Just because HR raises OD doesn't mean you'd need less rhythmic accuracy or playing HD.MeeHawk wrote:
This game is a rythim game ( meaning of course that you need to play in the right rythim), so accuracy should count way more than other mods, meaning that DT and HR should be more rewarded since it raises OD.Takes skill to play HD too, meaning you can follow the rythim, but anyway HR>HD. By the way, HR&HD IS playable.
In fact, by making the scrolling speed (or SV in osu terms) faster, it affects your accuracy, usually it makes you play more accurately rather than when you play with low scrolling speed. It might be a bad comparison, but have you ever noticed how usually beatmania IIDX players play with high Hi-Speed (scrolling speed) and a lot of people use curtains as well? It's because reaction time kicks in when you play with faster scrolling and less notes on-screen, often making you more accurate. So HR should stay the same as HD as the difficulty is very equal.
You can still try and hit the notes by looking at when the notes hit the circle with HR (bad playing choice). With HD you can't as the notes vanish, so you'd need equally as much rhythmic accuracy with both mods, in my opinion.
In my honest opinion that's a rather weak argument. There is an easy fix to it: Map it yourself.MeeHawk wrote:
I think converted maps SHOULD count as well, because there are songs you like, and there's not a taiko mode on it. But the converted ones shouldn't be weighted as much as taiko maps, UNLESS Tom94 comes up with a nice system.
Or even better, if you find a pending taiko set for said song, help it get ranked by modding it!
Agreed. The old pp system was very broken because you could rocket up the ranking list by getting some decent scores on low difficulty converts, so this discussion is much needed if we want a new and working ranking/pp system.Jikson[m9] wrote:
If you remember there are a lot of converted easy's performance spamming the best performances in the previous pp system, and everyone could tell that those were not really "good" performance when compared with those which are performed with Oni maps. I do think it is essential to discuss whether should we count in converted map performances or not to.