I disagree about the current aspects regarding hard rockversus DT doubletime. A big problem with that is that even with hidden doubletime if you get a Max spin with hard rock you cannot beat it with HD DT unless the map itself has more bananas with double time then it or no mod than it does with hard rock even then it's a stretch a huge problem these days is players like myself as well as higher tier players who have done at least One HR score on any given map and cannot go back to beat it with DT when they feel if they are able to FC. Unless you are referring to a couple of maps even then it's debatable that HR is ever harder than double time referring to a high-ish tier PP play even if you take ExGon's utage HR one miss which is insane don't forget that it would be three times as crazy to FC or SS that with double time even 10 miss would be considered overjoy tier. If you an HD HR FC on oriental with a very good spin and are unable to beat it with HD DT can't you see something is wrong with that?? Hard rock is a garbage mod I am sorry (Not sorry) to everyone that was offended by that I'm sorry to all the farmers that have gotten very far in a broken PP system that's meaningless and spent years learning the mod that is overglorified no mod and that their speciality and their mod of choice is completely and entirely and undebatabley easier than double time if you compare on average a 4 to 5 star map plus with either hard rock or double time on at least AR nine these players who will strive to push the physical speed that can be achieved in CTB will forever be unrewarded due to an inferior mod that everyone seems to like way too much. Just remove PP entirely if you were going to say that hard rock should be a higher multiplier than DT. At that point it's broken beyond all belief and I have lost all hope. Some people will call this. Post salty due to me not having more than a few HR plays but at the end of the day it's simple facts distorted scythe with hard rock how many players have done that quite a few how many players have done it with doubletime NONE I could either list every other PP map that is been FC with HR or I can not at all because if I need to elaborate any further or you all have serious mental issues and should get yourself checked. OK that was salty but what do you want from me I'm just a guy who's spent 2 1/2 going on three years of my life playing a game that not only was already broken but continues to deteriorate to this day even beyond all repair or any kind of hope can save it's integrity. Has the game been and continues to be today, a waste of time as far as ranking or scoring yes! Is it a waste of time as a fun minigame? yeah in that case enjoy yourself but if you look for any other merit beyond that go play something other than CTB
Sorcerer wrote:8 years ago a bad thing happened... More seriously, 8 years ago when the multipliers were decided the mapping meta was quite different with higher CS and lower AR. On these sort of maps HR is harder than DT but mapping has since evolved while scoring and mods have stayed the same.
Cipse wrote:Does anyone know why the score multiplier of DT is lower than that of HR, considering that an SS with DT gives more pp than an SS with HR - or even HDHR, for that matter.
Just wondering, because if someone gets a DT FC then does a HR FC of the same map, later, they'll lose pp
There was some work done behind the scenes by Tom94 to allow for you to have more than one score on the same map for different mod combinations. Your highest score would show up on the leaderboards but you would have the pp from your highest pp play but I believe this has been shelved due to a large increase in time to retrieve scores ingame.
ScoreV2 currently has a 1.1x multiplier for HR and a 1.2x multiplier for DT. This would mean even a HDHR score would be beaten by just DT but we don't know how far away it is from being implemented into the game fully. In the meantime you just have to avoid overwriting DT scores with HR, though HDDT does beat out HR so if you can play HD not all is lost.