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Nishizawa Hagumi - Yureru Cycle

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Total Posts
73
Topic Starter
alacat
This beatmap was submitted using in-game submission on 2014年3月9日 at 1:30:25

Artist: Nishizawa Hagumi
Title: Yureru Cycle
Source: Cocoro@Function!
Tags: KSHR umi -umi- Melophobia visual novel eroge hentai Willplus pulltop ココロ@ファンクション!
BPM: 140
Filesize: 18527kb
Play Time: 01:45
Difficulties Available:
  1. Insane (5 stars, 353 notes)
  2. KSHR's Easy (2.28 stars, 105 notes)
  3. Melo's Hard (4.88 stars, 266 notes)
  4. Umi's Normal (4.11 stars, 156 notes)
Download: Nishizawa Hagumi - Yureru Cycle
Download: Nishizawa Hagumi - Yureru Cycle (no video)
Information: Scores/Beatmap Listing
---------------
My 20th Ranked map! :)

Easy KSHR !!!
Normal -Umi- !!!
Hard Melo !!!
Thanks!
phoon
v^v^v
Topic Starter
alacat
:D
Melophobia
Topic Starter
alacat
†Melo†さん、ありがとうです ;)
CakiP
がんばれ~、@l@c@tさん!
KSHR
数日で出来るとか言っときながらBATに昇格とか色々あって遅れちゃった ごめんね
何か変なところがあったらgame内でもforum pmでもなんでもいいので教えてもらえると
よろしく! http://puu.sh/6PsWV.zip
Topic Starter
alacat
@CakiP

☆@rig@to!!!!!!!

@KSHR

Yureru Kaminoke

ありがとです :D
KSHR
Japanese BAT x 3
Fycho
nice song/map and starred xD
Umi

KSHR wrote:

Japanese BAT x 3
I feel alone xD

anyways normal incoming >.</

done =w=/

> http://puu.sh/6QrqP/778a8d7727.rar (with some custom hitsounds :3)
Asphyxia
Hi guys! Actually, this song is cool! Melophobia requested a mod so yeah, here I am :3

General thoughts
  1. Let's get nazi, shall we! Your BG rezo is 1365 x 768 and not 1366 x 768, that's a simple resize if you want to do it!
  2. Some inconsistencies in kiai-times:
  3. I see you have umi and -umi- in tags, I'd honestly remove one of them from there. If not, you should add probably ''Melo'' to your tags aswell, I myself
    would search it with ''Melo'' more but I guess that's just me.
  4. Disable widescreen support please!
  5. Clean!

KSHR's Easy
  1. 00:04:531 (3) - Shouldn't this be NC'd according to 00:07:960 (1) - ? If not, remove the NC from 00:07:960 (1) -
  2. 00:15:674 (2) - I'd move this slider a bit down to the movement doesn't feel too bad here, like erm, x:277, y:260?
  3. 00:25:531 (2) - Doesn't fit because of it's shape, I mean it does fit but not as well as it could. I think this slider should be more blanketed 00:24:031 (4) - with this sliders end. Well, if you don't understand what I mean, see this picture:
  4. 01:14:388 (2) - Movement here was also a bit unnatural for me, you could move this slider somewhere around x:203 y:34 to help the flow a bit ;)
  5. 01:40:531 (1) - I'm not really a fan of 1 combo objects, I mean yeah, it could be for the emphaziz (idk how to write it properly... orz) but still, it feels too unnecessary so consider removing the NC there.
  6. One problem I had with this was the tick sounds, they shouldn't be there at all, sometimes it screwed the rhythm imo... well, get more opinions on that I guess! Other than that, solid and nice difficulty!

Umi's Normal
  1. 00:02:603 (3) - This shouldn't belong to 00:01:960 (2) - this combo at all. It felt really weird while playing. 00:01:103 (1,2) - are so strong and 00:02:603 (3) - and this isn't so it's really weird :( I guess you made your mind now! (note: this applies for 00:05:817 (4) - etc)
  2. 00:23:388 (4,5) - Dat spacing, I guess it should be pretty easy to fix!
  3. 00:40:317 (3) - Moving this note a bit more down creates a cool flow there! It plays better than this straight one, try it!
  4. Honestly, I would've done those overlaps a bit differently but that seems to be your style and it'd be quite rude to try to change it so I rather not. Cool diff otherwise.

Melo's Hard
/me pokes Melo
  1. 00:01:103 (1) - Just a personal thing here, you could make it a bit better looking, now it feels kind of meh... like this maybe? http://puu.sh/6QXfB.jpg
  2. 00:01:103 (1,2,3) - If you can, rotate them a bit clockwise, the movement wasn't was natural as I wanted it to be. Like this:
  3. 00:21:031 (4,5) - This jump was quite unexpected (for me) but I guess you want to keep it though. Could you reduce the spacing on this maybe a bit? The song isn't imo that intense to have such a jump there, atleast not that big. : p
  4. 00:28:960 (1) - I guess it's small thing but I'd rotate this slider a bit so the movement gets better here. Atleast it got better when I tested it.
  5. 00:42:031 (1) - This kind of overlaps felt wrong to play, I'd just adjust them a bit so they don't get overlapped. Of course if you don't like this idea, don't apply this to anywhere ^^
  6. 00:57:674 (1,2) - This was so pretty but the small, small overlap (imo) kind of ruined it, care to fix that?
  7. 01:15:460 (2,3,4,5,6) - Those jumps were pretty big if you ask me. I'd reduce them a bit.
  8. So pretty o.o Great job!

Insane
  1. 00:04:317 - There's actually a beat that you could place a note. I feel like this place having not a note made it play pretty weird, I didn't like the break there.
  2. 00:13:103 (1,2) - This played way better if you would CTRL + G 1 and then CTRL + G, kind of reverse them, try it out!
  3. 00:16:960 (2) - Try to CTRL + J this slider and move it back to it's original place? Feels more natural this way!
  4. 00:22:317 (2) - I'd honestly move this note a bit up, considering the movement wasn't perfect here. This would make it way better imho! (x:158 y:54 could work)
  5. 01:16:103 (7) - Try CTRL + G here, plays more interesting and feels good to play, check it!
  6. 01:16:960 (2) - I'd move this note more closer to 01:16:531 (1) - 's end, I first thought it would be on the red tick instead in the blue tick.
  7. 01:41:817 (7) - I would NC this note to be consistent with the other diffs?
  8. Can't really point out much stuff because this diff played well. GJ ~

Sorry for the crappy mod ;-; this mapset is nice (btw I love the BG) so yeah, GL guys with it! ~ 8-)
BeatofIke
<3
KSHR
βёдтofIκё
Melophobia

Asphyxia wrote:

Melo's Hard
/me pokes Melo
  1. 00:01:103 (1) - Just a personal thing here, you could make it a bit better looking, now it feels kind of meh... like this maybe? http://puu.sh/6QXfB.jpg I somehow wanted to try something new to me. lol but yeah, yours should look better. Fixed accordingly.
  2. 00:01:103 (1,2,3) - If you can, rotate them a bit clockwise, the movement wasn't was natural as I wanted it to be. Like this: Good point, I've been thinking that could be better. Fixed in my own way though.
  3. 00:21:031 (4,5) - This jump was quite unexpected (for me) but I guess you want to keep it though. Could you reduce the spacing on this maybe a bit? The song isn't imo that intense to have such a jump there, atleast not that big. : p Well I don't love that pattern either. Fixed into a boring stacking pattern.
  4. 00:28:960 (1) - I guess it's small thing but I'd rotate this slider a bit so the movement gets better here. Atleast it got better when I tested it. Hmm, no. The current one flows/looks better to me.
  5. 00:42:031 (1) - This kind of overlaps felt wrong to play, I'd just adjust them a bit so they don't get overlapped. Of course if you don't like this idea, don't apply this to anywhere ^^ I liked the way it touches the previous slider but i found a cool alternative so fixed.
  6. 00:57:674 (1,2) - This was so pretty but the small, small overlap (imo) kind of ruined it, care to fix that? Agreed. I curved it in the opposite direction.
  7. 01:15:460 (2,3,4,5,6) - Those jumps were pretty big if you ask me. I'd reduce them a bit. Well that was a bit too much. xD Reduced the spacing.
  8. So pretty o.o Great job!
Thanks for modding! it was quite helpful to me. :D
I thought you disliked non-english songs so I'm glad you like this song. xD
Guy
Hi! from Melo-san's request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. 少し始まるのが早いのでLead-inを500~1000くらい入れてもいいかも?
  2. BGのサイズが1365x768になってますがこれはいいんですかね・・・? きちんと16:9である1366x768のものを使用することをオススメします。
  3. 全diffのWidescreen supportのチェックを外しましょう。

[Insane]
  1. 00:02:603 (4) - 音取りの提案です。ボーカルをフォローしつつ裏のバスを拾えるこの音取りはどうでしょうか?

  2. 00:06:995 (7,8,9) - 7,8を00:06:888 (6) - と同様にSampleset Drumにして(もしくは8をSampleset Noneでwhistle)、00:07:424 (9) - ここの終端と同じ音が00:07:103 (8) - この終端にあるので、同じようにAdd whistleはどうでしょう
  3. 00:10:103 (5) - 曲にfitさせるならclapよりwhistleが合ってると思います。
  4. 00:16:531 (1,2) - ここは次にくる3連に繋ぎやすくするように丸い流れを作ってみてはどうでしょう?
  5. 00:20:388 (4,5,6) - 6への流れがスムーズではなかったので配置の提案です。このように三角形を作ってみてはどうでしょうか? 4は 00:21:245 (7) - の終端にスタックしてあり、5は 00:19:960 (3) - のブランケットを意識してます。この流れならばスムーズなAIM運びが可能であると思います。
  6. 00:24:245 (7) - whistleが入るはずですがストリームの途中ということで故意的に抜いているのであればスルーしてください!
  7. 00:24:674 (10) - 次のnoteへ直線上になるように置いたほうが、個人的にはAIMした時に若干打ちやすいです。
  8. 00:35:388 (1) - 1/4スライダーの後のせいか、若干スペーシングが狭く感じました。 それと合わせてスライダーの向きを反対側に曲げて次のスライダーを打ちやすくしてみるのはどうでしょう?
  9. 01:29:388 - この手の音のする箇所にはfinishの入ったnoteが必ずあるので、Add noteしてfinishをいれて欲しい場所でした。 周りの配置を崩さずに置くなら x:404 y:128あたりがベストかなと思います。
  10. 01:34:745 (4) - 01:35:817 (3) - ここにスタックして、ストンと落ちるような配置が自分は好みです!

[Melo's Hard]
  1. 00:04:531 (1) - かなり細かいけどx:360 y:136に移動すると00:03:888 (4,5,1) - ここの始端同士で綺麗な三角形になります。
  2. 01:04:317 (1,3,4) - 1と4のスライダーは並行な形になっているので、それに合わせて3のスライダーも同じように角度を合わせてみてはどうでしょう
  3. 01:07:103 (2,3,4) - 曲の方が思いっきり1/6のリズムなのでこの3連は違和感がありました。Insaneと同じようにスライダーで音取りしてみてはどうでしょう?
  4. 01:12:031 (3) - ボーカルをフォローした音取りの方が自然で、さらに他の同じような箇所もボーカルフォローが多いので統一感を出すためにも合わせてみては?
  5. 01:15:460 (2,3,4,5,6,1,2) - BPM低いというのもありますがHardにしては少し飛びすぎではと思いました。少し縮めたものを作ってみたのでよかったら使ってみてください。
    SPOILER

    396,176,75460,1,2,0:0:0:0:
    276,84,75674,1,0,0:0:0:0:
    256,239,75888,1,2,0:0:0:0:
    360,96,76103,1,10,0:0:0:0:
    220,156,76317,1,2,0:0:0:0:
    344,248,76531,6,0,P|432:260|480:208,1,160,4|8,0:0|0:0,0:0:0:0:
    312,328,77174,2,0,P|224:316|176:368,1,160,2|2,0:0|0:0,0:0:0:0:
  6. 01:24:245 (3) - このスライダーも少し曲げてあげた方が流れも見栄えも良くなると思います。4の位置も若干移動させてます。
  7. 01:25:745 (2) - 01:12:031 (3) - と同じです。

[Umi's Normal]
  1. 00:02:603 (3) - Add finish to slider head. same as 00:09:460 (4) - here.
  2. 00:26:817 (4) - Add whistle to slider end. Whistle and clap have been added in other similar places.
  3. 00:51:460 (4) - Add clap to slider head and end?
  4. 01:11:388 (4) - design suggesiton. I think current one is a little bad form. so What about use a copy slider?
  5. 01:20:817 (3) - Add finish.
  6. 01:39:674 (4) - add a slider curve for blanket.

[KSHR's Easy]
  1. 01:03:460 (2) - Sampleset drumよりもピアノに合わせてwhistle入れたほうが曲にあっていていいと思いました。

    Nice diff!!
Good luck! :)
Melophobia

Guy wrote:

[Melo's Hard]
  1. 00:04:531 (1) - かなり細かいけどx:360 y:136に移動すると00:03:888 (4,5,1) - ここの始端同士で綺麗な三角形になります。ほい
  2. 01:04:317 (1,3,4) - 1と4のスライダーは並行な形になっているので、それに合わせて3のスライダーも同じように角度を合わせてみてはどうでしょう おっけー
  3. 01:07:103 (2,3,4) - 曲の方が思いっきり1/6のリズムなのでこの3連は違和感がありました。Insaneと同じようにスライダーで音取りしてみてはどうでしょう? 悩んでたんですよねぇ3連打でHardの人でも叩けるようにしたかったんですけどまぁ確かに違和感あったのでスライダーにしちゃいました
  4. 01:12:031 (3) - ボーカルをフォローした音取りの方が自然で、さらに他の同じような箇所もボーカルフォローが多いので統一感を出すためにも合わせてみては? ごもっともな意見ではあるんですけど今の方が好みなのでしばらくこれでいきます
  5. 01:15:460 (2,3,4,5,6,1,2) - BPM低いというのもありますがHardにしては少し飛びすぎではと思いました。少し縮めたものを作ってみたのでよかったら使ってみてください。前のModで指摘されて自力で修正したんですけどこっちの方が綺麗ですねありがとうございます使わせてもらいます
    SPOILER

    396,176,75460,1,2,0:0:0:0:
    276,84,75674,1,0,0:0:0:0:
    256,239,75888,1,2,0:0:0:0:
    360,96,76103,1,10,0:0:0:0:
    220,156,76317,1,2,0:0:0:0:
    344,248,76531,6,0,P|432:260|480:208,1,160,4|8,0:0|0:0,0:0:0:0:
    312,328,77174,2,0,P|224:316|176:368,1,160,2|2,0:0|0:0,0:0:0:0:
  6. 01:24:245 (3) - このスライダーも少し曲げてあげた方が流れも見栄えも良くなると思います。4の位置も若干移動させてます。おっけーです
  7. 01:25:745 (2) - 01:12:031 (3) - と同じです。同じ理由です
ありがとう!
http://puu.sh/6R1ed.osu
Umi

Asphyxia wrote:

Umi's Normal
  1. 00:02:603 (3) - This shouldn't belong to 00:01:960 (2) - this combo at all. It felt really weird while playing. 00:01:103 (1,2) - are so strong and 00:02:603 (3) - and this isn't so it's really weird :( I guess you made your mind now! (note: this applies for 00:05:817 (4) - etc) So you mean NC right ? added then
  2. 00:23:388 (4,5) - Dat spacing, I guess it should be pretty easy to fix! ops lol fixed
  3. 00:40:317 (3) - Moving this note a bit more down creates a cool flow there! It plays better than this straight one, try it! yeah not bad :3
  4. Honestly, I would've done those overlaps a bit differently but that seems to be your style and it'd be quite rude to try to change it so I rather not. Cool diff otherwise.

Guy wrote:

[Umi's Normal]
  1. 00:02:603 (3) - Add finish to slider head. same as 00:09:460 (4) - here.
  2. 00:26:817 (4) - Add whistle to slider end. Whistle and clap have been added in other similar places.
  3. 00:51:460 (4) - Add clap to slider head and end?
  4. 01:11:388 (4) - design suggesiton. I think current one is a little bad form. so What about use a copy slider?
  5. 01:20:817 (3) - Add finish.
  6. 01:39:674 (4) - add a slider curve for blanket.

    All fixed :3

Good luck! :)
sankyuu both for mod ;)

diff
osu file format v12

[General]
AudioFilename: yuyu.mp3
AudioLeadIn: 0
PreviewTime: 68603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:Umi's Normal
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
BeatmapID:368721
BeatmapSetID:146778

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video1.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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21888,-100,4,2,1,70,0,0
25103,-100,4,2,6,70,0,0
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69674,-100,4,2,1,80,0,1
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92174,-100,4,2,1,80,0,1
93674,-100,4,2,1,60,0,0
100745,-100,4,2,6,60,0,0


[Colours]
Combo1 : 205,155,255
Combo2 : 136,255,255
Combo3 : 128,255,191
Combo4 : 255,187,255

[HitObjects]
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293,57,18245,5,4,0:0:0:0:
220,152,18674,2,0,L|143:160,1,60,8|2,0:0|0:0,0:0:0:0:
100,162,19103,2,0,P|119:217|100:272,1,120,2|8,0:0|0:0,0:0:0:0:
201,336,19960,2,0,P|274:315|319:311,1,120,0|8,0:0|0:0,0:0:0:0:
403,226,20817,2,0,L|372:86,1,120,2|10,0:0|0:0,0:0:0:0:
293,22,21674,6,0,L|252:153,1,120,4|8,0:0|0:0,0:0:0:0:
237,193,22317,1,2,0:0:0:0:
237,193,22531,2,0,P|177:185|118:192,1,120,2|8,0:0|0:0,0:0:0:0:
118,312,23388,2,0,P|177:319|236:312,1,120,4|8,0:0|0:0,0:0:0:0:
351,275,24245,2,0,L|360:201,1,60,2|0,0:0|0:0,0:0:0:0:
333,160,24674,2,0,L|364:80,1,60,10|0,0:0|0:0,0:0:0:0:
375,47,25103,6,0,P|304:54|245:45,1,120,4|8,0:0|0:0,0:0:0:0:
137,67,25960,2,0,P|141:128|126:197,1,120,8|8,0:0|0:0,0:0:0:0:
122,247,26603,1,0,0:0:0:0:
122,247,26817,2,0,P|188:233|317:253,2,180,8|0|10,0:0|0:0|0:0,0:0:0:0:
64,266,28317,6,0,L|114:86,1,180,2|8,0:0|0:0,0:0:0:0:
215,31,29388,1,8,0:0:0:0:
308,107,29817,2,0,L|379:61,1,60,8|0,0:0|0:0,0:0:0:0:
409,43,30245,2,0,P|430:98|420:156,1,120,8|8,0:0|0:0,0:0:0:0:
370,190,30888,2,0,P|359:248|381:303,1,120
411,355,31531,1,8,0:0:0:0:
291,345,31960,6,0,L|168:326,1,120,10|8,0:0|0:0,0:0:0:0:
112,317,32603,2,0,P|159:209|228:230,1,180
315,248,33674,1,8,0:0:0:0:
357,135,34103,2,0,L|291:100,1,60,8|0,0:0|0:0,0:0:0:0:
251,78,34531,2,0,P|223:127|153:153,1,120,10|8,0:0|0:0,0:0:0:0:
106,154,35174,6,0,P|137:236|106:318,1,180,2|8,0:0|0:0,0:0:0:0:
224,341,36245,2,0,P|281:328|339:342,1,120,8|8,0:0|0:0,0:0:0:0:
340,222,37103,2,0,P|282:236|224:222,1,120,8|8,0:0|0:0,0:0:0:0:
135,141,37960,2,0,L|188:77,1,60,8|0,0:0|0:0,0:0:0:0:
232,101,38388,2,0,L|294:58,1,60,8|0,0:0|0:0,0:0:0:0:
339,82,38817,6,0,L|456:58,1,120,4|8,0:0|0:0,0:0:0:0:
438,176,39674,2,0,L|321:200,1,120,0|8,0:0|0:0,0:0:0:0:
263,220,40317,1,0,0:0:0:0:
200,216,40531,2,0,P|169:152|209:41,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
245,254,42031,6,0,P|327:224|410:255,1,180,2|8,0:0|0:0,0:0:0:0:
326,342,43103,1,0,0:0:0:0:
245,255,43531,2,0,L|192:204,1,60,8|0,0:0|0:0,0:0:0:0:
141,207,43960,2,0,L|206:102,1,120,0|8,0:0|0:0,0:0:0:0:
180,49,44603,2,0,L|327:29,1,120
358,26,45245,1,8,0:0:0:0:
461,87,45674,6,0,P|425:162|437:216,1,120,2|8,0:0|0:0,0:0:0:0:
436,255,46317,2,0,P|366:260|286:345,1,180,0|8,0:0|0:0,0:0:0:0:
170,324,47388,1,0,0:0:0:0:
116,217,47817,1,8,0:0:0:0:
173,111,48245,6,0,B|211:98|257:109|257:109|313:125|349:106,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
167,231,49960,2,0,P|231:243|296:223,1,120,0|8,0:0|0:0,0:0:0:0:
390,175,50817,2,0,L|412:241,2,60,0|8|8,0:0|0:0|0:0,0:0:0:0:
368,118,51460,2,0,P|337:79|242:72,1,120,8|8,0:0|0:0,0:0:0:0:
210,62,52103,1,8,0:0:0:0:
127,149,52531,6,0,P|114:231|27:275,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
210,62,54245,2,0,L|324:144,1,120,2|0,0:0|0:0,0:0:0:0:
354,169,54888,2,0,P|282:219|275:306,1,180,2|8,0:0|0:0,0:0:0:0:
380,364,55960,6,0,P|451:314|458:227,1,180,4|4,0:0|0:0,0:0:0:0:
324,105,57245,1,8,0:0:0:0:
222,165,57674,2,0,P|144:172|83:159,1,120,4|0,0:0|0:0,0:0:0:0:
45,149,58317,1,4,0:0:0:0:
29,267,58745,2,0,L|93:328,1,60,4|8,3:0|0:0,0:0:0:0:
191,321,59388,6,0,P|289:301|375:330,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
140,353,60888,2,0,L|140:216,1,120,4|2,0:0|0:0,0:0:0:0:
137,172,61531,1,0,0:0:0:0:
137,172,61745,2,0,P|194:187|251:171,1,120,2|4,0:0|0:3,0:0:0:0:
277,116,62388,1,8,0:0:0:0:
298,59,62603,6,0,P|355:42|412:58,1,120,4|2,0:0|0:0,0:0:0:0:
456,169,63460,1,2,0:0:0:0:
390,269,63888,2,0,L|310:299,1,60,4|8,3:0|0:0,0:0:0:0:
278,313,64317,1,4,0:0:0:0:
196,224,64745,2,0,L|225:147,1,60,4|4,0:0|0:0,0:0:0:0:
244,50,65388,2,0,L|158:63,2,60,8|8|4,0:0|3:0|3:0,0:0:0:0:
303,41,66031,5,4,0:0:0:0:
388,125,66460,1,4,0:0:0:0:
322,225,66888,2,0,P|259:257|151:216,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
371,190,68388,2,0,P|434:202|492:278,1,120,4|8,0:0|0:0,0:0:0:0:
379,311,69245,1,8,0:0:0:0:
275,249,69674,6,0,P|260:167|293:119,1,120,4|8,0:0|0:0,0:0:0:0:
305,85,70317,1,0,0:0:0:0:
305,85,70531,2,0,L|151:67,1,120,2|8,0:0|0:0,0:0:0:0:
115,168,71388,2,0,L|269:186,1,120,2|8,0:0|0:0,0:0:0:0:
351,215,72245,2,0,L|402:184,1,60,2|0,0:0|0:0,0:0:0:0:
409,124,72674,2,0,L|357:93,1,60,8|0,0:0|0:0,0:0:0:0:
300,69,73103,6,0,P|242:58|183:69,1,120,2|8,0:0|0:0,0:0:0:0:
91,147,73960,1,2,0:0:0:0:
145,253,74388,2,0,L|241:181,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
250,309,75674,2,0,L|365:268,1,120,2|8,0:0|0:0,0:0:0:0:
419,248,76317,1,0,0:0:0:0:
442,192,76531,6,0,P|409:138|418:67,1,120,2|8,0:0|0:0,0:0:0:0:
417,23,77174,1,2,0:0:0:0:
305,66,77603,2,0,L|226:56,1,60,0|8,0:0|0:0,0:0:0:0:
185,52,78031,2,0,P|126:106|185:159,1,180,2|8,0:0|0:0,0:0:0:0:
238,188,78888,2,0,P|265:231|230:295,1,120,2|0,0:0|0:0,0:0:0:0:
185,317,79531,1,8,0:0:0:0:
72,273,79960,5,4,0:0:0:0:
72,153,80388,1,8,0:0:0:0:
176,214,80817,1,4,0:0:0:0:
176,94,81245,2,0,P|236:77|354:101,1,180,4|0,0:0|0:0,0:0:0:0:
401,129,82103,1,8,0:0:0:0:
412,248,82531,2,0,L|345:249,1,60,2|0,0:0|0:0,0:0:0:0:
308,290,82960,2,0,L|241:291,1,60,8|0,0:0|0:0,0:0:0:0:
192,314,83388,6,0,P|137:294|97:250,1,120,4|8,0:0|0:0,0:0:0:0:
80,192,84031,1,0,0:0:0:0:
97,133,84245,2,0,P|137:89|192:69,1,120,2|8,0:0|0:0,0:0:0:0:
267,163,85103,2,0,P|322:142|362:98,1,120,2|8,0:0|0:0,0:0:0:0:
473,52,85960,2,0,L|457:140,1,60,2|0,0:0|0:0,0:0:0:0:
476,169,86388,2,0,L|436:219,1,60,8|0,0:0|0:0,0:0:0:0:
395,257,86817,6,0,P|312:288|229:257,1,180,4|0,0:0|0:0,0:0:0:0:
181,221,87674,1,4,0:0:0:0:
79,155,88103,2,0,P|180:100|282:153,1,240,12|8,0:0|0:0,0:0:0:0:
246,268,89388,1,4,0:0:0:0:
349,328,89817,1,8,0:0:0:0:
414,227,90245,6,0,P|402:153|423:109,1,120,4|8,0:0|0:0,0:0:0:0:
321,43,91103,1,2,0:0:0:0:
217,102,91531,2,0,L|107:34,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
310,177,92817,2,0,L|295:257,1,60,2|0,0:0|0:0,0:0:0:0:
287,294,93245,2,0,L|207:282,1,60,8|0,0:0|0:0,0:0:0:0:
168,275,93674,6,0,L|195:133,1,120,4|8,0:0|0:0,0:0:0:0:
246,51,94531,1,2,0:0:0:0:
364,72,94960,2,0,B|401:123|371:187|371:187|341:252|377:300,1,240,12|8,0:0|0:0,0:0:0:0:
482,243,96245,1,2,0:0:0:0:
475,123,96674,1,8,0:0:0:0:
364,73,97103,6,0,P|286:67|231:75,1,120,4|8,0:0|0:0,0:0:0:0:
134,118,97960,1,2,0:0:0:0:
91,230,98388,2,0,P|134:316|178:230,1,240,12|8,0:0|0:0,0:0:0:0:
247,131,99674,2,0,P|287:185|298:246,1,120,2|8,0:0|0:0,0:0:0:0:
406,286,100531,6,0,L|425:229,2,60,4|8|8,0:0|0:0|0:0,0:0:0:0:
386,342,101174,2,0,P|328:330|270:343,1,120,4|8,0:0|0:0,0:0:0:0:
210,354,101817,1,4,0:0:0:0:
256,192,102031,12,4,105674,0:1:0:0:
kajiyatta
As requested from Melophobia.
[General]
前の二人が全部言ってくれたので特に無いです
[Easy]
Hit Sound
01:30:245(1) 始点にfinish追加
[Normal]
Placement
00:17:388(5,6,1) Put these notes more symmterically, and the flow looks more nice.
Rhythm
01:21:245(4) It looks a bit difficult because of not 1/1 rhythm, so I suppose it would be better if you like.
Hit Sound
01:16:531(1) Prefer finish than whistle to follow the instrumental.
[Hard]
Placement
00:23:388(1) 前の三連スタックのオーバーラップが少し気になるので、ブランケット状に配置してみるのは?
01:13:745(2) スライダーの向きが次のnoteに対してやや不自然なので、以下のようにしてみては?
01:33:674(1) 強迫でfinishもついてるので、ここはジャンプさせた方が曲調に合ってると思います。前の部分で星形ジャンプかけてて、ここでスペーシング急に小さくするのはやや不自然に見えます。e.g.)
Rhythm
00:33:674(3) 途中でボーカル始まってるので、それを拾ってやったほうが今よりも違和感なく聞こえます。 e.g.)
00:47:338(3) ^
[Insane]
Placement
00:11:174(13,14,1) - (13,14)が直線になっており(1)への流れが少し妙なので、内側へ曲げるような形にすると今よりもいい感じになります。 e.g.)
00:16:531(1) 逆側に曲げたやった方が前のnoteから自然につながり、かつ次の(2)への流れも良いと思います。
00:21:245(7) ここも同様の理由で、前後のnoteの家回しを考えると向きを逆にするといいです。 
00:49:317(2,3) ここCTRL+Gしてみては?今の配置だと四角形っぽく回す形にしては、(4)から(5)へのジャンプで少し打ち回しが変わって少し妙なので、それならば星形等間隔でジャンプさせた方が読みやすいように思いました。
01:08:603(4) ここでNC入れてみては?01:07:531でNC入れてるのを見ると、2コンボの後に11コンボ続くのも少し見た目が悪いので、ボーカルが始まるここで一旦区切ったほうがいいです。
01:24:460(4) ここ×1.00になってますけど、次の(5,1)間や他のスペーシング見ると×1.10にするべきでは?
01:29:574(5) ブランケットがやや強制気味で次のnoteへの流れが悪いように見えるので、直線スライダーで置き換えてみては?また(8,1)でジャンプを設けると、強迫をフォロー出来ると思います。。e.g.)
Rhythm
00:04:317 ここにnote追加してみては?バックにインストとボーカルが聞こえて、次の00:07:745でnote入ってるので対称的にした方がいいです。

Good luck.
Melophobia

kajiyatta wrote:

[Hard]
Placement
00:23:388(1) 前の三連スタックのオーバーラップが少し気になるので、ブランケット状に配置してみるのは? わざと重ねてます、後続のスライダーの曲げ方的にも今のままの方が好きです
01:13:745(2) スライダーの向きが次のnoteに対してやや不自然なので、以下のようにしてみては? 個人的にそこまで違和感ない&次のNoteとの間に一拍置いてるので問題ないと思ってます 今の置き方は前のスライダーの角度と合わせてて個人的に綺麗だと思うので見た目的にも現状維持します
01:33:674(1) 強迫でfinishもついてるので、ここはジャンプさせた方が曲調に合ってると思います。前の部分で星形ジャンプかけてて、ここでスペーシング急に小さくするのはやや不自然に見えます。e.g.) 流れとは反対の方向にアンチジャンプを作っても強調はできるかなーと思ってこうしてます
Rhythm
00:33:674(3) 途中でボーカル始まってるので、それを拾ってやったほうが今よりも違和感なく聞こえます。 e.g.) 違和感あるかどうかはイマイチわからないんですがこのパートはボーカルが比較的少ないのでボーカル寄りに音取りすると違和感あるように感じたのもありバックグラウンドの音を重視しておいてます(00:27:674 (3,4) - とか顕著です)
00:47:338(3) ^
Modありがとう~
Topic Starter
alacat
@Fycho, BeatofIke

Thank you so much! ☆

Asphyxia

Asphyxia wrote:

Hi guys! Actually, this song is cool! Melophobia requested a mod so yeah, here I am :3 hi, Asphyxia :3 !

General thoughts
  1. Let's get nazi, shall we! Your BG rezo is 1365 x 768 and not 1366 x 768, that's a simple resize if you want to do it! oops, changed it to this size.
  2. Some inconsistencies in kiai-times: Melo fixed this point, thanks!
  3. I see you have umi and -umi- in tags, I'd honestly remove one of them from there. If not, you should add probably ''Melo'' to your tags aswell, I myself
    would search it with ''Melo'' more but I guess that's just me. It's ok, please search -Umi-'s name at web site then you can understand.
  4. Disable widescreen support please! sure!
  5. Clean!

Insane
  1. 00:04:317 - There's actually a beat that you could place a note. I feel like this place having not a note made it play pretty weird, I didn't like the break there. yes, that's right!
  2. 00:13:103 (1,2) - This played way better if you would CTRL + G 1 and then CTRL + G, kind of reverse them, try it out! I prefer to have the up and down motion.
  3. 00:16:960 (2) - Try to CTRL + J this slider and move it back to it's original place? Feels more natural this way! It's on purpose!
  4. 00:22:317 (2) - I'd honestly move this note a bit up, considering the movement wasn't perfect here. This would make it way better imho! (x:158 y:54 could work) ok!
  5. 01:16:103 (7) - Try CTRL + G here, plays more interesting and feels good to play, check it! hmm, it would be nice jump but it's not natural imo.
  6. 01:16:960 (2) - I'd move this note more closer to 01:16:531 (1) - 's end, I first thought it would be on the red tick instead in the blue tick.ok, reduce this distance ~
  7. 01:41:817 (7) - I would NC this note to be consistent with the other diffs? orz, i forgot to do this.
  8. Can't really point out much stuff because this diff played well. GJ ~

Sorry for the crappy mod ;-; this mapset is nice (btw I love the BG) so yeah, GL guys with it! ~ 8-)

Guy

Guy wrote:

Hi! from Melo-san's request :3 ありがとう! :D

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.

[General]
  1. 少し始まるのが早いのでLead-inを500~1000くらい入れてもいいかも?1秒あれば充分かなと思うので、今後指摘を受けたら検討してみます。
  2. BGのサイズが1365x768になってますがこれはいいんですかね・・・? きちんと16:9である1366x768のものを使用することをオススメします。修正!
  3. 全diffのWidescreen supportのチェックを外しましょう。はーい!

[Insane]
  1. 00:02:603 (4) - 音取りの提案です。ボーカルをフォローしつつ裏のバスを拾えるこの音取りはどうでしょうか? 最初のパート(3回)で全てこのパターンで統一してるのでこのままで!
  2. 00:06:995 (7,8,9) - 7,8を00:06:888 (6) - と同様にSampleset Drumにして(もしくは8をSampleset Noneでwhistle)、00:07:424 (9) - ここの終端と同じ音が00:07:103 (8) - この終端にあるので、同じようにAdd whistleはどうでしょう 白いline上に定期的にこの音がなっているのでここにはその音がないです。
  3. 00:10:103 (5) - 曲にfitさせるならclapよりwhistleが合ってると思います。whistle忘れてました、clapがないと寂しいのでclapはつけたままにします。
  4. 00:16:531 (1,2) - ここは次にくる3連に繋ぎやすくするように丸い流れを作ってみてはどうでしょう? この配置もイイと思いますが、今のパターンが気に入っているのでこのままで。
  5. 00:20:388 (4,5,6) - 6への流れがスムーズではなかったので配置の提案です。このように三角形を作ってみてはどうでしょうか? 4は 00:21:245 (7) - の終端にスタックしてあり、5は 00:19:960 (3) - のブランケットを意識してます。この流れならばスムーズなAIM運びが可能であると思います。  (5)を下にジャンプさせるように変更しました!
  6. 00:24:245 (7) - whistleが入るはずですがストリームの途中ということで故意的に抜いているのであればスルーしてください!その通りです! :) clapと連続していて煩いのでいれてないです。
  7. 00:24:674 (10) - 次のnoteへ直線上になるように置いたほうが、個人的にはAIMした時に若干打ちやすいです。前の5連打からの流れを考えてこの角度にしています。
  8. 00:35:388 (1) - 1/4スライダーの後のせいか、若干スペーシングが狭く感じました。 それと合わせてスライダーの向きを反対側に曲げて次のスライダーを打ちやすくしてみるのはどうでしょう?前のスライダーを移動して調節しました。
  9. 01:29:388 - この手の音のする箇所にはfinishの入ったnoteが必ずあるので、Add noteしてfinishをいれて欲しい場所でした。 周りの配置を崩さずに置くなら x:404 y:128あたりがベストかなと思います。確かに強い音はありますが、その後の連続するclapでのおおきなジャンプを見せ付けたいのでスライダーの終点にしています。
  10. 01:34:745 (4) - 01:35:817 (3) - ここにスタックして、ストンと落ちるような配置が自分は好みです! 前の(2,3)からの流れで半時計回りの流れができているので内側にある(1)の始点にスタックしています!
Good luck! :)

kajiyatta

kajiyatta wrote:

As requested from Melophobia.  ありがとうですー!
[General]
前の二人が全部言ってくれたので特に無いです
[Insane]
Placement
00:11:174(13,14,1) - (13,14)が直線になっており(1)への流れが少し妙なので、内側へ曲げるような形にすると今よりもいい感じになります。 より丸を描くように配置しました。 e.g.)
00:16:531(1) 逆側に曲げたやった方が前のnoteから自然につながり、かつ次の(2)への流れも良いと思います。普段ならそうしているところですが、今回は遊んでみました :)
00:21:245(7) ここも同様の理由で、前後のnoteの家回しを考えると向きを逆にするといいです。 Guyさんのmodで少しここのパートを変更したので流れは大丈夫になったと思います。
00:49:317(2,3) ここCTRL+Gしてみては?今の配置だと四角形っぽく回す形にしては、(4)から(5)へのジャンプで少し打ち回しが変わって少し妙なので、それならば星形等間隔でジャンプさせた方が読みやすいように思いました。星の形に置くとそのようなジャンプが一般的ですが(1,2)間でジャンプさせるような音がないのでこのように配置しています。
01:08:603(4) ここでNC入れてみては?01:07:531でNC入れてるのを見ると、2コンボの後に11コンボ続くのも少し見た目が悪いので、ボーカルが始まるここで一旦区切ったほうがいいです。追加しました!
01:24:460(4) ここ×1.00になってますけど、次の(5,1)間や他のスペーシング見ると×1.10にするべきでは?あら・・修正しました!
01:29:574(5) ブランケットがやや強制気味で次のnoteへの流れが悪いように見えるので、直線スライダーで置き換えてみては?また(8,1)でジャンプを設けると、強迫をフォロー出来ると思います。。e.g.) 直線に変更しました~(8)は始点にスタックさせておきたいのでこのままで。
Rhythm
00:04:317 ここにnote追加してみては?バックにインストとボーカルが聞こえて、次の00:07:745でnote入ってるので対称的にした方がいいです。追加しました。

Good luck.

Mod ありがとうございます~ :D

Special thanks : Melophobia !!!
Umi

kajiyatta wrote:

[Normal]
Placement
00:17:388(5,6,1) Put these notes more symmterically, and the flow looks more nice. k fixed
Rhythm
01:21:245(4) It looks a bit difficult because of not 1/1 rhythm, so I suppose it would be better if you like. not that hard imo
Hit Sound
01:16:531(1) Prefer finish than whistle to follow the instrumental. added
thx :3/

diff
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Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:Umi's Normal
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
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KSHR
Asphyxia

Asphyxia wrote:

KSHR's Easy
  1. 00:04:531 (3) - Shouldn't this be NC'd according to 00:07:960 (1) - ? If not, remove the NC from 00:07:960 (1) -
    Yea, this's my mistake. (alacat also pointed out this yesterday lol). Added a nc here anyway.
  2. 00:15:674 (2) - I'd move this slider a bit down to the movement doesn't feel too bad here, like erm, x:277, y:260?
    It's kinda hard to fix in your way considering 00:18:245 (1,2) - . So I rearranged the shape of 00:14:817 (1) - and moved 00:15:674 (2,3) - upward a bit. The current pattern should be so close to yours!
  3. 00:25:531 (2) - Doesn't fit because of it's shape, I mean it does fit but not as well as it could. I think this slider should be more blanketed 00:24:031 (4) - with this sliders end. Well, if you don't understand what I mean, see this picture: Looks nice. Fixed!
  4. 01:14:388 (2) - Movement here was also a bit unnatural for me, you could move this slider somewhere around x:203 y:34 to help the flow a bit ;)
    hmm..your suggestion is not that bad. But I didn't fix because I think this way is against the flow from (1) which has a gentle curve. Also I have no idea to rearrange (1,3).. Orz
  5. 01:40:531 (1) - I'm not really a fan of 1 combo objects, I mean yeah, it could be for the emphaziz (idk how to write it properly... orz) but still, it feels too unnecessary so consider removing the NC there.
    Not fixed. I added a nc to make consistence with 01:33:674 (1,2,3,4,5) - , So this 1 combo makes sense, right? Btw, I don't get your point well to be honest as you expected. But at least you tried to explain. I really think that's sooooo important ! Well I understand you have a good attitude to modding ;3 ( I sometimes don't know how to write the explanation either.. lol)
  6. One problem I had with this was the tick sounds, they shouldn't be there at all, sometimes it screwed the rhythm imo... well, get more opinions on that I guess! Other than that, solid and nice difficulty!
    I got some opinions about the ticksounds, and decide to keep for now~

Guy

Guy wrote:

[KSHR's Easy]
  1. 01:03:460 (2) - Sampleset drumよりもピアノに合わせてwhistle入れたほうが曲にあっていていいと思いました。
    (1)と同じヒットサウンドをつけたかったので両方にSoft whistleを追加、あんど、それだと音が高すぎて違和感があったからその2箇所だけ音量を15%ほど下げてみました。
    p.s. ここ本当にピアノある・・?



    Nice diff!! てぃーわい!

kajiyatta

kajiyatta wrote:

As requested from Melophobia.
[Easy]
Hit Sound
01:30:245(1) 始点にfinish追加
おっと、忘れてました。これを修正するときに気づいたけど、01:26:817 (1) - 終端の方も忘れてたので一緒に追加!

Thanks for your mods!


To alacat:
Slidertickの音の件、自分で何人かに意見もらって、とりあえず今のところはそのままにすることにしました。何度も指摘を受けたり、何か理に適った理由があったときはtickのwav削除を頼むと思います!

SPOILER
osu file format v12

[General]
AudioFilename: yuyu.mp3
AudioLeadIn: 0
PreviewTime: 68603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:KSHR's Easy
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
BeatmapID:368206
BeatmapSetID:146778

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Xinely
Hi alameow ~
As KSHR's request here. since i starting mod this while alacat didin't update yet. i'm sorry if you guys already fixed from mod above
my version still your "pure" (no mods) diff here lol



Guide


old = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste

  • General
  1. Clean


  • KSHR's Easy
  1. 00:02:603 (1) - omg Ultimate nazi, 1 grid down for better blanket with 00:01:103 (1) -
  2. 00:03:674 (2) - nazi again, move this node of slider's tail to 172,212 so it'll point the next object, same as you did at 00:02:603 (1) - slider's tail to (2)'s head. somehow looked neater and flow a little bit better
  3. 00:06:031 (1,2) - remove clap on (1)'s tail and add it to (2)'s head same as you did at 00:02:603 (1,2) - ? ii guess the music a little bit similar so consistency would be better here
  4. 00:07:960 (1) - remove NC here as you did at 00:04:531 (3) - for consistency ? oh God i becoming nazi finder like this lol
  5. 00:12:245 (3) - damn another nazi lol, if i were you i would to change the slider's flow become like http://puu.sh/6S11d.jpg . somehow it fits better with your previous sliders flow here (personal taste)
  6. 00:23:388 (3,4) - maybe much of starting slider on red tick could make the newbie get a trap here (i got it while playing with HD lol) imo rhythm could be easier here, http://puu.sh/6S1eo.jpg just use it and add finish on repeat cause music ~
  7. 00:26:817 (3) - since the music is drum here. i guess soft-hitnormal can't emphasize it with well. add whistle here instead to emphasize the vocal too. or sampleset drum if you want to use whistle to emphasize piano sound only here
  8. 00:29:388 (1) - hmm since i heard a little sound here (like a tick) i would to use clap here with volume 30% to emphasize it. even softhitnormal is fine here but i wanna emphasize it more ~
  9. 00:30:245 (2) - same as 00:26:817 (3) - (for head and tail)
  10. 00:37:531 (3) - same as 00:29:388 (1) -
  11. 00:40:531 - until 00:50:817 - i would suggest to add sampleset drum for each 1st whitetick (i mean downbeat) here since there is a drum sound which feels empty with soft hit normal here imo (except 00:45:674 - lol. oh btw hinsvar agreed with this too)
  12. 00:46:103 (1,2) - imo flow of (1) too upward with the previous slider imo. i guess flow could be smoother here. try https://osu.ppy.sh/ss/1327051 instead?
  13. 00:55:103 (3) - hmm i would to ctrl+G this slider for better flow to 00:55:960 (1) - but it is a nazi ;-;
  14. 00:59:388 (1) - inconsistency spacing 1,27x here? fix it? :P
  15. 01:09:460 - unnecessary greenline :p
  16. 01:19:960 (1) - altho you're using clap on tick, i'm still feel empty to skip map 01:20:388 - , i would to use 1/1 repeat slider or http://puu.sh/6S37D.jpg for following vocal properly
  17. 01:26:817 (1) - add finish on tail too since there is a cymbal sound here. confirmed with hinsvar (again lol, for sure :p)
  18. 01:30:245 (1) - add finish on head. same reason. cymbal is appear here
  19. 01:39:674 (4) - imo altho the music still like cyrstal sound here. i heard a cymbal here. change whistle with finish?

  • Umi's Normal
  1. 00:05:817 (1,2) - hmm actually the vocal of red tick doesn't emphasize it with well if you use slider's tail here. i would to use http://puu.sh/6S3K6.jpg for following vocal properly instead
  2. 00:12:245 (3) - 1/2 whistle space is really noisy for me. since the pitch of piano appear in 00:12:031 - i would to remove whistle on head here
  3. 00:12:245 (3) - flow could be better here if you curving it a little bit down http://puu.sh/6S47P.jpg , confirmed with Hinsvar btw =3=
  4. 00:21:674 (1) - add whistle in head for emphasize the piano sound too here, you did it in previous 00:14:817 -
  5. 00:26:817 (4) - since i just hear a drum sound on slider's tail. i would to remove the whistle on tail. as i said before. 1/2 whistle space too noisy imo
  6. 00:42:031 (1) - nazi, blanket could be better. previous , should like this or neater than this
  7. 00:45:674 (1) - flip this slider for better flow, i really, since i feel uncomfortable with my mouse movement from here to next slider ;_;
  8. 00:59:388 (1,2,3,4,5,1) - omg too many of 1/2 space here. altho this is Normal diff. i would to remove some of 1/2 space since the Easy is quite Easy imo , if i were you i would to remove 01:01:531 (3) -
  9. 01:20:388 (2,3) - i would to ctrl+G this slider to keep flow from 01:19:531 (6) - . i mean keep a zig zag flow and pattern
  10. 01:21:245 (4) - yeah as i said before, vocal of 01:21:888 - doesn't emphasize with well if you use a slider's tail. i would to use http://puu.sh/6S4Kz.jpg instead
  11. 01:30:245 (1) - me and hinsvar have same suggestion about this


  • Melo's Hard
  1. 00:08:817 (2) - nazi, i prefer to make symmetrical pattern here with move this slider to 432,104 for neater pattern. (if you agree with this, fix the spacing after this slider lol)
  2. 00:19:103 (3) - nazi again, if it supposed for symmetrical pattern, should be move this to 348,40
  3. 00:21:674 (1) - a little bit nazi, try to move this slider to 200,76 to make a triangle pattern between 00:20:817 (3,4,5,6,1) - ? i guess it could make a neater pattern here
  4. 00:23:388 (1) - hmm personal taste, could you to avoid the overlap here? a little bit break the neat of pattern here.
  5. 00:27:460 (2,3) - hmm a little bit weird while you want to emphasize the vocal of red tick with circle here. i would to use slider's head instead but seems you using 1/1 slider on whitetick for emphasize piano sound. i would to suggest change them become http://puu.sh/6S5SG.jpg for emphasize both vocal and piano with clearly here
  6. 00:35:174 (6,1) - imo should be swap NC here, NC for slider to emphasize the piano/music change here (as you did at 00:42:031 (1) - )
  7. 00:35:174 (6) - also another nazi, it it supposed for symmetrical, i guess move it to 76,60 for better symmetrical
  8. 00:52:102 (2,3,4) - it because next of triplet is a slider with jump. i would to make 1/4 slider repeat instead here to make easier, a little bit hard for player who want to try Hard after completely able to play Normal diff imo (also the jump is little bit far imo, but since supposed as perfect triangle pattern, i think it's fine). About placement, maybe 1/4 slider like http://puu.sh/6S6mr.jpg
  9. 00:58:960 (3) - maybe ctrl+G this slider to make a jump for 00:59:388 (1) - ? to emphasize the cymbal i guess
  10. 01:05:603 (4) - imo jump of this slider doesn't fit since the music is becoming relax (no hard music). but i don't have any idea for solution so just saying here >_<
  11. 01:09:245 (6,7,8) - it because next of triplet is a slider with jump. i would to make 1/4 slider repeat instead here to make easier, a little bit hard for player who want to try Hard after completely able to play Normal diff imo
  12. 01:25:103 (1) - i guess no cymbal sound on slider's head time. remove it and use whistle instead. (the music is similar with 01:11:388 - imo)
  13. 01:31:960 (1) - flip this slider (ctrl+H) here, somehow flow seems better from this slider to 01:32:603 (2) - altho use a opposite of natural flow from (1) slider
  14. 01:41:817 - unnecessary greenline since it is same with previous greenline
  15. 01:45:674 - imo volume 100% here is too loud. use 80% instead for consistency with Easy and Insane?
    Overall this diff is nice and fun to play :3

  • Insane
  1. 00:10:745 (9) - nazi, maybe NC this because the pattern is changed here? also the combo is kinda long ahuehue
  2. 00:13:103 (1) - maybe add whistle on tail to emphasize the music here? a little bit empty imo
  3. 00:16:531 (1) - flip this slider with ctrl+J? the flow seems better and more natural
  4. 00:40:103 (5) - to keep flow of curving here 00:39:245 (3,4) - between this. i would move this circle to 68,160 for keep it as natural flow
  5. 00:49:960 (5) - maybe NC this since the pattern shape is changing here. (previous is flower and changing to triangle) , i guess it player could to read it easier with NC
  6. 00:56:817 (3) - nazi, could you to avoid the overlap with 00:55:960 (1) - here? somehow it looked a little bit messy here. (if you want a nazi reason there is a inconsistency 1,24x for next object huahua)
  7. 01:15:031 (2) - imo the music isn't loud here. a huge jump like this feels uncomfortable. i would to reduce the jump around move this circle to 96,72
    01:16:103 (7) - personal taste, i would to ctrl+G this slider. somehow it more challenging for play and flow more natural here
    01:22:960 (7) - since i'm still able to see 01:22:531 (5) - 's fade while (7) appearing. i would to NC the (7) for easier to read
    01:36:031 (4,5,6) - how nazi, stack them on 01:34:960 (1) - 's head for neater pattern onegai lol
    Nothing much to say, you're really pro xD

Nice map ;)
Good Luck >3<
KSHR

  • KSHR's Easy
  1. 00:02:603 (1) - omg Ultimate nazi, 1 grid down for better blanket with 00:01:103 (1) -
    ok~
  2. 00:03:674 (2) - nazi again, move this node of slider's tail to 172,212 so it'll point the next object, same as you did at 00:02:603 (1) - slider's tail to (2)'s head. somehow looked neater and flow a little bit better
    ^
  3. 00:06:031 (1,2) - remove clap on (1)'s tail and add it to (2)'s head same as you did at 00:02:603 (1,2) - ? i guess the music a little bit similar so consistency would be better here
    As you wrote, there is little difference between them. I'd follow it with hitsounds!
  4. 00:07:960 (1) - remove NC here as you did at 00:04:531 (3) - for consistency ? oh God i becoming nazi finder like this lol
    Added a nc to 00:04:531 (1) - instead for consistency~
  5. 00:12:245 (3) - damn another nazi lol, if i were you i would to change the slider's flow become like http://puu.sh/6S11d.jpg. somehow it fits better with your previous sliders flow here (personal taste)
    Yea, nazi party! Well I agree with rearranging this shape a bit. Fixed in my own way.
  6. 00:23:388 (3,4) - maybe much of starting slider on red tick could make the newbie get a trap here (i got it while playing with HD lol) imo rhythm could be easier here, http://puu.sh/6S1eo.jpg just use it and add finish on repeat cause music ~
    Let me keep this for some reasons.
    1, Even if beginners misread this 3/4 gap, 00:24:031 - is followed by the beginning of the slider. So most of them won't make a 100 or a combo-break here. (Why did you played this with HD! ww)
    2, There are similar strong sounds at 00:23:388 - and 00:24:031 - . So I wanna let players to beat them~
  7. 00:26:817 (3) - since the music is drum here. i guess soft-hitnormal can't emphasize it with well. add whistle here instead to emphasize the vocal too? or sampleset drum if you want to use whistle to emphasize piano sound only here
    Drum-Sampleset sounds nice :3
  8. 00:29:388 (1) - hmm since i heard a little sound here (like a tick) i would to use clap here with volume 30% to emphasize it. even softhitnormal is fine here but i wanna emphasize it more ~
    Probably I got what sound you wanna emphasize. But a clap? Maybe did you mean a whistle?
  9. 00:30:245 (2) - same as 00:26:817 (3) - (for head and tail)
    Fixed this as well
  10. 00:37:531 (3) - same as 00:29:388 (1) -
    ^
  11. 00:40:531 - until 00:50:817 - i would suggest to add sampleset drum for each 1st whitetick (i mean downbeat) here since there is a drum sound which feels empty with soft hit normal here imo (except 00:45:674 - lol. oh btw hinsvar agreed with this too)
    okke~
  12. 00:46:103 (1,2) - imo flow of (1) too upward with the previous slider imo. i guess flow could be smoother here. try https://osu.ppy.sh/ss/1327051 instead?
    You received a private message from 'Hinsvar'. Click to read it! I mean fixed in my own way.
  13. 00:55:103 (3) - hmm i would to ctrl+G this slider for better flow to 00:55:960 (1) - but it is a nazi ;-;
    I prefer the current flow which changes at 00:55:103 (3,1,2) -
  14. 00:59:388 (1) - inconsistency spacing 1,27x here? fix it? :P
    oops.. moved this slider leftward by 1 grid.
  15. 01:09:460 - unnecessary greenline :p
    okkei!
  16. 01:19:960 (1) - altho you're using clap on tick, i'm still feel empty to skip map 01:20:388 - , i would to use 1/1 repeat slider or http://puu.sh/6S37D.jpg for following vocal properly
    hmm.... your point makes sense. But let me keep for now. I have no idea to fix this.. (I mean placement) Orz
  17. 01:26:817 (1) - add finish on tail too since there is a cymbal sound here. confirmed with hinsvar (again lol, for sure :p)
    F
  18. 01:30:245 (1) - add finish on head. same reason. cymbal is appear here
    I
  19. 01:39:674 (4) - imo altho the music still like cyrstal sound here. i heard a cymbal here. change whistle with finish?
    X

thanks for your mod!


SPOILER
osu file format v12

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Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:KSHR's Easy
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
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Melophobia

Xinely wrote:


  • Melo's Hard
  1. 00:08:817 (2) - nazi, i prefer to make symmetrical pattern here with move this slider to 432,104 for neater pattern. (if you agree with this, fix the spacing after this slider lol) I made this unsymmetrical intentionally. I like how it looks that way.
  2. 00:19:103 (3) - nazi again, if it supposed for symmetrical pattern, should be move this to 348,40 ^
  3. 00:21:674 (1) - a little bit nazi, try to move this slider to 200,76 to make a triangle pattern between 00:20:817 (3,4,5,6,1) - ? i guess it could make a neater pattern here I've changed the whole pattern over the previous mod so yeah.
  4. 00:23:388 (1) - hmm personal taste, could you to avoid the overlap here? a little bit break the neat of pattern here. I like the way it touches the next slider.
  5. 00:27:460 (2,3) - hmm a little bit weird while you want to emphasize the vocal of red tick with circle here. i would to use slider's head instead but seems you using 1/1 slider on whitetick for emphasize piano sound. i would to suggest change them become http://puu.sh/6S5SG.jpg for emphasize both vocal and piano with clearly here Since there's less vocal in this section I focused on instruments rather than vocals.
  6. 00:35:174 (6,1) - imo should be swap NC here, NC for slider to emphasize the piano/music change here (as you did at 00:42:031 (1) - ) That way it looks better considering it's a part of the previous pattern.
  7. 00:35:174 (6) - also another nazi, it it supposed for symmetrical, i guess move it to 76,60 for better symmetrical Same reply.
  8. 00:52:102 (2,3,4) - it because next of triplet is a slider with jump. i would to make 1/4 slider repeat instead here to make easier, a little bit hard for player who want to try Hard after completely able to play Normal diff imo (also the jump is little bit far imo, but since supposed as perfect triangle pattern, i think it's fine). About placement, maybe 1/4 slider like http://puu.sh/6S6mr.jpg I don't know if goes too far or not but if I use a kick-slider here it ruins the appearance of the pattern.
  9. 00:58:960 (3) - maybe ctrl+G this slider to make a jump for 00:59:388 (1) - ? to emphasize the cymbal i guess I don't like it honestly, the current one flows a lot better and I don't use jumps for emphasis in this difficulty.
  10. 01:05:603 (4) - imo jump of this slider doesn't fit since the music is becoming relax (no hard music). but i don't have any idea for solution so just saying here >_< The bass-drum sounds deserve to be emphasized imo and the spacing usage fits with the previous slider's shape.
  11. 01:09:245 (6,7,8) - it because next of triplet is a slider with jump. i would to make 1/4 slider repeat instead here to make easier, a little bit hard for player who want to try Hard after completely able to play Normal diff imo I can't think of a good pattern which flows nicely if I go with a kick slider. The jump is intended to be that hard because it's the beginning of the kiai sections.
  12. 01:25:103 (1) - i guess no cymbal sound on slider's head time. remove it and use whistle instead. (the music is similar with 01:11:388 - imo) It's louder than the section you mentioned and it feels empty without the finish to me.
  13. 01:31:960 (1) - flip this slider (ctrl+H) here, somehow flow seems better from this slider to 01:32:603 (2) - altho use a opposite of natural flow from (1) slider It's part of my mapping style and I like the way it flows and looks.
  14. 01:41:817 - unnecessary greenline since it is same with previous greenline But no need to remove them..
  15. 01:45:674 - imo volume 100% here is too loud. use 80% instead for consistency with Easy and Insane? I want it to be so loud because it's the very last of the difficulty.. I don't think it makes sense to worry about consistency with other difficulties since it' a guest difficulty.
    Overall this diff is nice and fun to play :3
I wasn't trying to be so mean but nothing changed so far. If you could understand what is my intention (i.e mapping style) it'd help you improve your ability. I'm sorry if it sounds rude. Thanks for modding though!
Konei
Game won't be needed in the tags since it's gonna be in the genre (video game)

Cool song and game btw.
KSHR

Xinely wrote:

i read your reply that written no idea for placement ~~~~
actually trying to chat in game but you're afk so i will give my suggestion about placement here

SS about placement : https://osu.ppy.sh/ss/1328494
Code if you want to use it in below (btw i didn't change anything for hitsound, i'm afraid, i guess you can fix it by yourself lol)
28,332,79960,6,0,P|18:277|30:230,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
104,172,80817,1,4,0:0:0:0:
200,128,81245,2,0,P|220:64|200:0,2,135,12|8|0,0:0|0:3|1:0,0:0:0:0:

(3) will touch the HP bar if I fix this in your way. So I kinda forced to fix this pattern referring to yours lol But the current one shouldn't be that bad~
Also, sorry for inconvenience about your post, and thanks for replying Xinely ;)

SPOILER
osu file format v12

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AudioLeadIn: 0
PreviewTime: 68603
Countdown: 0
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BeatDivisor: 4
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[Metadata]
Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:KSHR's Easy
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
BeatmapID:368206
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Momochikun
Hi /o/
Mod as Melo's request :3 ~
I started this a few days ago, sorry if some of them is doubled ><

[General]
  1. Disable widecreen support in all diffs since this map have a video.
  2. Add more audio lead-in maybe ? 1000 - 1500 would be nice. current seems a bit too fast especially on Insane that didn't give enough preparation imo.

[Insane]
  1. 00:06:888 (6) - Add drum clap to this one maybe ? the drum that played here is pretty different with previous o.o
  2. 00:05:603 - Maybe you can add note here ? if you listen more carefully this section has a slightly vocal hit which different on a similiar part like 00:09:031 -
  3. 00:28:103 (8,1) - Hm.. maybe because the high instrument was at 00:28:317 - which being emphasized with the end of kick slider, it sounds a bit weird for me. I think pattern like 00:23:174 (1,2) - would match this section more smooth. You also can arrange them like this
  4. 00:54:888 (5) - I think you can move this a bit upside here to create a smooth contact with 00:55:531 (6) -
  5. 00:56:817 (3) - Maybe replace the whistle of this one to 00:56:603 (2) - instead to cover the piano sound on the music ? it sounds much better imo

[Melo]
  • Personally i didn't really like finish with whistle, it sounds a bit odd for me. If the whistle get removed the sound would be more smooth to follow on gameplay imo. Ex : 00:11:388 (1,1) - and many more. Just mentioning though since it's about taste :3
  1. 00:06:888 (4) - Since the drum that played here is rather a bit echo'd more than the others. I think adding drum clap additions will fit nicely with them here.
  2. 00:17:495 (4) - ^
  3. 00:20:817 (3,4) - Can you move them a bit down to avoid partial overlapping with 00:19:745 (1) - ? It looks a bit messy for me.
  4. 00:28:960 (1) - The transition here is quite weird to follow if you ask me, so have my andom 120* degree pattern suggestion, it flow more smooth imo !
  5. 00:31:317 (3) - Considering that there're instrument at 00:31:638 - which you have used for making triplet here 00:33:567 (2) - . I'd delete the reverse point then add a note on slider's end here to match the consistency with your next pattern /o/
  6. 00:43:531 (5) - I think using a red node slider wasn't a really good choice when the previous pattern and after is a smooth normal curving slider, it would be more fit if you use like this around 00:40:531 (3,4) - imo, How about something like this ?
  7. 00:53:174 (2) - I would likely to turn this into a single note instead since there're no instrument that landed on the slider's end that bother the feeling a bit during gameplay. I know it will bother you pattern, if you didnt' want.. maybe you can try something similiar with reducing the volume of the slider's end or completely silent it ? xD
  8. 00:54:888 (3,1) - I don't know if this intentional and sorry for being nazi, but this imperfect stack is actually pretty noticeable during gameplay. It would be neater if you can fix that if not did on purpose o3o
  9. 01:27:674 (5) - I think this section really need a finish due to the slightly cymbal crash on the BGM. It would fit nicely if you can add it and reduced the volume a bit to match the louder ones at 01:28:103 -
    Actually i want to refrain for mentioning like changing 00:16:317 (1) - / 01:12:031 (3) - / 01:25:745 (2) - to 1/2 slider and note to following the instrument or vocal more smoothly. But since i saw you mostly denied all of those suggestions, i'll just want to say that i'm agree with other modders to be honest ><

[Umi]
  1. 00:05:817 (1,2) - Feels technically a bit weird due to the NC thing and the skipped drum instrument at 00:06:460 - that may cause a bit confusion to player. Personally i think skipping the downbeat and sticking with the instrument like 00:08:817 (3,1) - would be a lot better to match this section. Try !
  2. 00:19:103 (3,4) - I wonder if this pattern was did on purpose, shouldn't it be flipped 120* degree like this for neater pattern ?
  3. 00:23:388 (4,5) - Hm.. i think it's not a great idea on Normal to stick out with the triplet pattern with 1/2 slider when the high cymbal noticeable one at 00:24:031 - is being skipped. I'd recommend you to delete (5) and start a 1/1 from 00:24:031 - . It would play much better imo

    00:26:817 (4) - Just my personal opinion, but i don't really like how this slider skipping the bell instrument at 00:27:674 - .. Something like 00:30:245 (4,5,6) - would be the best choice imo ><
  4. 00:36:031 - Maybe add note here to follow the vocal emphasize like 00:35:174 - ?
  5. 00:37:960 (4) - Add Normal sampleset on slider's end to cover the triplet maybe ? clap is not pretty noticeable to be honest lol, adding this would be more smooth to follow :P
  6. 00:58:745 (5,1) - Just a little aesthetical feeling here, maybe you could move it like this for smoother transition between them ?
  7. 01:18:888 - I feel that there're should be a finish here due to the slightly cymbal crash on the BGM, try reduce the volume a bit then add it ~
  8. 01:28:103 (3) - You'd better remove the clap on head. It doesn't sounds good together with finish.

[KSHR]
  1. 00:07:103 (2) - Maybe you can try adding whistle on the slider start ? it will fit smoothly with the drum hit on the BGM.
  2. 00:17:817 (3) - Missed whistle on this note ? you used whistle on similiar part that have piano sound like 00:14:388 (4,3) -
  3. 00:32:388 (2) - This slider looks a bit distorted imo, i feel that the curved point is way too deep, how about smoother curve like below ? the blanket with sliderbody would be look really nice !
  4. 00:54:245 (2,3) - Considering the pitch is not really 2/1 and the instrument that covering 00:55:103 - is not really noticeable. How about 3/2 reverse instead ? it will flow more smoothly as it there're high vocal at 00:54:888 -
  5. 01:37:103 (1,2,3) - Pattern suggestion if you don't mind it ;w;

Sorry if that's sounds not helpful or bothering to you, the map has already fine as it looks.
Good Luck /o/ ~
Melophobia

Momochikun wrote:

[Melo]
  • Personally i didn't really like finish with whistle, it sounds a bit odd for me. If the whistle get removed the sound would be more smooth to follow on gameplay imo. Ex : 00:11:388 (1,1) - and many more. Just mentioning though since it's about taste :3 Alrighty. Indeed that way it sounds better!
  1. 00:06:888 (4) - Since the drum that played here is rather a bit echo'd more than the others. I think adding drum clap additions will fit nicely with them here. Yes!
  2. 00:17:495 (4) - ^ ^
  3. 00:20:817 (3,4) - Can you move them a bit down to avoid partial overlapping with 00:19:745 (1) - ? It looks a bit messy for me. Agreed.
  4. 00:28:960 (1) - The transition here is quite weird to follow if you ask me, so have my andom 120* degree pattern suggestion, it flow more smooth imo ! It probably flows better but I think the current one looks better. So I'd like to keep it as is.
  5. 00:31:317 (3) - Considering that there're instrument at 00:31:638 - which you have used for making triplet here 00:33:567 (2) - . I'd delete the reverse point then add a note on slider's end here to match the consistency with your next pattern /o/ I would like to make the minimal use of triplet in this part so I used them for points where there's no vocal.
  6. 00:43:531 (5) - I think using a red node slider wasn't a really good choice when the previous pattern and after is a smooth normal curving slider, it would be more fit if you use like this around 00:40:531 (3,4) - imo, How about something like this ? I used something simillar to your suggested pattern so I made something different here. But I agree with you that a red node slider isn't good here. So I removed the red node and made it normal one. Good point btw!
  7. 00:53:174 (2) - I would likely to turn this into a single note instead since there're no instrument that landed on the slider's end that bother the feeling a bit during gameplay. I know it will bother you pattern, if you didnt' want.. maybe you can try something similiar with reducing the volume of the slider's end or completely silent it ? xD Wow I silenced the slider end and it turned out very well.
  8. 00:54:888 (3,1) - I don't know if this intentional and sorry for being nazi, but this imperfect stack is actually pretty noticeable during gameplay. It would be neater if you can fix that if not did on purpose o3o Well I didn't intend to make it like that.. Fixed accordingly.
  9. 01:27:674 (5) - I think this section really need a finish due to the slightly cymbal crash on the BGM. It would fit nicely if you can add it and reduced the volume a bit to match the louder ones at 01:28:103 - Nice suggestion. It sounds really good to me.
    Actually i want to refrain for mentioning like changing 00:16:317 (1) - / 01:12:031 (3) - / 01:25:745 (2) - to 1/2 slider and note to following the instrument or vocal more smoothly. But since i saw you mostly denied all of those suggestions, i'll just want to say that i'm agree with other modders to be honest >< Hmm it's actually part of my mapping style I would like to see more opinions on the matter. Honestly I don't see any problem with it.
Also we made further discussion on drum-additions over IRC and changed a lot of hitsounds. Now it's surely much better. :D
Cool mod. Thank you so much. :D
Umi

Xinely wrote:

  • Umi's Normal
  1. 00:05:817 (1,2) - hmm actually the vocal of red tick doesn't emphasize it with well if you use slider's tail here. i would to use http://puu.sh/6S3K6.jpg for following vocal properly instead More or less fixed with momochii's mod :3
  2. 00:12:245 (3) - 1/2 whistle space is really noisy for me. since the pitch of piano appear in 00:12:031 - i would to remove whistle on head here it's okay for me
  3. 00:12:245 (3) - flow could be better here if you curving it a little bit down http://puu.sh/6S47P.jpg , confirmed with Hinsvar btw =3= i prefer the current one >.<
  4. 00:21:674 (1) - add whistle in head for emphasize the piano sound too here, you did it in previous 00:14:817 - aded
  5. 00:26:817 (4) - since i just hear a drum sound on slider's tail. i would to remove the whistle on tail. as i said before. 1/2 whistle space too noisy imo same as before :/
  6. 00:42:031 (1) - nazi, blanket could be better. previous , should like this or neater than this okay fixed
  7. 00:45:674 (1) - flip this slider for better flow, i really, since i feel uncomfortable with my mouse movement from here to next slider ;_; good for me
  8. 00:59:388 (1,2,3,4,5,1) - omg too many of 1/2 space here. altho this is Normal diff. i would to remove some of 1/2 space since the Easy is quite Easy imo , if i were you i would to remove 01:01:531 (3) - Not that hard though
  9. 01:20:388 (2,3) - i would to ctrl+G this slider to keep flow from 01:19:531 (6) - . i mean keep a zig zag flow and pattern good idea but i like mine
  10. 01:21:245 (4) - yeah as i said before, vocal of 01:21:888 - doesn't emphasize with well if you use a slider's tail. i would to use http://puu.sh/6S4Kz.jpg instead fixed
  11. 01:30:245 (1) - me and hinsvar have same suggestion about this and fixed

Momochikun wrote:

[Umi]
  1. 00:05:817 (1,2) - Feels technically a bit weird due to the NC thing and the skipped drum instrument at 00:06:460 - that may cause a bit confusion to player. Personally i think skipping the downbeat and sticking with the instrument like 00:08:817 (3,1) - would be a lot better to match this section. Try ! nice fixed
  2. 00:19:103 (3,4) - I wonder if this pattern was did on purpose, shouldn't it be flipped 120* degree like this for neater pattern ? yeah better
  3. 00:23:388 (4,5) - Hm.. i think it's not a great idea on Normal to stick out with the triplet pattern with 1/2 slider when the high cymbal noticeable one at 00:24:031 - is being skipped. I'd recommend you to delete (5) and start a 1/1 from 00:24:031 - . It would play much better imo
    it feel strange for me
    00:26:817 (4) - Just my personal opinion, but i don't really like how this slider skipping the bell instrument at 00:27:674 - .. Something like 00:30:245 (4,5,6) - would be the best choice imo >< not for me >.<
  4. 00:36:031 - Maybe add note here to follow the vocal emphasize like 00:35:174 - ? humm nah x)
  5. 00:37:960 (4) - Add Normal sampleset on slider's end to cover the triplet maybe ? clap is not pretty noticeable to be honest lol, adding this would be more smooth to follow :P okay !
  6. 00:58:745 (5,1) - Just a little aesthetical feeling here, maybe you could move it like this for smoother transition between them ? prefer my pattern
  7. 01:18:888 - I feel that there're should be a finish here due to the slightly cymbal crash on the BGM, try reduce the volume a bit then add it ~ whistle better imo we can't notice the finish when we're playing
  8. 01:28:103 (3) - You'd better remove the clap on head. It doesn't sounds good together with finish. ok
thx for mod :3

diff
osu file format v12

[General]
AudioFilename: yuyu.mp3
AudioLeadIn: 0
PreviewTime: 68603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 102888
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:Umi's Normal
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
BeatmapID:368721
BeatmapSetID:146778

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HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
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409,198,9460,6,0,P|376:279|407:361,1,180,4|8,0:0|0:0,0:0:0:0:
496,280,10531,1,8,0:0:0:0:
409,198,10960,1,8,0:0:0:0:
289,198,11388,5,4,0:0:0:0:
202,280,11817,2,0,L|148:206,1,60,8|2,0:0|0:0,0:0:0:0:
106,225,12245,2,0,L|183:117,1,120,2|8,0:0|0:0,0:0:0:0:
279,66,13103,2,0,P|346:71|406:63,1,120,0|8,0:0|0:0,0:0:0:0:
474,157,13960,1,2,0:0:0:0:
367,211,14388,1,10,0:0:0:0:
424,316,14817,6,0,P|367:332|310:315,1,120,2|8,0:0|0:0,0:0:0:0:
256,288,15460,1,2,0:0:0:0:
201,315,15674,2,0,P|145:331|88:315,1,120,2|8,0:0|0:0,0:0:0:0:
89,195,16531,2,0,P|145:178|202:195,1,120,0|8,0:0|0:0,0:0:0:0:
314,237,17388,1,0,0:0:0:0:
383,138,17817,1,10,0:0:0:0:
293,57,18245,5,4,0:0:0:0:
220,152,18674,2,0,L|143:160,1,60,8|2,0:0|0:0,0:0:0:0:
100,162,19103,2,0,P|119:217|100:272,1,120,2|8,0:0|0:0,0:0:0:0:
206,328,19960,2,0,P|251:290|310:289,1,120,0|8,0:0|0:0,0:0:0:0:
409,221,20817,2,0,L|378:81,1,120,2|10,0:0|0:0,0:0:0:0:
293,22,21674,6,0,L|252:153,1,120,6|8,0:0|0:0,0:0:0:0:
237,193,22317,1,2,0:0:0:0:
237,193,22531,2,0,P|177:185|118:192,1,120,2|8,0:0|0:0,0:0:0:0:
118,312,23388,2,0,P|177:319|236:312,1,120,4|8,0:0|0:0,0:0:0:0:
351,275,24245,2,0,L|360:201,1,60,2|0,0:0|0:0,0:0:0:0:
333,160,24674,2,0,L|364:80,1,60,10|0,0:0|0:0,0:0:0:0:
375,47,25103,6,0,P|304:54|245:45,1,120,4|8,0:0|0:0,0:0:0:0:
137,67,25960,2,0,P|141:128|126:197,1,120,8|8,0:0|0:0,0:0:0:0:
122,247,26603,1,0,0:0:0:0:
122,247,26817,2,0,P|188:233|317:253,2,180,8|0|10,0:0|0:0|0:0,0:0:0:0:
64,266,28317,6,0,L|114:86,1,180,2|8,0:0|0:0,0:0:0:0:
215,31,29388,1,8,0:0:0:0:
308,107,29817,2,0,L|379:61,1,60,8|0,0:0|0:0,0:0:0:0:
409,43,30245,2,0,P|430:98|420:156,1,120,8|8,0:0|0:0,0:0:0:0:
370,190,30888,2,0,P|359:248|381:303,1,120
411,355,31531,1,8,0:0:0:0:
291,345,31960,6,0,L|168:326,1,120,10|8,0:0|0:0,0:0:0:0:
112,317,32603,2,0,P|159:209|228:230,1,180
315,248,33674,1,8,0:0:0:0:
357,135,34103,2,0,L|291:100,1,60,8|0,0:0|0:0,0:0:0:0:
251,78,34531,2,0,P|223:127|153:153,1,120,10|8,0:0|0:0,0:0:0:0:
106,154,35174,6,0,P|137:236|106:318,1,180,2|8,0:0|0:0,0:0:0:0:
224,341,36245,2,0,P|281:328|339:342,1,120,8|8,0:0|0:0,0:0:0:0:
340,222,37103,2,0,P|282:236|224:222,1,120,8|8,0:0|0:0,0:0:0:0:
135,141,37960,2,0,L|188:77,1,60,0|0,0:0|1:0,0:0:0:0:
232,101,38388,2,0,L|294:58,1,60,8|0,0:0|0:0,0:0:0:0:
339,82,38817,6,0,L|456:58,1,120,4|8,0:0|0:0,0:0:0:0:
438,176,39674,2,0,L|321:200,1,120,0|8,0:0|0:0,0:0:0:0:
263,220,40317,1,0,0:0:0:0:
200,216,40531,2,0,P|169:152|209:41,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
245,253,42031,6,0,P|326:222|408:253,1,180,2|8,0:0|0:0,0:0:0:0:
326,342,43103,1,0,0:0:0:0:
245,255,43531,2,0,L|192:204,1,60,8|0,0:0|0:0,0:0:0:0:
141,207,43960,2,0,L|206:102,1,120,0|8,0:0|0:0,0:0:0:0:
180,49,44603,2,0,L|327:29,1,120
358,26,45245,1,8,0:0:0:0:
461,87,45674,6,0,P|425:162|437:216,1,120,2|8,0:0|0:0,0:0:0:0:
436,255,46317,2,0,P|366:260|286:345,1,180,0|8,0:0|0:0,0:0:0:0:
170,324,47388,1,0,0:0:0:0:
116,217,47817,1,8,0:0:0:0:
173,111,48245,6,0,B|211:98|257:109|257:109|313:125|349:106,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
167,231,49960,2,0,P|231:243|296:223,1,120,0|8,0:0|0:0,0:0:0:0:
390,175,50817,2,0,L|412:241,2,60,0|8|8,0:0|0:0|0:0,0:0:0:0:
368,118,51460,2,0,P|337:79|242:72,1,120,8|8,0:0|0:0,0:0:0:0:
210,62,52103,1,8,0:0:0:0:
127,149,52531,6,0,P|114:231|27:275,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
210,62,54245,2,0,L|324:144,1,120,2|0,0:0|0:0,0:0:0:0:
354,169,54888,2,0,P|282:219|275:306,1,180,2|8,0:0|0:0,0:0:0:0:
380,364,55960,6,0,P|451:314|458:227,1,180,4|4,0:0|0:0,0:0:0:0:
324,105,57245,1,8,0:0:0:0:
222,165,57674,2,0,P|144:172|83:159,1,120,4|0,0:0|0:0,0:0:0:0:
45,149,58317,1,4,0:0:0:0:
29,267,58745,2,0,L|93:328,1,60,4|8,3:0|0:0,0:0:0:0:
191,321,59388,6,0,P|289:301|375:330,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
140,353,60888,2,0,L|140:216,1,120,4|2,0:0|0:0,0:0:0:0:
137,172,61531,1,0,0:0:0:0:
137,172,61745,2,0,P|194:187|251:171,1,120,2|4,0:0|0:3,0:0:0:0:
277,116,62388,1,8,0:0:0:0:
298,59,62603,6,0,P|355:42|412:58,1,120,4|2,0:0|0:0,0:0:0:0:
456,169,63460,1,2,0:0:0:0:
390,269,63888,2,0,L|310:299,1,60,4|8,3:0|0:0,0:0:0:0:
278,313,64317,1,4,0:0:0:0:
196,224,64745,2,0,L|225:147,1,60,4|4,0:0|0:0,0:0:0:0:
244,50,65388,2,0,L|158:63,2,60,8|8|4,0:0|3:0|3:0,0:0:0:0:
303,41,66031,5,4,0:0:0:0:
388,125,66460,1,4,0:0:0:0:
322,225,66888,2,0,P|259:257|151:216,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
371,190,68388,2,0,P|434:202|492:278,1,120,4|8,0:0|0:0,0:0:0:0:
379,311,69245,1,8,0:0:0:0:
275,249,69674,6,0,P|260:167|293:119,1,120,4|8,0:0|0:0,0:0:0:0:
305,85,70317,1,0,0:0:0:0:
305,85,70531,2,0,L|151:67,1,120,2|8,0:0|0:0,0:0:0:0:
115,168,71388,2,0,L|269:186,1,120,2|8,0:0|0:0,0:0:0:0:
351,215,72245,2,0,L|402:184,1,60,2|0,0:0|0:0,0:0:0:0:
409,124,72674,2,0,L|357:93,1,60,8|0,0:0|0:0,0:0:0:0:
300,69,73103,6,0,P|242:58|183:69,1,120,2|8,0:0|0:0,0:0:0:0:
91,147,73960,1,2,0:0:0:0:
145,253,74388,2,0,L|241:181,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
250,309,75674,2,0,L|365:268,1,120,2|8,0:0|0:0,0:0:0:0:
419,248,76317,1,0,0:0:0:0:
442,192,76531,6,0,P|409:138|418:67,1,120,2|8,0:0|0:0,0:0:0:0:
417,23,77174,1,2,0:0:0:0:
305,66,77603,2,0,L|226:56,1,60,0|8,0:0|0:0,0:0:0:0:
185,52,78031,2,0,P|126:106|185:159,1,180,2|8,0:0|0:0,0:0:0:0:
238,188,78888,2,0,P|265:231|230:295,1,120,2|0,0:0|0:0,0:0:0:0:
185,317,79531,1,8,0:0:0:0:
72,273,79960,5,4,0:0:0:0:
176,214,80388,1,8,0:0:0:0:
72,153,80817,1,4,0:0:0:0:
176,94,81245,2,0,P|236:77|303:106,1,120,4|0,0:0|0:0,0:0:0:0:
336,131,81888,6,0,L|396:131,1,60,2|8,0:0|0:0,0:0:0:0:
396,251,82531,2,0,L|329:252,1,60,2|0,0:0|0:0,0:0:0:0:
292,293,82960,2,0,L|225:294,1,60,8|0,0:0|0:0,0:0:0:0:
175,314,83388,6,0,P|120:294|80:250,1,120,4|8,0:0|0:0,0:0:0:0:
63,192,84031,1,0,0:0:0:0:
80,133,84245,2,0,P|120:89|175:69,1,120,2|8,0:0|0:0,0:0:0:0:
263,151,85103,2,0,P|318:130|358:86,1,120,2|8,0:0|0:0,0:0:0:0:
473,52,85960,2,0,L|457:140,1,60,2|0,0:0|0:0,0:0:0:0:
476,169,86388,2,0,L|436:219,1,60,8|0,0:0|0:0,0:0:0:0:
395,257,86817,6,0,P|312:288|229:257,1,180,4|0,0:0|0:0,0:0:0:0:
181,221,87674,1,4,0:0:0:0:
79,155,88103,2,0,P|180:100|282:153,1,240,4|8,0:0|0:0,0:0:0:0:
246,268,89388,1,4,0:0:0:0:
349,328,89817,1,8,0:0:0:0:
419,231,90245,6,0,P|431:157|410:113,1,120,4|8,0:0|0:0,0:0:0:0:
321,43,91103,1,2,0:0:0:0:
217,102,91531,2,0,L|107:34,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
310,177,92817,2,0,L|295:257,1,60,2|0,0:0|0:0,0:0:0:0:
287,294,93245,2,0,L|207:282,1,60,8|0,0:0|0:0,0:0:0:0:
168,275,93674,6,0,L|195:133,1,120,4|8,0:0|0:0,0:0:0:0:
246,51,94531,1,2,0:0:0:0:
364,72,94960,2,0,B|401:123|371:187|371:187|341:252|377:300,1,240,12|8,0:0|0:0,0:0:0:0:
482,243,96245,1,2,0:0:0:0:
475,123,96674,1,8,0:0:0:0:
364,73,97103,6,0,P|286:67|231:75,1,120,4|8,0:0|0:0,0:0:0:0:
134,118,97960,1,2,0:0:0:0:
91,230,98388,2,0,P|134:316|178:230,1,240,12|8,0:0|0:0,0:0:0:0:
247,131,99674,2,0,P|287:185|298:246,1,120,2|8,0:0|0:0,0:0:0:0:
406,286,100531,6,0,L|425:229,2,60,4|8|8,0:0|0:0|0:0,0:0:0:0:
386,342,101174,2,0,P|328:330|270:343,1,120,4|8,0:0|0:0,0:0:0:0:
210,354,101817,1,4,0:0:0:0:
256,192,102031,12,4,105674,0:1:0:0:
Topic Starter
alacat
update ;)

removed widecreen support ~
Oyatsu
HI alanyan-san ^^
Here is my M4M of Melo :D
Really Nice song/map!

Insane

  1. 00:09:888 (3,4,5,6,7,8) - Yea! These notes, they are belong to drum sound in instrumental but 00:10:745 (9) - You can hear it is piano instead, so they can't be the same NC. I sugguest to NC at (9).
  2. 00:13:103 (1) - Add whistle maybe, I can hear it at head
  3. I prefer 00:13:103 (1) - is at 424/96, it will be a nice trigle nicer instead of your mouse move straight
  4. I don't know your NC style but if I'm you, I will put NC at 00:38:174 (6) , this is time to change from calm to drum (strong)
  5. 00:38:817 (1,2,3) - This rhythm should repeat, my mean is Ctrl+G them, and it follows rhythm better, right?
  6. 00:45:674 (1) - Add clap S:C1 will follow instrumental :D
  7. 01:00:674 (5) - Miss clap. As: 00:58:960 -
  8. 01:09:674 (1) - Tail is abit down, 1 grid up plz
  9. 01:12:138 (5) - Sorry but seems this note is a "ghost", It didn't follow anything. I don't know your purpost but maybe remove it and to creat nice jump is better. (If you accept to fix, 01:12:031 (4) - should be at 168/168, that is my way)
  10. 01:18:888 (3) - It is quite down, I prefer to stack, How about moving to 152/120
  11. 01:25:745 (5,6,7) - same problem as 01:12:138 (5)
  12. 01:32:174 (2) - I think it should be blanket distance, previous is 1,86x but after is 1,96x. How about moving tail is at 144/76
  13. 01:41:174 (1) - NC maybe

Melo's Hard

  1. 00:02:603 - volumn 40% plz, it is so loud. Why can you think 00:01:103 (1,1) - are the same volumn? o-o
  2. 00:13:103 (1) - Add whistle at head, I can hear it
  3. 00:19:745 (1) - ^
  4. 00:23:174 (6,7,1) - You need to hear more carefully plz, (7) seems be ghot note, it didn't follow anything, insstead of you ignored some rhythm at the end of 00:23:388 (1) - , I can hear 2 single notes at 00:23:710 - 00:23:817 - . I sugguest for rhythm:
  5. 00:35:174 (6,1) - Repeat NC
  6. 00:45:674 (1) - Add clap S:C1 at head
  7. 01:12:888 (1,2,3) - (2) didn't appear with its purpose, plz remove it. I only hear "ma ga"
  8. 01:21:888 (1) - abit stack, maybe it is at 336/48 better
  9. 01:25:103 (1) - At heard, whistle instead of finish plz. Let see previous note: 01:13:103 (3) -
  10. 01:20:817 (3) - Slider is quite round, so it is abit ugly. I sugguest to mive tail to 292/152
  11. 01:28:103 (6,1) - NC should be at (6), not at (1)
  12. 01:33:460 (6,1) - This distance seems be quite near, It can make player difficultly to read. I don't know the way to fix. It depends on you

Umi's Normal

  1. 00:09:460 (1) - Tail of this slider is abit down for newbie to play, I sugguest to make like this:
    Example

    -- Middle point: 364/272
    -- Tail point: 416/244
    If you fixed, let fiix both distance
  2. 00:11:817 (2,3) - This flow is abit bad. How about tail point of (2) is at 136/236. Move 00:12:245 (3) - to 100/216
  3. 00:35:174 (1) - Move to 112/176 for better flow, and 00:36:245 (2) - 232/340, 00:37:103 (3) - 344/220 to fix distance
  4. 00:43:531 (3,4) - same problem as 00:11:817 (2,3)
  5. 00:45:674 (1) - Add clap S:C1
  6. 01:40:531 (1) - if you followed 1/2, I think 01:41:174 (2) - this is 1/2 too, I sugguest for this rhythm

KSHR's Easy

  1. 01:07:531 (3) - strong beat, I think NC
  2. 00:30:245 (2) - Why is drum at head?
Go! Go!! alanyan-san :D
CakiP
ha gu mi!(๑ơ ₃ ơ)


[KSHR]
00:19:103 (2,3) - 00:20:817 - ここに強い音があるんだけど、スライダーの終点に強い音を置くよりも、こんな風な音取りにしてスライダーの始点に強い音をおきたいと思った。でも完全に好み。
01:08:174 (3) - finishが少しうるさいかな?っておもったから、Clapにしてみたり。
01:21:245 (3) - Drumじゃなくてfinishじゃだめ?ダメか・・・



[Umi]
I think this flows better than currently the flows. just imo
00:11:817 (2) - Let's bend the Slider.
00:24:031 - add note? I could hear a strong sound of the piano.
00:38:388 (5) - Sampleset Normal? same sound here 00:38:174(4) -
00:43:531 (3) - fix this stack. Please move to x:245 y:253.
00:48:245 (1) - Let's make this shape for the slider.
00:54:245 (2) - add Whistle to end
01:06:888 (3) - remove clap and add finish instead of clap to end.
01:34:960 (3) - remove clap to end?



[Melo]
01:13:745 (4,5) - ボーカルの伸びてるところをとりたいなと思ったから、こんな風な音取りをしてみたり・・・



[alacat]
00:28:103 (8) - 往復スライダーの最初と最後でピアノの音の強さが違ったので、できれば往復スライダーでまとめずに、分けて音をとりたいと思いました。
00:34:960 (8,9) - 完全に好みだけど、test playしたときにちょっとこの二連打がひっかかったので、こんな音取りにしてみたり... (画像の背景の女の子がかわいい)
01:34:103 (2) - もう少し右に置いたほうがAIMがしやすいかも!



That's all~!
Good luck!! :)


あまり力になれなくて申し訳ない・・・。
がんばって!(応援)
Kodora
from ero queue

[Insane]

  1. 00:10:745 (9) - Consider add NC here follow new part of music, or else it will be too long
  2. 00:43:745 (1,2,3) - Nice pattern but stacking here looks off due to note offset. I fixed that, here's code:

    272,72,43745,5,0,0:0:0:0:
    276,76,43853,1,0,0:0:0:0:
    280,80,43960,2,0,P|232:72|188:84,1,90
  3. 01:00:460 (4,1) - Swap NCs follow lyrics, this also will make your stack easier to read
  4. 01:02:174 (3,1) - Same here
  5. 01:03:888 (3,1) - ^
Great job as usual!

[Mero's Hard]

/me runs

  1. 00:10:745 (5,6,7) - If you want to follow piano here imo would be better to use just one 1/4 repeat slider - it will be more hard-player-friendy and also made this part easier to catch


  2. 00:22:745 (3,4,5,6,7,1) - add drum claps here as you did before at 00:17:388 (3,4,5,6,7,8) - for consistensy
  3. 00:29:817 (3) - this linear slider feels a bit random here and doesn't flows well, how about make it regular curved instead?

  4. 00:51:031 (2,3) - swap them on timeline, it will made this triangle pattern much easier to catch & will improve playability
  5. 01:10:531 (3,1,2) - I prefer to see this part more smooth - linear slider here doesn't flows well, try this - flow better, and is related to how you mapped before:

  6. 01:15:460 (2,3,4,5,6,1) - Might be a bit too hard for regular Hard diff - this jump comes kinda suddenly & feels unexpected. Dropping spacing here to x1.7 will make it more comfortable to play imo.
  7. 01:25:103 (1) - Also i prefer to see this one as linear - imo, flows better:

  8. 01:41:174 (1,2,3) - Ah, this last triange is really can be too much for a Hard diff, especially in the near end - maybe try to decrease spacing here and make something like this - will plays exactly same, just less cruel to catch:

Awesome!

[Umi's Normal]

*Since Hard diff have AR7 & Easy have AR3 i suggest you use AR4 here for better difficulty spread - it also works very well with your patterns here
*Use ticksounds to make your clap-patterns consistent

  1. 00:09:460 (1,3) - I would not recommend to use patterns like this on easiest diffs - such stuff looks too tricky for beginners. If you want to have little "trap" here, try to little unstack it, something like this - you will still have your "trap", but it will be more beginner-friendly.

  2. 00:47:388 (3) - add whistle?
  3. 00:49:960 (2) - if you will apply previous one add here too to head of slider
  4. 01:31:531 (3) - Looks bad, maybe try something like this?

  5. 01:42:031 (1) - make this spinner start at 01:41:925 - , same as in other diffs - spinner & note follows exactly same note so there is no reason to keep 1/2 pause here.
[KSHR's Easy]

*Your CS choise feels too big & doesn't fit choosen SV, i'd recommend use CS3 here.

  1. 00:28:531 - Remove custom ticksound from here
  2. 00:35:388 - ^
  3. 00:33:674 (3) - add drum-sampleset to head for consistensy
  4. 00:47:388 (3) - whistle instead of hitdrum sounds better for me
  5. 00:55:103 (3) - Sounds a bit weird here - following drums here works kinda tricky, make this slider starts at 00:54:888 - and end it at 00:55:531 - imo it will sounds better if it will be placed follow lyrics
  6. 01:42:031 (1) - Same as Normal
Very nice map, star & good luck :3
Umi

Oyatsu wrote:

Umi's Normal

  1. 00:09:460 (1) - Tail of this slider is abit down for newbie to play, I sugguest to make like this: it change nothing for me '-'
    Example

    -- Middle point: 364/272
    -- Tail point: 416/244
    If you fixed, let fiix both distance
  2. 00:11:817 (2,3) - This flow is abit bad. How about tail point of (2) is at 136/236. Move 00:12:245 (3) - to 100/216 fixed with CakiP's mod
  3. 00:35:174 (1) - Move to 112/176 for better flow, and 00:36:245 (2) - 232/340, 00:37:103 (3) - 344/220 to fix distance i prefer the curren flow
  4. 00:43:531 (3,4) - same problem as 00:11:817 (2,3) ^
  5. 00:45:674 (1) - Add clap S:C1 no need clap here
  6. 01:40:531 (1) - if you followed 1/2, I think 01:41:174 (2) - this is 1/2 too, I sugguest for this rhythm which rythm ? D:

CakiP wrote:

[Umi]
I think this flows better than currently the flows. just imo the current flow is good for me
00:11:817 (2) - Let's bend the Slider. yep fixed
00:24:031 - add note? I could hear a strong sound of the piano. i'll consider i have other reflexion about it
00:38:388 (5) - Sampleset Normal? same sound here 00:38:174(4) - okay
00:43:531 (3) - fix this stack. Please move to x:245 y:253. fixed
00:48:245 (1) - Let's make this shape for the slider. not prefer my current one
00:54:245 (2) - add Whistle to end using the whistle to follow the piano here
01:06:888 (3) - remove clap and add finish instead of clap to end. 2 finish successively is too noisy though
01:34:960 (3) - remove clap to end? why ? :o there is a clap here

Kodora wrote:

[Umi's Normal]

*Since Hard diff have AR7 & Easy have AR3 i suggest you use AR4 here for better difficulty spread - it also works very well with your patterns here AR7 > AR5 > AR3 better spread imo
*Use ticksounds to make your clap-patterns consistent i don't skip lot of clap

  1. 00:09:460 (1,3) - I would not recommend to use patterns like this on easiest diffs - such stuff looks too tricky for beginners. If you want to have little "trap" here, try to little unstack it, something like this - you will still have your "trap", but it will be more beginner-friendly. it's not that hard to notice this hidden note though, but i'll consider if i have other reflexion

  2. 00:47:388 (3) - add whistle? using the whistle to follow the piano, and there is no piano here
  3. 00:49:960 (2) - if you will apply previous one add here too to head of slider ^
  4. 01:31:531 (3) - Looks bad, maybe try something like this? why bad ? '-'

  5. 01:42:031 (1) - make this spinner start at 01:41:925 - , same as in other diffs - spinner & note follows exactly same note so there is no reason to keep 1/2 pause here. okay fixed
thx for mod guys :3

diff
osu file format v12

[General]
AudioFilename: yuyu.mp3
AudioLeadIn: 0
PreviewTime: 68603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102888
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:Umi's Normal
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
BeatmapID:368721
BeatmapSetID:146778

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Melophobia
Thank you for modding. :3

diff
osu file format v12

[General]
AudioFilename: yuyu.mp3
AudioLeadIn: 0
PreviewTime: 68603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:Melo's Hard
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
BeatmapID:366359
BeatmapSetID:146778

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video1.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Topic Starter
alacat
update! Thanks guys ;)
Konei
Hai hai, from the ero Queue. ~


[General]

  1. As already said, game is already in the genre so you won't need it in the tags. Just remove it and you'll be fine.

[KSHR's Easy]

  1. 00:06:031 (1) - I'd suggest to change the clap to a whistle on the end. It's the same tone as on 00:07:103 (2) - so it'll sound closer to the song.
  2. 00:27:674 (4) - Change to the default soft-normal for the red tick, there's no beat therefore it sounds weird.
  3. 00:34:531 (4) - ^
  4. 01:21:245 (3) - I'd recommend a Normal-hitnormal at the repeat, it will fit the drums better.
  5. 01:24:245 (2) - Add a whistle to the repeat to follow the piano.
  6. 01:36:245 (4) - Could add a whistle aswell to follow the high tone.

[-Umi-'s Normal]

  1. 00:37:960 (4) - You probably missed a clap at the start.
  2. 00:55:960 (1) - Finish on the end sounds far too strong for this calm part, better replace it with a whistle.
  3. 01:05:388 (6) - Hmm, the clap on the start sounds a bit out of music, try a whistle, would be better.
  4. 01:16:531 (1) - Piano becomes really strong here, sure you don't like a finish at the start better?
  5. 01:18:031 (4) - If you added the one above, I'd recommend to give this start a finish aswell so the piano emphasis is the same.
  6. 01:22:960 (3) - Change the end to Normal sampleset? Would give the drums in the background a nice touch.

[Melo's Hard]

  1. 00:10:853 (6) - Don't know how you think about it, but I would prefer a whistle here since the piano is much louder here than the drums, also the kick Slider behind it already backs the drums up.
  2. 00:24:031 (2) - Change this one to a kick Slider? Since you followed the instruments pretty closely until now, it sounds weird to ignore the drums here.
  3. 00:33:567 (2) - Try to remove the whistle here and add it to 1. Since it sounds strange to have the 2 whistles of 2 and 3 so close to each other. (Also to keep consistency with 00:36:888 - )
  4. 00:34:531 (5) - Consider to remove the whistle from the end here aswell to give the one at 6 a better emphasis.
  5. 01:05:174 (3) - Add soft default whistle addition to the end to catch the piano?
  6. 01:05:603 (4) - How about changing the end to a soft whistle? To seperate the tones a bit more from each other.
  7. 01:19:317 (5) - Make the angle strange? I feel that flow increases, may be personal preference tho.
  8. 01:20:817 (3) - Remove the whistle from the end? Sounds too noisy since the powerful part just broke for a while and the emphasis should be on the finishes.
  9. 01:27:674 (5) - I find this 3/4 too inconsistent since you only used it to follow instruments so far. I'd try to shorten it by 1/4.
  10. 01:28:103 (6) - Would be better to remove the whistle from the repeat, there is no high tone but a drum beat, so it fits the song better if the sound is deep.
  11. 01:40:531 (1,2,3,1,2,3) - I'd remove all whistles from this pattern since the chorus went down and the tones are not really high.
  12. Jeez, awesome diff!

[Insane]

  1. 00:11:174 (5) - You could add a clap here aswell to hit all prominent drum beats.
  2. 00:19:960 (1) - Add a whistle to the start? Sounds a bit empty otherwise.
  3. 00:23:174 (1) - If I was you I'd increase the spacing here, I firstly thought it was 1/4 since the spacing was lower than 00:21:674 (1,2) - .
  4. 00:55:531 (6) - Since you use 3/4 here to emphasize the next Slider's start, I'd recommend you to silence the end.
  5. 01:16:531 (1) - Same here. ^
  6. Really nice, nothing else to point at!

Hitsound focused mod is hitsound focused.

Good luck, alacat!
KSHR
Momochikun

Momochikun wrote:

Hi /o/
[KSHR]
  1. 00:07:103 (2) - Maybe you can try adding whistle on the slider start ? it will fit smoothly with the drum hit on the BGM. already~
  2. 00:17:817 (3) - Missed whistle on this note ? you used whistle on similiar part that have piano sound like 00:14:388 (4,3) - Yea, it's my mistake! fixed~
  3. 00:32:388 (2) - This slider looks a bit distorted imo, i feel that the curved point is way too deep, how about smoother curve like below ? the blanket with sliderbody would be look really nice ! Nice suggestion~, but let me keep the current shape! I really don't wanna rearrange this slider that is along 00:30:245 (2) - .
  4. 00:54:245 (2,3) - Considering the pitch is not really 2/1 and the instrument that covering 00:55:103 - is not really noticeable. How about 3/2 reverse instead ? it will flow more smoothly as it there're high vocal at 00:54:888 - hmmmm, Sorry but I don't wanna make the same rhythm as 00:50:817 (2,1) - here because making 3 3/2 sliders in a row sounds kinda boring to me.. Orz
  5. 01:37:103 (1,2,3) - Pattern suggestion if you don't mind it ;w; aaa didn't fix! I wanna move the flow above (2) to follow the melody.
Oyatsu

Oyatsu wrote:

KSHR's Easy

  1. 01:07:531 (3) - strong beat, I think NC hm, I personally don't see the reason to add a nc because the melody which is made by the strong sounds you meant starts from 01:06:031 - , and end at around 01:08:603 - .
  2. 00:30:245 (2) - Why is drum at head? Read Xinely's mod please~ I agreed with her.
CakiP

CakiP wrote:

ha gu mi!(๑ơ ₃ ơ)
[KSHR]
00:19:103 (2,3) - 00:20:817 - ここに強い音があるんだけど、スライダーの終点に強い音を置くよりも、こんな風な音取りにしてスライダーの始点に強い音をおきたいと思った。でも完全に好み。 00:12:245 (3) - と音取り揃えてるのと、画像の通り修正するとobject数がサビのとこよりも密集ちゃってるきがするから、その兼ね合いも考えてって意味でNoで

01:08:174 (3) - finishが少しうるさいかな?っておもったから、Clapにしてみたり。 んー、むしろそうすると違和感ある気がしたのでこのままで
01:21:245 (3) - Drumじゃなくてfinishじゃだめ?ダメか・・・ 試してみたけど曲の音と混ざって汚い・・
Kodora

Kodora wrote:

[KSHR's Easy]

*Your CS choise feels too big & doesn't fit choosen SV, i'd recommend use CS3 here. kk

  1. 00:28:531 - Remove custom ticksound from here why? o.o
  2. 00:35:388 - ^ ^
  3. 00:33:674 (3) - add drum-sampleset to head for consistensy ok~
  4. 00:47:388 (3) - whistle instead of hitdrum sounds better for me Whistles around here are following piano sounds. That's why I used the hit-drum here.
  5. 00:55:103 (3) - Sounds a bit weird here - following drums here works kinda tricky, make this slider starts at 00:54:888 - and end it at 00:55:531 - imo it will sounds better if it will be placed follow lyrics fixed
  6. 01:42:031 (1) - Same as Normal same as Normal ;3
Konei

Konei wrote:

[KSHR's Easy]

  1. 00:06:031 (1) - I'd suggest to change the clap to a whistle on the end. It's the same tone as on 00:07:103 (2) - so it'll sound closer to the song. I tried this before I completed this difficulty. But it sounded kinda weird to me because there is very little difference between them.
  2. 00:27:674 (4) - Change to the default soft-normal for the red tick, there's no beat therefore it sounds weird. okay~
  3. 00:34:531 (4) - ^ ^
  4. 01:21:245 (3) - I'd recommend a Normal-hitnormal at the repeat, it will fit the drums better. sounds better~ ok!
  5. 01:24:245 (2) - Add a whistle to the repeat to follow the piano. okay, added!
  6. 01:36:245 (4) - Could add a whistle aswell to follow the high tone. wanna add only finishes around here!

thanks for modding! :3



mod溜めすぎダメ、絶対・・・(するときももらうときも) Tagのことだけ任せます!

SPOILER
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Title:Yureru Cycle
TitleUnicode:ユレルサイクル
Artist:Nishizawa Hagumi
ArtistUnicode:西沢はぐみ
Creator:alacat
Version:KSHR's Easy
Source:Cocoro@Function!
Tags:KSHR umi -umi- Melophobia visual novel eroge hentai game pulltop ココロ@ファンクション!
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56,308,19103,2,0,B|48:248|48:248|52:188|52:188|44:128,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
163,333,21245,1,10,0:0:0:0:
220,240,21674,6,0,P|252:232|312:232,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
340,336,22531,2,0,P|383:345|428:344,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
512,272,23388,1,4,0:0:0:0:
368,200,24031,2,0,P|352:132|360:68,1,135,4|8,0:0|0:0,0:0:0:0:
456,20,25103,5,4,0:0:0:0:
440,128,25531,2,0,P|360:164|276:136,1,180
220,44,26817,2,0,L|124:56,1,89.9999999999999,0|0,3:0|0:0,0:0:0:0:
164,160,27674,2,0,B|76:172|76:172|44:204,2,135,2|2|0,0:0|2:0|0:0,0:0:0:0:
268,192,29388,6,0,P|280:236|280:280,1,89.9999999999999,2|0,0:0|0:0,0:0:0:0:
200,352,30245,2,0,B|268:308|332:336|332:336|400:368|464:332,1,270,0|0,3:0|3:0,0:0:0:0:
500,232,31960,5,2,0:0:0:0:
432,148,32388,2,0,B|396:172|388:224|388:224|352:200|300:200,1,180
232,280,33674,2,0,P|190:262|155:234,1,89.9999999999999,0|0,0:0|0:0,0:0:0:0:
128,128,34531,2,0,B|40:112|40:112|0:132,2,135,2|2|0,0:0|2:0|0:0,0:0:0:0:
155,234,36245,6,0,P|200:232|244:220,1,89.9999999999999
312,136,37103,1,0,0:0:0:0:
376,224,37531,1,0,0:0:0:0:
476,184,37960,2,0,P|480:152|476:92,1,89.9999999999999,10|8,0:0|0:0,0:0:0:0:
404,16,38817,5,4,0:0:0:0:
372,120,39245,2,0,P|296:164|204:160,1,180,8|8,0:0|0:0,0:0:0:0:
136,76,40531,1,0,3:0:0:0:
48,140,40960,1,8,0:0:0:0:
116,224,41388,2,0,P|124:292|100:356,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
48,140,43103,6,0,P|32:96|32:44,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
136,76,43960,2,0,P|152:120|152:172,1,89.9999999999999,0|8,3:0|0:0,0:0:0:0:
80,244,44817,2,0,P|172:272|240:232,1,180,0|2,0:0|0:0,0:0:0:0:
284,132,46103,5,8,0:0:0:0:
360,212,46531,2,0,P|364:256|356:304,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
264,352,47388,2,0,L|172:340,1,89.9999999999999,0|8,3:0|0:0,0:0:0:0:
140,236,48245,2,0,B|52:248|52:248|0:240,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
204,148,49960,6,0,P|248:156|300:152,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
364,72,50817,2,0,P|432:56|496:60,2,135,0|8|8,3:0|0:0|0:0,0:0:0:0:
293,153,52531,6,0,P|225:156|160:141,2,135,4|2|0,0:0|0:0|0:0,0:0:0:0:
364,72,54245,1,2,0:0:0:0:
468,196,54888,2,0,P|412:232|344:232,1,135,2|0,0:0|1:0,0:0:0:0:
384,132,55960,5,4,0:0:0:0:
236,208,56603,2,0,P|228:276|252:344,1,135,2|0,0:0|1:0,0:0:0:0:
356,332,57674,2,0,P|364:264|340:196,2,135,4|4|8,0:0|0:0|3:0,0:0:0:0:
252,300,59388,6,0,L|160:312,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
172,204,60245,2,0,B|80:216|80:216|48:244,2,135,0|4|0,0:0|0:0|0:0,0:0:0:0:
240,120,61960,2,0,P|308:140|372:132,1,135,0|4,0:0|0:0,0:0:0:0:
436,44,63031,5,2,0:0:0:0:
480,144,63460,2,0,P|480:188|472:236,1,89.9999999999999,2|4,0:0|3:0,0:0:0:0:
408,320,64317,2,0,B|320:296|320:296|276:304,1,135,4|4,0:0|0:0,0:0:0:0:
180,352,65388,6,0,P|116:364|48:348,1,135,2|4,0:0|0:0,0:0:0:0:
0,252,66460,2,0,P|-4:208|0:160,1,89.9999999999999,4|4,0:0|0:0,0:0:0:0:
156,204,67531,2,0,P|164:268|156:340,2,135,4|4|0,0:0|0:0|1:0,0:0:0:0:
100,112,69245,1,0,1:0:0:0:
180,40,69674,6,0,P|224:36|272:40,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
332,128,70531,2,0,P|420:140|504:108,2,180
268,40,72674,1,8,0:0:0:0:
224,140,73103,6,0,P|224:192|232:232,2,89.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
268,40,74388,2,0,P|180:28|96:60,1,180,8|8,0:0|0:0,0:0:0:0:
48,156,75674,2,0,P|48:200|60:248,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
124,332,76531,5,4,0:0:0:0:
212,268,76960,1,8,0:0:0:0:
280,352,77388,2,0,P|348:364|412:348,2,135,0|4|8,0:0|0:0|0:0,0:0:0:0:
212,268,79103,2,0,L|120:280,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
52,364,79960,6,0,P|24:328|16:280,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
68,188,80817,1,4,0:0:0:0:
176,168,81245,2,0,P|192:104|180:36,2,135,12|0|0,0:0|1:0|1:0,0:3:0:0:
68,188,82960,1,0,1:0:0:0:
122,279,83388,6,0,L|212:268,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
292,340,84245,2,0,P|380:352|456:308,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
211,268,86388,1,8,0:0:0:0:
312,232,86817,6,0,P|344:148|312:68,1,180,4|4,0:0|0:0,0:0:0:0:
212,28,88103,2,0,P|160:32|120:40,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
48,120,88960,1,8,0:0:0:0:
152,144,89388,2,0,P|160:188|156:236,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
60,280,90245,6,0,P|56:324|64:368,2,89.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
156,232,91531,1,8,0:0:0:0:
208,328,91960,2,0,P|288:368|376:356,1,180,4|0,0:0|0:0,0:0:0:0:
452,280,93245,1,8,0:0:0:0:
484,176,93674,6,0,P|440:176|392:188,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
312,256,94531,1,4,0:0:0:0:
256,164,94960,2,0,P|176:128|88:152,1,180,4|8,0:0|0:0,0:0:0:0:
60,256,96245,1,0,0:0:0:0:
136,332,96674,1,8,0:0:0:0:
240,304,97103,6,0,P|256:260|256:216,1,89.9999999999999,4|8,0:0|0:0,0:0:0:0:
192,128,97960,1,4,0:0:0:0:
272,56,98388,2,0,P|356:32|444:52,1,180,4|8,0:0|0:0,0:0:0:0:
484,152,99674,2,0,L|468:240,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
372,192,100531,6,0,L|344:340,2,135,4|2|4,0:0|0:0|0:0,0:0:0:0:
256,192,101924,12,4,105674,0:0:0:0:
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