forum

Okean Elzy - Bez Boyu

posted
Total Posts
42
show more
luxoDeh
Hi! mod from my queue.

EASY

00:20:171 (4,1) - maybe you can blancket these.
01:12:489 (3,1) - you can try to improve the flow at this point. maybe make something like this: (anyway I think is ok also in your way if you don't want to change)
03:20:537 (3,4) - you neved did such an evident overlap in this map, maybe is better to avoit it.
03:39:196 (3,4) - here too, better avoid overlap
very good easy diff.

NORMAL

01:13:037 (1) - maybe if you really want to follow the vocals is better to use this rhythm imo also because there is a very loud sound here 01:13:403 - and I think is better to enphasize it.
01:18:342 (5) - maybe move this some grids up? just for a question of flow also with 01:19:074 (6) -
01:34:440 (3) - also here maybe better move it in this way for a better flow: 01:51:635 (3) - if you want to follow vocals, you should make this slider end at 01:52:001 -
02:33:525 (1) - to follow vocals move this to 02:33:708 - , make it end at 02:34:440 - and add a note at 02:33:525 -
03:54:196 (3,4,5) - the flow is not great here
03:59:562 (1) - delete NC?

HARD

00:34:806 (5,6,1) - I think is better to have a jump between these 2 00:34:989 (6,1) - and not between 00:34:806 (5,6) -
01:42:123 (8,9,1) - same here
01:45:049 (5,6,1) - ^
03:13:586 (2,3) - this pattern is not the best I think. maybe somethink like this is more good looking: 03:21:818 (8) - maybe this should start at 03:22:026 - and there should be a note at 03:21:818 -

that's all. I never heared an ukrainian song XD anyway the map is really good, take a star too :3
Topic Starter
TrigonometrY
luxoDeh's mod

luxoDeh wrote:

Hi! mod from my queue.

EASY

00:20:171 (4,1) - maybe you can blancket these. I use blanket for next two sliders; don't want to overdo with blankets
01:12:489 (3,1) - you can try to improve the flow at this point. maybe make something like this: why not (anyway I think is ok also in your way if you don't want to change)
03:20:537 (3,4) - you neved did such an evident overlap in this map, maybe is better to avoit it. I really don't wanna change this overlap :<
03:39:196 (3,4) - here too, better avoid overlap ok, it didn't look so good, so fixed
very good easy diff.

NORMAL

01:13:037 (1) - maybe if you really want to follow the vocals is better to use this rhythm imo also because there is a very loud sound here 01:13:403 - and I think is better to enphasize it. You proposed right rhythm, but I don't want to make it more difficult. Also this slider=word, so it fits vocal
01:18:342 (5) - maybe move this some grids up? just for a question of flow also with 01:19:074 (6) - done
01:34:440 (3) - also here maybe better move it in this way for a better flow: fixed, but in my own way 01:51:635 (3) - if you want to follow vocals, you should make this slider end at 01:52:001 - in this case 1 word=1 slider
02:33:525 (1) - to follow vocals move this to 02:33:708 - , make it end at 02:34:440 - and add a note at 02:33:525 - same; also, it will be to difficult for Normal: 1/2 slider - 1/2 slider - 1/2 circle - slider
03:54:196 (3,4,5) - the flow is not great here fixed
03:59:562 (1) - delete NC? ah, okay

HARD

00:34:806 (5,6,1) - I think is better to have a jump between these 2 00:34:989 (6,1) - and not between 00:34:806 (5,6) - done
01:42:123 (8,9,1) - same here in this case circle and next slider match one word, so I leave it as is
01:45:049 (5,6,1) - ^ same
03:13:586 (2,3) - this pattern is not the best I think. maybe somethink like this is more good looking: done 03:21:818 (8) - maybe this should start at 03:22:026 - and there should be a note at 03:21:818 - he sings "tyaa" inseparably and that sharp turn matches a downbeat

that's all. I never heared an ukrainian song XD anyway the map is really good, take a star too :3
Thank you a lot for mod and star :>
-Neipezi
hi owo/ from my queues

[General]
- remove the except for the first BPM
02:44:150 -
03:07:367 -

[Easy]
00:27:854 - circle add. combo is low.
00:30:781 - ^
00:51:269 - ^
01:16:147 - ~ 01:20:537 - why lyrics are part of the note does not exist in it?
01:20:537 (1,2) - i think the "finish" is not good here, i think. 01:22:001 (3) - here finishi?
01:34:440 - circle add
02:30:780 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:11:757 - ^
03:41:025 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:56:391 - circle add

[Normal]
00:30:781 - ,00:31:147 - ,00:31:513 - circle add.
01:20:537 (1,2) - finishi remove
01:40:293 - ~ 01:42:123 - note add
02:01:513 - circle add.
02:30:781 (1,2) - finishi remove
03:26:939 (5,6) - specify the sound of vocals. but a bit confusing to beginners.
03:41:025 (1,2) - finishi remove
03:46:879 (1,2) - ^
03:52:732 (1,2) - ^

[Hard]
00:37:184 (6) - this 1/1 beat 'w';
01:20:537 (1,2) - finishi remove
02:30:781 (1,2) - ^
02:44:150 - ~ 03:04:454 - there must be a break time here.
03:41:025 (1,2) - finishi remove
03:45:415 (5) - NC add?
03:48:342 (3) - ^
03:51:269 (5) - ^

good lucky:3/
Topic Starter
TrigonometrY
-Kirito's mod

-Kirito wrote:

hi owo/ from my queues

[General]
- remove the except for the first BPM done
02:44:150 -
03:07:367 -

[Easy]
00:27:854 - circle add. combo is low.
00:30:781 - ^
00:51:269 - ^ ^added
01:16:147 - ~ 01:20:537 - why lyrics are part of the note does not exist in it? mapped that part
01:20:537 (1,2) - i think the "finish" is not good here, i think. 01:22:001 (3) - here finishi? Nope, these finishes absolutely fit the music
01:34:440 - circle add
02:30:780 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:11:757 - ^
03:41:025 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:56:391 - circle add ^circles added

[Normal]
00:30:781 - ,00:31:147 - ,00:31:513 - circle add.
01:20:537 (1,2) - finishi remove
01:40:293 - ~ 01:42:123 - note add
02:01:513 - circle add. ^added circles/sliders where I need to make accent on some notes
02:30:781 (1,2) - finishi remove
03:26:939 (5,6) - specify the sound of vocals. but a bit confusing to beginners. I was trying to use your rhythm, but it sounds a bit weird

03:41:025 (1,2) - finishi remove
03:46:879 (1,2) - ^
03:52:732 (1,2) - ^

[Hard]
00:37:184 (6) - this 1/1 beat 'w'; remapped that part
01:20:537 (1,2) - finishi remove
02:30:781 (1,2) - ^
02:44:150 - ~ 03:04:454 - there must be a break time here. Do not want. I really like this whistling.
03:41:025 (1,2) - finishi remove
03:45:415 (5) - NC add?
03:48:342 (3) - ^
03:51:269 (5) - ^ ^don't see a reason

good lucky:3/
Thank you for modding, Kirito!
Snaggletooth


First off:

I am very sorry for this huge delay. I have been having lag issues. Now that they are gone I am ready to mod again so.. Here you go!

General
  1. You should find a diffrent color than grey for your hitobjects as they blend alot with the background which
    make sit very hard to read esspecially for the newbs.



General
  1. Concider HP -1 as 6 is more appropriate for a Hard Diff
Placement
  1. 00:21:269 (3,5) - This plays well, but I have something that looks more pleasing.
  2. 00:24:928 It is a bit awkward to play on a red tick. I would suggest you add a circle here to keep the flow.
  3. 01:25:476 (6,7,8,9) - This is confusing to play. I dont know if you wanted that to be so it would make the diff 'harder'
    or you placed it there for shits and giggles. jk. Please try and align this more clearly.
  4. Nazi: 01:42:306 (9,1) - Stack the cirlce properly. It's like a micro-millimeter off.



General
  1. AiMod
    SPOILER


    Snap dem objects.
Placement
  1. 03:41:025 (1,3) - Not so sure about this overlap.
  2. 03:43:952 (1,2) - You could make this pattern pretty much perfect if you would move 03:43:952 (1) - to x:112 y:148 and 03:45:416 (2) - to x:20 y:116
  3. Since it's a normal I would suggest you move 03:56:757 (2) - to x:268 y:312 so the slider is more visible.



General
  1. AiMod tells me that there are a lot of unsnapped objects. Fix them.
Placement
  1. 03:20:537 (3,4) - This overlap needs to be removed. It is a really bad idea to have those on an easy diff.

Imo, this is a really nice map. I'd love to see this ranked~
Topic Starter
TrigonometrY
Snaggletooth's mod

Snaggletooth wrote:



First off:

I am very sorry for this huge delay. I have been having lag issues. Now that they are gone I am ready to mod again so.. Here you go!

General
  1. You should find a diffrent color than grey for your hitobjects as they blend alot with the background which
    make sit very hard to read esspecially for the newbs. It looks pretty clear as for me http://puu.sh/7eW2J/789148f160.jpg



General
  1. Concider HP -1 as 6 is more appropriate for a Hard Diff Done
Placement
  1. 00:21:269 (3,5) - This plays well, but I have something that looks more pleasing. Looks good, but it's worse for flow and creates a big jump between (4) and (5)
  2. 00:24:928 It is a bit awkward to play on a red tick. I would suggest you add a circle here to keep the flow. Done
  3. 01:25:476 (6,7,8,9) - This is confusing to play. I dont know if you wanted that to be so it would make the diff 'harder'
    or you placed it there for shits and giggles. jk. Please try and align this more clearly. Eh, confusing? Perhaps I'll change it if someone else notice it
  4. Nazi: 01:42:306 (9,1) - Stack the cirlce properly. It's like a micro-millimeter off. fixed



General
  1. AiMod Dunno how this happened 0o Fixed
    SPOILER


    Snap dem objects.
Placement
  1. 03:41:025 (1,3) - Not so sure about this overlap. Need comments from other moders
  2. 03:43:952 (1,2) - You could make this pattern pretty much perfect if you would move 03:43:952 (1) - to x:112 y:148 and 03:45:416 (2) - to x:20 y:116 Fixed, but in my own way
[*]Since it's a normal I would suggest you move 03:56:757 (2) - to x:268 y:312 so the slider is more visible. Fixed



General
  1. AiMod tells me that there are a lot of unsnapped objects. Fix them. Fixed
Placement
  1. 03:20:537 (3,4) - This overlap needs to be removed. It is a really bad idea to have those on an easy diff. Don't see a problem with readable of this pattern.

Imo, this is a really nice map. I'd love to see this ranked~
Thanks for mod and star :D
Aka
davaj ungrave
Topic Starter
TrigonometrY
Ноуп, мне лень искать моды, особенно батов
Sieg
надо надо
Topic Starter
TrigonometrY


Я буду ранкать сейчас все карты
Cerulean Veyron
Hi, Trig! From my VV Modding Queue~

[> Genaral <]
  • - Since your background is likely Sliver. Change the silver Combo Color, it's against the criteria.
[> Easy <]
  1. 00:13:586 (2,2) - You should move the second slider up, to avoid a little overlap with the first slider.
  2. 00:19:074 (3) - Curve this slider, it's between the curved sliders. And why is this straight?
  3. 00:32:610 (3,1) - You've used 1.1x DS all the way here and what??!
  4. 00:44:318 (2,1) - ^
  5. 00:59:684 (2,1) - Overlap, or on purpose?
  6. 01:02:976 (2,1) - Make a blanket on slider's tail.
  7. 01:22:001 (3,1,2) - Weird flow here, i don't know if this is okay.
  8. 01:39:196 (3,4,5) - The slider (3) and circle (5) overlapped, Intead of that, make a triangle formation here.
  9. 01:51:635 (3,1) - What DS you use here? it doesn't look like your using around 1.1x spacing.
  10. 02:29:318 (4,1) - A bit close for a 1.1x DS, fix this one.
  11. 03:20:537 (3,4) - Overlap, you've never did this on other parts of the track.
  12. 03:37:001 (1) - Same as 00:19:074 (3) -
  13. 03:42:489 (3,1) - Swap NC, new track.
  14. - Good diff, but just try to fix a little DS.
[> Normal <]
  1. 00:13:220 (3) - Curve for symmetry with 00:11:757 (1,2) -
  2. 00:15:415 (2,3,4,1) - Make a square or diamond formation.
  3. 00:26:391 (3,1) - Same reason on Easy, fix DS.
  4. 00:29:318 (3) - Curve this slider like the slider on 00:28:220 (2) - for better flowing.
  5. 00:30:781 (5,1) - Same as 00:26:391 (3,1) -
  6. 01:12:489 (4,1) - Overlap, or on purpose?
  7. - A little perfect~ nice mappings!

Great map you have there! :)
Topic Starter
TrigonometrY
Gray Veyron's mod

Gray Veyron wrote:

Hi, Trig! From my VV Modding Queue~

[> Genaral <]
  • - Since your background is likely Sliver. Change the silver Combo Color, it's against the criteria. As for me, it looks clearly
[> Easy <]
  1. 00:13:586 (2,2) - You should move the second slider up, to avoid a little overlap with the first slider. It's not significantly
  2. 00:19:074 (3) - Curve this slider, it's between the curved sliders. And why is this straight? Done
  3. 00:32:610 (3,1) - You've used 1.1x DS all the way here and what??!
  4. 00:44:318 (2,1) - ^ ^Here is a little break and real spacing is absurdly high.
  5. 00:59:684 (2,1) - Overlap, or on purpose? 2nd
  6. 01:02:976 (2,1) - Make a blanket on slider's tail. Done
  7. 01:22:001 (3,1,2) - Weird flow here, i don't know if this is okay. Because I didn't plan to keep flow here
  8. 01:39:196 (3,4,5) - The slider (3) and circle (5) overlapped, Intead of that, make a triangle formation here. It's not essentially while playing
  9. 01:51:635 (3,1) - What DS you use here? it doesn't look like your using around 1.1x spacing.
  10. 02:29:318 (4,1) - A bit close for a 1.1x DS, fix this one. Fixed
  11. 03:20:537 (3,4) - Overlap, you've never did this on other parts of the track. Fixed
  12. 03:37:001 (1) - Same as 00:19:074 (3) - Done
  13. 03:42:489 (3,1) - Swap NC, new track. No need
  14. - Good diff, but just try to fix a little DS.
[> Normal <]
  1. 00:13:220 (3) - Curve for symmetry with 00:11:757 (1,2) - Done
  2. 00:15:415 (2,3,4,1) - Make a square or diamond formation. It will be significantly while playing
  3. 00:26:391 (3,1) - Same reason on Easy, fix DS. Fixed
  4. 00:29:318 (3) - Curve this slider like the slider on 00:28:220 (2) - for better flowing. Done
  5. 00:30:781 (5,1) - Same as 00:26:391 (3,1) -
  6. 01:12:489 (4,1) - Overlap, or on purpose? 2nd
  7. - A little perfect~ nice mappings!

Great map you have there! :)
Thank you for modding!
Aka
таки ангрейвнул :D
если чего найду, то попробую мод кинуть, кк
Topic Starter
TrigonometrY
Угу, переборол лень. Любой мод будет полезным на данном этапе
Yauxo
Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Please just do it
Something that really caught my eye and should be looked over again in my opinion
Suggestion

[General]
  1. How about adding some more tags? I personally dont know the song nor the artist, but Iam sure that there are tags to be found
  2. Imo add some more colour to the grey combo colour. Yes, the BG is monochrome and grey would make sense in general, but since youve used multiple coloured colours I'd say that something like a greyish-blue-purple would fit as well

  3. Dont
  4. map
  5. vocals
  6. when
  7. there's
  8. a
  9. loud
  10. beat

[Easy]
  1. 00:30:781 (1,2,3) - I dislike that you've mapped the vocals here. Not only is there a longer break between (1) and (2) which makes it more difficult to be played by beginners, but you also miss out on beats like 00:31:513 - and 00:31:879 (2) - starts on a rather silent beat and ends on a loud big white tick. I'd highly suggest remapping this short part so that it adds to the beat

  2. 00:43:586 (1) - Same thing. I'd say something like this would work just fine.

  3. 00:46:513 (1) - Same as above with same suggestion
  4. 00:54:196 - 02:02:610 (5) - Why is this part not mapped? Youve mapped a similar part in the beginning, so mapping this would just make sense (00:11:757 (1,2,3,1,2,3,4) - ). Please, dont just map weird vocals and do pauses like this. Be consistent!
  5. 01:02:976 (2) - 01:08:830 (2) - 01:14:684 (2) - 02:13:220 (2) - 02:19:073 (2) - 03:23:464 (2) - 03:29:318 (2) - 03:35:172 (2) - Slidertickhitsound on the hard tick? 35%ish volume.
  6. 01:20:537 (1,2,3) - I understand that you wanted to add the strong vocals to the kiai, but it feels more awkward than it's good for. I'd move the kiai to 01:22:001 - (same for second kiai, 02:30:781 (1,2,3) - ) (and third kiai 03:41:025 (1,2,3) - )
  7. 01:38:098 (1) - like this?

  8. 01:41:757 (5) - 01:44:684 (2) - Add circle for consistency? Also, because of the same thing as mentioned above. You have like a huge break before and after that one slider just to map some vocals. I repeat myself, but please dont do that. This aint singstar.
  9. 01:53:830 (1,2) - Meeeh. and add 01:56:391 (3) - circle

  10. Remove 02:02:245 (1) - , place a 2/1 slider 02:01:513 (4) - and add a circle 02:02:610 (5) -
  11. 03:15:415 (4) - Add circle to reduce the awkwardness of the pause
  12. 03:19:074 (1) - Try to move this one closer to the middle. A new player completely sets his focus on the spinner in the middle and suddenly has to go all the way to the far right. This can be misleading and antifun to play (especially since the player has to go to the left then again)
  13. If you really want a kiai flash in the third kiai, move it from 03:52:732 (1) - to 03:54:196 (2) -

    Sigh, I see huge issues with the beatmapping here. As you shouldve noticed through the mod here, I'd very, very highly recommend that you overlook the parts where youve mapped on the vocals. All of these sections have noticeable beats and should be supported. Playing to the vocals is not what's supposed to be happening in a rhythm game (when there's a beat available).

[Normal]
  1. Same Kiai issue
  2. 00:29:867 (4) - move to 00:30:049 - and add a circle on the old position. Also add a clap (On a sidenote: You even did the correct thing here: 01:45:964 (3,4) - . Why not on the other parts?)
  3. 00:32:793 (3) - ^
  4. 01:01:330 (1) - ^
  5. 01:43:037 (3) - ^
  6. 01:48:159 (1) - ^
  7. 00:31:513 (7) - add circle + clap
  8. 00:34:440 (5) - ^
  9. 00:43:220 (6) - ^
  10. 00:46:147 (4) - ^
  11. 01:44:684 (5) - ^
  12. 01:53:464 (5) - ^
  13. 01:56:391 (4) - ^

    I guess I'll stop pointing these out. Judge for yourself. I'd recommend it

  14. 00:41:391 (4) - 00:44:318 (3) - 01:51:635 (3) - 02:02:976 (2) - Slidertickhitsound would fit. Same thing as in Easy

  15. 00:52:001 (1,2,3) - This thing is completely off.
    (1) is supposed to map the vocals (dont do that) and yet it doesnt even map the complete vocal, but stops in the middle of it
    There should be a beat at 00:52:549 - if you want to keep it consistent, but there's none
    (2) maps another vocal, but ends on a more silent transition to another word. To add, a 1/2 sounds really weird here
    (3) starts in the middle of the actual vocal (very difficult to hit correct) and on a more silent beat. Atleast it ends on a good beat, right?
    With ^ you'd have the correct beat mapped, the vocal thing is supported and the long slider fits to the song. Oh, and you can hitsound the repeat, which is an extra bonus to it
  16. 01:13:037 (1) - 02:23:281 (1) - I dont think that anyone will be able to guess the correct timing on this one. This is why you dont map on vocals. The player follows the beat, not the vocals. Move to 01:13:220 - . If you really want to support the vocals this much, add a circle on the old position
  17. 01:54:562 (3) - Move to 01:54:196 (2) - 's time
  18. 02:32:793 (4,5) - What is this. This is literally mapping nothing D: The sliders start on a silent red tick and end on a loud white tick. They dont even map the vocals, which I wouldve guessed.
  19. 02:38:647 (4,5) - ^
  20. 03:12:305 (1,2,3,4) - IT should be obvious what's wrong here (meeeeeeeeeeeeeeh)

    The rest of the diffs has the same mistakes all over it again. Sorry, but no. Ive given you a general Idea on how you should actually map it with examples and stuffs, so please go ahead and do something to this diff

[Hard]
  1. I went through the diff and will just point out general stuff

    First of all, same issues from other diffs happen here as well. Vocal mapping, awkward pauses, mapping a slider 1/4 before the beat actually comes blah blah. You have 3 ranked maps already, stuff like 00:32:793 (2) - should not happen. You even mapped it correctly literally a few seconds after 00:36:635 (4,5) - .
    I dont know if this set is just old and you now decided to upload it, but .. nooo, please :/ Go over it again, you should have the experience for these kind of things. I'd even think that a remap would be the best thing for this set (and map).
    If not .. well, sorry, I cant mod it like this. Sorry

tl;dr: dont map vocals, remap it maybe, I really cant mod it like this without pointing every single vocalthing out. Sorry.
Topic Starter
TrigonometrY
I remapped almost all things you have mentioned (including Hard). Tags added. Kiai changed (nice idea btw).
I don't plan to change combo colours, the current ones are good for me.

Yauxo wrote:

I dont know if this set is just old and you now decided to upload it
You're talking like it's absolutely unrankable set and there are many violations of ranking criteria, what isn't right.
Anyway, your mod was really helpful, kinda fresh point of view! Thank you very much.
Yauxo

TrigonometrY wrote:

I remapped almost all things you have mentioned (including Hard). Tags added. Kiai changed (nice idea btw).
I don't plan to change combo colours, the current ones are good for me.

Yauxo wrote:

I dont know if this set is just old and you now decided to upload it
You're talking like it's absolutely unrankable set and there are many violations of ranking criteria, what isn't right.
Anyway, your mod was really helpful, kinda fresh point of view! Thank you very much.
Sorry if it sounded like that, I was just in a "meh" mood and it was late.
I wouldnt say that it was unrankable, Ive just seen other maps from you and thought that this doesnt meet up to the standards that you should have.
Iam glad that youve remapped the parts though :3
riffy
Did a very quick IRC check with the mapper.

IRC log (russian)
19:05 TrigonometrY: Привет. Когда у тебя будет свободная минута, можешь посмотреть мапсет - готов ли он к ранку? В том плане, что либо я ещё модов поищу, либо сразу бата
19:05 *TrigonometrY is listening to [http://osu.ppy.sh/b/361496 Okean Elzy - Bez Boyu]
19:06 -Bakari-: Конечно, сейчас скачаю :)
19:07 -Bakari-: http://puu.sh/bgQRl.jpg
19:08 -Bakari-: Нет, ну ты серьезно? Аке же вроде нравится, запряг бы ее забублить
19:08 TrigonometrY: Хмм
19:08 TrigonometrY: Как-то и не подумал, а ведь поздравлял её
19:09 -Bakari-: Ярко-желтый кк меня напрягает ;_;
19:10 -Bakari-: 03:46:879 (2) - вот такой паттерн не очень хорош для изи, новичок возьмет, да и кликнет по хвосту :(
19:10 TrigonometrY: Бледнее сделать? Это дефолтные цвета в моём скине, нравятся они
19:10 -Bakari-: Да, я бы бледнее сделал
19:10 -Bakari-: 04:05:903 (3,1) - а теперь сыграй в мании/тайко. http://puu.sh/bgR2z.png
19:11 TrigonometrY: Это где ставится?
19:11 -Bakari-: Такие штуки вообщем-то ранкабильны, но если подумать о людях, играющих в других модах, то это не очень хорошая идея
19:11 TrigonometrY: а
19:11 TrigonometrY: Карта всё-таки для стандарта
19:12 -Bakari-: Но она играбельна во все модах
19:12 -Bakari-: так что от реснапа спиннера на красный тик ты много не потеряешь :)
19:12 TrigonometrY: Хорошо, главное - ноту не убирать
19:13 -Bakari-: 01:19:074 (1,2) - напрягает меня этот паттерн. ну ведь новички стабилно будут клацать на хвост слайдера, просто потому, что он ближе :(
19:13 TrigonometrY: Ага, поизменяю подобные
19:14 -Bakari-: CS 3,5 делает нормал чуть аккуратнее визуально
19:14 *-Bakari- is editing [http://osu.ppy.sh/b/368632 Okean Elzy - Bez Boyu [Normal]]
19:15 TrigonometrY: Соглашусь
19:15 -Bakari-: 00:30:781 (4,5,1) - 3/2 паттерн, еще и запутанный такой
19:15 -Bakari-: Может можно как-то его (и подобное, если есть) упростить?
19:16 TrigonometrY: Первое, что приходит в голову - убрать круг
19:16 -Bakari-: 01:03:159 (4,1) - сомнительная читабельность @.@
19:17 TrigonometrY: А если 01:04:623 (1) - немного сместить, оставив оверлап?
19:17 -Bakari-: Пусть он даже будет 3/2, сам флоу немного
19:17 -Bakari-: путает
19:18 TrigonometrY: 01:03:708 (5,1) - между ними флоу?
19:18 -Bakari-: 00:30:781 (4,5,1) - вот этот флоу
19:18 -Bakari-: он сам по себе классный, но в нормале он не к месту немного, как-то запутанно слишком
19:19 TrigonometrY: Окей, придумаю, как изменить
19:20 -Bakari-: Вообще, слегка поработать, почистить, найти немного еще ХОРОШИХ модов и все будет прямо заглядение <3
19:21 TrigonometrY: Вот, собсна, что и хотел услышать
19:21 TrigonometrY: А по харду какие замечания общие?
19:22 -Bakari-: 03:43:952 (3,1) - а вот еще в нормале флоу
19:23 *-Bakari- is editing [http://osu.ppy.sh/b/361496 Okean Elzy - Bez Boyu [Hard]]
19:23 -Bakari-: 00:44:318 (2,3,4) - кажется, я влюбился в слайдеры
19:24 TrigonometrY: :>
19:24 -Bakari-: 01:14:684 (3) - а не 1/2 слайдер ли это?
19:24 -Bakari-: кажется, он должен быть 1/2
19:25 TrigonometrY: Мапал по вокалу, хотя по музыке 1/2, да
19:25 -Bakari-: 02:32:245 (1) - вообще, я не фанат таких штук, но смотри сам
19:26 -Bakari-: 02:41:025 (1) - вот тут джампа нет, а 02:42:489 (6) - тут он есть
19:27 -Bakari-: Вообще, выглядит классно, много всего вкусного, но немного еще поработать можно было бы
19:27 -Bakari-: Буквально 2-4 годных мода.
19:28 TrigonometrY: Хорошо, понял. Закинешь на форум лог?
19:28 -Bakari-: Сейчас

The beatmap looks promising, but I think it still could use more work. o/

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
TrigonometrY
Remapped/fixed everything mentioned except jumps in chorus (wanna emphasize beginning and ending of chorus).
Thanks for your time and stars Bakari!
Leorda
Hi there

[General]
* Using gray combo color can blend with BG. Please change to another combo color

[Easy]
* That 2 short breaks are seems mappable... why not map it instead?

02:24:927 (2) - Why whistle here? Any reason? It seems previous one doesn't add a whistle btw
04:00:049 (1) - Overlapped by tail slider can unreadable for beginners. Consider to move further away from previous note

[Normal]
01:01:513 (1) - Add drum-finish for head slider. You probably forgot
01:11:757 (3) - Add one repeating slider or extend it to white tick? It feels empty after this note
01:43:220 (3) - Can you move down a bit so the players will able to read this slider while gameplay? I doubt some players will hard to read it
01:48:982 (2,3) - Use this timing pattern to match the vocal? https://osu.ppy.sh/ss/1999868
02:11:391 (5) - Why clap at tail slider? I bet you mistaken or not...
03:58:586 (3) - Move further away from previous circle? I doubt that previous note was a slider instead a circle
04:02:427 (1) - Same suggestion as 01:43:220 (3)

[Hard]
00:13:769 (6) - Add repeating slider to make a better flow?
00:22:549 (6) - Add clap at tail slider? You probably forgot
00:34:806 (6,7) - Reverse the position (Ctrl+R) to make a circular flow? Your current one seems uncomfortable for me... imo
00:51:818 (6) - Why jump here? There's no sudden high-pitched vocal btw
01:11:025 (2) - Move the 2nd slideranchor up like this to make a circular flow https://osu.ppy.sh/ss/1999939

While I hear the preview, the word that came out from my head is "I want stop loving for you"
Good luck btw
Topic Starter
TrigonometrY
Leorda's mod

Leorda wrote:

Hi there

[General]
* Using gray combo color can blend with BG. Please change to another combo color Removed it

[Easy]
* That 2 short breaks are seems mappable... why not map it instead? Because new players for whose this diff was mapped need some breaks

02:24:927 (2) - Why whistle here? Any reason? It seems previous one doesn't add a whistle btw Added whistle at previous couplet
04:00:049 (1) - Overlapped by tail slider can unreadable for beginners. Consider to move further away from previous note Don't want to change pattern

[Normal]
01:01:513 (1) - Add drum-finish for head slider. You probably forgot Sure
01:11:757 (3) - Add one repeating slider or extend it to white tick? It feels empty after this note Done
01:43:220 (3) - Can you move down a bit so the players will able to read this slider while gameplay? I doubt some players will hard to read it Moved
01:48:982 (2,3) - Use this timing pattern to match the vocal? https://osu.ppy.sh/ss/1999868 Rhythm will be more complicated
02:11:391 (5) - Why clap at tail slider? I bet you mistaken or not... Dunno why there is a clap, removed
03:58:586 (3) - Move further away from previous circle? I doubt that previous note was a slider instead a circle Need more opinions
04:02:427 (1) - Same suggestion as 01:43:220 (3) Done

[Hard]
00:13:769 (6) - Add repeating slider to make a better flow? Done
00:22:549 (6) - Add clap at tail slider? You probably forgot Fixed
00:34:806 (6,7) - Reverse the position (Ctrl+R) to make a circular flow? Your current one seems uncomfortable for me... imo Changed placement
00:51:818 (6) - Why jump here? There's no sudden high-pitched vocal btw Fixed
01:11:025 (2) - Move the 2nd slideranchor up like this to make a circular flow https://osu.ppy.sh/ss/1999939 Previous version is good for me

While I hear the preview, the word that came out from my head is "I want stop loving for you" Actually he sings "Ya ne zdamsya bez boyu", literal translation is "I won't give up without fight" : )
Good luck btw
Thanks for mod Leorda!
Gamu
hello~ Request from Gamu's Standard Modding Queue

sorry for the delay...:(

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[ General]
  1. Please turn off the "Letterbox during breaks". This is not used anymore in most maps, so I'd like to suggest.

[ Easy]
  1. 03:59:684 (3,1) - Select them, try to move to x:444 y:72. By doing so, the end point of 03:58:586 (2) is good stack.
  2. 04:01:513 (1) - Why do not you try to create a blanket slider? I think it's really great slider, and you are also using this.

[ Normal]
  1. 01:04:623 (1) - hmm...in normal diff, I don't want to recommend that you perfect stack. I think beginner players are using the default skin. so they would lose sight of the target by perfect stack. try to change the direction or placement~
  2. 01:48:982 (2) - You should change the starting point of this slider. It is difficult to understand this very rhythm, and players will be confused. Please move 01:48:982 to 01:49:074, and change to 1/2 slider. By doing this, the rhythm becomes easier to understand. in addition, you can add a clap sound.
  3. 03:12:488 (3) - why 1/3? I do not hear to 1/3 rhythm. You should change to 1/4. Perhaps, this would be correct rhythm. but my ears are not so good. so once again, please try to listen. Also, 1/3 rhythm should refrain because this is Normal diff.
  4. I recommend that this diff raise to 2.00~2.25 star rating in order to improve the balance of the mapset. In the current state i think difficulty spread between Normal and Hard is little large.

[ Hard]
  1. fine. however whistling part (02:44:196~03:04:440) is very complex rhythm, so i recommend that you use many slider.[e.g.02:49:684 (3,4). 02:56:208 (3,4). 02:57:855 (4,5)...etc] Also, this is just a Hard diff. Not Insane diff.

good luck~ :)
Topic Starter
TrigonometrY
Gamu's mod

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

sorry for the delay...:(

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[ General]
  1. Please turn off the "Letterbox during breaks". This is not used anymore in most maps, so I'd like to suggest. Done

[ Easy]
  1. 03:59:684 (3,1) - Select them, try to move to x:444 y:72. By doing so, the end point of 03:58:586 (2) is good stack.
  2. 04:01:513 (1) - Why do not you try to create a blanket slider? I think it's really great slider, and you are also using this. ^Done

[ Normal]
  1. 01:04:623 (1) - hmm...in normal diff, I don't want to recommend that you perfect stack. I think beginner players are using the default skin. so they would lose sight of the target by perfect stack. try to change the direction or placement~ Agreed
  2. 01:48:982 (2) - You should change the starting point of this slider. It is difficult to understand this very rhythm, and players will be confused. Please move 01:48:982 to 01:49:074, and change to 1/2 slider. By doing this, the rhythm becomes easier to understand. in addition, you can add a clap sound. 'k
  3. 03:12:488 (3) - why 1/3? I do not hear to 1/3 rhythm. You should change to 1/4. Perhaps, this would be correct rhythm. but my ears are not so good. so once again, please try to listen. Also, 1/3 rhythm should refrain because this is Normal diff. Actually I've changed it from 1/4 to 1/3 rhythm short time ago. I had listened carefully and maken sure it's 1/3.
  4. I recommend that this diff raise to 2.00~2.25 star rating in order to improve the balance of the mapset. In the current state i think difficulty spread between Normal and Hard is little large. I was trying to increase difficult settings, but that didn't work. As for rhythm, I don't want to complicate it.

[ Hard]
  1. fine. however whistling part (02:44:196~03:04:440) is very complex rhythm, so i recommend that you use many slider.[e.g.02:49:684 (3,4). 02:56:208 (3,4). 02:57:855 (4,5)...etc] Also, this is just a Hard diff. Not Insane diff. Agreed, replaced some circles with sliders

good luck~ :)
Thank you for modding.
Vass_Bass
Привет

Генерал
На счет названия, думаю что надо писать оригинальное название на украинском или на русском в romanised artist/title

Изи
АR можно чуть меньше сделать, около 2,5
00:13:586 (2) - здесь явно слышно софтфиниш в треке, попробуй поставить их и звук сделать потише
00:16:513 (4) - на начало софтвистл, а на хвост можно попробовать либо софтфиниш или драм
00:18:708 (2) - софтвистл
проверь софтвистлы по карте, их очень не хватает местами
00:34:440 - ноту с клапом, клапы пропускать не надо
01:30:781 (1) - выгни слайдер в противоположную сторону
02:02:245 (2) - ^ флоу будет лучше
02:27:854 (2) - ^
02:32:244 (1,2,1) - флоу какой-то, в общем советую на (2) и (3) по отдельности применить ctrl+g
03:04:440 - так как брейк достаточно длинны, да и там уже бит пошел, предлагаю ноту сюда и 03:06:635 - сюда слайдер 1/2
03:38:098 (2) - выгни слайдер в противоположную сторону

Нормал
00:32:245 (1) - выгни слайдер в противоположную сторону
00:34:806 (5) - ноту бы с финишем
00:41:391 (2) - лучше сделать из этого 1/2 слайдер
01:26:025 - ноты тоже сюда, а то хочется больше нажимать кнопок, чем в изи
01:30:415- 01:31:879- и т.д.
02:02:976 (1) - то сложные моменты с ритмом и двойками, то огромный слайдер, который для изи бы неплохо сработал, вокалом не поддерживается, битами тоже, сделай вместо него нормальные паттерны
02:19:806 (4,1) - по мне так немного глупый ритм, лучше все-таки сократить (4) и чтобы новый объект начинался с большого тика
02:28:403 (4) - пропущены биты
02:36:269 - ноту
03:04:440 - то же, что в изи
03:13:220 (1) - опять огромный слайдер
03:43:952 (3,1) - некрасивый и ненужный оверлап

Хард в принципе годный

Хороший трек, удачи
Kyouren
From my Modding Queues~

Nice diff~ So perfect~
Is not unranked, but you can change OD to 4 (Normal Diff)~

Good luck~
Chloe
Hello~ check it from no_gu's queue!

[General]
  1. fine
[Easy]
  1. 00:19:074 (3,4,1) - why not set a traingle here?
  2. 00:21:269 (2) - can you plz make a perfect blanket for 00:20:537 (1) - , currently looks awkward for this shape
  3. 00:35:171 (1,2,3) - looks bad..... adjust for more smooth plz
[Normal]
  1. this diff hasn't many problems in placement, just wanna say that your rhythm here has big inconsistent problems, for example:
    1.00:23:464 (1,2,3,4,5) - too tight 00:26:391 (1,2,3) - too loose, this problem also happened in easy diff's kiai
    2.something like 03:43:952 (3,1) - are just too mess in a normal diff.
[Hard]
  1. 00:16:696 (6,7) - the locus here isn't smooth, i can't see any reason for move it away, you'd better adjust the spacing to 1.2x
  2. 00:22:549 (6) - ctrl g for better flow
  3. 00:23:098 (7) - don't put the hard beat as a slider's end plz,it made ppl feel weird in playing and also 01:04:074 (6,1) - .. 01:13:037 (5,1) - etc..
  4. 00:46:330 (5,6) - plz don't use such a big spacing suddenly, you can use a bigger spacing from slider's end to a note, since the judge is very loose but don't use it from note to note/slider.
  5. 01:22:001 (1,2,3,4,5) - unreasonable rhythm here, it neither followed the vocal nor the drum points..... there're some other problems like this one.
  6. 02:29:318 (1,2,3,4,5) - horizontal symmetry is better here.

we didn't like the song.... also i thought hard diff's quality is not enough for a mapper who already had 3 ranked maps, plz map carefully in the future, good luck~
Topic Starter
TrigonometrY
Vass_Bass' mod

Vass_Bass wrote:

Привет

Генерал
На счет названия, думаю что надо писать оригинальное название на украинском или на русском в romanised artist/title Сделал, но в romanised написал название латинскими символами

Изи
АR можно чуть меньше сделать, около 2,5 Думаю, и при нынешнем АР дифа хорошо читается
00:13:586 (2) - здесь явно слышно софтфиниш в треке, попробуй поставить их и звук сделать потише
00:16:513 (4) - на начало софтвистл, а на хвост можно попробовать либо софтфиниш или драм
00:18:708 (2) - софтвистл
проверь софтвистлы по карте, их очень не хватает местами ^прошёлся по всех дифах и проставил на подобных местах софтвислы, только в конец того слайдера кинул софтфиниш
00:34:440 - ноту с клапом, клапы пропускать не надо Конечно
01:30:781 (1) - выгни слайдер в противоположную сторону Конкретно здесь мне нравится текущий флоу
02:02:245 (2) - ^ флоу будет лучше Сделал
02:27:854 (2) - ^ Аналогично, не хочу изменять
02:32:244 (1,2,1) - флоу какой-то, в общем советую на (2) и (3) по отдельности применить ctrl+g Окей
03:04:440 - так как брейк достаточно длинны, да и там уже бит пошел, предлагаю ноту сюда и 03:06:635 - сюда слайдер 1/2 Да, зря проигнорировал эту часть - добавил пару объектов
03:38:098 (2) - выгни слайдер в противоположную сторону Выгнул

Нормал
00:32:245 (1) - выгни слайдер в противоположную сторону Сделал
00:34:806 (5) - ноту бы с финишем Заменил 1/2 слайдером с софтвислом
00:41:391 (2) - лучше сделать из этого 1/2 слайдер Укоротил слайдер и добавил круг после него
01:26:025 - ноты тоже сюда, а то хочется больше нажимать кнопок, чем в изи
01:30:415- 01:31:879- и т.д. ^Профиксил эти моменты
02:02:976 (1) - то сложные моменты с ритмом и двойками, то огромный слайдер, который для изи бы неплохо сработал, вокалом не поддерживается, битами тоже, сделай вместо него нормальные паттерны Мм, я бы предпочёл оставить его, тем более в первом куплете эта часть отличается только тем, что слайдер с одним ревёрсом
02:19:806 (4,1) - по мне так немного глупый ритм, лучше все-таки сократить (4) и чтобы новый объект начинался с большого тика Хорошо
02:28:403 (4) - пропущены биты
02:36:269 - ноту
03:04:440 - то же, что в изи ^Исправил
03:13:220 (1) - опять огромный слайдер
03:43:952 (3,1) - некрасивый и ненужный оверлап Пофиксил

Хард в принципе годный

Хороший трек, удачи
Спасибо большое за мод!

Chloe's mod

Chloe wrote:

Hello~ check it from no_gu's queue!

[General]
  1. fine
[Easy]
  1. 00:19:074 (3,4,1) - why not set a traingle here? It changes nothing.
  2. 00:21:269 (2) - can you plz make a perfect blanket for 00:20:537 (1) - , currently looks awkward for this shape Fixed
  3. 00:35:171 (1,2,3) - looks bad..... adjust for more smooth plz As for me, it looks good
[Normal]
  1. this diff hasn't many problems in placement, just wanna say that your rhythm here has big inconsistent problems, for example:
    1.00:23:464 (1,2,3,4,5) - too tight 00:26:391 (1,2,3) - too loose, this problem also happened in easy diff's kiai
    2.something like 03:43:952 (3,1) - are just too mess in a normal diff. I understood your point; fixed such stuff
[Hard]
  1. 00:16:696 (6,7) - the locus here isn't smooth, i can't see any reason for move it away, you'd better adjust the spacing to 1.2x Fixed
  2. 00:22:549 (6) - ctrl g for better flow It makes flow worse
  3. 00:23:098 (7) - don't put the hard beat as a slider's end plz,it made ppl feel weird in playing and also 01:04:074 (6,1) - .. 01:13:037 (5,1) - etc.. I made those sliders on purpose; they fit the sound
  4. 00:46:330 (5,6) - plz don't use such a big spacing suddenly, you can use a bigger spacing from slider's end to a note, since the judge is very loose but don't use it from note to note/slider. Fixed
  5. 01:22:001 (1,2,3,4,5) - unreasonable rhythm here, it neither followed the vocal nor the drum points..... there're some other problems like this one. Actually this rhythm follow the vocal.
  6. 02:29:318 (1,2,3,4,5) - horizontal symmetry is better here. Agreed

we didn't like the song.... also i thought hard diff's quality is not enough for a mapper who already had 3 ranked maps, plz map carefully in the future, good luck~ Yeah, unfortunately it's not one of anime songs which you guys love so much
Thanks for mod.
Hinsvar
Hello! Time to mod, I guess.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The actual BPM is 82. Just saying. You might want to change the BPM so it'll be more accurate (and also adjust the SV in each diff accordingly).
  2. 02:32:245 - 02:43:952 - Might as well add a full kiai time since this part is (almost) as strong as the current only kiai time.
  3. 03:42:489 - 03:54:196 - ^
>Easy
  1. 00:22:001 (3,4,1) - Spacing looks a little inconsistent visually.
  2. 03:06:635 (3) - Curve like this for a better flow from 03:05:903 (2)? It also feels more comfortable to play.
  3. 03:58:586 (2,1) - I personally find this to be a little weird due to the tails touching each other. Try to make them not touch if possible? I can see how difficult it might be though, so if it's not possible let it be.
>Normal
  1. 01:48:159 (1) - I understand you're trying to follow the vocal at 01:48:434, but the drum at 01:48:342 is way stronger. Remove the repeat, shorten to 01:48:342, and then remove 01:49:074 (2), make a slider at 01:48:708 - 01:49:074, and add a circle at 01:49:257? That'd be better IMO.
  2. 03:34:988 (2) - Again, I know you want to follow the vocal, but note the instrument at 03:34:806. It might trick players into thinking that this circle is mapped to the instrument instead of the vocal. Try mapping 03:34:806?
>Hard
  1. 00:23:098 (7,1) - I don't think a jump is needed here. The instrument doesn't really support it.
  2. 00:28:220 (4,5,6) - Try this instead for a smoother flow?
  3. 00:31:330 (6,7) - Again, what's with the jump? The music isn't strong enough for the jump to fit, especially comparing it to 00:31:879 (7,1).
  4. 00:43:037 (5,6) - ^. And the flow is kinda awkward too, honestly, due to how the two sliders are curved.
  5. 00:47:428 (2,3) - ^ (I personally feel that there are a lot of jumps that are either not needed or too far. Mind examining/reviewing your diff for these? Jumps are fine, just don't overdo them.)
  6. 00:49:074 (5,1) - The rhythm would be easier to follow if you made it look like this.
  7. 00:57:489 - What's with you starting to use 1.3x spacing here?
  8. 01:07:367 (1) - Not sure if you ran out of room or something, but why are you using 1.2x now?
  9. 01:28:769 (3,4) - Don't you think they look too close compared to 01:28:403 (2,3)?
  10. 01:33:891 (2) - Move the node on the tail to (436,218) for a better flow?
  11. 01:42:123 (8,9,1) - Why should there be a small jump? I can't see how this emphasizes anything in the song.
  12. 01:45:049 (6,7,1) - ^
  13. 01:48:159 (1) - Same as Normal. (With a different solution, I guess.)
  14. 02:23:647 (2) - Curve like this for a better flow?
  15. 02:33:159 (3,4) - Is there a reason to this spacing inconsistency?
I'm pretty fine with this, but this can still be improved. I don't really want to leave this alone, though, so get 5 more mods or something like that then come back to me for a recheck.

Good luck on the way! 8-)
Topic Starter
TrigonometrY
>немного еще поработать можно было бы; Буквально 2-4 годных мода
>got 4 mods
> get 5 more mods or something
Tired of this. Thanks for mod, will check it one day.
Hinsvar
...After reviewing the map, I guess 5 mods would be too ridiculous. I didn't know what the hell did I think of when I wrote that.

Just call me back once you're done with my mod and I'll do a more thorough check on the map.
Topic Starter
TrigonometrY
That's much better for me c:
Once I pass my exams, I'll update the map.
mc_bill_bone
Хоч мапа була зроблена 4 роки назад, буду чекати на нову. Дуже якісна робота ❤❤❤❤❤
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply