Would be nice if the PP system changed to score instead of rank, so a high S can yield more points than a normal SS.
I strongly oppose the implementation of mods into the ranking system. First of all, there is a max score for a reason, as the max score of 1,000,000 gives you a good idea of how far you are from perfection. Second of all, mods aren't worth any points right now, meaning that the implementation of mods into the rank system would lead to a HUGE fluctuation in some players's rank. Ignoring the mode specific mods such as SpinOut or FadeIn, the current mods still don't fit into the mania gameplay at all. Mania has the most flexible mode, with the greatest amount of variations, and there is simply NO need in implementing mods to spice up the ranking system.
Specific reasons why each mod is pointless:
HardRock
First part of HR: There is no point in decreasing the hitbox of the notes, as unlike the other 3 modes which are either 300/100/0, mania offers so many different possible scores (MAX, 300, 200, 100, 50, 0). HR is a thing in other modes because the max score is easily attainable, yet for most mania maps, 1,000,000 is quite a hard task.
Second part of HR: What are you going to do, increase the scroll speed? The scroll speed has 0 influence on the score and the game, as everyone can change the speed to something that they feel comfortable with. If HR increased scroll speed, we could simply slow the scroll down manually.
FadeIn/Hidden
FadeIn/Hidden would have been a decent mod for ranking, as unlike HR, players cannot manipulate the visual strain it adds. However, the idea that the hidden part increases after each successive note (until around 70%) is simply retarded (I really can't find another word), as the variation in how much of the screen is hidden makes the mod easily manipulable.
DoubleTime/NightCore
DESTROYS THE SONG. Jokes aside, a big part of DT is about the increase in visual strain, as the notes speed increase as well. Same argument for HR. DT is still barely viable just because of how you have to click the notes quicker now.
FlashLight
No comment.
I strongly oppose the implementation of mods into the ranking system. First of all, there is a max score for a reason, as the max score of 1,000,000 gives you a good idea of how far you are from perfection. Second of all, mods aren't worth any points right now, meaning that the implementation of mods into the rank system would lead to a HUGE fluctuation in some players's rank. Ignoring the mode specific mods such as SpinOut or FadeIn, the current mods still don't fit into the mania gameplay at all. Mania has the most flexible mode, with the greatest amount of variations, and there is simply NO need in implementing mods to spice up the ranking system.
Specific reasons why each mod is pointless:
HardRock
First part of HR: There is no point in decreasing the hitbox of the notes, as unlike the other 3 modes which are either 300/100/0, mania offers so many different possible scores (MAX, 300, 200, 100, 50, 0). HR is a thing in other modes because the max score is easily attainable, yet for most mania maps, 1,000,000 is quite a hard task.
Second part of HR: What are you going to do, increase the scroll speed? The scroll speed has 0 influence on the score and the game, as everyone can change the speed to something that they feel comfortable with. If HR increased scroll speed, we could simply slow the scroll down manually.
FadeIn/Hidden
FadeIn/Hidden would have been a decent mod for ranking, as unlike HR, players cannot manipulate the visual strain it adds. However, the idea that the hidden part increases after each successive note (until around 70%) is simply retarded (I really can't find another word), as the variation in how much of the screen is hidden makes the mod easily manipulable.
DoubleTime/NightCore
DESTROYS THE SONG. Jokes aside, a big part of DT is about the increase in visual strain, as the notes speed increase as well. Same argument for HR. DT is still barely viable just because of how you have to click the notes quicker now.
FlashLight
No comment.