MwarriorHiei wrote:
like what? can you point out what argument has no basis instead of just saying it has no basis?
Everything said is untrue or opinions blinded by ignorance.
MwarriorHiei wrote:
to me, that comes off as "don't rank auto-convert songs because high-level players don't like them." auto-converting standard maps is a major, attractive feature of osu!mania. they don't need to go through the ranking process because they are an inherent feature of osu!mania. whether you like the quality of the maps or not is completely irrelevant. and whether those maps hold up at a high level is also completely irrelevant.
So what? you conducted a survey and deduced that only high level players like mania specifics? You're pulling false statements out of fin air in hopes of making a valid argument. What my statement is saying is that the notes do not follow the music, they play along. Notes are randomized and with untimed occurrences. And they're not a "feature" of mania. Mania's feature is simulating playing songs, not tapping random notes to the song's BPM. It's also not a question of difficulty at this point.
Almost everyone I know in mania quit, new players I've introduced and old players I've met. This plague of sub par material was the biggest reason. I've had many new player literally laugh at how what they were playing doesn't match the song. I've offered converts from other songs that only pushed them to move to that game in question. The only people that actually like the auto converts from my own personal experiences are people coming from the standard mode. And I'm sorry, mania isn't standard. If things keep getting compared to it, mania will for ever be nothing mode than a side-mode and it will never flourish.
MwarriorHiei wrote:
you need to recognize that difficulty is relative. speed is extremely difficult for new players. the patterns found in auto-converted maps, while easy to you, are also extremely difficult for new players. instead of seeing this from your current skill level, you need to see it from the perspective of a new player. osu!mania features gameplay requiring skills that are not typically used or trained. having a way for new players to practice the mode using familiar and enjoyable songs while at the same time allowing them a way to participate in ladder play is a great thing.
Yeah, speed is ONLY ONE dimension to a maps difficulty. And easy maps can be found on mania specifics. What are you even trying to prove here?
We're talking about an accurate rating system here. You want this to be a question of who can play fast junk? Even if the difficulty rating rates difficulty accurately, the amount of autos out there outnumbers mania maps to the point that all other dimension's to a map's difficulty will be ignored anyways.
MwarriorHiei wrote:
from what i've been seeing, you are making arguments only from the perspective of a high-level player. you need to also think about the low-level players. the osu!mania ladder should not be some exclusive club open only to the skilled and experienced.
Nothing I said was opinions, it was flat facts about what creates difficulty on map. It was about why autos cannot determine skill accurately. And you're talking about new players as if they'd rather autos over mania-specifics when I seen the exact opposite. Also what's up with this lie about mania specifics being impossible for new players?
aka nothing relevant said
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MandyJS wrote:
[...]
This whole post resolves around the assumption that mania-specifics are hard. When I'm saying a mania map has multiple dimensions to their difficulty, I'm not saying they are harder by default. In fact, because of this multi-dimensional difficulty it's actually much easier to make easier mania specific maps.
New players can still participate in the rankings, there are maps clearable by complete first timers ranked right now and more to come. No the mania song library isn't too small, plus there's much more to come. And for an accurate ranking system, think about this with me.
Auto converts sole difficulty dimensions are speed and density. You won't be seeing tricky patterns, yet there's many fields of tricky patterns a player can specialize in. We got jackhammer pros, long note pros, chord streaming pros, burst pros, layering pros, accuracy pros, survival pros etc etc. And a pro most the time is not a pro in more than 2 or 3 fields. So since autoconvert on got speed and density to decide their difficulty, that means the speed-oriented pros, like chordstreamers and bursters, and accuracy pros, will have the upper hand. There's over 30'000 autoconvert difficulties. Unless autos aren't removed or rendered useless, how are pros specializing in other fields supposed to show their stuff?
If only mania maps count towards PP, every type of pros will have their chance, new players will have their chance, and the overall quality of the song library will be much better. I know what I said was harsh, but the proper counter arguments that should be made here is proving why the game is better off with ranked autos. And the only points I'm seeing about this resolves around stuff about beginner players that is completely wrong.