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How to know when you mastered a beatmap ?

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Topic Starter
PPS_SquidSan
The title is quite explicite, but i just wanna know wich note/pourcentage you consider a beatmap mastered ? Cause i just don't know when to move on to the next level, I am handling 5.5 stars, but i struggle to get A on 4, even 3 stars maps, is it a problem ?
THX !!
anaxii
You know you mastered a beatmap if you feel like you got a good score
UPR
When you can play it with FL
Babilfrenzo
If I can get a 99% FC, I usually consider that good enough. Of course getting 100% consistently is much closer to true mastery.
Nanofranne
FC or when you're satistfied with your high score
anaxii

UPR wrote:

When you can play it with FL
Funny
Voidedosu

Anaxii wrote:

UPR wrote:

When you can play it with FL
Funny
Kinda true, though.

In some seriouness, when you set a good score in your eyes is usually a good enough benchmark. Any sort of real mastery comes from an SS, and then it builds from there as you add mods (and especially FL). Still, while I would implore you to try for NM SS's, just getting 98-98% is usually enough for most people. (the slackers...)
anaxii

Voidedosu wrote:

Anaxii wrote:

UPR wrote:

When you can play it with FL
Funny
Kinda true, though.

In some seriouness, when you set a good score in your eyes is usually a good enough benchmark. Any sort of real mastery comes from an SS, and then it builds from there as you add mods (and especially FL). Still, while I would implore you to try for NM SS's, just getting 98-98% is usually enough for most people. (the slackers...)
A SS player who recommends you to get a 98-98% accuracy? How surprising lol
Voidedosu
You should get 100%, though. I accept that it's unreasonable if your point is just improvement because at minimum a 97% FC tends to show you have a good enough grasp on what the map wants for you to move on to another one, but I still think getting it to 100% should be a thing and not seen as a that much of a detriment.
Topic Starter
PPS_SquidSan

Voidedosu wrote:

You should get 100%, though. I accept that it's unreasonable if your point is just improvement because at minimum a 97% FC tends to show you have a good enough grasp on what the map wants for you to move on to another one, but I still think getting it to 100% should be a thing and not seen as a that much of a detriment.
ok, but then, when do you feel that you can jump to the next difficulty level, cauyse getting 98% is a lot of tryhard usally, so i prefer to move on and take the next difficulty !
UPR

PPS_SquidSan wrote:

Voidedosu wrote:

You should get 100%, though. I accept that it's unreasonable if your point is just improvement because at minimum a 97% FC tends to show you have a good enough grasp on what the map wants for you to move on to another one, but I still think getting it to 100% should be a thing and not seen as a that much of a detriment.
ok, but then, when do you feel that you can jump to the next difficulty level, cauyse getting 98% is a lot of tryhard usally, so i prefer to move on and take the next difficulty !
When you can consistently at least get a 95% or 96% on maps of a specific diff
Nanofranne

PPS_SquidSan wrote:

ok, but then, when do you feel that you can jump to the next difficulty level, cauyse getting 98% is a lot of tryhard usally, so i prefer to move on and take the next difficulty !
Yeah. If you're satisfied then consider it done. You can always revisit later on while you grow your skill sets
Topic Starter
PPS_SquidSan

Nanofranne wrote:

PPS_SquidSan wrote:

ok, but then, when do you feel that you can jump to the next difficulty level, cauyse getting 98% is a lot of tryhard usally, so i prefer to move on and take the next difficulty !
Yeah. If you're satisfied then consider it done. You can always revisit later on while you grow your skill sets
THX BRO !!!!
WitherMite

PPS_SquidSan wrote:

Nanofranne wrote:

PPS_SquidSan wrote:

ok, but then, when do you feel that you can jump to the next difficulty level, cauyse getting 98% is a lot of tryhard usally, so i prefer to move on and take the next difficulty !
Yeah. If you're satisfied then consider it done. You can always revisit later on while you grow your skill sets
THX BRO !!!!
coming from experience though, settling for anything less than 90% acc will really bite you in the butt later, and you really should try to at least keep what you consider your comfort zone above 95 at least.

but it is only game, and if that's more fun for you its fine.
Voidedosu

PPS_SquidSan wrote:

Voidedosu wrote:

You should get 100%, though. I accept that it's unreasonable if your point is just improvement because at minimum a 97% FC tends to show you have a good enough grasp on what the map wants for you to move on to another one, but I still think getting it to 100% should be a thing and not seen as a that much of a detriment.
ok, but then, when do you feel that you can jump to the next difficulty level, cauyse getting 98% is a lot of tryhard usally, so i prefer to move on and take the next difficulty !
98% is only tryhard if you don't have a good mastery of fundamental skills and/or an inability to maintain a consistent skill level during a session. Ideally any map at/below your comfort level should easily be 97-98%+, the stuff at the upper bound of your comfort and a bit beyond should be about 95%, and beyond that you'd shoot for 90% or at least a pass depending on how far above your comfort we're talking.

WitherMite is correct in that you should never go below 95% in your comfort zone, which is essentially the same as what I said. If that's all it takes to make you satisfied, that's fine. I just personally wish people didn't, well, settle for that.

EDIT: It's like, I get that it's unreasonable to expect 7-8*+ maps to be SS's on the regular because even with NM those are pushing at the upper boundaries of what the best players can do (well, the "standard" best, not absolute monsters like mrekk). ANd I don't want to downplay anyone who gets FCs of those maps (especially high-acc FCs) because that's also important for clawing our way to the top; those FCs prove that it's possible to essentially "beat" these maps.

At the same time, though, I feel like the idea of getting SS's has just been lost to time for some reason. Aside from Aspire maps or any map that requires ridiculous slider cheese to even maintain combo, I can't fathom any reason why there isn't any serious push for 5-6* maps to have SS's. At least, beyond the trite "they won't get any attention" argument, which imo is part of the problem.
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