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DJ SHARPNEL - FAKE PROMISE

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Topic Starter
Leiwa

CloudSplash16 wrote:

From my queue.
Sorry for the delay.
  1. For soft-hitclap38, you can greatly decrease the filesize by deleting the unnecessary long silence at the end.
  2. The background image has a lot of bright colors and shapes, which makes it kind of difficult to see the hit objects. Consider using a less "busy" background image.
  3. I don't see why you need to use such low stack leniency. It makes 1/2 beat spacing quite confusing to read.
    No. I don't want here(00:40:470 - 00:50:533) to ugly ones.
  4. 00:02:734 (1) - I think maybe here, it would be cool if you made the part after it the reverse of the first pattern, ie. counter-clockwise large square, then smaller square.
  5. 00:15:313 (1,2) - These feel very close together, so the flow is a bit awkward. I recommend moving them further apart.
  6. 00:24:590 (3) - I think it's better to unstack this. Maybe blanket in (2)?
    I think current pattern is better.
  7. 01:20:093 (3,4,5) - It's hard to predict the rhythm here. The spacing is confusing because it's different from the rest of the map before it. Maybe you can change it so (4,5) is stacked.
  8. 01:26:854 (6) - I think reversing the direction would flow nicer.
  9. 02:39:574 (4,5) - Change to stack or smaller spacing? It will be more readable.
  10. 03:05:439 (1,2,3) - Continue the pattern and increase the spacing here to 1.75x?
    No. The last ones are different from 03:03:552 (1,2,3,1,2,3,1,2,3) -
  11. 03:34:841 (10,11,1) - This doesn't flow well. The movement is awkward since the distance between (10,11) is very large, and then small between (11,1) even though (1) has the stronger beat. Try to rearrange it so (10,11) are closer together, (11,1) farther.
  12. 03:40:344 (2) - Reverse direction is better.
Good luck.
No reply = Fixed
Thank you for MOD!
Monstrata
[True]

00:19:086 (1,2,3,4,5,1) - Make this pattern slightly bigger. I get what you are trying to do, but the stack is so spaced in it's hard to realize they're forming a small pentagon.
01:10:344 (6,3) - Stack
01:20:093 (3,4) - This is a very misleading jump...
01:26:382 (4) - I would Ctrl+G this and reposition. There's no reason to break flow here because its the same rhythm as your previous patterns, none of which had flow-breaks.
01:36:759 - Missing note?
01:37:074 (1) - The repeat doesn't really map to anything... How about taking out the repeat and mapping something else instead?
02:05:061 (4,5) - Why don't you follow the same rhythmic pattern you used earlier at 02:02:860 (6,7) - ? This one plays out much better imo...
02:43:426 (1,2,3,1,2,3,1,2,3,1,2) - Maybe have the circles keep spacing outward more and more as you co through the pattern? As it is, it just seems a bit lame imo :P.
03:07:325 (7,8) - Good place to put a jump here.
03:10:156 (3) - How about breaking this slider down into smaller ones? Have them start at 03:10:470 - 03:10:785 - 03:11:099 - You can make them squares too since it would play nicely into your next section which uses a lot of square patterns.
03:17:231 (2) - Ctrl+G Better flow
03:17:545 (4) - ^
03:44:590 (8,1) - Blanket the head of 1 better please.
03:47:734 (1,2) - Space them a bit farther so 1 only overlaps half of slider 2.
03:59:684 (9,10,11) - Check blankets.
04:10:061 (9,1) - ^
04:15:250 (11,1) - ^
04:52:042 (1) - Two circles instead?
06:01:854 (6,7) - No blanket or overlap?
06:02:954 (3,4,5,1) - Might want to reconsider this pattern, there is an unnecessary amount of overlap here :P.
06:11:288 (1) - Cut this down into smaller sections. You are skipping too many notes with this slider.
06:16:005 (4,1) - Blanket tail of 1 better.
06:52:168 (1,2,3,4,5,6,7,8) - Why are they so uneven :P. The other 3 streams here have a clear path, why is this one so choppy :S.
06:54:134 (1) - End spinner at 06:56:571 -

That's it for me, good luck~
Topic Starter
Leiwa

monstrata wrote:

[True]

00:19:086 (1,2,3,4,5,1) - Make this pattern slightly bigger. I get what you are trying to do, but the stack is so spaced in it's hard to realize they're forming a small pentagon.
No. Pentagon doesn't mean anything.
01:10:344 (6,3) - Stack
done
01:20:093 (3,4) - This is a very misleading jump...
done
01:26:382 (4) - I would Ctrl+G this and reposition. There's no reason to break flow here because its the same rhythm as your previous patterns, none of which had flow-breaks.
No. Same slider because same sound/
01:36:759 - Missing note?
No
01:37:074 (1) - The repeat doesn't really map to anything... How about taking out the repeat and mapping something else instead?
No. They follows kicks.
02:05:061 (4,5) - Why don't you follow the same rhythmic pattern you used earlier at 02:02:860 (6,7) - ? This one plays out much better imo...
???????There is no same rhythm
02:43:426 (1,2,3,1,2,3,1,2,3,1,2) - Maybe have the circles keep spacing outward more and more as you co through the pattern? As it is, it just seems a bit lame imo :P.
No.
03:07:325 (7,8) - Good place to put a jump here.
In Your Opinion
03:10:156 (3) - How about breaking this slider down into smaller ones? Have them start at 03:10:470 - 03:10:785 - 03:11:099 - You can make them squares too since it would play nicely into your next section which uses a lot of square patterns.
No. You should listen to music carefully.
03:17:231 (2) - Ctrl+G Better flow
done
03:17:545 (4) - ^
done
03:44:590 (8,1) - Blanket the head of 1 better please.
done
03:47:734 (1,2) - Space them a bit farther so 1 only overlaps half of slider 2.
done
03:59:684 (9,10,11) - Check blankets.
done
04:10:061 (9,1) - ^
done
04:15:250 (11,1) - ^
done
04:52:042 (1) - Two circles instead?
No, It's hard to play circles after long 1/8 repeat.
06:01:854 (6,7) - No blanket or overlap?
No. Why they are needed?
06:02:954 (3,4,5,1) - Might want to reconsider this pattern, there is an unnecessary amount of overlap here :P.
done
06:11:288 (1) - Cut this down into smaller sections. You are skipping too many notes with this slider.
No.
06:16:005 (4,1) - Blanket tail of 1 better.
No
06:52:168 (1,2,3,4,5,6,7,8) - Why are they so uneven :P. The other 3 streams here have a clear path, why is this one so choppy :S.
Because I made so
06:54:134 (1) - End spinner at 06:56:571 -
done
That's it for me, good luck~
Thank you for modding
tomhet65
This 128 kb mp3 sounds awful and silent. I too much love DJ Sharpnel to pass by. Take this http://puu.sh/fVwNj/8f54738c31.mp3 please.
Also, background is not very related, and have not full rankable resolution (1024 when you can 1366). Your bg good for calm hards. I think it must be more... bright, dynamic? With bold lines or patterns, text. Like album covers http://puu.sh/fVxPZ/0d4feb6a2d.jpg http://puu.sh/fVyUT/c5d65c5fea.jpg etc. If you have problems with offset and\or still want find better art for bg pm me. No kd.
Topic Starter
Leiwa

tomhet65 wrote:

This 128 kb mp3 sounds awful and silent. I too much love DJ Sharpnel to pass by. Take this http://puu.sh/fVwNj/8f54738c31.mp3 please.
Also, background is not very related, and have not full rankable resolution (1024 when you can 1366). Your bg good for calm hards. I think it must be more... bright, dynamic? With bold lines or patterns, text. Like album covers http://puu.sh/fVxPZ/0d4feb6a2d.jpg http://puu.sh/fVyUT/c5d65c5fea.jpg etc. If you have problems with offset and\or still want find better art for bg pm me. No kd.
Thanks for mp3.
About BG, ofc your idea is not wrong, however I think current BG is better than album covers.
(There is some reason, but I can't tell it in English well. :( )
Topic Starter
Leiwa
そう思ったのだからそうした
Infeh
Go for rank! Go go :D
One of my favorite maps! <3<3
Topic Starter
Leiwa

rtech wrote:

Go for rank! Go go :D
One of my favorite maps! <3<3
Thank you <3
MirinH
from my q
sry for the delay
[True]
  1. 00:39:080 (2) - nc?
  2. 02:43:294 (1,2,3,1,2,3,1,2,3,1,2) - you want to create different patterns here to make the map more interesting
  3. 02:48:325 (1,2,3,1,2,3,1,2,3,1) - ^
  4. 02:53:357 (1,2,3,1,2,3,1,2,3,1,2) - ^
  5. 03:06:879 (5,6,7) - I think the music here is greater than the music in 03:06:250 (1,2,3,4) - , so I think you should make ds larger here
  6. 03:26:690 (7) - its unnecessary to have a 1/4 here, a note after 03:26:376 (6) - will be fine
  7. 04:19:520 (8,9) - flow is weird here
  8. 04:40:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - streams with sv changing might be a good idea?
  9. 04:50:495 (1) - actually its 1/4 here
  10. 05:20:835 - no reason to skip this part, the beat is very clear here and music is also very loud
  11. 05:48:514 (1,2,3,4,5,6,7,8,9,10) - the beat is not very clear at here so I suggest you use lower hitsound volume here
  12. 06:51:407 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - use some 1/4 sliders here like you did before, all stream make players left hand tired and its also not fun to play
thats it
gl
Topic Starter
Leiwa

Alex Li wrote:

from my q
sry for the delay
[True]
  1. 00:39:080 (2) - nc?
    ok
  2. 02:43:294 (1,2,3,1,2,3,1,2,3,1,2) - you want to create different patterns here to make the map more interesting
  3. 02:48:325 (1,2,3,1,2,3,1,2,3,1) - ^
  4. 02:53:357 (1,2,3,1,2,3,1,2,3,1,2) - ^
    all no. This meets song.
  5. 03:06:879 (5,6,7) - I think the music here is greater than the music in 03:06:250 (1,2,3,4) - , so I think you should make ds larger here
    ok
  6. 03:26:690 (7) - its unnecessary to have a 1/4 here, a note after 03:26:376 (6) - will be fine
    These overmapped is allowed.
  7. 04:19:520 (8,9) - flow is weird here
    ok
  8. 04:40:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - streams with sv changing might be a good idea?
    not good idea
  9. 04:50:495 (1) - actually its 1/4 here
    ok
  10. 05:20:835 - no reason to skip this part, the beat is very clear here and music is also very loud
    mouse player needs break
  11. 05:48:514 (1,2,3,4,5,6,7,8,9,10) - the beat is not very clear at here so I suggest you use lower hitsound volume here
    I don't think so
  12. 06:51:407 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - use some 1/4 sliders here like you did before, all stream make players left hand tired and its also not fun to play
    The last part have many sliders, and this 33 streams is not kind of "death stream", then, I don't
thats it
gl
done
none

Thank you for MOD
Gamu
遅くなってごめんなさい!

[ General]
  1. Tagsに"妄殺オタクティス 今日の5-2 ニセモノ"のromanisedがないので、"Mousatsu Otactics Kyou no 5-2 nisemono"を入れてみてはどうですか?
    5-2じゃなくて5の2だったり?
    あと、"SHARPNELSOUND"も入れるといいかも。
  2. AudioLeadInの数値が中途半端なので、2000または2500くらいがいいと思います。500単位で設定している譜面が多いですからね。
  3. Offsetが早く感じます。102(+15)くらいにしてみてください。

[ True]
  1. 01:23:105 (3,6) - (4)と(5)のようにサークルをずらしているので、このスライダーもずらしてみてはどうですか?あと、ぴったりスライダーを重ねるのはあまり良くないので。
  2. 01:35:920 (2) - スライダーを1/2にしてから1/4の分だけ後ろにずらして、サークルを01:35:920に追加してみてませんか?このほうが曲に合ってると思います。
  3. 01:36:706 (6) - ここにもバスドラ音が聞こえるのでwhistle
  4. 01:37:964 (4) - ^
  5. 02:22:068 (4) - whistleの付け忘れかな?
  6. 02:23:168 (3) - たぶん、これも終点でwhistle?
  7. 02:25:684 (3) - ^
  8. 02:28:200 (3) - ^
  9. 02:33:231 (4) - ^
  10. 02:35:747 (3) - ^
  11. 02:37:162 (4) - whistle~
  12. 02:38:263 (3) - 終点whistle?
  13. 02:23:954 (2,3) - spacingが近すぎかなぁって思いました。02:21:439 (2,3)のように、1.0xくらい離してみてはどうですか?そのほうが見やすいです。他の部分もお願いします。
  14. 03:10:024 (3) - これだけ他の1/8(例えば04:41:848 (1))と比べて1/4ではなく1/8で終わっていたので、これも1/4で終わらせたほうがいいと思います。特にここだけが違うとは思えなかったので。
  15. 03:59:866 (10,11) - とても綺麗なんですが、プレイしてるときこのリズムが変に感じました。たぶん、04:00:024にスネア音があるのにtick soundでそれを使っているからかなぁって思いました。なので、(10)のスライダーを1/2にして、04:00:024にサークルを置いてみてはどうですか?できるだけ見た目も大事にしたいので、下の画像のような感じがいいと思います。サークルが少し離れていますが、繋がっているとプレイヤーは感じてくれるはずです。
  16. 06:11:156 (1) - 06:13:593まで伸ばしますか?そこまで音が伸びてるように聞こえたので。

楽しかったです。泡つけたいのでPMとかで呼んでください~:3
Topic Starter
Leiwa

Gamu wrote:

遅くなってごめんなさい!

[ General]
  1. Tagsに"妄殺オタクティス 今日の5-2 ニセモノ"のromanisedがないので、"Mousatsu Otactics Kyou no 5-2 nisemono"を入れてみてはどうですか?
    5-2じゃなくて5の2だったり?
    あと、"SHARPNELSOUND"も入れるといいかも。
  2. AudioLeadInの数値が中途半端なので、2000または2500くらいがいいと思います。500単位で設定している譜面が多いですからね。
  3. Offsetが早く感じます。102(+15)くらいにしてみてください。

[ True]
  1. 01:23:105 (3,6) - (4)と(5)のようにサークルをずらしているので、このスライダーもずらしてみてはどうですか?あと、ぴったりスライダーを重ねるのはあまり良くないので。
  2. 01:35:920 (2) - スライダーを1/2にしてから1/4の分だけ後ろにずらして、サークルを01:35:920に追加してみてませんか?このほうが曲に合ってると思います。
    何回か聞いてみましたが現在のpatternのほうが良く感じるのでno changeで
  3. 01:36:706 (6) - ここにもバスドラ音が聞こえるのでwhistle
  4. 01:37:964 (4) - ^
  5. 02:22:068 (4) - whistleの付け忘れかな?
  6. 02:23:168 (3) - たぶん、これも終点でwhistle?
  7. 02:25:684 (3) - ^
  8. 02:28:200 (3) - ^
  9. 02:33:231 (4) - ^
  10. 02:35:747 (3) - ^
  11. 02:37:162 (4) - whistle~
  12. 02:38:263 (3) - 終点whistle?
  13. 02:23:954 (2,3) - spacingが近すぎかなぁって思いました。02:21:439 (2,3)のように、1.0xくらい離してみてはどうですか?そのほうが見やすいです。他の部分もお願いします。
  14. 03:10:024 (3) - これだけ他の1/8(例えば04:41:848 (1))と比べて1/4ではなく1/8で終わっていたので、これも1/4で終わらせたほうがいいと思います。特にここだけが違うとは思えなかったので。
  15. 03:59:866 (10,11) - とても綺麗なんですが、プレイしてるときこのリズムが変に感じました。たぶん、04:00:024にスネア音があるのにtick soundでそれを使っているからかなぁって思いました。なので、(10)のスライダーを1/2にして、04:00:024にサークルを置いてみてはどうですか?できるだけ見た目も大事にしたいので、下の画像のような感じがいいと思います。サークルが少し離れていますが、繋がっているとプレイヤーは感じてくれるはずです。
  16. 06:11:156 (1) - 06:13:593まで伸ばしますか?そこまで音が伸びてるように聞こえたので。

楽しかったです。泡つけたいのでPMとかで呼んでください~:3
No reply = done
Thank you for MOD!
Gamu
Everything looks fine o3o

Bubbled #1

何かありましたら呼んで頂ければ泡を修復します~
Topic Starter
Leiwa
ありがとうございますー
Ciyus Miapah
gud map
Topic Starter
Leiwa

Fort wrote:

gud map
Thank you :3
meii18

Fort wrote:

gud map
Lally
o3o
Aka
(╯°Д°)╯︵ #2
Kyubey
Map more, please.
I always get inspiration when I see your maps.


and approve furioso melodia
[Seraphin]
grats
Kyubey
Oh, I forgot to mention.

TO QAT: TicClick's unused hitsound checker shows uwa-.wav as unused, but it's used as storyboard sample.
sionKotori
gooooood!
Birdy
yay finally, congrats! 8-)
Topic Starter
Leiwa
Thanks everyone :)
Infeh
OMG Gratz!
Best map 2015
Tenseki
congratz!
Arief Santosa
Nice map
TKS
grats!!
Topic Starter
Leiwa
THANKS! :)
scanter
omedetou soshite gomennasai Dx
Topic Starter
Leiwa

scanter wrote:

omedetou soshite gomennasai Dx
こんな早くBN集まると思ってませんでした。また今度よろしくお願いします!
Kyubey

Urushi38 wrote:

こんな早くBN集まると思ってませんでした。
Your map is just too good, that's why BNs appeared so fast.
Secretpipe
>DJ SHARPNEL

/OMG/
goatlife
WOO GRATZ
Hitorikko
Grats ! :)
Topic Starter
Leiwa
ranked
Heatherfield
you know what? i actually like this BG
iyasine
おめです( ˘ω˘ )
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