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Giga-P - Electric Angel

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Ozato Fumika
Fixed mostly flow, random jumps, and shapes.

IRC mod
16:11 *No Dap is editing [http://osu.ppy.sh/b/367011 Giga-P - Electric Angel [Kibbleru's Easy]]
16:11 No Dap: are you ready
16:11 pkmnyab: my body is ready
16:18 No Dap: 02:48:600 (4,1) - the only stacked not in this diff
16:18 No Dap: I prefer you don't
16:18 No Dap: notes*
16:18 pkmnyab: k
16:19 No Dap: 02:01:000 (3,4) - this plays fine but feels like too many 1/2 in a short time
16:19 No Dap: yeah that's fine i guess
16:19 No Dap: you don't need to change
16:20 No Dap: everything else seems nice in easy
16:20 *No Dap is editing [http://osu.ppy.sh/b/363640 Giga-P - Electric Angel [Normal]]
16:21 No Dap: 00:32:600 (5,1) - this is ok
16:21 No Dap: but 00:32:200 (4,5) - this doesn't look good
16:22 No Dap: you can blanket them and it will still have good flow
16:22 pkmnyab: alright
16:24 No Dap: 01:27:400 (1) -
16:24 No Dap: try to give it a little curve
16:24 No Dap: according to this flow01:27:400 (1,2,3) -
16:25 pkmnyab: ok
16:25 No Dap: 01:33:800 (1) - match the shape with 01:34:600 (2) - ?
16:26 pkmnyab: k
16:27 No Dap: 02:21:800 (1) - finish?
16:27 pkmnyab: ye
16:28 No Dap: well 02:28:200 (1) - I'd prefer if you delete this spinner
16:28 No Dap: it's not needed and only making it hard to hit the next circle
16:28 No Dap: and it also apeears way to early while spinning
16:30 No Dap: did you fix or not
16:31 pkmnyab: fixed
16:31 pkmnyab: http://gyazo.com/cadf39354dba5036d9140a36e5084907 put a repeat slider + circle
16:37 No Dap: k
16:37 No Dap: got sunchips
16:37 No Dap: 02:42:600 (1,2) - I think these two are too close
16:37 No Dap: http://osu.ppy.sh/ss/1515793
16:37 pkmnyab: man sunchips were the shit in my school 5 years ago
16:37 pkmnyab: but they died down
16:37 No Dap: lol
16:38 pkmnyab: k spaced out
16:38 No Dap: french onion best flavor!
16:38 No Dap: 02:43:400 (2,3) - dont forget to adjut DS
16:38 No Dap: 02:43:400 (2,3) -
16:38 No Dap: and further mroe as require
16:38 No Dap: dd
16:38 pkmnyab: yea
16:38 pkmnyab: wtf french onion i thought there was only regular
16:38 No Dap: there alsa also
16:39 No Dap: and spicy
16:39 No Dap: by the way
16:39 No Dap: I would decrease HP by 1 tick on both easy and normal
16:39 No Dap: since hard has hp 5
16:40 pkmnyab: i see
16:40 *No Dap is editing [http://osu.ppy.sh/b/363638 Giga-P - Electric Angel [Hard]]
16:40 No Dap: OD+1?
16:40 No Dap: Od5 i for noobs
16:40 No Dap: is*
16:40 pkmnyab: wtf you say to me
16:40 pkmnyab: ok ok od 5 it is
16:40 pkmnyab: i mean 6
16:41 No Dap: no od6
16:41 No Dap: lol
16:44 No Dap: 00:13:000 (3,4) - should be slider
16:44 No Dap: 00:13:000 (3) - this is holding
16:45 pkmnyab: ok
16:46 No Dap: 00:17:400 (2) - this flows bad
16:46 No Dap: curve it the other way
16:46 pkmnyab: I think it's fine
16:46 pkmnyab: hang on
16:47 No Dap: orsomething like this https://osu.ppy.sh/ss/1515815
16:47 No Dap: he flow itself is fine but the shape is making players feel awkward
16:47 pkmnyab: http://gyazo.com/5c29fb73c06923cc10aa8e747fd3ca2f
16:47 pkmnyab: o
16:47 No Dap: I should have said it doesnt look good
16:47 No Dap: my bad
16:48 pkmnyab: what about this http://gyazo.com/d4fbd823d566c6619c57bd162909e14f I just moved 2 to the left
16:49 pkmnyab: actually I'll do your suggestion, the flow is good
16:49 No Dap: it till feels awkward
16:49 No Dap: yeah
16:49 No Dap: mine is drop flow and it also looks flowy
16:52 pkmnyab: sorry, crappy internet too op
16:54 No Dap: 00:35:400 (6,1) - stack?
16:54 No Dap: 00:36:200 (1) -
16:54 pkmnyab: k
16:54 No Dap: I would also rotate
16:54 No Dap: 00:36:200 (1,2) - more
16:54 No Dap: cuz 00:36:600 (2) - is touching 00:35:800 (7) -
16:55 pkmnyab: alright
16:55 No Dap: 00:37:000 (3,4) - completetly tack
16:55 pkmnyab: k
16:56 No Dap: 00:50:600 (1,2,3,4) - inconsistent spacing
16:57 pkmnyab: k, made it all 1.5x
16:58 No Dap: 01:11:000 (6,1) -
16:58 pkmnyab: ok stacked heads
16:58 No Dap: no
16:58 No Dap: im coming up with a placemnet
16:59 pkmnyab: o
16:59 No Dap: I tweaked 01:10:200 (3,4,5,6) -
16:59 No Dap: https://osu.ppy.sh/ss/1515842
17:01 pkmnyab: cool
17:01 pkmnyab: k done
17:02 No Dap: glad you liked it
17:02 No Dap: 01:12:800 (4,5) - angle?
17:02 No Dap: doesnt really make much in game play
17:03 pkmnyab: ?
17:03 No Dap: but id surely look better if https://osu.ppy.sh/ss/1515845
17:03 No Dap: much difference*
17:03 No Dap: my brain
17:03 pkmnyab: k
17:04 No Dap: 01:22:800 (2,3) - I don't really like this shape
17:04 pkmnyab: k, I took 01:22:800 (2) - and ctrl+h + j'd it
17:05 No Dap: 01:22:800 (2) - and this passive slider i don't think it fits
17:05 No Dap: it should be like this http://puu.sh/8a8ZB.jpg
17:05 No Dap: since 01:22:600 - and 01:22:800 - are connected vocal
17:06 pkmnyab: o
17:06 No Dap: it much more intutivie with my pattern
17:08 No Dap: let me know what you did
17:08 pkmnyab: http://gyazo.com/6595fc48b65949e6ec6ed3a390f38c3a
17:10 No Dap: wait 01:21:800 (3,4) - what is this spacing
17:10 pkmnyab: wtf how did that get there o.o
17:10 No Dap: lol
17:11 No Dap: 01:26:400 (6,7,8,9) - id say this needs to be restructured
17:11 No Dap: let me see if i can come up with a better structure
17:12 No Dap: http://osu.ppy.sh/ss/1515863 how about this?
17:12 pkmnyab: http://gyazo.com/98ed8590a1ccc9dbd44f09c04f277d56
17:12 No Dap: i stacked 6 and 8
17:12 No Dap: that looks good too
17:12 pkmnyab: ok
17:13 No Dap: 01:30:200 (2) - NC should start here
17:13 No Dap: to distinguish the vocal 01:30:200 (2,3) -
17:14 pkmnyab: k
17:15 No Dap: 01:32:200 (1,2,3,4) -
17:15 No Dap: https://osu.ppy.sh/ss/1515869 ?
17:15 No Dap: ur current flow is fine
17:15 No Dap: but just a suggestion
17:16 No Dap: 01:41:800 (1,2,3,4) - spacing
17:16 pkmnyab: wow im so bad
17:16 No Dap: lol
17:17 No Dap: fixed?
17:18 pkmnyab: yes
17:18 No Dap: 01:43:400 (1,2) -
17:18 No Dap: http://puu.sh/8aa0d.jpg
17:20 pkmnyab: fixed
17:20 No Dap: 01:50:200 (2,3) - try stacking end
17:21 pkmnyab: k
17:21 No Dap: 01:52:200 (4) -
17:21 No Dap: stack with 01:51:000 (4) - ?
17:21 No Dap: move 01:51:800 (2,3) - as needed
17:21 No Dap: and 01:52:800 (5) -
17:21 No Dap: also i prefer this shape rather than fat circle https://osu.ppy.sh/ss/1515877
17:22 pkmnyab: done
17:22 No Dap: 01:53:000 (1) - this too
17:22 No Dap: its too curvy
17:22 No Dap: fat circle
17:23 pkmnyab: lmao fat circle
17:23 pkmnyab: ok it lost some weight
17:23 No Dap: lmao
17:23 No Dap: 01:56:200 (8) - NC ?
17:24 pkmnyab: btw what do you think if i ctrl+g'd 01:54:600 (1,2) - each of the separately
17:24 pkmnyab: brb 2 minutes making rice lol
17:25 No Dap: wtf
17:25 No Dap: ok
17:25 No Dap: that would mkake things too hard imo.
17:27 pkmnyab: ok im back from hell
17:28 No Dap: are you ghost
17:28 pkmnyab: no i am me
17:28 No Dap: 01:54:600 (1,2) - don't crtl g they are fine as they are
17:28 pkmnyab: ok
17:28 No Dap: did you nc 01:56:200 (8) - ?
17:28 pkmnyab: yes
17:30 No Dap: 02:13:800 (1,2,3) - wot the spacing
17:30 pkmnyab: omg blankets pls
17:30 pkmnyab: k i will fix
17:30 No Dap: lol
17:31 No Dap: you dont have to change
17:31 No Dap: just nazi
17:31 pkmnyab: k i won't fix
17:31 No Dap: or what you cant do is
17:31 No Dap: move the head up
17:31 No Dap: 02:14:400 (2) -
17:32 pkmnyab: ok
17:33 No Dap: 02:17:200 (2) - wot the spacing
17:33 No Dap: suddenly 1.3?
17:33 No Dap: same part 1.0->1.3
17:33 No Dap: mind blown
17:33 pkmnyab: what
17:34 pkmnyab: fixed
17:34 No Dap: fixed he spacing after?
17:34 pkmnyab: yes
17:34 pkmnyab: 1.0 is now 1.3
17:34 No Dap: no they should be 1.3
17:34 No Dap: i mean 1.0
17:35 No Dap: 02:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) -
17:35 pkmnyab: o
17:35 No Dap: all 1.0
17:35 pkmnyab: ok
17:36 No Dap: I would keep evreything 1.0
17:36 No Dap: 02:22:000 (1) - until this spinner 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: wtf my keyboard
17:36 pkmnyab: oh my god
17:37 pkmnyab: ok everything is 1.0 in the section between break and spinner
17:37 pkmnyab: except when i put jumps for blanket or whatevs
17:37 No Dap: k
17:38 No Dap: 02:22:000 (1) - finish as normal?
17:38 pkmnyab: done
17:38 No Dap: 02:32:800 (8,1) - is this jump really needed
17:39 pkmnyab: no i think i put it there so the two sliders wouldn't overlap
17:39 pkmnyab: I'll rearrange the objects
17:39 No Dap: the rest looks ok
17:39 No Dap: yeah
17:39 pkmnyab: omg my insane is so bad you don't even know
17:39 pkmnyab: mercy pls
17:40 No Dap: lol
17:40 No Dap: will take long guess
17:40 No Dap: or i quit here
17:40 No Dap: hue
17:40 *pkmnyab grabs onto moms legs
17:40 pkmnyab: pls
17:41 No Dap: ROFL
17:41 No Dap: 00:16:000 (4,5,6) - i will ill you
17:41 No Dap: kill
17:41 pkmnyab: oh my god
17:42 pkmnyab: it seemed like a good idea in my head LOL
17:42 No Dap: thats nearly
17:42 No Dap: extra lvl
17:42 pkmnyab: should i just delete 00:16:100 (5) -
17:42 No Dap: even in extra it should be questionable
17:42 No Dap: no
17:42 No Dap: stack 4 on 5
17:43 No Dap: let me come up with a better flow for you
17:44 No Dap: http://osu.ppy.sh/ss/1515922
17:45 pkmnyab: nice, fixed
17:45 No Dap: 00:17:800 (3,1) - i will kill you
17:45 No Dap: 00:17:400 (2,3) - also
17:45 pkmnyab: wtf it's not that hard
17:45 No Dap: horrible flow
17:46 pkmnyab: the flow there is fine imo
17:46 No Dap: no
17:46 No Dap: https://osu.ppy.sh/ss/1515926 this is what i'd do
17:47 No Dap: but if you want to keep it as it is its fine
17:47 No Dap: i aint no BAT no trouble
17:47 pkmnyab: fixed
17:49 No Dap: 00:32:400 (6) -
17:49 No Dap: https://osu.ppy.sh/ss/1515933?
17:49 No Dap: https://osu.ppy.sh/ss/1515933 ?
17:49 pkmnyab: k
17:50 No Dap: 00:33:600 (3) - move it to 368 264
17:50 No Dap: the flow makes more sense
17:50 No Dap: 00:32:800 (7) - 00:33:800 (4) - stack?
17:51 pkmnyab: done
17:52 No Dap: 00:34:800 (1,2,3,4,5,6) - I don't really get how you came up with this jump
17:52 No Dap: was it random
17:52 pkmnyab: i have no idea
17:52 pkmnyab: i should probably fix that
17:52 No Dap: I will
17:53 No Dap: 00:35:000 (2) - stack on 00:35:400 (4) -
17:53 No Dap: 00:35:200 (3) - stack on00:33:600 (3) -
17:53 No Dap: if you do fix the flow her 00:35:400 (4,5,6) -
17:53 No Dap: accodring to 00:35:200 (3) -
17:54 pkmnyab: fixed
17:55 No Dap: how did you fix 00:35:400 (4,5,6) -
17:55 No Dap: show me
17:55 pkmnyab: http://gyazo.com/b9ab648aa37885a9545f749341df13dc
17:56 No Dap: https://osu.ppy.sh/ss/1515956
17:56 No Dap: make them go up more
17:56 pkmnyab: k
17:56 No Dap: 00:37:000 (1) - delete NC
17:57 pkmnyab: 00:36:800 (4,1,2,3,4,5) - this part bgus me
17:57 No Dap: no that part is fine
17:57 No Dap: plays very well
17:58 No Dap: 00:39:000 (1,2) - k let me teach you 1 technique
17:58 No Dap: put a 1/1 slider with .5 SV
17:58 pkmnyab: 1/1 as in white tick to white tick
17:58 No Dap: it works very well when emphasizing kiai lead in
17:58 pkmnyab: or white to red
17:58 No Dap: i mean
17:58 No Dap: 1/2
17:58 No Dap: fml
17:58 pkmnyab: k
17:59 No Dap: 00:41:800 (6,7) - this is probably not a good idea
17:59 No Dap: considering you have stacked notes on
17:59 No Dap: 00:40:200 (4,5) - 00:39:400 (1,2) -
17:59 No Dap: decreae DS a bit
18:00 pkmnyab: decreased DS to 1.65x
18:00 No Dap: make em look like this https://osu.ppy.sh/ss/1515962
18:01 No Dap: usually whe you have 3/4 its because you are emphasizing that the vocals are connected and holding
18:01 No Dap: if you have a jump, you're ruining the purpose
18:01 pkmnyab: i see
18:01 pkmnyab: ok, fixed
18:01 No Dap: 00:45:000 (3) -
18:02 No Dap: https://osu.ppy.sh/ss/1515969 this flows much better imo
18:03 No Dap: if you don't understand why i did that please ask
18:03 No Dap: cuz if you don't learn anything from my suggestions its not worht
18:03 No Dap: me doing this
18:04 pkmnyab: oh this does flow better
18:04 No Dap: 00:46:400 (3) - id rather have it like this
18:04 No Dap: https://osu.ppy.sh/ss/1515972
18:05 pkmnyab: k
18:05 No Dap: 00:45:800 (1,2) - also i think you should keep this as 1/1
18:06 No Dap: other parts like 00:46:600 (4,5) - is fine
18:06 No Dap: because the vocal is strong and cutting
18:06 No Dap: whereas 00:45:800 (1,2) - this is pretty much connected
18:06 pkmnyab: alright
18:06 pkmnyab: i hear what you mean
18:06 No Dap: 00:49:000 (1,2) - I think this might be too much spacing
18:06 No Dap: maybe 1.3?
18:08 pkmnyab: 1.3 between all of them?
18:08 No Dap: jut btwn 1 and 2
18:08 pkmnyab: k
18:09 No Dap: that 1/4 00:50:200 (5,6) -
18:09 No Dap: http://osu.ppy.sh/ss/1515976 by this you get triangle and a jump 6->1
18:09 No Dap: also flows good
18:10 pkmnyab: alright
18:11 No Dap: 01:17:000 (4,5) - unstack
18:11 No Dap: http://osu.ppy.sh/ss/1515981 ?
18:13 pkmnyab: done
18:13 No Dap: 01:19:400 (1,2,3,4) - random jump
18:13 No Dap: 01:19:800 (2) - this is the most problem here
18:13 pkmnyab: *beautiful jump
18:13 pkmnyab: hm should i curve that
18:14 No Dap: https://osu.ppy.sh/ss/1515987
18:14 No Dap: no
18:14 No Dap: stack 3 on 1 tail
18:14 No Dap: or if you can come up with a better one don't hesitate to do so
18:15 pkmnyab: ok i'll stick to your suggestion for now since it's pretty good
18:15 No Dap: 01:21:800 (3,4,5) - this is fine i guess
18:15 No Dap: but really no reason to make this part o hard
18:15 No Dap: so*
18:16 No Dap: decrease ds
18:16 pkmnyab: k
18:16 No Dap: let me know how you did
18:16 No Dap: becaue the next pattern needs to be reshaped too
18:17 pkmnyab: http://gyazo.com/9b0fe60b532191dd37dc8e6e980e97e0
18:19 No Dap: https://osu.ppy.sh/ss/1515992 I like this
18:21 pkmnyab: o that's a nice pattern
18:21 pkmnyab: fixeddddddddddd
18:21 No Dap: 01:25:000 (3) - I would delete the middle point
18:21 No Dap: and make it straight
18:21 No Dap: https://osu.ppy.sh/ss/1515996
18:21 pkmnyab: k
18:22 No Dap: 01:24:600 (2,2) - stack and remake the trianle 01:26:400 (3) -
18:22 No Dap: for the sake of clean ness
18:23 pkmnyab: done
18:24 No Dap: 01:30:200 (6) - you can do the .5 SV here too
18:24 No Dap: don't forget to NC if you do
18:24 pkmnyab: k
18:25 No Dap: 01:31:400 (5) - this S shape isnt really smooth
18:25 No Dap: so i recommend just curving it the other way
18:25 pkmnyab: alright
18:25 No Dap: so it flows better with 01:31:800 (6) -
18:25 pkmnyab: I have no idea what I was trying to do with that because making an s shape did not occur to me at all LOL
18:26 No Dap: lol
18:26 No Dap: 01:36:800 (4) - rather than stacking on head
18:27 No Dap: you can try blanket with 3
18:27 pkmnyab: 3 or 1
18:27 pkmnyab: o you mean under 3
18:28 No Dap: K I twaked it a bit
18:28 No Dap: http://osu.ppy.sh/ss/1516007
18:28 No Dap: http://puu.sh/8af8E.jpg
18:28 No Dap: I stacked evreything
18:28 No Dap: 01:37:000 (1,3) -
18:29 No Dap: if you don't see or get something let me know
18:31 pkmnyab: got it
18:31 No Dap: 01:39:400 (3) - stack with 01:38:400 (8) -
18:32 pkmnyab: k
18:32 No Dap: 01:41:401 (5,1) - matching shape?
18:32 No Dap: curve 1
18:33 pkmnyab: done
18:33 pkmnyab: oh man the next part is killer
18:33 No Dap: actually id do this https://osu.ppy.sh/ss/1516014
18:33 No Dap: blanket 01:41:401 (5,6,7) -
18:33 No Dap: also good flow
18:33 No Dap: 01:41:800 (6,7,1) -
18:34 No Dap: 01:43:400 (1) - she needs to go on a diet
18:34 pkmnyab: omg pls
18:34 No Dap: lol
18:34 No Dap: did you fix everything
18:34 pkmnyab: yep
18:35 No Dap: 01:43:800 (2,3,4,5) - definitely reduce DS
18:35 No Dap: this isn't extra
18:35 pkmnyab: k i stacked 01:43:400 (1,4) -
18:36 No Dap: 01:42:200 (7,1) - i hope you stacked these too
18:36 pkmnyab: wait what
18:36 pkmnyab: 01:42:400 (1,2,3) - the whole thing on 7?
18:37 No Dap: wot
18:37 No Dap: oh
18:37 No Dap: 01:43:400 (1,4) -
18:37 No Dap: lol
18:37 No Dap: my bad
18:37 pkmnyab: T_T
18:37 No Dap: 01:43:000 (1) - delete NC here
18:37 pkmnyab: done
18:38 No Dap: ` 01:49:800 (1,2,3) - nice job
18:38 No Dap: 01:51:600 (2) - you can delete this
18:38 No Dap: tis not needed and this is a good place for an anti jump
18:38 pkmnyab: tyty
18:39 No Dap: 01:51:400 (1) - stack on 01:51:800 (2) -
18:39 pkmnyab: done
18:40 No Dap: actuall
18:40 No Dap: y
18:40 No Dap: Id do this https://osu.ppy.sh/ss/1516030
18:40 No Dap: the jump01:50:800 (4,5,6,7) - WTF 1/6
18:40 No Dap: pls make this kick slider
18:40 pkmnyab: ?
18:40 No Dap: 01:50:800 (4,5,6,7) -
18:40 No Dap: make this kick slider
18:41 pkmnyab: a what
18:41 No Dap: kick slider
18:41 No Dap: like this 01:53:400 (1) -
18:41 pkmnyab: yea I have no idea what that is
18:41 No Dap: short reverse slider
18:41 pkmnyab: o
18:41 pkmnyab: done
18:41 No Dap: 01:57:799 (1,2) - DS pls
18:42 No Dap: 01:58:200 (2) - 404 152?
18:42 pkmnyab: k
18:42 No Dap: https://osu.ppy.sh/ss/1516033
18:42 No Dap: I curved this 01:57:799 (1) -
18:43 No Dap: and considering how strong this beat i 01:58:400 (3) - jump fits well imo
18:43 No Dap: 01:58:400 (3,4,5) - DS pls
18:43 pkmnyab: omg
18:44 No Dap: 02:05:800 (1,2,3,4) - you probably want to keep the spacing consistent here
18:44 pkmnyab: done
18:45 No Dap: 02:15:800 (5,6,7) - spacing
18:45 pkmnyab: ;_;
18:45 No Dap: 02:19:200 (5,6,7) - here too
18:45 No Dap: 02:21:000 (4,5) - blanket better rofl
18:46 pkmnyab: done
18:46 No Dap: 02:21:900 (1) - finish like other diff
18:47 No Dap: 02:28:200 (1,2,3) - don't make me kill you again
18:47 pkmnyab: yup, normal finish
18:47 pkmnyab: wtf
18:47 pkmnyab: that's so soft
18:48 No Dap: http://puu.sh/8agwi.jpg do this
18:48 No Dap: follow the base here
18:48 No Dap: dont overmap
18:48 pkmnyab: alright
18:48 No Dap: 02:30:200 (2,3,4) - spacing here
18:49 pkmnyab: k
18:50 No Dap: 02:34:200 (7,1,2,3,4,5,6) - http://osu.ppy.sh/ss/1516044 ?
18:50 No Dap: 02:35:000 (3,4,5,6) - stack on this fits really well imo
18:50 No Dap: since 02:35:000 (3) - this beat
18:50 No Dap: theres like a tick sound
18:50 No Dap: or whatever
18:52 pkmnyab: done
18:52 No Dap: 02:35:800 (7) - stack on 02:34:200 (7) -
18:53 No Dap: 02:36:000 (8) - move to somewhere like this
18:53 No Dap: http://osu.ppy.sh/ss/1516049
18:54 pkmnyab: k
18:54 No Dap: 02:34:800 (2,1) - stack pls
18:55 No Dap: 02:37:000 (5) - curve is the other way
18:55 No Dap: flows so bad
18:56 pkmnyab: k
18:56 No Dap: 02:37:400 (7) - you better curve this the other way too
18:56 No Dap: 02:38:600 (5,6,7,1) - DS
18:56 No Dap: put 02:38:600 (5,6) - closer
18:57 No Dap: like other
18:57 pkmnyab: k
18:57 No Dap: 02:40:200 (3,4,5) - Hi there
18:57 pkmnyab: ḱ
18:57 pkmnyab: yooooooooooooo
19:00 No Dap: 02:43:000 (2,5) - stack on 02:41:700 (4) -
19:00 No Dap: 02:42:600 (1) - stack on02:41:400 (2) -
19:01 pkmnyab: k
19:01 No Dap: k the rest looks good
Topic Starter
pkk

No Dap wrote:

Fixed mostly flow, random jumps, and shapes.

IRC mod
16:11 *No Dap is editing [http://osu.ppy.sh/b/367011 Giga-P - Electric Angel [Kibbleru's Easy]]
16:11 No Dap: are you ready
16:11 pkmnyab: my body is ready
16:18 No Dap: 02:48:600 (4,1) - the only stacked not in this diff
16:18 No Dap: I prefer you don't
16:18 No Dap: notes*
16:18 pkmnyab: k
16:19 No Dap: 02:01:000 (3,4) - this plays fine but feels like too many 1/2 in a short time
16:19 No Dap: yeah that's fine i guess
16:19 No Dap: you don't need to change
16:20 No Dap: everything else seems nice in easy
16:20 *No Dap is editing [http://osu.ppy.sh/b/363640 Giga-P - Electric Angel [Normal]]
16:21 No Dap: 00:32:600 (5,1) - this is ok
16:21 No Dap: but 00:32:200 (4,5) - this doesn't look good
16:22 No Dap: you can blanket them and it will still have good flow
16:22 pkmnyab: alright
16:24 No Dap: 01:27:400 (1) -
16:24 No Dap: try to give it a little curve
16:24 No Dap: according to this flow01:27:400 (1,2,3) -
16:25 pkmnyab: ok
16:25 No Dap: 01:33:800 (1) - match the shape with 01:34:600 (2) - ?
16:26 pkmnyab: k
16:27 No Dap: 02:21:800 (1) - finish?
16:27 pkmnyab: ye
16:28 No Dap: well 02:28:200 (1) - I'd prefer if you delete this spinner
16:28 No Dap: it's not needed and only making it hard to hit the next circle
16:28 No Dap: and it also apeears way to early while spinning
16:30 No Dap: did you fix or not
16:31 pkmnyab: fixed
16:31 pkmnyab: http://gyazo.com/cadf39354dba5036d9140a36e5084907 put a repeat slider + circle
16:37 No Dap: k
16:37 No Dap: got sunchips
16:37 No Dap: 02:42:600 (1,2) - I think these two are too close
16:37 No Dap: http://osu.ppy.sh/ss/1515793
16:37 pkmnyab: man sunchips were the shit in my school 5 years ago
16:37 pkmnyab: but they died down
16:37 No Dap: lol
16:38 pkmnyab: k spaced out
16:38 No Dap: french onion best flavor!
16:38 No Dap: 02:43:400 (2,3) - dont forget to adjut DS
16:38 No Dap: 02:43:400 (2,3) -
16:38 No Dap: and further mroe as require
16:38 No Dap: dd
16:38 pkmnyab: yea
16:38 pkmnyab: wtf french onion i thought there was only regular
16:38 No Dap: there alsa also
16:39 No Dap: and spicy
16:39 No Dap: by the way
16:39 No Dap: I would decrease HP by 1 tick on both easy and normal
16:39 No Dap: since hard has hp 5
16:40 pkmnyab: i see
16:40 *No Dap is editing [http://osu.ppy.sh/b/363638 Giga-P - Electric Angel [Hard]]
16:40 No Dap: OD+1?
16:40 No Dap: Od5 i for noobs
16:40 No Dap: is*
16:40 pkmnyab: wtf you say to me
16:40 pkmnyab: ok ok od 5 it is
16:40 pkmnyab: i mean 6
16:41 No Dap: no od6
16:41 No Dap: lol
16:44 No Dap: 00:13:000 (3,4) - should be slider
16:44 No Dap: 00:13:000 (3) - this is holding
16:45 pkmnyab: ok
16:46 No Dap: 00:17:400 (2) - this flows bad
16:46 No Dap: curve it the other way
16:46 pkmnyab: I think it's fine
16:46 pkmnyab: hang on
16:47 No Dap: orsomething like this https://osu.ppy.sh/ss/1515815
16:47 No Dap: he flow itself is fine but the shape is making players feel awkward
16:47 pkmnyab: http://gyazo.com/5c29fb73c06923cc10aa8e747fd3ca2f
16:47 pkmnyab: o
16:47 No Dap: I should have said it doesnt look good
16:47 No Dap: my bad
16:48 pkmnyab: what about this http://gyazo.com/d4fbd823d566c6619c57bd162909e14f I just moved 2 to the left
16:49 pkmnyab: actually I'll do your suggestion, the flow is good
16:49 No Dap: it till feels awkward
16:49 No Dap: yeah
16:49 No Dap: mine is drop flow and it also looks flowy
16:52 pkmnyab: sorry, crappy internet too op
16:54 No Dap: 00:35:400 (6,1) - stack?
16:54 No Dap: 00:36:200 (1) -
16:54 pkmnyab: k
16:54 No Dap: I would also rotate
16:54 No Dap: 00:36:200 (1,2) - more
16:54 No Dap: cuz 00:36:600 (2) - is touching 00:35:800 (7) -
16:55 pkmnyab: alright
16:55 No Dap: 00:37:000 (3,4) - completetly tack
16:55 pkmnyab: k
16:56 No Dap: 00:50:600 (1,2,3,4) - inconsistent spacing
16:57 pkmnyab: k, made it all 1.5x
16:58 No Dap: 01:11:000 (6,1) -
16:58 pkmnyab: ok stacked heads
16:58 No Dap: no
16:58 No Dap: im coming up with a placemnet
16:59 pkmnyab: o
16:59 No Dap: I tweaked 01:10:200 (3,4,5,6) -
16:59 No Dap: https://osu.ppy.sh/ss/1515842
17:01 pkmnyab: cool
17:01 pkmnyab: k done
17:02 No Dap: glad you liked it
17:02 No Dap: 01:12:800 (4,5) - angle?
17:02 No Dap: doesnt really make much in game play
17:03 pkmnyab: ?
17:03 No Dap: but id surely look better if https://osu.ppy.sh/ss/1515845
17:03 No Dap: much difference*
17:03 No Dap: my brain
17:03 pkmnyab: k
17:04 No Dap: 01:22:800 (2,3) - I don't really like this shape
17:04 pkmnyab: k, I took 01:22:800 (2) - and ctrl+h + j'd it
17:05 No Dap: 01:22:800 (2) - and this passive slider i don't think it fits
17:05 No Dap: it should be like this http://puu.sh/8a8ZB.jpg
17:05 No Dap: since 01:22:600 - and 01:22:800 - are connected vocal
17:06 pkmnyab: o
17:06 No Dap: it much more intutivie with my pattern
17:08 No Dap: let me know what you did
17:08 pkmnyab: http://gyazo.com/6595fc48b65949e6ec6ed3a390f38c3a
17:10 No Dap: wait 01:21:800 (3,4) - what is this spacing
17:10 pkmnyab: wtf how did that get there o.o
17:10 No Dap: lol
17:11 No Dap: 01:26:400 (6,7,8,9) - id say this needs to be restructured
17:11 No Dap: let me see if i can come up with a better structure
17:12 No Dap: http://osu.ppy.sh/ss/1515863 how about this?
17:12 pkmnyab: http://gyazo.com/98ed8590a1ccc9dbd44f09c04f277d56
17:12 No Dap: i stacked 6 and 8
17:12 No Dap: that looks good too
17:12 pkmnyab: ok
17:13 No Dap: 01:30:200 (2) - NC should start here
17:13 No Dap: to distinguish the vocal 01:30:200 (2,3) -
17:14 pkmnyab: k
17:15 No Dap: 01:32:200 (1,2,3,4) -
17:15 No Dap: https://osu.ppy.sh/ss/1515869 ?
17:15 No Dap: ur current flow is fine
17:15 No Dap: but just a suggestion
17:16 No Dap: 01:41:800 (1,2,3,4) - spacing
17:16 pkmnyab: wow im so bad
17:16 No Dap: lol
17:17 No Dap: fixed?
17:18 pkmnyab: yes
17:18 No Dap: 01:43:400 (1,2) -
17:18 No Dap: http://puu.sh/8aa0d.jpg
17:20 pkmnyab: fixed
17:20 No Dap: 01:50:200 (2,3) - try stacking end
17:21 pkmnyab: k
17:21 No Dap: 01:52:200 (4) -
17:21 No Dap: stack with 01:51:000 (4) - ?
17:21 No Dap: move 01:51:800 (2,3) - as needed
17:21 No Dap: and 01:52:800 (5) -
17:21 No Dap: also i prefer this shape rather than fat circle https://osu.ppy.sh/ss/1515877
17:22 pkmnyab: done
17:22 No Dap: 01:53:000 (1) - this too
17:22 No Dap: its too curvy
17:22 No Dap: fat circle
17:23 pkmnyab: lmao fat circle
17:23 pkmnyab: ok it lost some weight
17:23 No Dap: lmao
17:23 No Dap: 01:56:200 (8) - NC ?
17:24 pkmnyab: btw what do you think if i ctrl+g'd 01:54:600 (1,2) - each of the separately
17:24 pkmnyab: brb 2 minutes making rice lol
17:25 No Dap: wtf
17:25 No Dap: ok
17:25 No Dap: that would mkake things too hard imo.
17:27 pkmnyab: ok im back from hell
17:28 No Dap: are you ghost
17:28 pkmnyab: no i am me
17:28 No Dap: 01:54:600 (1,2) - don't crtl g they are fine as they are
17:28 pkmnyab: ok
17:28 No Dap: did you nc 01:56:200 (8) - ?
17:28 pkmnyab: yes
17:30 No Dap: 02:13:800 (1,2,3) - wot the spacing
17:30 pkmnyab: omg blankets pls
17:30 pkmnyab: k i will fix
17:30 No Dap: lol
17:31 No Dap: you dont have to change
17:31 No Dap: just nazi
17:31 pkmnyab: k i won't fix
17:31 No Dap: or what you cant do is
17:31 No Dap: move the head up
17:31 No Dap: 02:14:400 (2) -
17:32 pkmnyab: ok
17:33 No Dap: 02:17:200 (2) - wot the spacing
17:33 No Dap: suddenly 1.3?
17:33 No Dap: same part 1.0->1.3
17:33 No Dap: mind blown
17:33 pkmnyab: what
17:34 pkmnyab: fixed
17:34 No Dap: fixed he spacing after?
17:34 pkmnyab: yes
17:34 pkmnyab: 1.0 is now 1.3
17:34 No Dap: no they should be 1.3
17:34 No Dap: i mean 1.0
17:35 No Dap: 02:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) -
17:35 pkmnyab: o
17:35 No Dap: all 1.0
17:35 pkmnyab: ok
17:36 No Dap: I would keep evreything 1.0
17:36 No Dap: 02:22:000 (1) - until this spinner 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: wtf my keyboard
17:36 pkmnyab: oh my god
17:37 pkmnyab: ok everything is 1.0 in the section between break and spinner
17:37 pkmnyab: except when i put jumps for blanket or whatevs
17:37 No Dap: k
17:38 No Dap: 02:22:000 (1) - finish as normal?
17:38 pkmnyab: done
17:38 No Dap: 02:32:800 (8,1) - is this jump really needed
17:39 pkmnyab: no i think i put it there so the two sliders wouldn't overlap
17:39 pkmnyab: I'll rearrange the objects
17:39 No Dap: the rest looks ok
17:39 No Dap: yeah
17:39 pkmnyab: omg my insane is so bad you don't even know
17:39 pkmnyab: mercy pls
17:40 No Dap: lol
17:40 No Dap: will take long guess
17:40 No Dap: or i quit here
17:40 No Dap: hue
17:40 *pkmnyab grabs onto moms legs
17:40 pkmnyab: pls
17:41 No Dap: ROFL
17:41 No Dap: 00:16:000 (4,5,6) - i will ill you
17:41 No Dap: kill
17:41 pkmnyab: oh my god
17:42 pkmnyab: it seemed like a good idea in my head LOL
17:42 No Dap: thats nearly
17:42 No Dap: extra lvl
17:42 pkmnyab: should i just delete 00:16:100 (5) -
17:42 No Dap: even in extra it should be questionable
17:42 No Dap: no
17:42 No Dap: stack 4 on 5
17:43 No Dap: let me come up with a better flow for you
17:44 No Dap: http://osu.ppy.sh/ss/1515922
17:45 pkmnyab: nice, fixed
17:45 No Dap: 00:17:800 (3,1) - i will kill you
17:45 No Dap: 00:17:400 (2,3) - also
17:45 pkmnyab: wtf it's not that hard
17:45 No Dap: horrible flow
17:46 pkmnyab: the flow there is fine imo
17:46 No Dap: no
17:46 No Dap: https://osu.ppy.sh/ss/1515926 this is what i'd do
17:47 No Dap: but if you want to keep it as it is its fine
17:47 No Dap: i aint no BAT no trouble
17:47 pkmnyab: fixed
17:49 No Dap: 00:32:400 (6) -
17:49 No Dap: https://osu.ppy.sh/ss/1515933?
17:49 No Dap: https://osu.ppy.sh/ss/1515933 ?
17:49 pkmnyab: k
17:50 No Dap: 00:33:600 (3) - move it to 368 264
17:50 No Dap: the flow makes more sense
17:50 No Dap: 00:32:800 (7) - 00:33:800 (4) - stack?
17:51 pkmnyab: done
17:52 No Dap: 00:34:800 (1,2,3,4,5,6) - I don't really get how you came up with this jump
17:52 No Dap: was it random
17:52 pkmnyab: i have no idea
17:52 pkmnyab: i should probably fix that
17:52 No Dap: I will
17:53 No Dap: 00:35:000 (2) - stack on 00:35:400 (4) -
17:53 No Dap: 00:35:200 (3) - stack on00:33:600 (3) -
17:53 No Dap: if you do fix the flow her 00:35:400 (4,5,6) -
17:53 No Dap: accodring to 00:35:200 (3) -
17:54 pkmnyab: fixed
17:55 No Dap: how did you fix 00:35:400 (4,5,6) -
17:55 No Dap: show me
17:55 pkmnyab: http://gyazo.com/b9ab648aa37885a9545f749341df13dc
17:56 No Dap: https://osu.ppy.sh/ss/1515956
17:56 No Dap: make them go up more
17:56 pkmnyab: k
17:56 No Dap: 00:37:000 (1) - delete NC
17:57 pkmnyab: 00:36:800 (4,1,2,3,4,5) - this part bgus me
17:57 No Dap: no that part is fine
17:57 No Dap: plays very well
17:58 No Dap: 00:39:000 (1,2) - k let me teach you 1 technique
17:58 No Dap: put a 1/1 slider with .5 SV
17:58 pkmnyab: 1/1 as in white tick to white tick
17:58 No Dap: it works very well when emphasizing kiai lead in
17:58 pkmnyab: or white to red
17:58 No Dap: i mean
17:58 No Dap: 1/2
17:58 No Dap: fml
17:58 pkmnyab: k
17:59 No Dap: 00:41:800 (6,7) - this is probably not a good idea
17:59 No Dap: considering you have stacked notes on
17:59 No Dap: 00:40:200 (4,5) - 00:39:400 (1,2) -
17:59 No Dap: decreae DS a bit
18:00 pkmnyab: decreased DS to 1.65x
18:00 No Dap: make em look like this https://osu.ppy.sh/ss/1515962
18:01 No Dap: usually whe you have 3/4 its because you are emphasizing that the vocals are connected and holding
18:01 No Dap: if you have a jump, you're ruining the purpose
18:01 pkmnyab: i see
18:01 pkmnyab: ok, fixed
18:01 No Dap: 00:45:000 (3) -
18:02 No Dap: https://osu.ppy.sh/ss/1515969 this flows much better imo
18:03 No Dap: if you don't understand why i did that please ask
18:03 No Dap: cuz if you don't learn anything from my suggestions its not worht
18:03 No Dap: me doing this
18:04 pkmnyab: oh this does flow better
18:04 No Dap: 00:46:400 (3) - id rather have it like this
18:04 No Dap: https://osu.ppy.sh/ss/1515972
18:05 pkmnyab: k
18:05 No Dap: 00:45:800 (1,2) - also i think you should keep this as 1/1
18:06 No Dap: other parts like 00:46:600 (4,5) - is fine
18:06 No Dap: because the vocal is strong and cutting
18:06 No Dap: whereas 00:45:800 (1,2) - this is pretty much connected
18:06 pkmnyab: alright
18:06 pkmnyab: i hear what you mean
18:06 No Dap: 00:49:000 (1,2) - I think this might be too much spacing
18:06 No Dap: maybe 1.3?
18:08 pkmnyab: 1.3 between all of them?
18:08 No Dap: jut btwn 1 and 2
18:08 pkmnyab: k
18:09 No Dap: that 1/4 00:50:200 (5,6) -
18:09 No Dap: http://osu.ppy.sh/ss/1515976 by this you get triangle and a jump 6->1
18:09 No Dap: also flows good
18:10 pkmnyab: alright
18:11 No Dap: 01:17:000 (4,5) - unstack
18:11 No Dap: http://osu.ppy.sh/ss/1515981 ?
18:13 pkmnyab: done
18:13 No Dap: 01:19:400 (1,2,3,4) - random jump
18:13 No Dap: 01:19:800 (2) - this is the most problem here
18:13 pkmnyab: *beautiful jump
18:13 pkmnyab: hm should i curve that
18:14 No Dap: https://osu.ppy.sh/ss/1515987
18:14 No Dap: no
18:14 No Dap: stack 3 on 1 tail
18:14 No Dap: or if you can come up with a better one don't hesitate to do so
18:15 pkmnyab: ok i'll stick to your suggestion for now since it's pretty good
18:15 No Dap: 01:21:800 (3,4,5) - this is fine i guess
18:15 No Dap: but really no reason to make this part o hard
18:15 No Dap: so*
18:16 No Dap: decrease ds
18:16 pkmnyab: k
18:16 No Dap: let me know how you did
18:16 No Dap: becaue the next pattern needs to be reshaped too
18:17 pkmnyab: http://gyazo.com/9b0fe60b532191dd37dc8e6e980e97e0
18:19 No Dap: https://osu.ppy.sh/ss/1515992 I like this
18:21 pkmnyab: o that's a nice pattern
18:21 pkmnyab: fixeddddddddddd
18:21 No Dap: 01:25:000 (3) - I would delete the middle point
18:21 No Dap: and make it straight
18:21 No Dap: https://osu.ppy.sh/ss/1515996
18:21 pkmnyab: k
18:22 No Dap: 01:24:600 (2,2) - stack and remake the trianle 01:26:400 (3) -
18:22 No Dap: for the sake of clean ness
18:23 pkmnyab: done
18:24 No Dap: 01:30:200 (6) - you can do the .5 SV here too
18:24 No Dap: don't forget to NC if you do
18:24 pkmnyab: k
18:25 No Dap: 01:31:400 (5) - this S shape isnt really smooth
18:25 No Dap: so i recommend just curving it the other way
18:25 pkmnyab: alright
18:25 No Dap: so it flows better with 01:31:800 (6) -
18:25 pkmnyab: I have no idea what I was trying to do with that because making an s shape did not occur to me at all LOL
18:26 No Dap: lol
18:26 No Dap: 01:36:800 (4) - rather than stacking on head
18:27 No Dap: you can try blanket with 3
18:27 pkmnyab: 3 or 1
18:27 pkmnyab: o you mean under 3
18:28 No Dap: K I twaked it a bit
18:28 No Dap: http://osu.ppy.sh/ss/1516007
18:28 No Dap: http://puu.sh/8af8E.jpg
18:28 No Dap: I stacked evreything
18:28 No Dap: 01:37:000 (1,3) -
18:29 No Dap: if you don't see or get something let me know
18:31 pkmnyab: got it
18:31 No Dap: 01:39:400 (3) - stack with 01:38:400 (8) -
18:32 pkmnyab: k
18:32 No Dap: 01:41:401 (5,1) - matching shape?
18:32 No Dap: curve 1
18:33 pkmnyab: done
18:33 pkmnyab: oh man the next part is killer
18:33 No Dap: actually id do this https://osu.ppy.sh/ss/1516014
18:33 No Dap: blanket 01:41:401 (5,6,7) -
18:33 No Dap: also good flow
18:33 No Dap: 01:41:800 (6,7,1) -
18:34 No Dap: 01:43:400 (1) - she needs to go on a diet
18:34 pkmnyab: omg pls
18:34 No Dap: lol
18:34 No Dap: did you fix everything
18:34 pkmnyab: yep
18:35 No Dap: 01:43:800 (2,3,4,5) - definitely reduce DS
18:35 No Dap: this isn't extra
18:35 pkmnyab: k i stacked 01:43:400 (1,4) -
18:36 No Dap: 01:42:200 (7,1) - i hope you stacked these too
18:36 pkmnyab: wait what
18:36 pkmnyab: 01:42:400 (1,2,3) - the whole thing on 7?
18:37 No Dap: wot
18:37 No Dap: oh
18:37 No Dap: 01:43:400 (1,4) -
18:37 No Dap: lol
18:37 No Dap: my bad
18:37 pkmnyab: T_T
18:37 No Dap: 01:43:000 (1) - delete NC here
18:37 pkmnyab: done
18:38 No Dap: ` 01:49:800 (1,2,3) - nice job
18:38 No Dap: 01:51:600 (2) - you can delete this
18:38 No Dap: tis not needed and this is a good place for an anti jump
18:38 pkmnyab: tyty
18:39 No Dap: 01:51:400 (1) - stack on 01:51:800 (2) -
18:39 pkmnyab: done
18:40 No Dap: actuall
18:40 No Dap: y
18:40 No Dap: Id do this https://osu.ppy.sh/ss/1516030
18:40 No Dap: the jump01:50:800 (4,5,6,7) - WTF 1/6
18:40 No Dap: pls make this kick slider
18:40 pkmnyab: ?
18:40 No Dap: 01:50:800 (4,5,6,7) -
18:40 No Dap: make this kick slider
18:41 pkmnyab: a what
18:41 No Dap: kick slider
18:41 No Dap: like this 01:53:400 (1) -
18:41 pkmnyab: yea I have no idea what that is
18:41 No Dap: short reverse slider
18:41 pkmnyab: o
18:41 pkmnyab: done
18:41 No Dap: 01:57:799 (1,2) - DS pls
18:42 No Dap: 01:58:200 (2) - 404 152?
18:42 pkmnyab: k
18:42 No Dap: https://osu.ppy.sh/ss/1516033
18:42 No Dap: I curved this 01:57:799 (1) -
18:43 No Dap: and considering how strong this beat i 01:58:400 (3) - jump fits well imo
18:43 No Dap: 01:58:400 (3,4,5) - DS pls
18:43 pkmnyab: omg
18:44 No Dap: 02:05:800 (1,2,3,4) - you probably want to keep the spacing consistent here
18:44 pkmnyab: done
18:45 No Dap: 02:15:800 (5,6,7) - spacing
18:45 pkmnyab: ;_;
18:45 No Dap: 02:19:200 (5,6,7) - here too
18:45 No Dap: 02:21:000 (4,5) - blanket better rofl
18:46 pkmnyab: done
18:46 No Dap: 02:21:900 (1) - finish like other diff
18:47 No Dap: 02:28:200 (1,2,3) - don't make me kill you again
18:47 pkmnyab: yup, normal finish
18:47 pkmnyab: wtf
18:47 pkmnyab: that's so soft
18:48 No Dap: http://puu.sh/8agwi.jpg do this
18:48 No Dap: follow the base here
18:48 No Dap: dont overmap
18:48 pkmnyab: alright
18:48 No Dap: 02:30:200 (2,3,4) - spacing here
18:49 pkmnyab: k
18:50 No Dap: 02:34:200 (7,1,2,3,4,5,6) - http://osu.ppy.sh/ss/1516044 ?
18:50 No Dap: 02:35:000 (3,4,5,6) - stack on this fits really well imo
18:50 No Dap: since 02:35:000 (3) - this beat
18:50 No Dap: theres like a tick sound
18:50 No Dap: or whatever
18:52 pkmnyab: done
18:52 No Dap: 02:35:800 (7) - stack on 02:34:200 (7) -
18:53 No Dap: 02:36:000 (8) - move to somewhere like this
18:53 No Dap: http://osu.ppy.sh/ss/1516049
18:54 pkmnyab: k
18:54 No Dap: 02:34:800 (2,1) - stack pls
18:55 No Dap: 02:37:000 (5) - curve is the other way
18:55 No Dap: flows so bad
18:56 pkmnyab: k
18:56 No Dap: 02:37:400 (7) - you better curve this the other way too
18:56 No Dap: 02:38:600 (5,6,7,1) - DS
18:56 No Dap: put 02:38:600 (5,6) - closer
18:57 No Dap: like other
18:57 pkmnyab: k
18:57 No Dap: 02:40:200 (3,4,5) - Hi there
18:57 pkmnyab: ḱ
18:57 pkmnyab: yooooooooooooo
19:00 No Dap: 02:43:000 (2,5) - stack on 02:41:700 (4) -
19:00 No Dap: 02:42:600 (1) - stack on02:41:400 (2) -
19:01 pkmnyab: k
19:01 No Dap: k the rest looks good
Thank you for taking your time to mod the map! :)
Lanturn
This video <3

Speaking of it.



Please uncheck this. When the break comes, It's a bit annoying to try and watch the video only to have most of it cut off ;_;
Kibbleru

examination wrote:

Hihi~ M4M~ From my modding queue~
Wow it's a nice song >_>

[Kibbleru's Easy]
00:29:800 (1,3) - If these two sliders follow the same style,it will look better lol hmm i have considered this b4 just was 2 lazy to change xD but ok fixed
00:50:200 (2) - DS problem I know what you thought so just move all owo how did that happen? oh well fixed nice catch~ 01:33:800 (1,2) - A blanket here~ nah
01:37:800 (2,3) - ^ nah
01:56:200 (1,2) - I think make it a blanket like this looks better nah 02:45:800 (1) - The angle is too large and looks a bit weird,Try to make the angle smaller. i made it larger :D

Nice mapset~
Will rank soon lol~~
code
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103599,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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460,100,165800,6,4,P|424:64|380:92,1,100,6|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,0|8,0:0|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|8|0,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,8,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Okoratu
So here it is:
from my queue
[Insane]

Imma nazi a bit about some things, and maybe I'll be making some suggestions aswell (this diff is nice)

  1. 00:18:200 (1) - might stack properly
  2. 00:36:600 (3) - ^
  3. 00:39:800 (2) - ^
  4. 01:08:600 (3) - Something like this might look nicer
    SPOILER

    -up to you-
  5. 01:10:800 (6) - might stack properly
  6. 01:42:400 (1,2) - ^
  7. 01:45:500 - might want to map this vocal ?
  8. 01:57:300 - might want to map this sound aswell? :o
  9. 02:00:900 (1) - might move this one and the whole stream so it matches the distance between 02:00:700 (5) - and 02:00:100 (2) - on the grid?
    SPOILER

    The distance between 02:00:700 (5) - and 02:00:100 (2) -

    The distance between 02:00:300 (3) - and 02:00:900 (1) -
  10. 02:11:500 - might add a circle for this strong sound? (you map it here aswell: 02:17:700 (4) - )
  11. 02:13:800 (1) - might stack properly
  12. 02:17:200 (1,2) - might stack properly
  13. 02:29:400 (6) - why is it shorter ?? I see no reason to not end it on the red tick
  14. 02:42:400 (7) - consider stacking with the anchor of 02:41:400 (3) -
That's all, overall really nice.
Topic Starter
pkk

Okoratu wrote:

So here it is:
from my queue
[Insane]

Imma nazi a bit about some things, and maybe I'll be making some suggestions aswell (this diff is nice)

  1. 00:18:200 (1) - might stack properly fixed
  2. 00:36:600 (3) - ^ fixed
  3. 00:39:800 (2) - ^ fixed
  4. 01:08:600 (3) - Something like this might look nicer changed it differently
    SPOILER

    -up to you-
  5. 01:10:800 (6) - might stack properly fixed
  6. 01:42:400 (1,2) - ^ fixed
  7. 01:45:500 - might want to map this vocal ? mapped, looks much nicer now
  8. 01:57:300 - might want to map this sound aswell? :o I prefer to leave this empty because if I map this the objects will be a bit crowded. Maybe if I can find a way to make it look nice later I will map it.
  9. 02:00:900 (1) - might move this one and the whole stream so it matches the distance between 02:00:700 (5) - and 02:00:100 (2) - on the grid?
    SPOILER
    nice change, fixed
    The distance between 02:00:700 (5) - and 02:00:100 (2) -

    The distance between 02:00:300 (3) - and 02:00:900 (1) -
  10. 02:11:500 - might add a circle for this strong sound? (you map it here aswell: 02:17:700 (4) - ) fixed
  11. 02:13:800 (1) - might stack properly fixed
  12. 02:17:200 (1,2) - might stack properly fixed
  13. 02:29:400 (6) - why is it shorter ?? I see no reason to not end it on the red tick fixed
  14. 02:42:400 (7) - consider stacking with the anchor of 02:41:400 (3) - fixed
That's all, overall really nice.
Thanks for modding! :D

Lanturn wrote:

This video <3

Speaking of it.



Please uncheck this. When the break comes, It's a bit annoying to try and watch the video only to have most of it cut off ;_;
Sorry I didn't see this earlier, my email notifications must have broken or something. Letterbox is unchecked in all diffs :)
10crystalmask01
Hey, M4M for Kibbleru queue ;)

Normal

00:15:200 - There's a sudden space here, which typically breaks the pattern that you had going on here. Consider adding a note here, since you seem to be following the vocals in this part. Placing a note here will hit the vocals "ta" in utau that's said here.

00:18:400 - a Not should be added here as well, so it will fulfill the vocal saying "tsu - ku - ra" as a run on (meaning you hear no pause or break from the vocals when he/she is saying the phrase).

00:21:600 -Add a note here, same reason as 00:15:200 - . There is no break or pause for the vocals, they continue.
00:24:800 - ^

00:26:600 (1) - Forgot to add a finish on the head.
00:33:000 (1) - ^

00:49:800 (3) - Remove the finish it sounds too much here. Plus, you don't hear any cymbal crash here either, so please refrain of overusing this loud hitsound.

01:08:800 - Needs a note. In the previous rhythm in correspondence to this one, you've used a note on 01:05:600 (2) - .

01:17:800 (1) - Forgot to add a finish on the head.

01:33:800 (1) - Personally, I think this flow looks weird. It shows no proper alignment from 01:33:800 (1) - 's tail to 01:34:600 (2) - . Try using this flow instead:

SPOILER


172,212,93800,6,0,P|108:188|52:208,1,120,0|8,1:2|0:0,0:0:0:0:
108,308,94600,2,0,P|172:332|228:304,2,120,2|8|2,1:2|1:2|1:2,0:0:0:0:

01:43:400 (1) - Forgot to add a finish on the head.

01:44:600 (3,5) - Move more apart, I can still see 01:45:800 (5) - touching the remains of 01:44:600 (3) - .

01:50:200 - 01:54:600 How the NC steak should look:

Where there is a NC at 01:50:200 and 01:52:600.

02:32:200 (5,2) - Try to stack these notes by the head, or don't bother having them overlapping like this, because it looks really disorganized right now.

Hard

00:27:400 (3,5) - Nazi suggestion (sorry!) please try to make 00:27:400 (3) - blanket 00:28:200 (5) - 's end better, like this for instance:


00:43:400 (3,4) - ^ Same suggestion as above
00:45:600 (7,1) - ^
00:45:800 (1,3) - ^

01:43:400 (1) - Forgot to add a finish on the head.

02:20:200 (1,2) - Still think you could improve the blanket here.

02:32:800 (8,1) - ^ Move these notes higher?


02:39:200 (5,1) - ^

This diff would actually look pretty decent, if it wasn't for all these bad blankets >_<

Good luck!
Topic Starter
pkk

10crystalmask01 wrote:

Hey, M4M for Kibbleru queue ;)

Normal

Added notes in all parts where you suggested
00:15:200 - There's a sudden space here, which typically breaks the pattern that you had going on here. Consider adding a note here, since you seem to be following the vocals in this part. Placing a note here will hit the vocals "ta" in utau that's said here.

00:18:400 - a Not should be added here as well, so it will fulfill the vocal saying "tsu - ku - ra" as a run on (meaning you hear no pause or break from the vocals when he/she is saying the phrase).

00:21:600 -Add a note here, same reason as 00:15:200 - . There is no break or pause for the vocals, they continue.
00:24:800 - ^

00:26:600 (1) - Forgot to add a finish on the head. fixed
00:33:000 (1) - ^ fixed

00:49:800 (3) - Remove the finish it sounds too much here. Plus, you don't hear any cymbal crash here either, so please refrain of overusing this loud hitsound. I think this one is fine, I use the finish here to emphasize vocal. The reason I have another finish is because one finish alone sounds awkward, but if other people point this out then I will consider changing it.

01:08:800 - Needs a note. In the previous rhythm in correspondence to this one, you've used a note on 01:05:600 (2) - .

01:17:800 (1) - Forgot to add a finish on the head. fixed

01:33:800 (1) - Personally, I think this flow looks weird. It shows no proper alignment from 01:33:800 (1) - 's tail to 01:34:600 (2) - . Try using this flow instead:

SPOILER


172,212,93800,6,0,P|108:188|52:208,1,120,0|8,1:2|0:0,0:0:0:0:
108,308,94600,2,0,P|172:332|228:304,2,120,2|8|2,1:2|1:2|1:2,0:0:0:0:
This is fine, I angle the first slider that way so that it flows well from the previous note, and then from that slider to the next is a drop, which I think flows well.
01:43:400 (1) - Forgot to add a finish on the head.

01:44:600 (3,5) - Move more apart, I can still see 01:45:800 (5) - touching the remains of 01:44:600 (3) - . fixed

01:50:200 - 01:54:600 How the NC steak should look: fixed

Where there is a NC at 01:50:200 and 01:52:600.

02:32:200 (5,2) - Try to stack these notes by the head, or don't bother having them overlapping like this, because it looks really disorganized right now.
stacked

Hard

00:27:400 (3,5) - Nazi suggestion (sorry!) please try to make 00:27:400 (3) - blanket 00:28:200 (5) - 's end better, like this for instance: fixed


00:43:400 (3,4) - ^ Same suggestion as above fixed
00:45:600 (7,1) - ^ fixed
00:45:800 (1,3) - ^ fixed

01:43:400 (1) - Forgot to add a finish on the head. fixed

02:20:200 (1,2) - Still think you could improve the blanket here. fixed

02:32:800 (8,1) - ^ Move these notes higher? fixed


02:39:200 (5,1) - ^ fixed

This diff would actually look pretty decent, if it wasn't for all these bad blankets >_< crystalmask senpai pls, I sleep with blankets every night so I think I know how to blanket omg im so bad at blankets

Good luck!
Thank you for modding! :D
Don
---fml---
Ozato Fumika
Hi
Topic Starter
pkk
SPOILER

Don wrote:

Hey! From M4M. Sorry I don't really have a lot to say! I really enjoyed the map as is.

Consider fixing spacing your hard and insane.

Normal
00:31:391 (3) - http://puu.sh/8gE6t.jpg
00:43:177 (1) - ^
01:06:534 (5) - Claps here feel too much. Consider removing them as they overlap with the music
02:06:963 (1) - This stack doesn't feel fitting as the rest of the song doesn't use similar stacks.
03:27:534 (1,2) - ^
04:12:320 (6,1) - Turn these into a short slider

Hard
I like the sliders! Generally, spacing is very inconsistent. Notes like 03:14:034 (3) feel hard to play because of the spacing. I won't really name it much more, try distance snapping your difficulty. Don't feel afraid to change spacing from time to time, just be consistent and don't randomly change it.
00:32:249 (3,4,5) - Spacing here feels very inconsistent
01:20:034 (3) - Move this one a little bit down
02:06:534 (4,5) - I feel like these notes don't flow well
02:59:677 (3) - http://puu.sh/8htfo.jpg
03:06:963 (4) - I feel like this stack doesn't really fit well

Insane
Once again, try to keep spacing consistent! Try only to break distance spacing when you're doing a pattern. It feels kind of like a mess. Great difficulty nonetheless and not a lot to say about it apart from that, though!
00:36:107 (7) - Move this note a little down
01:58:820 (1,2,3,4) - http://puu.sh/8htUo.jpg

Yo man you posted Kibbleru's map mod on my thread LOL, here copy and paste this to t/197940/start=45 . You'll be doing M4M with Kibbleru, have fun!
Ozato Fumika
omg you gave me the wrong link and i posted here
Topic Starter
pkk

No Dap wrote:

omg you gave me the wrong link and i posted here
hue
Lanturn
Mod time. Been busy last couple days, but here I am!

[General]
Consider adding "GigaP" to your tags as some people have labeled these both ways.





[Easy]
Missing Video | I refuse to star this map until it comes back </3
  1. 00:13:400 (1) - Please remove this note. It's hard enough for a new players as is when there isn't anything major sounding to hit besides a random beat thing in the background. Highly highly recommended. Easy diffs are much better started with a slider anyways.
  2. 00:10:600 (1) - If you do the above, maybe consider ending this at 00:13:000 - so the length of the spinner is a bit longer. If you do this, consider placing 00:13:800 (2) - closer to the middle.
  3. 00:22:200 (4,5,1) - You should consider using the same level of descent, for which you ascended 00:19:800 (4,1) - to. What? Put (4) lower, and rework (5,1) to fit. | http://puu.sh/8imMe.jpg | First thing that bugged me was the oddly placed (5) slider so I'm offering this ;)
  4. 00:37:800 (3) - Add a small curve into this so it gives better flow to the next notes. | http://puu.sh/8imXv.jpg
  5. 00:41:000 (3) - This slider really bugs me. I don't really have much of a suggestion though, Maybe try curving it just a bit more.
  6. 00:49:000 (1,3) - Try adding finishes to all points of these notes for more effect at the end of the Kiai.
  7. 00:50:600 (3) - Is the reverse missing a Normal sampleset? (I notice you don't do this to the other spots at this point in the kiai, so I won't mention this anymore)
  8. 01:06:600 (3) - Control+J and blanket? | http://puu.sh/8ioxP.jpg
  9. 01:22:600 (3) - I feel this slider could be improved on greatly as well. why not try to blanket it around the upcoming (4) or something? The current way you have the tail pointing makes it seem like its just there without any thought or focus on the notes around it.
  10. 01:24:200 (1,2,3) - All of these missing Normal sampleset?
  11. 01:29:000 (4,5) - For a bit of variety, how about trying to incorporate a 3/2 slider with a reverse? This will change up your constant 1/1 patterns a little bit, and hit the important note at 01:30:400 - | You can also try a 3/2 slider with a 1/2 slider afterwards at 01:30:000 -
  12. 01:43:000 (1) - Just a circle at 01:43:400 - ? It feels more correct to hit than a slider that begins too early.
  13. 01:41:800 (4) - Finishes on the points, much like 49 secs
  14. 02:05:800 (1) - Something like this? | http://puu.sh/8ipcT.jpg | Feels much more natural than how you currently have it curved. (which is pretty sharp again)
  15. 02:28:200 (3) - whistles on the head and reverse? Mostly for effect like you have on the previous set
  16. 02:31:400 (3,4,1,2,3,4) - A lot of these notes are missing normal sampleset. I don't think this is intentional?
  17. 02:45:800 (1) - This curve is way to tight. Try something like this | http://puu.sh/8ioia.jpg
  18. 02:45:800 (1,2,3) - same idea as 49 seconds with adding finishes to the heads of (1,2,3) and the reverse and end of (3)
  19. 02:46:600 (2) - and one more missing Normal sampleset on the head of this.
[Normal]
  1. 00:18:600 (3,4) - Try joining these up as a slider? that way it doesn't make hitting 3 circles in a row so awkward.
  2. 00:16:600 (1) - reverse 1/2 slider? to capture all of the watashi.. Or you can make this a 1/2 slider with a 1/1 slider afterwards? | This gets rid of the incorrect slider startings (as they normally begin on the big white tick or the middle small white tick on Easy/Normal Diffs)
  3. 00:21:600 (4) - for the sake of a normal, how about removing this so you don't have such a long chain of 1/2 notes?
  4. 00:37:800 (3) - x242 y260 for a proper stack?
  5. 00:36:200 (1) - Missing Normal sampleset
  6. 00:42:200 (5) - Just a normal circle is enough, no need for a 1/2 slider because of the lyrics and nothing actually plays on the end of the slider.
  7. 00:48:000 - Add a note here?
  8. 00:48:200 (4) - Missing Normal sampleset on Tail.
  9. 01:07:000 (5) - Slight curve so it flows a bit better into (6)? | http://puu.sh/8jq3R.jpg
  10. 01:08:200 (1) - More nazi. Try moving this up and left a little bit with Distance snap, then have the tail end flow/curve a bit more nicely into the next two notes. | http://puu.sh/8jqcE.jpg
  11. 01:09:800 (4) - Missing normal as well?
  12. 01:20:600 (6) - ^
  13. 01:25:000 (2) - There is a similar descent between the previous and next notes. so Why not just make the slider horizontally bound? | http://puu.sh/8jqu2.jpg maybe?
  14. 01:29:000 (4,5) - This is kind of a repeat of what I mentioned in Easy, but how about a pattern like this so it feels more compatible with the music? | http://puu.sh/8jpVn.jpg
  15. 01:33:800 (1) - Missing normal on Tail
  16. 01:36:200 (4) - More 1/2's? Try a circle and then a 1/2 slider maybe? Just so there is a bit more variety in the kiai time.
  17. 01:42:200 (2) - Normal missing here? or is this intentional? Thought I'd just leave this in-case
  18. 01:44:600 (3) - Normal Circle here? It feels like it'd match the other patterns since they all use 1/2 notes.
  19. 01:49:000 (3,4) - Try swapping these so it goes the reverse slider, then the circle. This will mimic the pattern at 01:50:600 (2,1) -
  20. 01:55:400 (5) - probably missing normal here as well.
  21. 02:15:000 (3) - Mostly just a suggestion so you can retain your big white tick back. Try changing this to a circle and adding a circle or slider to the now empty spot.
  22. 02:32:000 - another circle? You have a big gap of 1/1s coming up, so it'd be awesome to have a little more variety.
  23. 02:35:400 (5) - Stuff like this you can use the lead-in 1/2 slider if you want (Like 1:36)
  24. 02:37:800 (3) - Missing normal on head
  25. 02:40:200 (2) - Missing normal on reverse
  26. 02:44:200 (3) - stack this on (1)
  27. 02:44:800 - Circle?
[Hard]
  1. I don't really understand your NC patterning for this diff. Most of them are two measures, but there are quite a number that only last 1 measure
    http://puu.sh/8leuO.jpg & http://puu.sh/8leAz.jpg | As you can see in this, It is very very inconsistent. I highly highly recommend going through this and NCing every measure so you don't end up with random long 9+ combos and keep them around 4-5.
  2. 00:18:600 (1,2,3,4) - A lot of these notes are missing the Normal hit sound. Try turning down your music volume while keeping the effect high. It sticks out pretty badly :P
  3. 00:32:000 (3) - how about a Normal on the head?
  4. 00:47:400 (5) - Missing normal sampleset
  5. 00:51:000 (2) - missing Normal as well?
  6. 01:07:400 (7) - whistle on slider intentional?
  7. 01:30:600 (1) - Missing finish on head (comparing to first kiai)
  8. 01:36:200 (7) - Missing normal on tail?
  9. 00:49:000 (1,2,3,4,1,2,3) - Read below ---v
  10. 01:40:200 (1,2,3,4,1,2,3) - Try a finish on (1,3)'s head, and then the second (1,2,3) with all finishes. Remove (2,4)'s finishes.
  11. 02:33:000 (1,2,3,4,5,1,2,3) - same idea.
  12. 02:45:800 (1,2,3,4,5) - Same idea, just to reduce finish spam a litt.e remove from (2,4)
  13. 01:45:400 (2) - Missing normal
  14. 01:49:400 (3) - ^
  15. 01:51:000 (4) - ^ on tail
  16. 01:55:000 (2) - This is intentional with the normal on the tail?
  17. 02:11:800 (4,4) - Not sure if this is intended as well, maybe, for not having Normal
  18. 02:29:800 (1) - Finish?
  19. So that about wraps up the hitsounding. Be sure to turn your music down to low when you edit the above part ;)
  20. 00:17:400 (2) - Lower the tail end of this by a bit? It has such a tight curve.
  21. 00:20:000 (4) - x236 y250 to stack with the previous (2) properly.
  22. 00:45:000 (6) - x279 y229
  23. 01:16:000 (5) - Maybe try moving this just a bit lower to like x205 y305 so it'll help slowly decrease your big spacing you've been using for the past few notes?
  24. 01:17:800 (1,2) - Make these a 180° rotate of each other? you have two different sliders right now and it kinda ruins the point of having them rotated like this.
  25. 01:22:600 (1) - Lift the end of this up a bit more so it provides some extra flow to the next couple notes | http://puu.sh/8lYIm.jpg
  26. 01:27:200 (9) - Honestly, try putting this off to the left instead of stacking so it gets the same feel as (4,5,6) |
  27. 01:31:400 (3,4) - This feels kind of sharp, and doesn't look that great overall. Maybe try coming off the bottom end? or redesigning the shape of it? | http://puu.sh/8lZ6U.jpg
  28. 01:43:400 (1,3) - This awkward placing really makes it visually annoying to look at. It feels way too cluttered to understand what's going on with only the 1/2 (2) slider to serve as a gap. I feel this needs to be moved elsewhere, instead of crammed up with all the other notes.
  29. 02:32:000 (6) - x215 y168 for a proper stack (currently x216)
  30. 02:45:600 (8,3) - Eh, I realize you aren't a fan of stacking, but why not at least these?
[Insane]
  1. 00:18:600 (3) - Normal
  2. 00:31:400 (1) - Feels like it's missing a normal (maybe add one for (2) as well. This is just trying to go with the flow of the hitsounding)
  3. 00:35:400 (4) - Normal
  4. 00:39:800 (2) - ^
  5. 01:07:400 (4) - ^
  6. 01:09:800 (1) - ^
  7. 01:30:600 (1) - Finish?
  8. 01:37:800 (4) - Normal
  9. 01:51:800 (2,4) - and this whole section around it. probably missing some normal hits as well. I suggest going through this yourself so you get what you want. Again, listen at 10% music volume so you can hear the hitsounds.
  10. 02:10:600 (4) - Normal
  11. 02:38:600 (5) - ^
  12. 02:39:400 (1) - ^
  13. 02:41:400 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - what.. happened? You completely ignored all of your normal sampleset???
  14. 00:25:400 (2,3) - Swap places? It'd make the stream less stupid to try and hit lol.
  15. 00:30:400 (2) - x216 y108 so it fits more naturally in the blanket the (1) slider provided?
  16. 00:45:600 (4) - Maybe try stacking on the previous (2) for more circular flow and having a nice triangle?
  17. 01:09:800 (1,2,3,4,5,6) - Try remaking this with the polygon creator. Right now if you line up all your notes in a circle. they have varied distance snapping. Go to 1/2 Beat snap divisor and try at 1.4ish distance snapping with 5 circles (you can add the extra one later, as it'll just be a stacked note. Control+G them around after.
  18. 01:22:100 (4) - Make the distance spacing between these even? It looks really sloppy.
  19. 01:45:400 (2) - x12 y172?
  20. 02:21:400 (5) - I'm surprised you didn't make this a stream. It would work pretty well actually. from the start to end. Try just converting the slider to a stream so you get nice spacing :3
  21. 02:48:800 (7,8) - even out this spacing? Currently 1.14 while the rest are 1.10 or 1.09
Good luck. Have a .... When the video is readded on Easy ;_;
Kibbleru
Fixed about 95%

GD update
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000,400,4,2,1,70,1,0
10600,-100,4,2,1,70,0,0
12600,-100,4,2,1,70,0,0
26600,-100,4,2,2,70,0,0
33000,-100,4,2,1,70,0,0
39400,-100,4,2,1,75,0,1
52200,-100,4,2,1,70,0,0
65000,-100,4,2,3,70,0,0
71000,-100,4,1,0,70,0,0
71400,-100,4,2,1,70,0,0
90600,-100,4,2,1,75,0,1
103400,-100,4,2,1,70,0,0
149800,-100,4,2,1,75,0,1
169000,-100,4,2,1,70,0,0


[Colours]
Combo1 : 253,179,179
Combo2 : 249,250,209
Combo3 : 252,209,65
Combo4 : 235,38,33

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Ozato Fumika
mission

SPOILER
go to a cave
Topic Starter
pkk

Lanturn wrote:

Mod time. Been busy last couple days, but here I am!

[General]
Consider adding "GigaP" to your tags as some people have labeled these both ways.done

[Normal]
  1. 00:18:600 (3,4) - Try joining these up as a slider? that way it doesn't make hitting 3 circles in a row so awkward. fixed
  2. 00:16:600 (1) - reverse 1/2 slider? to capture all of the watashi.. Or you can make this a 1/2 slider with a 1/1 slider afterwards? | This gets rid of the incorrect slider startings (as they normally begin on the big white tick or the middle small white tick on Easy/Normal Diffs) fixed with 1/2 and 1/1 slider
  3. 00:21:600 (4) - for the sake of a normal, how about removing this so you don't have such a long chain of 1/2 notes? alright
  4. 00:37:800 (3) - x242 y260 for a proper stack? properly stacked
  5. 00:36:200 (1) - Missing Normal sampleset added
  6. 00:42:200 (5) - Just a normal circle is enough, no need for a 1/2 slider because of the lyrics and nothing actually plays on the end of the slider. alright
  7. 00:48:000 - Add a note here? fixed
  8. 00:48:200 (4) - Missing Normal sampleset on Tail. fixed
  9. 01:07:000 (5) - Slight curve so it flows a bit better into (6)? | http://puu.sh/8jq3R.jpg fixed
  10. 01:08:200 (1) - More nazi. Try moving this up and left a little bit with Distance snap, then have the tail end flow/curve a bit more nicely into the next two notes. | http://puu.sh/8jqcE.jpg fixed
  11. 01:09:800 (4) - Missing normal as well? added
  12. 01:20:600 (6) - ^ added
  13. 01:25:000 (2) - There is a similar descent between the previous and next notes. so Why not just make the slider horizontally bound? | http://puu.sh/8jqu2.jpg maybe? fixed, but also reversed and rearranged a few notes after
  14. 01:29:000 (4,5) - This is kind of a repeat of what I mentioned in Easy, but how about a pattern like this so it feels more compatible with the music? | http://puu.sh/8jpVn.jpg cool, fixed
  15. 01:33:800 (1) - Missing normal on Tail added
  16. 01:36:200 (4) - More 1/2's? Try a circle and then a 1/2 slider maybe? Just so there is a bit more variety in the kiai time. fixed
  17. 01:42:200 (2) - Normal missing here? or is this intentional? Thought I'd just leave this in-case yea this was intentional, it sounded really weird when I put normal there so I left it out
  18. 01:44:600 (3) - Normal Circle here? It feels like it'd match the other patterns since they all use 1/2 notes. oh this is nice, fixed
  19. 01:49:000 (3,4) - Try swapping these so it goes the reverse slider, then the circle. This will mimic the pattern at 01:50:600 (2,1) - fixed
  20. 01:55:400 (5) - probably missing normal here as well. added
  21. 02:15:000 (3) - Mostly just a suggestion so you can retain your big white tick back. Try changing this to a circle and adding a circle or slider to the now empty spot. turned into 1/2 slider and added hit circle on bit white tick
  22. 02:32:000 - another circle? You have a big gap of 1/1s coming up, so it'd be awesome to have a little more variety. fixed
  23. 02:35:400 (5) - Stuff like this you can use the lead-in 1/2 slider if you want (Like 1:36) added note at 02:36:000 - instead right after slider
  24. 02:37:800 (3) - Missing normal on head added
  25. 02:40:200 (2) - Missing normal on reverse added
  26. 02:44:200 (3) - stack this on (1) fixed
  27. 02:44:800 - Circle? fixed
[Hard]
  1. I don't really understand your NC patterning for this diff. Most of them are two measures, but there are quite a number that only last 1 measure
    http://puu.sh/8leuO.jpg & http://puu.sh/8leAz.jpg | As you can see in this, It is very very inconsistent. I highly highly recommend going through this and NCing every measure so you don't end up with random long 9+ combos and keep them around 4-5. fixed, NC pattern changed to every 2 measures
  2. 00:18:600 (1,2,3,4) - A lot of these notes are missing the Normal hit sound. Try turning down your music volume while keeping the effect high. It sticks out pretty badly :P haha yea I seem to forget to re add the normal when I delete/add notes
  3. 00:32:000 (3) - how about a Normal on the head? added
  4. 00:47:400 (5) - Missing normal sampleset fixed
  5. 00:51:000 (2) - missing Normal as well? this is intentional
  6. 01:07:400 (7) - whistle on slider intentional? yea, intentional since the vocal had nothing much going on
  7. 01:30:600 (1) - Missing finish on head (comparing to first kiai) added
  8. 01:36:200 (7) - Missing normal on tail? added
  9. 00:49:000 (1,2,3,4,1,2,3) - Read below ---v
  10. 01:40:200 (1,2,3,4,1,2,3) - Try a finish on (1,3)'s head, and then the second (1,2,3) with all finishes. Remove (2,4)'s finishes. fixed
  11. 02:33:000 (1,2,3,4,5,1,2,3) - same idea. fixed
  12. 02:45:800 (1,2,3,4,5) - Same idea, just to reduce finish spam a litt.e remove from (2,4) fixed
  13. 01:45:400 (2) - Missing normal added all
  14. 01:49:400 (3) - ^
  15. 01:51:000 (4) - ^ on tail
  16. 01:55:000 (2) - This is intentional with the normal on the tail? oops, fixed
  17. 02:11:800 (4,4) - Not sure if this is intended as well, maybe, for not having Normal added
  18. 02:29:800 (1) - Finish? added
  19. So that about wraps up the hitsounding. Be sure to turn your music down to low when you edit the above part ;) thanks for the tip :D
  20. 00:17:400 (2) - Lower the tail end of this by a bit? It has such a tight curve. fixed
  21. 00:20:000 (4) - x236 y250 to stack with the previous (2) properly. fixed
  22. 00:45:000 (6) - x279 y229 stacked with first hitcircle instead
  23. 01:16:000 (5) - Maybe try moving this just a bit lower to like x205 y305 so it'll help slowly decrease your big spacing you've been using for the past few notes? alright
  24. 01:17:800 (1,2) - Make these a 180° rotate of each other? you have two different sliders right now and it kinda ruins the point of having them rotated like this. fixed
  25. 01:22:600 (1) - Lift the end of this up a bit more so it provides some extra flow to the next couple notes | http://puu.sh/8lYIm.jpg fixed
  26. 01:27:200 (9) - Honestly, try putting this off to the left instead of stacking so it gets the same feel as (4,5,6) | nice, fixed
  27. 01:31:400 (3,4) - This feels kind of sharp, and doesn't look that great overall. Maybe try coming off the bottom end? or redesigning the shape of it? | http://puu.sh/8lZ6U.jpg fixed
  28. 01:43:400 (1,3) - This awkward placing really makes it visually annoying to look at. It feels way too cluttered to understand what's going on with only the 1/2 (2) slider to serve as a gap. I feel this needs to be moved elsewhere, instead of crammed up with all the other notes. stacked the notes after this with this slider to tidy it up
  29. 02:32:000 (6) - x215 y168 for a proper stack (currently x216)
  30. 02:45:600 (8,3) - Eh, I realize you aren't a fan of stacking, but why not at least these? stacked these earlier but I didn't update the difficulty xD thanks for pointing it out anyways
[Insane]
  1. 00:18:600 (3) - Normal
  2. 00:31:400 (1) - Feels like it's missing a normal (maybe add one for (2) as well. This is just trying to go with the flow of the hitsounding) added all hit sounds
  3. 00:35:400 (4) - Normal
  4. 00:39:800 (2) - ^
  5. 01:07:400 (4) - ^
  6. 01:09:800 (1) - ^
  7. 01:30:600 (1) - Finish?
  8. 01:37:800 (4) - Normal
  9. 01:51:800 (2,4) - and this whole section around it. probably missing some normal hits as well. I suggest going through this yourself so you get what you want. Again, listen at 10% music volume so you can hear the hitsounds.
  10. 02:10:600 (4) - Normal
  11. 02:38:600 (5) - ^
  12. 02:39:400 (1) - ^
  13. 02:41:400 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - what.. happened? You completely ignored all of your normal sampleset???
  14. 00:25:400 (2,3) - Swap places? It'd make the stream less stupid to try and hit lol. fixed
  15. 00:30:400 (2) - x216 y108 so it fits more naturally in the blanket the (1) slider provided? fixed
  16. 00:45:600 (4) - Maybe try stacking on the previous (2) for more circular flow and having a nice triangle? fixed
  17. 01:09:800 (1,2,3,4,5,6) - Try remaking this with the polygon creator. Right now if you line up all your notes in a circle. they have varied distance snapping. Go to 1/2 Beat snap divisor and try at 1.4ish distance snapping with 5 circles (you can add the extra one later, as it'll just be a stacked note. Control+G them around after. fixed
  18. 01:22:100 (4) - Make the distance spacing between these even? It looks really sloppy. fixed
  19. 01:45:400 (2) - x12 y172? fixed
  20. 02:21:400 (5) - I'm surprised you didn't make this a stream. It would work pretty well actually. from the start to end. Try just converting the slider to a stream so you get nice spacing :3 this was actually a stream for quite a while before I changed it to a slider because the slider right after the stream seemed a bit weird. I'll change it back to stream for now and ask people what they think
  21. 02:48:800 (7,8) - even out this spacing? Currently 1.14 while the rest are 1.10 or 1.09 fixed
Good luck. Have a .... When the video is readded on Easy ;_;
Thanks for modding! Video should be working, although no videos on any beat map appear to be showing up for me for some reason even though I enabled video ._.
Lanturn
Yay! It's back <3 *throws star*

69653863
Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Tell BATs to change title text colour to 253,179,179.
  2. When you wrote on the tags, did you mean "GigaP"? What I see here is "Giga-P" which is already used on artist field
Easy
  1. HP1? Really? You can use HP2 and it'll be okay
  2. 00:17:000 (1,2,3) - Doesn't this looks nicer: http://puu.sh/8qF1b.jpg (-:
  3. 00:29:800 (1,2,3) - http://puu.sh/8qF2K.jpg (-: You know, niceties.
  4. 00:45:800 (1,2,3) - Imperfect triangle formation. Whenever you're trying to make a triangle formation, rotate a slider 120 degree or -120 degree (both works) and place them properly.
  5. 00:52:200 (1) - Remove NC? Kind of nonsense to have just 1 combo to play (you'll feel how nonsense it is when playing with TAG mode)
  6. 01:11:000 (4,1) - Blanket please? It'll look nice, I swear.
  7. 01:11:000 (4,3) - Imperfect stack.
  8. 01:35:400 (3) - In order to perfectly symmetrize such sliderwave, make sure that the red sliderpoint is right on top of the slidertick, see example: http://puu.sh/8qFjK.jpg Don't forget to readjust the other sliderpoints.
  9. 02:44:200 (3,4,5,6) - What about http://puu.sh/8qFoo.jpg looks nicer ain't it? (-:
Nice diff.

Normal
  1. 00:12:200 (1,2) - Somehow it'll follow music better if you replace these with 3 circles.
  2. 00:17:800 (1) - Why NC?
  3. 00:37:800 (3) - Not a good way to create sliderwave. To make a good sliderwave, put sliderpoints this way: http://puu.sh/8qFym.jpg and make sure you put them in symmetrical way. This applies to other sliderwaves in this map as well.
  4. 01:14:600 (1) - Oh god what is this, I'm sorry, but this is just plain ugly. Put a simpler curve instead?
  5. 01:36:000 - Add note?
  6. 01:47:800 (3,1,2) - This is confusing for newbies. At least don't stack (3) with (2)
  7. 01:49:800 (1,1) - Remove NC?
  8. 01:55:800 (1) - ^
Hard
  1. [00:21:800 (1,4) - Slightly imperfect stack (-:
  2. 00:33:000 (1) - Not a good sliderwave, refer to my guide on how to make good sliderwave on Normal. Watch out for others too!
  3. 00:41:600 (3,4) - Imperfect blanket.
  4. 00:51:800 (4) - What about a kickstream? I mean like http://puu.sh/8qFQp.jpg Trust me, it'll be nice. If you did apply this, apply to other similar parts too!
  5. 01:27:400 (1) - Not a good place for such spinner. I believe you could map this part (-:
  6. 01:33:800 (1) - This sliderwave is not bad actually. You could also use this as an example of good sliderwave.
  7. 02:13:800 (1,2) - Not a good jump )-:
Insane
  1. 00:14:600 (4,5) - Blanket please )-:
  2. 00:22:600 (4) - What about http://puu.sh/8qG2J.jpg ? Looks better ain't it?
  3. 00:31:000 (5) - Put it more symmetrical like http://puu.sh/8qG4c.jpg
  4. 00:51:200 (1) - Instead of a short spinner, why don't you map this part with, like, streams? It'll emphasize this part better.
  5. 01:11:000 (7) - Supposedly, if you want a perfect-flow star formation you should stack this with 01:10:000 (2) - instead.
  6. 01:30:200 (1) - Bad flow. I prefer 2 circle jumps instead of such hold slider.
  7. 01:33:800 (1,2) - Bad, especially because wrong overlapping
  8. 02:05:800 (1,2,3) - Not in a good pattern polarity. I suggest to add note at 02:06:000 - (better stack it with (2)) and 02:06:300 - stack it with (3).
Nice map, you're going in the right direction. Although you can still use more mods I'd like to give you some appreciation on this map.

Starred. Good luck.
Topic Starter
pkk

inverness wrote:

Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Tell BATs to change title text colour to 253,179,179. sorry but I'm not sure what you mean by this/what this will do. Could you elaborate?
  2. When you wrote on the tags, did you mean "GigaP"? What I see here is "Giga-P" which is already used on artist field someone said I should put the artist in the tags as well so I left it as Giga-P
Normal
  1. 00:12:200 (1,2) - Somehow it'll follow music better if you replace these with 3 circles. alright, fixed
  2. 00:17:800 (1) - Why NC? you're right, NC does seem a bit unnecessary here
  3. 00:37:800 (3) - Not a good way to create sliderwave. To make a good sliderwave, put sliderpoints this way: http://puu.sh/8qFym.jpg and make sure you put them in symmetrical way. This applies to other sliderwaves in this map as well. thanks, fixed
  4. 01:14:600 (1) - Oh god what is this, I'm sorry, but this is just plain ugly. Put a simpler curve instead? lol that slider shape, alright just a simple curve now
  5. 01:36:000 - Add note? I didn't add a note here in any of the other kiai times so I'd like to leave it as it is
  6. 01:47:800 (3,1,2) - This is confusing for newbies. At least don't stack (3) with (2) unstacked this
  7. 01:49:800 (1,1) - Remove NC? I think this is fine since it emphasizes the change in vocal
  8. 01:55:800 (1) - ^ I think I'd like to keep this as NC to match the start of the music in the break. I have NC because it's also the last note before the break, if there was a spinner after this I would not NC.
Hard
  1. [00:21:800 (1,4) - Slightly imperfect stack (-: recreated slider to stack on tail
  2. 00:33:000 (1) - Not a good sliderwave, refer to my guide on how to make good sliderwave on Normal. Watch out for others too! fixed
  3. 00:41:600 (3,4) - Imperfect blanket. fixed
  4. 00:51:800 (4) - What about a kickstream? I mean like http://puu.sh/8qFQp.jpg Trust me, it'll be nice. If you did apply this, apply to other similar parts too! this is nice, fixed
  5. 01:27:400 (1) - Not a good place for such spinner. I believe you could map this part (-: ok, mapped
  6. 01:33:800 (1) - This sliderwave is not bad actually. You could also use this as an example of good sliderwave.
  7. 02:13:800 (1,2) - Not a good jump )-: fixed
Insane
  1. 00:14:600 (4,5) - Blanket please )-: increased spacing
  2. 00:22:600 (4) - What about http://puu.sh/8qG2J.jpg ? Looks better ain't it? yep this looks better, changed it to this except I did not have the whole slider head overlap the body
  3. 00:31:000 (5) - Put it more symmetrical like http://puu.sh/8qG4c.jpg I didn't want it in one line so I spaced it out a bit more
  4. 00:51:200 (1) - Instead of a short spinner, why don't you map this part with, like, streams? It'll emphasize this part better. I had a stream here before but it was sort of awkward, I'll see if I can find a nice way to arrange it
  5. 01:11:000 (7) - Supposedly, if you want a perfect-flow star formation you should stack this with 01:10:000 (2) - instead. fixed
  6. 01:30:200 (1) - Bad flow. I prefer 2 circle jumps instead of such hold slider. I feel that a slider matches this part better. I spaced this out from the next note a bit to create a jump so the flow should be a bit better now
  7. 01:33:800 (1,2) - Bad, especially because wrong overlapping stacked slider ends instead
  8. 02:05:800 (1,2,3) - Not in a good pattern polarity. I suggest to add note at 02:06:000 - (better stack it with (2)) and 02:06:300 - stack it with (3).
this is a nice change, fixed
Nice map, you're going in the right direction. Although you can still use more mods I'd like to give you some appreciation on this map.

Starred. Good luck.
Thanks for modding!
69653863


This is the title text.
253,179,179 is the RGB code for a pink color. Which means changing the title text color to 253,179,179 will recolor the title text to pink.
Why pink? It fits more to the background and less blending (current white color render the title text hard to see)
Ozato Fumika
Such lewd SP. Report pls
LexiaLovesU

No Dap wrote:

Such lewd SP. Report pls
not 69 anymore xD
Kibbleru
wait whats wrong with 69?
waxman

No Dap wrote:

Such lewd SP. Report pls

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ


[Insane]
00:50:200 (5) - add Finish. it's better for me. :D
01:55:400 (7,1) - Not too bad, but I recommended take same spacing like 01:55:800 (1,2,3,4,5,6,1).
02:12:400 (1) - miss Clap.
02:29:400 (6,1) - 02:29:800 (1) move left a bit for beauty.
02:47:000 (6) - add Finish. same as 00:50:200 (5). PLSPLSPLSPLSPLSPLS D:

[Hard]
00:20:800 (2) - x:172 y:184
00:25:800 (3) - stack on the beginning of 00:26:200 (4) perfectly.
00:49:400 (2) - It's not intentional spacing. so just move to x:176 y:192
01:28:200 (5,6) - This overlapping is unnecessary for me. According to 01:27:400 (1,2,3,4,5).
01:50:600 (3) - This overlapping is not recommended. because maybe this slider looks like a circle.
02:47:400 (1) - delete Finish. same as Insane diff.

GOOD LUCK!
(ノ≧∇≦)ノ
Topic Starter
pkk

waxman wrote:

No Dap wrote:

Such lewd SP. Report pls

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQ not 69 anymore q_q


[Insane]
00:50:200 (5) - add Finish. it's better for me. :D ok
01:55:400 (7,1) - Not too bad, but I recommended take same spacing like 01:55:800 (1,2,3,4,5,6,1). fixed
02:12:400 (1) - miss Clap.fixed
02:29:400 (6,1) - 02:29:800 (1) move left a bit for beauty.fixed
02:47:000 (6) - add Finish. same as 00:50:200 (5). PLSPLSPLSPLSPLSPLS D: fixed

[Hard]
00:20:800 (2) - x:172 y:184 fixed
00:25:800 (3) - stack on the beginning of 00:26:200 (4) perfectly. fixed
00:49:400 (2) - It's not intentional spacing. so just move to x:176 y:192 fixed
01:28:200 (5,6) - This overlapping is unnecessary for me. According to 01:27:400 (1,2,3,4,5). fixed
01:50:600 (3) - This overlapping is not recommended. because maybe this slider looks like a circle. hmm ok
02:47:400 (1) - delete Finish. same as Insane diff. finish should be there

GOOD LUCK!
(ノ≧∇≦)ノ
Thank you for modding :OOOO
Kinomi
General
you should pay more attention to arrangements, now your map looks random, not clean or well designed

Kibbleru's Easy
00:29:800 (1) - remove clap on tail,and add 00:31:000 (2) - clap
since music 00:26:600 (1,2,3) - and 00:29:800 (1,2,3) - are similar, and your ehythm here is similar, so using same hitsound seem to be better

00:19:800 (4) - add clap maybe more consistant.since you add clap at 00:16:600 (4) - and 00:22:600 (5) -

01:29:000 (4) - its shape can be more strange xD, to show the special vocal
02:28:200 (3) - drum finish on tail, it fits the music very well, better than soft finish

Normal
00:19:400 (6) - same as easy, and 00:26:200 (6) - add clap plz

01:26:600 (4) - make it a bit more curve for better flow

01:29:000 (4) - same as easy

01:33:399 (5) - too close to 01:32:200 (3) -, looks ugly when playing,move it down a bit

Hard
minor spacing change made this diff looks not very clean, plz don't do so much minor spacing change in hard, of course it isn't a serious problem, but it affect the image people get when they playing your map for first time.
and you chould pay more attention to the appearance of arrangment.
sth like
02:29:800 (1,2,3) -
blanket problems
and sth like
02:38:600 (4,5,1) -
this looks really bad. its not a very hard thing to make it more pretty.

in hard and insane,i think you can delete some spiner and map these part to show more things of the music, bu it's call you. for example you can delete the last spiner,map that part, then start a spiner at 02:49:100 and end at 02:50:600.

Insane
have to mention again that you should improvement your arrangement, objects seem to be snapped randomly, not intentional or well designed.
to make the rhythm consistant you can add a 1/4 slider at 00:51:000 like 02:48:000 (3) - :?
02:06:200 miss a note here,and if you want to put a even stream, it should start at 02:06:100 not 02:06:000
01:53:400 (1) - remove a repeat, move 01:53:900 (2,3) - to 01:53:800 and add a note at 01:54:200, then people can click at 01:54:200
02:14:400 (5) - shorten it to 02:14:600 you missed a strong beat here and add a note at 02:14:700
01:59:800 (1,2,3,4,5) - this is very uncomfortable, since shere are many sounds at white line which confuse players
try this rhythm
about 02:09:700 and 02:10:500 and 02:16:100 these parts, if you follow the electronic music, i think you can add notes
i can't point out all the problems about these bad-looking arrangements...you need more work on it.
good luck
Kibbleru
gd
SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P Giga-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Electric Angel.avi"
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000,400,4,2,1,70,1,0
10600,-100,4,2,1,70,0,0
12600,-100,4,2,1,70,0,0
26600,-100,4,2,2,70,0,0
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90600,-100,4,2,1,75,0,1
103400,-100,4,2,1,70,0,0
149800,-100,4,2,1,75,0,1
169000,-100,4,2,1,70,0,0


[Colours]
Combo1 : 253,179,179
Combo2 : 249,250,209
Combo3 : 252,209,65
Combo4 : 235,38,33

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Topic Starter
pkk

Tsukuyomi wrote:

General
you should pay more attention to arrangements, now your map looks random, not clean or well designed

Normal
00:19:400 (6) - same as easy, and 00:26:200 (6) - add clap plz I only added clap at places where there was a clap in the music

01:26:600 (4) - make it a bit more curve for better flow ok, fixed

01:29:000 (4) - same as easy I think this shape is fine

01:33:399 (5) - too close to 01:32:200 (3) -, looks ugly when playing,move it down a bit fixed

Hard
minor spacing change made this diff looks not very clean, plz don't do so much minor spacing change in hard, of course it isn't a serious problem, but it affect the image people get when they playing your map for first time.
and you chould pay more attention to the appearance of arrangment.
sth like
02:29:800 (1,2,3) -
blanket problems
and sth like
02:38:600 (4,5,1) -
this looks really bad. its not a very hard thing to make it more pretty.

in hard and insane,i think you can delete some spiner and map these part to show more things of the music, bu it's call you. for example you can delete the last spiner,map that part, then start a spiner at 02:49:100 and end at 02:50:600. cleaned up blankets and spacing

Insane
have to mention again that you should improvement your arrangement, objects seem to be snapped randomly, not intentional or well designed.
to make the rhythm consistant you can add a 1/4 slider at 00:51:000 like 02:48:000 (3) - :? I don't have 1/4 slider here because there is no drum sound in the background. The drum is much more clear in the end of the song, which is why I added 1/4 slider there
02:06:200 miss a note here,and if you want to put a even stream, it should start at 02:06:100 not 02:06:000 fixed
01:53:400 (1) - remove a repeat, move 01:53:900 (2,3) - to 01:53:800 and add a note at 01:54:200, then people can click at 01:54:200 fixed
02:14:400 (5) - shorten it to 02:14:600 you missed a strong beat here and add a note at 02:14:700 fixed
01:59:800 (1,2,3,4,5) - this is very uncomfortable, since shere are many sounds at white line which confuse players
try this rhythm I think this is fine, but if I find a better arrangement I will change it
about 02:09:700 and 02:10:500 and 02:16:100 these parts, if you follow the electronic music, i think you can add notes fixed
i can't point out all the problems about these bad-looking arrangements...you need more work on it.
good luck
Thanks for modding!
Lanturn
Ahh, when I meant the tag "GigaP" i meant it as "GigaP" not "Giga-P" this is so when people search for this artist, both "GigaP" and "Giga-P" will yield results.

Please change the tag Giga-P to GigaP
Topic Starter
pkk

Lanturn wrote:

Ahh, when I meant the tag "GigaP" i meant it as "GigaP" not "Giga-P" this is so when people search for this artist, both "GigaP" and "Giga-P" will yield results.

Please change the tag Giga-P to GigaP
hm ok I suppose I'll have to do that with orebananaP and YasuoP as well
Kibbleru
iikkkeeee mod this pplzz
Kyouren
Hi, Testplay in my Queues^^


Wow!, This is a Amazing!!!
Funny Video^^

Good Luck~
Mortem
Hi.
As requested.
You don't have to take my mod seriously.

Normal:
01:25:000 (2) - This slider doesn't fit for me. Try to improve the design of it, like the end of the slider will point to (3).

Hard:
00:12:200 (1,2) - Put them on the slider. Looks good imo.
00:14:400 (2) - Move it little bit to the right.
00:50:200 (4) - Make the slider's end point to (1).
01:29:000 (1) - Little bit closer to (4). (Put it little higher).

That's it.
Good mapset, you really now how to map.
Hope that'll helps
If not then sorry.
Good Luck!
Topic Starter
pkk

Pjecoo wrote:

Hi.
As requested.
You don't have to take my mod seriously.

Normal:
01:25:000 (2) - This slider doesn't fit for me. Try to improve the design of it, like the end of the slider will point to (3). ok, I see what you mean. I changed it now so that it is symmetrical with the slider right after

Hard:
00:12:200 (1,2) - Put them on the slider. Looks good imo. changed it differently, I ended up unstacking all of them
00:14:400 (2) - Move it little bit to the right. moved right to improve flow
00:50:200 (4) - Make the slider's end point to (1). I ended up remapping this part a bit
01:29:000 (1) - Little bit closer to (4). (Put it little higher). moved to avoid overlap

That's it.
Good mapset, you really now how to map.
Hope that'll helps
If not then sorry.
Good Luck!
Thanks for modding!
BeatofIke

Kibbleru wrote:

iikkkeeee mod this pplzz
Soon...I'm active again guys!
Kibbleru
gogogo rank my first GD pls
yurunneram
GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp.

Just a lil mod

This version is way better than miku's btw

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing

EASY

00:22:200 (4,5) - Suggestion only. Why not do it like this? symmetry is wonderful for easys


00:47:400 (3) - See this? I would bless your map if the stack was perfect (ofc you don't need to make it perfect)


00:50:200 (2) - move to x192 y60 better flow desu

01:13:000 (3) - Same with the second suggestion. Move the head down and adjust the blanket till the stack on the tail is perfect. This is perfectly doable so no excuse desu

02:07:400 (3) - Could be confusing for beginners cuz they wouldn't know which slider end to click on but if you think they ain't stupid then let it be

NORMAL

01:06:600 (3) - Move the tail up to x480 y60 or something? Then the flow would be better imo

01:09:000 (2) - Lower it if jya ain't gonna blanket

01:40:800 (2,3) - Found the flow here bad and rather irritating. Move (3) up?

HARD

Can't really mod hards. And it looks fine anyways

DON'T GIVE KUDOS

I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/
Topic Starter
pkk
aaah

yurunneram wrote:

GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp. I hope you had fun :)

Just a lil mod

This version is way better than miku's btw ;w;

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



NOOOOOOO MY LAPTOP

oh it's a dell laptop, ew


ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing
you're right, I changed it now to a darker beige
NORMAL

01:06:600 (3) - Move the tail up to x480 y60 or something? Then the flow would be better imo I prefer the current one as it makes the flow more interesting since there is more direction involved

01:09:000 (2) - Lower it if jya ain't gonna blanket fixed

01:40:800 (2,3) - Found the flow here bad and rather irritating. Move (3) up? fixed

HARD

Can't really mod hards. And it looks fine anyways

DON'T GIVE KUDOS I'll see if Kibbleru decides to change anything in his GD

I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/

Thanks for modding!
Kibbleru

yurunneram wrote:

GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp.

Just a lil mod

This version is way better than miku's btw

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing true, but it's been done many times and it's perfectly rankable so i really don't see why not

EASY

00:22:200 (4,5) - Suggestion only. Why not do it like this? symmetry is wonderful for easys k


00:47:400 (3) - See this? I would bless your map if the stack was perfect (ofc you don't need to make it perfect) k


00:50:200 (2) - move to x192 y60 better flow desu nah i want a perfect square

01:13:000 (3) - Same with the second suggestion. Move the head down and adjust the blanket till the stack on the tail is perfect. This is perfectly doable so no excuse desu eh it's not really noticeable in game but w/e done

02:07:400 (3) - Could be confusing for beginners cuz they wouldn't know which slider end to click on but if you think they ain't stupid then let it be [/color]


I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/
code:

SPOILER
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
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256,192,10600,12,4,13000,0:0:0:0:
92,320,13800,6,0,B|140:316|140:316|168:284|168:284|236:272|280:232,1,200,0|0,1:2|1:2,0:0:0:0:
316,156,15000,1,0,1:2:0:0:
372,76,15400,2,0,P|314:60|268:72,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
416,168,16600,1,8,1:2:0:0:
316,156,17000,6,0,P|267:163|220:148,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
312,256,18200,1,0,1:2:0:0:
408,228,18600,2,0,P|456:220|503:235,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
312,256,19800,1,0,1:2:0:0:
212,244,20200,6,0,L|184:140,1,100,0|0,1:2|1:2,0:0:0:0:
108,208,21000,2,0,L|133:304,1,100,0|0,1:2|1:2,0:0:0:0:
224,344,21800,1,0,1:2:0:0:
324,352,22200,1,0,1:2:0:0:
392,280,22600,2,0,P|380:228|396:168,1,100,0|8,1:2|1:2,0:0:0:0:
416,88,23400,5,0,1:2:0:0:
312,84,23800,1,0,1:2:0:0:
240,156,24200,2,0,B|220:152|220:152|192:164|168:148|168:148|144:160|124:152,1,100,0|0,1:2|1:2,0:0:0:0:
104,248,25000,2,0,B|124:252|124:252|152:240|176:256|176:256|200:244|220:252,1,100,0|0,1:2|1:2,0:0:0:0:
240,156,25800,1,0,1:2:0:0:
420,72,26600,6,0,B|412:116|424:152|424:152|408:184|408:184|428:224|420:256|408:276,1,200,4|0,1:2|1:2,0:0:0:0:
320,232,27800,1,8,1:2:0:0:
220,248,28200,2,0,B|228:204|216:168|216:168|232:136|232:136|212:96|220:64|232:44,1,200,0|8,1:2|1:2,0:0:0:0:
320,232,29800,6,0,B|324:268|324:268|316:300|316:300|320:340,2,100,2|0|8,1:2|1:2|1:2,0:0:0:0:
228,192,31000,1,0,1:2:0:0:
128,176,31400,2,0,B|132:212|132:212|124:244|124:244|128:284,2,100,2|0|8,1:2|1:2|1:2,0:0:0:0:
304,80,33000,6,0,B|344:112|380:108|380:108|404:136,1,100,0|10,1:2|1:2,0:0:0:0:
476,172,33800,2,0,B|428:190|413:223|413:223|377:230,1,100,0|10,1:2|1:2,0:0:0:0:
308,276,34600,2,0,B|315:225|294:196|294:196|306:161,1,100,0|10,1:2|1:2,0:0:0:0:
280,84,35400,1,0,1:2:0:0:
208,152,35800,1,10,1:2:0:0:
210,252,36200,6,0,P|212:302|232:348,1,100,2|8,1:2|1:2,0:0:0:0:
332,360,37000,2,0,L|384:384,2,50,2|2|10,1:2|0:0|1:2,0:0:0:0:
232,348,37800,2,0,P|184:356|128:360,2,100,0|0|2,1:2|1:2|1:2,0:0:0:0:
492,236,39400,6,0,P|492:164|484:124,1,100,6|8,1:2|1:2,0:0:0:0:
400,184,40200,2,0,P|400:256|408:296,1,100,2|8,1:2|1:2,0:0:0:0:
308,260,41000,2,0,P|308:168|284:56,1,200,2|2,1:2|1:2,0:0:0:0:
188,64,42200,1,8,1:2:0:0:
96,20,42600,6,0,P|88:72|104:124,1,100,2|8,1:2|1:2,0:0:0:0:
4,148,43400,2,0,P|35:190|83:215,1,100,2|8,1:2|1:2,0:0:0:0:
173,190,44200,2,0,B|221:174|221:174|257:194|257:194|309:190|364:208,1,200,2|2,1:2|1:2,0:0:0:0:
424,288,45400,1,8,1:2:0:0:
352,356,45800,6,0,P|284:344|240:344,1,100,2|8,1:2|1:2,0:0:0:0:
228,248,46600,2,0,P|272:195|294:157,1,100,2|8,1:2|1:2,0:0:0:0:
381,192,47400,2,0,P|397:239|420:284,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
448,116,48600,1,8,1:2:0:0:
480,20,49000,6,0,B|464:4|412:12|392:28|392:28|340:12|268:36,1,200,4|4,1:2|1:2,0:0:0:0:
216,104,50200,1,12,1:2:0:0:
116,124,50600,2,0,B|112:92|112:92|96:68|92:36|92:36|72:12,2,100,0|8|0,1:1|0:0|1:2,0:0:0:0:
136,220,51800,1,8,1:2:0:0:
236,200,52200,5,4,1:2:0:0:
480,40,65000,6,0,P|444:92|396:120,1,100,0|0,1:2|1:2,0:0:0:0:
316,96,65800,2,0,P|276:126|250:168,1,100,0|0,1:2|1:2,0:0:0:0:
268,268,66600,2,0,B|312:256|327:231|327:231|364:228,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
68,240,68200,6,0,P|44:184|36:128,1,100,0|0,1:2|1:2,0:0:0:0:
136,156,69000,2,0,P|158:99|192:54,1,100,0|0,1:2|1:2,0:0:0:0:
240,148,69800,2,0,P|285:127|334:116,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
248,248,71000,1,2,0:0:0:0:
320,316,71400,6,0,P|272:344|224:344,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
352,220,72600,1,8,1:2:0:0:
368,120,73000,2,0,P|277:151|255:244,1,200,0|0,1:2|1:2,0:0:0:0:
184,316,74200,1,8,1:2:0:0:
84,324,74600,6,0,P|72:272|82:225,1,100,0|8,1:2|1:2,0:0:0:0:
148,152,75400,2,0,P|180:180|212:194,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
120,56,76200,2,0,P|76:80|48:144,1,100,0|8,1:2|1:2,0:0:0:0:
72,220,77000,2,0,L|164:288,1,100,0|8,1:2|1:2,0:0:0:0:
247,323,77800,6,0,P|247:273|268:228,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
340,292,79000,1,8,1:2:0:0:
364,196,79400,2,0,P|384:150|384:100,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
268,228,80600,1,8,1:2:0:0:
176,188,81000,6,0,L|100:112,1,100,2|8,1:2|1:2,0:0:0:0:
140,24,81800,2,0,L|216:100,1,100,2|8,1:2|1:2,0:0:0:0:
300,136,82600,2,0,B|352:108|352:108|400:112|400:112|428:72|484:68,1,200,2|2,1:2|1:2,0:0:0:0:
484,168,83800,1,8,1:2:0:0:
480,268,84200,6,0,P|424:248|389:184,1,100,2|8,1:2|1:2,0:0:0:0:
300,228,85000,1,2,1:2:0:0:
308,328,85400,1,8,1:2:0:0:
208,340,85800,2,0,B|164:344|164:344|144:352|144:352|104:356,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
228,240,87000,1,8,1:2:0:0:
292,160,87400,5,2,1:2:0:0:
392,160,87800,1,8,1:2:0:0:
344,248,88200,2,0,L|392:304,2,50,2|0|8,1:2|0:0|1:2,0:0:0:0:
292,160,89000,2,0,B|336:140|336:140|340:112|360:96|360:96|384:88|404:48,2,150,0|0|2,1:2|0:0|1:2,0:0:0:0:
232,240,90600,6,0,P|196:192|192:136,1,100,6|8,1:2|1:2,0:0:0:0:
92,157,91400,2,0,P|111:92|139:53,1,100,2|8,1:2|1:2,0:0:0:0:
224,40,92200,2,0,B|252:44|252:44|272:68|308:68|308:68|332:76,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
200,136,93400,1,8,1:2:0:0:
292,176,93800,6,0,P|360:164|400:136,1,100,2|8,1:2|1:2,0:0:0:0:
448,228,94600,2,0,P|487:171|496:123,1,100,2|8,1:2|1:2,0:0:0:0:
440,60,95400,2,0,B|384:32|336:60|336:60|288:84|240:56,1,200,2|2,1:2|1:2,0:0:0:0:
160,108,96600,1,8,1:2:0:0:
92,184,97000,6,0,P|116:240|156:272,1,100,2|8,1:2|1:2,0:0:0:0:
80,344,97800,2,0,P|136:366|187:360,1,100,2|8,1:2|1:2,0:0:0:0:
276,364,98600,2,0,P|252:308|212:276,1,100,2|8,1:2|1:2,0:0:0:0:
288,204,99400,2,0,P|231:181|180:187,1,100,2|8,1:2|1:2,0:0:0:0:
92,184,100200,5,6,1:2:0:0:
56,92,100600,1,12,1:2:0:0:
148,52,101000,2,0,P|204:74|255:68,1,100,6|8,1:2|1:2,0:0:0:0:
332,114,101800,2,0,L|288:204,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
432,288,103400,5,4,1:2:0:0:
80,188,116200,6,0,P|140:152|156:128,1,100,4|8,1:2|1:2,0:0:0:0:
216,48,117000,2,0,P|184:32|160:8,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
304,100,117800,2,0,P|276:164|252:204,1,100,0|8,1:2|1:2,0:0:0:0:
324,268,118600,2,0,P|352:204|376:164,1,100,0|8,1:2|1:2,0:0:0:0:
444,116,119400,6,0,P|456:40|468:12,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
464,216,120600,1,8,1:2:0:0:
404,296,121000,2,0,P|404:328|408:360,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
312,260,121800,2,0,P|289:282|269:308,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
376,180,122600,6,0,B|384:144|384:144|368:112|376:72,1,100,2|8,1:2|1:2,0:0:0:0:
276,64,123400,2,0,B|268:100|268:100|284:132|276:172,1,100,2|8,1:2|1:2,0:0:0:0:
180,176,124200,2,0,B|188:140|188:140|172:108|180:68,1,100,2|8,1:2|1:2,0:0:0:0:
92,28,125000,1,2,1:2:0:0:
36,112,125400,1,10,1:2:0:0:
84,200,125800,6,0,P|132:212|152:272,1,100,2|8,1:2|1:2,0:0:0:0:
148,356,126600,2,0,P|212:340|252:352,1,100,2|8,1:2|1:2,0:0:0:0:
344,360,127400,2,0,P|436:244|268:252,1,400,4|4,1:2|1:2,0:0:0:0:
256,192,140200,12,0,142600,0:0:0:0:
416,304,143400,5,4,1:2:0:0:
456,108,144200,1,0,0:0:0:0:
256,104,145000,1,2,0:0:0:0:
224,200,145400,1,2,0:0:0:0:
272,288,145800,1,2,0:0:0:0:
468,244,146600,5,0,0:0:0:0:
380,64,147400,1,0,0:0:0:0:
300,248,148200,2,0,P|272:276|196:300,2,100,2|2|4,0:0|0:0|0:3,0:0:0:0:
476,148,149800,6,0,P|428:108|400:64,1,100,6|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,2|8|2,1:2|1:2|1:2,0:1:0:0:
240,300,152600,1,8,1:2:0:0:
140,300,153000,5,0,1:1:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,1:2|0:0|1:2,0:1:0:0:
196,152,154200,1,8,1:2:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,1:2|1:2|1:2,0:1:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
472,108,165800,6,0,P|429:83|379:81,1,100,4|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,4|8,1:2|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|0|0,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,0,1:2:0:0:
308,148,169000,5,4,1:2:0:0:


[Quick mod on hard]
  1. 00:13:800 (1) - why is this a brezier curve?
  2. 00:29:000 (3) - bleh looks kinda ugly to me dunno why try this
  3. 00:48:200 (3) - you really need to improve on your wave sliders, the waves should look even and smooth (if any of the curves look sharp then that's noo good)
    ^do this for every single one of ur wave sliders
  4. 01:46:600 (1) - the second curve on this one looks sharp which is no good, you can just make it like this actually


GOD DAMMIT I DIDN'T UPDATE, (still consider on the wave sliders thing though)
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