Performance Points feedback and suggestions (osu!mania)

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Bobbias

Tidek wrote:

What about HR?
I suppose HR might also deserve it... Although I'd say less than DT. With HR, if you're capable of getting a good score (let's say 98-100%) on something, it's not going to be that much harder. The HP drain increase is nearly meaningless at that point, and the OD increase likely won't make a very large impact on your accuracy, although it will at least have more of an effect than the increased HP drain.
Topic Starter
Tom94

Staiain wrote:

So this means the return of DT + pp then ?
DT would start giving a pp bonus again, yes.


Blocko wrote:

What about DT plays? Would they be separate plays as well?
No. It's the same map, just faster. Of course both your DT and nomod scores would be stored, but you couldn't get pp for nomod AND for DT at the same time. You'd only get pp for whichever of the 2 scores gives more pp. Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.

Keymods are the only ones with which you will possibly be able to get pp multiple times from the same map.
Tristan97
Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
Kamikaze

Tristan97 wrote:

Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
I imagine this will be too complicated to implement, so nah.
btw we could totally have hr back as ranked mod
Tokiiwa
mod pp hype
Tidek
The main problem is that no1 will care about scoreboard on map when it will be implement. (unless DT will increase max possible points to for example 1,12mln but thats not going to happen i guess)
Kamikaze
You can just get a nomod highscore for places and dt score for pp, I see no problem here.
Also nobody really cares about scoreboard if they farm pp, it's just an addition
JimJoy
but isnt pp calculated only for passes with highest score?
Frustration

JimJoy wrote:

but isnt pp calculated only for passes with highest score?
Looks like not in this case

Tom94 wrote:

Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Also, I'd like to ask if there is any ETA about the new DT pp calculations going live
Halogen-

Tom94 wrote:

Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.

Keymods are the only ones with which you will possibly be able to get pp multiple times from the same map.
Requesting additional clarification for the first part of this post: I understand the part about all scores getting stored and the highest PP score of them count, but are the leaderboards exclusive from the performance point calculation?

What I mean is this: if someone were to get 1000 MAX and 20 300s on a song and have that score recorded, and then played the same song and got 980 MAX and 40 300s (improbable but possible on easier songs), would the first score be the one to show up on the leaderboards since it is a higher score?

As an aside, I'm slowly getting back into osu! again and I apologize if this question comes across as stupid.
Staiain
I'm actually curious if a 90 - 95 % score on DT will be worth more than 98 - 100% score nomod PP wise, if it is imagine the potential to start DT'ing 4 - 5 star maps 8-)
Kamikaze
@Halogen
This will basically mean that if you have that 1000xMAX 20x300 score on leaderboards and let's say it gives 150pp, and then you'll score 950xMAX 70x300 score with DT that would give 200 pp, the first score is counted towards your positions on map ranking (since it has higher score) and second one is counted towards your pp (since it gives more)
Hope that explains it D:
Staiain
sorry for almost double posting but, will the PP gain scale with the star diffuculty, like if a map is 6* on DT, will it give the same amount as a 6* map nomod?
Fullerene-

Staiain wrote:

sorry for almost double posting but, will the PP gain scale with the star diffuculty, like if a map is 6* on DT, will it give the same amount as a 6* map nomod?
This is the case for other modes I think, so I'd assume so.
Halogen-

-Kamikaze- wrote:

@Halogen
This will basically mean that if you have that 1000xMAX 20x300 score on leaderboards and let's say it gives 150pp, and then you'll score 950xMAX 70x300 score with DT that would give 200 pp, the first score is counted towards your positions on map ranking (since it has higher score) and second one is counted towards your pp (since it gives more)
Hope that explains it D:
That does, thanks!
Sepha
Not sure if this has already been explained but here goes:
So i download a ranked beatmap and first play ever get 57pp weighted at 24%, it says i should get 14pp, which is fair enough. I look and i only have 1pp added to my total, regardless of how long i wait for it to update. Can someone explain why this is?
Full Tablet

SolidGuy wrote:

Not sure if this has already been explained but here goes:
So i download a ranked beatmap and first play ever get 57pp weighted at 24%, it says i should get 14pp, which is fair enough. I look and i only have 1pp added to my total, regardless of how long i wait for it to update. Can someone explain why this is?
When you got that score with 57pp, all scores you have got that are worth less than 57pp reduced their weighting in 5% (reducing the amount of pp they give).
Tristan97
So I know this may have already been discussed to an extent, but if the different keymodes are suppossed to be treated as different modes, then why are there not separate rankings for each keymode? That would help solve a lot of discrepancies with rankings and such.
Staiain
The hype continues, waiting for server implementation :')
Nanatsu
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
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