no kd
[General]
I will check the Hard diff when I get home :p
[General]
- Why does the SB folder also include the osb.file?
- 03:10:800 - An unnecessary green line.
- 04:37:200 - ^
- 00:04:500 (4) - Extend the end of this slider by 1/6 to follow the high hat cymbal (I mean resnap in 1/3). Same goes for 00:06:900 (4) - , 00:09:300 (4) - .
- 00:10:700 - Add a note to follow the drum. It doesn't make sense not to place an object here considering how strong this drum sound is. Plus I feel this 1/1 gap kinda give players an uncomfortable feeling since previous patterns are placed in 1/3.
- 00:26:625 - I'd add a note here if I were you since there is a sound similar to 00:26:700 (2,3,4,5,6,7,8,9) - here too.
- 00:31:050 (4) - It'd be better to place a note at 00:31:200 - and let players to click it. This way it will be easier to play 00:31:350 (1,2,3) - which are following the drum, able to give impact. Therefore this 1/2 slider should be 2 notes imo.
- 00:45:000 (3,4,1) - I think it's hard to aim a note-jump which moves to the similar direction in the different spacing like (3,4,1). Try replacing 00:45:450 (4,1,2,3,4) - like the screenshot. This way it'd be easier for players to play than the current idea imo. http://osu.ppy.sh/ss/1530847
- 00:46:350 (5) - The pattern like the image should fit with the song better since the synthesizer ends at 00:46:350 - and re-goes from 00:46:500 - to around 00:46:800 - . Also it sounds like a 1/1 gap at 00:46:500 - doesn't make any sense to me. Same goes for 02:12:750 (5) - .
01:00:000 (1,2,3,4) - This pattern suits me well~!- 01:10:500 (6,7,8,1) - How about making this spacing larger in order to emphasize vocal stress at 01:10:800 - like you did at 01:20:100 (5,6,7,1) - ?
- 01:28:800 - A custom whistle should fit very well.
- 01:40:200 (3,4,5) - It sounds like this triplet doesn't fit with the song well. It should be made at 01:40:050 - instead to follow the drum and make consistent with 04:11:250 (2,3,4) - if you wanna place a triplet around here. Same goes 03:06:600 (3,4,5) - .
- 01:46:050 (4,1) - I'm not a fan of overlap-stacks that spacings look kinda huge like this since they might mislead players.
- 02:00:450 (3,4) - It will be more fun to play and flowier imo if you vary this spacing by making a jump. e.g. https://osu.ppy.sh/ss/1532117
02:43:500 (2,3,4,5,6,1) - This pattern suitsmgoaagj..- 03:01:100 (9,1) - Replace in around 1.00 similar to 03:00:300 (1,2,3,4,5,6,7,8,9) - . This inconsistent spacing might make harder to play with HR since it looks kinda large.This is optional, but I'd recommend you fixing. Check 01:34:700 (9,1) - 04:05:900 (9,1) - as well.
- 03:56:100 (4,1) - It looks like the angle of the flow is a bit too sharp to me. It'd be better to do ctrl+G (3,4) like this considering the movement of the cursor. http://osu.ppy.sh/ss/1532335
- 03:59:700 (3,4) - How about ctrl+G 03:59:550 (2,4) - for the same reason as 00:45:000 - ?
timing check.com
19:15 KSHR: forstyyyy, do you mind if I ask you for timing check to make sure?
19:15 Frostmourne: link go go
19:16 *KSHR is listening to [http://osu.ppy.sh/b/361264 Afilia Saga - S.M.L]
19:16 KSHR: thanks~
19:17 KSHR: I was asked "timing check before you check my map please!" by the mapper, but I suck at it as you know lol
19:17 Frostmourne: lol
19:25 Frostmourne: wow
19:25 Frostmourne: offset 0
19:25 Frostmourne: this is amazing
19:25 Frostmourne: and is accurate lol
19:25 KSHR: LOL
19:25 KSHR: thanks Frosty~ :3
I will check the Hard diff when I get home :p