i just lost about 70pp but not rank at all, there is a new change?
Yup, that's exactly how it's done. Your accuracy is the weighted average of your scores' accuracies by the respective "Weighting" shown in your Top Ranks profile section.Luna wrote:
If it's anything like ppv1 accuracy, it's weighted by your top performances (so your #1 top performance score has the highest impact on your accuracy and so on)
Its a rhythm games. Putting more focus on accuracy makes perfect sense. Combo is just a number.WemadeFOX-solo wrote:
Losing 2 pp cuz 0.09 of acc? imo fc need to weight more than acc without combo
it shouldn't when the highest combo you got, the highest score you receive ... that's somewhat rewarding your combo with score, shouldn't be the same with pp?Dolphin wrote:
Its a rhythm games. Putting more focus on accuracy makes perfect sense. Combo is just a number.WemadeFOX-solo wrote:
Losing 2 pp cuz 0.09 of acc? imo fc need to weight more than acc without combo
But I do agree that it is currently a BIT strict still.
It's not quite an absolute truth, but I do mostly agree with this. Accuracy isn't worth more than combo until at least 97%, especially in this mode where, while our combo multiplier isn't multiplicative unto infinity, our timing is pretty strict and hitting 100x on some patterns can actually be the same as missing. Accuracy being extremely weighted like that kind of caters it to the top players who are doing SSes, while being non-intuitive to the middle players who can get way better accuracy but a lower score, and as a result doesn't count for pp. Losing pp because you did better is very disheartening.seicHmsc wrote:
it shouldn't when the highest combo you got, the highest score you receive ... that's somewhat rewarding your combo with score, shouldn't be the same with pp?Dolphin wrote:
Its a rhythm games. Putting more focus on accuracy makes perfect sense. Combo is just a number.
But I do agree that it is currently a BIT strict still.
runs
Yes, imo it's better to press a note late rather than miss it completely, in terms of performance (like for example, playing a piano), the latter mistake is really obvious.WemadeFOX-solo wrote:
i feel like missing is the worst you can do in a rhythm game, worse than pressing later or earlier
HD is currently not factored in according to Tom o.oDolphin wrote:
^ that
Seems like a lot ofbullshitin my humble opinion. HD doesnt seem to be weighted at all, or VEEERY little if so.
So how come a ranking based on the whole skill of a player is mostly being affected by only one of the many aspects Taiko exists of?capeseverywhere wrote:
@Necro: I think it's just because the accuracy can affect the amount of PP by a lot.
For example, your Chipscape FC with 96.68 acc (basing that off your yourtube vid) is worth 259 pp.
For reference, kanopu's 99.02 acc no-mod FC of Chipscape got 291 pp.
A 100 acc no-mod FC of Chipscape is worth 307 pp.
If there was an update that 'nerfed' the worth of high accuracy, your rank would probably be a bit higher.
After all its a rhythm game, accuracy should be one of the main aspect.Necro Neko wrote:
So how come a ranking based on the whole skill of a playerl is mostly being affected by only one of the many aspects Taiko exists of?capeseverywhere wrote:
@Necro: I think it's just because the accuracy can affect the amount of PP by a lot.
For example, your Chipscape FC with 96.68 acc (basing that off your yourtube vid) is worth 259 pp.
For reference, kanopu's 99.02 acc no-mod FC of Chipscape got 291 pp.
A 100 acc no-mod FC of Chipscape is worth 307 pp.
If there was an update that 'nerfed' the worth of high accuracy, your rank would probably be a bit higher.
I don't think it's so much that it's mostly being affected by one aspect, but that ultimately accuracy is the most effective measure of a player's skill within a specific instance of a beatmap -- that is to say, if you're good at a given aspect of Taiko, then it follows you would have good accuracy in that aspect. This is especially relevant considering the Taiko has the least multiplicative combo-score relationship, allowing for the ability to actually realistically place higher scores without necessarily placing higher maximum combos.Necro Neko wrote:
So how come a ranking based on the whole skill of a playerl is mostly being affected by only one of the many aspects Taiko exists of?capeseverywhere wrote:
@Necro: I think it's just because the accuracy can affect the amount of PP by a lot.
For example, your Chipscape FC with 96.68 acc (basing that off your yourtube vid) is worth 259 pp.
For reference, kanopu's 99.02 acc no-mod FC of Chipscape got 291 pp.
A 100 acc no-mod FC of Chipscape is worth 307 pp.
If there was an update that 'nerfed' the worth of high accuracy, your rank would probably be a bit higher.
First of all thanks a lot for the ideas and your advice.EBAWER123 wrote:
@Neko Playing mediocre maps won't net you many pp, having fc on chipscape and shinsekai with <98% acc is not considered much as well. Try playing harder maps which are actually challenging to play.
vs
I have a much lower rank than you (438 vs 338) but my top 8 gives more pp than yours try some of my songs - you should get lotsa pp :3c
You should probably use DT/HR on some of them but you get the idea. Some of the maps are overvalued like Anthem tho.
Tom94 wrote:
I can wholeheartedly agree with you, that most of the converted maps are of horrible quality. However pp would be the wrong place to decide what should be ranked and what shouldn't. If converted maps should get improved, then - well - improve the conversion or get rid of the scoreboards. Making the ranking more inconsistent as it already is is definitely not a good idea.
Nobody stops people who prefer to play the quality ranked taiko maps from playing them. You will not be forced to play every single map with the new pp system. As with standard only your best scores will count a lot, and trust me, there are more than enough ranked taiko maps for achieving your pp peak.
And something else was said.Tom94 wrote:
I have a prototype running locally and will post results with various settings as soon as they're ready. Those steps are there exactly to ensure, that converted maps will _not_ be overrated.
ThisMMzz wrote:
So how much is a Convert weighted vs an actual taiko map?
Because it looks like a lot of people who farm pp get more out of converts than taiko maps.
For example: http://osu.ppy.sh/u/659959
Wow look someone can do 1/6 and 1/8 don spam. Lets give them 500+ pp on a map that wasn't even designed for this game mode.
Then from the same user:
Wow they FC'd something actually hard on taiko. But it wasn't as hard as a 1/6 or 1/8 don stream. Nahhhhhh.
That's what I said during 10+ pages debate, but I gave up as some people didn't even considerate this opinion.MMzz wrote:
So how much is a Convert weighted vs an actual taiko map?
Because it looks like a lot of people who farm pp get more out of converts than taiko maps.
For example: http://osu.ppy.sh/u/659959
Wow look someone can do 1/6 and 1/8 don spam. Lets give them 500+ pp on a map that wasn't even designed for this game mode.
Then from the same user:
Wow they FC'd something actually hard on taiko. But it wasn't as hard as a 1/6 or 1/8 don stream. Nahhhhhh.
I just wonder how much his PP will change if converted difficulties will "get nerfed" hard. Droppin' to 5k? >8DMMzz wrote:
So how much is a Convert weighted vs an actual taiko map?
Because it looks like a lot of people who farm pp get more out of converts than taiko maps.
For example: http://osu.ppy.sh/u/659959
Wow look someone can do 1/6 and 1/8 don spam. Lets give them 500+ pp on a map that wasn't even designed for this game mode.
Well that's SOME people, usually we follow democracy on this shit, where the majority counts. We need to make sure the other part seem less vocal than our own.Nashmun wrote:
That's what I said during 10+ pages debate, but I gave up as some people didn't even considerate this opinion.MMzz wrote:
So how much is a Convert weighted vs an actual taiko map?
Because it looks like a lot of people who farm pp get more out of converts than taiko maps.
For example: http://osu.ppy.sh/u/659959
Wow look someone can do 1/6 and 1/8 don spam. Lets give them 500+ pp on a map that wasn't even designed for this game mode.
Then from the same user:
Wow they FC'd something actually hard on taiko. But it wasn't as hard as a 1/6 or 1/8 don stream. Nahhhhhh.
Yeah I know, but I'm pretty sure we can convince him to think otherwise.Nashmun wrote:
'Some people' was actually including Tom (No offense intended, you did a great job with that new pp system, just pointing this out)
I hit him with my taiko sticks unconscious. You put him into the drums and make him dissapear.Dolphin wrote:
Yeah I know, but I'm pretty sure we can convince him to think otherwise.