надо надо
Gray Veyron wrote:
Hi, Trig! From my VV Modding Queue~[> Genaral <][> Easy <]
- - Since your background is likely Sliver. Change the silver Combo Color, it's against the criteria. As for me, it looks clearly
[> Normal <]
- 00:13:586 (2,2) - You should move the second slider up, to avoid a little overlap with the first slider. It's not significantly
- 00:19:074 (3) - Curve this slider, it's between the curved sliders. And why is this straight? Done
- 00:32:610 (3,1) - You've used 1.1x DS all the way here and what??!
- 00:44:318 (2,1) - ^ ^Here is a little break and real spacing is absurdly high.
- 00:59:684 (2,1) - Overlap, or on purpose? 2nd
- 01:02:976 (2,1) - Make a blanket on slider's tail. Done
- 01:22:001 (3,1,2) - Weird flow here, i don't know if this is okay. Because I didn't plan to keep flow here
- 01:39:196 (3,4,5) - The slider (3) and circle (5) overlapped, Intead of that, make a triangle formation here. It's not essentially while playing
- 01:51:635 (3,1) - What DS you use here? it doesn't look like your using around 1.1x spacing.
- 02:29:318 (4,1) - A bit close for a 1.1x DS, fix this one. Fixed
- 03:20:537 (3,4) - Overlap, you've never did this on other parts of the track. Fixed
- 03:37:001 (1) - Same as 00:19:074 (3) - Done
- 03:42:489 (3,1) - Swap NC, new track. No need
- - Good diff, but just try to fix a little DS.
- 00:13:220 (3) - Curve for symmetry with 00:11:757 (1,2) - Done
- 00:15:415 (2,3,4,1) - Make a square or diamond formation. It will be significantly while playing
- 00:26:391 (3,1) - Same reason on Easy, fix DS. Fixed
- 00:29:318 (3) - Curve this slider like the slider on 00:28:220 (2) - for better flowing. Done
- 00:30:781 (5,1) - Same as 00:26:391 (3,1) -
- 01:12:489 (4,1) - Overlap, or on purpose? 2nd
- - A little perfect~ nice mappings!
Great map you have there!
You're talking like it's absolutely unrankable set and there are many violations of ranking criteria, what isn't right.Yauxo wrote:
I dont know if this set is just old and you now decided to upload it
Sorry if it sounded like that, I was just in a "meh" mood and it was late.TrigonometrY wrote:
I remapped almost all things you have mentioned (including Hard). Tags added. Kiai changed (nice idea btw).
I don't plan to change combo colours, the current ones are good for me.You're talking like it's absolutely unrankable set and there are many violations of ranking criteria, what isn't right.Yauxo wrote:
I dont know if this set is just old and you now decided to upload it
Anyway, your mod was really helpful, kinda fresh point of view! Thank you very much.
19:05 TrigonometrY: Привет. Когда у тебя будет свободная минута, можешь посмотреть мапсет - готов ли он к ранку? В том плане, что либо я ещё модов поищу, либо сразу бата
19:05 *TrigonometrY is listening to [http://osu.ppy.sh/b/361496 Okean Elzy - Bez Boyu]
19:06 -Bakari-: Конечно, сейчас скачаю :)
19:07 -Bakari-: http://puu.sh/bgQRl.jpg
19:08 -Bakari-: Нет, ну ты серьезно? Аке же вроде нравится, запряг бы ее забублить
19:08 TrigonometrY: Хмм
19:08 TrigonometrY: Как-то и не подумал, а ведь поздравлял её
19:09 -Bakari-: Ярко-желтый кк меня напрягает ;_;
19:10 -Bakari-: 03:46:879 (2) - вот такой паттерн не очень хорош для изи, новичок возьмет, да и кликнет по хвосту :(
19:10 TrigonometrY: Бледнее сделать? Это дефолтные цвета в моём скине, нравятся они
19:10 -Bakari-: Да, я бы бледнее сделал
19:10 -Bakari-: 04:05:903 (3,1) - а теперь сыграй в мании/тайко. http://puu.sh/bgR2z.png
19:11 TrigonometrY: Это где ставится?
19:11 -Bakari-: Такие штуки вообщем-то ранкабильны, но если подумать о людях, играющих в других модах, то это не очень хорошая идея
19:11 TrigonometrY: а
19:11 TrigonometrY: Карта всё-таки для стандарта
19:12 -Bakari-: Но она играбельна во все модах
19:12 -Bakari-: так что от реснапа спиннера на красный тик ты много не потеряешь :)
19:12 TrigonometrY: Хорошо, главное - ноту не убирать
19:13 -Bakari-: 01:19:074 (1,2) - напрягает меня этот паттерн. ну ведь новички стабилно будут клацать на хвост слайдера, просто потому, что он ближе :(
19:13 TrigonometrY: Ага, поизменяю подобные
19:14 -Bakari-: CS 3,5 делает нормал чуть аккуратнее визуально
19:14 *-Bakari- is editing [http://osu.ppy.sh/b/368632 Okean Elzy - Bez Boyu [Normal]]
19:15 TrigonometrY: Соглашусь
19:15 -Bakari-: 00:30:781 (4,5,1) - 3/2 паттерн, еще и запутанный такой
19:15 -Bakari-: Может можно как-то его (и подобное, если есть) упростить?
19:16 TrigonometrY: Первое, что приходит в голову - убрать круг
19:16 -Bakari-: 01:03:159 (4,1) - сомнительная читабельность @.@
19:17 TrigonometrY: А если 01:04:623 (1) - немного сместить, оставив оверлап?
19:17 -Bakari-: Пусть он даже будет 3/2, сам флоу немного
19:17 -Bakari-: путает
19:18 TrigonometrY: 01:03:708 (5,1) - между ними флоу?
19:18 -Bakari-: 00:30:781 (4,5,1) - вот этот флоу
19:18 -Bakari-: он сам по себе классный, но в нормале он не к месту немного, как-то запутанно слишком
19:19 TrigonometrY: Окей, придумаю, как изменить
19:20 -Bakari-: Вообще, слегка поработать, почистить, найти немного еще ХОРОШИХ модов и все будет прямо заглядение <3
19:21 TrigonometrY: Вот, собсна, что и хотел услышать
19:21 TrigonometrY: А по харду какие замечания общие?
19:22 -Bakari-: 03:43:952 (3,1) - а вот еще в нормале флоу
19:23 *-Bakari- is editing [http://osu.ppy.sh/b/361496 Okean Elzy - Bez Boyu [Hard]]
19:23 -Bakari-: 00:44:318 (2,3,4) - кажется, я влюбился в слайдеры
19:24 TrigonometrY: :>
19:24 -Bakari-: 01:14:684 (3) - а не 1/2 слайдер ли это?
19:24 -Bakari-: кажется, он должен быть 1/2
19:25 TrigonometrY: Мапал по вокалу, хотя по музыке 1/2, да
19:25 -Bakari-: 02:32:245 (1) - вообще, я не фанат таких штук, но смотри сам
19:26 -Bakari-: 02:41:025 (1) - вот тут джампа нет, а 02:42:489 (6) - тут он есть
19:27 -Bakari-: Вообще, выглядит классно, много всего вкусного, но немного еще поработать можно было бы
19:27 -Bakari-: Буквально 2-4 годных мода.
19:28 TrigonometrY: Хорошо, понял. Закинешь на форум лог?
19:28 -Bakari-: Сейчас
Leorda wrote:
Hi there
[General]
* Using gray combo color can blend with BG. Please change to another combo color Removed it
[Easy]
* That 2 short breaks are seems mappable... why not map it instead? Because new players for whose this diff was mapped need some breaks
02:24:927 (2) - Why whistle here? Any reason? It seems previous one doesn't add a whistle btw Added whistle at previous couplet
04:00:049 (1) - Overlapped by tail slider can unreadable for beginners. Consider to move further away from previous note Don't want to change pattern
[Normal]
01:01:513 (1) - Add drum-finish for head slider. You probably forgot Sure
01:11:757 (3) - Add one repeating slider or extend it to white tick? It feels empty after this note Done
01:43:220 (3) - Can you move down a bit so the players will able to read this slider while gameplay? I doubt some players will hard to read it Moved
01:48:982 (2,3) - Use this timing pattern to match the vocal? https://osu.ppy.sh/ss/1999868 Rhythm will be more complicated
02:11:391 (5) - Why clap at tail slider? I bet you mistaken or not... Dunno why there is a clap, removed
03:58:586 (3) - Move further away from previous circle? I doubt that previous note was a slider instead a circle Need more opinions
04:02:427 (1) - Same suggestion as 01:43:220 (3) Done
[Hard]
00:13:769 (6) - Add repeating slider to make a better flow? Done
00:22:549 (6) - Add clap at tail slider? You probably forgot Fixed
00:34:806 (6,7) - Reverse the position (Ctrl+R) to make a circular flow? Your current one seems uncomfortable for me... imo Changed placement
00:51:818 (6) - Why jump here? There's no sudden high-pitched vocal btw Fixed
01:11:025 (2) - Move the 2nd slideranchor up like this to make a circular flow https://osu.ppy.sh/ss/1999939 Previous version is good for me
While I hear the preview, the word that came out from my head is "I want stop loving for you" Actually he sings "Ya ne zdamsya bez boyu", literal translation is "I won't give up without fight" : )
Good luck btw
Gamu wrote:
hello~ Request from Gamu's Standard Modding Queue
sorry for the delay...
Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[ General]
- Please turn off the "Letterbox during breaks". This is not used anymore in most maps, so I'd like to suggest. Done
[ Easy]
- 03:59:684 (3,1) - Select them, try to move to x:444 y:72. By doing so, the end point of 03:58:586 (2) is good stack.
- 04:01:513 (1) - Why do not you try to create a blanket slider? I think it's really great slider, and you are also using this. ^Done
[ Normal]
- 01:04:623 (1) - hmm...in normal diff, I don't want to recommend that you perfect stack. I think beginner players are using the default skin. so they would lose sight of the target by perfect stack. try to change the direction or placement~ Agreed
- 01:48:982 (2) - You should change the starting point of this slider. It is difficult to understand this very rhythm, and players will be confused. Please move 01:48:982 to 01:49:074, and change to 1/2 slider. By doing this, the rhythm becomes easier to understand. in addition, you can add a clap sound. 'k
- 03:12:488 (3) - why 1/3? I do not hear to 1/3 rhythm. You should change to 1/4. Perhaps, this would be correct rhythm. but my ears are not so good. so once again, please try to listen. Also, 1/3 rhythm should refrain because this is Normal diff. Actually I've changed it from 1/4 to 1/3 rhythm short time ago. I had listened carefully and maken sure it's 1/3.
- I recommend that this diff raise to 2.00~2.25 star rating in order to improve the balance of the mapset. In the current state i think difficulty spread between Normal and Hard is little large. I was trying to increase difficult settings, but that didn't work. As for rhythm, I don't want to complicate it.
[ Hard]
- fine. however whistling part (02:44:196~03:04:440) is very complex rhythm, so i recommend that you use many slider.[e.g.02:49:684 (3,4). 02:56:208 (3,4). 02:57:855 (4,5)...etc] Also, this is just a Hard diff. Not Insane diff. Agreed, replaced some circles with sliders
good luck~
Vass_Bass wrote:
Привет
Генерал
На счет названия, думаю что надо писать оригинальное название на украинском или на русском в romanised artist/title Сделал, но в romanised написал название латинскими символами
Изи
АR можно чуть меньше сделать, около 2,5 Думаю, и при нынешнем АР дифа хорошо читается
00:13:586 (2) - здесь явно слышно софтфиниш в треке, попробуй поставить их и звук сделать потише
00:16:513 (4) - на начало софтвистл, а на хвост можно попробовать либо софтфиниш или драм
00:18:708 (2) - софтвистл
проверь софтвистлы по карте, их очень не хватает местами ^прошёлся по всех дифах и проставил на подобных местах софтвислы, только в конец того слайдера кинул софтфиниш
00:34:440 - ноту с клапом, клапы пропускать не надо Конечно
01:30:781 (1) - выгни слайдер в противоположную сторону Конкретно здесь мне нравится текущий флоу
02:02:245 (2) - ^ флоу будет лучше Сделал
02:27:854 (2) - ^ Аналогично, не хочу изменять
02:32:244 (1,2,1) - флоу какой-то, в общем советую на (2) и (3) по отдельности применить ctrl+g Окей
03:04:440 - так как брейк достаточно длинны, да и там уже бит пошел, предлагаю ноту сюда и 03:06:635 - сюда слайдер 1/2 Да, зря проигнорировал эту часть - добавил пару объектов
03:38:098 (2) - выгни слайдер в противоположную сторону Выгнул
Нормал
00:32:245 (1) - выгни слайдер в противоположную сторону Сделал
00:34:806 (5) - ноту бы с финишем Заменил 1/2 слайдером с софтвислом
00:41:391 (2) - лучше сделать из этого 1/2 слайдер Укоротил слайдер и добавил круг после него
01:26:025 - ноты тоже сюда, а то хочется больше нажимать кнопок, чем в изи
01:30:415- 01:31:879- и т.д. ^Профиксил эти моменты
02:02:976 (1) - то сложные моменты с ритмом и двойками, то огромный слайдер, который для изи бы неплохо сработал, вокалом не поддерживается, битами тоже, сделай вместо него нормальные паттерны Мм, я бы предпочёл оставить его, тем более в первом куплете эта часть отличается только тем, что слайдер с одним ревёрсом
02:19:806 (4,1) - по мне так немного глупый ритм, лучше все-таки сократить (4) и чтобы новый объект начинался с большого тика Хорошо
02:28:403 (4) - пропущены биты
02:36:269 - ноту
03:04:440 - то же, что в изи ^Исправил
03:13:220 (1) - опять огромный слайдер
03:43:952 (3,1) - некрасивый и ненужный оверлап Пофиксил
Хард в принципе годный
Хороший трек, удачи
Chloe wrote:
Hello~ check it from no_gu's queue!
[General][Easy]
- fine
[Normal]
- 00:19:074 (3,4,1) - why not set a traingle here? It changes nothing.
- 00:21:269 (2) - can you plz make a perfect blanket for 00:20:537 (1) - , currently looks awkward for this shape Fixed
- 00:35:171 (1,2,3) - looks bad..... adjust for more smooth plz As for me, it looks good
[Hard]
- this diff hasn't many problems in placement, just wanna say that your rhythm here has big inconsistent problems, for example:
1.00:23:464 (1,2,3,4,5) - too tight 00:26:391 (1,2,3) - too loose, this problem also happened in easy diff's kiai
2.something like 03:43:952 (3,1) - are just too mess in a normal diff. I understood your point; fixed such stuff
- 00:16:696 (6,7) - the locus here isn't smooth, i can't see any reason for move it away, you'd better adjust the spacing to 1.2x Fixed
- 00:22:549 (6) - ctrl g for better flow It makes flow worse
- 00:23:098 (7) - don't put the hard beat as a slider's end plz,it made ppl feel weird in playing and also 01:04:074 (6,1) - .. 01:13:037 (5,1) - etc.. I made those sliders on purpose; they fit the sound
- 00:46:330 (5,6) - plz don't use such a big spacing suddenly, you can use a bigger spacing from slider's end to a note, since the judge is very loose but don't use it from note to note/slider. Fixed
- 01:22:001 (1,2,3,4,5) - unreasonable rhythm here, it neither followed the vocal nor the drum points..... there're some other problems like this one. Actually this rhythm follow the vocal.
- 02:29:318 (1,2,3,4,5) - horizontal symmetry is better here. Agreed
we didn't like the song.... also i thought hard diff's quality is not enough for a mapper who already had 3 ranked maps, plz map carefully in the future, good luck~ Yeah, unfortunately it's not one of anime songs which you guys love so much