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Okean Elzy - Bez Boyu

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Total Posts
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Topic Starter
TrigonometrY
This beatmap was submitted using in-game submission on 3 жовтня 2014 р. at 20:21:36

Artist: Okean Elzy
Title: Bez Boyu
Tags: ukrainian
BPM: 164
Filesize: 6183kb
Play Time: 04:14
Difficulties Available:
  1. Easy (1,44 stars, 200 notes)
  2. Hard (3,28 stars, 513 notes)
  3. Normal (1,9 stars, 325 notes)
Download: Okean Elzy - Bez Boyu
Information: Scores/Beatmap Listing
---------------
Changelog:
27/01/2014: Hard submitted (WIP)
07/02/2014: Easy submitted (WIP)
10/02/2014: Normal submitted (WIP)
11/02/2014: Hitsounds finished
14/02/2014: Zekmer's mod
16/02/2014: Kibbleru's mod
17/02/2014: luxoDeh's mod
23/02/2014: -Kirito's mod
01/03/2014: Snaggletooth's mod
16/07/2014: Gray Veyron's mod
27/07/2014: Yauxo's mod
01/09/2014: -Bakari-'s mod
05/09/2014: Leorda's mod
20/09/2014: Gamu's mod
03/10/2014: Vass_Bass' and Chloe's mods
kirinokirino
00:22:549 (2,3,1) - не прочесть. Сделай между ними равное расстояние.
no kd
удачи
Topic Starter
TrigonometrY
Исправил. Пасиба за звезду.
Kodora
O_O
Topic Starter
TrigonometrY
Не один же дабстеп мапать
Aka
1st
Zekmer
From my queue.

Checking patterns.

[Easy]

Looks fine

[Normal]

Looks fine

[Hard]

00:13:769 (6,7) - Looks better if they're on the same height. (Personal preference)
00:32:245 (1) - Fits the pattern and beat better if you end the slider at 00:32:610 It just sounds weird
00:52:915 (2) - Same as above, end slider at 00:53:098
02:03:159 (2) - Same as above, end slider at 02:03:342
02:23:373 (5) - I suggest that you just put a single note here at 02:23:464


That's all, good luck on getting this map ranked!
Topic Starter
TrigonometrY
Thanks, Zekmer, fixed everything!
Kibbleru
from our queue

[Hard]

00:12:489 (3,4) - fix blanket
00:12:489 (3,5) - ^

00:21:086 (2,3) - don't like this overlap
03:13:586 (2,3) - ^

00:32:245 (1) - this isn't parallel with 00:31:330 (6,7)

00:32:245 (1,2) - overlap this a bit more

00:35:903 (3,5) - stack properly

00:47:428 (3,1) - this doesn't flow well, i think ctrl + g (1) would help a bit

01:04:623 (1,2) - blanket here?

01:45:415 (1,3) - blanket this better

01:48:982 (2) - why make this start on a blue tick and not the red? if you put it on the red tick you can stack 01:47:610 (7,2) and make it look better

02:11:391 (7,8) - the overlap is kinda meh, but it doesn't flow well i think ctrl + g (8) would make flow better

02:25:293 (3) - ctrl + g?

03:00:064 - i think needs something here
03:03:357 - ^

03:47:610 (2) - doesn't really flow well


[Normal]

00:36:635 (5,1) - stack?

00:55:659 (1,2) - not parallel

00:58:586 (1) - angle this down more would improve flow

03:41:025 (1) - ctrl + g?
03:41:757 (2) - ^

03:58:586 (1,1) - i don't think these nc are necessary


[Easy]

02:36:634 (1) - ctrl + g
02:37:367 (2) - ^

02:37:367 (2,1) - stack

03:20:537 (3,4) - space out

03:25:293 (1) - make this more parallel with the last part of 03:23:464 (2)



really nicely mapped
Topic Starter
TrigonometrY
Kibbleru's mod

Kibbleru wrote:

from our queue

[Hard]

00:12:489 (3,4) - fix blanket don't see any problem here
00:12:489 (3,5) - ^ done

00:21:086 (2,3) - don't like this overlap
03:13:586 (2,3) - ^ ^I'm ok with this

00:32:245 (1) - this isn't parallel with 00:31:330 (6,7) fixed

00:32:245 (1,2) - overlap this a bit more don't see any reason

00:35:903 (3,5) - stack properly done

00:47:428 (3,1) - this doesn't flow well, i think ctrl + g (1) would help a bit I purposely use the same pattern, because lyrics are same too

01:04:623 (1,2) - blanket here? there isn't intended a blanket

01:45:415 (1,3) - blanket this better done

01:48:982 (2) - why make this start on a blue tick and not the red? if you put it on the red tick you can stack 01:47:610 (7,2) and make it look better It starts from blue tick because of vocal

02:11:391 (7,8) - the overlap is kinda meh, but it doesn't flow well i think ctrl + g (8) would make flow better good suggest, but I need some comments from other modders

02:25:293 (3) - ctrl + g? okaay

03:00:064 - i think needs something here
03:03:357 - ^ ^sure, added notes with whistles

03:47:610 (2) - doesn't really flow well I know, in this way I want to emphasize a vocal


[Normal]

00:36:635 (5,1) - stack? done

00:55:659 (1,2) - not parallel fixed

00:58:586 (1) - angle this down more would improve flow done

03:41:025 (1) - ctrl + g?
03:41:757 (2) - ^ ^sure

03:58:586 (1,1) - i don't think these nc are necessary It's because of change of rhythm from 1/4 to 1/3


[Easy]

02:36:634 (1) - ctrl + g
02:37:367 (2) - ^

02:37:367 (2,1) - stack ^done

03:20:537 (3,4) - space out nope, I like this overlap

03:25:293 (1) - make this more parallel with the last part of 03:23:464 (2) fixed



really nicely mapped
Thank you for modding!
luxoDeh
Hi! mod from my queue.

EASY

00:20:171 (4,1) - maybe you can blancket these.
01:12:489 (3,1) - you can try to improve the flow at this point. maybe make something like this: (anyway I think is ok also in your way if you don't want to change)
03:20:537 (3,4) - you neved did such an evident overlap in this map, maybe is better to avoit it.
03:39:196 (3,4) - here too, better avoid overlap
very good easy diff.

NORMAL

01:13:037 (1) - maybe if you really want to follow the vocals is better to use this rhythm imo also because there is a very loud sound here 01:13:403 - and I think is better to enphasize it.
01:18:342 (5) - maybe move this some grids up? just for a question of flow also with 01:19:074 (6) -
01:34:440 (3) - also here maybe better move it in this way for a better flow: 01:51:635 (3) - if you want to follow vocals, you should make this slider end at 01:52:001 -
02:33:525 (1) - to follow vocals move this to 02:33:708 - , make it end at 02:34:440 - and add a note at 02:33:525 -
03:54:196 (3,4,5) - the flow is not great here
03:59:562 (1) - delete NC?

HARD

00:34:806 (5,6,1) - I think is better to have a jump between these 2 00:34:989 (6,1) - and not between 00:34:806 (5,6) -
01:42:123 (8,9,1) - same here
01:45:049 (5,6,1) - ^
03:13:586 (2,3) - this pattern is not the best I think. maybe somethink like this is more good looking: 03:21:818 (8) - maybe this should start at 03:22:026 - and there should be a note at 03:21:818 -

that's all. I never heared an ukrainian song XD anyway the map is really good, take a star too :3
Topic Starter
TrigonometrY
luxoDeh's mod

luxoDeh wrote:

Hi! mod from my queue.

EASY

00:20:171 (4,1) - maybe you can blancket these. I use blanket for next two sliders; don't want to overdo with blankets
01:12:489 (3,1) - you can try to improve the flow at this point. maybe make something like this: why not (anyway I think is ok also in your way if you don't want to change)
03:20:537 (3,4) - you neved did such an evident overlap in this map, maybe is better to avoit it. I really don't wanna change this overlap :<
03:39:196 (3,4) - here too, better avoid overlap ok, it didn't look so good, so fixed
very good easy diff.

NORMAL

01:13:037 (1) - maybe if you really want to follow the vocals is better to use this rhythm imo also because there is a very loud sound here 01:13:403 - and I think is better to enphasize it. You proposed right rhythm, but I don't want to make it more difficult. Also this slider=word, so it fits vocal
01:18:342 (5) - maybe move this some grids up? just for a question of flow also with 01:19:074 (6) - done
01:34:440 (3) - also here maybe better move it in this way for a better flow: fixed, but in my own way 01:51:635 (3) - if you want to follow vocals, you should make this slider end at 01:52:001 - in this case 1 word=1 slider
02:33:525 (1) - to follow vocals move this to 02:33:708 - , make it end at 02:34:440 - and add a note at 02:33:525 - same; also, it will be to difficult for Normal: 1/2 slider - 1/2 slider - 1/2 circle - slider
03:54:196 (3,4,5) - the flow is not great here fixed
03:59:562 (1) - delete NC? ah, okay

HARD

00:34:806 (5,6,1) - I think is better to have a jump between these 2 00:34:989 (6,1) - and not between 00:34:806 (5,6) - done
01:42:123 (8,9,1) - same here in this case circle and next slider match one word, so I leave it as is
01:45:049 (5,6,1) - ^ same
03:13:586 (2,3) - this pattern is not the best I think. maybe somethink like this is more good looking: done 03:21:818 (8) - maybe this should start at 03:22:026 - and there should be a note at 03:21:818 - he sings "tyaa" inseparably and that sharp turn matches a downbeat

that's all. I never heared an ukrainian song XD anyway the map is really good, take a star too :3
Thank you a lot for mod and star :>
-Neipezi
hi owo/ from my queues

[General]
- remove the except for the first BPM
02:44:150 -
03:07:367 -

[Easy]
00:27:854 - circle add. combo is low.
00:30:781 - ^
00:51:269 - ^
01:16:147 - ~ 01:20:537 - why lyrics are part of the note does not exist in it?
01:20:537 (1,2) - i think the "finish" is not good here, i think. 01:22:001 (3) - here finishi?
01:34:440 - circle add
02:30:780 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:11:757 - ^
03:41:025 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:56:391 - circle add

[Normal]
00:30:781 - ,00:31:147 - ,00:31:513 - circle add.
01:20:537 (1,2) - finishi remove
01:40:293 - ~ 01:42:123 - note add
02:01:513 - circle add.
02:30:781 (1,2) - finishi remove
03:26:939 (5,6) - specify the sound of vocals. but a bit confusing to beginners.
03:41:025 (1,2) - finishi remove
03:46:879 (1,2) - ^
03:52:732 (1,2) - ^

[Hard]
00:37:184 (6) - this 1/1 beat 'w';
01:20:537 (1,2) - finishi remove
02:30:781 (1,2) - ^
02:44:150 - ~ 03:04:454 - there must be a break time here.
03:41:025 (1,2) - finishi remove
03:45:415 (5) - NC add?
03:48:342 (3) - ^
03:51:269 (5) - ^

good lucky:3/
Topic Starter
TrigonometrY
-Kirito's mod

-Kirito wrote:

hi owo/ from my queues

[General]
- remove the except for the first BPM done
02:44:150 -
03:07:367 -

[Easy]
00:27:854 - circle add. combo is low.
00:30:781 - ^
00:51:269 - ^ ^added
01:16:147 - ~ 01:20:537 - why lyrics are part of the note does not exist in it? mapped that part
01:20:537 (1,2) - i think the "finish" is not good here, i think. 01:22:001 (3) - here finishi? Nope, these finishes absolutely fit the music
01:34:440 - circle add
02:30:780 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:11:757 - ^
03:41:025 (1,2,3) - 01:20:537 (1,2,3) - same as above.
03:56:391 - circle add ^circles added

[Normal]
00:30:781 - ,00:31:147 - ,00:31:513 - circle add.
01:20:537 (1,2) - finishi remove
01:40:293 - ~ 01:42:123 - note add
02:01:513 - circle add. ^added circles/sliders where I need to make accent on some notes
02:30:781 (1,2) - finishi remove
03:26:939 (5,6) - specify the sound of vocals. but a bit confusing to beginners. I was trying to use your rhythm, but it sounds a bit weird

03:41:025 (1,2) - finishi remove
03:46:879 (1,2) - ^
03:52:732 (1,2) - ^

[Hard]
00:37:184 (6) - this 1/1 beat 'w'; remapped that part
01:20:537 (1,2) - finishi remove
02:30:781 (1,2) - ^
02:44:150 - ~ 03:04:454 - there must be a break time here. Do not want. I really like this whistling.
03:41:025 (1,2) - finishi remove
03:45:415 (5) - NC add?
03:48:342 (3) - ^
03:51:269 (5) - ^ ^don't see a reason

good lucky:3/
Thank you for modding, Kirito!
Snaggletooth


First off:

I am very sorry for this huge delay. I have been having lag issues. Now that they are gone I am ready to mod again so.. Here you go!

General
  1. You should find a diffrent color than grey for your hitobjects as they blend alot with the background which
    make sit very hard to read esspecially for the newbs.



General
  1. Concider HP -1 as 6 is more appropriate for a Hard Diff
Placement
  1. 00:21:269 (3,5) - This plays well, but I have something that looks more pleasing.
  2. 00:24:928 It is a bit awkward to play on a red tick. I would suggest you add a circle here to keep the flow.
  3. 01:25:476 (6,7,8,9) - This is confusing to play. I dont know if you wanted that to be so it would make the diff 'harder'
    or you placed it there for shits and giggles. jk. Please try and align this more clearly.
  4. Nazi: 01:42:306 (9,1) - Stack the cirlce properly. It's like a micro-millimeter off.



General
  1. AiMod
    SPOILER


    Snap dem objects.
Placement
  1. 03:41:025 (1,3) - Not so sure about this overlap.
  2. 03:43:952 (1,2) - You could make this pattern pretty much perfect if you would move 03:43:952 (1) - to x:112 y:148 and 03:45:416 (2) - to x:20 y:116
  3. Since it's a normal I would suggest you move 03:56:757 (2) - to x:268 y:312 so the slider is more visible.



General
  1. AiMod tells me that there are a lot of unsnapped objects. Fix them.
Placement
  1. 03:20:537 (3,4) - This overlap needs to be removed. It is a really bad idea to have those on an easy diff.

Imo, this is a really nice map. I'd love to see this ranked~
Topic Starter
TrigonometrY
Snaggletooth's mod

Snaggletooth wrote:



First off:

I am very sorry for this huge delay. I have been having lag issues. Now that they are gone I am ready to mod again so.. Here you go!

General
  1. You should find a diffrent color than grey for your hitobjects as they blend alot with the background which
    make sit very hard to read esspecially for the newbs. It looks pretty clear as for me http://puu.sh/7eW2J/789148f160.jpg



General
  1. Concider HP -1 as 6 is more appropriate for a Hard Diff Done
Placement
  1. 00:21:269 (3,5) - This plays well, but I have something that looks more pleasing. Looks good, but it's worse for flow and creates a big jump between (4) and (5)
  2. 00:24:928 It is a bit awkward to play on a red tick. I would suggest you add a circle here to keep the flow. Done
  3. 01:25:476 (6,7,8,9) - This is confusing to play. I dont know if you wanted that to be so it would make the diff 'harder'
    or you placed it there for shits and giggles. jk. Please try and align this more clearly. Eh, confusing? Perhaps I'll change it if someone else notice it
  4. Nazi: 01:42:306 (9,1) - Stack the cirlce properly. It's like a micro-millimeter off. fixed



General
  1. AiMod Dunno how this happened 0o Fixed
    SPOILER


    Snap dem objects.
Placement
  1. 03:41:025 (1,3) - Not so sure about this overlap. Need comments from other moders
  2. 03:43:952 (1,2) - You could make this pattern pretty much perfect if you would move 03:43:952 (1) - to x:112 y:148 and 03:45:416 (2) - to x:20 y:116 Fixed, but in my own way
[*]Since it's a normal I would suggest you move 03:56:757 (2) - to x:268 y:312 so the slider is more visible. Fixed



General
  1. AiMod tells me that there are a lot of unsnapped objects. Fix them. Fixed
Placement
  1. 03:20:537 (3,4) - This overlap needs to be removed. It is a really bad idea to have those on an easy diff. Don't see a problem with readable of this pattern.

Imo, this is a really nice map. I'd love to see this ranked~
Thanks for mod and star :D
Aka
davaj ungrave
Topic Starter
TrigonometrY
Ноуп, мне лень искать моды, особенно батов
Sieg
надо надо
Topic Starter
TrigonometrY


Я буду ранкать сейчас все карты
Cerulean Veyron
Hi, Trig! From my VV Modding Queue~

[> Genaral <]
  • - Since your background is likely Sliver. Change the silver Combo Color, it's against the criteria.
[> Easy <]
  1. 00:13:586 (2,2) - You should move the second slider up, to avoid a little overlap with the first slider.
  2. 00:19:074 (3) - Curve this slider, it's between the curved sliders. And why is this straight?
  3. 00:32:610 (3,1) - You've used 1.1x DS all the way here and what??!
  4. 00:44:318 (2,1) - ^
  5. 00:59:684 (2,1) - Overlap, or on purpose?
  6. 01:02:976 (2,1) - Make a blanket on slider's tail.
  7. 01:22:001 (3,1,2) - Weird flow here, i don't know if this is okay.
  8. 01:39:196 (3,4,5) - The slider (3) and circle (5) overlapped, Intead of that, make a triangle formation here.
  9. 01:51:635 (3,1) - What DS you use here? it doesn't look like your using around 1.1x spacing.
  10. 02:29:318 (4,1) - A bit close for a 1.1x DS, fix this one.
  11. 03:20:537 (3,4) - Overlap, you've never did this on other parts of the track.
  12. 03:37:001 (1) - Same as 00:19:074 (3) -
  13. 03:42:489 (3,1) - Swap NC, new track.
  14. - Good diff, but just try to fix a little DS.
[> Normal <]
  1. 00:13:220 (3) - Curve for symmetry with 00:11:757 (1,2) -
  2. 00:15:415 (2,3,4,1) - Make a square or diamond formation.
  3. 00:26:391 (3,1) - Same reason on Easy, fix DS.
  4. 00:29:318 (3) - Curve this slider like the slider on 00:28:220 (2) - for better flowing.
  5. 00:30:781 (5,1) - Same as 00:26:391 (3,1) -
  6. 01:12:489 (4,1) - Overlap, or on purpose?
  7. - A little perfect~ nice mappings!

Great map you have there! :)
Topic Starter
TrigonometrY
Gray Veyron's mod

Gray Veyron wrote:

Hi, Trig! From my VV Modding Queue~

[> Genaral <]
  • - Since your background is likely Sliver. Change the silver Combo Color, it's against the criteria. As for me, it looks clearly
[> Easy <]
  1. 00:13:586 (2,2) - You should move the second slider up, to avoid a little overlap with the first slider. It's not significantly
  2. 00:19:074 (3) - Curve this slider, it's between the curved sliders. And why is this straight? Done
  3. 00:32:610 (3,1) - You've used 1.1x DS all the way here and what??!
  4. 00:44:318 (2,1) - ^ ^Here is a little break and real spacing is absurdly high.
  5. 00:59:684 (2,1) - Overlap, or on purpose? 2nd
  6. 01:02:976 (2,1) - Make a blanket on slider's tail. Done
  7. 01:22:001 (3,1,2) - Weird flow here, i don't know if this is okay. Because I didn't plan to keep flow here
  8. 01:39:196 (3,4,5) - The slider (3) and circle (5) overlapped, Intead of that, make a triangle formation here. It's not essentially while playing
  9. 01:51:635 (3,1) - What DS you use here? it doesn't look like your using around 1.1x spacing.
  10. 02:29:318 (4,1) - A bit close for a 1.1x DS, fix this one. Fixed
  11. 03:20:537 (3,4) - Overlap, you've never did this on other parts of the track. Fixed
  12. 03:37:001 (1) - Same as 00:19:074 (3) - Done
  13. 03:42:489 (3,1) - Swap NC, new track. No need
  14. - Good diff, but just try to fix a little DS.
[> Normal <]
  1. 00:13:220 (3) - Curve for symmetry with 00:11:757 (1,2) - Done
  2. 00:15:415 (2,3,4,1) - Make a square or diamond formation. It will be significantly while playing
  3. 00:26:391 (3,1) - Same reason on Easy, fix DS. Fixed
  4. 00:29:318 (3) - Curve this slider like the slider on 00:28:220 (2) - for better flowing. Done
  5. 00:30:781 (5,1) - Same as 00:26:391 (3,1) -
  6. 01:12:489 (4,1) - Overlap, or on purpose? 2nd
  7. - A little perfect~ nice mappings!

Great map you have there! :)
Thank you for modding!
Aka
таки ангрейвнул :D
если чего найду, то попробую мод кинуть, кк
Topic Starter
TrigonometrY
Угу, переборол лень. Любой мод будет полезным на данном этапе
Yauxo
Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Please just do it
Something that really caught my eye and should be looked over again in my opinion
Suggestion

[General]
  1. How about adding some more tags? I personally dont know the song nor the artist, but Iam sure that there are tags to be found
  2. Imo add some more colour to the grey combo colour. Yes, the BG is monochrome and grey would make sense in general, but since youve used multiple coloured colours I'd say that something like a greyish-blue-purple would fit as well

  3. Dont
  4. map
  5. vocals
  6. when
  7. there's
  8. a
  9. loud
  10. beat

[Easy]
  1. 00:30:781 (1,2,3) - I dislike that you've mapped the vocals here. Not only is there a longer break between (1) and (2) which makes it more difficult to be played by beginners, but you also miss out on beats like 00:31:513 - and 00:31:879 (2) - starts on a rather silent beat and ends on a loud big white tick. I'd highly suggest remapping this short part so that it adds to the beat

  2. 00:43:586 (1) - Same thing. I'd say something like this would work just fine.

  3. 00:46:513 (1) - Same as above with same suggestion
  4. 00:54:196 - 02:02:610 (5) - Why is this part not mapped? Youve mapped a similar part in the beginning, so mapping this would just make sense (00:11:757 (1,2,3,1,2,3,4) - ). Please, dont just map weird vocals and do pauses like this. Be consistent!
  5. 01:02:976 (2) - 01:08:830 (2) - 01:14:684 (2) - 02:13:220 (2) - 02:19:073 (2) - 03:23:464 (2) - 03:29:318 (2) - 03:35:172 (2) - Slidertickhitsound on the hard tick? 35%ish volume.
  6. 01:20:537 (1,2,3) - I understand that you wanted to add the strong vocals to the kiai, but it feels more awkward than it's good for. I'd move the kiai to 01:22:001 - (same for second kiai, 02:30:781 (1,2,3) - ) (and third kiai 03:41:025 (1,2,3) - )
  7. 01:38:098 (1) - like this?

  8. 01:41:757 (5) - 01:44:684 (2) - Add circle for consistency? Also, because of the same thing as mentioned above. You have like a huge break before and after that one slider just to map some vocals. I repeat myself, but please dont do that. This aint singstar.
  9. 01:53:830 (1,2) - Meeeh. and add 01:56:391 (3) - circle

  10. Remove 02:02:245 (1) - , place a 2/1 slider 02:01:513 (4) - and add a circle 02:02:610 (5) -
  11. 03:15:415 (4) - Add circle to reduce the awkwardness of the pause
  12. 03:19:074 (1) - Try to move this one closer to the middle. A new player completely sets his focus on the spinner in the middle and suddenly has to go all the way to the far right. This can be misleading and antifun to play (especially since the player has to go to the left then again)
  13. If you really want a kiai flash in the third kiai, move it from 03:52:732 (1) - to 03:54:196 (2) -

    Sigh, I see huge issues with the beatmapping here. As you shouldve noticed through the mod here, I'd very, very highly recommend that you overlook the parts where youve mapped on the vocals. All of these sections have noticeable beats and should be supported. Playing to the vocals is not what's supposed to be happening in a rhythm game (when there's a beat available).

[Normal]
  1. Same Kiai issue
  2. 00:29:867 (4) - move to 00:30:049 - and add a circle on the old position. Also add a clap (On a sidenote: You even did the correct thing here: 01:45:964 (3,4) - . Why not on the other parts?)
  3. 00:32:793 (3) - ^
  4. 01:01:330 (1) - ^
  5. 01:43:037 (3) - ^
  6. 01:48:159 (1) - ^
  7. 00:31:513 (7) - add circle + clap
  8. 00:34:440 (5) - ^
  9. 00:43:220 (6) - ^
  10. 00:46:147 (4) - ^
  11. 01:44:684 (5) - ^
  12. 01:53:464 (5) - ^
  13. 01:56:391 (4) - ^

    I guess I'll stop pointing these out. Judge for yourself. I'd recommend it

  14. 00:41:391 (4) - 00:44:318 (3) - 01:51:635 (3) - 02:02:976 (2) - Slidertickhitsound would fit. Same thing as in Easy

  15. 00:52:001 (1,2,3) - This thing is completely off.
    (1) is supposed to map the vocals (dont do that) and yet it doesnt even map the complete vocal, but stops in the middle of it
    There should be a beat at 00:52:549 - if you want to keep it consistent, but there's none
    (2) maps another vocal, but ends on a more silent transition to another word. To add, a 1/2 sounds really weird here
    (3) starts in the middle of the actual vocal (very difficult to hit correct) and on a more silent beat. Atleast it ends on a good beat, right?
    With ^ you'd have the correct beat mapped, the vocal thing is supported and the long slider fits to the song. Oh, and you can hitsound the repeat, which is an extra bonus to it
  16. 01:13:037 (1) - 02:23:281 (1) - I dont think that anyone will be able to guess the correct timing on this one. This is why you dont map on vocals. The player follows the beat, not the vocals. Move to 01:13:220 - . If you really want to support the vocals this much, add a circle on the old position
  17. 01:54:562 (3) - Move to 01:54:196 (2) - 's time
  18. 02:32:793 (4,5) - What is this. This is literally mapping nothing D: The sliders start on a silent red tick and end on a loud white tick. They dont even map the vocals, which I wouldve guessed.
  19. 02:38:647 (4,5) - ^
  20. 03:12:305 (1,2,3,4) - IT should be obvious what's wrong here (meeeeeeeeeeeeeeh)

    The rest of the diffs has the same mistakes all over it again. Sorry, but no. Ive given you a general Idea on how you should actually map it with examples and stuffs, so please go ahead and do something to this diff

[Hard]
  1. I went through the diff and will just point out general stuff

    First of all, same issues from other diffs happen here as well. Vocal mapping, awkward pauses, mapping a slider 1/4 before the beat actually comes blah blah. You have 3 ranked maps already, stuff like 00:32:793 (2) - should not happen. You even mapped it correctly literally a few seconds after 00:36:635 (4,5) - .
    I dont know if this set is just old and you now decided to upload it, but .. nooo, please :/ Go over it again, you should have the experience for these kind of things. I'd even think that a remap would be the best thing for this set (and map).
    If not .. well, sorry, I cant mod it like this. Sorry

tl;dr: dont map vocals, remap it maybe, I really cant mod it like this without pointing every single vocalthing out. Sorry.
Topic Starter
TrigonometrY
I remapped almost all things you have mentioned (including Hard). Tags added. Kiai changed (nice idea btw).
I don't plan to change combo colours, the current ones are good for me.

Yauxo wrote:

I dont know if this set is just old and you now decided to upload it
You're talking like it's absolutely unrankable set and there are many violations of ranking criteria, what isn't right.
Anyway, your mod was really helpful, kinda fresh point of view! Thank you very much.
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