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Performance Points feedback and suggestions (Catch the Beat)

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Axiaan
How do you have the number of PP in the scoreboard ? o_O
It's a bug, I hope for you.
Kingkevin30


Is the FL-Buff really supposed to be that strong in comparison to a FC?
OSUjanaiKATSURAda

Kingkevin30 wrote:

Is the FL-Buff really supposed to be that strong in comparison to a FC?
and i think RAMPAGE HDDT score worth more pp than AlZer0 HD score ( less pp because of number of misses ) not fair And yerti because of 6 more misses his pp dropped by 70 pp ... ?
Zak
Not quite sure if losing 70pp for 6 more misses is fair but rampage losing so much for 27 is definitely fair, that's a huge number of misses.
Empress Junko
I assume that point of new pp was >power play< and any forms of pp farming would not exist, I'm right or I'm right?
Basically, I don't understand the point of HT gains. I mean, it's score, AR is slower but... well, RYUUTA is slower as well. It doesn't really matter if map is longer when few aspects makes it REALLY easy. If we are going with the flow, somebody would say "but it's fine at it is" but it's not. So, my personal request is to devalue HT gained pp to point where it doesn't matter aka HT should give 0 or only 50pp for ANY map. HTHR is fine, not just the same HT or HDHT. If community seeks a way of casuality, I reccomend using EZDT or EZ in general.
PakaChan

Cblt wrote:

I assume that point of new pp was >power play< and any forms of pp farming would not exist, I'm right or I'm right?
Basically, I don't understand the point of HT gains. I mean, it's score, AR is slower but... well, RYUUTA is slower as well. It doesn't really matter if map is longer when few aspects makes it REALLY easy. If we are going with the flow, somebody would say "but it's fine at it is" but it's not. So, my personal request is to devalue HT gained pp to point where it doesn't matter aka HT should give 0 or only 50pp for ANY map. HTHR is fine, not just the same HT or HDHT. If community seeks a way of casuality, I reccomend using EZDT or EZ in general.
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
Empress Junko

PakaChan wrote:

Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;
There are many examples where HT is just... wrong and it's STILL easier.
PakaChan
Yes they are.
Empress Junko
No real need for HT then, of course other than "mlg" plays. :^^
MBomb

Cblt wrote:

PakaChan wrote:

Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;
There are many examples where HT is just... wrong and it's STILL easier.
You essentially just said "Don't tell me two of the most overrated no mod maps are overrated no mod".
Empress Junko
What exactly does that change when HT is still easier? Should be nerfed. :p
Maps aren't the biggest problem here.
MBomb

Cblt wrote:

What exactly does that change when HT is still easier? Should be nerfed. :p
Maps aren't the biggest problem here.
I agree that it should be nerfed, but in the way you're saying, is kinda over the top. It's like saying "HD shouldn't give pp because it makes the game easier for some people".
Empress Junko
I get your point Bomb and I'm kinda happy that we agree that HT should be nerfed.
HT is kinda specific and it should be discussed in different way tho'. It's still making your catcher go a bit slower than usual and map lenght
slightly doesn't matter at this point. :v
Kingkevin30
welp, since here is almost nothing going on im just gonna compile the most mentioned opinions on what is over/under-rated and why that could be.

Pakachan : High CS is underrated | Stars seem way off when it comes to DT/NC | symetric angled hyperdashpatterns are overrated.
(examples from TUA4R and End Time) | The Top Perfomance Map Values are too high and create a too big pp-gap between simular skill levels
since im not the guy to make any validations on High Level Play i collected the Top40-PP Plays of the #15 to #1 Players,
so i would like to know your opinions on exactly which maps are over/under-rated (only including Top50 records, because Osu!Stats)

Zak: I wouldn't agree with updating the system unless it can still weigh the actual hard maps high enough without the really easy shit like Go Berzerk getting an explosion of pp.
EZ+DT & HT Abusement *kappa* *kappa* *kappa*

Eldnl: a jump without an hyperdash when it's close to it can be way harder than an hyperdash jump, hard jumps without hyperdash are not giving enough pp.
i can really agree on that, most of the examples that Eldnl posted are well known hard maps with few hyperdashes that got a way lower rating then they deserved

Kingkevin30: the FL-Buff seems a bit too high on examples like the Osu!Stream compilation | Half-Time is still valued a bit too high in comparison to how easy it makes some clustered fast patterns | some Platewalk Maps get a way too high boost | EZ+DT increases the Platewalk issue even more & is generally valued too high

EZ+DT abusement



Banned Forever is pretty much known for it's Rocket Jump which is really hard to get when playing Nomod since it requieres quite accurate movement
and fast repeating movements from left to right.....but when EZ is applied the CS changes and the suddle distance that made that pattern so hard to play is just gone, and you just have to stand around to get it done.



Regarding Owens i don't really know if the value is maybe acepptable, but im also guessing that its something about it's streams that is getting misscalculated while using EZ+DT, because i can't really comprehend why EZ+DT should give more pp then a HR+HD FC on it...its just absurd..
CelegaS
pp algo should consider if we need to move for catching fruits like in banned forever. I did a shit 54 stars' map that you can fc without pressing any key for moving. The only thing that can be hard in this type of patern it's the catcher placement (when you don't need to move like in banned forever with EZ + DT).
Granger
I have this issue with the star rating, both songs are rated 3.50 stars but their difficulty is way different, not entirely sure what causes this. (Its not the AR of Soushou Innocence, i considered that but even when i edit the AR down to AR9 the result is only marginally better.)

https://osu.ppy.sh/b/413171

This is the result of 3 no fail plays after failing it without no fail like 20 times.

https://osu.ppy.sh/b/509915

This is the result of mere 3 plays... (of which the first two were utter shit because lolwarmingup)
Looking at how i do at the other songs around that range id say menu ne is overrated while soushou is underrated.
Time-
DT should really really be nerfed



I know that some map is harder with DT than HR, but for a 2-3 star map HR is harder than DT and should give more pp
map: https://osu.ppy.sh/b/630519?m=2

edit: since I'm not really good with HR, I might be wrong ;w;
iiyo

Time- wrote:

DT should really really be nerfed



I know that some map is harder with DT than HR, but for a 2-3 star map HR is harder than DT and should give more pp
map: https://osu.ppy.sh/b/630519?m=2

edit: since I'm not really good with HR, I might be wrong ;w;
lol
CelegaS
Just make EZ worth less with DT because of AR
Kingkevin30


It's good to see that Tom is aware of the situation, and i also would've thought that fixing those issues will totally mess up the other calculations
-PM-


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Do i need to say another word?

EZ have to be nerfed!!!
PakaChan
Most common PP maps for top500 players, for anyone interested
Kingkevin30

PakaChan wrote:

Most common PP maps for top500 players, for anyone interested
wow, thats really interesting, but how did you get the data of apperances?
PakaChan

Kingkevin30 wrote:

wow, thats really interesting, but how did you get the data of apperances?
Wrote some code,requested ~1500 pages from the site, put them in a database. (i hope i don't get in trouble for that)
-PM-

PakaChan wrote:

Most common PP maps for top500 players, for anyone interested
So many pp farmers, so little pp maps.
CelegaS
PP maps are ctb maps. My top 10 pp are only ctb maps.
sovy
Because 10 billion hyperdashes in a 3 minute song aren't enough. Okay.
sad weeb_old
If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
PakaChan

sad weeb wrote:

If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
someone missed the the december update
sad weeb_old

PakaChan wrote:

sad weeb wrote:

If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
someone missed the the december update
as if you're implying HT still doesnt give a stupid amount of pp for scores
Zak

sad weeb wrote:

HT still gives literally almost the same amount of pp as doing the map without
Well this part is very inaccurate, but yes HT does still need another nerf, as does EZ mod, Tom will do it eventually, just be patient.
misogi_old_1

-Kurisu- wrote:

It isn't accurate at all IMO to put so much weight on ctb specific maps, especially since there are so few. There are plenty of standard maps that translate into fun and difficult ctb maps. Also the best performance shouldn't be filled with easy SS's...
wow one year later and look at where we still are
Naywils
However they balance things people are always going to be upset about it ;3
Rockageek
eldnl
Seph
but nooo repetitive patterns and hyperdash spam is what makes everything hard!

jumps are like dongers, the longer the better
Hemmi
...
Full Tablet

Gunsillie wrote:

So, my question has probably already been answered, but here I go:
If I'm not mistaken, it was stated in the wiki that PP are calculated taking into account the popularity of the map. However, in CtB the player pool is way less big, so the algorithm that evaluates the popularity of the map needs to give way higher bonuses comparatively to std for the same number of plays.
Is it only a std thing, does it even still exist?
PP doesn't depend on map popularity anymore.
MBomb

Seph wrote:

but nooo repetitive patterns and hyperdash spam is what makes everything hard!

jumps are like dongers, the longer the better
Plus 1/4 HDash spam fits every song!!!!!!11!!!!!!one!!!
Ibuki Mioda
Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
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