RaneFire wrote:
XK2238 wrote:
tl;dr: it's obviously readable, you just need some time to get used to it.
Is it "free?"
You don't play standard that much, so maybe you don't know what I mean by "free," because that's where I draw the comparison from. It seems to me that the 19x100 vs 44x100 (-12pp) is something that was borrowed directly from standard, because that's pretty much the same scale of effect it has there, where it's bonus to accuracy is negligible (so getting worse accuracy with HD will always be worse, discounting aim)... because literally... its effect on accuracy is actually negligible.
Do you agree with this for taiko?
If so, why are there so few HD scores? What does HD actually make harder, if anything?
js, I played HD more than you can think out of my Std playcount, and yes, it's "free" in std, but why did you even compare these 2 clearly contrast game modes in such terms from the first place anyways?
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Difficulty-wise:
1. HD in slow SV maps adds (a lot) more challenge (the slower, the harder), while HR kills the challenge itself.
2. HD in very fast SV maps also adds about the same amount of challenge as above (the faster, the harder), unlike Std which is
totally unaffected by SV, only AR (AR8/9 HD is very common anyways, even I can read it). As for HR, people won't even think about playing such maps with it. The case is different for Taiko-specific maps, where the SV is almost always the same multiplier, making only the BPM count.
3. Talk about long, complex streams... HD will surely give you a hard time reading such streams, while HR simply eases it off (although depending on the BPM, as said in No. 2).
4. Different beat snaps in one pattern/stream? Pretty similar as above.
About accuracy, it's pretty much NOT that negligible in Taiko, whose timing window is around
half as narrow than Std, from what I've seen. On top of that, I know a few people who can easily score SS HR in already insane ODs (or even with DT added) but have a rough time trying to achieve the same SS in HD (which has obviously less OD than HR) for the sake of it, so no, I can't agree with you.
As a side note, the OD increase caused by HR adds more spinner hits required to clear it in Taiko, earning you more score than in HD, which is why HR SSes have more score than HD SSes in maps with spinners, attracting players to go HR in such maps (especially if the spinner is like in AugoEiDes or such).
I felt like I still have few more things to add, but I can't come up to it. Threw my three cents.
RaneFire wrote:
_Gezo_ wrote:
Whoever legitimately thinks that HD and DS are correlated need their head checked. The area is pretty large to read on, so people can play it correctly.
Taiko players so sensitive. I didn't make any accusations, I was just using it as an example in my "free points" analogy. Maybe I shouldn't have said that, but I didn't know how else to put it, or what example I could have used instead. I did not imply that people were legitimately using DS.
And this, people, is why I hate generalizations.
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