy]
sv可以再调慢一些,不然和normal没什么区别了(不调问题也不是特别大)
其余的问题也不是很大,挺不错的~

Good luck~ :)
非常感谢!拖了这么久真是不好意思
Topic Starter
jogfi2002

saisee2010 wrote:

这是我首次写给别人的MOD,可能会有些错误,请您原谅我吧!
Starry Night 我一看眼睛就很花了 TT
我就给你写一个HARD和Normal难度吧
谢谢~我尽快回你
MoeAsuka
你好~初次摸图,M4M~

Hard

00:01:966 (2) - 这里用一个折返滑条会不会好一点
00:28:236 (1,2) - 感觉改成两个短滑条比较舒服
00:37:966 (3,1) - 这个重叠看着有点不舒服,稍微分开试试?
00:40:723 (3,4) - 这梗我完全打不了0.0 把这两个note换成短滑条?
01:08:290 (1) - 上下翻转,然后往上移
01:32:615 (1,2,3,1) - 打着很不顺手,这样摆?
01:34:074 (1) - 01:34:723 (1) - 01:35:372 (1) - 删掉 这里只跟人声会好点
01:45:344 (8) - 删掉
01:53:858 (2) - clap
03:19:317 (1,2,3,4,5) - 换成折返滑条

Starry Night

00:10:074 (9,1) - 这个滑条好怪。把00:10:074 (9) - 往左移一点,然后把00:10:236 (1) - 改成连打?
01:17:696 (4) - 和连打拆开,往后面那个滑条的方向移一点
01:33:750 - 多了一根绿线,删掉
01:42:669 (1,2,3) - 间距稍微缩小一点,01:42:750 (2) -靠右
03:16:074 (1,2,3) - 类似上面的,我改的坐标依次为:(124,120),(92,84)(44,92)
03:25:642 (1,2) - 间距太小了
moonlightleaf
[Normal]

00:04:561 (2,1,2) - overlap , 换换别的位置?

00:09:101 (4,1) - 试试↓

00:18:507 (3) - 拆?

00:34:074 (3) - ^

00:39:263 (1) - ^

00:27:588 (5) - 滑条

00:32:777 (5,6) - ^

01:07:804 (4) - ^

01:10:399 (3,4) - ^

00:42:507 (1) - 去掉nc

01:09:750 (1) - ^ 建议2条长白线一个NC 这样子放

00:50:615 (4,5) - 分开吧? 把5放在1上

01:05:209 (3) - 折返?

01:17:209 (5) - 拆

01:42:831 (1) - ^

01:21:101 (6) - 可以一个长滑条

02:48:182 (1) - ^

01:54:507 (1) - 可以放在4上

02:10:074 (3,4) - 试试↓

02:38:290 (5) - (396,202)

02:53:534 (1,2,3,4) - 叠太多了

03:09:750 (3) - 2滑条或者1滑条

03:13:317 (2) - 还不如3个叠一起

03:15:912 (4,5) - 分开放

03:21:263 (1) - 这个不好,因为之前都没有这种2连梗,放前面白线

类似双折返的 可以考虑长滑条或者2短滑条带掉,既容易读又能降星

[Hard]

00:15:912 (1,2,3,4) - 叠好

00:24:831 - 加note 和前面呼应

00:25:804 (7) - 有点远了

00:31:480 (2,3) - DS

00:43:155 (2,1) - overlap

01:44:128 (3,5) - ^

00:44:129 (2) - 叠3上

00:49:480 (3,1) - 删了试试

03:18:344 (5,2) - ^

00:51:831 (3) - 删

01:45:344 (8) - ^

01:08:290 (1) - 前面都是跟噔~噔~噔~噔~,然后这边不跟了 好奇怪 ,别跟人声,跟旋律啊

01:25:480 (6) - 删,和前面1234呼应

01:32:615 (1,2,3) - 貌似太近了?考虑删掉

01:43:155 (4) - 试试↓

01:45:912 (1,2,3,4,5) - 5单点叠这不是很好,尝试别的组合

02:58:561 (1,2,3,4,5,6) - ^

03:19:317 (1,2,3,4,5,6) - ^ 5边型什么的

02:13:317 (3) - 绿线0.5x 试试↓

20s break 有点...

03:16:317 (4) - 没音,删

03:21:263 (1) - 滑条前面白线到这

03:24:020 (3,4) - 叠好,或者3折返

03:37:804 (1,2,3,4,5,6,1) - 虽然没问题 这类在hard里会加star,不是很适合sp 像03:43:155 (5,6)就过渡很好

03:48:020 (3,4,5) - 放别的地方吧

加油 :)
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