when will the new ranking system be put up? or is there no specific date?
You're not the only one.Haibanemu wrote:
Just lost around 8000 of pp. Why me?
Quick, someone rank a 100 BPM OD8 maps so my DT A can beat all those pesky no-skill HR SS /sEBAWER123 wrote:
Having A with DT should always be better than SS HR/HD
Even though you think you are sarcastic that is actually 100% correct =)Luna wrote:
Quick, someone rank a 100 BPM OD8 maps so my DT A can beat all those pesky no-skill HR SS /sEBAWER123 wrote:
Having A with DT should always be better than SS HR/HD
My mistake, it's actually OD6.66 + DT which is equivalent to OD10. Sorry. OD7 + DT would be slightly harder.Luna wrote:
OD7 DT (OD5 HRDT) is equivalent to OD10
OD6 DT is easier
His spam scores are pretty damn ridiculous. I've never seen a human come even close to that speed so far, so I'm not exactly sure how to view those._Gezo_ wrote:
Converted maps needs to be weighed much less, especially spam maps.
Sorry to the mentioned guy, but https://osu.ppy.sh/u/1451311#_general
Look at his best performances.SPOILER1. spam
2. SPAAAAAAMMMMMMMM
3. spam
4. spam
5. spam
6. idk didn't play
7, 8. taiko so it's ok
9. idk
10. spam
all the maps under "spam" are maps with impossible 1/8 streams - which are barely playable without HT or EZ.
same for this guy: https://osu.ppy.sh/u/1506011, his BP almost only consist of spam maps, here having only ONE taiko diff. other people have insane scores on taiko diffs that are really overshadowed by spammy converts which got magical fcs like strangeprogram. this is what we wanted to avoid, actually.
EBAWER123 wrote:
they did, both midnait and whosthebox can't play for shit xD same as kawhy, one kb is more than enough, lol, you can either use 3 keys for each colour or use 2 hands for spamming 2 buttons, alternating left-righ hand, kawhy had a guide how to do it but I cba to look for it.
It'd be better to look through the difficulty list I posted in this thread for checking this.Luna wrote:
After looking through a lot of top players' performance lists, I've come to the conclusion that the rhythm complexity factor might be overrated a bit. It was intended to boost the difficulty or maps with mixed 1/4 1/3 1/6 streams and similar patterns, but right now I get the impression that maps with just one or two stray 1/3 patterns are considered significantly harder than regular 1/2 1/4 maps. Maybe it's just coincidence and the real issue lies elsewhere, but that's what i gathered so far.
Luna wrote:
After looking through a lot of top players' performance lists, I've come to the conclusion that the rhythm complexity factor might be overrated a bit. It was intended to boost the difficulty or maps with mixed 1/4 1/3 1/6 streams and similar patterns, but right now I get the impression that maps with just one or two stray 1/3 patterns are considered significantly harder than regular 1/2 1/4 maps. Maybe it's just coincidence and the real issue lies elsewhere, but that's what i gathered so far.
Combo isn't weighted as heavily in Taiko as it is in standard at the moment. Not exactly sure how much I should change that.Tasha wrote:
http://osu.ppy.sh/b/90616?m=1 this map being on my top ranks despite a miss gives me the feeling that the high SV section at the very end is skewing the maps rating a bit, especially when a much more difficult to FC song like http://osu.ppy.sh/b/284037 isn't on my top 10 yet Taiko Time is.