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Giga-P - Electric Angel

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Lanturn
Mod time. Been busy last couple days, but here I am!

[General]
Consider adding "GigaP" to your tags as some people have labeled these both ways.





[Easy]
Missing Video | I refuse to star this map until it comes back </3
  1. 00:13:400 (1) - Please remove this note. It's hard enough for a new players as is when there isn't anything major sounding to hit besides a random beat thing in the background. Highly highly recommended. Easy diffs are much better started with a slider anyways.
  2. 00:10:600 (1) - If you do the above, maybe consider ending this at 00:13:000 - so the length of the spinner is a bit longer. If you do this, consider placing 00:13:800 (2) - closer to the middle.
  3. 00:22:200 (4,5,1) - You should consider using the same level of descent, for which you ascended 00:19:800 (4,1) - to. What? Put (4) lower, and rework (5,1) to fit. | http://puu.sh/8imMe.jpg | First thing that bugged me was the oddly placed (5) slider so I'm offering this ;)
  4. 00:37:800 (3) - Add a small curve into this so it gives better flow to the next notes. | http://puu.sh/8imXv.jpg
  5. 00:41:000 (3) - This slider really bugs me. I don't really have much of a suggestion though, Maybe try curving it just a bit more.
  6. 00:49:000 (1,3) - Try adding finishes to all points of these notes for more effect at the end of the Kiai.
  7. 00:50:600 (3) - Is the reverse missing a Normal sampleset? (I notice you don't do this to the other spots at this point in the kiai, so I won't mention this anymore)
  8. 01:06:600 (3) - Control+J and blanket? | http://puu.sh/8ioxP.jpg
  9. 01:22:600 (3) - I feel this slider could be improved on greatly as well. why not try to blanket it around the upcoming (4) or something? The current way you have the tail pointing makes it seem like its just there without any thought or focus on the notes around it.
  10. 01:24:200 (1,2,3) - All of these missing Normal sampleset?
  11. 01:29:000 (4,5) - For a bit of variety, how about trying to incorporate a 3/2 slider with a reverse? This will change up your constant 1/1 patterns a little bit, and hit the important note at 01:30:400 - | You can also try a 3/2 slider with a 1/2 slider afterwards at 01:30:000 -
  12. 01:43:000 (1) - Just a circle at 01:43:400 - ? It feels more correct to hit than a slider that begins too early.
  13. 01:41:800 (4) - Finishes on the points, much like 49 secs
  14. 02:05:800 (1) - Something like this? | http://puu.sh/8ipcT.jpg | Feels much more natural than how you currently have it curved. (which is pretty sharp again)
  15. 02:28:200 (3) - whistles on the head and reverse? Mostly for effect like you have on the previous set
  16. 02:31:400 (3,4,1,2,3,4) - A lot of these notes are missing normal sampleset. I don't think this is intentional?
  17. 02:45:800 (1) - This curve is way to tight. Try something like this | http://puu.sh/8ioia.jpg
  18. 02:45:800 (1,2,3) - same idea as 49 seconds with adding finishes to the heads of (1,2,3) and the reverse and end of (3)
  19. 02:46:600 (2) - and one more missing Normal sampleset on the head of this.
[Normal]
  1. 00:18:600 (3,4) - Try joining these up as a slider? that way it doesn't make hitting 3 circles in a row so awkward.
  2. 00:16:600 (1) - reverse 1/2 slider? to capture all of the watashi.. Or you can make this a 1/2 slider with a 1/1 slider afterwards? | This gets rid of the incorrect slider startings (as they normally begin on the big white tick or the middle small white tick on Easy/Normal Diffs)
  3. 00:21:600 (4) - for the sake of a normal, how about removing this so you don't have such a long chain of 1/2 notes?
  4. 00:37:800 (3) - x242 y260 for a proper stack?
  5. 00:36:200 (1) - Missing Normal sampleset
  6. 00:42:200 (5) - Just a normal circle is enough, no need for a 1/2 slider because of the lyrics and nothing actually plays on the end of the slider.
  7. 00:48:000 - Add a note here?
  8. 00:48:200 (4) - Missing Normal sampleset on Tail.
  9. 01:07:000 (5) - Slight curve so it flows a bit better into (6)? | http://puu.sh/8jq3R.jpg
  10. 01:08:200 (1) - More nazi. Try moving this up and left a little bit with Distance snap, then have the tail end flow/curve a bit more nicely into the next two notes. | http://puu.sh/8jqcE.jpg
  11. 01:09:800 (4) - Missing normal as well?
  12. 01:20:600 (6) - ^
  13. 01:25:000 (2) - There is a similar descent between the previous and next notes. so Why not just make the slider horizontally bound? | http://puu.sh/8jqu2.jpg maybe?
  14. 01:29:000 (4,5) - This is kind of a repeat of what I mentioned in Easy, but how about a pattern like this so it feels more compatible with the music? | http://puu.sh/8jpVn.jpg
  15. 01:33:800 (1) - Missing normal on Tail
  16. 01:36:200 (4) - More 1/2's? Try a circle and then a 1/2 slider maybe? Just so there is a bit more variety in the kiai time.
  17. 01:42:200 (2) - Normal missing here? or is this intentional? Thought I'd just leave this in-case
  18. 01:44:600 (3) - Normal Circle here? It feels like it'd match the other patterns since they all use 1/2 notes.
  19. 01:49:000 (3,4) - Try swapping these so it goes the reverse slider, then the circle. This will mimic the pattern at 01:50:600 (2,1) -
  20. 01:55:400 (5) - probably missing normal here as well.
  21. 02:15:000 (3) - Mostly just a suggestion so you can retain your big white tick back. Try changing this to a circle and adding a circle or slider to the now empty spot.
  22. 02:32:000 - another circle? You have a big gap of 1/1s coming up, so it'd be awesome to have a little more variety.
  23. 02:35:400 (5) - Stuff like this you can use the lead-in 1/2 slider if you want (Like 1:36)
  24. 02:37:800 (3) - Missing normal on head
  25. 02:40:200 (2) - Missing normal on reverse
  26. 02:44:200 (3) - stack this on (1)
  27. 02:44:800 - Circle?
[Hard]
  1. I don't really understand your NC patterning for this diff. Most of them are two measures, but there are quite a number that only last 1 measure
    http://puu.sh/8leuO.jpg & http://puu.sh/8leAz.jpg | As you can see in this, It is very very inconsistent. I highly highly recommend going through this and NCing every measure so you don't end up with random long 9+ combos and keep them around 4-5.
  2. 00:18:600 (1,2,3,4) - A lot of these notes are missing the Normal hit sound. Try turning down your music volume while keeping the effect high. It sticks out pretty badly :P
  3. 00:32:000 (3) - how about a Normal on the head?
  4. 00:47:400 (5) - Missing normal sampleset
  5. 00:51:000 (2) - missing Normal as well?
  6. 01:07:400 (7) - whistle on slider intentional?
  7. 01:30:600 (1) - Missing finish on head (comparing to first kiai)
  8. 01:36:200 (7) - Missing normal on tail?
  9. 00:49:000 (1,2,3,4,1,2,3) - Read below ---v
  10. 01:40:200 (1,2,3,4,1,2,3) - Try a finish on (1,3)'s head, and then the second (1,2,3) with all finishes. Remove (2,4)'s finishes.
  11. 02:33:000 (1,2,3,4,5,1,2,3) - same idea.
  12. 02:45:800 (1,2,3,4,5) - Same idea, just to reduce finish spam a litt.e remove from (2,4)
  13. 01:45:400 (2) - Missing normal
  14. 01:49:400 (3) - ^
  15. 01:51:000 (4) - ^ on tail
  16. 01:55:000 (2) - This is intentional with the normal on the tail?
  17. 02:11:800 (4,4) - Not sure if this is intended as well, maybe, for not having Normal
  18. 02:29:800 (1) - Finish?
  19. So that about wraps up the hitsounding. Be sure to turn your music down to low when you edit the above part ;)
  20. 00:17:400 (2) - Lower the tail end of this by a bit? It has such a tight curve.
  21. 00:20:000 (4) - x236 y250 to stack with the previous (2) properly.
  22. 00:45:000 (6) - x279 y229
  23. 01:16:000 (5) - Maybe try moving this just a bit lower to like x205 y305 so it'll help slowly decrease your big spacing you've been using for the past few notes?
  24. 01:17:800 (1,2) - Make these a 180° rotate of each other? you have two different sliders right now and it kinda ruins the point of having them rotated like this.
  25. 01:22:600 (1) - Lift the end of this up a bit more so it provides some extra flow to the next couple notes | http://puu.sh/8lYIm.jpg
  26. 01:27:200 (9) - Honestly, try putting this off to the left instead of stacking so it gets the same feel as (4,5,6) |
  27. 01:31:400 (3,4) - This feels kind of sharp, and doesn't look that great overall. Maybe try coming off the bottom end? or redesigning the shape of it? | http://puu.sh/8lZ6U.jpg
  28. 01:43:400 (1,3) - This awkward placing really makes it visually annoying to look at. It feels way too cluttered to understand what's going on with only the 1/2 (2) slider to serve as a gap. I feel this needs to be moved elsewhere, instead of crammed up with all the other notes.
  29. 02:32:000 (6) - x215 y168 for a proper stack (currently x216)
  30. 02:45:600 (8,3) - Eh, I realize you aren't a fan of stacking, but why not at least these?
[Insane]
  1. 00:18:600 (3) - Normal
  2. 00:31:400 (1) - Feels like it's missing a normal (maybe add one for (2) as well. This is just trying to go with the flow of the hitsounding)
  3. 00:35:400 (4) - Normal
  4. 00:39:800 (2) - ^
  5. 01:07:400 (4) - ^
  6. 01:09:800 (1) - ^
  7. 01:30:600 (1) - Finish?
  8. 01:37:800 (4) - Normal
  9. 01:51:800 (2,4) - and this whole section around it. probably missing some normal hits as well. I suggest going through this yourself so you get what you want. Again, listen at 10% music volume so you can hear the hitsounds.
  10. 02:10:600 (4) - Normal
  11. 02:38:600 (5) - ^
  12. 02:39:400 (1) - ^
  13. 02:41:400 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - what.. happened? You completely ignored all of your normal sampleset???
  14. 00:25:400 (2,3) - Swap places? It'd make the stream less stupid to try and hit lol.
  15. 00:30:400 (2) - x216 y108 so it fits more naturally in the blanket the (1) slider provided?
  16. 00:45:600 (4) - Maybe try stacking on the previous (2) for more circular flow and having a nice triangle?
  17. 01:09:800 (1,2,3,4,5,6) - Try remaking this with the polygon creator. Right now if you line up all your notes in a circle. they have varied distance snapping. Go to 1/2 Beat snap divisor and try at 1.4ish distance snapping with 5 circles (you can add the extra one later, as it'll just be a stacked note. Control+G them around after.
  18. 01:22:100 (4) - Make the distance spacing between these even? It looks really sloppy.
  19. 01:45:400 (2) - x12 y172?
  20. 02:21:400 (5) - I'm surprised you didn't make this a stream. It would work pretty well actually. from the start to end. Try just converting the slider to a stream so you get nice spacing :3
  21. 02:48:800 (7,8) - even out this spacing? Currently 1.14 while the rest are 1.10 or 1.09
Good luck. Have a .... When the video is readded on Easy ;_;
Kibbleru
Fixed about 95%

GD update
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 252,209,65
Combo4 : 235,38,33

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292,176,93800,6,0,P|360:164|400:136,1,100,2|8,1:2|1:2,0:0:0:0:
448,228,94600,2,0,P|487:171|496:123,1,100,2|8,1:2|1:2,0:0:0:0:
440,60,95400,2,0,B|384:32|336:60|336:60|288:84|240:56,1,200,2|2,1:2|1:2,0:0:0:0:
92,184,97000,6,0,P|116:240|156:272,1,100,2|8,1:2|1:2,0:0:0:0:
80,344,97800,2,0,P|136:366|187:360,1,100,2|8,1:2|1:2,0:0:0:0:
276,364,98600,2,0,P|252:308|212:276,1,100,2|8,1:2|1:2,0:0:0:0:
288,204,99400,2,0,P|231:181|180:187,1,100,2|8,1:2|1:2,0:0:0:0:
92,184,100200,5,6,1:2:0:0:
56,92,100600,1,12,1:2:0:0:
148,52,101000,2,0,P|204:74|255:68,1,100,6|8,1:2|1:2,0:0:0:0:
332,114,101800,2,0,L|288:204,2,100,6|12|6,1:2|0:0|1:2,0:0:0:0:
432,288,103400,5,4,0:0:0:0:
80,188,116200,6,0,P|140:152|156:128,1,100,4|8,1:2|1:2,0:0:0:0:
216,48,117000,2,0,P|184:32|160:8,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
304,100,117800,2,0,P|276:164|252:204,1,100,0|8,1:2|1:2,0:0:0:0:
324,268,118600,2,0,P|352:204|376:164,1,100,0|8,1:2|1:2,0:0:0:0:
444,116,119400,6,0,P|456:40|468:12,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
464,216,120600,1,8,1:2:0:0:
404,296,121000,2,0,P|404:328|408:360,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
312,260,121800,2,0,P|289:282|269:308,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
376,180,122600,6,0,B|384:144|384:144|368:112|376:72,1,100,2|8,1:2|1:2,0:0:0:0:
276,64,123400,2,0,B|268:100|268:100|284:132|276:172,1,100,2|8,1:2|1:2,0:0:0:0:
180,140,124200,2,0,B|188:104|188:104|172:72|180:32,1,100,2|8,1:2|1:2,0:0:0:0:
80,20,125000,1,2,1:2:0:0:
36,112,125400,1,10,1:2:0:0:
84,200,125800,6,0,P|132:212|152:272,1,100,0|10,1:2|1:2,0:0:0:0:
148,356,126600,2,0,P|212:340|252:352,1,100,0|8,1:2|1:2,0:0:0:0:
344,360,127400,2,0,P|436:244|268:252,1,400,4|4,1:2|1:2,0:0:0:0:
256,192,140200,12,0,142600,0:0:0:0:
416,304,143400,5,4,1:2:0:0:
456,108,144200,1,0,0:0:0:0:
256,104,145000,1,2,0:0:0:0:
224,200,145400,1,2,0:0:0:0:
272,288,145800,1,2,0:0:0:0:
468,244,146600,5,0,0:0:0:0:
380,64,147400,1,0,0:0:0:0:
300,248,148200,2,0,P|272:276|196:300,2,100,2|2|4,0:0|0:0|0:0,0:0:0:0:
476,148,149800,6,0,P|428:108|400:64,1,100,4|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,0|8|0,0:0|0:0|0:0,0:1:0:0:
240,300,152600,1,8,0:1:0:0:
140,300,153000,5,0,1:1:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,0:0|0:0|0:0,0:1:0:0:
196,152,154200,1,8,0:1:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,0:0|0:0|0:0,0:1:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
472,108,165800,6,0,P|429:83|379:81,1,100,4|8,0:0|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,4|8,0:1|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,4|12|4,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,8,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Ozato Fumika
mission

SPOILER
go to a cave
Topic Starter
pkk

Lanturn wrote:

Mod time. Been busy last couple days, but here I am!

[General]
Consider adding "GigaP" to your tags as some people have labeled these both ways.done

[Normal]
  1. 00:18:600 (3,4) - Try joining these up as a slider? that way it doesn't make hitting 3 circles in a row so awkward. fixed
  2. 00:16:600 (1) - reverse 1/2 slider? to capture all of the watashi.. Or you can make this a 1/2 slider with a 1/1 slider afterwards? | This gets rid of the incorrect slider startings (as they normally begin on the big white tick or the middle small white tick on Easy/Normal Diffs) fixed with 1/2 and 1/1 slider
  3. 00:21:600 (4) - for the sake of a normal, how about removing this so you don't have such a long chain of 1/2 notes? alright
  4. 00:37:800 (3) - x242 y260 for a proper stack? properly stacked
  5. 00:36:200 (1) - Missing Normal sampleset added
  6. 00:42:200 (5) - Just a normal circle is enough, no need for a 1/2 slider because of the lyrics and nothing actually plays on the end of the slider. alright
  7. 00:48:000 - Add a note here? fixed
  8. 00:48:200 (4) - Missing Normal sampleset on Tail. fixed
  9. 01:07:000 (5) - Slight curve so it flows a bit better into (6)? | http://puu.sh/8jq3R.jpg fixed
  10. 01:08:200 (1) - More nazi. Try moving this up and left a little bit with Distance snap, then have the tail end flow/curve a bit more nicely into the next two notes. | http://puu.sh/8jqcE.jpg fixed
  11. 01:09:800 (4) - Missing normal as well? added
  12. 01:20:600 (6) - ^ added
  13. 01:25:000 (2) - There is a similar descent between the previous and next notes. so Why not just make the slider horizontally bound? | http://puu.sh/8jqu2.jpg maybe? fixed, but also reversed and rearranged a few notes after
  14. 01:29:000 (4,5) - This is kind of a repeat of what I mentioned in Easy, but how about a pattern like this so it feels more compatible with the music? | http://puu.sh/8jpVn.jpg cool, fixed
  15. 01:33:800 (1) - Missing normal on Tail added
  16. 01:36:200 (4) - More 1/2's? Try a circle and then a 1/2 slider maybe? Just so there is a bit more variety in the kiai time. fixed
  17. 01:42:200 (2) - Normal missing here? or is this intentional? Thought I'd just leave this in-case yea this was intentional, it sounded really weird when I put normal there so I left it out
  18. 01:44:600 (3) - Normal Circle here? It feels like it'd match the other patterns since they all use 1/2 notes. oh this is nice, fixed
  19. 01:49:000 (3,4) - Try swapping these so it goes the reverse slider, then the circle. This will mimic the pattern at 01:50:600 (2,1) - fixed
  20. 01:55:400 (5) - probably missing normal here as well. added
  21. 02:15:000 (3) - Mostly just a suggestion so you can retain your big white tick back. Try changing this to a circle and adding a circle or slider to the now empty spot. turned into 1/2 slider and added hit circle on bit white tick
  22. 02:32:000 - another circle? You have a big gap of 1/1s coming up, so it'd be awesome to have a little more variety. fixed
  23. 02:35:400 (5) - Stuff like this you can use the lead-in 1/2 slider if you want (Like 1:36) added note at 02:36:000 - instead right after slider
  24. 02:37:800 (3) - Missing normal on head added
  25. 02:40:200 (2) - Missing normal on reverse added
  26. 02:44:200 (3) - stack this on (1) fixed
  27. 02:44:800 - Circle? fixed
[Hard]
  1. I don't really understand your NC patterning for this diff. Most of them are two measures, but there are quite a number that only last 1 measure
    http://puu.sh/8leuO.jpg & http://puu.sh/8leAz.jpg | As you can see in this, It is very very inconsistent. I highly highly recommend going through this and NCing every measure so you don't end up with random long 9+ combos and keep them around 4-5. fixed, NC pattern changed to every 2 measures
  2. 00:18:600 (1,2,3,4) - A lot of these notes are missing the Normal hit sound. Try turning down your music volume while keeping the effect high. It sticks out pretty badly :P haha yea I seem to forget to re add the normal when I delete/add notes
  3. 00:32:000 (3) - how about a Normal on the head? added
  4. 00:47:400 (5) - Missing normal sampleset fixed
  5. 00:51:000 (2) - missing Normal as well? this is intentional
  6. 01:07:400 (7) - whistle on slider intentional? yea, intentional since the vocal had nothing much going on
  7. 01:30:600 (1) - Missing finish on head (comparing to first kiai) added
  8. 01:36:200 (7) - Missing normal on tail? added
  9. 00:49:000 (1,2,3,4,1,2,3) - Read below ---v
  10. 01:40:200 (1,2,3,4,1,2,3) - Try a finish on (1,3)'s head, and then the second (1,2,3) with all finishes. Remove (2,4)'s finishes. fixed
  11. 02:33:000 (1,2,3,4,5,1,2,3) - same idea. fixed
  12. 02:45:800 (1,2,3,4,5) - Same idea, just to reduce finish spam a litt.e remove from (2,4) fixed
  13. 01:45:400 (2) - Missing normal added all
  14. 01:49:400 (3) - ^
  15. 01:51:000 (4) - ^ on tail
  16. 01:55:000 (2) - This is intentional with the normal on the tail? oops, fixed
  17. 02:11:800 (4,4) - Not sure if this is intended as well, maybe, for not having Normal added
  18. 02:29:800 (1) - Finish? added
  19. So that about wraps up the hitsounding. Be sure to turn your music down to low when you edit the above part ;) thanks for the tip :D
  20. 00:17:400 (2) - Lower the tail end of this by a bit? It has such a tight curve. fixed
  21. 00:20:000 (4) - x236 y250 to stack with the previous (2) properly. fixed
  22. 00:45:000 (6) - x279 y229 stacked with first hitcircle instead
  23. 01:16:000 (5) - Maybe try moving this just a bit lower to like x205 y305 so it'll help slowly decrease your big spacing you've been using for the past few notes? alright
  24. 01:17:800 (1,2) - Make these a 180° rotate of each other? you have two different sliders right now and it kinda ruins the point of having them rotated like this. fixed
  25. 01:22:600 (1) - Lift the end of this up a bit more so it provides some extra flow to the next couple notes | http://puu.sh/8lYIm.jpg fixed
  26. 01:27:200 (9) - Honestly, try putting this off to the left instead of stacking so it gets the same feel as (4,5,6) | nice, fixed
  27. 01:31:400 (3,4) - This feels kind of sharp, and doesn't look that great overall. Maybe try coming off the bottom end? or redesigning the shape of it? | http://puu.sh/8lZ6U.jpg fixed
  28. 01:43:400 (1,3) - This awkward placing really makes it visually annoying to look at. It feels way too cluttered to understand what's going on with only the 1/2 (2) slider to serve as a gap. I feel this needs to be moved elsewhere, instead of crammed up with all the other notes. stacked the notes after this with this slider to tidy it up
  29. 02:32:000 (6) - x215 y168 for a proper stack (currently x216)
  30. 02:45:600 (8,3) - Eh, I realize you aren't a fan of stacking, but why not at least these? stacked these earlier but I didn't update the difficulty xD thanks for pointing it out anyways
[Insane]
  1. 00:18:600 (3) - Normal
  2. 00:31:400 (1) - Feels like it's missing a normal (maybe add one for (2) as well. This is just trying to go with the flow of the hitsounding) added all hit sounds
  3. 00:35:400 (4) - Normal
  4. 00:39:800 (2) - ^
  5. 01:07:400 (4) - ^
  6. 01:09:800 (1) - ^
  7. 01:30:600 (1) - Finish?
  8. 01:37:800 (4) - Normal
  9. 01:51:800 (2,4) - and this whole section around it. probably missing some normal hits as well. I suggest going through this yourself so you get what you want. Again, listen at 10% music volume so you can hear the hitsounds.
  10. 02:10:600 (4) - Normal
  11. 02:38:600 (5) - ^
  12. 02:39:400 (1) - ^
  13. 02:41:400 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - what.. happened? You completely ignored all of your normal sampleset???
  14. 00:25:400 (2,3) - Swap places? It'd make the stream less stupid to try and hit lol. fixed
  15. 00:30:400 (2) - x216 y108 so it fits more naturally in the blanket the (1) slider provided? fixed
  16. 00:45:600 (4) - Maybe try stacking on the previous (2) for more circular flow and having a nice triangle? fixed
  17. 01:09:800 (1,2,3,4,5,6) - Try remaking this with the polygon creator. Right now if you line up all your notes in a circle. they have varied distance snapping. Go to 1/2 Beat snap divisor and try at 1.4ish distance snapping with 5 circles (you can add the extra one later, as it'll just be a stacked note. Control+G them around after. fixed
  18. 01:22:100 (4) - Make the distance spacing between these even? It looks really sloppy. fixed
  19. 01:45:400 (2) - x12 y172? fixed
  20. 02:21:400 (5) - I'm surprised you didn't make this a stream. It would work pretty well actually. from the start to end. Try just converting the slider to a stream so you get nice spacing :3 this was actually a stream for quite a while before I changed it to a slider because the slider right after the stream seemed a bit weird. I'll change it back to stream for now and ask people what they think
  21. 02:48:800 (7,8) - even out this spacing? Currently 1.14 while the rest are 1.10 or 1.09 fixed
Good luck. Have a .... When the video is readded on Easy ;_;
Thanks for modding! Video should be working, although no videos on any beat map appear to be showing up for me for some reason even though I enabled video ._.
Lanturn
Yay! It's back <3 *throws star*

69653863
Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Tell BATs to change title text colour to 253,179,179.
  2. When you wrote on the tags, did you mean "GigaP"? What I see here is "Giga-P" which is already used on artist field
Easy
  1. HP1? Really? You can use HP2 and it'll be okay
  2. 00:17:000 (1,2,3) - Doesn't this looks nicer: http://puu.sh/8qF1b.jpg (-:
  3. 00:29:800 (1,2,3) - http://puu.sh/8qF2K.jpg (-: You know, niceties.
  4. 00:45:800 (1,2,3) - Imperfect triangle formation. Whenever you're trying to make a triangle formation, rotate a slider 120 degree or -120 degree (both works) and place them properly.
  5. 00:52:200 (1) - Remove NC? Kind of nonsense to have just 1 combo to play (you'll feel how nonsense it is when playing with TAG mode)
  6. 01:11:000 (4,1) - Blanket please? It'll look nice, I swear.
  7. 01:11:000 (4,3) - Imperfect stack.
  8. 01:35:400 (3) - In order to perfectly symmetrize such sliderwave, make sure that the red sliderpoint is right on top of the slidertick, see example: http://puu.sh/8qFjK.jpg Don't forget to readjust the other sliderpoints.
  9. 02:44:200 (3,4,5,6) - What about http://puu.sh/8qFoo.jpg looks nicer ain't it? (-:
Nice diff.

Normal
  1. 00:12:200 (1,2) - Somehow it'll follow music better if you replace these with 3 circles.
  2. 00:17:800 (1) - Why NC?
  3. 00:37:800 (3) - Not a good way to create sliderwave. To make a good sliderwave, put sliderpoints this way: http://puu.sh/8qFym.jpg and make sure you put them in symmetrical way. This applies to other sliderwaves in this map as well.
  4. 01:14:600 (1) - Oh god what is this, I'm sorry, but this is just plain ugly. Put a simpler curve instead?
  5. 01:36:000 - Add note?
  6. 01:47:800 (3,1,2) - This is confusing for newbies. At least don't stack (3) with (2)
  7. 01:49:800 (1,1) - Remove NC?
  8. 01:55:800 (1) - ^
Hard
  1. [00:21:800 (1,4) - Slightly imperfect stack (-:
  2. 00:33:000 (1) - Not a good sliderwave, refer to my guide on how to make good sliderwave on Normal. Watch out for others too!
  3. 00:41:600 (3,4) - Imperfect blanket.
  4. 00:51:800 (4) - What about a kickstream? I mean like http://puu.sh/8qFQp.jpg Trust me, it'll be nice. If you did apply this, apply to other similar parts too!
  5. 01:27:400 (1) - Not a good place for such spinner. I believe you could map this part (-:
  6. 01:33:800 (1) - This sliderwave is not bad actually. You could also use this as an example of good sliderwave.
  7. 02:13:800 (1,2) - Not a good jump )-:
Insane
  1. 00:14:600 (4,5) - Blanket please )-:
  2. 00:22:600 (4) - What about http://puu.sh/8qG2J.jpg ? Looks better ain't it?
  3. 00:31:000 (5) - Put it more symmetrical like http://puu.sh/8qG4c.jpg
  4. 00:51:200 (1) - Instead of a short spinner, why don't you map this part with, like, streams? It'll emphasize this part better.
  5. 01:11:000 (7) - Supposedly, if you want a perfect-flow star formation you should stack this with 01:10:000 (2) - instead.
  6. 01:30:200 (1) - Bad flow. I prefer 2 circle jumps instead of such hold slider.
  7. 01:33:800 (1,2) - Bad, especially because wrong overlapping
  8. 02:05:800 (1,2,3) - Not in a good pattern polarity. I suggest to add note at 02:06:000 - (better stack it with (2)) and 02:06:300 - stack it with (3).
Nice map, you're going in the right direction. Although you can still use more mods I'd like to give you some appreciation on this map.

Starred. Good luck.
Topic Starter
pkk

inverness wrote:

Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Tell BATs to change title text colour to 253,179,179. sorry but I'm not sure what you mean by this/what this will do. Could you elaborate?
  2. When you wrote on the tags, did you mean "GigaP"? What I see here is "Giga-P" which is already used on artist field someone said I should put the artist in the tags as well so I left it as Giga-P
Normal
  1. 00:12:200 (1,2) - Somehow it'll follow music better if you replace these with 3 circles. alright, fixed
  2. 00:17:800 (1) - Why NC? you're right, NC does seem a bit unnecessary here
  3. 00:37:800 (3) - Not a good way to create sliderwave. To make a good sliderwave, put sliderpoints this way: http://puu.sh/8qFym.jpg and make sure you put them in symmetrical way. This applies to other sliderwaves in this map as well. thanks, fixed
  4. 01:14:600 (1) - Oh god what is this, I'm sorry, but this is just plain ugly. Put a simpler curve instead? lol that slider shape, alright just a simple curve now
  5. 01:36:000 - Add note? I didn't add a note here in any of the other kiai times so I'd like to leave it as it is
  6. 01:47:800 (3,1,2) - This is confusing for newbies. At least don't stack (3) with (2) unstacked this
  7. 01:49:800 (1,1) - Remove NC? I think this is fine since it emphasizes the change in vocal
  8. 01:55:800 (1) - ^ I think I'd like to keep this as NC to match the start of the music in the break. I have NC because it's also the last note before the break, if there was a spinner after this I would not NC.
Hard
  1. [00:21:800 (1,4) - Slightly imperfect stack (-: recreated slider to stack on tail
  2. 00:33:000 (1) - Not a good sliderwave, refer to my guide on how to make good sliderwave on Normal. Watch out for others too! fixed
  3. 00:41:600 (3,4) - Imperfect blanket. fixed
  4. 00:51:800 (4) - What about a kickstream? I mean like http://puu.sh/8qFQp.jpg Trust me, it'll be nice. If you did apply this, apply to other similar parts too! this is nice, fixed
  5. 01:27:400 (1) - Not a good place for such spinner. I believe you could map this part (-: ok, mapped
  6. 01:33:800 (1) - This sliderwave is not bad actually. You could also use this as an example of good sliderwave.
  7. 02:13:800 (1,2) - Not a good jump )-: fixed
Insane
  1. 00:14:600 (4,5) - Blanket please )-: increased spacing
  2. 00:22:600 (4) - What about http://puu.sh/8qG2J.jpg ? Looks better ain't it? yep this looks better, changed it to this except I did not have the whole slider head overlap the body
  3. 00:31:000 (5) - Put it more symmetrical like http://puu.sh/8qG4c.jpg I didn't want it in one line so I spaced it out a bit more
  4. 00:51:200 (1) - Instead of a short spinner, why don't you map this part with, like, streams? It'll emphasize this part better. I had a stream here before but it was sort of awkward, I'll see if I can find a nice way to arrange it
  5. 01:11:000 (7) - Supposedly, if you want a perfect-flow star formation you should stack this with 01:10:000 (2) - instead. fixed
  6. 01:30:200 (1) - Bad flow. I prefer 2 circle jumps instead of such hold slider. I feel that a slider matches this part better. I spaced this out from the next note a bit to create a jump so the flow should be a bit better now
  7. 01:33:800 (1,2) - Bad, especially because wrong overlapping stacked slider ends instead
  8. 02:05:800 (1,2,3) - Not in a good pattern polarity. I suggest to add note at 02:06:000 - (better stack it with (2)) and 02:06:300 - stack it with (3).
this is a nice change, fixed
Nice map, you're going in the right direction. Although you can still use more mods I'd like to give you some appreciation on this map.

Starred. Good luck.
Thanks for modding!
69653863


This is the title text.
253,179,179 is the RGB code for a pink color. Which means changing the title text color to 253,179,179 will recolor the title text to pink.
Why pink? It fits more to the background and less blending (current white color render the title text hard to see)
Ozato Fumika
Such lewd SP. Report pls
LexiaLovesU

No Dap wrote:

Such lewd SP. Report pls
not 69 anymore xD
Kibbleru
wait whats wrong with 69?
waxman

No Dap wrote:

Such lewd SP. Report pls

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ


[Insane]
00:50:200 (5) - add Finish. it's better for me. :D
01:55:400 (7,1) - Not too bad, but I recommended take same spacing like 01:55:800 (1,2,3,4,5,6,1).
02:12:400 (1) - miss Clap.
02:29:400 (6,1) - 02:29:800 (1) move left a bit for beauty.
02:47:000 (6) - add Finish. same as 00:50:200 (5). PLSPLSPLSPLSPLSPLS D:

[Hard]
00:20:800 (2) - x:172 y:184
00:25:800 (3) - stack on the beginning of 00:26:200 (4) perfectly.
00:49:400 (2) - It's not intentional spacing. so just move to x:176 y:192
01:28:200 (5,6) - This overlapping is unnecessary for me. According to 01:27:400 (1,2,3,4,5).
01:50:600 (3) - This overlapping is not recommended. because maybe this slider looks like a circle.
02:47:400 (1) - delete Finish. same as Insane diff.

GOOD LUCK!
(ノ≧∇≦)ノ
Topic Starter
pkk

waxman wrote:

No Dap wrote:

Such lewd SP. Report pls

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQ not 69 anymore q_q


[Insane]
00:50:200 (5) - add Finish. it's better for me. :D ok
01:55:400 (7,1) - Not too bad, but I recommended take same spacing like 01:55:800 (1,2,3,4,5,6,1). fixed
02:12:400 (1) - miss Clap.fixed
02:29:400 (6,1) - 02:29:800 (1) move left a bit for beauty.fixed
02:47:000 (6) - add Finish. same as 00:50:200 (5). PLSPLSPLSPLSPLSPLS D: fixed

[Hard]
00:20:800 (2) - x:172 y:184 fixed
00:25:800 (3) - stack on the beginning of 00:26:200 (4) perfectly. fixed
00:49:400 (2) - It's not intentional spacing. so just move to x:176 y:192 fixed
01:28:200 (5,6) - This overlapping is unnecessary for me. According to 01:27:400 (1,2,3,4,5). fixed
01:50:600 (3) - This overlapping is not recommended. because maybe this slider looks like a circle. hmm ok
02:47:400 (1) - delete Finish. same as Insane diff. finish should be there

GOOD LUCK!
(ノ≧∇≦)ノ
Thank you for modding :OOOO
Kinomi
General
you should pay more attention to arrangements, now your map looks random, not clean or well designed

Kibbleru's Easy
00:29:800 (1) - remove clap on tail,and add 00:31:000 (2) - clap
since music 00:26:600 (1,2,3) - and 00:29:800 (1,2,3) - are similar, and your ehythm here is similar, so using same hitsound seem to be better

00:19:800 (4) - add clap maybe more consistant.since you add clap at 00:16:600 (4) - and 00:22:600 (5) -

01:29:000 (4) - its shape can be more strange xD, to show the special vocal
02:28:200 (3) - drum finish on tail, it fits the music very well, better than soft finish

Normal
00:19:400 (6) - same as easy, and 00:26:200 (6) - add clap plz

01:26:600 (4) - make it a bit more curve for better flow

01:29:000 (4) - same as easy

01:33:399 (5) - too close to 01:32:200 (3) -, looks ugly when playing,move it down a bit

Hard
minor spacing change made this diff looks not very clean, plz don't do so much minor spacing change in hard, of course it isn't a serious problem, but it affect the image people get when they playing your map for first time.
and you chould pay more attention to the appearance of arrangment.
sth like
02:29:800 (1,2,3) -
blanket problems
and sth like
02:38:600 (4,5,1) -
this looks really bad. its not a very hard thing to make it more pretty.

in hard and insane,i think you can delete some spiner and map these part to show more things of the music, bu it's call you. for example you can delete the last spiner,map that part, then start a spiner at 02:49:100 and end at 02:50:600.

Insane
have to mention again that you should improvement your arrangement, objects seem to be snapped randomly, not intentional or well designed.
to make the rhythm consistant you can add a 1/4 slider at 00:51:000 like 02:48:000 (3) - :?
02:06:200 miss a note here,and if you want to put a even stream, it should start at 02:06:100 not 02:06:000
01:53:400 (1) - remove a repeat, move 01:53:900 (2,3) - to 01:53:800 and add a note at 01:54:200, then people can click at 01:54:200
02:14:400 (5) - shorten it to 02:14:600 you missed a strong beat here and add a note at 02:14:700
01:59:800 (1,2,3,4,5) - this is very uncomfortable, since shere are many sounds at white line which confuse players
try this rhythm
about 02:09:700 and 02:10:500 and 02:16:100 these parts, if you follow the electronic music, i think you can add notes
i can't point out all the problems about these bad-looking arrangements...you need more work on it.
good luck
Kibbleru
gd
SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P Giga-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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2,52400,63560
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2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Topic Starter
pkk

Tsukuyomi wrote:

General
you should pay more attention to arrangements, now your map looks random, not clean or well designed

Normal
00:19:400 (6) - same as easy, and 00:26:200 (6) - add clap plz I only added clap at places where there was a clap in the music

01:26:600 (4) - make it a bit more curve for better flow ok, fixed

01:29:000 (4) - same as easy I think this shape is fine

01:33:399 (5) - too close to 01:32:200 (3) -, looks ugly when playing,move it down a bit fixed

Hard
minor spacing change made this diff looks not very clean, plz don't do so much minor spacing change in hard, of course it isn't a serious problem, but it affect the image people get when they playing your map for first time.
and you chould pay more attention to the appearance of arrangment.
sth like
02:29:800 (1,2,3) -
blanket problems
and sth like
02:38:600 (4,5,1) -
this looks really bad. its not a very hard thing to make it more pretty.

in hard and insane,i think you can delete some spiner and map these part to show more things of the music, bu it's call you. for example you can delete the last spiner,map that part, then start a spiner at 02:49:100 and end at 02:50:600. cleaned up blankets and spacing

Insane
have to mention again that you should improvement your arrangement, objects seem to be snapped randomly, not intentional or well designed.
to make the rhythm consistant you can add a 1/4 slider at 00:51:000 like 02:48:000 (3) - :? I don't have 1/4 slider here because there is no drum sound in the background. The drum is much more clear in the end of the song, which is why I added 1/4 slider there
02:06:200 miss a note here,and if you want to put a even stream, it should start at 02:06:100 not 02:06:000 fixed
01:53:400 (1) - remove a repeat, move 01:53:900 (2,3) - to 01:53:800 and add a note at 01:54:200, then people can click at 01:54:200 fixed
02:14:400 (5) - shorten it to 02:14:600 you missed a strong beat here and add a note at 02:14:700 fixed
01:59:800 (1,2,3,4,5) - this is very uncomfortable, since shere are many sounds at white line which confuse players
try this rhythm I think this is fine, but if I find a better arrangement I will change it
about 02:09:700 and 02:10:500 and 02:16:100 these parts, if you follow the electronic music, i think you can add notes fixed
i can't point out all the problems about these bad-looking arrangements...you need more work on it.
good luck
Thanks for modding!
Lanturn
Ahh, when I meant the tag "GigaP" i meant it as "GigaP" not "Giga-P" this is so when people search for this artist, both "GigaP" and "Giga-P" will yield results.

Please change the tag Giga-P to GigaP
Topic Starter
pkk

Lanturn wrote:

Ahh, when I meant the tag "GigaP" i meant it as "GigaP" not "Giga-P" this is so when people search for this artist, both "GigaP" and "Giga-P" will yield results.

Please change the tag Giga-P to GigaP
hm ok I suppose I'll have to do that with orebananaP and YasuoP as well
Kibbleru
iikkkeeee mod this pplzz
Kyouren
Hi, Testplay in my Queues^^


Wow!, This is a Amazing!!!
Funny Video^^

Good Luck~
Mortem
Hi.
As requested.
You don't have to take my mod seriously.

Normal:
01:25:000 (2) - This slider doesn't fit for me. Try to improve the design of it, like the end of the slider will point to (3).

Hard:
00:12:200 (1,2) - Put them on the slider. Looks good imo.
00:14:400 (2) - Move it little bit to the right.
00:50:200 (4) - Make the slider's end point to (1).
01:29:000 (1) - Little bit closer to (4). (Put it little higher).

That's it.
Good mapset, you really now how to map.
Hope that'll helps
If not then sorry.
Good Luck!
Topic Starter
pkk

Pjecoo wrote:

Hi.
As requested.
You don't have to take my mod seriously.

Normal:
01:25:000 (2) - This slider doesn't fit for me. Try to improve the design of it, like the end of the slider will point to (3). ok, I see what you mean. I changed it now so that it is symmetrical with the slider right after

Hard:
00:12:200 (1,2) - Put them on the slider. Looks good imo. changed it differently, I ended up unstacking all of them
00:14:400 (2) - Move it little bit to the right. moved right to improve flow
00:50:200 (4) - Make the slider's end point to (1). I ended up remapping this part a bit
01:29:000 (1) - Little bit closer to (4). (Put it little higher). moved to avoid overlap

That's it.
Good mapset, you really now how to map.
Hope that'll helps
If not then sorry.
Good Luck!
Thanks for modding!
BeatofIke

Kibbleru wrote:

iikkkeeee mod this pplzz
Soon...I'm active again guys!
Kibbleru
gogogo rank my first GD pls
yurunneram
GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp.

Just a lil mod

This version is way better than miku's btw

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing

EASY

00:22:200 (4,5) - Suggestion only. Why not do it like this? symmetry is wonderful for easys


00:47:400 (3) - See this? I would bless your map if the stack was perfect (ofc you don't need to make it perfect)


00:50:200 (2) - move to x192 y60 better flow desu

01:13:000 (3) - Same with the second suggestion. Move the head down and adjust the blanket till the stack on the tail is perfect. This is perfectly doable so no excuse desu

02:07:400 (3) - Could be confusing for beginners cuz they wouldn't know which slider end to click on but if you think they ain't stupid then let it be

NORMAL

01:06:600 (3) - Move the tail up to x480 y60 or something? Then the flow would be better imo

01:09:000 (2) - Lower it if jya ain't gonna blanket

01:40:800 (2,3) - Found the flow here bad and rather irritating. Move (3) up?

HARD

Can't really mod hards. And it looks fine anyways

DON'T GIVE KUDOS

I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/
Topic Starter
pkk
aaah

yurunneram wrote:

GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp. I hope you had fun :)

Just a lil mod

This version is way better than miku's btw ;w;

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



NOOOOOOO MY LAPTOP

oh it's a dell laptop, ew


ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing
you're right, I changed it now to a darker beige
NORMAL

01:06:600 (3) - Move the tail up to x480 y60 or something? Then the flow would be better imo I prefer the current one as it makes the flow more interesting since there is more direction involved

01:09:000 (2) - Lower it if jya ain't gonna blanket fixed

01:40:800 (2,3) - Found the flow here bad and rather irritating. Move (3) up? fixed

HARD

Can't really mod hards. And it looks fine anyways

DON'T GIVE KUDOS I'll see if Kibbleru decides to change anything in his GD

I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/

Thanks for modding!
Kibbleru

yurunneram wrote:

GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp.

Just a lil mod

This version is way better than miku's btw

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing true, but it's been done many times and it's perfectly rankable so i really don't see why not

EASY

00:22:200 (4,5) - Suggestion only. Why not do it like this? symmetry is wonderful for easys k


00:47:400 (3) - See this? I would bless your map if the stack was perfect (ofc you don't need to make it perfect) k


00:50:200 (2) - move to x192 y60 better flow desu nah i want a perfect square

01:13:000 (3) - Same with the second suggestion. Move the head down and adjust the blanket till the stack on the tail is perfect. This is perfectly doable so no excuse desu eh it's not really noticeable in game but w/e done

02:07:400 (3) - Could be confusing for beginners cuz they wouldn't know which slider end to click on but if you think they ain't stupid then let it be [/color]


I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/
code:

SPOILER
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AudioLeadIn: 0
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Countdown: 0
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LetterboxInBreaks: 0
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
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[Quick mod on hard]
  1. 00:13:800 (1) - why is this a brezier curve?
  2. 00:29:000 (3) - bleh looks kinda ugly to me dunno why try this
  3. 00:48:200 (3) - you really need to improve on your wave sliders, the waves should look even and smooth (if any of the curves look sharp then that's noo good)
    ^do this for every single one of ur wave sliders
  4. 01:46:600 (1) - the second curve on this one looks sharp which is no good, you can just make it like this actually


GOD DAMMIT I DIDN'T UPDATE, (still consider on the wave sliders thing though)
BeatofIke
Topic Starter
pkk

BeatofIke wrote:

>> how Ike feels when he plays the insane difficulty

/me runs away
Kibbleru

BeatofIke wrote:

how i feel like when i try to look for bats



have faith, in my first ranked GD i mean your first ranked map
BeatofIke


Indeed! Here's a quick mod!

[Easy]
  1. 00:45:800 (1,2,3) - Good map, but this pattern needs more polishing:
    Image and Code

    364,368,45800,6,0,P|315:358|264:355,1,100
    224,264,46600,2,0,P|256:226|284:184,1,100
    384,196,47400,2,0,P|400:243|423:288,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
[Hard]
  1. Good map, but AR8 is too high for this difficulty and it doesn't balance well the difficulty spread!
  2. No problems on playability/sight-reading however, so that's a plus!
[Insane]
  1. AR9 is too high, for this BPM, but do what you like! It's not my map anyways! >.<
  2. 02:29:400 (6) - This 1/12 kick slider does not make sense! It follows nothing in the music. You're better off using a 1/2 slider.
Normal difficulty is good to go. I would like to see a few more improvements on the Insane difficulty.
Have a star icon, because why the hell not. I show interest with this map!
Kibbleru
ITS HAPPENING btw i guess ill give you a mod on insane when u get on

BeatofIke wrote:

02:29:400 (6) - This 1/12 kick slider does not make sense! It follows nothing in the music. You're better off using a 1/2 slider.
i believe he was trying to map out that clicky sound or w/e but i think that is on 1/8 and not 1/12, so if you switch it to 1/8 i think it should be fine
i lied this maps nothing my suggestion for this is you can do this for the buildup and silence that slider BE SURE TO SILENCE IT. Oh and decrease SV too

01:29:800 (5) - i think this is 1 repeat too many?
I also noticed that you have a bunch of random ass brezier sliders which need to be replaced lol.. ie. 02:36:200 (1) -



Also
wtf i fixed that from the previous mod PK DID U EVEN UPDATE THIS CODE???
Edit: Nevermind it's me who fked up and posted the wrong code =w=

SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel.mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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155800,-100,4,2,1,50,0,0
156200,-100,4,2,1,90,0,1
169000,-100,4,2,1,80,0,0


[Colours]
Combo1 : 253,179,179
Combo2 : 243,245,165
Combo3 : 252,209,65
Combo4 : 235,38,33

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84,344,97800,2,0,B|115:358|140:366|140:366|191:360,1,100,2|8,1:2|1:2,0:0:0:0:
276,340,98600,2,0,P|276:264|280:236,1,100
276,140,99400,2,0,P|228:152|192:196,1,100
96,200,100200,5,6,1:2:0:0:
72,104,100600,1,12,1:2:0:0:
152,40,101000,2,0,P|208:62|259:56,1,100,6|8,1:2|1:2,0:0:0:0:
332,112,101800,2,0,L|288:202,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
432,284,103400,5,4,1:2:0:0:
80,188,116200,6,0,P|140:152|156:128,1,100,4|8,1:2|1:2,0:0:0:0:
216,48,117000,2,0,P|184:32|160:8,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
304,100,117800,2,0,B|280:164|280:164|252:204,1,100,0|8,1:2|1:2,0:0:0:0:
324,268,118600,2,0,B|348:204|348:204|376:164,1,100,0|8,1:2|1:2,0:0:0:0:
444,116,119400,6,0,P|456:40|468:12,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
464,216,120600,1,8,1:2:0:0:
404,296,121000,2,0,P|404:328|408:360,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
312,260,121800,2,0,P|289:282|269:308,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
376,180,122600,6,0,B|384:144|384:144|368:112|376:72,1,100,2|8,1:2|1:2,0:0:0:0:
276,64,123400,2,0,B|268:100|268:100|284:132|276:172,1,100,2|8,1:2|1:2,0:0:0:0:
180,176,124200,2,0,B|188:140|188:140|172:108|180:68,1,100,2|8,1:2|1:2,0:0:0:0:
92,28,125000,1,2,1:2:0:0:
36,112,125400,1,10,1:2:0:0:
84,200,125800,6,0,P|132:212|152:272,1,100,2|8,1:2|1:2,0:0:0:0:
148,356,126600,2,0,P|212:340|252:352,1,100,2|8,1:2|1:2,0:0:0:0:
344,360,127400,2,0,P|436:244|268:252,1,400,4|4,1:2|1:2,0:0:0:0:
256,192,140200,12,0,142600,0:0:0:0:
416,304,143400,5,4,1:2:0:0:
456,108,144200,1,0,0:0:0:0:
256,104,145000,1,2,0:0:0:0:
224,200,145400,1,2,0:0:0:0:
272,288,145800,1,2,0:0:0:0:
468,244,146600,5,0,0:0:0:0:
380,64,147400,1,0,0:0:0:0:
300,248,148200,2,0,P|272:276|196:300,2,100,2|2|4,0:0|0:0|0:3,0:0:0:0:
476,148,149800,6,0,P|428:108|400:64,1,100,6|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,2|8|2,1:2|1:2|1:2,0:1:0:0:
240,300,152600,1,8,1:2:0:0:
140,300,153000,5,0,1:1:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,1:2|0:0|1:2,0:1:0:0:
196,152,154200,1,8,1:2:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,1:2|1:2|1:2,0:1:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
472,108,165800,6,0,P|429:83|379:81,1,100,4|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,4|8,1:2|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|0|0,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,0,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Topic Starter
pkk

BeatofIke wrote:



Indeed! Here's a quick mod!

[Hard]
  1. Good map, but AR8 is too high for this difficulty and it doesn't balance well the difficulty spread! ok, lowered AR to 7
  2. No problems on playability/sight-reading however, so that's a plus!
[Insane]
  1. AR9 is too high, for this BPM, but do what you like! It's not my map anyways! >.<
  2. 02:29:400 (6) - This 1/12 kick slider does not make sense! It follows nothing in the music. You're better off using a 1/2 slider.
followed kibb's suggestion

Normal difficulty is good to go. I would like to see a few more improvements on the Insane difficulty.
Have a star icon, because why the hell not. I show interest with this map!
yea I need to make insane look nicer :?
Thanks for the mod and star!!! :D
Kibbleru
We did a long IRC mod and polished some things up, i think it's ready now tbh

inb4 "this insane is worse now"

lets try to get this bubbled by the end of this weekend :D

looonngg ass irc mod
16:49 Kibbleru: oh also i did post some of my concerns with that normal diff
16:49 Kibbleru: also dw about the 3.5 star diff rating
16:49 Kibbleru: apparently
16:49 Kibbleru: as long as it plays like a normal
16:49 Kibbleru: then its fine
16:49 pkmnyab: ya i looked them over
16:49 pkmnyab: good, i will make a 5 star normal
16:50 Kibbleru: lol
16:50 Kibbleru: gl
16:50 pkmnyab: tyty
16:51 Kibbleru: btw for ur insane diff
16:51 Kibbleru: u have a bunch of fking brezier sliders
16:51 Kibbleru: so fix those
16:52 Kibbleru: and then call me back for a throughout polishing irc mod
16:52 pkmnyab: what bezier slider
16:52 pkmnyab: red point?
16:52 pkmnyab: oh wait i think red point is linear
16:52 pkmnyab: okok i will make them straight
16:52 Kibbleru: 02:02:600 (1) - this stuff
16:52 Kibbleru: no
16:52 Kibbleru: brezier slider
16:52 Kibbleru: okay
16:53 Kibbleru: u know theres the new slider algorithm
16:53 Kibbleru: ?
16:53 pkmnyab: okok
16:53 pkmnyab: what
16:53 Kibbleru: where u make 3 points
16:53 Kibbleru: perfect curve
16:53 Kibbleru: some of ur curves are still using old slider algorithm
16:53 pkmnyab: idk
16:53 pkmnyab: oh
16:53 Kibbleru: so just remake them
16:53 Kibbleru: to use the new one
16:53 Kibbleru: okay
16:53 Kibbleru: this is an old alorithm curve 02:02:600 (1) -
16:54 Kibbleru: 02:03:400 (4) - this is new one
16:54 pkmnyab: yea i know
16:54 Kibbleru: move the middle point
16:54 Kibbleru: yah kk
16:54 pkmnyab: when you drag the middle point around
16:54 Kibbleru: yah
16:54 pkmnyab: ya i was like wtf
16:54 Kibbleru: just fix those i think thats one of the things holding this diff back lol
16:54 pkmnyab: y some of them turn big and others dont
16:54 pkmnyab: lol this diff is so ugly
16:54 pkmnyab: im going to cry
16:54 Kibbleru: 02:19:200 (5) - here is one lol
16:54 Kibbleru: yah just fix those first then well get into detail stuff
16:55 Kibbleru: playing is fine i think
16:55 Kibbleru: its just the
16:55 Kibbleru: well it just needs polishing
17:02 pkmnyab: btw do you want battlefield 3 for PC
17:02 Kibbleru: idek if my computer can run it lols
17:43 Kibbleru: ok
17:43 Kibbleru: fuuk
17:45 Kibbleru: wtf this ashe build http://puu.sh/96K3s/4f4dc15492.jpg
18:37 Kibbleru: yo
18:37 Kibbleru: u there?
18:37 Kibbleru: salkjfals
18:37 pkmnyab: i am always here
18:37 pkmnyab: for youuuuuuuuuuuuu
18:37 pkmnyab: jk
18:37 *Kibbleru is editing [http://osu.ppy.sh/b/363639 Giga-P - Electric Angel [Insane]]
18:37 *pkmnyab is editing [http://osu.ppy.sh/b/363639 Giga-P - Electric Angel [Insane]]
18:38 pkmnyab: i might have dinner any time soon within 10 minutes so do not be alarmed if I am forced to leave
18:38 Kibbleru: first of all i suggest u make these parts consistent throughout all kiaias 00:39:000 (1) -
18:38 Kibbleru: k just tell me if u do
18:38 pkmnyab: hm i only have two of those
18:38 pkmnyab: oh wait i have 3
18:38 Kibbleru: no im saying u should make them the same
18:38 Kibbleru: cuz ur last kiai one is different
18:38 pkmnyab: ya hmmm
18:39 Kibbleru: why not just copy paste these? 00:21:800 (1,3) -
18:39 pkmnyab: i like the last one though
18:39 pkmnyab: k
18:39 Kibbleru: 00:22:100 (2,4) - stack is off
18:39 pkmnyab: ohwait let me upload to latest version
18:39 Kibbleru: and no i mean u should make them all like the last one
18:40 Kibbleru: with the 3/4 silence thing
18:40 Kibbleru: did u update
18:41 Kibbleru: o-o
18:42 pkmnyab: k done
18:42 pkmnyab: i accidentally closed chatbox when uploading
18:42 pkmnyab: so i couldn't open it gg
18:42 pkmnyab: i changed some stuff in the beginning, mainly around 00:22:600 (4,5) - and after that
18:43 Kibbleru: hmm how bout this 00:25:000 (1) - http://puu.sh/96ORv/7dc81cee16.jpg or something
18:44 pkmnyab: hmmmm ok
18:44 Kibbleru: 00:36:900 (4,5) - put a little jump here to differentiate for when the vocals start?\
18:44 pkmnyab: would that be weird
18:44 Kibbleru: i dont think so o-o
18:44 pkmnyab: nvm i got it
18:45 Kibbleru: 00:43:800 (5) - also i think missing clap on head but im not sure what ur adding ur claps to
18:45 pkmnyab: oops
18:45 Kibbleru: 00:48:200 (3) - u forgot to fix this slider
18:46 pkmnyab: but how will people know I made this map before sliders were cool?
18:46 pkmnyab: fixed
18:47 Kibbleru: 00:39:000 (1) - uhh make this similar to 02:29:400 (1) -
18:47 Kibbleru: 01:30:200 (1) - same with this
18:47 Kibbleru: 01:30:200 (1) - missing clap?
18:47 Kibbleru: oh wait i said that alrdy
18:48 pkmnyab: the one at 02:29:400 (1) - is fine because it's silent at that part
18:48 pkmnyab: but i guess the other two are sort of similar
18:48 Kibbleru: no im saying make them all like this one 02:29:400 (1) -
18:48 pkmnyab: k
18:48 Kibbleru: 02:30:600 (5,6) - btw u forgot to fix these sliders
18:49 Kibbleru: 01:06:800 (2) - passive slider feels weird here
18:49 Kibbleru: maybe ctrl g this rhythm 01:06:800 (2,3) -
18:50 Kibbleru: 01:22:800 (2,3) - can u ctrl g this? its hard to expect the circle exactly under the slider right after a fairly big jump
18:50 Kibbleru: and if u do that
18:50 Kibbleru: 01:22:800 (2,4) - space out
18:51 Kibbleru: 01:32:800 (4,5) - make this jump a bit bigger since (5) should be slightly more emphasized
18:53 Kibbleru: 01:48:600 (2) - try something like this here? http://puu.sh/96PEG/ef587e5cee.jpg i think it looks slightly nicer and ik for a fact that ike likes blankets so
18:53 Kibbleru: 01:53:400 (2) - remove 2 reverses here and move 01:53:900 (3) - up by 1/4 and add a reverse to it
18:53 pkmnyab: ok
18:54 Kibbleru: 02:01:000 (1,2) - make kickslider? to emphasize that
18:54 Kibbleru: idk
18:54 Kibbleru: similar to 02:01:800 (1) -
18:54 pkmnyab: fixed all up until the 2 reverses thing
18:54 pkmnyab: thanks for helping so far, brb dinner afk
18:54 Kibbleru: k brb another league match
19:26 Kibbleru: o-o
19:26 pkmnyab: welcome back
19:27 Kibbleru: 02:06:600 (5,6) - right
19:27 Kibbleru: so
19:27 Kibbleru: uh
19:27 Kibbleru: blaknet kinda?
19:27 Kibbleru: http://puu.sh/96SuY/be57e1bf94.jpg
19:28 pkmnyab: okie
19:28 Kibbleru: 02:38:600 (5) - fix this slider too
19:28 Kibbleru: if u ahvent
19:28 Kibbleru: havent
19:28 Kibbleru: 02:39:800 (2,3) - maybe just copy paste one?
19:28 Kibbleru: 02:45:000 (3) - fix slider
19:28 Kibbleru: 02:45:400 (4) - ^
19:29 Kibbleru: 02:19:800 (8) - ^
19:30 Kibbleru: 02:36:200 (1) -
19:30 Kibbleru: u missed alot lol
19:30 Kibbleru: 02:37:000 (4) -
19:30 Kibbleru: 02:39:800 (2) -
19:30 Kibbleru: 01:30:600 (1) -
19:31 Kibbleru: 01:31:400 (4,5) -
19:31 Kibbleru: 01:35:400 (1,2) - just copy paste for these?
19:31 pkmnyab: do i have to fix those sliders
19:31 pkmnyab: there's no noticeable difference
19:32 pkmnyab: like old sliders
19:32 Kibbleru: yes :o
19:32 Kibbleru: there is a difference
19:32 pkmnyab: ._.
19:32 Kibbleru: 01:18:600 (3) - ^
19:33 Kibbleru: 00:13:800 (1,2) - whynot blanket?
19:35 Kibbleru: 00:36:200 (1) - how bout do this http://puu.sh/96T4k/01b01061f0.jpg reason being is that it seems like it should be copy pasted from 00:35:800 (8) - this slider but it's not so it bothers me but it'd look better if you made the sliders more different
19:36 Kibbleru: 00:44:200 (1,2) - how boud making these slider linear bend things cuz i think i'd look cool :o
19:36 Kibbleru: zzz push
19:36 Kibbleru: http://puu.sh/96Tb3/f71d96648f.jpg
19:37 Kibbleru: idk i just think u can add a few of those in here and there to give some variety :P
19:38 Kibbleru: how bout liks this instead? 01:12:600 (4) - http://puu.sh/96Tik/fb9a8b6989.jpg
19:38 Kibbleru: ofc dont take the suggestion of u don't like it
19:38 Kibbleru: but i do recommend you adding one of those linear bends here and there, they looks nice :D
19:39 Kibbleru: 01:37:800 (4) - like here might fit
19:39 Kibbleru: 01:41:400 (5,1) -
19:40 Kibbleru: 01:56:600 (2) - i dun really like this pattern dunno why, looks better like this tbh http://puu.sh/96Tuc/96ac99934b.jpg
19:41 Kibbleru: yah just idk
19:41 pkmnyab: ya that looks better
19:41 Kibbleru: add a few of those linear sliders here and there
19:41 Kibbleru: poke me again when you've uploaded and added those :3
19:42 Kibbleru: 01:55:400 (1) - u can lower sv maybe?
19:42 Kibbleru: for a similar effect to
19:42 Kibbleru: as 02:29:400 (1) -
19:43 Kibbleru: http://puu.sh/96TGI/cd3b1bbc95.jpg frostings slider :P
19:44 pkmnyab: my slider now
19:44 Kibbleru: lol
19:50 Kibbleru: u done fixing :P?
19:50 Kibbleru: o-o
19:51 Kibbleru: 02:41:400 (3,5) - i cant say im a big fan of this pattern but if you really like it then keep
19:51 pkmnyab: ohya i fixed that
19:52 Kibbleru: ok i guess thats all for placement for now
19:52 Kibbleru: lets take a look at rhythm and hitsounds
19:53 Kibbleru: 00:18:600 (1,3,5) - missing normal samplesets
19:54 pkmnyab: lol oops
19:54 Kibbleru: oh wait update first
19:54 Kibbleru: pls
19:55 pkmnyab: i did
19:55 Kibbleru: k
19:56 Kibbleru: 01:05:800 (3) - missing normal sampleset
19:57 Kibbleru: 01:12:600 (4) - why did u ctrl g this lol x.x
19:57 Kibbleru: now the antijump feels weird lol
19:58 Kibbleru: 01:26:600 (5) - FSKJAHFKJSAH fix
19:58 pkmnyab: holy shit that's so ugly
19:58 Kibbleru: this one's actually noticeable
19:59 Kibbleru: 01:29:000 (1,2) - i feel like this needs like claps or something
19:59 Kibbleru: idk
19:59 Kibbleru: 01:43:400 - doesnt the kiai end here?,,
20:00 pkmnyab: i felt that this part was super cool
20:00 pkmnyab: 01:43:400 (1,2,3,4,5,6,7,8,9) -
20:00 pkmnyab: so cool
20:00 Kibbleru: but thats not the chorus...
20:01 pkmnyab: well i feel that it needs to be emphasized
20:01 pkmnyab: i'll see if anyone else thinks it's a problem :S
20:01 Kibbleru: 01:55:400 (1,1) - btw u can add a bit of ajump here or try this http://puu.sh/96UVb/28da13721a.jpg (the curve looks a bit too curved btw)
20:01 pkmnyab: ok did that
20:02 Kibbleru: 01:34:600 (4,6) - copy paste one another??
20:02 pkmnyab: k
20:03 Kibbleru: 02:01:000 (1,2) - u didnt make this a kickslider :(
20:03 pkmnyab: it seemed really weird
20:03 Kibbleru: 02:11:800 (6) - clap
20:04 pkmnyab: actually i don't like this entire thing 02:01:200 (2,3,4,5,6,7,1,2,3,4,5,6,7) -
20:04 pkmnyab: random slider in the middle throws off accuracy
20:04 Kibbleru: 02:21:400 (1) - clap?
20:04 Kibbleru: i think the slider is good
20:04 Kibbleru: goes well with the high pitch
20:04 Kibbleru: idk what insturment
20:05 pkmnyab: i think you just call it a synth
20:05 pkmnyab: usually those electronic noises in music are called synths because they're made by synthesizers in the music program
20:05 pkmnyab: ...the more you knowwwwwwwwwwwwwwwww.............
20:05 Kibbleru: oh right
20:05 Kibbleru: btw did u add claps?
20:06 pkmnyab: yep
20:06 Kibbleru: 02:32:200 (4) - i think this would look nice if it was linear curve
20:06 pkmnyab: hm linear curve would also match the vocal
20:06 pkmnyab: k
20:08 Kibbleru: http://puu.sh/96VmN/4b9dea0a7e.jpg 02:30:600 (5,6) - idek im just giving out random ass suggestions now
20:08 Kibbleru: that part kinda bothered me tho
20:08 Kibbleru: cuz
20:08 Kibbleru: 02:30:600 (5,1) - this distance
20:08 Kibbleru: isnt the same as 02:31:000 (6,3) -
20:08 pkmnyab: weirdest flow NA
20:09 Kibbleru: u can curve it the other way lol
20:09 Kibbleru: http://puu.sh/96Vr0/aafbeb0156.jpg
20:09 pkmnyab: i fixed it another way
20:09 pkmnyab: just deleted 02:31:700 (2) -
20:10 pkmnyab: nvm not going to delete it
20:10 Kibbleru: btw ur doubleclaps seem inconsistent across the kiais
20:10 Kibbleru: fix those pls
20:11 pkmnyab: fixed
20:11 Kibbleru: 02:33:400 (3,6) - btw i think claps should still continue
20:11 Kibbleru: untill
20:11 Kibbleru: 02:35:800 -
20:12 pkmnyab: k
20:12 Kibbleru: 02:41:400 (3,4,5) - isnt this a bit harsh?
20:12 pkmnyab: lol with no mods this is okay
20:12 pkmnyab: but with HR people will die huehuehue
20:12 pkmnyab: ok i will fix
20:12 Kibbleru: u can do this or something http://puu.sh/96VE4/653c4db285.jpg
20:12 pkmnyab: ok
20:13 Kibbleru: 02:42:600 (1) - this would bother me less if it was linear or something idk
20:13 Kibbleru: 02:42:600 (1,4) - dun like this pattern
20:13 Kibbleru: i have no idea why
20:14 Kibbleru: u just need to make ur doubleclaps more consistent
20:14 pkmnyab: my double claps are consistent
20:14 pkmnyab: only 2 in every kiai
20:14 Kibbleru: hang on
20:15 pkmnyab: btw g2g take a walk in 5 mins lol
20:15 Kibbleru: 02:32:600 (6,7) - should this be double clap?
20:16 pkmnyab: idk
20:16 Kibbleru: 02:46:200 (3) - why is this doubleclap? you have nothing like this in your other kiai
20:16 pkmnyab: there's only one clap on that
20:16 Kibbleru: nvm i lied
20:16 pkmnyab: o i probably removed it
20:17 Kibbleru: eh idun even know
20:17 pkmnyab: ya i fixed the random double claps
20:17 pkmnyab: so now only 2 per kiai
20:17 Kibbleru: k
20:17 Kibbleru: 01:12:200 (3,4) - uhh copy paste?
20:18 Kibbleru: 01:27:800 (3) - this clap at the end
20:18 Kibbleru: sounds weird
20:18 Kibbleru: whoops
20:18 Kibbleru: 01:28:800 -
20:19 pkmnyab: ok deleted
20:19 Kibbleru: 02:07:800 (4) - clap?
20:20 pkmnyab: k
20:20 pkmnyab: uh brb 20 mins
20:20 Kibbleru: k i think thats all
20:41 pkmnyab: i come back from the outside world
20:41 Kibbleru: did u die from sunlight?
20:41 pkmnyab: no
20:41 pkmnyab: i did some sick parkour
20:42 Kibbleru: 01:30:600 (1,2) - erm make this blanket better?
20:42 Kibbleru: actually u can do this or something
20:42 pkmnyab: k
20:42 Kibbleru: http://puu.sh/96XFJ/a721a7fd52.jpg
20:43 pkmnyab: i'll blanket for now
20:43 Kibbleru: go check ur other diffs for missing claps and old slidercurves
20:43 Kibbleru: then go ask beat if he can recheck or something
20:44 Kibbleru: im gunna post this log gimme kudo :D
Kibbleru
81 SP PLS AT LEAST BUBBLE DIS D:<
Frostings
hey i found the chat log

SPOILER
2014-05-31 19:16 pkmnyab: flawlesstea senpaiiiiiii
2014-05-31 19:16 pkmnyab: can you IRC mod with me so ike will rank my map Q(owoQ)
2014-05-31 19:17 Frostings: yeah let me just look over the map quickly
2014-05-31 19:17 Frostings: is it just Insane
2014-05-31 19:17 Frostings: or all
2014-05-31 19:18 pkmnyab: just insane
2014-05-31 19:20 Frostings: ok here we go
2014-05-31 19:20 Frostings: bear with me i don't like IRC mods ><
2014-05-31 19:20 Frostings: i'm slow
2014-05-31 19:20 Frostings: ACTION is editing [http://osu.ppy.sh/b/363639 Giga-P - Electric Angel [Insane]]
2014-05-31 19:20 pkmnyab: ok :)
2014-05-31 19:21 Frostings: for some reason
2014-05-31 19:21 Frostings: 00:17:800 (4,5,6) - these bother me
2014-05-31 19:21 Frostings: and all the other ones
2014-05-31 19:21 Frostings: i think it's the distance
2014-05-31 19:21 pkmnyab: hm
2014-05-31 19:21 Frostings: i would snap it 0.9 like all the other ones
2014-05-31 19:21 pkmnyab: k
2014-05-31 19:21 Frostings: or whatever you're using
2014-05-31 19:22 Frostings: 00:18:600 (1,2,3,4,5,6) - this pattern is kinda meh
2014-05-31 19:22 Frostings: keep if you want it
2014-05-31 19:23 Frostings: but maybe consider sort of a better pattern
2014-05-31 19:24 pkmnyab: i'll change it if i can think of something
2014-05-31 19:24 Frostings: you could probably put any pattern there
2014-05-31 19:24 Frostings: and it would work
2014-05-31 19:25 Frostings: 00:39:800 (2,3,4) -
2014-05-31 19:25 Frostings: same as before
2014-05-31 19:26 Frostings: lol
2014-05-31 19:26 pkmnyab: sorry, my internet randomly dc'd
2014-05-31 19:26 Frostings: 00:39:800 (2,3,4) -
2014-05-31 19:26 Frostings: same as before
2014-05-31 19:26 pkmnyab: ok
2014-05-31 19:27 Frostings: 00:51:000 - why not put one more hitcircle here
2014-05-31 19:27 pkmnyab: k
2014-05-31 19:27 Frostings: i wouldn't put the three notes stacked though
2014-05-31 19:28 pkmnyab: yea i stacked it on 00:51:200 (4) -
2014-05-31 19:28 Frostings: 01:08:200 (1,2,3) - same as before
2014-05-31 19:29 Frostings: 01:21:800 (4,5,6) - ^
2014-05-31 19:29 pkmnyab: life is hard
2014-05-31 19:30 Frostings: 01:50:800 (4) - maybe paralllel to 01:49:800 (1,2) -
2014-05-31 19:30 Frostings: :P
2014-05-31 19:30 pkmnyab: ok
2014-05-31 19:31 Frostings: 01:52:600 (1) - i don't think NC req
2014-05-31 19:31 Frostings: 01:55:800 (1) - here too
2014-05-31 19:31 pkmnyab: ok, removed
2014-05-31 19:32 Frostings: 02:21:900 (1) -
2014-05-31 19:32 Frostings: what do you think about ending the spinner here 02:23:000 -
2014-05-31 19:32 Frostings: and then putting a hitcircle
2014-05-31 19:32 pkmnyab: oh that's nice
2014-05-31 19:32 pkmnyab: ok fixed
2014-05-31 19:33 Frostings: ok i will check hitsounds
2014-05-31 19:34 Frostings: 00:19:900 (2,4) -
2014-05-31 19:34 Frostings: i think you should have claps on 00:19:800 (1,3) -
2014-05-31 19:34 Frostings: isntead
2014-05-31 19:35 Frostings: maybe move whistles too
2014-05-31 19:35 pkmnyab: ok
2014-05-31 19:39 Frostings: alright
2014-05-31 19:39 Frostings: everything's good
2014-05-31 19:39 pkmnyab: thank you for your time :D
Xiaolin
Rin and Len senpai are kawaii ~ <33
[General]
  1. When I modded easy there was no video, but when I modded normal, there was a video, you forgot to add a video in easy ~ :(
    [Kibbleru's Easy]
    1. 00:10:600 (1) - I think this spinner should be till 00:12:200
    2. 00:13:800 (1) - Finish ~ ?
    3. 00:15:400 (3) - I think its much better to add whistle ~ :>
    4. 00:18:200 (2) - ^
    5. 00:20:200 (1) - ^ At the end of the slider
    6. 00:22:800 (3) - ^
    7. 00:22:600 (5) - ^ At the beginning of the slider
    8. 00:39:400 (1,2) - I suggest that you make these two more curve ~
    1. 01:20:600 (4) - You should move this to x:264 y:192 for perfect blanket
    [Normal]
    1. 00:15:400 (3) - I suggest that you use whistle better ~
    2. 00:17:800 (2) - ^ At the end of the slider ~
    3. 00:19:400 (5) - Missing clap at the repeat :( Please add clap at the repeat ~
    4. 00:20:600 (2) - Move to x:284 y:212 for better blanket ~ ?
    5. 00:37:000 (2) - Whistle at the repeat ?
    6. 01:11:000 (5) - I think this should be like this, more curve:

Its pretty much a long mod so I guess I'll skip hard and insane, I also checked them, they were fine ~ :3

Good luck with rank ~ !! >w<
Topic Starter
pkk

Lapis Aoki wrote:

Rin and Len senpai are kawaii ~ <33
[General]
  1. When I modded easy there was no video, but when I modded normal, there was a video, you forgot to add a video in easy ~ :(
    ahh I think there was an issue with copying codes and video somehow got left out, I'll add it back in once kibbleru updates his code
    [Normal]
    1. 00:15:400 (3) - I suggest that you use whistle better ~ I only use the clap in the beginning section and add whistles starting in the next section
    2. 00:17:800 (2) - ^ At the end of the slider ~
    3. 00:19:400 (5) - Missing clap at the repeat :( Please add clap at the repeat ~ added clap
    4. 00:20:600 (2) - Move to x:284 y:212 for better blanket ~ ? fixed blanket
    5. 00:37:000 (2) - Whistle at the repeat ? added whistle
    6. 01:11:000 (5) - I think this should be like this, more curve:
ok, curved it a bit more

Its pretty much a long mod so I guess I'll skip hard and insane, I also checked them, they were fine ~ :3

Good luck with rank ~ !! >w<
Thank you for modding! :)
Kibbleru

Lapis Aoki wrote:

Rin and Len senpai are kawaii ~ <33
[General]
  1. When I modded easy there was no video, but when I modded normal, there was a video, you forgot to add a video in easy ~ :(
    [Kibbleru's Easy]
    1. 00:10:600 (1) - I think this spinner should be till 00:12:200 removed spinner and did what pk did in his diffs
    2. 00:13:800 (1) - Finish ~ ? k
    3. 00:15:400 (3) - I think its much better to add whistle ~ :> i don't rly like these x.x
    4. 00:18:200 (2) - ^
    5. 00:20:200 (1) - ^ At the end of the slider
    6. 00:22:800 (3) - ^
    7. 00:22:600 (5) - ^ At the beginning of the slider
    8. 00:39:400 (1,2) - I suggest that you make these two more curve ~ i like it how it is atm
    1. 01:20:600 (4) - You should move this to x:264 y:192 for perfect blanket not rly going for a blanket

Its pretty much a long mod so I guess I'll skip hard and insane, I also checked them, they were fine ~ :3

Good luck with rank ~ !! >w<
ty4 mod

SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel.mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000.04809727265,400,4,2,3,70,1,0
13400,-100,4,2,1,70,0,0
25900,-100,4,2,1,75,0,0
26000,-100,4,2,1,80,0,0
26100,-100,4,2,1,85,0,0
26200,-100,4,2,1,90,0,0
33000,-100,4,2,1,70,0,0
39400,-100,4,2,1,90,0,1
52200,-100,4,2,1,70,0,0
65000,-100,4,2,3,70,0,0
71000,-100,4,1,0,50,0,0
71400,-100,4,2,1,70,0,0
90600,-100,4,2,1,90,0,1
103400,-100,4,2,1,70,0,0
116200,-100,4,2,1,60,0,0
129000,-100,4,2,3,70,0,0
143400,-100,4,1,1,70,0,0
148200,-100,4,2,1,70,0,0
149800,-100,4,2,1,90,0,1
155800,-100,4,2,1,50,0,0
156200,-100,4,2,1,90,0,1
169000,-100,4,2,1,80,0,0


[Colours]
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Combo2 : 243,245,165
Combo3 : 252,209,65
Combo4 : 235,38,33

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404,296,121000,2,0,P|404:328|408:360,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
312,260,121800,2,0,P|289:282|269:308,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
376,180,122600,6,0,B|384:144|384:144|368:112|376:72,1,100,2|8,1:2|1:2,0:0:0:0:
276,64,123400,2,0,B|268:100|268:100|284:132|276:172,1,100,2|8,1:2|1:2,0:0:0:0:
180,176,124200,2,0,B|188:140|188:140|172:108|180:68,1,100,2|8,1:2|1:2,0:0:0:0:
92,28,125000,1,2,1:2:0:0:
36,112,125400,1,10,1:2:0:0:
84,200,125800,6,0,P|132:212|152:272,1,100,2|8,1:2|1:2,0:0:0:0:
148,356,126600,2,0,P|212:340|252:352,1,100,2|8,1:2|1:2,0:0:0:0:
344,360,127400,2,0,P|436:244|268:252,1,400,4|4,1:2|1:2,0:0:0:0:
256,192,140200,12,0,142600,0:0:0:0:
416,304,143400,5,4,1:2:0:0:
456,108,144200,1,0,0:0:0:0:
256,104,145000,1,2,0:0:0:0:
224,200,145400,1,2,0:0:0:0:
272,288,145800,1,2,0:0:0:0:
468,244,146600,5,0,0:0:0:0:
380,64,147400,1,0,0:0:0:0:
300,248,148200,2,0,P|272:276|196:300,2,100,2|2|4,0:0|0:0|0:3,0:0:0:0:
476,148,149800,6,0,P|428:108|400:64,1,100,6|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,2|8|2,1:2|1:2|1:2,0:1:0:0:
240,300,152600,1,8,1:2:0:0:
140,300,153000,5,0,1:1:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,1:2|0:0|1:2,0:1:0:0:
196,152,154200,1,8,1:2:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,1:2|1:2|1:2,0:1:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
472,108,165800,6,0,P|429:83|379:81,1,100,4|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,4|8,1:2|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|0|0,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,0,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Blueprint
I really like the insane " ar 9 is to high for this bpm" I think ar9 will get more attention ^^, just a suggestion make it OD 8
Going to edit it to AR 8 see how it is,
I think it's more difficult with 8 a little more effort to FC and I guess AR 8 would open it up to DT scores.
Looking forward to this being ranked
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