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Himeringo - Idola no Circus

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Natsu

captin1 wrote:

scv is baaaaaackkkkk!
xxdeathx

Natsu wrote:

captin1 wrote:

scv is baaaaaackkkkk!
Topic Starter
HelloSCV
:)
Oracle
:oops:
Spectator
:)
HabiHolic
:)
Flask
:D
Akiyama Mizuki
and 0920 diff sucks
guineaQ

bbj0920 wrote:

and 0920 diff sucks
c-c-combo breaker
Ovoui
HI

Nice song,
Nice mappers,
Nice mapset.

[Général]

A really cool mapset, it can be ranked like that imo, so mods here are only suggestion :3

[Easy]

01:03:356 (2,3) - i don't know why it feels very strange to play in a easy diff

[0920's Normal]

01:01:036 (2) - i suggest you this to avoid overlapping https://osu.ppy.sh/ss/2237672

A good diff but may be there a bit too much of overlapping and 1/2 stack, i don't have anything else sorry D:

[W h i t e's Hard]

I don't have anything to say, it's perfect D:

[Gurvy's Insane]

I suggest you to put ar 8.5 because the hard is ar8 and the expert is ar9, it's beter for the spread

[Expert]

01:04:517 (1,2,3) - it's very confusing to play due to the spacing, try this https://osu.ppy.sh/ss/2237709



Well sorry for the useless tiny nazi mod D:

i hope it quickly be ranked o/
Topic Starter
HelloSCV

Ovoui wrote:

HI

Nice song,
Nice mappers,
Nice mapset. thanks hehe

[Général]

A really cool mapset, it can be ranked like that imo, so mods here are only suggestion :3 yup

[Easy]

01:03:356 (2,3) - i don't know why it feels very strange to play in a easy diff i couldn't find better way, please suggest anything if you have better idea

[Gurvy's Insane]

I suggest you to put ar 8.5 because the hard is ar8 and the expert is ar9, it's beter for the spread hmm alright, fixed

[Expert]

01:04:517 (1,2,3) - it's very confusing to play due to the spacing, try this https://osu.ppy.sh/ss/2237709 i'd prefer to leave because i think placing slider seems to boring



Well sorry for the useless tiny nazi mod D: it was quite helpful, you don't need to sorry (:

i hope it quickly be ranked o/
thanks for mod!
Ovoui

HelloSCV wrote:

Ovoui wrote:

01:03:356 (2,3) - i don't know why it feels very strange to play in a easy diff i couldn't find better way, please suggest anything if you have better idea
May be this https://osu.ppy.sh/ss/2238036 (no kd even if you take this)
Topic Starter
HelloSCV
fixed, thanks!
scanter
킄 재밌어 이거
Topic Starter
HelloSCV
당연한 소리를 새삼스럽게
Racoon-
별 무셈
Topic Starter
HelloSCV
감사 무셈
Aka
hihihihihihi


general stuff

・add w_h_i_t_e to tags, since he made a hard diff
・a few months ago there was a discussion about white/black combo colours and as i understood they came to the conclusion that these colours are ~not recommended~ p/3451396 . and considering your 2nd colour, its really bright during the kiai time and could cause the disqualifying thingy maybe. as a suggestion, i'd recommend to make this colour a bit darker, like 216 216 216 or so


easy

・01:03:854 (4) - 02:10:152 (3) - 02:44:627 (3) - the slidertick sounds loud and its sound sounds kind of out of place as i hear ;_; maybe you could make the D:C3 tick like you did there 01:01:036 (3) - too?
・01:13:964 (2,3) - , 01:24:572 (2,3) - , 02:20:263 (2,3) - , 02:30:870 (2,3) , 02:54:738 (3,4) - - i asked around to be sure and actually these 1/2 circle-sliders are not acceptable for the easiest diff. since even just 1/2 "kick"-sliders are usually questionable, these should really be simplified. for eхample like this:
SPOILER

(reffering to this timestamp01:12:970 (1,2,3) - )
03:05:345 (2,3) - or like you did there, did just 1/1 (for these 02:30:870 (2,3) - , 01:24:572 (2,3) - )
・02:23:246 (3,4,1) - could be blanketed better kk


0920's

・please decrease the slider velocity there by 0.1 to make the sv spread be more consistent. since easy is 0.90 and hard is 1.40 would be great if normal had 1.20/1.15. also having a bit reduced distance spacing on every 1/2 overlap would be great, since the song is kind of fast and as ~new players are not good in controlling their cursor, you could give them an indulgence or something. if you applied the suggestion about reducing the SV above, then you better go with overall 1.1 distance spacing and 0.9 or 1.0 for every 1/2 rhythms. that way sliders are a bit shorter so you have a bit more place on the gridfield to place your patterns.
・you could also avoid such 00:05:511 (1,2,1,2) - 01:00:042 (1,2) - 02:13:301 (5,1) - 02:19:268 (1,3) - patterns with overlaps since with such AR these 00:05:511 (1,1) - 00:06:008 (2,2) - are pretty noticeable and give a feeling of the diff being messy.
・01:07:003 (4,5) - 01:12:307 (4,5) - and a really highly recommended suggestion from me is to be consistent with this. at first timestamp you have a 1/1 rhythm with stacked notes, and at second, there is a 1/2. to aviod some misunderstanding and confusions and be again, consistent, you'd better choose something one, use stacks like that with 1/2 or 1/1. well, but since you are using this for mainly 1/2 parts, better just to unstack first, i suppose
・00:10:484 (1) - i do really hear that the sound on white tick 00:10:649 - is worth emphasizing. you could make a rhythm like that
or if you dont think so, you could at least move the sliders 1 tick before and place a circle as the last one, which would fit the beats much better, since there is a downbeat
・aaaaalso, the NCing seems inconsistent at the beginning part before the first break. you have long combos during your diff but 3 and 2 during this beginning. you could remove NCs from there 00:02:528 (1) - , 00:05:511 (1) - , 00:07:997 (1) - , 00:11:147 (1) - for some consistence
・00:25:235 (1,1) - 00:30:539 (1,1) - 00:35:843 (1,1) - 00:41:147 (1,1) - 01:42:141 (1,1) - 01:47:445 (1,1) - the recovery time after these spinners are considered as not enough. you have to leave at least 2 measures in normal diffs for ~160bpm, so for 180 would be nice to have 3
・03:07:086 (1,1) - there is not enough recovery time after spinner as well. delete the circle and slider 03:11:644 (1,2) - , finish 03:07:086 (1) - at 03:11:644 - , start 03:12:307 (1) - 03:12:307 - , finish at 03:16:119 - . ← an eхample for solution here
・00:28:218 - since there is a long sound from vocals i'd start a slider here. also worth mentioning that this clap 00:29:544 - is pretty loud and imo would be also good to set an object there as well. like, this rhythm would follow what i mentioned and also comfortable to click ・00:22:583 (1,2,3,4,5) - technically this part is the same as 00:27:887 (1,2,3,4,5) - so, would you mind adding more 1/2 like there?
・02:08:163 (5,6,1,2) - a lot of stacks at literally one place is really confusing, please, consider unstacking some or replacing with 1/2 sliders.
・02:22:583 (2,3,4,5,6) - 02:49:434 (2,1,2,3) - about approach circles again and stacking notes.
・02:32:859 - it feels somehow unfinished to finish everything there without spinner, since there is a looong aaaaaa~ which is worth emphasizing. you could start a spinner from the timestamp i mentioned and finish there 02:35:180 -
・02:57:555 (3,4,5,6,1) - well, if you agreed with me that lots of overlaps is not a really good thing which makes the diff look messy, you could invent something else there, since these patterns are really overloaded with overlaps and the end of it could be hard to get ;_;
・03:05:014 (3,1) - it sound out of beats, 03:05:677 - there is no sound at all, nor a vocal. i tried to move the shorten first slider and move 2nd a bit earlier, and it sounds much better for me, try it out
・by the way, you could add more circles in your diff. (but not much lol >_< like, some 1/1 sliders to 2 circles) circles are increasing the star rating and its a bit needed as i feel. its 2.18 and hard is 3.44, would be good if you could turn it up just a bit, like to 2.20 or 2.23. a minor thing though.
reffering to the previous timestamp, you could add 4 circles instead, btw

sorry, i cant tell much about the diff, you could apply what i mentioned there and i could do a recheck for the diff ;w;


w h i t e's

・00:02:528 (1,2,3) - 00:05:180 (1,2,3) - 00:07:832 (1,2,3) - 01:24:738 (1,2,3) - 02:31:036 (1,2,3) - 02:37:832 (1,2,3) - 03:05:511 (1,2,3) - not a must, but maybe you could make the spacing for these triplets be more noticeable? just a bit, like highering to 0.50х? ;_;
・00:10:484 (1) - 00:10:649 - this downbeat is pretty loud, i do really think it would be more natural to let there be circle-1/1slider instead
・01:23:909 (2,3,4) - actually there is no sound on the blue 01:24:323 (3) - tick and this triplet played somehow ~not comfortable~ i do believe that this rhythm fits the beats there much more:
02:30:207 (3,4,5) - too
・01:23:412 (5,1) - there you have a 1/1 break and there 02:29:710 (5,1,2) - you have a note. you could keep these parts consistent by adding a note on 1st part or deleting it from 2nd part


gurvy's

・00:10:484 (1) - same as in hard ;w;
・02:06:008 (3,4,1,2,1,2) - 00:59:710 (1,2,1,2,1,2) - the only thing which bothers me is these sliders, as i distinctly hear the beat after 1st two sliders and later :\ well, up to you ofc but would go away from eхtended sliders
・02:25:235 (3,5) - the overlap is kinda visible, avoid this one, m?


expert

basically i am fully okay with everything, but this overlap lol
・00:58:218 (1,4) - the diff doesnt really have such kind of overlaps and um well im not a fan of them tbh, i'd just suggest to avoid this one


i could bubble it already but i do really feel like normal should get more mods ;_;
Akiyama Mizuki

Aka wrote:

0920's

・please decrease the slider velocity there by 0.1 to make the sv spread be more consistent. since easy is 0.90 and hard is 1.40 would be great if normal had 1.20/1.15. also having a bit reduced distance spacing on every 1/2 overlap would be great, since the song is kind of fast and as ~new players are not good in controlling their cursor, you could give them an indulgence or something. if you applied the suggestion about reducing the SV above, then you better go with overall 1.1 distance spacing and 0.9 or 1.0 for every 1/2 rhythms. that way sliders are a bit shorter so you have a bit more place on the gridfield to place your patterns. - I don't think it really is a serious problem, because the difficulty of the map is already fitting in the map spread. Being usual normal wouldn't help practicing for higher SV too.
・you could also avoid such 00:05:511 (1,2,1,2) - 01:00:042 (1,2) - 02:13:301 (5,1) - 02:19:268 (1,3) - patterns with overlaps since with such AR these 00:05:511 (1,1) - 00:06:008 (2,2) - are pretty noticeable and give a feeling of the diff being messy. - patterns you mentioned are fixed.. hopefully
・01:07:003 (4,5) - 01:12:307 (4,5) - and a really highly recommended suggestion from me is to be consistent with this. at first timestamp you have a 1/1 rhythm with stacked notes, and at second, there is a 1/2. to aviod some misunderstanding and confusions and be again, consistent, you'd better choose something one, use stacks like that with 1/2 or 1/1. well, but since you are using this for mainly 1/2 parts, better just to unstack first, i suppose - ^
・00:10:484 (1) - i do really hear that the sound on white tick 00:10:649 - is worth emphasizing. you could make a rhythm like that - ^ done with earlier suggestion
or if you dont think so, you could at least move the sliders 1 tick before and place a circle as the last one, which would fit the beats much better, since there is a downbeat
・aaaaalso, the NCing seems inconsistent at the beginning part before the first break. you have long combos during your diff but 3 and 2 during this beginning. you could remove NCs from there 00:02:528 (1) - , 00:05:511 (1) - , 00:07:997 (1) - , 00:11:147 (1) - for some consistence - done
・00:25:235 (1,1) - 00:30:539 (1,1) - 00:35:843 (1,1) - 00:41:147 (1,1) - 01:42:141 (1,1) - 01:47:445 (1,1) - the recovery time after these spinners are considered as not enough. you have to leave at least 2 measures in normal diffs for ~160bpm, so for 180 would be nice to have 3 - done
・03:07:086 (1,1) - there is not enough recovery time after spinner as well. delete the circle and slider 03:11:644 (1,2) - , finish 03:07:086 (1) - at 03:11:644 - , start 03:12:307 (1) - 03:12:307 - , finish at 03:16:119 - . ← an eхample for solution here - Changed the pattern instead.
・00:28:218 - since there is a long sound from vocals i'd start a slider here. also worth mentioning that this clap 00:29:544 - is pretty loud and imo would be also good to set an object there as well. like, this rhythm would follow what i mentioned and also comfortable to click - done
・00:22:583 (1,2,3,4,5) - technically this part is the same as 00:27:887 (1,2,3,4,5) - so, would you mind adding more 1/2 like there? -
・02:08:163 (5,6,1,2) - a lot of stacks at literally one place is really confusing, please, consider unstacking some or replacing with 1/2 sliders.
・02:22:583 (2,3,4,5,6) - 02:49:434 (2,1,2,3) - about approach circles again and stacking notes.
・02:32:859 - it feels somehow unfinished to finish everything there without spinner, since there is a looong aaaaaa~ which is worth emphasizing. you could start a spinner from the timestamp i mentioned and finish there 02:35:180 -
・02:57:555 (3,4,5,6,1) - well, if you agreed with me that lots of overlaps is not a really good thing which makes the diff look messy, you could invent something else there, since these patterns are really overloaded with overlaps and the end of it could be hard to get ;_;
・03:05:014 (3,1) - it sound out of beats, 03:05:677 - there is no sound at all, nor a vocal. i tried to move the shorten first slider and move 2nd a bit earlier, and it sounds much better for me, try it out
・by the way, you could add more circles in your diff. (but not much lol >_< like, some 1/1 sliders to 2 circles) circles are increasing the star rating and its a bit needed as i feel. its 2.18 and hard is 3.44, would be good if you could turn it up just a bit, like to 2.20 or 2.23. a minor thing though.
reffering to the previous timestamp, you could add 4 circles instead, btw
ahahahahh everything's fixed
a big help, thanks. it just sucks massive balls to fit helloscv's awesome mapset what the actual fuck have i done


sorry, i cant tell much about the diff, you could apply what i mentioned there and i could do a recheck for the diff ;w;
Beige
어ㅓㅓ 제 닉넴 태그에 없었음? > :<
Frobe

W h i t e wrote:

어ㅓㅓ 제 닉넴 태그에 없었음? > :<
와 scv님 나빳다
Topic Starter
HelloSCV

Aka wrote:

hihihihihihi


general stuff

・add w_h_i_t_e to tags, since he made a hard diff whoops
・a few months ago there was a discussion about white/black combo colours and as i understood they came to the conclusion that these colours are ~not recommended~ p/3451396 . and considering your 2nd colour, its really bright during the kiai time and could cause the disqualifying thingy maybe. as a suggestion, i'd recommend to make this colour a bit darker, like 216 216 216 or so changed to 225 225 225 instead


easy

・01:03:854 (4) - 02:10:152 (3) - 02:44:627 (3) - the slidertick sounds loud and its sound sounds kind of out of place as i hear ;_; maybe you could make the D:C3 tick like you did there 01:01:036 (3) - too? yea and i added a new hitsound file
・01:13:964 (2,3) - , 01:24:572 (2,3) - , 02:20:263 (2,3) - , 02:30:870 (2,3) , 02:54:738 (3,4) - - i asked around to be sure and actually these 1/2 circle-sliders are not acceptable for the easiest diff. since even just 1/2 "kick"-sliders are usually questionable, these should really be simplified. for eхample like this: awesome
SPOILER

(reffering to this timestamp01:12:970 (1,2,3) - )
03:05:345 (2,3) - or like you did there, did just 1/1 (for these 02:30:870 (2,3) - , 01:24:572 (2,3) - )
・02:23:246 (3,4,1) - could be blanketed better kk

gurvy's

・00:10:484 (1) - same as in hard ;w; fixed c:
・02:06:008 (3,4,1,2,1,2) - 00:59:710 (1,2,1,2,1,2) - the only thing which bothers me is these sliders, as i distinctly hear the beat after 1st two sliders and later :\ well, up to you ofc but would go away from eхtended sliders it seems that those sliders aren't fit perfectly with the drum sounds but i think those sliders are working nicely
・02:25:235 (3,5) - the overlap is kinda visible, avoid this one, m? kkk


expert

basically i am fully okay with everything, but this overlap lol
・00:58:218 (1,4) - the diff doesnt really have such kind of overlaps and um well im not a fan of them tbh, i'd just suggest to avoid this one nice!


i could bubble it already but i do really feel like normal should get more mods ;_; perhaps i have to get more mods on normal diff
thanks for modding xD
Beige
All fixed it! Thanks for Modding!

http://puu.sh/d7u75/bccc1bad63.rar
Topic Starter
HelloSCV
updated
scanter
쟤 원래 저런 애가 아니었을텐데 길이보솤ㅋㅋㅋㅋ
Topic Starter
HelloSCV
긴 만큼 모딩도 잘하네요 ㅋㅋ
Pururut
hi o/
from mq

hmm? diff spread is fine?

[Normal]
maybe you should undermap,make the rhythm be simple.
and reduce spinner
00:07:832 (3) - remove this note
00:07:997 (4) - 329,204
00:10:484 (1,2) - try
00:38:495 (1,2) - blanket
00:59:710 (5,1) - try
01:02:693 (3,4) - try
01:08:329 (2,3) - try
01:24:738 (3,3) - dont use this stack in normal
01:55:069 (3) - ^
01:59:047 (3) - ^
02:00:373 (6) - ^
02:21:423 (5,6) - ^
02:26:395 (4,5) - ^
02:29:710 (5,1) - ^
02:32:693 (6) - ^
03:06:008 (2) - ^
03:27:058 (6,7) - ^
02:05:677 (1,2) - use this rhythm and 02:05:677 (1) - remove NC 02:06:008 (2) - NC
02:07:334 (1) - NC
02:08:826 (1,2,3) - make easier to play
02:15:290 (3) - dont stack it
02:31:202 (4) - ^
02:46:782 (2,3) - ^
02:15:953 (4) - remove
02:23:577 (4) - out of compose
02:48:439 (1,2,1) - too hard to read
03:04:351 (1,2) - hmm 1/1 stack youd better unstack it
03:21:423 (3,4,5) -

hmm other diff is fine
Normal need more and more work :L
prpr
Akiyama Mizuki

Pururut wrote:

hi o/
from mq

hmm? diff spread is fine?

[Normal]
maybe you should undermap,make the rhythm be simple.
and reduce spinner
00:07:832 (3) - remove this note - No, it makes rhythm sound odd
00:07:997 (4) - 329,204 - No because of ^
00:10:484 (1,2) - try - hmph no
00:38:495 (1,2) - blanket - done
00:59:710 (5,1) - try - No, slider spam is a no-no for this kinda diff i guess
01:02:693 (3,4) - try - current one is fine
01:08:329 (2,3) - try - ^ pls
01:24:738 (3,3) - dont use this stack in normal - okay
01:55:069 (3) - ^ - ^
01:59:047 (3) - ^ - ^
02:00:373 (6) - ^
02:21:423 (5,6) - ^
02:26:395 (4,5) - ^
02:29:710 (5,1) - ^
02:32:693 (6) - ^
03:06:008 (2) - ^
03:27:058 (6,7) - ^ - Everything above is done, some patterns are remapped
02:05:677 (1,2) - use this rhythm and 02:05:677 (1) - remove NC 02:06:008 (2) - NC - Done
02:07:334 (1) - NC - No.
02:08:826 (1,2,3) - make easier to play - It is already acceptable. I mean, it isn't that hard considering this map's difficulty
02:15:290 (3) - dont stack it - I don't see problem here
02:31:202 (4) - ^ - ^
02:46:782 (2,3) - ^ - ^
02:15:953 (4) - remove - ^
02:23:577 (4) - out of compose - Done
02:48:439 (1,2,1) - too hard to read - Done
03:04:351 (1,2) - hmm 1/1 stack youd better unstack it - done
03:21:423 (3,4,5) - No, current one seems okay

hmm other diff is fine - Of course
Normal need more and more work :L - Well it sucks
prpr peropero
Artavia
PM Request, Only Normal Modding

Normal

  1. AR 0.5정도 올리셔도 좋을거예요.
  2. 일단 스피너 부분을 잡자면 00:41:147 (1) - 이부분이나 01:47:445 (1) - 이부분처럼 샤우팅이 좀 긴곳 빼고는 그냥 패턴 추가하시는게 어떤가 싶어요. 박자상으론 00:25:235 (1) - 00:30:539 (1) - 00:35:843 (1) - 여기 스피너들은 다 박자가 같은 곳이거든요. 하지만 하위난이도인 이지 스피너는 1개, 상위 난이도인 하드 난이도는 스피너가 아예 0개 인것, 그리고 전체 난이도와 비교해봐도 스피너가 너무 많아요. 또한 분위기 상으로 봤을때도 흐름을 깨고 들어가는 느낌이라 평범하게 패턴 추가하시는 것을 추천해드립니다.
  3. 00:03:025 (5) - 여기 00:04:019 (1) - 이곳이랑 비슷한 수치로 y축을 올려주세요. x416 y272 정도?
  4. 00:07:832 (3,4,5) - 이부분은 올리는게 더 깔끔하지 않을까요? 예시
  5. 00:23:577 (3,4,5) - 박자가 같은 리듬인 00:27:887 (1,2,3,4,5,6) - 이곳에선 스택으로 처리해주셨는데, 여기는 서클을 따로 떨어뜨려놔야 할 이유가 있었나요? 개인적인 의견으론 00:34:185 (2,3,4) - 이곳도 스택하시면 좋지 않을까 생각되네요.
  6. 00:33:191 (1) - 이 슬라이더 거의 완벽하게 반원형태로 만들어서 다듬어 주시는것도 좋을거 같네요.
  7. 앞서 같은 리듬은 00:33:191 (1,2,3,4,5,6) - 이렇게 처리하셨는데 00:38:495 (1,2,3,4) - 이부분은 혼자서 흰틱 1/1 박자를 지키고 있네요. 마지막 반복리듬이라서 이렇게 만드신건가요?
  8. 01:51:423 (3) - 약간 블랑캣과 비슷한 모양으로 만드셨는데 차라리 이런식으로 배치하는게 더 좋을거 같아요.
  9. 02:07:997 (4,5,6) - 스택하시면 나을거 같습니다.
  10. 02:52:417 (3,4) - 음... 4번 노트가 좀더 예쁘게 감싸지면 좋은 블랑캣이라고 생각하는데 현재 DS를 지켜가며 이곳 블랑캣을 하는건 무리인거 같고요. 그냥 따로 DS맞게 배치해주세요.
  11. 02:56:395 (1,2) - 여기도 위와 마찬가지라고 생각합니다.
  12. 03:19:931 (4,1) - 이건 4번 서클에 겹치는게 더 낫지 않을까요? 고치신다면 부가적으로 뒷 슬라이더도 이렇게 바꾸시면 나을겁니다.
  13. 03:22:749 (1) - 여기서부터 ほら(호라) 부분에 맞춰서 리듬을 짜셨는데 03:26:064 (4,5,6) - 여기는 갑자기 뒷음(드럼+일렉)소리에 맞춰서 짜셨어요. 나쁘진 않지만 좀 자연스럽게 뒷 리듬으로 이어가는게 좋지 않을까요? 물론 이부분은 그렇게 큰 문제로 여겨지지 않기 때문에 고치시는건 선택사항이예요.

two star
Akiyama Mizuki

Artavia wrote:

PM Request, Only Normal Modding

Normal

  1. AR 0.5정도 올리셔도 좋을거예요. - 노말치고 너무 빠름. 0.3정도 올렸습니다
  2. 일단 스피너 부분을 잡자면 00:41:147 (1) - 이부분이나 01:47:445 (1) - 이부분처럼 샤우팅이 좀 긴곳 빼고는 그냥 패턴 추가하시는게 어떤가 싶어요. 박자상으론 00:25:235 (1) - 00:30:539 (1) - 00:35:843 (1) - 여기 스피너들은 다 박자가 같은 곳이거든요. 하지만 하위난이도인 이지 스피너는 1개, 상위 난이도인 하드 난이도는 스피너가 아예 0개 인것, 그리고 전체 난이도와 비교해봐도 스피너가 너무 많아요. 또한 분위기 상으로 봤을때도 흐름을 깨고 들어가는 느낌이라 평범하게 패턴 추가하시는 것을 추천해드립니다. - 새로운 패턴 괜히 만들었다가 망친 맵 더 망칠듯
  3. 00:03:025 (5) - 여기 00:04:019 (1) - 이곳이랑 비슷한 수치로 y축을 올려주세요. x416 y272 정도? - ??????? 수정은 했는데 416 272는 아예 다음 노트가 있는 곳인데요?
  4. 00:07:832 (3,4,5) - 이부분은 올리는게 더 깔끔하지 않을까요? 예시 - 에 딱히..
  5. 00:23:577 (3,4,5) - 박자가 같은 리듬인 00:27:887 (1,2,3,4,5,6) - 이곳에선 스택으로 처리해주셨는데, 여기는 서클을 따로 떨어뜨려놔야 할 이유가 있었나요? 개인적인 의견으론 00:34:185 (2,3,4) - 이곳도 스택하시면 좋지 않을까 생각되네요. - 그 부분은 먼저의 모딩들에서 스택 졸라 많잖아여ㅕㅕㅕ 해서 고친 부분이라..;
  6. 00:33:191 (1) - 이 슬라이더 거의 완벽하게 반원형태로 만들어서 다듬어 주시는것도 좋을거 같네요. - ㅇㅋㅇㅋ
  7. 앞서 같은 리듬은 00:33:191 (1,2,3,4,5,6) - 이렇게 처리하셨는데 00:38:495 (1,2,3,4) - 이부분은 혼자서 흰틱 1/1 박자를 지키고 있네요. 마지막 반복리듬이라서 이렇게 만드신건가요? - 일관성을 망치네요. 수정완료
  8. 01:51:423 (3) - 약간 블랑캣과 비슷한 모양으로 만드셨는데 차라리 이런식으로 배치하는게 더 좋을거 같아요. - 블랭킷 아니에요. 그리고 패턴에 대한 구체적인 제안도 없으니 패스합니다.
  9. 02:07:997 (4,5,6) - 스택하시면 나을거 같습니다. - 위에 어딘가랑 같은 이유로..
  10. 02:52:417 (3,4) - 음... 4번 노트가 좀더 예쁘게 감싸지면 좋은 블랑캣이라고 생각하는데 현재 DS를 지켜가며 이곳 블랑캣을 하는건 무리인거 같고요. 그냥 따로 DS맞게 배치해주세요. - 패턴 수정하고 블랭킷 만들었어요.
  11. 02:56:395 (1,2) - 여기도 위와 마찬가지라고 생각합니다. - 블랭킷 아니에요..
  12. 03:19:931 (4,1) - 이건 4번 서클에 겹치는게 더 낫지 않을까요? 고치신다면 부가적으로 뒷 슬라이더도 이렇게 바꾸시면 나을겁니다. - 현재 패턴도 괜찮아 보여서 크게 수정할 필요는 못 느끼겠네요
  13. 03:22:749 (1) - 여기서부터 ほら(호라) 부분에 맞춰서 리듬을 짜셨는데 03:26:064 (4,5,6) - 여기는 갑자기 뒷음(드럼+일렉)소리에 맞춰서 짜셨어요. 나쁘진 않지만 좀 자연스럽게 뒷 리듬으로 이어가는게 좋지 않을까요? 물론 이부분은 그렇게 큰 문제로 여겨지지 않기 때문에 고치시는건 선택사항이예요. - 새로운 콤보부터 아예 패턴을 바꿨던거에요

two star
Topic Starter
HelloSCV
updated

모딩과 별 둘 다 감사합니다!
Momochikun
Hi ! i'm coming from the queue, seems you're asking to check the Expert. But since i saw Aka's post, i decided to do full check through Normal diff.
Hope you didn't mind it, i testplayed Hard and Insanes and i though they were great :roll:

[Normal]
I could say that i totally agree with the other modders here, decreasing the SV would create appropriate gap to Easy and Hard diff. As it now it has 0,1 gap to Hard but 0,4 to Easy. That totally doesn't make sense for me.
00:01:368 (1) - Preferrably changing this whistle with Finish instead, it's more prominent according to the music
00:07:997 (4) - I know you're trying to following the snare drum here, but considering that this sound is not that much noticeable and you've been following the guitar pitch until now, it's considered as weird during gameplay. So start a 1/1 slider from 00:07:832 - instead ?
00:10:484 (1) - Missing finish
00:29:876 (6) - I'll change the sampleset to normal to cover the snare drum here..
00:33:191 (1,1) - Not actually issues, but dont ya think it weird to make this 2/1 when actually ther're no sounds at that time ? that causing this beat was landed on nothing, i feel either ditch this slider into 3/2 or 1/1 instead would be better..
00:40:152 (5) - I don't really like the flow here, how about below like ? try it :3
00:47:445 (2,3,4) - Map this part just like 00:52:749 (2,3,4,5) - ? would be more intuitive along with the music imo..
00:49:434 (3,4) - Copy one to another could create neater pattern here..
00:58:384 (2,3) - Same, i didn't see the intend for long sliders here, you did 00:56:395 (2,3) - that are right rhythm, why you didn't do so here too ?
01:01:699 (4) - Looks a bit cramped for me, try polishing it a bit ?
01:14:130 (1,1) - 01:06:340 (3,1) - Don't make them overlap if possible ? i'm afraid it could confusing beginners ><
01:26:478 (1) - It's kind of weird to see this 01:28:550 - was still on the spinner, i'll end this spinner at 01:28:550 - to cover the snare and start the break at 01:28:881 - instead, that could make more sense along with other diffs imo
01:39:489 (1) - Missing finish
01:41:478 (1) - I'd delete NC here.. i see no intention of it ><
01:42:141 (1,1) - well, object is too close after spinner. the minimum recovery time for normal diff is 2 beat >_>
01:47:445 (1,1) - ^
01:57:390 (4) - Reduce the curve point a bit could create more beautiful slider here..
02:30:539 (2) - Because there're no sound at the downbeat which make (3) pointless, i'd like to see this become a reverse slider. that could work better
02:32:693 (5) - Delete the finish ?
02:45:787 (1,2) - Do not stack them pls, this is confusing seriously.. having slider end stacked which separated with 2/1 rhythm is not an appropriate rhythm for Normal diff, beginners may click (2) earlier than how it should
02:57:555 (3) - Move this downward inside for better transition ? see screenshow below
03:11:975 (2) - I'm wondering if this wiggle slider it's acceptable for Normal diff, maybe you could ask some Bats

Well that's it, could use some polishing for it,, hope this helps :c
Akiyama Mizuki

Momochikun wrote:

Hi ! i'm coming from the queue, seems you're asking to check the Expert. But since i saw Aka's post, i decided to do full check through Normal diff.
Hope you didn't mind it, i testplayed Hard and Insanes and i though they were great :roll:

[Normal]
I could say that i totally agree with the other modders here, decreasing the SV would create appropriate gap to Easy and Hard diff. As it now it has 0,1 gap to Hard but 0,4 to Easy. That totally doesn't make sense for me. - Again, I say the same thing above there already.
00:01:368 (1) - Preferrably changing this whistle with Finish instead, it's more prominent according to the music - Finish in quiet part makes no sense
00:07:997 (4) - I know you're trying to following the snare drum here, but considering that this sound is not that much noticeable and you've been following the guitar pitch until now, it's considered as weird during gameplay. So start a 1/1 slider from 00:07:832 - instead ? - put a note to follow guitar instead. you're right
00:10:484 (1) - Missing finish - ohohohohoh thanks
00:29:876 (6) - I'll change the sampleset to normal to cover the snare drum here.. - Well yeah xD there was no sampleset addition thingy then
00:33:191 (1,1) - Not actually issues, but dont ya think it weird to make this 2/1 when actually ther're no sounds at that time ? that causing this beat was landed on nothing, i feel either ditch this slider into 3/2 or 1/1 instead would be better.. - This was to follow the vocal because here the vocal is so sexy omg i came
00:40:152 (5) - I don't really like the flow here, how about below like ? try it :3 - it looks too simple, nope
00:47:445 (2,3,4) - Map this part just like 00:52:749 (2,3,4,5) - ? would be more intuitive along with the music imo.. - This was to keep consistency with 00:46:450 (1) - , Imo it's nice pattern
00:49:434 (3,4) - Copy one to another could create neater pattern here.. - accepted
00:58:384 (2,3) - Same, i didn't see the intend for long sliders here, you did 00:56:395 (2,3) - that are right rhythm, why you didn't do so here too ? - made it better, i hope it is better..
01:01:699 (4) - Looks a bit cramped for me, try polishing it a bit ? - nope
01:14:130 (1,1) - 01:06:340 (3,1) - Don't make them overlap if possible ? i'm afraid it could confusing beginners >< - No, when the slider ends it disappears. So it doesn't even matter. HD-wise yes maybe.
01:26:478 (1) - It's kind of weird to see this 01:28:550 - was still on the spinner, i'll end this spinner at 01:28:550 - to cover the snare and start the break at 01:28:881 - instead, that could make more sense along with other diffs imo - k did, also changed the hitsound
01:39:489 (1) - Missing finish - oh sure
01:41:478 (1) - I'd delete NC here.. i see no intention of it >< - changed the NC's position.
01:42:141 (1,1) - well, object is too close after spinner. the minimum recovery time for normal diff is 2 beat >_> - yeah
01:47:445 (1,1) - ^ - of course
01:57:390 (4) - Reduce the curve point a bit could create more beautiful slider here.. - Even tho it looks like there's no improvement, changed.
02:30:539 (2) - Because there're no sound at the downbeat which make (3) pointless, i'd like to see this become a reverse slider. that could work better - Nope, it'd look worse imo. when the beat changes it needs new object, because reversing that slider is rhythm wise okay but map wise it is weird
02:32:693 (5) - Delete the finish ? - done
02:45:787 (1,2) - Do not stack them pls, this is confusing seriously.. having slider end stacked which separated with 2/1 rhythm is not an appropriate rhythm for Normal diff, beginners may click (2) earlier than how it should - Again, the object disappears, there's enough time to see (2) and click it on time.
02:57:555 (3) - Move this downward inside for better transition ? see screenshow below - (3) (4) (5) is triangle! It's intended.
03:11:975 (2) - I'm wondering if this wiggle slider it's acceptable for Normal diff, maybe you could ask some Bats - Isn't it acceptable!? 'o'

Well that's it, could use some polishing for it,, hope this helps :c - thx
http://puu.sh/dgHmC/74f4a58456.osu
Topic Starter
HelloSCV
yea this is what i want :) thanks for mod! i'll update Normal diff later
Ozato Fumika
모4모 핵이득

[브브즈 Normal]
  1. 이지 보니까 일꾼님은 슬라틱 클랩 쓰셧던데 님도 하시는거 추천드려요. 리등이 클랩 엄청 많이 빼먹게 매핑하셨는데다가 휘슬도 안사용하셔서 힛사 거의 없는 수준이네요
    맵퀄을 생각하셔서 조금 노가다하시는걸 추천
  2. 00:10:484 (1,2) - 리듬 crtl g 하시는게 초보들에게는 더 간결한 리듬이고 더 자연스럽습니다
  3. 00:25:235 (1) -
    00:30:539 (1) -
    00:35:843 (1) - 이 구간 스피너 진짜 많으신데 비추드립니다. bpm도 빠르고 ar도 빠른데 1박자 밖에 안쉬는거 오바라고 봅니다. 한개만 있으면 님이 잘 설명해서 넘어갈수 있을지 몰라도 스팸 수준인데 스피너 맵퀄도 내리고 여기 스피너 구간 그냥 매핑하시길 바레요
  4. 00:45:124 (1) - 여기 왜 뉴콤 인지 모르겠네요
  5. 00:55:732 (1) - 여기 뉴콤 02:03:025 (1) - 여기랑 다르네요
  6. 00:59:710 (5) - 뉴콤 여기서 시작하는게 더 말되는거 같네요 다른구간 패턴봐도
  7. 01:03:522 (1) - 여기 뉴콤 삭제해서 패턴 통일해주세요
  8. 01:14:130 (1) - 뉴콤으로 피니쉬 강조하고 싶으신건 이해하겠는데 노말난이도는 그냥 일정하게 무난하게 가시는걸 추천드립니다
  9. 00:23:577 (3) - 클랩미스
  10. 01:26:229 (3) - 아무리 들어봐도 피니쉬는 머리에 있네요 음악에는 03:07:003 - 여기는 제대로 하셧는데
  11. 00:24:903 -
    00:30:207 -
    00:35:511 -
    00:40:815 -
    01:41:809 -
    01:47:113 - 힛사 통일 부탁드립니다. 00:35:511 - 여기에 쓰신 힛사가 정답인거 같네요 저는
  12. 01:26:478 (1) - 스피너 01:28:550 - 여기에서 끝내시고 밑에 이미지처럼 휴식타임 시작하는게 임팩트 더 좋다고 느껴지네요
  13. 01:41:478 (1) - 이구간 00:24:572 (6) - 여기랑 완전 같은 구간인데 뉴콤 패턴 다르네요
  14. 01:42:141 (1) -
    01:47:445 (1) - 여기도 스피너 위처럼 매핑하시는거 추천드립니다. 여기는 아예 반박자 밖에 안쉬기떄문에 언랭커블입니다 난이도상.
  15. 01:54:075 (1) - 뉴콤 없어야 되네요 여기에 따르면 00:47:776 (4) -
  16. 02:07:997 (3,4) - 이거 1/2 슬라로 교체하는게 플레이 더 원활한거같네요.
  17. 02:09:821 (1) - 여기도 뉴콤 삭제해주세요 01:03:522 (1) -에서 말한거처럼
  18. 02:14:627 (2,3) - 바리에이션이라는건알겠는데 그냥 언스택 하시는게 좋지 않을까 싶네요 bpm도 높고한데, 최대한 초보 플레이어들이 원활한 리딩과 플레이가 되도록.
    개인적인 취향이지만
  19. 02:23:577 (4,5) - 갑자기 어려운 패턴 나오네요. 이패턴 다른 부분들처럼 간단하고 무난한 리듬으로 리매핑 하시는걸 추천드립니다.
  20. 02:30:539 (2,3) - 여기 리듬 이렇게 바꿔주세요. 02:31:036 - 여기 있는 피니쉬와 보컬을 클릭하고 슬라이드하는게 훨씬더 올바른 리듬입니다
    그리고 01:25:069 (1) - 여기와 03:05:511 (1) - 여기처럼 뉴콤도 맞춰주세요.
  21. 02:31:865 (4,5) - 여기와 01:26:229 (3) - 동일하게 피니쉬 4슬라 끝에 넣어주세요.
  22. 02:45:787 (1,2,3) - 슬라 밑 안티점프 스택은 좀 많이 아닌듯. 언스택 하시는게 좋을거같네요.
  23. 02:49:765 (1) - 여기왜 뉴콤인지 모르겠네요
  24. 02:52:417 (3,4) - 블랭켓 하시려는건 이해하겠는데 이렇게시하면 스페이싱에 혼란이와서 헷갈려합니다.
  25. 02:55:401 (1) - 여기도 왜 뉴콤인지 모르겠네요
  26. 03:07:169 - 다른곳은 다 매핑하시고 여기는 왜 안하시죠
  27. 03:07:169 (1,1,2,1,1) - 스핀 시간도 엄청 길고 역시 1박밖에 안쉬는데 여기도 스피너 그냥 매핑해주세요. 정말 재미없습니다 긴 스피너는..
  28. 03:18:937 (1) - 뉴콤 삭제해주세요.
  29. 03:21:423 (3) - 전 패턴의 리듬과 안맞네요, 삭제 해주는게 더 자원스럽고 전 패턴들과 매칭이 더 잘됩니다.
  30. 03:22:749 (1) - 그냥 뉴콤 삭제해주세요. 다음패턴과 더불어 정신없습니다.
  31. 03:23:246 (1,2,1,2,1,2) - 여기 그냥 1/2 리버스로 처리해주시고 뉴콤 스팸도 뺴시는게 좋을거같네요. 뉴콤 필요할정도로 어려운 패턴도 아니고
    03:25:401 (2,3) - 여기도 같은 하라인데 리듬 달라서 어색하네요.
  32. 03:27:058 (6) - 여기도 스택 언스택 하셨으면 좋겠네요.
  33. 03:27:555 - 여기에 피니쉬 추가해주셔야 전 피니쉬 패턴이 이어져서 더 좋습니다.
  34. 03:27:887 (1) - 여기는 이렇게 처리해주시길 바랍니다. 마지막 보컬 임팩트를 위해서 03:28:053 - 여기를 클릭해야지 좋습니다.
    그리고 03:28:053 - 03:28:218 - 여기 두군대 힛사 볼륨 엄청 줄이셔서 음악이 끝나는걸 강조 하실수도 있고요.\
    스피너 문제만은 정말 반드시 고쳐주셨으면 좋겠네요. 뱃들과도 상의 해봤는데도 적어도 2박자 쉬는게 좋다고하네요 bpm도 높은데

일단 이정도 같네요. 굿럭. 아주 좋은 노래

@브브즈님 귀찮으실진 몰라도 리플라이 다실떄 구분이 잘가도록 색을 써주시면 모더들이 리체크 할때 편함.. 수정 ㄴㄴ 이런식으로
Akiyama Mizuki

No Dap wrote:

모4모 핵이득

[브브즈 Normal]
  1. 이지 보니까 일꾼님은 슬라틱 클랩 쓰셧던데 님도 하시는거 추천드려요. 리등이 클랩 엄청 많이 빼먹게 매핑하셨는데다가 휘슬도 안사용하셔서 힛사 거의 없는 수준이네요 - 클랩은 전부 추가했습니다
    맵퀄을 생각하셔서 조금 노가다하시는걸 추천 - 생각보다 얼마 안걸리네요 굳ㅋ
  2. 00:10:484 (1,2) - 리듬 crtl g 하시는게 초보들에게는 더 간결한 리듬이고 더 자연스럽습니다 - 완료
  3. 00:25:235 (1) - 완료
    00:30:539 (1) -
    00:35:843 (1) - 이 구간 스피너 진짜 많으신데 비추드립니다. bpm도 빠르고 ar도 빠른데 1박자 밖에 안쉬는거 오바라고 봅니다. 한개만 있으면 님이 잘 설명해서 넘어갈수 있을지 몰라도 스팸 수준인데 스피너 맵퀄도 내리고 여기 스피너 구간 그냥 매핑하시길 바레요 - 으으으으ㅡㅡㅎㅍㄵ라ㅡㅏㅣㄹ 매핑완료
  4. 00:45:124 (1) - 여기 왜 뉴콤 인지 모르겠네요 - 그러게요
  5. 00:55:732 (1) - 여기 뉴콤 02:03:025 (1) - 여기랑 다르네요 - 그러네요
  6. 00:59:710 (5) - 뉴콤 여기서 시작하는게 더 말되는거 같네요 다른구간 패턴봐도 - 어쎕티드
  7. 01:03:522 (1) - 여기 뉴콤 삭제해서 패턴 통일해주세요 - 오케이
  8. 01:14:130 (1) - 뉴콤으로 피니쉬 강조하고 싶으신건 이해하겠는데 노말난이도는 그냥 일정하게 무난하게 가시는걸 추천드립니다 - 알겠습니다
  9. 00:23:577 (3) - 클랩미스 - 오 ㄳ
  10. 01:26:229 (3) - 아무리 들어봐도 피니쉬는 머리에 있네요 음악에는 03:07:003 - 여기는 제대로 하셧는데 - 체인지드
  11. 00:24:903 -
    00:30:207 -
    00:35:511 -
    00:40:815 -
    01:41:809 -
    01:47:113 - 힛사 통일 부탁드립니다. 00:35:511 - 여기에 쓰신 힛사가 정답인거 같네요 저는 - 올 체인지드. 땡스.
  12. 01:26:478 (1) - 스피너 01:28:550 - 여기에서 끝내시고 밑에 이미지처럼 휴식타임 시작하는게 임팩트 더 좋다고 느껴지네요 - ㅇㅋㅇㅋ
  13. 01:41:478 (1) - 이구간 00:24:572 (6) - 여기랑 완전 같은 구간인데 뉴콤 패턴 다르네요 - 바꿈
  14. 01:42:141 (1) -
    01:47:445 (1) - 여기도 스피너 위처럼 매핑하시는거 추천드립니다. 여기는 아예 반박자 밖에 안쉬기떄문에 언랭커블입니다 난이도상. - 리매핑 완료입니다데스
  15. 01:54:075 (1) - 뉴콤 없어야 되네요 여기에 따르면 00:47:776 (4) -
  16. 02:07:997 (3,4) - 이거 1/2 슬라로 교체하는게 플레이 더 원활한거같네요. - 패턴을 새로 짜야해서 짰는데 괜찮을지 의문이네요
  17. 02:09:821 (1) - 여기도 뉴콤 삭제해주세요 01:03:522 (1) -에서 말한거처럼 - 네
  18. 02:14:627 (2,3) - 바리에이션이라는건알겠는데 그냥 언스택 하시는게 좋지 않을까 싶네요 bpm도 높고한데, 최대한 초보 플레이어들이 원활한 리딩과 플레이가 되도록. - 이 부분은 리딩도 크게 힘들지 않은지라..
    개인적인 취향이지만
  19. 02:23:577 (4,5) - 갑자기 어려운 패턴 나오네요. 이패턴 다른 부분들처럼 간단하고 무난한 리듬으로 리매핑 하시는걸 추천드립니다. - 맵 전체적으로 봤을때 그리 어렵지는 않은 거 같습니다. 게다가 저기 끼워맞출 패턴도 없음
  20. 02:30:539 (2,3) - 여기 리듬 이렇게 바꿔주세요. 02:31:036 - 여기 있는 피니쉬와 보컬을 클릭하고 슬라이드하는게 훨씬더 올바른 리듬입니다
    그리고 01:25:069 (1) - 여기와 03:05:511 (1) - 여기처럼 뉴콤도 맞춰주세요. - 완료
  21. 02:31:865 (4,5) - 여기와 01:26:229 (3) - 동일하게 피니쉬 4슬라 끝에 넣어주세요. - 오케이 던
  22. 02:45:787 (1,2,3) - 슬라 밑 안티점프 스택은 좀 많이 아닌듯. 언스택 하시는게 좋을거같네요. - 이건 위에 다른 모딩에도 이유를 적었지만 앞 오브젝트가 사라진 후 다음 오브젝트를 볼 충분한 여유가 있기 때문에 굳이 고칠 필요는 없다고 생각했습니다.
  23. 02:49:765 (1) - 여기왜 뉴콤인지 모르겠네요 - 키아이 파트 시작 강조요
  24. 02:52:417 (3,4) - 블랭켓 하시려는건 이해하겠는데 이렇게하면 스페이싱에 혼란이와서 헷갈려합니다. - ㅠ 괜찮은거 같은데.. 근데 체인지
  25. 02:55:401 (1) - 여기도 왜 뉴콤인지 모르겠네요 - 그러게요
  26. 03:07:169 - 다른곳은 다 매핑하시고 여기는 왜 안하시죠 - ^
  27. 03:07:169 (1,1,2,1,1) - 스핀 시간도 엄청 길고 역시 1박밖에 안쉬는데 여기도 스피너 그냥 매핑해주세요. 정말 재미없습니다 긴 스피너는.. - 으앙 내 20분..
  28. 03:18:937 (1) - 뉴콤 삭제해주세요. -
  29. 03:21:423 (3) - 전 패턴의 리듬과 안맞네요, 삭제 해주는게 더 자원스럽고 전 패턴들과 매칭이 더 잘됩니다. - 수정완료
  30. 03:22:749 (1) - 그냥 뉴콤 삭제해주세요. 다음패턴과 더불어 정신없습니다. -
  31. 03:23:246 (1,2,1,2,1,2) - 여기 그냥 1/2 리버스로 처리해주시고 뉴콤 스팸도 뺴시는게 좋을거같네요. 뉴콤 필요할정도로 어려운 패턴도 아니고 - ㅇㅋ 수정함
    03:25:401 (2,3) - 여기도 같은 하라인데 리듬 달라서 어색하네요. - 드럼 따라감
  32. 03:27:058 (6) - 여기도 스택 언스택 하셨으면 좋겠네요. - 위에 어딘가와 같습니다
  33. 03:27:555 - 여기에 피니쉬 추가해주셔야 전 피니쉬 패턴이 이어져서 더 좋습니다. - 오오 ㄳ
  34. 03:27:887 (1) - 여기는 이렇게 처리해주시길 바랍니다. 마지막 보컬 임팩트를 위해서 03:28:053 - 여기를 클릭해야지 좋습니다.
    그리고 03:28:053 - 03:28:218 - 여기 두군대 힛사 볼륨 엄청 줄이셔서 음악이 끝나는걸 강조 하실수도 있고요.\ - 에... 이건 마지막 오브젝트라서 좀 강조시켜 보이려고 한건데.. 글쎄요
    스피너 문제만은 정말 반드시 고쳐주셨으면 좋겠네요. 뱃들과도 상의 해봤는데도 적어도 2박자 쉬는게 좋다고하네요 bpm도 높은데 - 다 고침 ㅇㅇ

일단 이정도 같네요. 굿럭. 아주 좋은 노래

@브브즈님 귀찮으실진 몰라도 리플라이 다실떄 구분이 잘가도록 색을 써주시면 모더들이 리체크 할때 편함.. 수정 ㄴㄴ 이런식으로 -
http://puu.sh/doPHh/33a174f047.osu 으랏따따
Ozato Fumika
일꾼님 모4모좀 ㅎㅎ
Topic Starter
HelloSCV
공짜모딩 감사합니다 ^^ updated
Aka
postreserving


easy

・02:54:738 (3,4) - not sure if you forgot to remake this 1/2 thingy, i mentioned this one as last in my first check 0.0


normal

・once again im asking you to lower the SV. the current one is really fast for181bpm and spacing for 1/2 overlaps is big, which is hard to control and multiple people told you about it already
・00:09:821 (2) - can you move it out of 1st slider? just to make everything clear and a bit more neat.. at least like that
・00:26:561 (1) - due to low ar 00:25:235 (1,1) - the overlap is visible during the gameplay and gives a feeling of something messy. also 00:27:224 (3) - actually touches the hp bar. would be good if you could rework on the pattern by letting it go down, for eхample
though it will hurt your neхt pattern
・00:30:539 (1,2,3,4) - again about the visual ~mess~ 00:30:539 (1,4) - thats too much and again, visible during the gameplay. please, move it out, you have place for it. i tried to think over the comfortable pattern, maybe you could try this
・00:40:152 (5) - this slider feels undermapped or how to call it.. you just had a rhythm like that 00:34:185 (2,3,4,5,6) - and now you are simplifying the same rhythm. simplify the first one or try to make them consistent by remaking the reverse slider to this
・00:45:124 (4,1) - some nazi things about overlaps again. do you really like how it looks? D: cause personally i prefer objects with clear circles
・00:47:445 (2,3) - 00:52:749 (2,3) - 01:53:743 (2,3) - try to replace circles with 1/2 slider sometimes. like there you have a long break before and wooooop - 3 approach circles. it would be hard not to get much 100s since new players can hardly ever read 1 and 2 approaches intime. so, i'd recommend you to replace these circles to 1/2 sliders
・01:02:362 (1,2) - same goes there but its about the transition to these 3 circles. if there were just 2 like there 01:09:655 (4,5,1) - i'd say ok, but there, i'd really recommend to change with 1/2 slider
・01:04:019 (6) - you can clearly hear a 1/2 sound there, which is nice to map. honestly i dont see any reason of simplifying this, you can use a 1/2 repeat slider which would perfectly suit this part
・01:06:340 (3,1) - again about overlaps
・01:10:152 (6) - that slight change in vocal is not a really reliable reason for a circle. i could suggest a bit more comfortable pattern to click for this part 01:07:666 (1,2,3,4,5) - , but you may also want to make the same consistensy with the same part but at the end of the song 02:13:964 (1,2,3,4,5,6) - . though i'd personally recommend to stick to the rhythm i tried to provide you below
・02:01:865 (3,1,2) - overlaaaaaaaps.
・02:10:152 (4,5) - same suggestion as there 01:04:019 (6) -
・02:18:937 (4,5,1) - this rhythm just doesnt work. 01:11:644 (3,4,5) - look how you did this rhythm before and try to make the same again, it worked nice
・02:31:036 (1) - any reason for NC?
・02:53:412 (5,6,1) - this rhythm doesnt work well as well (nice sentence, lol). a circle which would fit with a kind of 1/2 triplet goes there 02:53:246 - but it would be uncomfortable to click with such difficulty and objects you have now. so the solution would to simplify this part
・03:27:887 (1) - just dont, please D: its uneхpectable and i dont really think appropriate

its much better now, good job. after applying the mod i think i'll be able to say if we could move it further or i could discuss it with other bats
scanter
미래에서 왔습니다 ^^ 이 맵 크리스마스때 랭크됩니다
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