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4* feels like an enigma

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Topic Starter
thearcticdivin2
for some unusual reason I feel like 4* is a incredibly strange difficulty. The difficulty jump is strange, and I've even heard of people skipping directly from 3* to 5*, and I know the star system is flawed in one way or another but the health drain going from 3* to 4* in a way is drastic enough that they feel like completely different difficulties, either the health drain is so bad that missing a single note requires combo bonus to get the health back, leading to situations where the player is playing the entire song within the "danger zone", or it drops ~30 - 50% when missing a single slider and while there is a transitional difficulty for these difficulty's generic names, not many people seem to use it so I end up struggling a lot on 4* despite being able to easily get a FC on 80% of 3* with some effort.

I know most of the 4* patterns pretty well and can even flawlessly execute them but when it comes to actually beating a song, either me not being able to keep up either through me just not paying much attention where I've been playing for so long or there is a unique pattern that appears in barely any songs just completely walls me off from about 50%, not to mention the times where the health drain is so bad that because I can't nearly FC 4* means that I physically cannot keep my health up
Ymir
Brother trust me, anybody you 'heard' skipping to 4 stars to go to 5 stars probably didn't skip 4 stars. At best they could have barely passed a low hp drain 5 star, but they'd be backpedalling to 4 stars immediately.

4 to 5 is a bigger jump than 3 to 4, in most cases. You can't skip 4 stars because 5 stars are more difficult variants of >4.5* patterns.
Nanofranne
I did have this struggle as well. Now coming back from where I'm now, a lot of 4* range introduce you more mapping aspect than any other star range, even 6* sometimes feels like an extension to 5*.

4* introduce you to harder finger control, higher AR if not ar 9 already, progression from burst to stream, wider jumps, introduction to not-as-obvious patterns, and the introduction of tech or otherwise quirky maps starts here

It can get overwhelming easily, so don't feel too bad if you can't do them right now. You'll get better with time!
Anemic Witch
Seems like a bit of a complex issue, 4 star maps can jump in all AR, OD and HP values at the same time, which results in playing harder and faster appearing patterns with higher accuracy required and less health gained per 100s/50s.
Akisu
Back when i was rank 600k I choked a 5 star fc on diamond
anaxii
Skipping 4* is almost impossible...
nominomu

Nanofranne wrote:

I did have this struggle as well. Now coming back from where I'm now, a lot of 4* range introduce you more mapping aspect than any other star range, even 6* sometimes feels like an extension to 5*.

4* introduce you to harder finger control, higher AR if not ar 9 already, progression from burst to stream, wider jumps, introduction to not-as-obvious patterns, and the introduction of tech or otherwise quirky maps starts here

It can get overwhelming easily, so don't feel too bad if you can't do them right now. You'll get better with time!
as a mapper i can say that hard (3*) and below are pretty much mapped in a fundamentally different way compared to insane (4*) and above. hard is roughly distance-snapped, with 1/2 spacing being quite close together (and aim being a bit more awkward actually). in insane and above 1/2 is placed freely with MUCH more spacing, and in alt you'll start finding spaced 1/4, and in most maps 1/4 sliders won't overlap anymore

(someone correct me if im wrong but thats basically my observations)

oh yeah and ar9 od8 thats also a thing
My Angel Marisa
4* is where things get real XD
basically it is where jumps, (longer) bursts, and streams are introduced

at this point, most maps usually have AR9 (but lower AR maps exist and for some people it's harder to read) and if you go higher star rating then jumps will be faster and further apart, streams get longer and faster (simply put, things get harder)

also how tf do ppl skip 3* to 5* lol, I got a few 4*s SS before FCing my first 5*
Nanofranne

nominomu wrote:

Nanofranne wrote:

I did have this struggle as well. Now coming back from where I'm now, a lot of 4* range introduce you more mapping aspect than any other star range, even 6* sometimes feels like an extension to 5*.

4* introduce you to harder finger control, higher AR if not ar 9 already, progression from burst to stream, wider jumps, introduction to not-as-obvious patterns, and the introduction of tech or otherwise quirky maps starts here

It can get overwhelming easily, so don't feel too bad if you can't do them right now. You'll get better with time!
as a mapper i can say that hard (3*) and below are pretty much mapped in a fundamentally different way compared to insane (4*) and above. hard is roughly distance-snapped, with 1/2 spacing being quite close together (and aim being a bit more awkward actually). in insane and above 1/2 is placed freely with MUCH more spacing, and in alt you'll start finding spaced 1/4, and in most maps 1/4 sliders won't overlap anymore

(someone correct me if im wrong but thats basically my observations)

oh yeah and ar9 od8 thats also a thing
ohh, that's interesting. Thanks for the insight! My knowledge on mapping is non existent so I won't comment.

Also yeah, I don't understand how people can just skip straight to 5*
anaxii

My Angel Marisa wrote:

4* is where things get real XD
basically it is where jumps, (longer) bursts, and streams are introduced

at this point, most maps usually have AR9 (but lower AR maps exist and for some people it's harder to read) and if you go higher star rating then jumps will be faster and further apart, streams get longer and faster (simply put, things get harder)

also how tf do ppl skip 3* to 5* lol, I got a few 4*s SS before FCing my first 5*
You jump from 3* to 5* if you FC Harumachi Clover last diff with 83% +TD
Topic Starter
thearcticdivin2

Nanofranne wrote:

I did have this struggle as well. Now coming back from where I'm now, a lot of 4* range introduce you more mapping aspect than any other star range, even 6* sometimes feels like an extension to 5*.

4* introduce you to harder finger control, higher AR if not ar 9 already, progression from burst to stream, wider jumps, introduction to not-as-obvious patterns, and the introduction of tech or otherwise quirky maps starts here

It can get overwhelming easily, so don't feel too bad if you can't do them right now. You'll get better with time!
I'd say that my biggest issue here is the fact that my skill appears to be almost entirely an anomaly. It is so inconsistent that it is baffling to me just how unstable my skill is in general. Just about a week ago I had literally beat nuclear star which is technically a 5* within this difficulty range, though bad example because that was the highest skill anomaly I had, it was so major that my skill didn't even vanish while I was panicking throughout half of the song (I was also blind to that half of the song, and somehow the only thing that happened was a minor accuracy drop, I somehow actually kept it together while my heartrate was easily past 200bpm, i promptly took a 2 day break after that because I'm pretty sure that is unhealthy).

Better example, I usually find a song like Nostalgia easy to beat, but today I can't even complete a 4.16* today (that I'd normally find really easy), despite the literal fact that my peak has literally been 4.73* (B) outside of any major anomalies. I cannot aim for anything today and am extremely inconsistent with bursts, despite in the past having next to 0 issue with them.

Another big issue I seem to have is where for whatever reason, no matter what, my first attempt always seems to get the farthest in a song i can never beat, and I can NEVER get past my first attempt. It is such a strange phenomenon, but I literally do my best when I am completely blind somehow. It makes no sense to me at all, but if you looked at all my failed attempts, on average, I'd do WAY better on my first attempt.
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