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posted

Storm- wrote:

everyone doesn't have to much pp that's the issue is there is not enough pp maps or so to speak there is very few 500 pp maps and once the top 10 or 5 do those maps you will have what i call a pp cap, which means you must either A: hardrock or B: DT.
There shouldn't be ANY 500pp map other than maybe some exgon score, 500pp plays should be hard to get. There's 4 500+ pp plays in standard. In ctb: I could count more than 15 just looking at a few profiles. The game with like 3k active players has 15 500pp plays and the game with like 80k active players has 4 500pp plays. People have way too much pp.

Storm- wrote:

stars are off cuz CTB is hard to calculate overall difficulty

Storm- wrote:

also idk why you guys are complaining about this, create feedback not opinions at least maps like aspire and shuffle heaven and freedom dive hdhr and velper's DT are being calculated instead of being worth 100 or less.
Seems a lot easier than in standard from my pov. The pp system is better i'll agree, but it's far from perfect. I don't see anyone complaining, people are giving whatever feedback they can.

Storm- wrote:

the only thing i can agree with this thread thus far is that DT should be weighed a little more prob 10-15% that is all
DT right now is completly broken. If i sort maps by stars and play them one by one, the difficulty is very inconsistent. You could barely pass one map and then FC the next one in 2 tries. DT needs a complete rework.
posted
end time dt is really hard
posted
Stop saying "people have too much pp" because you're comparing it to standard, you DO NOT compare a system to a system for another mode, they're not supposed to be just about the same, while I do agree the maps giving 500pp are weighted too much, I wouldn't agree with updating the system unless it can still weigh the actual hard maps high enough without the really easy shit like Go Berzerk getting an explosion of pp.

Everyone has already seen those few maps that give too much, but aside from that (not counting DT since it does need some rework) the system seems to be decently balanced. Everyone is just going to have to wait for Tom to have a chance to tweak things again in a couple more months. Just don't convince him to completely change everything again since we're definitely heading in the right direction currently.
posted

Zak wrote:

Stop saying "people have too much pp" because you're comparing it to standard, you DO NOT compare a system to a system for another mode, they're not supposed to be just about the same, while I do agree the maps giving 500pp are weighted too much, I wouldn't agree with updating the system unless it can still weigh the actual hard maps high enough without the really easy shit like Go Berzerk getting an explosion of pp.

Everyone has already seen those few maps that give too much, but aside from that (not counting DT since it does need some rework) the system seems to be decently balanced. Everyone is just going to have to wait for Tom to have a chance to tweak things again in a couple more months. Just don't convince him to completely change everything again since we're definitely heading in the right direction currently.
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
posted

eldnl wrote:

But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
play for fun, i think we all learned that while playing without rankings for quite some time.
posted

Storm- wrote:

eldnl wrote:

But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
play for fun, i think we all learned that while playing without rankings for quite some time.
allright
posted

Storm- wrote:

eldnl wrote:

But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
play for fun, i think we all learned that while playing without rankings for quite some time.
that's ironic coming from you.
posted

-Ryuujii- wrote:

that's ironic coming from you.
ohhhhh buuuurrrrns..but for real though, no disputes pls qwq
posted
I have something to point out, under my experience as a ctb player, a jump without an hyperdash when it's close to it can be way harder than an hyperdash jump, hard jumps without hyperdash are not giving enough pp. I will use this map as an example: https://osu.ppy.sh/b/456933?m=2 - It is a hard map overall, but not enough to give 480 pp, it is just because of the huge hyperdash jumps, while maps like this: https://osu.ppy.sh/b/108021?m=2 - https://osu.ppy.sh/b/157861?m=2 - https://osu.ppy.sh/b/226605?m=2 - is not even worth to fc them for pp, and of course, they are harder than the previous map.

I can't be sure if this is just me, someone support?
posted
I was wondering how the two diffs on my approval map The Pretender when clearly Fruitender is way harder than Crystal (jumps vs stream) both having 4.85 star rating.
posted
People could just play, would be way more fun.
posted
Guess what, they don't because pp's the ultimate pleasure.
posted

Laharl wrote:

Guess what, they don't because pp's the ultimate pleasure.
the pleaseure of achieving something :*
posted
I actually like gaining pp ever now and then to let myself know I'm getting better. May never be on top but when you never see anything to signify improvement you tend to quickly lose interest and abandon it.
posted
It's also really easy to track your improvement when you simply improve old scores.
posted
I want back to ppv1
posted
No
posted
Don't get pp depending of the difficulty.

For exemple :
https://osu.ppy.sh/b/234923 (difficulty Extreme)
https://osu.ppy.sh/b/51945 (difficulty Uran's CTB)

These two map have the same stars difficulty : 3.28.
But, the second map (Dare so Ka no Gekka) is very hard compared to the first. Only 29 players have no miss on this map.
And, here's the pps for these map when we SS :


The hardest map give less pp than the easiest.
So if hard map gave less pp than "easy" map, it's not very normal. :/
posted
It doesn't happen often, but there's no such thing as a perfect system so you can always expect to find flaws somewhere.
posted

Zak wrote:

It doesn't happen often, but there's no such thing as a perfect system so you can always expect to find flaws somewhere.
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