forum

The Ting Tings - Keep Your Head

posted
Total Posts
37
show more
Metal

Leader wrote:

[Metal's Easy]
  1. 00:15:784 (1) - Not perfectly stacked xD - thx i try my best
  2. 00:23:576 (1) - Why don't you make it symmetric to the grid? - was supposed to be. fixed :<
  3. 00:31:758 (2,3,4) - Would be a great pattern if you manage to have (2) stacked at the same place of (4)'s tail - good call
  4. 00:36:044 (3,4,5) - Move the whole pattern downwards so that you can move 00:37:602 (5) - over (4), will keep the flow nice. - if you mean move the 5 on top of the beginning of the 4, nothx. but idk what you mean
  5. 00:43:836 (1) - I'd personally delete this note, so that the map will continue after the break with vocals - I LIKE IT
  6. 01:04:096 (1) - A new combo is not really necessary here, delete it - fixed
  7. 01:32:927 (5) - I'd rather make a diagonal line, so I'll move this slider to x212 y204 (actually, I don't get why you are using a 1/1 slider with repeat, a 2/1 one would fit better - changed to 2/1 but nothx on diagonals i like zig zags O:^)
  8. 01:46:174 - From this part until kiai, you should add a custom slidertick.wav that will replace the clap in 2/1 sliders, will make the hitsound pattern more consistent - i tried, i really did. for like 10 minutes. lizzy needs to look at this i think, cause idk wtf i'm doing.
  9. 02:04:485 - Add a circle here for obvious reason - changed but i wasn't sure; it's an easy and that only leaves a little space between a note and a spinner
  10. 02:24:355 - Can you make kiai start here? Voice is being louder here and it would be much better than having a kiai appearing in the middle of a slider - fixed
  11. 02:43:446 - Add a circle here as well - same as above, but changed
---

updated .osu for leader's mod

~~~

too tired to do onotoleonide's mod right now soz. i'll do it tomorrow probably
Topic Starter
quiz-chan_DELETED

onotoleonide wrote:

nazi mod for mah nazi Queen you're a bonehead
[General]
  1. Nothing. ok
[Normal]
  1. 00:32:732 (3) - swap whistle and clap better idea, first clap then finish
  2. 01:00:394 (2) - clap at the end (remove whistle) naaah, I personally prefer whistle
  3. 01:00:979 (3) - finish at the beginning (remove clap) ^ *clap
  4. 01:06:433 (2) - ^ actually yeah, why not!
  5. 01:21:238 (2) - add normal-normal for slidertick hmm, it's kinda loud. unsure about this one.
  6. 01:30:589 (1) - finish at the beginning unsure as well because there were lots of drumfinishes just before this
  7. 01:50:070 (2) - blanket is off lil' bit wow, now this is brutally nazi!! ;~;
  8. 02:02:537 (2) - ^ ^
  9. 02:27:472 (2) - change whistle to normal okay
  10. 02:27:862 (3) - normal-whistle at the beginning actually no because it's not like the 1/1 breaks the singer does. after that beat there's almost only 1/2
  11. 02:28:641 (5) - normal-whistle at the middle and at the end same
  12. 02:32:342 (1) - change whistle at the middle to normal although I get your idea, I don't. simply because then it would be a constant 2/1 whistling right there.
  13. 02:35:654 (2) - whistle at the beginning same
  14. 02:36:823 (3) - blanket is off a little >:C
  15. 02:37:602 (4) - ^ you are a murderer
  16. 02:40:719 (4) - add normal-normal for slidertick still dunno :/
[Hard]
  1. 00:18:511 (4,5) - stack properly I-I-I don't understand the stack is now perfect I don't get it it's magic what
  2. 00:18:706 (5) - blanket ( - : i hate you :(
  3. 00:20:654 (2) - ^ nobody cares <3
  4. 00:24:745 (1) - move to 290;114 for perfect stack duh fine
  5. 00:56:693 (3) - set sampleset to normal sure!
  6. 01:00:784 (5) - move to 257;161 for perfect stack okay
  7. 01:01:368 (7) - blanket : - ) ... T-T
  8. 01:08:771 (1,2,3) - is that manual stacking? it doesn't fit to everything before because it was stacked like ds 0.00 well yes this is manual and I believe it has to be because pattern.
  9. 01:12:667 (2) - blanket is off that one doesn't matter, really
  10. 01:13:251 (3) - ^ 69 ; - ) ^ ... >.<' you're a true bonehead
  11. 01:14:615 (6,7) - ctrl+g? no, there's not much that changes, plus this way, it is introverted flow from (7) to the new (1)
  12. 01:16:174 (2) - move to 224;340 for guess what and guess what, you're a bonehead xD
  13. 01:33:706 (9) - set sampleset to normal naah, that actually is intention
  14. 02:24:355 (3) - ( - : blanket ..............
  15. 02:37:602 (5) - blanket is off a lil lil lil lil bit ; - ) .... I seriously hate you ;w;
fun song good mapset rank please :3
thanks for your extremely nazi mod, ono!

also, updated Metal's Easy \o/
Metal

onotoleonide wrote:

[Easy]
  1. 00:14:615 (1,1) - stack these two properly done in previous mod
  2. 00:15:784 (1) - fix blanket fixed
  3. 00:18:901 (3) - ^ fixed
  4. 00:23:576 (1) - ^ fixed
  5. 00:26:693 (1) - ^ fixed
  6. 00:29:810 (1) - add custom hitsound (normal-normal) for slidertick, would be nice force this upon lizzy pls
  7. 00:32:927 (4) - ^ also fix blanket : - ) fixed but you're ugly
  8. 00:44:615 (3) - blanket fixed
  9. 00:45:784 (4) - ^ fixed
  10. 00:50:849 (2) - ^ fixed
  11. 01:24:355 (1) - ^ fixed
  12. 01:28:251 (2) - ^ fixed
  13. 01:48:511 (3) - add normal-clap for slidertick lizzy pls
  14. 01:52:407 (1,3) - ^ lizzy
  15. 02:00:200 (3) - ^ pls.
  16. 02:02:537 (2) - ~ b l a n k e t ~ fixed
  17. 02:23:576 (1) - ^ fixed
  18. 02:34:875 (3) - ^ fixed
  19. 02:36:433 (2) - ^ fixed
  20. 02:40:719 (3) - ^ fixed
---

fixed .osu here BUT PLS LIZZY FIX THESE HITSOUNDS IDK HOW
Aurele
I need to look at it :3
Stefan
Au ja, The Ting Tings! <3
Raiku
i just want to star this again and again

sorry about missing your diff out metal! il shoot you a mod and a full recheck anyway
Metal
no problemo haha i wish lizzy would log on ONCE IN A WHILE
Topic Starter
quiz-chan_DELETED
sorry but I am KINDA BUSY THESE DAYS

ps: I believe I am slightly relieved by (only) next Tuesday! *gasp*
Metal
i just got out for spring break so i'm gonna be on a lot :/
Sonnyc
Random modding for The Ting Tings.

Metal's Easy:

00:22:018 (1) - The hitsound feels switched. Normal Sampleset would rather go at the head.
00:53:187 (1) - Consider ending at 00:55:524? Giving a 2/1 spare time to the next object after a spinner would be more relieving as an Easy.
02:43:446 (6) - Watch spacing please.

Normal:

02:23:576 - I know you weren't following this part of the lyric, but since it's like the start of a new pattern, so please consider adding a note here.
02:27:667 - Add a note to fit the drum sound.

Hard:

00:53:771 (4) - I think adding a whistle would sound nicer. Try it!
01:04:875 (9) - Imo two drum-Finish in a row didn't sounded nice here. Replace with.. a whistle?
01:57:862 (6,7) - Remove sampleset-Normal at the end of (6) and head of (7). It sounds too loud imo.
02:07:602 (7) - (100,132) for a better spacing.

Wow, awesome map, and good drum usage overall! Shooting a star, and good luck!
Topic Starter
quiz-chan_DELETED
Awwright!

Sonnyc wrote:

Random modding for The Ting Tings.

Metal's Easy:

00:22:018 (1) - The hitsound feels switched. Normal Sampleset would rather go at the head. I'll do it for now; Metal, tell me if you'd like it differently!

Normal:

02:23:576 - I know you weren't following this part of the lyric, but since it's like the start of a new pattern, so please consider adding a note here. hmpf.... okay
02:27:667 - Add a note to fit the drum sound. I actually tend to do it; only thing keeping me from doing it is the fact that I dunno how I should do it. I still might figure out in the future

Hard:

00:53:771 (4) - I think adding a whistle would sound nicer. Try it! I actually had it that way before..... anyway, changed back!
01:04:875 (9) - Imo two drum-Finish in a row didn't sounded nice here. Replace with.. a whistle? I actually think this complements the song well. I can't explain it further because I can't figure out how. But I think you know what I mean.
01:57:862 (6,7) - Remove sampleset-Normal at the end of (6) and head of (7). It sounds too loud imo. fine you're right. I might re-add it though
02:07:602 (7) - (100,132) for a better spacing. I don't know but when I moved the circle there, I think you entered something wrong because... yeah. you will notice. or I am heavily mistaken

Wow, awesome map, and good drum usage overall! Shooting a star, and good luck! thank you a lot!! :)
thanks a lot for your mod, sonnyc!!!!
Jaxalotl
I suggest that you use AR3 for the Easy diff.

Overall I found nothing wrong with any other diffs
Good luck with this map
Avena
Meanie.

General
  1. I find soft claps to work better than normal claps for this song, They are not as loud but still give the effect that is needed.
  2. Reduce all 100% sections to 80%~90%? Sounds more pleasant to me.
  3. 01:21:238 - Add a 1/4 or 1/2 kiai burst? Fits the intensity of the vocals.

Hard
  1. DoubleTime Playtest Results: Replay | Score
  2. 00:23:576 (4,5,6) - Imperfect triangle? ._.
  3. 00:23:966 (6,1) - This stack is imperfect due to slider ends never being properly snapped to the x and y axis. A way to make the stack perfect is to Ctrl+G (6) and then stack it right on (1), Then after you Ctrl+G it back, the slider start isn't snapped properly but the tail is so the stack is perfect.
  4. 00:33:316 (6,7,8) - Do something like 01:29:420 (6,7,8) - To make it a bit more interesting?
  5. 00:43:836 (1,2) - The blanket is kinda awkward as it is, maybe make (2) curvier so the blanket works better?
  6. 01:00:005 (4,5) - Again, slightly imperfect due to the issues of slider ends, do what I suggested previously.
  7. 01:14:810 (7,1) - Needless jump? It just makes it look awkward and disallows you to make a perfected triangle.
  8. 01:51:238 (6,7) - Replace the locations on the timeline for cooler flow?
  9. 01:51:238 (6,7,8) - TRIANGLEZ
  10. 02:36:823 (4) - Soft finish on tail instead? fits the music much better.

Normal
  1. 00:47:732 (3) - Ctrl+G and then distance snap it again? Makes much nicer flow.
  2. 02:02:537 (2) - Intense HP Bar touching action m8
This diff is pretty much perfect anyways, so here's my half-assed mod for it.

Not modding Easy becuase I'm a lazy boob
ye
Topic Starter
quiz-chan_DELETED

Priti wrote:

Meanie. :))

General
  1. I find soft claps to work better than normal claps for this song, They are not as loud but still give the effect that is needed. they sure don't give that much imo. Normal claps have a lot more acoustic momentum.
  2. Reduce all 100% sections to 80%~90%? Sounds more pleasant to me. might consider that, later though.
  3. 01:21:238 - Add a 1/4 or 1/2 kiai burst? Fits the intensity of the vocals. this as well. although not that much emphasis is needed here.

Hard
  1. DoubleTime Playtest Results: Replay | Score
  2. 00:23:576 (4,5,6) - Imperfect triangle? ._. well not really, but ok
  3. 00:23:966 (6,1) - This stack is imperfect due to slider ends never being properly snapped to the x and y axis. A way to make the stack perfect is to Ctrl+G (6) and then stack it right on (1), Then after you Ctrl+G it back, the slider start isn't snapped properly but the tail is so the stack is perfect. well I tried
  4. 00:33:316 (6,7,8) - Do something like 01:29:420 (6,7,8) - To make it a bit more interesting? like this? *changes*
  5. 00:43:836 (1,2) - The blanket is kinda awkward as it is, maybe make (2) curvier so the blanket works better? duh... fine
  6. 01:00:005 (4,5) - Again, slightly imperfect due to the issues of slider ends, do what I suggested previously. k
  7. 01:14:810 (7,1) - Needless jump? It just makes it look awkward and disallows you to make a perfected triangle. who needs perfect triangles, like srsly?
  8. 01:51:238 (6,7) - Replace the locations on the timeline for cooler flow? uhm excuse me, what? please do elaborate. nah sorry, that style doesn't feel as pleasant as it looks.
  9. 01:51:238 (6,7,8) - TRIANGLEZ SUCK
  10. 02:36:823 (4) - Soft finish on tail instead? fits the music much better. naaah, a Finish (especially Soft) gives too much high pitch....I believe that's a valid reason? meh

Normal
  1. 00:47:732 (3) - Ctrl+G and then distance snap it again? Makes much nicer flow. I don't think so, sry
  2. 02:02:537 (2) - Intense HP Bar touching action m8 wow ok
This diff is pretty much perfect anyways, so here's my half-assed mod for it.

Not modding Easy becuase I'm a lazy boob wow you're lazy
ye
thank you very much, Priti!! :)
next time, please mod the mapset as a whole, you racist
Secretpipe
Can't mod atm cause lazy , take my star
(will mod later)
Metal

Priti wrote:

Not modding Easy becuase I'm a lazy boob
ye
translation: l0l metal mapped the easy? screw metal not modding that!
Topic Starter
quiz-chan_DELETED

Metal wrote:

Priti wrote:

Not modding Easy becuase I'm a lazy boob
ye
translation: l0l metal mapped the easy? screw metal not modding that!
ikr
Hinsvar
So... this map's still up, right?

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Metal's Easy
  1. 00:12:667 (1) - Use a Soft finish instead of the current one? normal-hitnormal doesn't really emphasize the cymbal here well.
  2. 00:21:238 (3,1) - Rotate them 35 degrees counter-clockwise (with (3)'s head still on the same place as how it is currently)? Gives a better flow, IMO.
  3. 00:29:810 (1) - Honestly, this is just a personal preference, but don't you think the flow here will be better if it's made curved like this?
  4. 01:32:537 (4,5) - Spacing inconsistency? If you're doing this intentionally because you think the stacking effect at 01:31:368 (2,4) will shift (2)'s position, no, it won't interfere.
  5. 02:23:966 - It seriously doesn't feel right to leave the cymbal here not mapped with a circle or slider's head/tail. Maybe you can try changing 02:23:576 (1,2) to two 1/1 sliders, then add a finish at 02:23:966?
>Normal
  1. 00:32:732 (3,4) - 1.04x? Don't you think this is a little too small compared to your usual spacing? It's quite noticeable compared with 00:45:589 (4,5).
  2. 01:20:849 - Just asking: Is the increase of spacing to 1.2x from this point intentional? It's kinda okay, but it just feels... jarring.
  3. 01:30:589 (1,2) - Using 1.1x? I think there's no problem to use 1.2x (although at this point it isn't noticeable, yeah).
  4. 02:04:485 (5,1) - 1.32x DS? Why?
  5. 02:27:862 (3,4,5) - Don't you think the spacing looks inconsistent visually here?
  6. 02:31:368 (3,1) - 1.14x? This one's not too big of a deal, though.
>Hard
  1. 00:34:485 (1,2) - I think these sliders are too curved... But that's not the main problem. The sliders just look... disorganized. Try this pattern?
  2. 00:36:044 (1,2) - These ones look kinda messy, I think. Try this? You'll need to readjust 00:36:823 (3,4,5) though.
  3. 00:56:888 (4,5,6) - Move (6) to (396,252) so (4)'s tail and (5) & (6)'s head will have an equal spacing like this? I think it looks neater.
  4. 01:23:186 (8,9,10) - ^ (Basically, similar suggestion to the one above.)
  5. 01:32:927 (1,2,3,4,5,6,7,8,9) - Uh, I'm not sure if a stream like this is allowed in a Hard diff, especially at 154 BPM... I mean, it creates a difficulty spike compared to the patterns that you've used so far. Maybe replace a few of the circles with a 1/4 repeating slider, if you want?
  6. 02:43:057 (5,6) - Choose the two of them then move to (148,116)? This is to make 02:42:667 (4,5,6) look tidier, as shown here.
  7. 02:44:809 (5) - Move the red node to (312,152)? It'll change the slider's shape to the point where it creates a better flow from 02:44:615 (4).
Well that's it. I don't see much problem from this map.

Good luck on the way 8-)
Topic Starter
quiz-chan_DELETED
oh man o_o didn't notice the map already died
of course it's still up, replying to mod in a few moments, thanks!

edit: alrightie

Hinsvar wrote:

So... this map's still up, right? yeah, sorry for the inconvenience!

>Normal
  1. 00:32:732 (3,4) - 1.04x? Don't you think this is a little too small compared to your usual spacing? It's quite noticeable compared with 00:45:589 (4,5). oh.... well I thought it was snapped correctly, but I was wrong. thx for pointing out!
  2. 01:20:849 - Just asking: Is the increase of spacing to 1.2x from this point intentional? It's kinda okay, but it just feels... jarring. yeah it is. with the reason being, the singing builds up quite audibly.
  3. 01:30:589 (1,2) - Using 1.1x? I think there's no problem to use 1.2x (although at this point it isn't noticeable, yeah). CP! ;)
  4. 02:04:485 (5,1) - 1.32x DS? Why? The intention is that, since it's combined with a finish, you can pick up on the idea that something (in this case "keep your head") is recurring or is being emphasized for the last time... besides, it's an acceptable jump for spicing things up slightly!
  5. 02:27:862 (3,4,5) - Don't you think the spacing looks inconsistent visually here? yeah it looks inconsistent, although it is not. I don't think that's too much of a problem though, so I'm curious about other opinions.
  6. 02:31:368 (3,1) - 1.14x? This one's not too big of a deal, though. the time-based gap is large enough to allow for such tiny spacing changes! ....lol besides, I think it was due to the grid being stupid
>Hard
  1. 00:34:485 (1,2) - I think these sliders are too curved... But that's not the main problem. The sliders just look... disorganized. Try this pattern? I think I'll just uncurve them a bit, but you're right yeah
  2. 00:36:044 (1,2) - These ones look kinda messy, I think. Try this? You'll need to readjust 00:36:823 (3,4,5) though. maybe not like that, but you gave me another idea for that pattern, even if the outcome is slight, it's more beautiful
  3. 00:56:888 (4,5,6) - Move (6) to (396,252) so (4)'s tail and (5) & (6)'s head will have an equal spacing like this? I think it looks neater. ok! sure
  4. 01:23:186 (8,9,10) - ^ (Basically, similar suggestion to the one above.) ^
  5. 01:32:927 (1,2,3,4,5,6,7,8,9) - Uh, I'm not sure if a stream like this is allowed in a Hard diff, especially at 154 BPM... I mean, it creates a difficulty spike compared to the patterns that you've used so far. Maybe replace a few of the circles with a 1/4 repeating slider, if you want? imo, the stream's acceptable. more so, since it's not spaced out. if the circles were spaced farther away from each other, I'd agree with you, but this way the stream is actually fine. The OD allows for it and this diff's a Hard, amirite?
  6. 02:43:057 (5,6) - Choose the two of them then move to (148,116)? This is to make 02:42:667 (4,5,6) look tidier, as shown here.
  7. 02:44:809 (5) - Move the red node to (312,152)? It'll change the slider's shape to the point where it creates a better flow from 02:44:615 (4). actually I had another idea, but yours is better
Well that's it. I don't see much problem from this map.

Good luck on the way 8-)
Thanks a lot Hinsvar for your mod!! :)
now only waiting for Metal...
Metal
omg i'm sorry didn't know we're actually still working on this.
will do this today.
surprisingly i'm not even that late k lizzy ugh
Metal

Hinsvar wrote:

>Metal's Easy
  1. 00:12:667 (1) - Use a Soft finish instead of the current one? normal-hitnormal doesn't really emphasize the cymbal here well. OK THX
  2. 00:21:238 (3,1) - Rotate them 35 degrees counter-clockwise (with (3)'s head still on the same place as how it is currently)? Gives a better flow, IMO. GR8 MOD WOW
  3. 00:29:810 (1) - Honestly, this is just a personal preference, but don't you think the flow here will be better if it's made curved like this? I'M STRONG AND INDEPENDENT AND UNIQUE
  4. 01:32:537 (4,5) - Spacing inconsistency? If you're doing this intentionally because you think the stacking effect at 01:31:368 (2,4) will shift (2)'s position, no, it won't interfere. oops ok sorry ily don't h8 me
  5. 02:23:966 - It seriously doesn't feel right to leave the cymbal here not mapped with a circle or slider's head/tail. Maybe you can try changing 02:23:576 (1,2) to two 1/1 sliders, then add a finish at 02:23:966?
ffs ruin my pattern how friggin rude ok h8 u
jk ily
not rly tho

luv u lizzy hur u go http://puu.sh/8Dgum.txt
Topic Starter
quiz-chan_DELETED
lu2 kisskiss
Metal
wtf lizzy pls can you UPDATE IT?
Topic Starter
quiz-chan_DELETED
why won't you GET MODDED, map?!!
mmmaxou
Hello Lizzy !
First , easy is very nice I didn't see any problem :D
In normal , there is no major problem , maybe this 02:42:083 (2,3,4,5) - is a bit confusing , and 02:23:576 (1,2,3) - is a bit hard to see for normal , maybe you could change it like this : 02:36:433 (1,2,3) -
In hard :
- 00:46:953 (1,2) - You may let more space , because as the circles are close , we may think that we have to clik fastly , but it is not the case .
- 00:59:031 (1) - This one is hard to see .
- 01:16:174 (2) - Same .
Otherwise , the difficulty is nearly the same everywhere so it is pleasant to play , it follow well the music ^^
Good Job !
Topic Starter
quiz-chan_DELETED

mmmaxou wrote:

Hello Lizzy !
First , easy is very nice I didn't see any problem :D
In normal , there is no major problem , maybe this 02:42:083 (2,3,4,5) - is a bit confusing , and 02:23:576 (1,2,3) - is a bit hard to see for normal , maybe you could change it like this : 02:36:433 (1,2,3) - I'll see what I can do
In hard :
- 00:46:953 (1,2) - You may let more space , because as the circles are close , we may think that we have to clik fastly , but it is not the case . Actually, the AR supports the player well enough, I think, so no change sry
- 00:59:031 (1) - This one is hard to see . well ok, it doesn't matter where I put this, it's ok like almost everywhere, so ok.
- 01:16:174 (2) - Same . This one is a gimmick of mine, though. I'd like to keep it
Otherwise , the difficulty is nearly the same everywhere so it is pleasant to play , it follow well the music ^^
Good Job !
thanks for your mod! :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply