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Feint - Sky Dance

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Topic Starter
Secretpipe

inverness wrote:

Nice, but why cut version?
Anyway don't put that (Cut ver.) in title, put it in creator's words

Also remove dnb from tags, even Feint himself stated that this is not dnb
Good luck btw!

1 week ago , it wasn't Cut Version.
I founded it boring and a lot repetitive so I decided to cut it .
I'll fix the little suggestions about settings !

Thanks !
DJNightmare
Good luck on the map :3
I hope the SB is awesome :P
Ovoui
Don't worry, SB is very cool o/
Topic Starter
Secretpipe

DJNightmare wrote:

Good luck on the map :3
I hope the SB is awesome :P

DUUUUUUDE YOU'RE AWESOME <3
DJNightmare
Also, you should mention the names of people who were involved in the map in the tags. So Alumetorz, Lizzy, Kyshiro and me :3

Thanks and Good Luck onyour 2nd ranked map :D
Topic Starter
Secretpipe
I'm definitely a baka x)

Thanks again !
Asphyxia
Great work guys :3 Looks so cool !
Damnae
Storyboard mod because I feel like it :p


00:46:331 - it looks like the clouds are moving, align them better or show that sprite since the beginning of the map.

http://puu.sh/8yytX.jpg make sure the transparent parts of the sprite are black, or it looks like this.

http://puu.sh/8yyB5.jpg left and right edges are smooth but top and bottom are pixelated, add some transparency on top and bottom of the sprite so that all edges are smooth.

http://puu.sh/8yyHp.jpg I can't read most of the text :/
DJNightmare

Damnae wrote:

Storyboard mod because I feel like it :p Hurray \:D/


00:46:331 - it looks like the clouds are moving, align them better or show that sprite since the beginning of the map. Due to the showing of that sprite for the whole map, sprites are re-ordered.

http://puu.sh/8yytX.jpg make sure the transparent parts of the sprite are black, or it looks like this. Recreated using Photoshop (Pen Tool is getting annoying ;_;)

http://puu.sh/8yyB5.jpg left and right edges are smooth but top and bottom are pixelated, add some transparency on top and bottom of the sprite so that all edges are smooth. Added a "Glow" effect to it

http://puu.sh/8yyHp.jpg I can't read most of the text :/ Properly timed the sprite's Add Parameter for more visibility
Also, "spaced out" the birds (as per inverness's suggestion in IRC)

Topic Starter
Secretpipe
Umi mod !
2014-05-07 20:31 Secretpipe: Umi /O/
2014-05-07 20:31 Secretpipe: T'es fort en mapping pour tout ce qui est Easy / Normal right ?
2014-05-07 20:31 Umi: oui assez '-'
2014-05-07 20:32 Secretpipe: Ce serait possible que tu juges ma Normal ? Tu peux juste la voir dans l'editor o/
2014-05-07 20:32 Umi: envoi je vais look
2014-05-07 20:33 Secretpipe: Merci beaucoup <3
2014-05-07 20:33 Secretpipe: ACTION is listening to [http://osu.ppy.sh/b/414100 Feint - Sky Dance]
2014-05-07 20:33 Secretpipe: Also , sB !
2014-05-07 20:33 Secretpipe: SB*
2014-05-07 20:35 Umi: ACTION is editing [http://osu.ppy.sh/b/414100 Feint - Sky Dance [Normal]]
2014-05-07 20:35 Secretpipe: o/
2014-05-07 20:35 Secretpipe: Si t'as le temps , le SB commence au break ! :3
2014-05-07 20:35 Umi: c'toi qui a fait le SB ?
2014-05-07 20:36 Umi: et sinon franchement rien a redire sur la normal elle est vraiment comme elle est
2014-05-07 20:36 Secretpipe: Le SB non ce n'est pas moi
2014-05-07 20:36 Secretpipe: La normal est bien ? On m'a dit que c'était le flow qui était cool
2014-05-07 20:36 Umi: kay sinon good sur la normal
2014-05-07 20:36 Umi: good flow
2014-05-07 20:37 Secretpipe: nice
2014-05-07 20:37 Umi: good shape
2014-05-07 20:37 Secretpipe: Oo
2014-05-07 20:37 Umi: ça me rappelle un peu mes normals
2014-05-07 20:37 Secretpipe: ACTION cries of happiness lol
2014-05-07 20:37 Umi: lol
2014-05-07 20:37 Secretpipe: Now , stuck sur la hard lolol
2014-05-07 20:38 Secretpipe: Au moins c'est bien que ma diff est cool , 1ère fois lol:
2014-05-07 20:38 Secretpipe: J'ai remap a normal 17 fois sur Breathe
2014-05-07 20:38 Umi: i know x)
2014-05-07 20:38 Umi: 00:33:509 (2) -
2014-05-07 20:38 Secretpipe: La , ca va etre la meme sur la Hard XD
2014-05-07 20:38 Umi: wtf is this ? D:
2014-05-07 20:38 Umi: c'est quoi ce DS
2014-05-07 20:39 Secretpipe: J'ai voulu un peu stack le cercle
2014-05-07 20:39 Umi: utilise le DS normal c'est super confus la
2014-05-07 20:40 Secretpipe: Juste pour cette note ?
2014-05-07 20:40 Umi: ou alors
2014-05-07 20:40 Umi: 00:33:025 (1) -
2014-05-07 20:40 Umi: étend jusqu'a
2014-05-07 20:40 Umi: 00:33:388 -
2014-05-07 20:40 Umi: et ensuite stack le 2 sur la fin du 1
2014-05-07 20:41 Secretpipe: Ouais
2014-05-07 20:41 Secretpipe: J'avais étendu jusqu'au blue tick
2014-05-07 20:41 Secretpipe: Mais CB m'a dit que c'était MAUVAIS
2014-05-07 20:41 Umi: l'écoute pas ce CB
2014-05-07 20:41 Umi: nice SB sinon je regarde un peu mieux la
2014-05-07 20:41 Umi: by ?
2014-05-07 20:41 Secretpipe: DJNightmare
2014-05-07 20:41 Secretpipe: Next time : Damnae
2014-05-07 20:42 Umi: ah ouais ok je comprend xD
2014-05-07 20:42 Umi: les 2 pro du SB
2014-05-07 20:42 Secretpipe: xD
2014-05-07 20:42 Secretpipe: On est mutual lolol
2014-05-07 20:42 Secretpipe: Et le mec aime bien la dnb
2014-05-07 20:42 Umi: :)
2014-05-07 20:43 Secretpipe: Also , t'es sur d'étendre les notes sur les blue ticks ?
2014-05-07 20:43 Secretpipe: Par ce que , ce que tu m'as dit , c'était comme ça avant
2014-05-07 20:43 Secretpipe: Mais je l'ai changé
2014-05-07 20:43 Umi: bah en faite y'en a qui aime et d'autre qui aime pas
2014-05-07 20:43 Secretpipe: CB , c'est pas un expert mais du coup , je l'ai cru
2014-05-07 20:44 Umi: aprés tu peux varier
2014-05-07 20:44 Umi: 00:36:896 (1) -
2014-05-07 20:44 Umi: genre la tu réduite a 00:37:138 -
2014-05-07 20:44 Umi: 00:40:767 (1) -
2014-05-07 20:44 Umi: same here
2014-05-07 20:44 Umi: comme
2014-05-07 20:44 Umi: ça
2014-05-07 20:44 Umi: un coup tick bleu, un coup tick rouge
2014-05-07 20:45 Umi: personnellement j'aime la diversité de rythm
2014-05-07 20:45 Secretpipe: Ah ouais , bonne idée !
2014-05-07 20:45 Secretpipe: Et pour le kiai , quelque chose a dire ?
2014-05-07 20:45 Secretpipe: Y a un truc qui est pas stack dans le kiai je crois
2014-05-07 20:46 Umi: bah tu t'es amélioré lol !
2014-05-07 20:46 Umi: juste quelque truc qui m'embete
2014-05-07 20:46 Umi: 01:09:799 (1,2) -
2014-05-07 20:47 Umi: just emon opinion
2014-05-07 20:47 Umi: mais c'pas trés plaisant à jouer
2014-05-07 20:47 Umi: remplace par 2 note plutot
2014-05-07 20:47 Secretpipe: Ouais
2014-05-07 20:47 Secretpipe: Le flow est bof bof
2014-05-07 20:47 Secretpipe: Tu trouves que je me suis amélioré ? lol
2014-05-07 20:48 Umi: comparé à ta derniere map ? oui clairement
2014-05-07 20:48 Secretpipe: yay <3
2014-05-07 20:49 Umi: ensuite
2014-05-07 20:49 Umi: 01:21:775 (2) -
2014-05-07 20:49 Umi: move en x:155,y:110
2014-05-07 20:49 Umi: ç
2014-05-07 20:49 Umi: meillleur flow
2014-05-07 20:49 Secretpipe: ouais
2014-05-07 20:50 Secretpipe: C'est ca le stack dont je t'ai parlé
2014-05-07 20:50 Secretpipe: :D
2014-05-07 20:50 Umi: mais si tu veux vraiment le garder la alors curve 01:21:896 (3) -
2014-05-07 20:50 Umi: dans l'autre sens
2014-05-07 20:50 Umi: tu fais comme tu le sens
2014-05-07 20:50 Secretpipe: J'ai fait comme tu m'as dit
2014-05-07 20:50 Secretpipe: Ca fit très bien
2014-05-07 20:50 Secretpipe: Décidément, Umi pro mapper :D
2014-05-07 20:50 Umi: kay
2014-05-07 20:50 Umi: et pour finir
2014-05-07 20:50 Umi: 01:26:251 (5,6,7) -
2014-05-07 20:50 Umi: confus
2014-05-07 20:51 Secretpipe: Ouais
2014-05-07 20:51 Umi: 01:26:371 (6) -
2014-05-07 20:51 Secretpipe: Mais ca c'est une personne du collab
2014-05-07 20:51 Umi: en x:281,y:239
2014-05-07 20:51 Umi: Ah kay :x
2014-05-07 20:51 Umi: bah tu lui diras
2014-05-07 20:51 Secretpipe: Mais j'peux changer pour elle ? nvm je lui dirai
2014-05-07 20:51 Secretpipe: Done
2014-05-07 20:52 Umi: bah franchement tu peux ça se joue bcp mieux
2014-05-07 20:52 Umi: sinon rien d'autre à dire :3
2014-05-07 20:53 Secretpipe: Ah bon ? owo
2014-05-07 20:53 Umi: j'ai pas regardé les hitsounds (lazy)
2014-05-07 20:53 Secretpipe: CB m'a limite dit que tout el truc avant le kiai est overmap et que c'était de la merde
2014-05-07 20:53 Secretpipe: no hitsounds atm :3
2014-05-07 20:53 Umi: je pourrai faire plus détaillé mais bon c'est pas nécessaire ^^
2014-05-07 20:53 Secretpipe: Ouais x)
2014-05-07 20:53 Secretpipe: Tu veux un KD pour ça ?
2014-05-07 20:54 Umi: bah CB a pas vraiment tord
2014-05-07 20:54 Umi: c'est un peu overmappé
2014-05-07 20:54 Umi: mais ça se joue
2014-05-07 20:54 Secretpipe: Where ?
2014-05-07 20:54 Secretpipe: Si c'est overmap , je remap du début
2014-05-07 20:54 Umi: atttend
2014-05-07 20:54 Umi: laisse moi reduire le volum des hitsounds a fond
2014-05-07 20:55 Umi: fin non c'pas overmappé
2014-05-07 20:55 Umi: mais l'intru que tu suis
2014-05-07 20:55 Secretpipe: Ah xD
2014-05-07 20:55 Umi: on l'entend pas peine
2014-05-07 20:55 Umi: à peine*
2014-05-07 20:56 Secretpipe: Si tu as un exemple , ce serait tip top
2014-05-07 20:56 Umi: un exemple de ?
2014-05-07 20:56 Secretpipe: ou l'instru on l'entend a peine
2014-05-07 20:57 Umi: ah
2014-05-07 20:57 Umi: 00:23:347 (1,2,3) -
2014-05-07 20:57 Umi: tu tu tu
2014-05-07 20:57 Umi: ce son
2014-05-07 20:57 Umi: la on l'entend plutot bien
2014-05-07 20:57 Umi: mais ailleurs trés peu
2014-05-07 20:57 Secretpipe: C'est bizarre
2014-05-07 20:57 Umi: oh wait
2014-05-07 20:58 Secretpipe: Mais j'ai l'impression que c'est en accéléré OWO
2014-05-07 20:58 Umi: y'a un autre instru derriere que j'écoutais pas
2014-05-07 20:58 Umi: ouais CB à dit de la merd c'pas overmappé x)
2014-05-07 20:58 Secretpipe: Ouf tu me rassures
2014-05-07 20:59 Secretpipe: Mais par contre
2014-05-07 20:59 Secretpipe: L'offset était bon
2014-05-07 20:59 Secretpipe: J y ai pas toucé
2014-05-07 20:59 Secretpipe: touché
2014-05-07 21:00 Umi: faudrai que tu passe en S:C1 pour l'intro
2014-05-07 21:00 Umi: N ça fit pas
2014-05-07 21:00 Secretpipe: okay
2014-05-07 21:00 Umi: comme ça t'ajoute un soft-sliderslide silence
2014-05-07 21:01 Secretpipe: c'est pour les HS ca nan ?
2014-05-07 21:01 Umi: ui
2014-05-07 21:01 Secretpipe: Okay , c'est noté
2014-05-07 21:01 Umi: voila voila

Thanks a lot Mr.Pantsu \o3o/
Umi
la la la !
Cherry Blossom
"Secretpipe: J'avais étendu jusqu'au blue tick
2014-05-07 20:41 Secretpipe: Mais CB m'a dit que c'était MAUVAIS
2014-05-07 20:41 Umi: l'écoute pas ce CB "

Coucou creuvard de kd ♥
edit, j'ai jamais dit que c'était mauvais, j'ai juste dit "inapproprié ou quelque chose dans le genre D: tu vois bien que la hard ne ressemble pas à une hard mais à une soft insane...
Topic Starter
Secretpipe
Totalement d'accord avec toi .
Et aussi , tes suggestions , je les utilise lolol.
J'étais juste déçu de ma diff ! Mais de toute façon , j'vais essayer de faire une super map dans tout les cas ! :D
quiz-chan_DELETED

Cherry Blossom wrote:

tu vois bien que la hard ne ressemble pas à une hard mais à une soft insane...
i sure don't think so.

Secretpipe wrote:

Mais de toute façon , j'vais essayer de faire une super map dans tout les cas ! :D
and i love ur attitude <3

keep thread english for those who don't understand

edit: 01:21:412 (1,2,3) - you still haven't fixed the stack! :(
Topic Starter
Secretpipe
Yeah but it was a part of the mod by Umi.
Thought it was a pretty nice idea for you cause you weren't here ! I'll fix it anyway !
-Neipezi
it's good 'w'b
BigWilly
[Normal]

00:41:735 (5,1,2) - Big Overlap here, change 00:41:735 (5) - to blanket ?

[Hard]

00:31:815 (3) - and 00:33:025 (1,2) - Make sure of the placing on these ones. it is slightly off.

[Extra]

00:33:011 (1) - Change to something like this ? http://osu.ppy.sh/ss/1595108 I don't think a straight line fits in, seeing as the rest are curves
00:38:575 (7,1) - overlap

I might come back later and do some more. Got tons of homework to do for exams :( :( :( :(
Cute Bunny
Normal

It seems need to lower the HP Drain. [ -1 ]

00:46:816 ~00:50:203 - Want you to add something to this point. Is too short to put blank.

Hard

00:27:702 (4,5) - I think it's easy to get confused. Must be a change in the pattern.

Alu's Extra

00:47:390 ~ 01:01:870 - Continue to decrease without recovery. Add new combo persuaded.

New Combo list

00:47:574 / 00:49:462 / 00:51:398
00:53:333 / 00:55:269 / 00:56:960

or...

HP Drain -1 ?

It seems almost perfect level right.Maybe it is, but I did not see ...

Good luck. I think it is good.

p.s. I want to have a low graphics technology. :?

EDIT :: 2014-05-11 19:21
+★
Topic Starter
Secretpipe
Thanks for the quick mod Hair ! Fixed some !

EDIT :

Cute Bunny wrote:

Normal

It seems need to lower the HP Drain. [ -1 ] Sure !

00:46:816 ~00:50:203 - Want you to add something to this point. Is too short to put blank. It's break

Hard

00:27:702 (4,5) - I think it's easy to get confused. Must be a change in the pattern. I'll see !

Alu's Extra

00:47:390 ~ 01:01:870 - Continue to decrease without recovery. Add new combo persuaded.

New Combo list

00:47:574 / 00:49:462 / 00:51:398
00:53:333 / 00:55:269 / 00:56:960

or...

HP Drain -1 ?

It seems almost perfect level right.Maybe it is, but I did not see ...

Good luck. I think it is good.

p.s. I want to have a low graphics technology. :?

EDIT :: 2014-05-11 19:21
+★
Squichu
hey, m4m here! :3

[General]
  1. are you mapping an Easy? cause Normal is far too hard atm. you need one diff below 3.30 star rating, iirc
  2. and wow, that SB load is high. @@
    it's nice tho, so instead of changing it, please add a note somewhere in the map's description for people with low PCs.
    they should disable it, otherwise they'll lag like hell. >:
  3. check uninherited timing point in Extra diff, it's off.
  4. consider lessen the intensity of your combo colours, they're extremely bright, which doesn't go that well with the SB, imo
[Normal]
Since this is the easiest difficulty of the mapset, I'll try to point out some things that can lessen difficulty slightly to make it playable for beginners as well.
I'm not trying to get it on an Easy level, but a Normal that's a enjoyable for both - beginners and a bit experienced players. (which is what the easiest diff should be, imo)
  1. where'd the hitsounds go? O-O
  2. HP and OD -1 > HP3 and OD3
  3. 00:23:348 (1) - if you rotate this a bit, it flowes slightly better with 00:22:380 (6) - but doesn't work as well with 00:24:316 (3) -
    my suggestion is to swap the shape of 6 and 3, so it looks like this -
  4. 00:34:477 (7,1) - stack correctly (move 7 to 332|192)
  5. 00:42:703 (1,2) - you can improve movement here if you rotate them a bit
  6. 00:46:574 (1) - move to 128|216 for better triangle
  7. 01:02:059 (1,2) - it's just a sliiight break of DS, but still. move 2 to 36|136 and move middle anchor one grid down (to keep DS with following)
  8. 01:11:736 (4) - I think there is a NC missing here o.o
  9. 01:27:221 (4) - ^
  10. 01:42:705 (1,2,3,4) - might work better if you bend 2 in the other direction and unstack 3, so it looks like this -
  11. 01:45:850 (3) - consider rotating this by -18°? it matches better with 01:46:576 (4) - then and doesn't break the flow at all
  12. 01:57:705 (3,5) - you could blanket this really beautifully ;w;
[Hard]
diff looks really nice, it gets a bit monotonous at the end, tho. >:
  1. overall diffspread is a bit unbalanced, consider decreasing OD by 1
    I'd prefer less AR as well, but that looks just weird orz
  2. 00:18:267 (6) - feels more natural if you unstack this similar to 00:17:299 (4) -
  3. 00:18:509 (7,8) - if you compare the distance between thee two and other patterns, eg 00:15:605 (1,2) - , they are rather close
    maybe move 8 further down? or think about changing it up a bit -
  4. 00:19:718 (2,3,4) - hmh, this is one of these triplets that start to sound so monotonous after a while
    maybe remove the second circle (3) here, it's still the beginning of the song, it migth be as well a bit more relaxing. :D (and you get rid of the monotony)
    smilar thing for 00:21:654 (2,3,4) - but you might as well keep it here, so you already start to change the pattern in the beginning
  5. 00:25:767 (4,5,6) - overall shape of them is a bit off, try to arrange them more like 00:27:702 (4,5,6) - ? that'd look better!
  6. 00:31:089 (1,2) - feels more natural if unstacked as well (but maybe that's just me, I'm not sure xD)
  7. 00:32:541 (5,6,1,2) - make sure to stack everythig here correctly
  8. 01:02:057 - starting with the kiai the pattern gets sooo repetitive, consider deleting a few circles, eg 01:12:097 (3) - or 01:14:033 (3) - or 01:17:904 (2) - that's all up to you! (atm it just feels a bit too much :c)
  9. 01:03:025 (5) - if you rotate this by -38° you can improve the movement to 01:03:509 (6) -
  10. 01:33:992 (5) - looks better to me if you bend it in the other direction
  11. 01:48:025 (7,8,1,2,3) - could be blanketed nicely
  12. 02:00:847 (1) - I'd prefer if you unstack this, it feels kinda forced to play atm
  13. 02:04:113 (1) - copy green lines from Normal for this? o.o
[Alu's Extra]
hmmh, I can't play this. T__T usually I don't mod what I can't play, but I'll try!
  1. beginning feels really monotonous, I'd prefer if you alternate some patterns
    but I'm not sure, this might be totally standard for extra diffs T_T
  2. 00:31:075 (1) - mabye only use half the size and add a reverse? there's this beat at 00:31:317, a reverse emphasizes that better
    same applies to similar patterns afterwards, but it might be nice to alternate between both to break the monotony?
  3. 01:04:704 (4) - this blanket is really off, the tail needs to be further away .o. (there are more, but they most likely go unnoticed anyway)
  4. 01:20:914 (7) - ^
sorry, that's all. :c

good luck with this! you improved sooo much since the first map, this is really nicely done!
and pm me if you need mods once the Insane diff is added. :3
*squee* o/
Kirin
Mod request o////////

[Normal]
00:16:574 (2) x:336 y:244
00:33:509 (5) Out of screen?
01:10:768 (3) Rotate this by -3
01:33:753 Maybe add a circle?
01:34:721 ^
01:41:495 ^
01:42:463 ^
01:44:156 (3,4) Why you stacked this ;_;
01:49:237 Maybe add a circle?
01:50:205 ^
01:56:979 ^

[Hard]
00:23:710 (2,3) x:328 y:180 (in a few words, move them a little bit left)
00:46:573 (1) x:228 y:192

[Alu's Extra]
Oh god the spacing D:

Gl with the map (i'll give a star :D)
Topic Starter
Secretpipe

Squirrel wrote:

hey, m4m here! :3

[General]
  1. are you mapping an Easy? cause Normal is far too hard atm. you need one diff below 3.30 star rating, iirc
  2. and wow, that SB load is high. @@
    it's nice tho, so instead of changing it, please add a note somewhere in the map's description for people with low PCs.
    they should disable it, otherwise they'll lag like hell. >:
  3. check uninherited timing point in Extra diff, it's off.
  4. consider lessen the intensity of your combo colours, they're extremely bright, which doesn't go that well with the SB, imo
[Normal]
Since this is the easiest difficulty of the mapset, I'll try to point out some things that can lessen difficulty slightly to make it playable for beginners as well.
I'm not trying to get it on an Easy level, but a Normal that's a enjoyable for both - beginners and a bit experienced players. (which is what the easiest diff should be, imo)
  1. where'd the hitsounds go? O-O
  2. HP and OD -1 > HP3 and OD3
  3. 00:23:348 (1) - if you rotate this a bit, it flowes slightly better with 00:22:380 (6) - but doesn't work as well with 00:24:316 (3) -
    my suggestion is to swap the shape of 6 and 3, so it looks like this - I'll see
  4. 00:34:477 (7,1) - stack correctly (move 7 to 332|192) Sure !
  5. 00:42:703 (1,2) - you can improve movement here if you rotate them a bit Don't think so
  6. 00:46:574 (1) - move to 128|216 for better triangle Sure !
  7. 01:02:059 (1,2) - it's just a sliiight break of DS, but still. move 2 to 36|136 and move middle anchor one grid down (to keep DS with following) Sure !
  8. 01:11:736 (4) - I think there is a NC missing here o.o Sure !
  9. 01:27:221 (4) - ^ Sure !
  10. 01:42:705 (1,2,3,4) - might work better if you bend 2 in the other direction and unstack 3, so it looks like this - Sure !
  11. 01:45:850 (3) - consider rotating this by -18°? it matches better with 01:46:576 (4) - then and doesn't break the flow at all Sure !
  12. 01:57:705 (3,5) - you could blanket this really beautifully ;w;
I wanted to do a square ! I'll see about it

[Hard]
diff looks really nice, it gets a bit monotonous at the end, tho. >:
  1. overall diffspread is a bit unbalanced, consider decreasing OD by 1
    I'd prefer less AR as well, but that looks just weird orz
  2. 00:18:267 (6) - feels more natural if you unstack this similar to 00:17:299 (4) - Sure
  3. 00:18:509 (7,8) - if you compare the distance between thee two and other patterns, eg 00:15:605 (1,2) - , they are rather close
    maybe move 8 further down? or think about changing it up a bit - Sure
  4. 00:19:718 (2,3,4) - hmh, this is one of these triplets that start to sound so monotonous after a while
    maybe remove the second circle (3) here, it's still the beginning of the song, it migth be as well a bit more relaxing. :D (and you get rid of the monotony) I dunno . Put doubles and triples is kinda confusing sometimes
    smilar thing for 00:21:654 (2,3,4) - but you might as well keep it here, so you already start to change the pattern in the beginning
  5. 00:25:767 (4,5,6) - overall shape of them is a bit off, try to arrange them more like 00:27:702 (4,5,6) - ? that'd look better! Yeah
  6. 00:31:089 (1,2) - feels more natural if unstacked as well (but maybe that's just me, I'm not sure xD) Sure
  7. 00:32:541 (5,6,1,2) - make sure to stack everythig here correctly Sure
  8. 01:02:057 - starting with the kiai the pattern gets sooo repetitive, consider deleting a few circles, eg 01:12:097 (3) - or 01:14:033 (3) - or 01:17:904 (2) - that's all up to you! (atm it just feels a bit too much :c) I'll see
  9. 01:03:025 (5) - if you rotate this by -38° you can improve the movement to 01:03:509 (6) - No
  10. 01:33:992 (5) - looks better to me if you bend it in the other direction I don't think so lol
  11. 01:48:025 (7,8,1,2,3) - could be blanketed nicely Yeah
  12. 02:00:847 (1) - I'd prefer if you unstack this, it feels kinda forced to play atm Sure
  13. 02:04:113 (1) - copy green lines from Normal for this? o.o
Sure

[Alu's Extra]
hmmh, I can't play this. T__T usually I don't mod what I can't play, but I'll try!
  1. beginning feels really monotonous, I'd prefer if you alternate some patterns
    but I'm not sure, this might be totally standard for extra diffs T_T
  2. 00:31:075 (1) - mabye only use half the size and add a reverse? there's this beat at 00:31:317, a reverse emphasizes that better
    same applies to similar patterns afterwards, but it might be nice to alternate between both to break the monotony?
  3. 01:04:704 (4) - this blanket is really off, the tail needs to be further away .o. (there are more, but they most likely go unnoticed anyway)
  4. 01:20:914 (7) - ^
sorry, that's all. :c

good luck with this! you improved sooo much since the first map, this is really nicely done! Whoa Thanks <3
and pm me if you need mods once the Insane diff is added. :3 Okay :D
*squee* o/
Thanks a lot Squirrel *squee*
quiz-chan_DELETED

Squirrel wrote:

hey there! :3

[Hard]
  1. 01:02:057 - starting with the kiai the pattern gets sooo repetitive, consider deleting a few circles, eg 01:12:097 (3) - or 01:14:033 (3) - or 01:17:904 (2) - that's all up to you! (atm it just feels a bit too much :c) I don't quite get your point here, actually. But I unfortunately have to say, those objects are placed to a beat each, the beats are there, and that's what I was going for.
  2. 01:03:025 (5) - if you rotate this by -38° you can improve the movement to 01:03:509 (6) - it doesn't do much to the movement, it's oriented towards (7) anyways, I dunno.
Sorry for the lack of changes; though, I get what you meant with the last point, I'll consider it again later.
Thanks for your feedback! :)

Kirin wrote:

Mod request o////////

[Normal]
00:16:574 (2) x:336 y:244
00:33:509 (5) Out of screen?
01:10:768 (3) Rotate this by -3
01:33:753 Maybe add a circle?
01:34:721 ^
01:41:495 ^
01:42:463 ^
01:44:156 (3,4) Why you stacked this ;_;
01:49:237 Maybe add a circle?
01:50:205 ^
01:56:979 ^


[Hard]
00:23:710 (2,3) x:328 y:180 (in a few words, move them a little bit left)
00:46:573 (1) x:228 y:192

[Alu's Extra]
Oh god the spacing D:

Gl with the map (i'll give a star :D)
As for your mod on Normal, I think you could have gone a little more into detail, like justify your suggestions, so they come across clearly and convincing.
Just saying "add circle", "^ ^ ^" and "x: <?> y: <?>" doesn't add much to constructive criticism. :(
*Don't get me wrong, I don't hate you for it omg ofc I do, why'd you not give suggestions for my part jkjk*

Thanks to you guys!
Alumetorz

Hair wrote:

[Extra]

00:33:011 (1) - Change to something like this ? http://osu.ppy.sh/ss/1595108 I don't think a straight line fits in, seeing as the rest are curves
00:38:575 (7,1) - overlap
Both intended, I like it :o

Cute Bunny wrote:

Alu's Extra

00:47:390 ~ 01:01:870 - Continue to decrease without recovery. Add new combo persuaded.

New Combo list

00:47:574 / 00:49:462 / 00:51:398
00:53:333 / 00:55:269 / 00:56:960

or...

HP Drain -1 ?
I'll stick to the NCing.

Squirrel wrote:

[Alu's Extra]
hmmh, I can't play this. T__T usually I don't mod what I can't play, but I'll try!
  1. beginning feels really monotonous, I'd prefer if you alternate some patterns
    but I'm not sure, this might be totally standard for extra diffs T_T I think it's alright, the beginning of the song is very monotonous as well lol
  2. 00:31:075 (1) - mabye only use half the size and add a reverse? there's this beat at 00:31:317, a reverse emphasizes that better
    same applies to similar patterns afterwards, but it might be nice to alternate between both to break the monotony? I really want to emphasize the bass here, so no changes therefore...
  3. 01:04:704 (4) - this blanket is really off, the tail needs to be further away .o. (there are more, but they most likely go unnoticed anyway) Yeah fixed this one. I map too sloppily haha
  4. 01:20:914 (7) - ^
sorry, that's all. :c
Thanks a bunch guys!
http://puu.sh/8IiBR.osu
Angelo
Hi Secret' !

Here is a new version of the background with a better quality (i spend 1 hour on it to resize the original image etc... :o )
I hope you'll like it :) :


PS: I try it with the storyboard and it was fine ;)
DJNightmare

Angelo wrote:

Hi Secret' !

Here is a new version of the background with a better quality (i spend 1 hour on it to resize the original image etc... :o )
I hope you'll like it :) :


PS: I try it with the storyboard and it was fine ;)
I was gonna make use of the low quality, but if SecretPipe wanna change it, I dont mind :P
Topic Starter
Secretpipe
Everything is updated !
For the new Background , I'll ask DJN cause I dunno if it's good !
DJNightmare

Secretpipe wrote:

Everything is updated !
For the new Background , I'll ask DJN cause I dunno if it's good !
I'm okay with it if you prefer high quality :3
Angelo

Secretpipe wrote:

I dunno if it's good !
I told you this, trust me xD :

Angelo wrote:

PS: I try it with the storyboard and it was fine ;)
Topic Starter
Secretpipe
Done O/
Aurele
oublie pas d'ajouter gabe et veus dans les tags
c;
Nozhomi
Heyo j'ai essayé de mod mais ce mapset est vraiment trop bien ^^

- Normal :
  1. 00:41:734 (5,1)- Spacing de x1.34 au lieu de x1.20. Il vaudrait peut être mieux que tu garde le spacing constant pour une normal diff.
- Hard :
  1. 00:41:492 (4,5)- Tu peux blanket ces 2 la.
  2. 01:50:444 (7,2,3)- Tu pourrais peut être les stack.
-Alu's Extra :
  1. 00:38:589 (7,1)- Don't like this overlap. But maybe it's good for you.

Lol that's all I can found ^^'
Awesome map (cool song, badass SB).
Rank pls :D
Okoratu


General

  1. yes for this song, I suck at modding Easy / Normal though

Easy

  1. so contrary to how i'm doing things usually I'll start with this now (22222222 CS,HP,AR,OD)
  2. 00:46:090 (4) - would change this one for a 1/2 slider like you did here 00:36:171 (3) - followed up by a circle similarly to 00:33:751 (6) - (just shorter?)
  3. 00:57:220 - alternative start point for the spinner that follows maybe...?
  4. 01:15:123 (2) - would make it like you did in 01:12:946 (4) - (in order to have the same distance between all object and no 3/2 pause for one circle, maybe)
  5. 01:21:414 (1) - constant snap maybe? idk
  6. 01:24:801 (3) - should be a repat like 01:16:817 (4) - considering the simple rhythm you stick to imo
  7. 02:02:060 (4) - awesome slider just saying <3

Normal

  1. and continue with the normal... well consider using some hitsounds in the intro maybe, this doesn't really sound that nice considering the different sounds in the music (is ok for the easy because it only maps the same dominant sounds but this is getting a bit annoying here)
  2. 00:21:896 (5) - might use an 1/2 slider instead of the circle
  3. 00:38:589 - consider mapping this sound maybe, you do that many times already, so it would be more consistent to do that here e.g. as well..?
  4. 00:50:444 (1) - maybe the soft hitset with some whistles would be more apropiate for this part...?
  5. 00:55:041 - adding acircle here would be kinda better rhythm-wise imo
  6. 01:10:525 (2) - ... and here i think a 3/2 slider like 01:18:267 (2) - would be more fitting
  7. 01:32:541 (6,1) - replacing these 2 with an 1/2 slider would be fitting the background sounds better imo
  8. 01:33:751 - I demand a circle here :<
  9. 01:41:492 ^
  10. 01:55:767 (6) - for the sake of the background sounds here i'd make this an 1/2 slider
  11. 01:57:702 (3,5) - mildly annoyed that these 2 don't blanket (guess it doesn't matter as these aren't visible when playing anyways)
  12. 02:03:871 (1) - ... dunno shouldn't this start on the white tick then or at least on the red tick, i see no reason for the blue tick here

Hard

  1. why is the break longer than on the normal???
  2. 00:18:509 (7) - ... might add a whistle?
  3. 00:26:734 (5,6) - because of 00:21:654 (2,3,4) - (would be easier to guess how to play also the sounds for that are there)
  4. 00:30:726 (5) - would simply put this circle to 00:30:847 - in order to empathize this sound instead of the more quiet one on the blue tick?
  5. 00:33:025 (1,2) - would prefer something similar to 00:27:218 (1,2) - here (same applies to following stacks, I ain't point them all out now)
  6. 00:31:089 (1) - ^ if you fix that you might think about the DS here again
  7. 00:36:775 (4,1) - would go for a less sharp edge in this like CRTL + R 180 deg and CRTL+G or sth
  8. 00:46:089 (1,2,3) - would use a higher spacing to empathize these sounds maybe
  9. Sooo... uhhh why is the breaktime here longer than on the Normal...? xD
  10. 01:13:186 (7,8,9,10,1) - making this one a straighter stream would fit better in with 01:13:912 (2,3,4) - , or 01:09:557 (8,9,1) - i think
  11. 01:48:267 (8) - because you do this 01:22:380 (4,5,6) - this circle might be misleadingly suggesting 1/4 instead of 1/2 idk
  12. 02:01:573 (6) - would make a 1/2 slider out of this to have no bigger time spaces without objects in the kiai time
  13. 02:03:751 - might consider mapping this one, as it uses the similar sounds to 00:46:089 (1,2,3) -

Alu's Extra

  1. because of the slider velo of this diff i wished the streams in the beginning were using more spacing, cuz 124 bpm AR9 is pretty unpleasant with such low spacing imo
  2. 00:20:928 (11,12) - would swap those on the timeline because of spacing
  3. 00:26:734 (11,12) - spacing shouldn't be that big here imo, was ok for the strong sounds in 00:22:863 (5,6) - but i think these shouldn't be bigger than 00:24:799 (11,12) -
  4. 00:40:767 (1) - not a perfect blanket omg :o
  5. Btw Combo colour 1 might be too similar to the color used in the storyboard and thus unreadable when playing with that enabled, just saying
  6. 01:48:871 (2,3) - if i understood what you're doing here correctly, these circles shoud do a similar turn to 01:46:936 (2,3) - or 01:50:807 (2,3) -
  7. 02:04:113 - might add a spinner here for consistency with like... every other diff?

Gl with your map!

Topic Starter
Secretpipe

Nozhomi wrote:

Heyo j'ai essayé de mod mais ce mapset est vraiment trop bien ^^

[notice]- Normal :
  1. 00:41:734 (5,1)- Spacing de x1.34 au lieu de x1.20. Il vaudrait peut être mieux que tu garde le spacing constant pour une normal diff. Right
- Hard :
  1. 00:41:492 (4,5)- Tu peux blanket ces 2 la. Non
  2. 01:50:444 (7,2,3)- Tu pourrais peut être les stack. Great idea !
Lol that's all I can found ^^' Thanks !
Awesome map (cool song, badass SB). :D
Rank pls :D I'll try
Topic Starter
Secretpipe

Okoratu wrote:



General

  1. yes for this song, I suck at modding Easy / Normal though
That's okay


Normal

  1. and continue with the normal... well consider using some hitsounds in the intro maybe, this doesn't really sound that nice considering the different sounds in the music (is ok for the easy because it only maps the same dominant sounds but this is getting a bit annoying here)
  2. 00:21:896 (5) - might use an 1/2 slider instead of the circle nah
  3. 00:38:589 - consider mapping this sound maybe, you do that many times already, so it would be more consistent to do that here e.g. as well..? nah , I wanted it , it'ill be overmapped I think !
  4. 00:50:444 (1) - maybe the soft hitset with some whistles would be more apropiate for this part...? Yeah sure !
  5. 00:55:041 - adding acircle here would be kinda better rhythm-wise imo nah
  6. 01:10:525 (2) - ... and here i think a 3/2 slider like 01:18:267 (2) - would be more fitting yup
  7. 01:32:541 (6,1) - replacing these 2 with an 1/2 slider would be fitting the background sounds better imo nah
  8. 01:33:751 - I demand a circle here :< nah
  9. 01:41:492 ^ nah , I want keep that part calm
  10. 01:55:767 (6) - for the sake of the background sounds here i'd make this an 1/2 slider you're right
  11. 01:57:702 (3,5) - mildly annoyed that these 2 don't blanket (guess it doesn't matter as these aren't visible when playing anyways) I'll try
  12. 02:03:871 (1) - ... dunno shouldn't this start on the white tick then or at least on the red tick, i see no reason for the blue tick here It was an error from me ! Fixed !

Hard

  1. why is the break longer than on the normal???
  2. 00:18:509 (7) - ... might add a whistle? I'm not sure
  3. 00:26:734 (5,6) - because of 00:21:654 (2,3,4) - (would be easier to guess how to play also the sounds for that are there) I don't get it
  4. 00:30:726 (5) - would simply put this circle to 00:30:847 - in order to empathize this sound instead of the more quiet one on the blue tick?I dunno if it's great idea , I wanted to do that before
  5. 00:33:025 (1,2) - would prefer something similar to 00:27:218 (1,2) - here (same applies to following stacks, I ain't point them all out now)I'll think about it
  6. 00:31:089 (1) - ^ if you fix that you might think about the DS here again [/color]
  7. 00:36:775 (4,1) - would go for a less sharp edge in this like CRTL + R 180 deg and CRTL+G or sth Awesome idea !
  8. 00:46:089 (1,2,3) - would use a higher spacing to empathize these sounds maybe Sure
  9. Sooo... uhhh why is the breaktime here longer than on the Normal...? xD Now , the breaktime on Normal is the same :D
  10. 01:13:186 (7,8,9,10,1) - making this one a straighter stream would fit better in with 01:13:912 (2,3,4) - , or 01:09:557 (8,9,1) - i think
  11. 01:48:267 (8) - because you do this 01:22:380 (4,5,6) - this circle might be misleadingly suggesting 1/4 instead of 1/2 idk
  12. 02:01:573 (6) - would make a 1/2 slider out of this to have no bigger time spaces without objects in the kiai time nah
  13. 02:03:751 - might consider mapping this one, as it uses the similar sounds to 00:46:089 (1,2,3) - Sure


Gl with your map!

EDIT ; I'll fix when Lizzy will be online cause I need to ask her some questions !
Thanks a lot for modding !
Alumetorz

Nozhomi wrote:

-Alu's Extra :
  1. 00:38:589 (7,1)- Don't like this overlap. But maybe it's good for you. Keep overlap owo
Thanks for modding!

Okoratu wrote:

Alu's Extra

  1. because of the slider velo of this diff i wished the streams in the beginning were using more spacing, cuz 124 bpm AR9 is pretty unpleasant with such low spacing imo I disagree with you here, I think the lower spacing fits better
  2. 00:20:928 (11,12) - would swap those on the timeline because of spacing No, the spacing between the slider and the next stream would be awkwardly low imo
  3. 00:26:734 (11,12) - spacing shouldn't be that big here imo, was ok for the strong sounds in 00:22:863 (5,6) - but i think these shouldn't be bigger than 00:24:799 (11,12) - Ok, nerfed
  4. 00:40:767 (1) - not a perfect blanket omg :o I think I fixed LOL
  5. Btw Combo colour 1 might be too similar to the color used in the storyboard and thus unreadable when playing with that enabled, just saying You shouldn't tell me LOL
  6. 01:48:871 (2,3) - if i understood what you're doing here correctly, these circles shoud do a similar turn to 01:46:936 (2,3) - or 01:50:807 (2,3) - If you understood what I was thinking while mapping this, you'd know more than me, cause I have no idea what I was thinking while doing this LOL
  7. 02:04:113 - might add a spinner here for consistency with like... every other diff? Hm, yeah why not
Thanks for modding!
http://puu.sh/8NzWH.osu Change to Alu's Insane if you want
AlexaBM
hi Secret o/
as requested

  • [Easy]
  1. 00:21:412 (2,3,4) - I suggest to make simple rhythm like this:
  2. 00:23:348 (1) - Maybe it's better to make 2/1 slider? If you agree, change at least some of such sliders further. Rhythm should be a bit easier.
  3. 00:30:606 (4) - lift up slider's tail to have a better flow. x:480 y:24 for example.
  4. 00:31:574 (1,2,3) - IMO such patterns are too hard for newbies, they can missunderstand it. try to make 2/1 slider instead.
  5. 01:17:543 (1) - Try to make it smoother. For example: 7th point - x:88 y:48, red point - x:80 y:92, and three last points: 1 - x:72 y:140, 2 - x:48 y:164, end of a slider - x: 0 y:168
  6. 01:31:092 (3,4,1) - Newbies can missunderstand this moment and click on (4) or on a (1)'s tail. Maybe replace it to direct the player to the correct objects?
  7. 02:02:060 (4) - Miiddle point at x:256 y:304?

    [Normal]
  8. 00:15:605 (1,3) - Maybe blanket? also if you agree, change 00:18:509 (5) - shape too.
  9. 00:19:476 (1,2,3) - It looks better if you replace it, I'm about the symmetry relative to the OY axis. Just lift it up.
  10. 00:33:509 (5) - That circle is too low, lift all this square up and rotate it to make it a square again.
  11. 00:42:702 (1,2) - Here should be symmetry relative to the OY axis. And make it really symmetrical
  12. 00:50:444 (1,2,3,4,1,2,3,4,5,6) - This moment doesn't look well IMO, I suggest to remove it and to continue the break time.
  13. 01:24:799 (3,1) - Blanket can be improved.
  14. 01:38:831 (1) - It's a bit out of screen, maybe make it more straight? It doesn't look well for players with 4:3
  15. 01:50:928 (4) - Too low again. I already told you how to make it better
  16. 02:03:992 - Shouldn't the slider begin here?

    [Hard]
  17. AR -1?
  18. 00:23:105 - Put a circle here?
  19. 00:23:347 (1,2) - Make a straight line with these objects?
  20. 00:25:283 (1,2) - ^
  21. 00:30:726 (5) - Maybe put it here 00:30:847 - ?
  22. 00:31:815 (3,1) - Bad overlap.
  23. 02:00:847 (5,6) - Blanket.
    OMG I LOVE THIS KIAI <333

    [Extra]
  24. 00:16:573 (7) - NC. Too big combo IMO
  25. 00:18:509 (7) - ^
  26. 00:20:444 (7) - ^
  27. 00:24:315 (7) - ^
  28. 00:26:251 (7) - ^
  29. 00:28:186 (7) - ^
  30. 00:30:121 (7) - ^
  31. 00:40:525 (7,1) - Blanket can be better.
  32. 00:42:460 (7,1) - ^
  33. 00:46:936 (2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4) - Those jumps looks a bnit randomly and IMO it's better to make a Break Time here.
  34. 01:12:460 (4) - It's out of screen, it doesn't look well for players with 4:3.
That's all from me. Good luck o3o
Topic Starter
Secretpipe

AlexaBM wrote:

hi Secret o/
as requested

  • [Normal]
  1. 00:15:605 (1,3) - Maybe blanket? also if you agree, change 00:18:509 (5) - shape too. Yeah sure
  2. 00:19:476 (1,2,3) - It looks better if you replace it, I'm about the symmetry relative to the OY axis. Just lift it up. Nah , consistent
  3. 00:33:509 (5) - That circle is too low, lift all this square up and rotate it to make it a square again. nah
  4. 00:42:702 (1,2) - Here should be symmetry relative to the OY axis. And make it really symmetrical Fix'd
  5. 00:50:444 (1,2,3,4,1,2,3,4,5,6) - This moment doesn't look well IMO, I suggest to remove it and to continue the break time. Nah , I prefer keep it sorry x)
  6. 01:24:799 (3,1) - Blanket can be improved. Fix'd
  7. 01:38:831 (1) - It's a bit out of screen, maybe make it more straight? It doesn't look well for players with 4:3 I'll fix it if anyone else say this
  8. 01:50:928 (4) - Too low again. I already told you how to make it better ^
  9. 02:03:992 - Shouldn't the slider begin here? Yeah but I aleady fix in the last mod but I couldn't update yesterday !
  • [Hard]
  1. AR -1? I'm not sure
  2. 00:23:105 - Put a circle here? Nah cause I'll have to add a circle here too 00:21:170 -
  3. 00:23:347 (1,2) - Make a straight line with these objects? Nah , it's volunteer
  4. 00:25:283 (1,2) - ^ ^
  5. 00:30:726 (5) - Maybe put it here 00:30:847 - ? Thought the same idea but I'll keep that for the moment !
  6. 00:31:815 (3,1) - Bad overlap.I don't see any bad overlap here
  7. 02:00:847 (5,6) - Blanket. Fix'd
    OMG I LOVE THIS KIAI <333 YEEE
That's all from me. Good luck o3o
Thanks a loooooot for modding <3

EDIT : Everything updated !
Alumetorz

AlexaBM wrote:

[Extra]
  1. 00:16:573 (7) - NC. Too big combo IMO Oh, wow. I didn't even notice the inconsistency in NCing. But I prefer longer NCs...
  2. 00:18:509 (7) - ^
  3. 00:20:444 (7) - ^
  4. 00:24:315 (7) - ^
  5. 00:26:251 (7) - ^
  6. 00:28:186 (7) - ^
  7. 00:30:121 (7) - ^
  8. 00:40:525 (7,1) - Blanket can be better. I tried...
  9. 00:42:460 (7,1) - ^ I tried...
  10. 00:46:936 (2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4) - Those jumps looks a bnit randomly and IMO it's better to make a Break Time here. I disagree...
  11. 01:12:460 (4) - It's out of screen, it doesn't look well for players with 4:3. Fixed
Thanks for modding!
http://puu.sh/8PyeT.osu
Fatfan Kolek
Worst mod ever inc. <3

[Easy]
  1. 00:28:671 (2) - Too near at the Hp-bar on the top.
  2. 00:33:026 (4) - Too near at the bottom. ^^ Try to centre your map a bit more pls. :D
  3. 01:17:543 (1) - Wow, this slider is actually touching the Hp-bar, lol. :D Try to avoid it. :3
  4. 01:29:882 (2) - Too near at the bottom.
  5. 01:36:414 (4) - Too near at the top.
The rest seems ok. :)

[Normal]
  1. 00:29:638 (5,6) - For me personally you're using too much stacked notes. Try to avoid double circles I would say. Circle + Slider is ok, but for new players double circles could irritate them maybe. I'm not quite sure tho. :D
Good difficulty. You're improving! :)

[Hard]
00:44:154 (3,4,1,2) - I don't like the flow here. ^^

All these triples are quite hard for a hard difficulty. But it's fun to play and has a nice flow overall. Good job here aswell. <3

[Extra]

Cool difficulty.:3 Didn't find anything where I could say that this looks awkward or doesn't flow well. :)
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