Performance Points feedback and suggestions (Catch the Beat)

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squaggly

Ascendance wrote:

this is just a very bad argument in general. You can ignore people with egos and play the game for fun, you can't ignore cancer lol. You can very easily play the game the way you want to play it, by ignoring pp and setting cool scores, but for people with competitive drive, whether the system is flawed or not, the pp system is the base as to why some people play the game. There's no need to just randomly shit on anyone who happens to care about the number just because you don't.

This whole "delete pp and the game will be fun again" is so boring these days. PP won't ever be deleted, no one ever proposes any decent change, and the same overly vocal and ultra minority are the only people who want this to happen. Get over yourselves and deal with it (or even better, just don't play!)
It's kind of hard to just ignore something that the entire community is obsessing over, but there really isn't a good change offered. The community just needs to learn that rank doesn't mean anything when it's just as easy to get 500pp as it is to get 800pp
Amlink


I'm just gonna leave this here
Zak
Just fucking stop holy shit
Axiaan
I didn't see the today's post of Amlink about pp
Amlink

Axiaan wrote:

I didn't see the today's post of Amlink about pp
remove pp
Axiaan
Amlink

Axiaan wrote:

i support this image
Seph
how about we just remove osu in general hmmmmmMMM
Zak
Could a mod just lock this thread until someone is finally going to tweak the pp system I just don't see the possibility of worthwhile discussion in here.
Axiaan
My image was just a joke about Amlink
I don't support his idea about pp
Amlink

Seph wrote:

how about we just remove osu in general hmmmmmMMM
remove pp not the game remove pp
Amlink

Axiaan wrote:

My image was just a joke about Amlink
I don't support his idea about pp
neither do the new thousands of people who will never get to know the true game without this farming meta back when i could proudly tell people i played osu now its a joke and anyone i mention it to finds out about how rank works and finds out about how the community is compared to what he or she has heard before and they drop it immedaitly its very selfish for so many users to care so much about something that only has poisned and ruined what i believe ctb was and could still be what a shame that so many people would rather have a number than a chance to save the game and restore it to the second home so many of us spent our time in
Zephyri0n
I feel having a rank is a really good thing only if the actual pp was accurate or if there was some other way to determine rank or something
Gln_Markus
I think everyone agrees that converts are much harder than ctb specifics and therefore should have a higher starrating but why exactly is that the case? Obviosly turning a map into a ctb specific does not change anything and will not get a higher starrating in return. The biggest difference in my opinion is that specifics use much more hyperjumps than converts and this is exactly where the problem is with the current difficulty algorhythm.
1. If you look at fullscreenjumps and halfscreenjumps they play exactly the same but the fullscreenjumps give a higher starrating.
2. Edgejumps are way harder to play than hyperjumps but give lower starrating (most of the time)
In order to solve this there is a very simple solution when calculating the difficulty of a map just change every value you'd give a hyperjump to the value you'd give a hyperjumptrigger (a note that is just far away to trigger a hyperdash / slightly higher distance than an edgejump)
In total this would not boost the converts but rather nerf the overwheighted ctb specifics.
Here are 5 difficulties I made (20 notes each) just to show how much starrating every pattern gives:
https://osu.ppy.sh/beatmapsets/739209#fruits/1559894
If you apply what I said for example all the hyperwalk maps would not be 10*+ but rather 3* because they would look like normal streams to the system (exactly how they are played as well)
1 more change I would make. Just let the system ignore notes in the beginning of the map where you do not need to move to catch them.
This would make all those 20-300* maps where you press nothing 0* and also with all the changes I think Der Wald would be an 8-10* map instead of 19* and maybe rankable then.
Just let me know what you think.
Zak
Pretty much everything you said has been said here before, it's just we have no one to make a new system at all so we're left with what we have.
Gln_Markus
We don't really need a new system tho just add 5-10 lines to the current one once it's added here: https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Catch/CatchDifficultyCalculator.cs
PakaChan

Gln_Markus wrote:

We don't really need a new system tho just add 5-10 lines to the current one once it's added here: https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Catch/CatchDifficultyCalculator.cs
????????? lmao
Gln_Markus
they added the std difficulty calculator here: https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs
So I'm pretty sure they'll add the one for ctb on the other link I sent before once they're finished.
Plantifant
pp is a poopsystem :)
eldnl

Gln_Markus wrote:

they added the std difficulty calculator here: https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs
So I'm pretty sure they'll add the one for ctb on the other link I sent before once they're finished.
if you can do it you should talk to peppy
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