forum

Afilia Saga - S.M.L

posted
Total Posts
86
show more
KSHR
no kd

[General]
  1. Why does the SB folder also include the osb.file?
[Insane]
  1. 03:10:800 - An unnecessary green line.
  2. 04:37:200 - ^
  1. 00:04:500 (4) - Extend the end of this slider by 1/6 to follow the high hat cymbal (I mean resnap in 1/3). Same goes for 00:06:900 (4) - , 00:09:300 (4) - .
  2. 00:10:700 - Add a note to follow the drum. It doesn't make sense not to place an object here considering how strong this drum sound is. Plus I feel this 1/1 gap kinda give players an uncomfortable feeling since previous patterns are placed in 1/3.
  3. 00:26:625 - I'd add a note here if I were you since there is a sound similar to 00:26:700 (2,3,4,5,6,7,8,9) - here too.
  4. 00:31:050 (4) - It'd be better to place a note at 00:31:200 - and let players to click it. This way it will be easier to play 00:31:350 (1,2,3) - which are following the drum, able to give impact. Therefore this 1/2 slider should be 2 notes imo.
  5. 00:45:000 (3,4,1) - I think it's hard to aim a note-jump which moves to the similar direction in the different spacing like (3,4,1). Try replacing 00:45:450 (4,1,2,3,4) - like the screenshot. This way it'd be easier for players to play than the current idea imo. http://osu.ppy.sh/ss/1530847
  6. 00:46:350 (5) - The pattern like the image should fit with the song better since the synthesizer ends at 00:46:350 - and re-goes from 00:46:500 - to around 00:46:800 - . Also it sounds like a 1/1 gap at 00:46:500 - doesn't make any sense to me. Same goes for 02:12:750 (5) - .
  7. 01:00:000 (1,2,3,4) - This pattern suits me well~!
  8. 01:10:500 (6,7,8,1) - How about making this spacing larger in order to emphasize vocal stress at 01:10:800 - like you did at 01:20:100 (5,6,7,1) - ?
  9. 01:28:800 - A custom whistle should fit very well.
  10. 01:40:200 (3,4,5) - It sounds like this triplet doesn't fit with the song well. It should be made at 01:40:050 - instead to follow the drum and make consistent with 04:11:250 (2,3,4) - if you wanna place a triplet around here. Same goes 03:06:600 (3,4,5) - .
  11. 01:46:050 (4,1) - I'm not a fan of overlap-stacks that spacings look kinda huge like this since they might mislead players.
  12. 02:00:450 (3,4) - It will be more fun to play and flowier imo if you vary this spacing by making a jump. e.g. https://osu.ppy.sh/ss/1532117
  13. 02:43:500 (2,3,4,5,6,1) - This pattern suitsmgoaagj..
  14. 03:01:100 (9,1) - Replace in around 1.00 similar to 03:00:300 (1,2,3,4,5,6,7,8,9) - . This inconsistent spacing might make harder to play with HR since it looks kinda large.This is optional, but I'd recommend you fixing. Check 01:34:700 (9,1) - 04:05:900 (9,1) - as well.
  15. 03:56:100 (4,1) - It looks like the angle of the flow is a bit too sharp to me. It'd be better to do ctrl+G (3,4) like this considering the movement of the cursor. http://osu.ppy.sh/ss/1532335
  16. 03:59:700 (3,4) - How about ctrl+G 03:59:550 (2,4) - for the same reason as 00:45:000 - ?
timing check.com
19:15 KSHR: forstyyyy, do you mind if I ask you for timing check to make sure?
19:15 Frostmourne: link go go
19:16 *KSHR is listening to [http://osu.ppy.sh/b/361264 Afilia Saga - S.M.L]
19:16 KSHR: thanks~
19:17 KSHR: I was asked "timing check before you check my map please!" by the mapper, but I suck at it as you know lol
19:17 Frostmourne: lol
19:25 Frostmourne: wow
19:25 Frostmourne: offset 0
19:25 Frostmourne: this is amazing
19:25 Frostmourne: and is accurate lol
19:25 KSHR: LOL
19:25 KSHR: thanks Frosty~ :3

I will check the Hard diff when I get home :p
Topic Starter
Tari
KSHR

KSHR wrote:

no kd

[General]
  1. Why does the SB folder also include the osb.file?
[Insane]
  1. 03:10:800 - An unnecessary green line. Both fixed.
  2. 04:37:200 - ^
  1. 00:04:500 (4) - Extend the end of this slider by 1/6 to follow the high hat cymbal (I mean resnap in 1/3). Same goes for 00:06:900 (4) - , 00:09:300 (4) - . Fixed.
  2. 00:10:700 - Add a note to follow the drum. It doesn't make sense not to place an object here considering how strong this drum sound is. Plus I feel this 1/1 gap kinda give players an uncomfortable feeling since previous patterns are placed in 1/3. OK
  3. 00:26:625 - I'd add a note here if I were you since there is a sound similar to 00:26:700 (2,3,4,5,6,7,8,9) - here too. The stream first appeared, I want people to have some time to react before the stream starts.
  4. 00:31:050 (4) - It'd be better to place a note at 00:31:200 - and let players to click it. This way it will be easier to play 00:31:350 (1,2,3) - which are following the drum, able to give impact. Therefore this 1/2 slider should be 2 notes imo. OK, its what I did for 2nd part but I did it for little variation but consistency it is
  5. 00:45:000 (3,4,1) - I think it's hard to aim a note-jump which moves to the similar direction in the different spacing like (3,4,1). Try replacing 00:45:450 (4,1,2,3,4) - like the screenshot. This way it'd be easier for players to play than the current idea imo. http://osu.ppy.sh/ss/1530847 Fixed.
  6. 00:46:350 (5) - The pattern like the image should fit with the song better since the synthesizer ends at 00:46:350 - and re-goes from 00:46:500 - to around 00:46:800 - . Also it sounds like a 1/1 gap at 00:46:500 - doesn't make any sense to me. Same goes for 02:12:750 (5) - .
  7. 01:00:000 (1,2,3,4) - This pattern suits me well~!
  8. 01:10:500 (6,7,8,1) - How about making this spacing larger in order to emphasize vocal stress at 01:10:800 - like you did at 01:20:100 (5,6,7,1) - ? Nice, increased it more but max I can do before it touches hp bar :<
  9. 01:28:800 - A custom whistle should fit very well. Fixed!
  10. 01:40:200 (3,4,5) - It sounds like this triplet doesn't fit with the song well. It should be made at 01:40:050 - instead to follow the drum and make consistent with 04:11:250 (2,3,4) - if you wanna place a triplet around here. Same goes 03:06:600 (3,4,5) - . Actually. I like the triplet as is, I put 2 whistle sounds it show some emphasis with it, and i mapped it pretty consistency, so imo I don't think its an issue more of personal taste.
  11. 01:46:050 (4,1) - I'm not a fan of overlap-stacks that spacings look kinda huge like this since they might mislead players. Imo, I repeat them so many times in the end it can't really be misleading. I just want to introduce them so when you get to the end of the map around 04:20:400 - That part will be perfectly playable and readable, and I switched mapping ways because I want to show the power of the chanting!
  12. 02:00:450 (3,4) - It will be more fun to play and flowier imo if you vary this spacing by making a jump. e.g. https://osu.ppy.sh/ss/1532117 OK
  13. 02:43:500 (2,3,4,5,6,1) - This pattern suitsmgoaagj..
  14. 03:01:100 (9,1) - Replace in around 1.00 similar to 03:00:300 (1,2,3,4,5,6,7,8,9) - . This inconsistent spacing might make harder to play with HR since it looks kinda large.This is optional, but I'd recommend you fixing. Check 01:34:700 (9,1) - 04:05:900 (9,1) - as well. Okay, I make the spacing the same for note 9 to 1,
  15. 03:56:100 (4,1) - It looks like the angle of the flow is a bit too sharp to me. It'd be better to do ctrl+G (3,4) like this considering the movement of the cursor. http://osu.ppy.sh/ss/1532335 Wow, Okay good idea fixed!
  16. 03:59:700 (3,4) - How about ctrl+G 03:59:550 (2,4) - for the same reason as 00:45:000 - ?Fixed!
[box=timing check.com]
19:15 KSHR: forstyyyy, do you mind if I ask you for timing check to make sure?
19:15 Frostmourne: link go go
19:16 *KSHR is listening to [http://osu.ppy.sh/b/361264 Afilia Saga - S.M.L]
19:16 KSHR: thanks~
19:17 KSHR: I was asked "timing check before you check my map please!" by the mapper, but I suck at it as you know lol
19:17 Frostmourne: lol
19:25 Frostmourne: wow
19:25 Frostmourne: offset 0
19:25 Frostmourne: this is amazing
19:25 Frostmourne: and is accurate lol
19:25 KSHR: LOL
19:25 KSHR: thanks Frosty~ :3

I will check the Hard diff when I get home :pFixed just about everything,but maybe 2 things~ nice mod :D
Sharlo

KSHR wrote:

no kd

[General]
  1. Why does the SB folder also include the osb.file?
Must be Tari's mistake >.>
KSHR
Sorry for my laziness and post per diff lol

[Asagi's Hard]
  1. 04:37:200 - An unnecessary green line.
  1. It’d be better to reduce the HP drain by 1 considering high BPM and 3 diff spread.
  2. 00:34:950 (2,3,4) - I think probably some modders already pointed out, but this patterns looks a bit too questionable.. You wanna make a jump around here, right? Then only (3,4) should be well enough since the stress at 00:35:250 - can be emphasize. I mean it’d be better to make a jump with only (3,4) if you wanna make one around here.
  3. 00:40:050 (2,3,4,1) - It will be more fun if you make these sliders curved. https://osu.ppy.sh/ss/1535591
    352,312,40050,2,0,P|312:332|285:334,1,70,8|2,0:0|0:0,0:0:0:0:
    376,220,40350,1,2,0:0:0:0:
    428,288,40500,2,0,P|440:328|440:356,1,70,8|0,0:0|0:0,0:0:0:0:
    464,212,40800,6,0,P|436:148|444:80,1,140,2|8,0:0|0:0,0:0:0:0:
  4. 03:15:450 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - I understand you followed the guitar, but the vocal should be followed in this part unless there is the vocal since it’s mainly followed in this difficulty. I played and felt an uncomfortable feeling due to that, other players also would feel if they played. Especially 03:19:050 (1) - . Consider following the vocal properly.
  5. 04:10:500 (6,2) - I don’t think overlap patterns which it’s hard to read in the Hard like this are good ideas. I'd highly recommend you fixing this overlap since about 50% of (2) is hidden by (6). e.g. https://osu.ppy.sh/ss/1535865 (need to rearrange 04:12:000 (1) - if you fix in this way.)
    248,168,250800,6,0,P|224:104|248:40,1,140,0|8,0:0|0:0,0:0:0:0:
    332,20,251250,1,0,0:0:0:0:
    376,92,251400,2,0,L|372:168,1,70,2|2,0:0|0:0,0:0:0:0:
    312,293,251700,2,0,L|316:224,1,70,8|0,0:0|0:0,0:0:0:0:

Other than that, there is nothing to suggest in my eyes.
Asagi

KSHR wrote:

Sorry for my laziness and post per diff lol

[Asagi's Hard]
  1. 04:37:200 - An unnecessary green line.
~removed
  1. It’d be better to reduce the HP drain by 1 considering high BPM and 3 diff spread. ~fixed
  2. 00:34:950 (2,3,4) - I think probably some modders already pointed out, but this patterns looks a bit too questionable.. You wanna make a jump around here, right? Then only (3,4) should be well enough since the stress at 00:35:250 - can be emphasize. I mean it’d be better to make a jump with only (3,4) if you wanna make one around here. ~yes yes, you got my point :D fixed
  3. 00:40:050 (2,3,4,1) - It will be more fun if you make these sliders curved. https://osu.ppy.sh/ss/1535591 ~fixed
    352,312,40050,2,0,P|312:332|285:334,1,70,8|2,0:0|0:0,0:0:0:0:
    376,220,40350,1,2,0:0:0:0:
    428,288,40500,2,0,P|440:328|440:356,1,70,8|0,0:0|0:0,0:0:0:0:
    464,212,40800,6,0,P|436:148|444:80,1,140,2|8,0:0|0:0,0:0:0:0:
  4. 03:15:450 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - I understand you followed the guitar, but the vocal should be followed in this part unless there is the vocal since it’s mainly followed in this difficulty. I played and felt an uncomfortable feeling due to that, other players also would feel if they played. Especially 03:19:050 (1) - . Consider following the vocal properly. ~03:15:450 (1,2,3,4,1,2,3,4,1,2,3) - this part follows the vocals well, so im not gonna change this part.Ill just change this part 03:18:300 (4,5,6,7,8,1) - its kinda weirding me out too
  5. 04:10:500 (6,2) - I don’t think overlap patterns which it’s hard to read in the Hard like this are good ideas. I'd highly recommend you fixing this overlap since about 50% of (2) is hidden by (6). e.g. https://osu.ppy.sh/ss/1535865 (need to rearrange 04:12:000 (1) - if you fix in this way.) ~fixed
    248,168,250800,6,0,P|224:104|248:40,1,140,0|8,0:0|0:0,0:0:0:0:
    332,20,251250,1,0,0:0:0:0:
    376,92,251400,2,0,L|372:168,1,70,2|2,0:0|0:0,0:0:0:0:
    312,293,251700,2,0,L|316:224,1,70,8|0,0:0|0:0,0:0:0:0:

Other than that, there is nothing to suggest in my eyes.
Thanks Thanks :3
Topic Starter
Tari
All diffs updated!
KSHR
Good luck, Tarinrin
Asagi
Soon™ _(:3 」∠)_
Lust
go
go
go go go!
10nya
ooh! go~
UnitedWeSin
\o/
dkun
ONE TWO SWEETS FOR! ww
Lari
Congrats ~
Ozato Fumika
O3O wottttttttttttttttttttttttttttttttttttttt

Gratz!!!!
Koiyuki
gratz!
Trust
yay Tari grats!!
Meg
gratz Tari 8-)
Unsfamiliar
Tari~
Natsu
Felicidades Tari :3/
Oyatsu
Wow! Hay lắm! Chúc mừng Tari nha :D
Asagi
Gratz to us (  ・ω・)

500th post :3
litoluna
gratz!
-Nanaka-
gratz :)
captin1
grats!
Sapphiire_old_1
congrats~
KSHR
Gratz ;)
AllStar12
Congratz!! :D
Broccoly
owow ranked
gratz~!!!
-Neipezi
congratz tari:3
Kinomi
gratz!
Sanik
congrats!
Sharlo
finally ranked!
www
Lust
congrats tari!
Koalazy
Congrats! also love the storyboard >_O
waxman
Congrats!
Konei
Oh cool!
Kimion
Probably the best Storyboard ever made.
Please sign in to reply.

New reply